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Kanemoto Hisako & Iwami Manaka & Ookubo Rumi - GAMERS!

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Topic Starter
Ohwow

josh1024 wrote:

From the queue:

Easy
  1. Consider lowering star diff.
  2. 00:07:546 (4,1) maybe make 4 a circle and start 1 1/2 earlier. I don't want to implement 3/2 rhythm yet, I'd rather just map to the drum beat
  3. 00:26:256 (3) - 00:31:417 (3) maybe not reverse these. Why not? I reversed them so I could keep the density of this section low (since the music of the section is less intense than the next section)
  4. 01:26:740 (3,4) maybe delete 4 or put a slider starting on 3 and end on 4's end.I think it's fine.
Normal
  1. 00:13:191 (1) I prefer 2 circles. I prefer a 1/2 repeating slider. There's 3 loud sounds anyways
  2. 00:39:159 (1,2,3) I prefer rhythm like this (timeline). Drum is prioritized anyway. I don't wan the chain of objects to be long, I want a circle to have a space there.
Hard
Uh looks good to me.

The rest is beyond me.
Sorry, didn't take any of ur suggestions. Thank you though.
Faputa

M4M reply from your queue :D
[Easy]
◇00:17:869 (2) - This leads players to the left, but the next note is on the right. For the sake of new players, please change this slider
◆00:26:256 (3,1) - It feels rather untidy visually
◇00:50:611 (1) - This lands on red tick. It is backed up by the vocal for sure. However, even the vocals enter is unexpected to appear before the next white tick because the vocals start every new lines at white tick before (and that you mapped those at white tick before). Consider extending the previous slider, or change something here. After this part, the vocal keeps enter like so, and players should be familiar with it, so there will not have any problem afterwards.
◆00:56:579 (2,3) - This is too complicated for an easy
◇00:56:579 (2,3,4) - fix triangle
◆01:20:288 (1,2) - fix angle of slider end of 1 so it slides to 2 better
[Normal]
◇00:22:385 (1,2,1) - Observable overlap of 1 and 1 which makes it a little ugly
◆01:03:191 (4,1) - This can be placed better
[Hard]
◇00:41:256 (3,4,1) - Fix triangle
◆01:08:998 (3,4,5) - Same as above ^
◇01:13:191 (4) - move it so 01:12:869 (2,3,4,5) forms a rhombus
[Insane]
◆00:01:740 (1,2) - This jump is actually further than any other jumps at the very beginning of the song (You can check top-right-hand corner)
Everything else seems fine
[Extra]
◇00:00:450 (1,2,1,2,1,2,1,2,1,2,1,2) - Why these jumps are slightly less further apart compared to insane? Shouldn't they be more further apart than insane's?
◆01:17:708 (1,2,3) - fix triangle

I hope the above mods help you.
Good luck with the map :)
Alisia
I from M4M your queue

General
For Easy and Normal it is recommended to use 1/2 snap. Because you should not use 1/4.

Easy
00:28:837 (3) Since vocal continues to the next white scale, the end point of the slider should be 00: 29: 482
01:16:579 (1) It is better to avoid using this length slider in Easy. It is difficult for beginners.

Normal
00:56:256 (2) Because there is a mismatch from the song, you should erase this circle.Then extend 00: 55: 772 (1)  to the next white scale.
01:00:933 (1) ^
01:28:030 (1) I think spinners may be used instead.

Hard
00:13:837 (3)  The beginning of this should be 00: 13: 998 (3)   It starts from here with songs.
00:19:159 (3)  It is better to use normal sliders without folding.
01:00:611 (4)  I think that it should be adjusted to Vocal here.
01:10:933 (4)  ^
01:22:385 (3) It is better to use normal sliders without folding.
01:28:030 (1) I think spinners may be used instead.

Good luck.
Topic Starter
Ohwow

jack1817 wrote:


M4M reply from your queue :D
[Easy]
◇00:17:869 (2) - This leads players to the left, but the next note is on the right. For the sake of new players, please change this slider this happens plenty of times in my map so having this one shouldn't be a problem
◆00:26:256 (3,1) - It feels rather untidy visually Ehh I think it's fine
◇00:50:611 (1) - This lands on red tick. It is backed up by the vocal for sure. However, even the vocals enter is unexpected to appear before the next white tick because the vocals start every new lines at white tick before (and that you mapped those at white tick before). Consider extending the previous slider, or change something here. After this part, the vocal keeps enter like so, and players should be familiar with it, so there will not have any problem afterwards. I'd rather not skip any loud vocals
◆00:56:579 (2,3) - This is too complicated for an easy How
◇00:56:579 (2,3,4) - fix triangle I want the objects to line up with each other.
◆01:20:288 (1,2) - fix angle of slider end of 1 so it slides to 2 better it's already doing that?
[Normal]
◇00:22:385 (1,2,1) - Observable overlap of 1 and 1 which makes it a little ugly will consider
◆01:03:191 (4,1) - This can be placed better cool
[Hard]
◇00:41:256 (3,4,1) - Fix triangle spacing emphasis. plus not everything has to be a perfect triangle
◆01:08:998 (3,4,5) - Same as above ^ ^
◇01:13:191 (4) - move it so 01:12:869 (2,3,4,5) forms a rhombus that would mess up my spacing between 4 & 5
[Insane]
◆00:01:740 (1,2) - This jump is actually further than any other jumps at the very beginning of the song (You can check top-right-hand corner) only a little bit but fixed
Everything else seems fine
[Extra]
◇00:00:450 (1,2,1,2,1,2,1,2,1,2,1,2) - Why these jumps are slightly less further apart compared to insane? Shouldn't they be more further apart than insane's? good point, fixed
◆01:17:708 (1,2,3) - fix triangle

I hope the above mods help you. Thank you!
Good luck with the map :)

sers zgk wrote:

I from M4M your queue

General
For Easy and Normal it is recommended to use 1/2 snap. Because you should not use 1/4. Ehh I use 1/4 beatsnapping divisor because when i use 1/2 i end up scrolling too fast in the timeline. As long as the actual map does not have 1/4 rhythm, then it's fine.

Easy
00:28:837 (3) Since vocal continues to the next white scale, the end point of the slider should be 00: 29: 482 I don't want to miss the miss the start of the vocal by mapping the end of the vocal. Start of vocal > end of vocal
01:16:579 (1) It is better to avoid using this length slider in Easy. It is difficult for beginners. too bad :D

Normal
00:56:256 (2) Because there is a mismatch from the song, you should erase this circle.Then extend 00: 55: 772 (1)  to the next white scale. That would be undermapping the kiai, which is the most intense part of the song.
01:00:933 (1) ^ ^
01:28:030 (1) I think spinners may be used instead. I personally would rather have slider than spinners if i can. just my preference.

Hard
00:13:837 (3)  The beginning of this should be 00: 13: 998 (3)   It starts from here with songs. following the electric sound
00:19:159 (3)  It is better to use normal sliders without folding. you mean repeating sliders? i use it so i could map the 1/4 notes...
01:00:611 (4)  I think that it should be adjusted to Vocal here. Vocal is kinda weak there, so i followed the drums instead. It also better transitions into 01:00:933 (1) - imo than 2 notes to follow the vocal.
01:10:933 (4)  ^ ^
01:22:385 (3) It is better to use normal sliders without folding. same as before
01:28:030 (1) I think spinners may be used instead. spinners are dull

Good luck. looks like i didn't take any of your suggestions. Thank you though, will consider on what you said.
Monstrata
Extra

00:30:127 (1,3) - Looks kinda bad considering your structure.
00:39:966 (1,2,3) - These felt quite forced. You don't map the hihats very regularly so doing kicksliders here feels out of place.
00:55:127 (3) - Try Ctrl+G'ing it and arranging it like this: Makes it more interesting imo.
01:10:611 (4) - This goes offscreen.
01:28:030 (1) - This could be better. Set it up using grid snap, and when you're done, rotate it 15 degrees.

Insane

00:10:208 - Kinda lame that you make this a break xP. You could do something like Extra, that was pretty creative.
00:26:256 (1,2,3) - Flowbreak here felt kinda poor to play. I think you could improve the movement here by not having such a sharp angle from 1>2>3
01:08:353 (1,2,1,1,2,1,2,3,1,2,3,4) - NC'ing is quite inconsistent here :P

Hard

00:33:998 (1,3) - Could be easier to read xP. The overlap doesn't look clean like 00:32:062 (3,1) - :C you're overlapping slider bodies instead of just tails.

Normal

Looks good.

Easy

00:21:095 (3,4) - This could be arranged a bit more symmetrically imo...
00:26:256 (3,1) - Same here. Make the curves more similar

[]

Impressive. Call me back when you're ready. Also link me metadata if you have it (and don't forget to check my map thx ^^).
Topic Starter
Ohwow

Monstrata wrote:

Extra

00:30:127 (1,3) - Looks kinda bad considering your structure. rearranged the patterns
00:39:966 (1,2,3) - These felt quite forced. You don't map the hihats very regularly so doing kicksliders here feels out of place. I personally like these sliders because it makes the vocals here stand out. It also give this flow that leads into 00:40:449 (1) - pretty nicely imo. 3 circles instead like 00:29:643 (4,5,6) - would feel kinda undermapped since this section is more intense with 1/4 background sounds.
00:55:127 (3) - Try Ctrl+G'ing it and arranging it like this: Makes it more interesting imo. hm ok
01:10:611 (4) - This goes offscreen. fixed
01:28:030 (1) - This could be better. Set it up using grid snap, and when you're done, rotate it 15 degrees. ah k

Insane

00:10:208 - Kinda lame that you make this a break xP. You could do something like Extra, that was pretty creative. I'd rather have it exclusive to extra. Putting it in this diff is probably a bit overkill in clicking density for such a calm part. :D
00:26:256 (1,2,3) - Flowbreak here felt kinda poor to play. I think you could improve the movement here by not having such a sharp angle from 1>2>3 fixed
01:08:353 (1,2,1,1,2,1,2,3,1,2,3,4) - NC'ing is quite inconsistent here :P aaa made it the same as extra lul

Hard

00:33:998 (1,3) - Could be easier to read xP. The overlap doesn't look clean like 00:32:062 (3,1) - :C you're overlapping slider bodies instead of just tails. rearranged

Normal

Looks good.

Easy

00:21:095 (3,4) - This could be arranged a bit more symmetrically imo... erm i tried.
00:26:256 (3,1) - Same here. Make the curves more similar I did something different instead, curves look horrible and couldn't improve it xD

[]

Impressive. Call me back when you're ready. Also link me metadata if you have it (and don't forget to check my map thx ^^).
Thanks! Here's the source: http://www.gamers-anime.com/music/index.html
Kyle Y
sorry that I forget this modding request, but seems this map can be bubbled soon
although I think some place can map more than that

Anyway, thanks your modding on my map and I have modified already.
Hope I can mod for you next time. (or map gd)
--------------

Monstrata, I am back haha. I think I will get your bubble one day.
You ranked other's Haru Modoki but not mine.
You said I can call you back for the song Fuyu ga Kureta Yokan, but I don't have motivation on that mapset.
So... I will find you for checking next time. Wait me !!!
Topic Starter
Ohwow

Kyle Y wrote:

sorry that I forget this modding request, but seems this map can be bubbled soon
although I think some place can map more than that

Anyway, thanks your modding on my map and I have modified already.
Hope I can mod for you next time. (or map gd)
--------------

Monstrata, I am back haha. I think I will get your bubble one day.
You ranked other's Haru Modoki but not mine.
You said I can call you back for the song Fuyu ga Kureta Yokan, but I don't have motivation on that mapset.
So... I will find you for checking next time. Wait me !!!
thanks bro :D :D
Underforest
ranking too faster than me huh

you improved a lot since sakurairo diary, nice :3
Topic Starter
Ohwow

Underforest wrote:

ranking too faster than me huh

you improved a lot since sakurairo diary, nice :3

ayy thanksur set is twice the size of mine, it'll be the next hitorigoto maybe :p :p
Battle


[Easy]
00:28:837 (3,4) - tbh ending it either on the next white tick or making 3 a repeat would work better, the pause here just sounds awkward especially since you use repeats on the other times. Sure there's a strong vocal here but the current way of trying to get the other vocal before the loli girl vocal is really weird to hear


[Normal]
00:53:675 (2,3,1) - could probably move 1 down and toward the left more, just to avoid any confusion for people trying to hit 3 after 2


[Hard]
00:28:030 (2,3) - kinda ugly but w/e

[Insane]
00:24:804 (3,1) - i'd be triggered if this got ranked with the stack not perfect tbh
00:36:095 (4,5,6) - and 00:41:256 (4,5,6) - both sound pretty awkward, probably cuz the triplet is on the white tick and not a red tick, if anything change the latter one cuz it sounds pretty off in gameplay

[Extra]
00:15:933 (1,2,3,4) - tbh for these straight line ones, it would feel a nicer if they were a bit more spaced, while stuff like 00:17:546 (2,3,4,5) - and 00:20:127 (2,3,4,5) - feels nice and smooth, the straight line ones are pretty sharp in gameplay, applies to all instances like 01:18:191 (2,3,4,5,6) -
01:26:095 (1,2,3) - Could be a little more spaced to indicate the 1/1 gaps better, after the 1/2 jumps it's kinda easy to mistake them as 1/2 and screw up here

call me back when u call monstrata back
background is kinda meh with the bikini thing even though it's about video games but at the same time the colors are really nice lol, if you have another bg to substitute that's great though but ya know, this bg is pretty aesthetic color-wise
Topic Starter
Ohwow

Battle wrote:



[Easy]
00:28:837 (3,4) - tbh ending it either on the next white tick or making 3 a repeat would work better, the pause here just sounds awkward especially since you use repeats on the other times. Sure there's a strong vocal here but the current way of trying to get the other vocal before the loli girl vocal is really weird to hear Few reasons why i don't want to changes this. 1st i don't want to make it a repeating slider like the other 2 sliders because the vocals change up a bit in this part. Also if I made it a 3/2 repeat slider like the other 2, it'd be too consistent and less exciting to play. 2nd, I don't want to extend to the white tick solely because I don't want to miss out on the vocal on the red tick. I'd rather have this 3/2 pause than to skip the vocal, even though it's just a sliderend.


[Normal]
00:53:675 (2,3,1) - could probably move 1 down and toward the left more, just to avoid any confusion for people trying to hit 3 after 2 k


[Hard]
00:28:030 (2,3) - kinda ugly but w/e I think it's okayyy :(

[Insane]
00:24:804 (3,1) - i'd be triggered if this got ranked with the stack not perfect tbh fixed? 1 pixel off :(
00:36:095 (4,5,6) - and 00:41:256 (4,5,6) - both sound pretty awkward, probably cuz the triplet is on the white tick and not a red tick, if anything change the latter one cuz it sounds pretty off in gameplay tbh I don't find anything awkward in those triples. I thought the triples sound better than on the red ticks, hence I also mapped a triple at 00:37:546 (5,6,7) -

[Extra]
00:15:933 (1,2,3,4) - tbh for these straight line ones, it would feel a nicer if they were a bit more spaced, while stuff like 00:17:546 (2,3,4,5) - and 00:20:127 (2,3,4,5) - feels nice and smooth, the straight line ones are pretty sharp in gameplay, applies to all instances like 01:18:191 (2,3,4,5,6) - increased spacing a bit and Remapped 00:17:546 - 01:18:191 - 01:20:772 - 01:23:353 - 01:24:320 - I'm actually happier with this remap.
Cleaner, less awkward, and more fun to play.

01:26:095 (1,2,3) - Could be a little more spaced to indicate the 1/1 gaps better, after the 1/2 jumps it's kinda easy to mistake them as 1/2 and screw up here hope it's enough

call me back when u call monstrata back
background is kinda meh with the bikini thing even though it's about video games but at the same time the colors are really nice lol, if you have another bg to substitute that's great though but ya know, this bg is pretty aesthetic color-wise Tiddies = more plays I literally can't find another good wallpaper/bg for this anime.
I'd use this one, but Underforest is using that bg for his mapset and I don't want to straight up copy him. So I ended up using this glorious bg I found at https://wall.alphacoders.com/big.php?i=860410.
Monstrata
Easy - HP 2 and OD 2 is better. Current settings are a bit too high imo... especially HP.
Topic Starter
Ohwow

Monstrata wrote:

Easy - HP 2 and OD 2 is better. Current settings are a bit too high imo... especially HP.

k changed
Battle
01:18:191 (2,3,4,5,6,7,1,2,3,4,5,6) - plays pretty awkwardly on the top diff
Topic Starter
Ohwow

Battle wrote:

01:18:191 (2,3,4,5,6,7,1,2,3,4,5,6) - plays pretty awkwardly on the top diff
I don't think it's awkward to play; it's all acute angle jumps, so jumps shouldn't be that awkward. Plus I want to keep that spiral pattern, I think it's pretty interesting.
Battle
mk i guess

acute angles don't always mean easy movement but w/e
Underforest
nvm
Kaifin
i like this map
Affirmation
Gratz!!!
bite you death
hoyl that was fast gz
Eir_DELETED
fkn fast LOL
anyway congrats!
FiddleBlue
Welp map is already qualified lol. If you have other maps that need a mod, just message me. :D
dmeza95
Incredible map, nice job to everyone :D

Are you considering make the whole song beatmap? :P
coco
congrats
Shikuso
this map is quallifed , first Congrats but a tv sized tech map :thinking: idk dood :P
Seijiro

Shikuso wrote:

this map is quallifed , first Congrats but a tv sized tech map :thinking: idk dood :P
It's still anime mapping, dw. Just using straight lines more than curved ones doesn't make it tech :P
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