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Yura Hatsuki & Paspal - Fairlady:Reincarnation / Ideal

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Delis
it's still better if you get some more mods but now you may ask nao for a rebubble
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats
[Cursed Reincarnation]
Object at 00:06:576 - should be placed at: [210, 175] currently at: [207, 177] to blanket slider body at time 00:06:935 -
Object at 00:16:183 - should be placed at: [109, 319] currently at: [105, 317] to blanket slider body at time 00:16:516 -
Object at 00:16:294 - should be placed at: [109, 319] currently at: [105, 317] to blanket slider body at time 00:16:516 -
Object at 01:33:277 - should be placed at: [214, 112] currently at: [212, 108] to blanket slider body at time 01:32:943 -
Object at 02:36:832 - should be placed at: [315, 231] currently at: [313, 234] to blanket slider body at time 02:37:166 -
Object at 02:48:055 - should be placed at: [460, 25] currently at: [456, 27] to blanket slider body at time 02:48:166 -
Object at 02:56:832 - should be placed at: [238, 377] currently at: [236, 374] to blanket slider body at time 02:56:499 -
Object at 03:52:943 - should be placed at: [218, 132] currently at: [220, 136] to blanket slider body at time 03:53:388 -
Object at 03:53:055 - should be placed at: [218, 132] currently at: [220, 136] to blanket slider body at time 03:53:388 -
Results for stacked may be wrong, ya can ignore those.
BOUYAAA
quick irc
14:12 BOUYAAA: t'as le temps pour mod via irc vite fais
14:12 BOUYAAA: trop la flemme de faire un post
14:13 Xenok: oui j'ai le temps :D
14:13 Xenok: merci de prendre du temps pour la map o/
14:13 BOUYAAA: ok
14:14 BOUYAAA: j'ai aps tout regardé mais dans l'ensemble y'a rien qui me choque vraiment
14:14 BOUYAAA: 00:16:294 (4) - pour l'aspect esthetique je changerais l'angle de ce slider
14:15 BOUYAAA: ça serait plus organisé s'il avait une inclinaison comparable à 00:16:738 (2) -
14:15 Xenok: tu le ferais paralèle à 00:16:738 (2) - ?
14:15 Xenok: okok
14:15 BOUYAAA: http://puu.sh/ychj1/19e3f7a840.jpg
14:15 BOUYAAA: jle ferais symmétrique
14:15 Xenok: c'est vrai c'est mieux
14:16 Xenok: appliqué
14:16 BOUYAAA: le rythme
14:17 BOUYAAA: tu le fait varier volontairement j'imagine
14:17 Xenok: oui
14:17 Xenok: pour éviter d'avoir toujours le même rythme exactement
14:17 BOUYAAA: 00:28:848 (2,3,4) - comparé à 00:27:626 (1,2) - etc
14:17 BOUYAAA: okok
14:18 BOUYAAA: 00:33:848 (2) - ça j'inclinerais moins aussi
14:18 BOUYAAA: http://puu.sh/ychpZ/d1d7367883.jpg
14:19 Xenok: je fais ça
14:19 BOUYAAA: jsais pas si c'est intentionnel mais pour moi l'inclinaison des sliders c'est 5-10° de la verticale/honrizontale
14:19 BOUYAAA: ça fait plus propre en général
14:20 Xenok: c'est marrant, ce matin je me faisais une théorique la dessus justement
14:21 Xenok: il faut garder un axe vertical et horizontal assez constand avec des variations de -15 à 15° pour que ça soit considéré comme "propre"
14:21 BOUYAAA: 01:13:832 (1,2,3,4,5) - j'ai un peu tiqué la dessus aussi
14:21 BOUYAAA: le fait que ce soit différent des deux précédents
14:21 BOUYAAA: après jme suis dit que tu fait ça pour mettre de l'emphase sur 01:14:721 (1) -
14:22 Xenok: j'voulais surtout varier parce qu'on choppe bien le rythme de ce pattern avec 01:12:055 (1,2,3,1,2,3) - déjà
14:22 Xenok: mais si tu penses que ça doit être le même je le change
14:23 BOUYAAA: jpense que ça passe
14:23 BOUYAAA: jtrouve que ça rend bien avec le finish
14:23 BOUYAAA: ça fait comme un build up vu que le pattern devient plus dense
14:24 Xenok: yep
14:24 BOUYAAA: 01:36:277 (2,3,1,1,1,1) - c'est lisible ça ? xd
14:24 Xenok: et vu que la voix augmente le pitch à chaque nc
14:24 Xenok: c'est pas facile facile mais je trouve que ça va xD
14:25 Xenok: je vois pas comment garder l'intensité du flow mais d'une autre manière surtout
14:25 BOUYAAA: en fait j'aurais évité les overlaps ici
14:25 BOUYAAA: de façon à ce que le truc soit le plus visible possible
14:26 Xenok: je vois
14:26 BOUYAAA: je pense que ce que tu devrais au moins faire
14:26 Xenok: mais pas facile de l'appliquer ici avec le 01:35:832 (5) - non?
14:26 BOUYAAA: 01:36:277 (2) - c'est nc ici
14:26 BOUYAAA: parce que ton pattern 1/6 il commence ici
14:27 BOUYAAA: 01:36:350 (3) - ou ici plutôt
14:28 BOUYAAA: aussi je pense que ce slider 01:36:350 (3) - devrait avoir la même longueur que les 3 autres
14:29 Xenok: le truc c'est que y'a un crash et un clap dessus
14:29 Xenok: du coup je voulais le rendre plus visible
14:29 Xenok: mais ça casse le rythme reading en vrai
14:30 BOUYAAA: a mon avis le reading est plus important dans ce cas
14:30 BOUYAAA: mais c'est toi qui vois
14:30 Xenok: ok
14:30 Xenok: par contre je vois vraiment difficilement comment avoid les overlaps
14:30 BOUYAAA: https://puu.sh/ychL6/d4dec75734.jpg
14:30 BOUYAAA: tkt pour les overlap
14:31 BOUYAAA: osef
14:31 BOUYAAA: et si tu pense que c'est lisible osef tout court
14:31 Xenok: si je stack le 2 et le 1 ça sera pas dur à voir que c'est du 1/3?
14:32 BOUYAAA: ma logique c'est : plus c'est éloigné, plus on aura du mal à voir que le diviseur est plus petit
14:33 Xenok: ui, mais justement c'est pas du 1/4 c'est du 1/3
14:33 BOUYAAA: mais ça a peu d'importance je pense
14:33 Xenok: ok
14:33 BOUYAAA: euh jvoulais dire 1/6
14:33 BOUYAAA: xd
14:34 Xenok: ah oui c'est du 1/6 je suis un singe
14:34 Xenok: bref j'ai racourcis le slider et je l'ai nc :D
14:36 BOUYAAA: t'as eu des remarques concernant ton spacing?
14:36 Xenok: nope
14:36 BOUYAAA: ok
14:37 BOUYAAA: 02:38:943 (2,1) - je disais ça parce que ça me paraissait très court pour in finish comme ça
14:37 BOUYAAA: 02:59:906 (3) -
14:37 Xenok: c'est vrai que c'est pas hyper emphasis le finish là
14:38 BOUYAAA: si t'as changé quelque chose avant oublie pas de le faire ici :p
14:38 Xenok: yep j'ai appliqué le nc + sliderlength au 3
14:39 Xenok: j'ai space plus pour 02:38:943 (2,1) - du coup
14:39 BOUYAAA: ok
14:42 BOUYAAA: jpense que c'est bon pour moi
14:43 Xenok: nice
14:43 Xenok: grand merci pour le mod :D
14:43 BOUYAAA: np
-Arche
hophophop, on se bouge et on rank cette superbe map :)
PoNo
BON C LONG LA, VRM UN SUISSE CELUI LA
Topic Starter
Xenok
POURQUOI JE SUIS BEING ROASTÉ
Nao Tomori
00:05:448 (1) - this is dumb cuz now there is a tick there, gj

00:22:515 (1) - this should not be nc'd it is in same musical phrase as 00:22:293 (1) - .

00:23:182 (1,1) - same

00:57:293 (2,1) - since there is no finish here it is weird to have a big jump like this

01:00:959 (1) - i dont get why you skip this piano note on the red tick, it's quite loud

01:24:499 (1,2,1,2,1,2) - this is overly high pressure for what the song is doing, reduce the spacing imo

01:55:165 (1) - why this is ncd? 02:14:943 (1,1) - ?02:25:832 (1,1) - ?02:41:165 (1,1) - 03:40:943 (1) -

02:22:499 (1) - remove nc, there is no division in the song here

02:57:499 (4,5,6,1,2,3) - this transition is really painful since 02:57:499 (4,5,6,1) - sets up a clockwise rotation then there is a massive jump in the opposite direction and a flow reverse off of that. try to make it more lenient

03:17:832 (1) - all of these really sound like they should end at the red tick tbh. the sounds on the red tick are always really clear and not worth ignoring.

04:11:277 (4,5,6,1,2,3) - same issue here as aabove

04:13:092 (1,1) - remove ncs?
there is nothing suggesting them to be nc'd imo - same at the other places.

04:38:411 (3) - if youre sticking a shitty filler song at the end can you at least make the sliders in it look decent lol

04:55:225 (1,2,3) - this looks weird cuz 1-2 is on the x axis and 3 is randomly diagonal at some other angle. try and make them match better

05:42:325 (6,1,2) - same thing here, 5-6-1 does not relate well. and also 05:42:325 (6,1,2) - at least use consistent visual spacing z

i feel like the random drum finish +clap spam 01:36:499 (1) - doesnt fit at all. same with other places.

can you do something better than just soft whistle on every clickable object in the end, that is dumb too
Topic Starter
Xenok

Naotoshi wrote:

00:05:448 (1) - this is dumb cuz now there is a tick there, gj Applied even if Delis told me to do that LUL

00:22:515 (1) - this should not be nc'd it is in same musical phrase as 00:22:293 (1) - . The nc was here to tell the player the sv was changing, but if you think it's unnecesarry then it's changed

00:23:182 (1,1) - same The nc was here to tell the player the rythme is 1/3, but if you think it's unnecesarry then it's changed

00:57:293 (2,1) - since there is no finish here it is weird to have a big jump like this changed

01:00:959 (1) - i dont get why you skip this piano note on the red tick, it's quite loud it initially was like this because I follow drums and there is no drum hit here but if you think it's important it's changed :D

01:24:499 (1,2,1,2,1,2) - this is overly high pressure for what the song is doing, reduce the spacing imo imo it fit very well, I feel the song is pretty powerful here, including the rythme, syncope and acceleration coupled by the voice change :(

01:55:165 (1) - why this is ncd? I want to fc each group of 4 notes here following the drums 02:14:943 (1,1) - ? I wanted to nc to prevent it's 1/6 but it's changed 02:25:832 (1,1) - ? the voice here do a couple of two notes everytime,
since I mapped it this way I think it's more logical to nc to support the voice gimmick
02:41:165 (1,1) - to prevent the 1/4 rhythm change, I would hardly not see it not nced :( 03:40:943 (1) - again the rule of 4-4-4-4, but since there is nothing in the song that support that i changed it :D

02:22:499 (1) - remove nc, there is no division in the song here changed everytime it happened

02:57:499 (4,5,6,1,2,3) - this transition is really painful since 02:57:499 (4,5,6,1) - sets up a clockwise rotation then there is a massive jump in the opposite direction and a flow reverse off of that. try to make it more lenient Totally true, changed :)

03:17:832 (1) - all of these really sound like they should end at the red tick tbh. the sounds on the red tick are always really clear and not worth ignoring.Totally ok for this one since the guitare is hitting, but for 01:18:721 (1) - 03:55:166 (1) - 02:45:832 (1) - there is a bass slide and nothing on red tick, I think I should let the like this

04:11:277 (4,5,6,1,2,3) - same issue here as aabove changed

04:13:092 (1,1) - remove ncs?
there is nothing suggesting them to be nc'd imo - same at the other places. changed everytime it happen

04:38:411 (3) - if youre sticking a shitty filler song at the end can you at least make the sliders in it look decent lol but I don't think it look like shit wtf? it's just an usual curve :(

04:55:225 (1,2,3) - this looks weird cuz 1-2 is on the x axis and 3 is randomly diagonal at some other angle. try and make them match better Changed

05:42:325 (6,1,2) - same thing here, 5-6-1 does not relate well. and also 05:42:325 (6,1,2) - at least use consistent visual spacing z Changed

i feel like the random drum finish +clap spam 01:36:499 (1) - doesnt fit at all. same with other places. but they always cover a drum sound like snare for claps and cymbals for finish...

can you do something better than just soft whistle on every clickable object in the end, that is dumb too Changed :D
Thanks for the mod again :)
Nao Tomori
reblub
pishifat
00:56:737 (1,2,3,4) - may want to split this into 1212. emphasis on red tick doesnt really make this a group of 4 since white tick is still pretty prominent, and 00:57:182 (1) - isn't more powerful than it
01:01:404 - 02:23:165 - should lower hitsound volume for this section. click things so loud without drums
01:23:166 (2,3,4,5,6) - 02:46:721 (2,3,4,5,6) - pretty gross to interpret spacing wise. so used to 1/4 sliders followed by 1/4 gaps, and after a huge 1/4 gap between 2 and 3 that's even more expected. moving 345 closer to 2 fixes. 03:59:610 (2,3,4,5) - this one's good
01:36:277 (2,3) - 02:59:832 (2,3) - can u give this a manual stack like 01:38:721 (1,2,1,3) - or something so it doesn't look like every other 1/4 stack
01:59:610 (5,1) - tbh seems better to keep the pattern of white tick ncs for this stream spam stuff. spacing is indication enough that blue tick is important

call me back!!
jeanbernard8865
POGCHAMPFJKDSPOFJPOMJ BOI JIOSXJiodcsj,deze

Topic Starter
Xenok

pishifat wrote:

00:56:737 (1,2,3,4) - may want to split this into 1212. emphasis on red tick doesnt really make this a group of 4 since white tick is still pretty prominent, and 00:57:182 (1) - isn't more powerful than it Changed
01:01:404 - 02:23:165 - should lower hitsound volume for this section. click things so loud without drums yeah it was pretty loud, changed
01:23:166 (2,3,4,5,6) - 02:46:721 (2,3,4,5,6) - pretty gross to interpret spacing wise. so used to 1/4 sliders followed by 1/4 gaps, and after a huge 1/4 gap between 2 and 3 that's even more expected. moving 345 closer to 2 fixes. 03:59:610 (2,3,4,5) - this one's good This works way better, changed :D
01:36:277 (2,3) - 02:59:832 (2,3) - can u give this a manual stack like 01:38:721 (1,2,1,3) - or something so it doesn't look like every other 1/4 stack Changed too
01:59:610 (5,1) - tbh seems better to keep the pattern of white tick ncs for this stream spam stuff. spacing is indication enough that blue tick is important This looks cool like this, changed :D

call me back!! sure :D
Thank you a lot for this mod!
pishifat
ok
jeanbernard8865
congrats !!!
Halgoh
Gratz !
Okoratu
Topic Starter
Xenok
there was a stacking unconsistency between 01:36:277 (2,3) - , 02:59:832 (2,3) - and 04:12:721 (2,3) - which are 1/6 stacks. the manual stacking is here to make visible that this is a 1/6 and not an usual 1/4 in the kiai, which is a really important pattern to fix. This pattern was mentionned by pishi in his mod but link only 2 of the 3 occurence of this pattern and since I was not aware enough while applying the mod I forgot it.
pishifat
moving a circle 5 pixels should be fine for direct requalification
Xinnoh
nope, dqd!!
pishifat
o no!!!!!
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