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Enable & Disable specific Mods in Multiplayer

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Tanomoshii Nekojou
I dont know if theres already a dup request... :<

As of the moment, host has the ability to enable and disable Mods (Free mods) in multiplayer.
What I'm suggesting is to allow host disable specific mods that a player can choose in Free mods... it will allow hosts to decide what mods should and should not be used in the game.... .w.





EDIT/s:
February 18, 2018: Changed title from Enable & Disable specific mods function for Multiplayer host to Enable & Disable specific Mods in Multiplayer, and updated/added more details in the post.
Sandy Hoey
I don't know why this would be beneficial. If the lobby is competitive, then players could agree on mods or use whatever they could comfortably play to get the edge. If it is a casual lobby, then it shouldn't matter at all
Topic Starter
Tanomoshii Nekojou
replying from a 7 month post... owo

Sandy Hoey wrote:

I don't know why this would be beneficial. If the lobby is competitive, then players could agree on mods or use whatever they could comfortably play to get the edge. If it is a casual lobby, then it shouldn't matter at all
I agree that it should be competitive, there are times that the host doesn't wanna enable some specific mods.

For example, the mod No Fail/NF.
There are times some host don't like anyone using NF because players who have it tends not to fail and there are times that everyone fails at the end of the map.... but since some players used the NF mod, then most probably they'll be at the top of the scoreboard.

Basically, it will just allow host to let players choose mods (Free mods) but also disabling mods that's they feel should not be used.
Anemic Witch
People usually go NF or RX\AP when someone in host-rotation lobby selects some bullshit. If you remove their ability to do so they will just leave.
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