Neoskylove wrote:
Q
[Rollin]
00:18:875 (2,3,4,5,6) - How about set pentagon for better pattern? remappp
00:47:625 (6,7,8,9,10,11,1) - DS looks weird? intentional because of drums
GL!
Neoskylove wrote:
Q
[Rollin]
00:18:875 (2,3,4,5,6) - How about set pentagon for better pattern? remappp
00:47:625 (6,7,8,9,10,11,1) - DS looks weird? intentional because of drums
GL!
Juiceys wrote:
Hey hey! Mod coming from my queue
Normal:
00:35:375 (3) - There is an important drum sound missed on the white tick right after the reverse, I think you should change the mapping here to follow the prominent drum sound over the keyboard like you do in 00:39:375 (3) - Either that or cut this one to follow keyboard, for consistency. I see your concern but I did stay pretty consistent with these as well as mapping the "rollin' rollin'" vocals. I think it's good
00:39:375 (3,1,2,3) - I don't really like the flow here. In all the parts around this, Flow is smooth, But here its not. I don't really think there's any reason to change up the flow pattern in this section. It sounds similar to everything else to the song, so the flow should be consistent imo. yeee I just went ahead and remapped a lot
Just a personal thing, You used a lot of overlaps in the beginning, but later in the song we can't find any. I think its kinda weird how you introduce players to a concept early in the song, but don't follow through with that concept throughout the whole song. Just a personal thing I would do but I'm not 100% on this. remapppp
Thanks Juiceys!!
Milar001 wrote:
Hi, from my queue
[Normal]
00:37:125 (2) - Convert it into 1/2 hm I see why but I'll keep for now. I think its more comfortable to play as it is
00:47:625 - Here appears a drum sound so think of placing here a 1/2 slider + 2 circles instead of 00:47:375 (2) yup! remapped
[Notes]
I have nothing to say about second diff, good job and I hope to see it qualified Thanks!!
Fursum wrote:
hi
[Normal]
00:14:375 (1) - Spinner doesn't really fit. Its only filling the gap also the gap between the next note is too short. hm I think it's fine for how low the bpm is. Keeping it like Rollin' diff has it
Also what are those double greenlines just before the slider ends for? They don't mute any sound. they were from the higher diff. I guess I can clean them up but they don't affect anything. should be fine
[Hard]
00:37:750 (6,7,1) - I don't think they should stack because different time gaps. hmm the gap is the same as all the other stacks. This one just ends with 1/4 beats. I think it's fine
00:47:625 (6,7,8,9,10,11) - This streams spacing shouldn't vary. Also its a bit too long.I will probably change this stream i guess but for now I keep. The different spacing represents the change is drum sounds
thats all i guess lol Thanks for the mod!
Thanks for the mod Crushforty!Crushforty wrote:
OraTruck's Advanced Difficulty
Imo, the spinner at 00:14:375 (1) - should end at 00:16:375 . Not only is this 2 seconds exactly but the music emphasizes the hit well. 00:16:375 is the start of the next section and I'll be using objects for this part. The diff isn't mapped 100% yet :p
Normal Difficulty
The return slider at 00:18:375 (1) - should be reduced to a 4/4 beat instead of a 6/4 beat. Yup! fixed, saw this in Voli's mod too
The slider at 00:47:875 (4) - feels like it should be reduced to a 1/4 return slider repeated 3 times. It's direction is still facing out to the next note, and it would help build the kiai drop. I see your idea, but since it's the lowest diff, the rhythm needs to be as simplified as possible
Rollin' Difficulty
Due to my lack of experience, I can't really say anything about this, so its Clean for me.
Have a good one,
-Crushforty.
IamKwaN wrote:
Unicode Title: Outro (Rollin')
Unicode Artist: 브레이브걸스
Romanised Artist: Brave Girls
References:
+ http://www.bravesound.com/sub/artist/di ... n=1&idx=16
+ http://www.bravesound.com/sub/artist/bi ... n=1&idx=16
+ https://twitter.com/BRAVEGIRLS_
Thanks for the mod!DendyMudak wrote:
1.6x spacing better, owo
https://osu.ppy.sh/help/wiki/Difficulties/osu!/Normal
Advanced
00:31:875 (5) - triple reverse is unaccaptable in normals technically it's lower Hard diff so I'm pretty sure it's okay. I'm also consistent with it so it's easily noticeable but I will look for playtesters
00:47:875 (7) - ^
00:55:375 (4) - ^
00:35:125 (3,4) - too hard for the new players, if other circles were spaced, this one is creating difficulties stacks are actually encouraged in Advanced diffs and introduces them to new plays so I will keep
00:46:375 (1,2,3,4,5,6) - hard for new players yup I remapped this part and changed the last 2 circles into 1 slider
Kujinn wrote:
hi
[Rollin']
- 00:24:875 (2) - I feel like gameplay would improve if you ctrl g aaa that will make the jump to 00:25:375 (3) - a bit awkward. I'm gonna keep
- 00:27:375 (3,4,5,6) - if you create a more triangular shape, and place 00:28:125 (6) - in the centre, it would look better, aesthetically but will also play nicely into the next combo. keeping the strong beat further DS but I shortened 00:28:125 (6) - !
Can't find anything, this diff is clean
[Advanced]
- 00:01:125 (2,3) - imo, I think you should have slider end on the strong sound. Especially for this difficulty its better to have rhythm like this for a later part of the song. agreed, changed!
- 00:35:125 (3,4) - I would avoid stacking these on a 1/2 rhythm gap and use them for 1/1. Prevents confusion. I see the concern but I used 1/2 stacks consistently for the same part of the music so it's recognizable
[Normal]Everything's good here
Sorry for short mod but I think mapset is pretty much ready Thanks for the mod! remember quality > quantity! Made some changes
GL!
fixed stuff except I'm keeping the first jump pattern because most of the emphasis is coming from the guy vocals on 00:19:875 (5,6) - and I think it plays fine. Also for rollin' diff I was pretty consistent with mapping vocals so I';m going to keep 00:44:375 (1,2,3) - as it leads into 00:46:375 (1,2,3,4,5) - smoothly. disabled all countdowns, etc. tho thanks for finding that ^^-Latias- wrote:
hi ticket pls
Rollin'
-00:19:375 (3,4,5,6) - i dont like spacing here for 00:19:625 (4) - since it has the same distance as 00:19:875 (5) -, where 5 is a much stronger sound then 4 but both have same distance. you can make it have distance like 00:20:125 (6) - or something like 00:17:375 (3,4,5) -
-00:44:375 (1,2) - pattern feels off imo b/c u use patterns like 00:20:875 (2,3) - 00:38:750 (2,3) - which clearly is in pattern with each other, and so is 00:45:375 (3,4) -, it feels really awkward to not use a pattern like 00:20:875 (2,3) - 00:38:750 (2,3) - in this instance.
theres more instances of 00:19:375 (3,4,5,6) - in the diff and it really urkes me b/c you use spacing like 00:17:375 (3,4,5) - 00:21:375 (3,4,5) - where 5 has more spacing b/c its a more important sound, but with other places like the one above it feels rather inconsistent to me and the emphasise is used wrong
Advanced
-00:55:250 - since this is in kiai it would be cool to map this part to make this section feel more intense b/c you didnt map the sounds before it like 00:35:250 00:43:250 - which would give a clear distinction between both sections
isnt this a collab advanced with you and firetruck ? you should name the diff to something like collab advanced, and add his name to the tags if this is a collab
also is the enable countdown intentional ? i don't find a real purpose why it should be enabled
hope the mod helps !
aaaaaaaa im so stupidOra wrote:
Also for rollin' diff I was pretty consistent with mapping vocals so I';m going to keep 00:44:375 (1,2,3) - as it leads into 00:46:375 (1,2,3,4,5) - smoothly-Latias- wrote:
-00:44:375 (1,2) - pattern feels off imo b/c u use patterns like 00:20:875 (2,3) - 00:38:750 (2,3) - which clearly is in pattern with each other, and so is 00:45:375 (3,4) -, it feels really awkward to not use a pattern like 00:20:875 (2,3) - 00:38:750 (2,3) - in this instance.
Natsu wrote:
topadvanced
- 00:01:125 (2) - for all this sliders pls reduce the volume at the slider tick fixed
- 00:35:375 (5,6) - blanket can be improved tried my best?
- 00:38:750 (2,5) - this doesn't looks nice visually xd noooo i like this and it plays well too
- 00:47:625 (1,2,3,4,5,6) - this is cool no u are cool
- 00:49:125 (3,5) - the stack is off because of the stack leniency
- 00:53:125 (4,6) - same
- 01:01:125 (4,6) - same this one is giving me problems ...
normal
- 00:03:125 (2) - same for all this sliders, reduce the volume of the slider tick a bitdfdf
- tbh I don't know why you call this advanced, since is a hard diff in a low bpm song, just call it hard yeah, a lot of the rhythm got buffed so I figured this would be mentioned
- ar feels too low, 6.5 is better sure
call me once u have a 24 hours old bubble
- 00:01:125 (2) - same with the slider ticks thing ooOO
- 00:14:375 (1,1) - too soon after a spinner, tbh the only option u have is to make a long slider instead of the spinner what do u think?That's the best I could do without moving anything. If you think it doesn't work I can just remap the part after, but I tried it out and it plays fine