forum

Chopstick Brothers - Xiao Ping Guo [Taiko]

posted
Total Posts
25
Topic Starter
tatatat
This beatmap was submitted using in-game submission on Thursday, August 24, 2017 at 4:35:03 AM

Artist: Chopstick Brothers
Title: Xiao Ping Guo
Source: Old Boys: The Way of the Dragon
Tags: little apple chinese short version [R]
BPM: 125
Filesize: 3398kb
Play Time: 01:33
Difficulties Available:
  1. Futsuu (1.72 stars, 174 notes)
  2. Kantan (1.15 stars, 113 notes)
  3. Ron's Muzukashii (2.5 stars, 275 notes)
Download: Chopstick Brothers - Xiao Ping Guo
Information: Scores/Beatmap Listing
---------------
Hi!
Kantan + Futsuu + Muzukashii are mapped
8/12/17: Fixed timing
Working on storyboarding it! C:
8/15/17: Removed 10HP from Kantan?!?!?!? umm, idk how dat happened :c Also tried to make Kantan more fun
8/17/17: finished storyboarded lyrics.
8/20/17: Added Muzukashii GD. Thanks [R] c:
IControl
Hey IRC log
  • 20:51 tatatat: hey
    20:51 tatatat: can you mod my taiko map?
    20:51 *tatatat is listening to [https://osu.ppy.sh/b/1384892 Chopsticks Bro. - Xiao Ping Guo]
    20:51 IControl: sure
    20:51 IControl: hold on
    20:52 tatatat: yay c:
    20:54 *IControl is listening to [https://osu.ppy.sh/b/1331547 Nekomata Master - Symmetry]
    20:54 IControl: $1
    20:54 IControl: #1
    20:54 IControl: lol
    20:55 IControl: ok im ready
    20:57 IControl: hmm
    20:57 tatatat: I'm not done with the storyboard yet, but I was just looking for general pattern modding
    20:57 IControl: it was good
    20:57 IControl: :o
    20:57 tatatat: yay c:
    20:57 IControl: needs muzu and oni tho
    20:57 IControl: maybe i could gd?
    20:58 IControl: and maaybe the bpm might be to low
    20:58 tatatat: hmm, you can make a muzukashii. but I don't really want an oni.
    20:59 tatatat: I want to get this ranked eventually, and to me the more diffs the harder it will be, cus I'm bad at mapping.
    20:59 IControl: i think ever map set need kantan to oni tho
    20:59 IControl: thats under 5 mins
    21:00 IControl: like this
    21:00 IControl: https://osu.ppy.sh/s/557319
    21:00 IControl: 01:32:715 - this could be spiner
    21:00 IControl: instead of the two doubles
    21:01 tatatat: yeah c:
    21:01 IControl: and theres to many 1/1 patterns i think
    21:02 IControl: i think this could be delted
    21:02 IControl: 00:12:555 (3) -
    21:02 tatatat: okay, do you have any solutions for that? or sections to be remapped
    21:02 tatatat: o
    21:02 IControl: and make a note here
    21:02 IControl: 00:12:795 -
    21:03 tatatat: hmm, okay
    21:04 IControl: 00:46:155 (1,2,3,4) - maybe detle these and replace with spinner or slider
    21:04 IControl: cuz 00:48:075 (1,2,3,4) - might be to many 1/1s in a row
    21:05 IControl: 01:01:995 (2,3,4,5,6) -
    21:05 tatatat: hehehe
    21:05 IControl: i dont pursonally like the mapping the vocals here
    21:05 IControl: personally*
    21:05 IControl: would map to the stuff in the background
    21:06 tatatat: yeah, I wasn't sure if I should map vocals in taiko.
    21:06 IControl: some times its good
    21:06 IControl: but most times it looks a little overmapped
    21:06 tatatat: the entire kiai time is mapped to vocals
    21:07 IControl: you can switch to mapping to the insturments if its going to be a bit overmapped like that part
    21:07 IControl: actually
    21:07 IControl: just delte this 01:02:715 (5) -
    21:08 IControl: thats all i could really of think of to help with patterns
    21:08 tatatat: hmm, yeah the 5 kats in a row seem a little too much
    21:09 tatatat: look at kantan?
    21:09 tatatat: thanks though c:
    21:09 IControl: actuaally
    21:09 IControl: 01:01:995 -
    21:09 IControl: kd dk looks better
    21:09 IControl: np
    21:10 *IControl is listening to [https://osu.ppy.sh/b/1302373 Qrispy Joybox feat.Chata - Yuuki no Pendant]
    21:10 IControl: can you s rank this?
    21:11 tatatat: its 3.69
    21:11 tatatat: 3.69*
    21:11 tatatat: most likely
    21:11 IControl: the hyper
    21:11 IControl: wow really
    21:11 IControl: i suck D:
    21:11 tatatat: o
    21:11 tatatat: you want to post the chatlog to the forums for kudosu?
    21:11 IControl: ok
Nifty
from that nifty queue~

General


◾ Get a background that's the correct dimensions, preferably 1920x1080.
◽ Every note is a little late, try moving the offset to 67 (don't forget to move your green lines as well)


Kantan


◾ This difficulty is trying way too hard to be easy. Yes, you need 4/1 and 2/1 breaks, but that doesn't mean just to not map anything but 4/1.
◽ The emphasis is pretty much all wrong. For an example, this sound 00:13:027 - here is emphasized, but you chose to put the note 00:12:547 (4) - here, where there isn't even a snare.
◾ The vocal is so simple that you should focus on mapping to it, especially in the kiai when you didn't emphasize the downbeat (big white tick) once until halfway through.
◽ Another note is that, just because the beat is kick snare kick snare, or d k d k, doesn't mean that a kantan is always d k d k. Certain cues in the vocal and other instruments will call for a k on a bass kick, or a d on a snare hit.
◾ It's important to listen for these cues so that your map isn't boring, and it feels like the player is playing a map along to a song, and not listening to a song along with a map.

good luck ^^
Topic Starter
tatatat

Nifty wrote:

from that nifty queue~

General


◾ Get a background that's the correct dimensions, preferably 1920x1080.Ehhm I like the background. Also I don't want to source another cute anime grill eating an apple.
◽ Every note is a little late, try moving the offset to 67 (don't forget to move your green lines as well)Done c:


Kantan


◾ This difficulty is trying way too hard to be easy. Yes, you need 4/1 and 2/1 breaks, but that doesn't mean just to not map anything but 4/1.I tried to spice thing up a bit c:
◽ The emphasis is pretty much all wrong. For an example, this sound 00:13:027 - here is emphasized, but you chose to put the note 00:12:547 (4) - here, where there isn't even a snare. Thanks for the suggestions, I moved there in both instances of that pattern c:
◾ The vocal is so simple that you should focus on mapping to it, especially in the kiai when you didn't emphasize the downbeat (big white tick) once until halfway through.Okay? @_@
◽ Another note is that, just because the beat is kick snare kick snare, or d k d k, doesn't mean that a kantan is always d k d k. Certain cues in the vocal and other instruments will call for a k on a bass kick, or a d on a snare hit. Oh, I wasn't mapping to that, I was mapping to the other instrument that happens every 1/2 beat. But umm, I'll keep that in mind C:
◾ It's important to listen for these cues so that your map isn't boring, and it feels like the player is playing a map along to a song, and not listening to a song along with a map.

good luck ^^
Thanks for the mod, I'll go over it soon c: Umm, I don't really know what to do with some of your suggestions @_@ I'm kinda new to taiko mapping.. please try and provide some solutions?? sorry :c
Nofool
ey

[Kantan]

*- 00:08:227 (4) – move to - 00:09:187 – to get a repeated structure => x - x - x - - x x - x - x - - x x - x - x

*- 00:24:067 – add something here? a bit too monotonous imo, the vocal breaks here and leaves the instrumental so a note there could help emphasizing it. basically like you did at - 00:30:787 (1,2,3,4,1) – but with less notes

*- first half of the kiai : not a big fan of the style you took there, those triplet sound a bit off as the ignore the main vocal beats. Maybe you dodged - 00:48:067 – because of the big notes before, if so I suggest you to remove - 00:47:587 (4) – and then try some other structures for the kiai. A simple yet good idea would be to repeat x x xxx for the vocal, for the very beginning the changes would be : add something at - 00:48:187 -, remove - 00:48:547 (1) – and - 00:49:507 (3) -, add something at - 00:49:987 -, remove - 00:51:427 (6) – then repeat.

* - 01:00:067 (7,8,9,10,11,12,1) – this makes good snapping variation so I would keep it, but then the rest of the kiai feels empty compared to the first half, try adding some notes by keeping the same idea i suggested you for the first half? (if you applied it/made changes)

* - 01:25:027 (4) – move to - 01:25:987 - ? refer to the first suggestion

[Futsuu]

*- 00:00:307 (1) – hmm if you have a spinner here you should probably have one in the kantan too so both difficulties start at the same time (or remove it here, as you prefer?)

*- 00:16:147 (2) - / - 00:16:867 (2) – i don’t think those deserve big notes

*- 00:23:587 (5) – remove? this break will emphasize the vocal as it shows the difference when it is on or not

*- 00:33:427 (2) - / - 00:33:907 (4) – try moving those 2 at - 00:34:147 - and - 00:34:387 – instead? it plays better imo. Same for - 00:37:267 (2) – and - 00:37:747 (4) – etc.

*- 00:48:067 – again I think it would be better to not dodge this beat for the vocal

*- 00:57:667 (2) – are you sure about this finisher? If you want to keep it maybe remove - 00:57:907 (3) – and add finishers on the 2 following notes to really emphasize the vocal

*- 01:09:187 (2) – hmmm I think this one should be removed, also you did not use a finisher at - 01:13:027 (2) – unlike in the previous half of the kiai, try to make the same choice on both parts?
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

gl, i really like the song, it could probably have one or 2 higher difficulties tbh
Topic Starter
tatatat

Nofool wrote:

ey

[Kantan]

*- 00:08:227 (4) – move to - 00:09:187 – to get a repeated structure => x - x - x - - x x - x - x - - x x - x - x Done

*- 00:24:067 – add something here? a bit too monotonous imo, the vocal breaks here and leaves the instrumental so a note there could help emphasizing it. basically like you did at - 00:30:787 (1,2,3,4,1) – but with less notes Done

*- first half of the kiai : not a big fan of the style you took there, those triplet sound a bit off as the ignore the main vocal beats. Maybe you dodged - 00:48:067 – because of the big notes before, if so I suggest you to remove - 00:47:587 (4) – and then try some other structures for the kiai. A simple yet good idea would be to repeat x x xxx for the vocal, for the very beginning the changes would be : add something at - 00:48:187 -, remove - 00:48:547 (1) – and - 00:49:507 (3) -, add something at - 00:49:987 -, remove - 00:51:427 (6) – then repeat.I just remapped the section.

* - 01:00:067 (7,8,9,10,11,12,1) – this makes good snapping variation so I would keep it, but then the rest of the kiai feels empty compared to the first half, try adding some notes by keeping the same idea i suggested you for the first half? (if you applied it/made changes) Done

* - 01:25:027 (4) – move to - 01:25:987 - ? refer to the first suggestion Done

[Futsuu]

*- 00:00:307 (1) – hmm if you have a spinner here you should probably have one in the kantan too so both difficulties start at the same time (or remove it here, as you prefer?) Done

*- 00:16:147 (2) - / - 00:16:867 (2) – i don’t think those deserve big notes Done c:

*- 00:23:587 (5) – remove? this break will emphasize the vocal as it shows the difference when it is on or not Done

*- 00:33:427 (2) - / - 00:33:907 (4) – try moving those 2 at - 00:34:147 - and - 00:34:387 – instead? it plays better imo. Same for - 00:37:267 (2) – and - 00:37:747 (4) – etc. Done

*- 00:48:067 – again I think it would be better to not dodge this beat for the vocal Done

*- 00:57:667 (2) – are you sure about this finisher? If you want to keep it maybe remove - 00:57:907 (3) – and add finishers on the 2 following notes to really emphasize the vocal Removed finish

*- 01:09:187 (2) – hmmm I think this one should be removed, also you did not use a finisher at - 01:13:027 (2) – unlike in the previous half of the kiai, try to make the same choice on both parts? Done
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

gl, i really like the song, it could probably have one or 2 higher difficulties tbh
Thanks for the mod!
Aisha
Hi! Hope this can be helpful for you ~

General

  1. Background: I think you should try looking other BG. It's totally not related and doesn't even follow ranking criteria dimensions D:
  2. Metadata suggestions: Delete 'cut audio' and probably add 'Short Version' instead. Add 'brother kuai zi xiong di 肖央 王太利 老男孩猛龙过江' to tags.
  3. Think about adding at least 1 more higher difficulty?
  4. Please delete unused files on the folder. There are a lot of unused files that only makes it bigger size
    EDIT: delete all ','s on tags
[Kantan]
  1. 00:01:987 - I think on this section you should use some 1/1 notes and use more 4/1 breaks
  2. 00:13:507 - this 4/1 break really breaks the flow. You should find some better places to make the breaks :')
  3. 00:15:427 - it's strange to see a quintupled here since you haven't used 1/1 patterns more than some doubles
  4. 00:17:347 - instead making only 4/1 notes (considering it's low bpm it really feels void) try alternating them :p
  5. 00:25:027 - ^
  6. 00:30:787 - same about quintuple comment
  7. 00:48:067 - Kiai is way good, but I think you should consider using patterns like this: (00:48:067 - as reference). It follows really greater the vocal
  8. 01:01:267 - delete D: hard to follow
    My comments repeats through the diff
[Futsuu]
  1. 00:01:987 - why not a note here? Seems greater (like Kantan)
  2. 00:01:987 - imo you should remap this whole section (until 00:17:347 - at least). There are so much unconsistent notes, hard to follow notes and unequal 4/1 2/1 1/1 and 1/2 usage D:
  3. 00:17:347 - from here it starts seeming better
  4. 00:41:107 (2,3,4) - try moving to 00:40:867 - . It really sounds better and gives a good 2/1 break for this section
  5. 00:44:947 - ^and make ddk maybe
    In the Kiai try using some 2/1 breaks (even it's the Kiai they could seem well). Even it's low bpm it seems a little unequal (similar to first section)
    Same about repeats :')
Good luck boy! Hope it really helped you :3
Topic Starter
tatatat

xfraczynho wrote:

Hi! Hope this can be helpful for you ~

General

  1. Background: I think you should try looking other BG. It's totally not related and doesn't even follow ranking criteria dimensions D: Ehh.
    Aspect Ratio is rankable, I just probably need to shrink it.
  2. Metadata suggestions: Delete 'cut audio' and probably add 'Short Version' instead. Add 'brother kuai zi xiong di 肖央 王太利 老男孩猛龙过江' to tags.
  3. Think about adding at least 1 more higher difficulty?Done!
  4. Please delete unused files on the folder. There are a lot of unused files that only makes it bigger sizeWill, once I'm done storyboarding c:
    EDIT: delete all ','s on tagsDone
[Kantan]
  1. 00:01:987 - I think on this section you should use some 1/1 notes and use more 4/1 breaks
  2. 00:13:507 - this 4/1 break really breaks the flow. You should find some better places to make the breaks :')
  3. 00:15:427 - it's strange to see a quintupled here since you haven't used 1/1 patterns more than some doublesI think its okay to introduce a new pattern here because its early enough in the map its not just a random difficulty spike.
  4. 00:17:347 - instead making only 4/1 notes (considering it's low bpm it really feels void) try alternating them :pDone! I added more objects and made it less bare
  5. 00:25:027 - ^
  6. 00:30:787 - same about quintuple comment
  7. 00:48:067 - Kiai is way good, but I think you should consider using patterns like this: (00:48:067 - as reference). It follows really greater the vocalI'll consider it.
  8. 01:01:267 - delete D: hard to followMaybe if others comment on it
    My comments repeats through the diff
[Futsuu]
  1. 00:01:987 - why not a note here? Seems greater (like Kantan) Done!
  2. 00:01:987 - imo you should remap this whole section (until 00:17:347 - at least). There are so much unconsistent notes, hard to follow notes and unequal 4/1 2/1 1/1 and 1/2 usage D:I originally mapped to one instrument, but I've been adding more objects to increase consistency.
  3. 00:17:347 - from here it starts seeming better
  4. 00:41:107 (2,3,4) - try moving to 00:40:867 - . It really sounds better and gives a good 2/1 break for this sectionDone!
  5. 00:44:947 - ^and make ddk maybeDone!
    In the Kiai try using some 2/1 breaks (even it's the Kiai they could seem well). Even it's low bpm it seems a little unequal (similar to first section)Hmm, okay
    Same about repeats :')
Good luck boy! Hope it really helped you :3
Thanks for the mod!
yassu-
M4M
General
・song setup -> Design -> uncheck widescreen support

Kantan
・00:14:347 - move to 00:14:467 - and change to d 1/4 snap is unrankable for kantan

・00:16:387 - delete 00:23:107 (7,8,9,10) - pattern

・00:20:227 - 00:27:907 - delete please add 4/1 break

・00:32:707 ~ 00:48:067 - please add more 4/1 break
 ・00:35:107 - 00:38:947 - 00:42:787 - delete
 ・00:33:667 - add k
 ・00:37:507 - change to d
 ・00:45:187 - change to k

・00:48:067 ~ 01:18:787 - rhythm is irregularity. too hard for kantan player.
 ・00:48:547 - 00:49:507 - 00:52:387 - 00:53:347 - 00:55:267 - 00:57:187 - 01:00:067 - 01:03:907 - 01:04:867 - 01:07:747 - 01:08:707 - 01:10:627 - 01:15:427 - delete
 ・00:49:987 - 00:50:467 - 01:05:347 - 01:09:667 - add d
 ・00:54:307 - 00:54:787 - 01:05:827 - 01:10:147 - add k
 ・01:00:547 - 01:16:867 - change to d
 ・00:53:827 - 01:09:187 - 01:17:347 - change to k
 ・00:57:667 - delete finish

・01:31:267 - add d and 01:32:227 - change to k 00:13:027 (4,5,6,1,2,3) - pattern

Futsuu
・change to OD3

・kiai is too difficult. kdkdk(1/2) is too hard for Futsuu player... please remap kiai part.

Muzukashii
・This map is not muzukashii. because It is beyond the difficulty of muzukashii.
diff name change muzukashii → oni and Please make a new muzukashii.

good luck :) :) :)
Topic Starter
tatatat

yassu- wrote:

M4M
General
・song setup -> Design -> uncheck widescreen supportNo thanks c:

Kantan
・00:14:347 - move to 00:14:467 - and change to d 1/4 snap is unrankable for kantanFixed

・00:16:387 - delete 00:23:107 (7,8,9,10) - patternThe second one is to emphasize the missing instrument

・00:20:227 - 00:27:907 - delete please add 4/1 breakAdded a 4/1 break nearby

・00:32:707 ~ 00:48:067 - please add more 4/1 breakDone!
 ・00:35:107 - 00:38:947 - 00:42:787 - delete No thanks c: I fixed there not being enough time to rest elsewhere
 ・00:33:667 - add kI deleted the other objects like that
 ・00:37:507 - change to dDeleted it
 ・00:45:187 - change to kDeleted it

・00:48:067 ~ 01:18:787 - rhythm is irregularity. too hard for kantan player.
 ・00:48:547 - 00:49:507 - 00:52:387 - 00:53:347 - 00:55:267 - 00:57:187 - 01:00:067 - 01:03:907 - 01:04:867 - 01:07:747 - 01:08:707 - 01:10:627 - 01:15:427 - delete Why?
 ・00:49:987 - 00:50:467 - 01:05:347 - 01:09:667 - add dWhy?
 ・00:54:307 - 00:54:787 - 01:05:827 - 01:10:147 - add kWhy?
 ・01:00:547 - 01:16:867 - change to dDone!
 ・00:53:827 - 01:09:187 - 01:17:347 - change to kDone!
 ・00:57:667 - delete finishRemoved finish, also removed finish from identical pattern later.

・01:31:267 - add d and 01:32:227 - change to k 00:13:027 (4,5,6,1,2,3) - patternI don't think such a hard pattern is fitting of the intensity of the music at that section.

Futsuu
・change to OD3Done!

・kiai is too difficult. kdkdk(1/2) is too hard for Futsuu player... please remap kiai part.Done!

Muzukashii
・This map is not muzukashii. because It is beyond the difficulty of muzukashii.
diff name change muzukashii → oni and Please make a new muzukashii.Fixed

good luck :) :) :)
Midnaait
Hey, from my modding queue
// = Suggestion
Bold = Must change


[Kantan]


00:14:468 - Move this 1/2 to the right? The rhythm change feels off and considering the difficulty, it should be consistent with the previous patterns. I'd normally recommend to only move it by 1/4 but blue ticks are kinda weird in a Kantan
00:23:107 (6,7,8,9) - Invert colors (dk kd), Follows percussion better
00:40:387 - // Change to d? It'd contrast well with previous section 00:34:627 (2,3,4,5) - So it'd be like (dk Dk) and (kd Kd)
01:15:427 (7) - Change to k, voice is higher than previous note


[Futsuu]


In general, this diff can be a little bit harder in non kiai parts, these feels kantan-ish lol

00:16:627 (1,2,1) - Invert colors? (dk d) So it follows melody and percussion better
00:30:787 (1,2,3,4,1) - ^ (dkdkd). Same reason
00:50:707 - I'd change this note to k, voice is actually higher than the previous notes, and kkkkd is a simpler pattern to hit for a Futsuu
00:56:227 - Change to d since vocals are ascending from there, also it gives a more solid flow (kkd ddk)
00:59:347 - I know there's voice there, but deleting this note for a 1/2 break seems necessary
01:01:987 - Why not kkkkk lol
01:06:067 - Change to k, same reason as before
01:08:707 (4,1,2,3,4) - // Change this to ddkkd? Flows better imo
01:12:067 - Change to k? Same reason as before (dkd kdk)
01:13:267 - Change to k, vocals are really high in this triplet lol
01:14:707 - Delete to make a necessary 1/2 break as I stated before
01:29:347 - Delete this for consistency with 00:12:547 -
01:33:427 (1,2) - Ctrl+G for consistency with 00:16:627 (1,2) If you changed that

That's all, good luck! :)
Topic Starter
tatatat

Midnaait wrote:

Hey, from my modding queue
// = Suggestion
Bold = Must change


[Kantan]


00:14:468 - Move this 1/2 to the right? The rhythm change feels off and considering the difficulty, it should be consistent with the previous patterns. I'd normally recommend to only move it by 1/4 but blue ticks are kinda weird in a Kantan Done!
00:23:107 (6,7,8,9) - Invert colors (dk kd), Follows percussion better Done!
00:40:387 - // Change to d? It'd contrast well with previous section 00:34:627 (2,3,4,5) - So it'd be like (dk Dk) and (kd Kd) I ended up changing 00:36:547 (5) - to d to follow the other patterns.
01:15:427 (7) - Change to k, voice is higher than previous noteDone!


[Futsuu]


In general, this diff can be a little bit harder in non kiai parts, these feels kantan-ish lol

00:16:627 (1,2,1) - Invert colors? (dk d) So it follows melody and percussion betterRejected. Follows pitch better.
00:30:787 (1,2,3,4,1) - ^ (dkdkd). Same reasonIt already fits the percussion well, and also matches the pitch of the melody.
00:50:707 - I'd change this note to k, voice is actually higher than the previous notes, and kkkkd is a simpler pattern to hit for a FutsuuDone, thanks for pointing this out, since I noticed that 苹果儿 wasn't storyboarded here, so I'll be fixing it.
c:

00:56:227 - Change to d since vocals are ascending from there, also it gives a more solid flow (kkd ddk) Done.
00:59:347 - I know there's voice there, but deleting this note for a 1/2 break seems necessaryRejected, but thanks for pointing this out since I noticed some lyrics weren't timed properly.
01:01:987 - Why not kkkkk lol Someone recommended otherwise... but really, it makes more since to be a stream
01:06:067 - Change to k, same reason as beforeDone
01:08:707 (4,1,2,3,4) - // Change this to ddkkd? Flows better imoRejected.
01:12:067 - Change to k? Same reason as before (dkd kdk)Same as what reason before? Rejected.
01:13:267 - Change to k, vocals are really high in this triplet lolDone!
01:14:707 - Delete to make a necessary 1/2 break as I stated beforeRejected
01:29:347 - Delete this for consistency with 00:12:547 - Done!
01:33:427 (1,2) - Ctrl+G for consistency with 00:16:627 (1,2) If you changed thatDidn't change anything. c:

That's all, good luck! :)
Thanks for the mod! I'll look over it later today c:
Shinsekai-
OK is ready i can mod now M4M

[General]

Well now is good =W=
- all diff play with the volume set here 01:30:307 - put like... 55 >50>45

[Kantan]

- 00:13:027 (4,5) - ctrl + g sound better and hit perfectly with the sound
- ctrl + g 00:13:027 (4,5) - and change this one to d 00:17:347 (1) -

[Futsuu]

- add one k here 00:02:467 (2) -
- ctrl + g 00:16:627 (1,2) - the sound is increasing
- change to k 00:21:667 (2) -

[Ron's Muzukashii]

- is ok for me :3

GL RANKING THIS :D!
Topic Starter
tatatat

Shinsekai- wrote:

OK is ready i can mod now M4M

[General]

Well now is good =W=
- all diff play with the volume set here 01:30:307 - put like... 55 >50>45 It makes sense, but I don't think the benefits of decreasing the hitsound volume for such a short fade-out section is worth it.

[Kantan]

- 00:13:027 (4,5) - ctrl + g sound better and hit perfectly with the sound Done!
- ctrl + g 00:13:027 (4,5) - and change this one to d 00:17:347 (1) - Done!

[Futsuu]

- add one k here 00:02:467 (2) - There already is a K there! c:
- ctrl + g 00:16:627 (1,2) - the sound is increasingI can't confirm the increasing pitch @_@
- change to k 00:21:667 (2) - Rejected, I think the 3 1/1 pattern is working well, and I can't really tell what changing it to K would better map.

[Ron's Muzukashii]

- is ok for me :3

GL RANKING THIS :D!
Thanks for the mod! I'll look at it right now. c:
Chromoxx
quick mod cos i need BN score XD

[General]
song could definitely support an oni diff
i don't see the BG being relevant to the song or source in any way, so i would suggest changing it to something more relevant.

[Muzukashii]
the diff looks alright density-wise, but the use of multicolored doublets is a bit too hard for a muzukashii imo. doublets themselves are a pretty complicated rhythm for newer players and combining that with having to hit 2 different colors is a bit too much.. i'd suggest only using dd and kk.

[Futsuu]
apart from the kiai most pattern placement looks kinda random, parts that have the same intensity overall going from triplets to single notes to a longer pattern etc. i can't really start pointing out specific stuff since i'd basically be telling you how to remap the entire thing, which is something better decided by yourself

[Kantan]
i'd basically suggest a remap on the entire diff here... the kiai is a bit over the top with 5plets everywhere imo and the other parts are either repetitive or lacking in structure imo

sorry for the lack of specific points but i hope this more general stuff helps
Topic Starter
tatatat

Chromoxx wrote:

quick mod cos i need BN score XD

[General]
song could definitely support an oni diff
i don't see the BG being relevant to the song or source in any way, so i would suggest changing it to something more relevant.

[Muzukashii]
the diff looks alright density-wise, but the use of multicolored doublets is a bit too hard for a muzukashii imo. doublets themselves are a pretty complicated rhythm for newer players and combining that with having to hit 2 different colors is a bit too much.. i'd suggest only using dd and kk.

[Futsuu]
apart from the kiai most pattern placement looks kinda random, parts that have the same intensity overall going from triplets to single notes to a longer pattern etc. i can't really start pointing out specific stuff since i'd basically be telling you how to remap the entire thing, which is something better decided by yourself

[Kantan]
i'd basically suggest a remap on the entire diff here... the kiai is a bit over the top with 5plets everywhere imo and the other parts are either repetitive or lacking in structure imo

sorry for the lack of specific points but i hope this more general stuff helps
I'm sorry I gave kudosu and got it revoked, usually I give kudosu before I read a mod.. Even if you don't agree with everything in a mod, if it still helps you should kudosu, but this mod didn't really help me in any significant way. I'm looking for more specific suggestions, general suggestions are still fine, but I need more specific suggestions along with solutions and reasoning. Sorry for wasting your time. :c
xtrem3x
Mods


General:

Don = d
Kat = k
Big Don = D
Big Kat = K


> Have an error about Epilepsy but in taiko not allowed check that option, then is discarded.
> Uncheck Widescreen support in all diffs
> Check AiMod, you have a missing archive in your SB.
> Check tags in all diffs, you can choose between >>little apple chinese cut audio [R]<< or >>little apple chinese short version [R]<<


Kantan

  • > OD = 3
    > Delete spinner


Futsuu

  • > Delete spinner
    > OD = 4


    00:31:267 (2,3) - ctrl+g --> more than nothing to complete consistence with vocal.

    00:43:747 - Convert to K --> have more vocal sound.

    00:46:147 (1,2,3,4,5) - change this part for k k k k D --> is a countdown (or something) and is better start with a Big note that kiai time.

    01:00:547 (4,5,6,1) - change this part for k k d k --> specifically for vocal sound.

    01:08:707 (4,1,2,3,4) - k k d k d (?)

    01:11:587 (4,5,6) - d k k --> vocal sound


Ron's Muzukashii

  • > Delete spinner
    > HP/OD = 5

    00:24:067 - Delete this note
    00:24:547 - Add k note here --> have more consistence in this part.

    00:45:667 (130,131,132,133,134,135,136) - Change this for ddk k k k k D --> same situation as Futsuu

    00:59:347 (169,170) - ctrl+g (?)
Topic Starter
tatatat

xtrem3x wrote:

Mods


General:

Don = d
Kat = k
Big Don = D
Big Kat = K


> Have an error about Epilepsy but in taiko not allowed check that option, then is discarded.
> Uncheck Widescreen support in all diffsSorry, but no thanks. I use widescreen support for my storyboard.
> Check AiMod, you have a missing archive in your SB.Fixed. c:
> Check tags in all diffs, you can choose between >>little apple chinese cut audio [R]<< or >>little apple chinese short version [R]<<Fixed. c:


Kantan

  • > OD = 3Increased OD to 2.5
    > Delete spinnerSorry, but I think I'm gonna keep the spinners.


Futsuu

  • > Delete spinnerSee above.
    > OD = 4Increased OD to 3.5


    00:31:267 (2,3) - ctrl+g --> more than nothing to complete consistence with vocal.Done!

    00:43:747 - Convert to K --> have more vocal sound.No thanks, rejected because the finishers representing the vocals match the vocal's pitch.

    00:46:147 (1,2,3,4,5) - change this part for k k k k D --> is a countdown (or something) and is better start with a Big note that kiai time.Rejected, mapped based on pitch.

    01:00:547 (4,5,6,1) - change this part for k k d k --> specifically for vocal sound.Suggestion makes sense, but I don't think the fist object is a high enough pitch to warrant a kat.

    01:08:707 (4,1,2,3,4) - k k d k d (?) I think thats a little too hard for a futsuu

    01:11:587 (4,5,6) - d k k --> vocal soundI think it already matches the vocals quite well.


Ron's Muzukashii

  • > Delete spinner
    > HP/OD = 5

    00:24:067 - Delete this note
    00:24:547 - Add k note here --> have more consistence in this part.

    00:45:667 (130,131,132,133,134,135,136) - Change this for ddk k k k k D --> same situation as Futsuu

    00:59:347 (169,170) - ctrl+g (?)
Shinsekai-

Chromoxx wrote:

quick mod cos i need BN score XD

Geez
AiAe
Hello! :)
Mod here

Kantan

00:02:947 (2) - k -> d; I think it sounds better because of pitch
00:08:227 (4) - add k here for similarity of patterns with 00:09:187 (5,1)
00:17:347 (1) - k -> d; since this is the beginning of a new part
00:52:867 (2) - d -> k; It's better to allocate this part - 00:52:867 (2,3)
00:55:267 (6) - k here; it sounds better
01:01:507 (9) - how about add don here?
01:08:227 (2) - d -> k; analogy with 00:52:867 (2)
01:30:307 (5) - from this note the song becomes quieter; it is worth adding timing-sections with a decrease in sound

Futsuu

00:06:787 (5,6) - ctrl+G
00:10:147 (2) - k -> d because of pitch
00:12:067 (2) - d -> k for the symmetry with 00:13:027 (3,4)
00:17:347 (1) - k -> d (new part)
00:19:747 (5) - d -> k sound for kat fits perfectly
00:21:667 (2) - ^ same
00:27:427 (5) - ^ same
00:25:027 (1) - k -> d
00:40:867 (2,3,4) - ddk as in the previous triple-pattern
00:53:827 (1,2,3) - kdk to kkd because of pitch
01:05:347 (5,6,7,8,9) - kkdkd - sounds better
01:08:707 (4,1,2,3,4) - ddkkd - sounds better
01:10:867 (2,3) - ctrl+G
01:30:307 (5) - from this note the song becomes quieter; it is worth adding timing-sections with a decrease in sound

Muzukashii

OD/HP=5 (or OD=from 4 to 5 HP=from 5 to 6
00:07:027 (17,18,19) - ctrl+G; sounds better with pitch
00:14:707 (41,42,43,44) - kkdd
Other is ok for me :3

Hope I helped you! Good luck in ranking! :)
davidminh0111
Hello tatatat, from my queue:

[Kantan]
00:13:027: Could be better if you swap colors? Because pitch is rising up? Or variety?
00:15:427: Pattern too long? delete some notes?
00:18:307: Main melody? Missing note

[Futsuu]
00:16:627: Pitch is rising up so swap colors?
00:17:347: Change to d since it's a low pitch melody
01:11:587: Maybe kdk will be better?

Sorry, I won't mod Ron's Muzu because you requested to mod these diff
GL
show more
Please sign in to reply.

New reply