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John Phillip Sousa, US Marine Corp Band - The Stars and Stri

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Topic Starter
BrokenGale
This beatmap was submitted using in-game submission on Wednesday, August 09, 2017 at 18:29:20

Artist: John Phillip Sousa, US Marine Corp Band
Title: The Stars and Stripes Forever
BPM: 120
Filesize: 7051kb
Play Time: 04:30
Difficulties Available:
  1. Liberty [MX] - 4Key (4.04 stars, 1845 notes)
  2. Life [EZ] - 4Key (1.78 stars, 244 notes)
Download: John Phillip Sousa, US Marine Corp Band - The Stars and Stripes Forever
Information: Scores/Beatmap Listing
---------------
My first beatmap. Please report any timing and structual issues that this map has.
Audio Source: https://www.youtube.com/watch?v=a-7XWhyvIpE
The audio is incredibly soft so please accommodate as needed.
The map is originally mapped at 240 BPM.

Difficulties
SPOILER
Life (EZ/NM): WIP
Liberty (MX): Needs mods and hitsounds
Pursuit of Happiness (SC): WIP/Guest Difficulty Needed (I am unsure how to map dump streams etc.)

Description of Difficulties
SPOILER
Life [EZ]: Only tries to emulate the melody of the song. Very much nerfed from [MX].
Liberty [MX]: Standard noodle mapping with a lot of layering and polyrhythms to try and map every sound in the song. 1/4th note trills were used to represent corresponding trills in the music.

Mods
SPOILER
daniel_beast1 (IRL)
Spueakypip
riunosk
Envory
Spueakypip
OK, I've tried to mod your map and there's only these things I can say.
- The BPM is way too fast, I got 122.5 when I timed it, though you might need to double check that.
- When you have LN's such as 02:23:076, you can't put the same note LN immediately after one that's just finished, even thought it may be accurate in terms of the instrument and musical note, it just isn't fun to play, or even possible for that matter. That's why in my song, for example, I cut the LN short before playing the next LN that is in the same column to give the player time to hit the next LN.
- 02:25:586 - I see this a lot in your map, overlapping LN's. While again they may be accurate to the sound of the instrument(s) they are not nice to play and become very messy and confusing, end an LN where the next one starts, it is much smoother to play.
- 02:37:524 This is jack city and is not fun to play, it's ridiculously hard and would only be seen on unranked "for fun" maps, such as Sewing Machine.
- 04:01:582 for parts like this where you have the alternate spam for the flute or whatever it is, if you really want to have that much spam I'd recommend putting the LN to either column 1 or 4 and having the flute (or whatever) as staircases over 3 columns and not just 2.

Overall, I'd say make a new difficulty with the intention on making it about 1* just for practice, try mapping one instrument at a time and getting the timing 100% correct, or as correct as you can according to the BPM. After you've done that try for a 2* map, add a few notes onto the previous difficulty and maybe map a new instrument and go on from there. Use the last map as a base and keep on practicing.
Good luck!
Topic Starter
BrokenGale

Spueakypip wrote:

OK, I've tried to mod your map and there are only these things I can say.
- The BPM is way too fast, I got 122.5 when I timed it, though you might need to double check that. The Actual BPM of the song is 120 but the time signature is 2/4 and osu currently cannot handle that kind of time signature.

- When you have LN's such as 02:23:076, you can't put the same note LN immediately after one that's just finished, even though it may be accurate in terms of the instrument and musical note, it just isn't fun to play, or even possible for that matter. That's why in my song, for example, I cut the LN short before playing the next LN that is in the same column to give the player time to hit the next LN. The point of this map is to map as musically as possible to get a hold of the timing on a song. Playability was of secondary concern. And at 5 Stars most players are able to play LN's with only 1/8th space between them fairly comfortably so I was I don't think I need to space them out further.

- 02:25:586 - I see this a lot in your map, overlapping LN's. While again they may be accurate to the sound of the instrument(s) they are not nice to play and become very messy and confusing, end an LN where the next one starts, it is much smoother to play. See above. and also if your suggestion was for me to put the end of one hold next to the beginning of another, it would clash with both the music (yes there is an actual distinction between the two notes. I've played this in a band) and constraints of 4k because in many instances there is simply not enough room.

- 02:37:524 This is jack city and is not fun to play, it's ridiculously hard and would only be seen on unranked "for fun" maps, such as Sewing Machine.I was considering making these jacks jumps but that would be inconsistent with the overall attempt to follow the music as closely as possible. I will rectify this in an easier difficulty.

- 04:01:582 for parts like this where you have the alternate spam for the flute or whatever it is, if you really want to have that much spam I'd recommend putting the LN to either column 1 or 4 and having the flute (or whatever) as staircases over 3 columns and not just 2.My dilemma here is my wish to map all three instruments that could be heard there. There would simply not be enough space in that example. In an earlier example like at 03:28:850 - 03:32:725 The problem is the same and there was consistency in mapping flute trills earlier in the same

Overall, I'd say make a new difficulty with the intention of making it about 1* just for practice, try mapping one instrument at a time and getting the timing 100% correct, or as correct as you can according to the BPM. After you've done that try for a 2* map, add a few notes onto the previous difficulty and maybe map a new instrument and go on from there. Use the last map as a base and keep on practicing.
Good luck! Thank you for the mod. :) This was originally intended to be a contest between me and my friend but I liked it so much that I just decided to upload it. There are many more bug bears to find and thank you for suggestions. I will definitely utilize them if not in this difficulty then it will be in the easier difficulty that you advised me to make.
riunosk
from queue 1234
general
from the start i noticed there is a huge gap between the start and the first note, might consider cropping it and adding a fadein or some effect to cut down on the .mp3 file size
make america great again
before i start, your hitsounds are way too loud, try softening them up to 50% and may want to change sound sample to soft
01:03:100 (63100|1,63100|0,63100|2,63100|3) - there is no sound strong enough for a quad to be here
01:08:006 (68006|1,68006|0,68006|2) - these hitsounds are deafening
01:16:318 (76318|0,76318|3) - ^
01:16:787 (76787|0,76787|1) - ^
01:18:006 (78006|2) - ^
01:18:225 (78225|2,78225|0,78225|1,78225|3) - same as before
01:20:225 (80225|2,80225|1,80225|3,80225|0) - hitsounds
01:21:558 (81558|3,81558|2) - ^
01:26:391 (86391|2,86391|1,86475|1,86475|2,86558|2,86558|1) - this is very very uncomfortable and difficult to pull off, suggest a mini-trill
01:32:850 (92850|2,92850|3,92850|0,92850|1) - same as before
01:33:600 (93600|1,93600|2,93850|3,93850|0,93850|1,93850|2) - hitsounds
01:34:350 - to basically the end of the chart - PLEASE FIX HITSOUNDS
01:38:100 (98100|3,98193|3,98287|3) - no strong sound for this patterning
01:40:975 (100975|3,101100|3,101225|3) - ^ and uncomfortable
01:45:850 (105850|3,105975|3,105975|2,106100|2) - unnecessary difficulty
02:03:600 (123600|0,123600|1,123975|2) - LN ends not snapped properly
02:06:350 (126350|3,126475|3,126600|3) - to 02:29:600 - unnecessary difficulty
03:01:850 (181850|1,181881|3,181912|1,181943|3,181975|1) - i cannot understand why would you ever choose this kind of patterning when there is clearly no sound to support this kind of difficulty and speed
03:05:881 (185881|0,185912|3,185943|0,185975|3,186006|0) - ^
03:14:287 (194287|1,194318|3,194350|1,194381|3,194412|1) - ^
03:15:318 (195318|1,195350|2,195381|1,195412|2,195443|1) - ^
03:16:287 (196287|1,196318|2,196350|1) - ^
03:16:818 (196818|1,196834|2,196850|1,196865|2,196881|1,196896|2,196912|1,196928|2,196943|1) - ok what the fuc is this, this is completely and utterly unplayable

03:17:787 (197787|0,197803|1,197818|0,197834|1,197850|0,197865|1,197881|0,197896|1,197912|0,197928|1,197943|0,197959|1,197975|0) - i sincerely hope your not taking this as a joke
03:25:787 (205787|0,205818|2,205850|0,205881|2,205912|0) - ^
03:28:850 - i strongly suggest you avoid using this kind of trill patterning especially with the notes on col 2 and 3
03:58:225 (238225|0,238225|2,238256|1,238287|0) - avoid this
I can only sincerely hope that this map will not be for ranked in this state, if you want to rank this I extremely-highly-strongly-verymuch suggest you completely remap this chart
Topic Starter
BrokenGale

riunosk wrote:

from queue 1234
general
from the start i noticed there is a huge gap between the start and the first note, might consider cropping it and adding a fadein or some effect to cut down on the .mp3 file sizeIt was late and I didn't feel like downloading audacity again. Now that I've made the map I really don't to re-time everything.
make america great again
before i start, your hitsounds are way too loud, try softening them up to 50% and may want to change sound sample to softI am new so I have no Idea how to turn down hitsounds or customize hitsounds. Pls PM if possible :)
01:03:100 (63100|1,63100|0,63100|2,63100|3) - there is no sound strong enough for a quad to be herefixed
01:08:006 (68006|1,68006|0,68006|2) - these hitsounds are deafening Yes I know I had to map everything at music 100% and 50% effects.
01:16:318 (76318|0,76318|3) - ^See above
01:16:787 (76787|0,76787|1) - ^See above
01:18:006 (78006|2) - ^See above
01:18:225 (78225|2,78225|0,78225|1,78225|3) - same as beforeSee above
01:20:225 (80225|2,80225|1,80225|3,80225|0) - hitsoundsSee above
01:21:558 (81558|3,81558|2) - ^See above
01:26:391 (86391|2,86391|1,86475|1,86475|2,86558|2,86558|1) - this is very very uncomfortable and difficult to pull off, suggest a mini-trillDone
01:32:850 (92850|2,92850|3,92850|0,92850|1) - same as beforeSee above
01:33:600 (93600|1,93600|2,93850|3,93850|0,93850|1,93850|2) - hitsoundsSee above
01:34:350 - to basically the end of the chart - PLEASE FIX HITSOUNDSSee above
01:38:100 (98100|3,98193|3,98287|3) - no strong sound for this patterning I hear the the light background french horn just fine. Maybe not super loude but def audible.
01:40:975 (100975|3,101100|3,101225|3) - ^ and uncomfortable Switched to Lane |1|
01:45:850 (105850|3,105975|3,105975|2,106100|2) - unnecessary difficultyIts background sound
02:03:600 (123600|0,123600|1,123975|2) - LN ends not snapped properly Not sure what you mean?
02:06:350 (126350|3,126475|3,126600|3) - to 02:29:600 - unnecessary difficultyBackground sounds
03:01:850 (181850|1,181881|3,181912|1,181943|3,181975|1) - i cannot understand why would you ever choose this kind of patterning when there is clearly no sound to support this kind of difficulty and speed Will nerf flute trills. I was hoping that it was playable but apparently not. Shorter trills will become notes and longer trills will become sliders.
03:05:881 (185881|0,185912|3,185943|0,185975|3,186006|0) - ^See above.
03:14:287 (194287|1,194318|3,194350|1,194381|3,194412|1) - ^See above.
03:15:318 (195318|1,195350|2,195381|1,195412|2,195443|1) - ^See above.
03:16:287 (196287|1,196318|2,196350|1) - ^See above.
03:16:818 (196818|1,196834|2,196850|1,196865|2,196881|1,196896|2,196912|1,196928|2,196943|1) - ok what the fuc is this, this is completely and utterly unplayableSee above. Also my first modder said that the trills sounded like 16th trills in 240 BPM at 25% speed so thats why.

03:17:787 (197787|0,197803|1,197818|0,197834|1,197850|0,197865|1,197881|0,197896|1,197912|0,197928|1,197943|0,197959|1,197975|0) - i sincerely hope your not taking this as a jokeSee above.See above.
03:25:787 (205787|0,205818|2,205850|0,205881|2,205912|0) - ^See above.
03:28:850 - i strongly suggest you avoid using this kind of trill patterning especially with the notes on col 2 and 3See above.
03:58:225 (238225|0,238225|2,238256|1,238287|0) - avoid thisSee above.
I can only sincerely hope that this map will not be for ranked in this state, if you want to rank this I extremely-highly-strongly-verymuch suggest you completely remap this chart
It was a first attempt at a map and I wanted to see what amount of difficulty I can get away with while trying to map as many sounds as possible. Now that I know that prolonged 1/8th trills at 120 bpm and 1/16th trills at both 120 and 240 bpm are unacceptable. I will correct in the future :)
riunosk

BrokenGale wrote:

riunosk wrote:

from queue 1234
general
from the start i noticed there is a huge gap between the start and the first note, might consider cropping it and adding a fadein or some effect to cut down on the .mp3 file sizeIt was late and I didn't feel like downloading audacity again. Now that I've made the map I really don't to re-time everything.
make america great again
before i start, your hitsounds are way too loud, try softening them up to 50% and may want to change sound sample to softI am new so I have no Idea how to turn down hitsounds or customize hitsounds. Pls PM if possible :)
01:03:100 (63100|1,63100|0,63100|2,63100|3) - there is no sound strong enough for a quad to be herefixed
01:08:006 (68006|1,68006|0,68006|2) - these hitsounds are deafening Yes I know I had to map everything at music 100% and 50% effects.
01:16:318 (76318|0,76318|3) - ^See above
01:16:787 (76787|0,76787|1) - ^See above
01:18:006 (78006|2) - ^See above
01:18:225 (78225|2,78225|0,78225|1,78225|3) - same as beforeSee above
01:20:225 (80225|2,80225|1,80225|3,80225|0) - hitsoundsSee above
01:21:558 (81558|3,81558|2) - ^See above
01:26:391 (86391|2,86391|1,86475|1,86475|2,86558|2,86558|1) - this is very very uncomfortable and difficult to pull off, suggest a mini-trillDone
01:32:850 (92850|2,92850|3,92850|0,92850|1) - same as beforeSee above
01:33:600 (93600|1,93600|2,93850|3,93850|0,93850|1,93850|2) - hitsoundsSee above
01:34:350 - to basically the end of the chart - PLEASE FIX HITSOUNDSSee above
01:38:100 (98100|3,98193|3,98287|3) - no strong sound for this patterning I hear the the light background french horn just fine. Maybe not super loude but def audible.
01:40:975 (100975|3,101100|3,101225|3) - ^ and uncomfortable Switched to Lane |1|
01:45:850 (105850|3,105975|3,105975|2,106100|2) - unnecessary difficultyIts background sound
02:03:600 (123600|0,123600|1,123975|2) - LN ends not snapped properly Not sure what you mean?
02:06:350 (126350|3,126475|3,126600|3) - to 02:29:600 - unnecessary difficultyBackground sounds
03:01:850 (181850|1,181881|3,181912|1,181943|3,181975|1) - i cannot understand why would you ever choose this kind of patterning when there is clearly no sound to support this kind of difficulty and speed Will nerf flute trills. I was hoping that it was playable but apparently not. Shorter trills will become notes and longer trills will become sliders.
03:05:881 (185881|0,185912|3,185943|0,185975|3,186006|0) - ^See above.
03:14:287 (194287|1,194318|3,194350|1,194381|3,194412|1) - ^See above.
03:15:318 (195318|1,195350|2,195381|1,195412|2,195443|1) - ^See above.
03:16:287 (196287|1,196318|2,196350|1) - ^See above.
03:16:818 (196818|1,196834|2,196850|1,196865|2,196881|1,196896|2,196912|1,196928|2,196943|1) - ok what the fuc is this, this is completely and utterly unplayableSee above. Also my first modder said that the trills sounded like 16th trills in 240 BPM at 25% speed so thats why.

03:17:787 (197787|0,197803|1,197818|0,197834|1,197850|0,197865|1,197881|0,197896|1,197912|0,197928|1,197943|0,197959|1,197975|0) - i sincerely hope your not taking this as a jokeSee above.See above.
03:25:787 (205787|0,205818|2,205850|0,205881|2,205912|0) - ^See above.
03:28:850 - i strongly suggest you avoid using this kind of trill patterning especially with the notes on col 2 and 3See above.
03:58:225 (238225|0,238225|2,238256|1,238287|0) - avoid thisSee above.
I can only sincerely hope that this map will not be for ranked in this state, if you want to rank this I extremely-highly-strongly-verymuch suggest you completely remap this chart
It was a first attempt at a map and I wanted to see what amount of difficulty I can get away with while trying to map as many sounds as possible. Now that I know that prolonged 1/8th trills at 120 bpm and 1/16th trills at both 120 and 240 bpm are unacceptable. I will correct in the future :)
don't take my mod the wrong way, im not here to flame at you, just trying to point out mistakes that you've made
Topic Starter
BrokenGale

riunosk wrote:

don't take my mod the wrong way, im not here to flame at you, just trying to point out mistakes that you've made
No, its fine fixing things are what mods are for anyway.
Envory
Hi BrokenGale!
Here your req~
Sorry for delaying..




|1|2|3|4|









MX
01:18:225 (78225|2,78225|1,78225|3,78225|0) - It didn't too excessive paled 4 notes? the trumpet didn't too loud .. so just del 1 note at col 3 are will be nice
01:45:975 (105975|3) - del 1 note at col 3 pls
02:39:412 (159412|3,159412|1,159412|2) - i think it was just need to put 2 notes
02:39:662 (159662|0,159662|2,159662|3) - here too ^
03:05:600 - delete that note




sorry didn't too much helping~
GL~ :D :D :D
Topic Starter
BrokenGale

Envory wrote:

Hi BrokenGale!
Here your req~
Sorry for delaying..




|1|2|3|4|









MX
01:18:225 (78225|2,78225|1,78225|3,78225|0) - It didn't too excessive paled 4 notes? the trumpet didn't too loud .. so just del 1 note at col 3 are will be nice done
01:45:975 (105975|3) - del 1 note at col 3 pls done
02:39:412 (159412|3,159412|1,159412|2) - i think it was just need to put 2 notes these notes are here more for dramatic effect and emphisis.
02:39:662 (159662|0,159662|2,159662|3) - here too ^ Same as above
03:05:600 - delete that noteWhich note? the end of the trill or the hold. If it is the end of the trill would it not be better to end the trill at a distinct point in the music? Or is it just rather awkward to play?




sorry didn't too much helping~
GL~ :D :D :D
Envory

BrokenGale wrote:

Envory wrote:

Hi BrokenGale!
Here your req~
Sorry for delaying..




|1|2|3|4|










03:05:600 - delete that noteWhich note? the end of the trill or the hold. If it is the end of the trill would it not be better to end the trill at a distinct point in the music? Or is it just rather awkward to play? that single note (not Long Note) it was little awkward to play ._. hard to be someone FC this map if you stay.. and i think that part was same like 03:09:600 (189600|3) - and if you compare 03:05:600 - with 03:05:881 (185881|2,185881|1) - it was perfectly different


if still confusing you can ask me in game

Thx


sorry didn't too much helping~
GL~ :D :D :D
Topic Starter
BrokenGale

Envory wrote:

BrokenGale wrote:

Hi BrokenGale!
Here your req~
Sorry for delaying..




|1|2|3|4|










03:05:600 - delete that noteWhich note? the end of the trill or the hold. If it is the end of the trill would it not be better to end the trill at a distinct point in the music? Or is it just rather awkward to play? that single note (not Long Note) it was little awkward to play ._. hard to be someone FC this map if you stay.. and i think that part was same like 03:09:600 (189600|3) - and if you compare 03:05:600 - with 03:05:881 (185881|2,185881|1) - it was perfectly different I changed the trill so that it would end on the slider instead of it ending on a note beside the slider. Hopefully, that is more comfortable.


if still confusing you can ask me in game

Thx


sorry didn't too much helping~
GL~ :D :D :D
Umo-
M4M req from Umo-'s modding queue
1|2|3|4
I'm pretty sure that BPM im 123
Liberty
00:59:600 - it would be better if you remove one of those LNs to make them double, because they are not as loud as this ones 01:00:100 (60100|0,60100|2,60100|3) - for them to be triple
01:10:725 (70725|3,70850|3,70975|3) - spread those out a bit more
01:11:818 (71818|0,71912|0) - make them go from 2 to 3
02:17:068 (137068|3) - I dont see the point of this LN, i dont hear anything that supports it
02:37:412 - I think this pattern can be made in better way. Like this meybe https://osu.ppy.sh/ss/8735022 I think thats a tiny bit better
02:38:912 (158912|0,158912|1,158912|3,159162|1,159162|0,159162|3) - keep those doubles
02:39:912 (159912|3,159912|1,159912|0,160162|0,160162|2,160162|1) - doubles
02:41:412 - use similar pattern that I suggested before
02:42:943 (162943|2,162943|3,162943|0,163193|1,163193|3,163193|0) - doubles
02:43:943 (163943|0,163943|3,163943|2,164193|0,164193|1,164193|3) - doubles
03:05:350 (185350|0) - remove this LN, it would feel better to play that 23232 pattern
03:34:850 (214850|3,214850|0,214850|2,215100|1,215100|2,215100|0) - double
03:35:850 (215850|0,215850|2,215850|3,216100|0,216100|3,216100|1) - double
03:38:912 - ^
and remove the custom skin that players need to download
Good Luck!
Topic Starter
BrokenGale

Umo- wrote:

M4M req from Umo-'s modding queue
1|2|3|4
I'm pretty sure that BPM im 123 I know that it is composed at 120 bpm with 24 time signiture so that is what I followed.
Liberty
00:59:600 - it would be better if you remove one of those LNs to make them double, because they are not as loud as this ones 01:00:100 (60100|0,60100|2,60100|3) - for them to be triple done
01:10:725 (70725|3,70850|3,70975|3) - spread those out a bit more not sure what you mean they sound bang on to me.
01:11:818 (71818|0,71912|0) - make them go from 2 to 3 oops found an extra note removed
02:17:068 (137068|3) - I dont see the point of this LN, i dont hear anything that supports it It is a background french horn. Although it is not as loud as the melody I still tried to cram every sound into the map.
02:37:412 - I think this pattern can be made in better way. Like this meybe https://osu.ppy.sh/ss/8735022 I think thats a tiny bit better Yes it is a lot better to play but this map is a test and more aiming for reproduction of musical pitches and style than for playablility. Will use this for the easy difficulty though.
02:38:912 (158912|0,158912|1,158912|3,159162|1,159162|0,159162|3) - keep those doubles Origionally intended to artificially make the more spaced out notes more difficult. Have been corrected.
02:39:912 (159912|3,159912|1,159912|0,160162|0,160162|2,160162|1) - doubles See above comment
02:41:412 - use similar pattern that I suggested beforeSee above comment
02:42:943 (162943|2,162943|3,162943|0,163193|1,163193|3,163193|0) - doublesSee above comment
02:43:943 (163943|0,163943|3,163943|2,164193|0,164193|1,164193|3) - doublesSee above comment
03:05:350 (185350|0) - remove this LN, it would feel better to play that 23232 patternSee above comment
03:34:850 (214850|3,214850|0,214850|2,215100|1,215100|2,215100|0) - doubleSee above comment
03:35:850 (215850|0,215850|2,215850|3,216100|0,216100|3,216100|1) - doubleSee above comment
03:38:912 - ^See above comment
and remove the custom skin that players need to downloaddone i may have done that unintentionally XD
Good Luck!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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