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Shoji Meguro - Jaldabaoth

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Trynna
eu recomendaria separar o combo 5 do 6, eles são extramamente parecidos e é bem difícil de perceber a diferença, quando é usado pra mostrar que "algo mudou" nos seus ritmos principalmente, isso pega de surpresa


tags: seria bom adicionar ペルソナ5 e short/cut version
talvez alguma menção a megami tensei, mas pelo que pesquisei persona 5 não usou megami tensei para marketing em nenhum aspecto, apesar de fazer parte da série

[hard]
  1. o ar me parece extramamente alto pra dificuldade imposta, sem contar que deixa o spread meio estranho 4>5>8.5. Eu abaixaria por 1 pelo menos
  2. 00:05:435 - apesar de estar num reverse não fazer isso ser uma preocupação tão grande, o som aqui é fortasso, provavelmente colocar como clicável seja melhor imo
  3. 00:24:383 (6,7) - você vinha usando um spacing um tanto quanto constante e de vez em quando alternando nas transições, por isso essa pattern parece too stronk pra esse hard. o mesmo pra 00:34:488 (6,7) -
  4. 01:05:751 (3,4,1) - http://osu.ppy.sh/ss/8655607 provavelmente algo assim faria mais sentido, evitando um flick do player em 01:05:751 (3,4) -
[neto]
  1. apesar de parecer messy, não creio que ar9.3 seja necessário, não é difícil de ler, só tem uma estética diferente do comum
  2. 00:02:120 (2,3,4) - poderia seguir o mesmo padrão que 00:07:488 (2,3,4) - de spacing constante ou algo do tipo, você fez em mais partes tho
  3. 00:31:646 (10) - você mudou o ritmo de uma forma bem grandiosa até e o combo também ta meio grande, eu colocaria um NC aqui, o mesmo pra 00:41:751 (10) -
[insane]
  1. 00:11:751 (2,3,4) - eu achei um ritmo como 00:17:120 (2,3,4) - mais apropriado pra dar ênfase na guitarra
  2. 00:21:225 (1,5) - idk, eu stackaria, já que 00:21:856 (5,5,4) - atuam no mesmo lugar, só essa nota ficar de fora é meio estranho
  3. 00:30:856 (6) - meu deus tira whistle do body
  4. 00:41:751 (1) - você ta seguindo o mesmo ritmo mas suddenly deu uma simplificada monstra, por que exatamente? me parece off, tanto que na outra parte você optou por seguir os drums, que eu achei muito melhor e eles também estão aqui
    nice
[last]
  1. 00:09:856 (7,1) - esse overlap entre a tail do 7 e a head do 1 é meio feinho pra estética, não sei se era a intenção tho
  2. 00:13:488 (2) - provavelmente seria mais legal dar um ctrl+g aqui, não faz tanta diferença ingame e parece que o flow fica mais legal visualmente
  3. 00:15:383 (1) - você não usou esse tipo de NC depois pra dar split no instrumental, eu recomendaria remover
  4. 00:46:330 (1,1) - não entendi bem o conceito desses NCs pra ser sincero, você mantinha um combo alto, e essa lógica foi usada tipo uma vez
  5. 00:52:172 - você errou o sv aqui? em todas as partes parecidas com essa você optou por 0.75 mas aqui você usou 0.65 e mudou numa parte meio nada a ver que afetou um slider (00:55:330 -)
  6. 01:09:856 (3) - clap na head foi proposital?
lower diffs parecem ok, só 00:23:435 (1,2) - no normal que ta muito off comparado aos blankets anteriores, mas nada demais anyway
spinner é coisa de viado
Topic Starter
Seto Kousuke
modi do trina

Trynna wrote:

eu recomendaria separar o combo 5 do 6, eles são extramamente parecidos e é bem difícil de perceber a diferença, quando é usado pra mostrar que "algo mudou" nos seus ritmos principalmente, isso pega de surpresa - sim sim, eu vou padronizar o mapa inteiro pra ter ele só na parte calma depois do kiai, vou só esperar o mapa ficar mais polido pra fazer isso c:

sobre o offset eu vou deixar como tá, mas qualquer reclamação futura eu ajusto ^^


tags: seria bom adicionar ペルソナ5 e short/cut version -
talvez alguma menção a megami tensei, mas pelo que pesquisei persona 5 não usou megami tensei para marketing em nenhum aspecto, apesar de fazer parte da série - boa, eu vou botar porque ele é spin off então faz sentido

[hard]
  1. o ar me parece extramamente alto pra dificuldade imposta, sem contar que deixa o spread meio estranho 4>5>8.5. Eu abaixaria por 1 pelo menos - não manjo muito disso então vou ajustar
  2. 00:05:435 - apesar de estar num reverse não fazer isso ser uma preocupação tão grande, o som aqui é fortasso, provavelmente colocar como clicável seja melhor imo - adjusted c:
  3. 00:24:383 (6,7) - você vinha usando um spacing um tanto quanto constante e de vez em quando alternando nas transições, por isso essa pattern parece too stronk pra esse hard. o mesmo pra 00:34:488 (6,7) - eu concordo, mas eu realmente quero deixar como tá pois sinto que tá jogável e bacana no feel :3 - qualquer coisa futuramente eu ajeito c:
  4. 01:05:751 (3,4,1) - http://osu.ppy.sh/ss/8655607 provavelmente algo assim faria mais sentido, evitando um flick do player em 01:05:751 (3,4) - ajustei de uma forma similar só que mudei um pouco os cliques
[insane]
  1. 00:11:751 (2,3,4) - eu achei um ritmo como 00:17:120 (2,3,4) - mais apropriado pra dar ênfase na guitarra - eu também, adjusted
  2. 00:21:225 (1,5) - idk, eu stackaria, já que 00:21:856 (5,5,4) - atuam no mesmo lugar, só essa nota ficar de fora é meio estranho - whoopsie
  3. 00:30:856 (6) - meu deus tira whistle do body - credo que horrivel eu nem tinha visto q
  4. 00:41:751 (1) - você ta seguindo o mesmo ritmo mas suddenly deu uma simplificada monstra, por que exatamente? me parece off, tanto que na outra parte você optou por seguir os drums, que eu achei muito melhor e eles também estão aqui - concordo...eu vou deixar assim mas se alguem mais apontar eu adapto
    nice
[last]
  1. 00:09:856 (7,1) - esse overlap entre a tail do 7 e a head do 1 é meio feinho pra estética, não sei se era a intenção tho - era a intenção,
    mas eu concordo que poderia ser bem melhor ou até mesmo diferente...eu vou tentar mais umas coisas e pegar mais opiniões, provavelmente mudarei
  2. 00:13:488 (2) - provavelmente seria mais legal dar um ctrl+g aqui, não faz tanta diferença ingame e parece que o flow fica mais legal visualmente hmmm okay
  3. 00:15:383 (1) - você não usou esse tipo de NC depois pra dar split no instrumental, eu recomendaria remover - sure
  4. 00:46:330 (1,1) - não entendi bem o conceito desses NCs pra ser sincero, você mantinha um combo alto, e essa lógica foi usada tipo uma vez - foi erro dhauosdhsauod nem tinha visto, valeu
  5. 00:52:172 - você errou o sv aqui? em todas as partes parecidas com essa você optou por 0.75 mas aqui você usou 0.65 e mudou numa parte meio nada a ver que afetou um slider (00:55:330 -) - na real eu errei em todos os outros, ele era o único correto. HADEUOHDEAUO eu fixei tudo já,
    boa
  6. 01:09:856 (3) - clap na head foi proposital? - sim
spinner é coisa de viado - sim, rodar spinner é igual rodar bolsinha, coisa de viado

valeu trininha <3
Net0

Trynna wrote:

eu recomendaria separar o combo 5 do 6, eles são extramamente parecidos e é bem difícil de perceber a diferença, quando é usado pra mostrar que "algo mudou" nos seus ritmos principalmente, isso pega de surpresaEu concordo e mudei eles na minha diff

[neto]
  1. apesar de parecer messy, não creio que ar9.3 seja necessário, não é difícil de ler, só tem uma estética diferente do comum.Tem um pattern que deixa a diff unrankable se o ar não for alto o suficiente. Acho que por enquanto dá pra manter, não vejo problema mas sei que outras pessoas podem acabar reclamando, vamo ver até onde dá pra levar.
  2. 00:02:120 (2,3,4) - poderia seguir o mesmo padrão que 00:07:488 (2,3,4) - de spacing constante ou algo do tipo, você fez em mais partes thoInicialmente era sim, mas tava dando overlap e eu limpei mudando um pouco o spacing.
  3. 00:31:646 (10) - você mudou o ritmo de uma forma bem grandiosa até e o combo também ta meio grande, eu colocaria um NC aqui, o mesmo pra 00:41:751 (10) - Done
update com hitsounds copiados e ajustados
osu file format v14

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Title:Yaldabaoth
TitleUnicode:Yaldabaoth
Artist:Shoji Meguro
ArtistUnicode:Shoji Meguro
Creator:Seto Kousuke
Version:Net0's Insane
Source:Persona 5
Tags:ATLUS rock instrumental Marianna Net0 ペルソナ short cut version shin megami tensei
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375,277,23120,2,0,B|352:314|352:314|318:350,1,90,0|2,1:0|0:3,0:0:0:0:
173,45,23435,1,6,0:3:0:0:
221,45,23593,1,0,0:0:0:0:
270,45,23751,2,0,B|313:47|313:47|362:58,1,90,0|2,1:0|0:3,0:0:0:0:
474,92,24067,5,6,0:3:0:0:
338,158,24225,1,0,0:0:0:0:
474,224,24383,1,0,1:0:0:0:
338,290,24541,1,2,0:3:0:0:
512,159,24699,70,0,P|474:147|424:166,1,90,6|2,0:3|0:3,0:0:0:0:
338,290,25014,1,12,1:3:0:0:
176,158,25172,2,0,P|214:165|250:204,1,90,2|4,0:3|0:3,0:0:0:0:
108,89,25488,1,2,0:3:0:0:
177,320,25646,2,0,P|139:313|103:274,1,90,4|0,1:3|0:0,0:0:0:0:
109,155,25962,1,6,0:3:0:0:
177,320,26120,5,0,0:0:0:0:
41,254,26278,1,4,1:3:0:0:
177,188,26436,1,2,0:3:0:0:
41,122,26594,1,6,0:3:0:0:
177,56,26752,1,0,0:0:0:0:
41,122,26909,1,4,1:3:0:0:
313,122,27067,70,0,P|245:134|188:175,1,135
192,188,27383,2,0,P|239:193|280:209,2,90,0|0|2,0:0|1:0|0:3,0:0:0:0:
90,269,27856,1,6,0:3:0:0:
90,269,28014,1,0,0:0:0:0:
201,365,28172,2,0,P|196:320|181:279,1,90,0|0,1:0|0:0,0:0:0:0:
100,177,28488,5,6,0:3:0:0:
268,225,28646,1,0,0:0:0:0:
100,177,28804,1,0,1:0:0:0:
272,120,28962,1,2,0:3:0:0:
100,177,29120,2,2,P|158:167|140:82,1,135,6|0,0:3|0:0,0:0:0:0:
178,73,29435,2,2,L|92:44,1,90,0|0,0:0|0:0,0:0:0:0:
178,73,29751,6,2,L|274:105,1,90,6|0,0:3|0:0,0:0:0:0:
306,113,29988,2,2,P|318:69|298:17,1,90,0|0,0:0|0:0,0:0:0:0:
266,4,30225,1,0,0:0:0:0:
307,158,30383,2,2,L|275:254,1,90,6|0,0:3|0:0,0:0:0:0:
267,286,30620,2,2,P|311:298|363:278,1,90,0|0,0:0|0:0,0:0:0:0:
376,246,30856,1,0,0:0:0:0:
221,285,31014,2,0,L|125:253,1,90,6|0,0:3|0:0,0:0:0:0:
93,245,31251,2,0,P|81:289|101:341,1,90,0|0,0:0|0:0,0:0:0:0:
133,354,31488,1,0,0:0:0:0:
97,199,31646,6,0,B|213:143|213:143|191:168|178:212,1,180,6|0,1:3|1:0,0:0:0:0:
103,54,32120,1,2,0:3:0:0:
342,47,32277,37,6,0:3:0:0:
366,89,32435,1,0,0:0:0:0:
390,131,32593,2,0,B|411:170|411:170|425:218,1,90,0|2,1:0|0:3,0:0:0:0:
88,191,32909,1,6,0:3:0:0:
112,149,33067,1,0,0:0:0:0:
137,107,33225,2,0,B|160:70|160:70|194:34,1,90,0|2,1:0|0:3,0:0:0:0:
339,339,33540,1,6,0:3:0:0:
291,339,33698,1,0,0:0:0:0:
242,339,33856,2,0,B|199:337|199:337|150:326,1,90,0|2,1:0|0:3,0:0:0:0:
38,292,34172,5,6,0:3:0:0:
174,226,34330,1,0,0:0:0:0:
38,160,34488,1,0,1:0:0:0:
174,94,34646,1,2,0:3:0:0:
0,225,34804,70,0,P|34:238|85:222,1,90,6|2,0:3|0:3,0:0:0:0:
174,94,35119,1,4,1:3:0:0:
336,226,35277,2,0,P|298:219|262:180,1,90,2|4,0:3|0:3,0:0:0:0:
404,295,35593,1,2,0:3:0:0:
340,69,35751,2,0,P|378:76|414:115,1,90,4|0,1:3|0:3,0:0:0:0:
405,235,36067,1,6,0:3:0:0:
340,69,36225,5,0,0:0:0:0:
473,136,36383,1,4,1:3:0:0:
337,202,36541,1,2,0:3:0:0:
473,268,36699,1,6,1:3:0:0:
337,334,36857,1,2,0:3:0:0:
337,202,37015,1,6,1:3:0:0:
473,268,37172,1,2,0:3:0:0:
201,268,37330,70,0,P|248:267|308:291,1,90,6|0,0:3|0:0,0:0:0:0:
216,150,37646,1,0,1:0:0:0:
96,181,37804,2,0,P|118:126|221:163,1,180,6|2,0:3|0:3,0:0:0:0:
254,338,38277,6,0,P|222:307|201:268,1,90,4|0,1:3|0:0,0:0:0:0:
216,150,38593,1,2,0:3:0:0:
96,181,38751,1,0,0:0:0:0:
63,301,38909,1,0,1:0:0:0:
96,181,39067,1,2,0:3:0:0:
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178,311,39856,6,2,L|274:279,1,90,6|0,0:3|0:0,0:0:0:0:
306,271,40093,2,2,P|318:315|298:367,1,90,0|0,0:0|0:0,0:0:0:0:
266,380,40330,1,0,0:0:0:0:
307,226,40488,2,2,L|275:130,1,90,6|0,0:3|0:0,0:0:0:0:
267,98,40725,2,2,P|311:86|363:106,1,90,0|0,0:0|0:0,0:0:0:0:
376,138,40961,1,0,0:0:0:0:
221,99,41119,2,0,L|125:131,1,90,6|0,0:3|0:0,0:0:0:0:
93,139,41356,2,0,P|81:95|101:43,1,90,0|0,0:0|0:0,0:0:0:0:
133,30,41593,1,0,0:0:0:0:
97,185,41751,6,0,B|213:241|213:241|191:216|178:172,1,180,6|0,0:3|0:0,0:0:0:0:
165,41,42225,1,2,0:3:0:0:
210,186,42383,6,0,P|256:228|290:248,1,90,2|0,0:3|0:0,0:0:0:0:
376,282,42856,1,0,0:0:0:0:
389,144,43014,2,0,L|337:143,1,45,8|0,3:0|0:0,0:0:0:0:
186,197,43330,6,0,P|220:250|248:278,1,90,0|0,0:0|0:0,0:0:0:0:
322,333,43962,1,0,0:0:0:0:
322,333,44120,1,0,0:0:0:0:
347,201,44277,2,0,L|303:189,1,45,8|0,3:0|0:0,0:0:0:0:
162,208,44593,70,0,P|181:267|200:302,1,90
322,333,45225,1,0,0:0:0:0:
322,333,45383,1,0,0:0:0:0:
235,162,45541,2,0,L|252:209,1,45,8|0,3:0|0:0,0:0:0:0:
322,333,45856,2,0,L|361:365,1,45,0|0,0:0|0:0,0:0:0:0:
503,359,46172,6,0,B|483:318|491:282|491:282|501:241|462:209,1,157.5,0|0,0:0|0:0,0:0:0:0:
447,199,46804,2,0,B|402:202|374:227|374:227|344:256|301:240,1,157.5
302,198,47435,70,0,P|256:156|222:136,1,90
136,102,47908,1,0,0:0:0:0:
123,240,48067,2,0,L|171:240,1,45,8|0,3:0|0:0,0:0:0:0:
326,187,48383,2,0,P|292:134|263:106,1,90,0|0,0:0|0:0,0:0:0:0:
190,51,49014,1,0,0:0:0:0:
190,51,49172,1,0,0:0:0:0:
165,183,49330,2,0,L|208:194,1,45,8|0,3:0|0:0,0:0:0:0:
350,176,49646,6,0,P|331:117|313:82,1,90,0|0,0:0|0:0,0:0:0:0:
190,51,50277,1,0,0:0:0:0:
190,51,50435,1,0,0:0:0:0:
347,0,50593,6,0,P|340:44|321:84,1,90,4|0,0:0|0:0,0:0:0:0:
318,92,51067,1,0,0:0:0:0:
190,51,51225,22,0,P|169:90|160:146,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
225,215,51699,6,0,P|201:177|157:141,1,99.0000030212403,14|8,0:0|2:0,0:0:0:0:
80,48,52014,1,8,3:2:0:0:
64,163,52172,70,0,P|113:159|159:142,2,99.0000030212403,6|2|10,1:0|2:0|0:3,0:0:0:0:
225,215,53120,1,0,1:0:0:0:
99,328,53435,1,8,0:3:0:0:
225,215,53593,1,2,0:3:0:0:
413,328,53751,54,0,P|353:302|294:310,1,123.75000377655,6|0,0:3|0:0,0:0:0:0:
268,325,54225,2,0,P|320:286|343:231,1,123.75000377655,6|0,0:3|0:0,0:0:0:0:
343,200,54699,6,0,P|359:281|430:334,1,157.5,2|0,3:1|0:0,0:0:0:0:
440,344,55330,53,10,0:3:0:0:
225,215,55646,1,0,1:0:0:0:
453,168,55962,1,8,0:3:0:0:
453,168,56277,38,0,P|429:130|385:94,1,99.0000030212403,4|2,0:0|0:3,0:0:0:0:
292,116,56751,6,0,P|336:114|389:94,1,99.0000030212403,14|8,0:0|0:0,0:0:0:0:
510,74,57066,1,8,3:2:0:0:
417,2,57225,70,0,P|396:40|387:96,2,99.0000030212403,6|2|8,1:0|0:0|0:3,0:0:0:0:
289,114,58172,1,0,1:0:0:0:
453,168,58488,1,8,0:3:0:0:
189,70,58804,54,0,P|249:70|290:115,1,123.75000377655,6|0,0:3|0:0,0:0:0:0:
157,175,59277,2,0,P|150:115|190:70,1,123.75000377655,6|0,0:3|0:0,0:0:0:0:
286,176,59751,6,0,P|220:213|156:174,1,157.5,2|0,3:1|0:0,0:0:0:0:
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344,58,60699,2,0,L|460:45,1,101.250003862381,0|0,1:0|0:0,0:0:0:0:
392,156,61014,1,10,3:1:0:0:
392,156,61330,38,0,B|413:221|413:221|369:301,1,135.000005149842,4|0,0:0|0:0,0:0:0:0:
268,331,61804,6,0,B|313:280|313:280|405:278,1,135.000005149842,14|8,0:0|0:0,0:0:0:0:
512,219,62120,1,8,0:0:0:0:
481,350,62277,70,0,B|414:335|414:335|366:257,2,135.000005149842,6|2|8,1:0|0:0|0:3,0:0:0:0:
268,331,63225,1,0,1:0:0:0:
392,156,63541,1,8,0:3:0:0:
268,331,63699,1,2,0:3:0:0:
290,94,63856,54,0,B|302:142|302:142|290:205|236:260,1,180,6|2,0:3|0:3,0:0:0:0:
209,130,64330,6,0,B|232:153|232:153|248:200|240:254,1,135.000005149842,6|2,0:3|0:3,0:0:0:0:
131,189,64804,54,0,B|164:189|164:189|208:210|240:254,1,135.000005149842,2|0,3:1|0:0,0:0:0:0:
99,378,65435,1,10,0:3:0:0:
134,109,65751,1,0,1:0:0:0:
221,305,66067,1,8,0:3:0:0:
221,305,66383,38,0,B|154:290|154:290|106:212,1,135.000005149842,4|0,2:0|0:0,0:0:0:0:
131,110,66857,6,0,B|152:175|152:175|107:254,1,135.000005149842,14|8,0:0|0:0,0:0:0:0:
99,378,67173,1,8,0:0:0:0:
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131,110,68277,1,8,1:3:0:0:
345,130,68593,1,8,0:3:0:0:
50,98,68909,54,0,P|83:177|169:182,1,180,6|2,0:3|0:3,0:0:0:0:
147,30,69383,6,0,P|82:43|49:100,1,135.000005149842,6|0,0:3|0:0,0:0:0:0:
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131,110,70172,69,10,0:3:0:0:
131,110,70488,1,2,0:3:0:0:
232,270,70804,1,0,1:0:0:0:
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244,196,71435,1,2,0:3:0:0:
252,157,71752,1,2,0:3:0:0:
353,317,72067,6,0,P|416:322|401:261,1,144,6|0,2:0|0:0,0:0:0:0:
pacsu
hi , my mod

Ruin


00:03:462 (2) - stack the 2 whis the 00:02:909 (7) - to emphasis the sound
00:08:830 (2) - same here
00:11:435 (1) - fix the blanket
00:29:751 (1,2,3,4,5,6,1,2,3,4,5) - the hitsounds are weird
00:39:856 (1,2,3,4,5,6,1,2,3,4,5,6) - same
01:12:067 (1,2) - maybe make a long jump here ?

insane

00:28:409 (6) - kinda weird and hard to play
00:30:383 (4) - NC
00:31:014 (7) - NC
00:40:488 (4) - NC
00:41:120 (7) - NC
00:43:330 - a strong sound like this should not be at the end of a slider
00:48:383 - same
00:59:751 (3) - ctrl g ?

not all diff sorry i cant
hope this will help anyways
Topic Starter
Seto Kousuke
pacsu's mod

pacsu wrote:

hi , my mod

Ruin


00:03:462 (2) - stack the 2 whis the 00:02:909 (7) - to emphasis the sound
00:08:830 (2) - same here - I like the 2 ideas, i've also adjusted the blankets
00:11:435 (1) - fix the blanket - reworked this moment
00:29:751 (1,2,3,4,5,6,1,2,3,4,5) - the hitsounds are weird -
00:39:856 (1,2,3,4,5,6,1,2,3,4,5,6) - same - it's ok
01:12:067 (1,2) - maybe make a long jump here ? - nah

insane

00:28:409 (6) - kinda weird and hard to play - I don't think so, but I adjusted the pattern
00:30:383 (4) - NC
00:31:014 (7) - NC
00:40:488 (4) - NC
00:41:120 (7) - NC - okay
00:43:330 - a strong sound like this should not be at the end of a slider
00:48:383 - same - it's fine, but i'll consider with more opinions
00:59:751 (3) - ctrl g ? okay

not all diff sorry i cant
hope this will help anyways - It did, thanks a lot ^^


sankyu
Sakurauchi Riko
Hey, my end of M4M

ruin
00:01:646 (1,3) - fix this blanket here
00:02:751 (6,1) - maybe you can somwhow manage to blanket them aswell since you blanket 00:02:909 (7,1) - this. it would give you a lot of additional structure
00:04:962 (2,3,4) - not a fan of this wide angled placement here (plays awfully if not used behind a good concept) since you also used sharp angles (and actual jumps) for 00:02:120 (2,3) - which is basically the same sound/pattern.
00:08:909 (3) - these 2 red anchors seem really random to me, like almost you ran out of ideas for a good slidershape (since you used a lot good sldierhshapes before). you could so something like https://puu.sh/wTBQ7/0974ccc6c4.png eventually, looks way more intended than the current one imo
00:24:383 (3,4) - how about 2 1/4 sliders hear instead to emphasize the background noise that shows up here? i think it's wasted if you just ignore this noise. you would have to do that on similar spots aswell to be consistent, so idk if you really wanna do that - ..
00:26:356 - 00:26:514 - 00:26:672 - and so on .. these sounds: i think you should somewhat try to represent them, i mean you map a lot this basic 1/2 sounds so why not choose a different rhythm the song provides to create more variety. i tihnk its a bit wasted potential here. also this appears in the music quite often e.g. in 00:28:488 - this measure too. especially you should consider this because you map a similar sound 00:29:120 (1) - here
00:29:988 - i dont hear any sound
00:31:251 - ^ the sound that was on the blue tick before is actually on the white tick along with the really noisy sound now
yea.. i tihnk for 00:29:751 (1,2,3,4,5,6,1,2,3,4,5) - this whole thing you should listen to the song really carefully and map only specific sounds (since you obviously cant map all sounds) because you map different sounds and skip sounds you mapped before.
00:32:593 (3,4) - 00:33:225 (3,4) - and similar ones deserve more spacing for a better emphasis imo
00:44:277 (6) - 00:45:541 (3) - 00:48:067 (2) - 00:49:330 (6) - add more spacing towards those, you do this at 00:43:804 (4) - 00:46:330 (1) - 00:46:804 (3) - and so on.. aswell, so you should be consistent here
some blankets here and there could also be improved, for example 00:02:909 (7,3) - 00:04:488 (1,3) - 00:07:804 (4,1) - and so on.. there are a lot more

some things appear on similar spots that got repeated, i guess you are aware of that


insane
00:01:488 (4,1) - this spacing should be higher than 00:01:172 (2,3,4) - for DS emphasis towards the strong and special sound at 00:01:646 -
00:04:330 (4,1) - same thing here, you actually do it better at 00:05:909 (6,1) - or 00:06:856 (4,1) - which makes a lot more sense
00:19:172 (4,5,1) - yeah you get it

similar blue tick thing here aswell as i mentioned it top diff, it does not make sense if you map 00:29:120 (1) - this blue tick rhythm but ignore the other blue ticks before, at least for me it doesnt.

00:37:330 (1,3) - this is kinda hard to read, too hard for insane if you ask me - i would easily think that 00:37:804 (3) - is not a 1/1 slider
00:46:330 - dont think its a good idea to hide this sound behind the sliderend since it is the only one, better to be consistent here and make this clickable
00:58:646 (4,1) - deserves more spacing, looks visually almost the same as 00:58:172 (3,4) - . basically another ds emphasis issue
01:03:225 (3,4,1) - same here, 01:03:699 (4) - is not important at all but it has a spacing of 3.2x towards itself and 01:03:856 (1) - which is objectively stronger only 2.1x ds towards it.

hard
00:05:435 (7,1) - im not quite sure but this may be too hard to read for this difficulty. the player has barely time to notice the stacked sliderhead
00:10:804 (1) - you should make a much different shape for this to be seperated from the other sliders (because it has very slow sv)
00:24:383 (6,7) - why you have here a jump but a bit later at 00:28:488 (1,2,3,4) - it is spaced equally? you should do this consistent, i'd rather not suggest you to do such huge and sudden jump in a hard
00:34:172 (4,5,6,7) - this and the patterns after are more consistent in terms of jumps/slight ds emphasises
00:39:856 (1,2) - same spacing between those like you did for 00:40:488 (3,4) - and so on to be consistent
01:08:751 (3,1) - stack maybe for better structure

apart from the few inconsistencies a really good hard diff


advanced
00:05:277 (2,3) - is there a reason to not stack them? since you usually stack circle on top of next sliderhead if it has 1/1 gap before
00:16:014 (5,6) - here aswell, i see that this inconsistency is consistent but you'd rather wanna keep everything as a whole consistent to be as straightforward as possible in low diff
00:17:593 (3,4) - you get it, because then at 00:19:488 (7,1) - you get back to stacking. there are more spots in the diff
00:21:541 (6) - you rather wanna put this slider a little bit up so the movement towards it isnt that harsh https://puu.sh/wTDJR/555a330687.png
00:36:699 (6,7,1) - same idea here, the movement is really harsh and awkward for newbies, they rather tend to follow the slidershape until its end, so they have to move back to the next object
00:31:014 (1,2,3,1) - maybe line those up for straight flow instead of curved flow to make it different from 00:28:172 (3,4,5,6) - 00:26:277 (5,6,7,1) - being curved and they have a different sound than 00:31:014 (1,2,3,1) - . dont have to do that since nobody gives a shit anyways in low diffs but would be cool
00:52:014 (3) - this circle is unneccessary imo since the sound is really weak (and 2 1/2 circles in a row is hard for a 2.3* diff), same for the others ofc



alright thats it for me, I hope my mod was useful in any way ! really solid set, GDs look nice aswell (although i didnt mod 'em)
Best of Luck :)
Topic Starter
Seto Kousuke
Phylo's mod

Sakurauchi Riko wrote:

Hey, my end of M4M

ruin
00:01:646 (1,3) - fix this blanket here - adjusted
00:02:751 (6,1) - maybe you can somwhow manage to blanket them aswell since you blanket 00:02:909 (7,1) - this. it would give you a lot of additional structure - indeed is a lot better, also improved a few of the next patterns, much more cleaner and polished now
00:04:962 (2,3,4) - not a fan of this wide angled placement here (plays awfully if not used behind a good concept) since you also used sharp angles (and actual jumps) for 00:02:120 (2,3) - which is basically the same sound/pattern. - yes, me neither....Adjusted
00:08:909 (3) - these 2 red anchors seem really random to me, like almost you ran out of ideas for a good slidershape (since you used a lot good sldierhshapes before). you could so something like https://puu.sh/wTBQ7/0974ccc6c4.png eventually, looks way more intended than the current one imo - that's exactly what happened HAHAHA and yeah, opted for yours :)
00:24:383 (3,4) - how about 2 1/4 sliders hear instead to emphasize the background noise that shows up here? i think it's wasted if you just ignore this noise. you would have to do that on similar spots aswell to be consistent, so idk if you really wanna do that - ..I liked your idea, i'll put some tests on that, I think i know how to handle that without changing ''too much'' of the overall structure and rythm...if it doesn't work i'll leave as it is
00:26:356 - 00:26:514 - 00:26:672 - and so on .. these sounds: i think you should somewhat try to represent them, i mean you map a lot this basic 1/2 sounds so why not choose a different rhythm the song provides to create more variety. i tihnk its a bit wasted potential here. also this appears in the music quite often e.g. in 00:28:488 - this measure too. especially you should consider this because you map a similar sound 00:29:120 (1) - here
00:29:988 - i dont hear any sound - but there is, although a bit lower, it's the same rythm from 00:29:120 (1) -
00:31:251 - ^ the sound that was on the blue tick before is actually on the white tick along with the really noisy sound now
yea.. i tihnk for 00:29:751 (1,2,3,4,5,6,1,2,3,4,5) - this whole thing you should listen to the song really carefully and map only specific sounds (since you obviously cant map all sounds) because you map different sounds and skip sounds you mapped before. - yup, that's why I teach the player the new rythm with 00:29:120 (1) - so he gets ready for it
00:32:593 (3,4) - 00:33:225 (3,4) - and similar ones deserve more spacing for a better emphasis imo hmm, i think it's good enough compared to the whole map o:
00:44:277 (6) - 00:45:541 (3) - 00:48:067 (2) - 00:49:330 (6) - add more spacing towards those, you do this at 00:43:804 (4) - 00:46:330 (1) - 00:46:804 (3) - and so on.. aswell, so you should be consistent here - indeed, adjusted section
some blankets here and there could also be improved, for example 00:02:909 (7,3) - 00:04:488 (1,3) - 00:07:804 (4,1) - and so on.. there are a lot more

some things appear on similar spots that got repeated, i guess you are aware of that


insane
00:01:488 (4,1) - this spacing should be higher than 00:01:172 (2,3,4) - for DS emphasis towards the strong and special sound at 00:01:646 -
00:04:330 (4,1) - same thing here, you actually do it better at 00:05:909 (6,1) - or 00:06:856 (4,1) - which makes a lot more sense indeed,
reworked a bit few notes and now it's more consistent

00:19:172 (4,5,1) - yeah you get it - here actually I think it's fine because of the whole pattern

similar blue tick thing here aswell as i mentioned it top diff, it does not make sense if you map 00:29:120 (1) - this blue tick rhythm but ignore the other blue ticks before, at least for me it doesnt. - it's because the blue tick rythm gets more important only after this note for this section, and well,
I did map the blue tick ? xD00:29:751 (1,2,3,4) - it's the exact same sounds as the reverse arrow


00:37:330 (1,3) - this is kinda hard to read, too hard for insane if you ask me - i would easily think that 00:37:804 (3) - is not a 1/1 slider - indeed, even because I didn't do that in the last diff, reworked pattern
00:46:330 - dont think its a good idea to hide this sound behind the sliderend since it is the only one, better to be consistent here and make this clickable - indeed, fixed
00:58:646 (4,1) - deserves more spacing, looks visually almost the same as 00:58:172 (3,4) - . basically another ds emphasis issue - re-arranged angles, DS is similar but angles now are better giving proper emphasiz
01:03:225 (3,4,1) - same here, 01:03:699 (4) - is not important at all but it has a spacing of 3.2x towards itself and 01:03:856 (1) - which is objectively stronger only 2.1x ds towards it. - indeed, reworked angles, but DS is slightly similar because the sudden change of flow from 01:03:699 (4,1,2) - gives enough intensity imo

hard
00:05:435 (7,1) - im not quite sure but this may be too hard to read for this difficulty. the player has barely time to notice the stacked sliderhead - re-made section
00:10:804 (1) - you should make a much different shape for this to be seperated from the other sliders (because it has very slow sv) - done
00:24:383 (6,7) - why you have here a jump but a bit later at 00:28:488 (1,2,3,4) - it is spaced equally? you should do this consistent, i'd rather not suggest you to do such huge and sudden jump in a hard - because i've placed the intensity at 00:28:488 (1,2) - which makes the whole 00:28:488 (1,2,3,4,1) - have enough intensity imo, and those 5 single taps give an awesome momentum for 00:29:120 (1,1) -
00:34:172 (4,5,6,7) - this and the patterns after are more consistent in terms of jumps/slight ds emphasises - indeed
00:39:856 (1,2) - same spacing between those like you did for 00:40:488 (3,4) - and so on to be consistent - indeed, fixed
01:08:751 (3,1) - stack maybe for better structure - stacked

apart from the few inconsistencies a really good hard diff - c:


advanced
00:05:277 (2,3) - is there a reason to not stack them? since you usually stack circle on top of next sliderhead if it has 1/1 gap before - going to explain below
00:16:014 (5,6) - here aswell, i see that this inconsistency is consistent but you'd rather wanna keep everything as a whole consistent to be as straightforward as possible in low diff - explaining below
00:17:593 (3,4) - you get it, because then at 00:19:488 (7,1) - you get back to stacking. there are more spots in the diff - yeah, there's actually a reason xD lemme try to explain: So, the song gets a lot of rythm breaks with the ''BZZZ'' sound (example: 00:04:488 (1) - ) that makes the rythm have a lot of inconstant logic, the difference between stacked and not stacked, is that stacked notes imo feel more ''harsh''. You take ''STOP''.''GO AGAIN''. on your aim and flow...that's why I only stack notes when the transitional reverse slider happens, because the song's rythm ''resets'' 00:02:435 (2,3,1) - 00:07:804 (2,3,1) - 00:13:172 (5,6,1) - 00:18:541 (6,7,1) - etc etc....and I do the unstacked notes for moments of the song where it's either hapenning a kind of transition or simply common continuous rythm 00:05:277 (2,3,4,1) - 00:16:014 (5,6,7,1) - etc etc ^^. I know that these low star diffs should be as consistent as possible, but some loyalty to the song is appreciated i think hehe. that's my way of putting feeling and variety in these diffs o:
00:21:541 (6) - you rather wanna put this slider a little bit up so the movement towards it isnt that harsh - makes sense, adjusted
00:36:699 (6,7,1) - same idea here, the movement is really harsh and awkward for newbies, they rather tend to follow the slidershape until its end, so they have to move back to the next object - indeed, I didn't think about that, fixed and going to pay atention to future times
00:31:014 (1,2,3,1) - maybe line those up for straight flow instead of curved flow to make it different from 00:28:172 (3,4,5,6) - 00:26:277 (5,6,7,1) - being curved and they have a different sound than 00:31:014 (1,2,3,1) - . dont have to do that since nobody gives a shit anyways in low diffs but would be cool - oh nice one, didn't thought about that, adjusted
00:52:014 (3) - this circle is unneccessary imo since the sound is really weak (and 2 1/2 circles in a row is hard for a 2.3* diff), same for the others ofc - Agree, adjusted all the moments



alright thats it for me, I hope my mod was useful in any way ! really solid set, GDs look nice aswell (although i didnt mod 'em) - yeah, thank you very much <3
Best of Luck :)

thanks mate o/
Shunao
heyo~

m4m from q

  • General
  1. are you sure that the title is Yaldabaoth because in the album the song is called Jaldabaoth
  2. Artist should be 目黒 将司 and romanised artist is Meguro Shoji
  3. Source should be 女神异闻录5
  • Marianna's Normal
  1. 00:49:962 (1,1) - it could confuse newbies tbh because there is a big gap between these notes
  • Advanced
  1. open aimod
  2. 00:36:067 (4) - should be at x:354 y:335 for a better fluidity when you play
  3. 00:50:593 (2,1) - overlap doesn't look nice, stack them?
  4. 00:24:541 - make this sound clickable, strong sound on a slider tail sound off, something like this fit better imo https://puu.sh/wTSg9/e4432c72ff.png
  5. 00:30:225 (2,3,4,1,2) - sound off because at this moment these notes should be to 1/6 so maybe put some sliders renverse
  6. 00:40:330 (2,3,4,1,2) - ^
  • Hard
  1. 00:07:646 (6,7,8) - hitsounds should be similar as 00:02:277 (6,7,8)
  2. 00:17:909 (4,6) - there are not very symmetricals maybe decrease a little the slider 6
  3. 00:26:909 (5) - should be 2 notes with a jump like you did at 00:24:383 (6,7) - for emphasis these sounds 00:26:909 - and 00:27:067
  4. 00:37:014 (5) - ^
  5. 00:42:383 (5) - nc then remove nc here 00:42:856 (1) - for be consistent with 00:47:435 (1,2,3)
  6. 00:53:751 (1,3) - they should be identical that would make a better appearance
  • Net0's Insane
  1. CS should be 4 cause hard diff has cs 4
  2. 01:06:067 (4) - hisounds should be similar as 01:01:014 (3)
  3. 01:12:067 (1) - this slider sound off because it should be finish here 01:12:225
  • Insane
  1. 01:12:067 (1,2) - unstack them and make a little jump for emphasis drums
Nice mapset~

gl!~
Topic Starter
Seto Kousuke
the mod

ShogunMoon wrote:

heyo~

m4m from q

  • General
  1. are you sure that the title is Yaldabaoth because in the album the song is called Jaldabaoth - I don't really know anymore lol,
    but I'll change to J
  2. Artist should be 目黒 将司 and romanised artist is Meguro Shoji - seems right
  3. Source should be 女神异闻录5- I think Persona 5 is more direct and also relatable
  • Advanced
  1. open aimod - fix
  2. 00:36:067 (4) - should be at x:354 y:335 for a better fluidity when you play - actually it's ok, it's arbitrary
  3. 00:50:593 (2,1) - overlap doesn't look nice, stack them? - fixed
  4. 00:24:541 - make this sound clickable, strong sound on a slider tail sound off, something like this fit better imo - dude, there was a strong drum sound on the white tick lols xD the other tick is a support rythm, a.k.a. slider tail
  5. 00:30:225 (2,3,4,1,2) - sound off because at this moment these notes should be to 1/6 so maybe put some sliders renverse - what
  6. 00:40:330 (2,3,4,1,2) - ^
  • Hard
  1. 00:07:646 (6,7,8) - hitsounds should be similar as 00:02:277 (6,7,8) - ohh indeed, fixed, bugs
  2. 00:17:909 (4,6) - there are not very symmetricals maybe decrease a little the slider 6 - fixed by adjusting 4 and 5
  3. 00:26:909 (5) - should be 2 notes with a jump like you did at 00:24:383 (6,7) - for emphasis these sounds 00:26:909 - and 00:27:067 - too much overkill for the whole structure, it's ok as it is
  4. 00:37:014 (5) - ^
  5. 00:42:383 (5) - nc then remove nc here 00:42:856 (1) - for be consistent with 00:47:435 (1,2,3) - fixed
  6. 00:53:751 (1,3) - they should be identical that would make a better appearance - hmm...i like it that way because of the flow choices
  • Insane
  1. 01:12:067 (1,2) - unstack them and make a little jump for emphasis drums - nah
Nice mapset~ - sankyu c:

gl!~

will be working on yours really soon <3 thanks a lot
yShadowXOP_
mds que mapa RUIN
Topic Starter
Seto Kousuke

yShadowXOP_ wrote:

mds que mapa RUIN
Andrea
M4M as requested from my queue.

~General~
  1. Combo 5 and Combo 6 are way too dark and their approach circle is hard to see, I suggest you to remove them.
~Marianna's Normal~
  1. 00:10:804 (1,2) - These kind of stacks are a really bad idea, especially for the easiest difficulty of the mapset.
  2. 00:16:804 (3,1) - Same as above, even though this one doesn't have a short break like the previous one I mentioned.
  3. 00:49:014 (2) - Stacking with the previous object could be improved.
  4. 00:49:962 (1,1) - Another confusing stack which is a big no for the easiest difficulty of the mapset.
  5. 01:11:277 (3,1) - This double here feels too sudden and random compared to the rest of the map, since you never used any before. If you wanna keep it though, at least convert it to a slider.
~Advanced~
  1. 00:31:646 (2,3,1) - Spacing is inconsistent here, make sure to always enable distance snap on Easy/Normal difficulties.
  2. 00:57:224 (1) - This slider seems to be unsnapped, resnap it properly.
~Hard~
  1. 00:31:014 (1) - I would remove the NC from here and add it on 00:31:646 (3) - would fit with the music way better.
~Net0's Insane~
  1. The AR is way too high for an Insane difficulty, also, the other Insane which is way more difficulty uses AR9, which makes it even more strange, please use something like 8.8 as AR.
  1. 00:27:067 (1) - Any reason why this slider ends on blue tick? It sounds really strange with the music.
  2. 00:52:172 (1) - Slider repeat might be covered from the previous hitburst, consider changing this.
  3. 00:57:225 (1) - Same as above.
  4. 01:02:277 (1) - ^
  5. 01:07:330 (1) - ^
~Insane~
  1. 00:04:962 (2,3,4) - Spacing inconsistency, move (3) a bit more to the left to fix this.
~Ruin~
  1. 00:51:699 (2) - This slider is really confusing because you can't really understand from which direction you should go, I would suggest you to change the shape of it a bit.
Interesting map, good luck with this!
Topic Starter
Seto Kousuke
Andrea

Andrea wrote:

M4M as requested from my queue.

~General~
  1. Combo 5 and Combo 6 are way too dark and their approach circle is hard to see, I suggest you to remove them. - yeah, some similar complaints were given...I won't remove them because at the calm part after kiai I'll use only ''dead'' colors, but I'll change them for better tones ^^
~Advanced~
  1. 00:31:646 (2,3,1) - Spacing is inconsistent here, make sure to always enable distance snap on Easy/Normal difficulties. - oh damn,
    i must've made this mistake after previous mod by accident
  2. 00:57:224 (1) - This slider seems to be unsnapped, resnap it properly. - fixed
~Hard~
  1. 00:31:014 (1) - I would remove the NC from here and add it on 00:31:646 (3) - would fit with the music way better. - indeed, fixed
~Insane~
  1. 00:04:962 (2,3,4) - Spacing inconsistency, move (3) a bit more to the left to fix this. - righty, fixed
~Ruin~
  1. 00:51:699 (2) - This slider is really confusing because you can't really understand from which direction you should go, I would suggest you to change the shape of it a bit. - agreed, now it's better to understand
Interesting map, good luck with this! - thanks! :)

thanks a lot for the mod o/ have a nice day c:
Trynna
é sério net0 olha esse ar eu vo te mata
Topic Starter
Seto Kousuke

Trynna wrote:

é sério net0 olha esse ar eu vo te mata
[ Kosuna ]

Seto Kousuke wrote:

Trynna wrote:

é sério net0 olha esse ar eu vo te mata
Ataraxia
to correndo atras das responsabilitops, entao e um mod que eu devo ta devendo entao vamo la

advénced

00:48:699 (3,4,5,6,7) - testa isso fica melhor eu deveria explicar mas quero morrer dormir, confie no meu instinto por favor

hérd

00:04:962 (6,8,1) - ai tem um bolo de stack que da pra fixa SO FIXA ESSA PORRA

00:16:804 (1) - ai q bengalona

00:29:120 (5) - deus do NC, tira ele

00:40:488 (3) - stack tstack tsak

net0 insano AR

não gente vao toma no cu de vcs so que ar baixo pra soca DT eu vi vi vi o mapa ar 9 e ficou uma bosta pra le por isso ar 9.3 better, vao reclama na puta q pariu velho eu to com uma sono do caralho pra ve o trynna que n sabe fazer um bot funciona mas que mata alguem AEORJAEREAKRALKERLARLARLARLE namirin top XDXD

also


01:05:751 (3) - stacka esse 3 direito



nossa seto seu Ruin

00:01:172 (2,3) - seriao, esse slider ele ta muito forte pra essa "guitarra" q tem ai,tanto q é um som de finalizada q ela da, entao eu acho que vc deveria fazer um classico curvado ou aquele ponto vermelho no meio fazendo um penis (acho que vc entendeu) . vai por min , eu achei estressasante e ainda irritante de jogar, e ainda se repete aqui 00:02:435 (4) - e aqui 00:05:277 (4) - , nao quero forçar remap e tals, tanto q ta rankeavel e etc, mas tenha em mente q isso ta mto repentino de jogar q

so isso

boa sorte com o mapa owo
Ataraxia

Trynna wrote:

é sério net0 olha esse ar eu vo te mata
[ Kosuna ]
Estrelinha para você. :)
Topic Starter
Seto Kousuke

[ Kosuna ] wrote:

Estrelinha para você. :)
Você é minha estrela

Ataraxia

Ataraxia wrote:

to correndo atras das responsabilitops, entao e um mod que eu devo ta devendo entao vamo la

advénced

00:48:699 (3,4,5,6,7) - testa isso fica melhor eu deveria explicar mas quero morrer dormir, confie no meu instinto por favor - não, desculpa KOPDKSAOD isso vai quebrar a consistência fudida, vai ficar mt random pq n fiz isso em nenhum outro lugar nem de forma parecida

hérd

00:04:962 (6,8,1) - ai tem um bolo de stack que da pra fixa SO FIXA ESSA PORRA - tentei ;w;

00:16:804 (1) - ai q bengalona - tu gosta né safada

00:29:120 (5) - deus do NC, tira ele - whoopsie

00:40:488 (3) - stack tstack tsak - stack

nossa seto seu Ruin

00:01:172 (2,3) - seriao, esse slider ele ta muito forte pra essa "guitarra" q tem ai,tanto q é um som de finalizada q ela da, entao eu acho que vc deveria fazer um classico curvado ou aquele ponto vermelho no meio fazendo um penis (acho que vc entendeu) . vai por min , eu achei estressasante e ainda irritante de jogar, e ainda se repete aqui 00:02:435 (4) - e aqui 00:05:277 (4) - , nao quero forçar remap e tals, tanto q ta rankeavel e etc, mas tenha em mente q isso ta mto repentino de jogar q - ele é ritmo da bateria, não dá guitarra, foi mal vai ficar assim e nem que deus acuda eu mudo qq

so isso

boa sorte com o mapa owo - obg fofo

bjão foforaxia
stUwUpid
heyo m4m

Ruin
00:02:909 (7,1) - just in general, pay attention to blankets and stuff, not gonna point them out cuz thatll get annoying for you

00:04:330 (6,1) - this distance is smaller than 00:04:172 (5,6) - here, but in the music it is more emphasized. make sure to pay attention to emphasis spacing

00:08:120 (6,7,1) - same with here, you don't want to space 7 out so much because theres not really any sound to emphasize

00:10:330 (8,9) - this spacing and flow is similar to a 1/2 gap. Since it's 1/1, either space it out more, or make the flow more awkward so its obvious

00:13:172 (1,2) - can probably make this more aesthetic with better blanketing and stuff

00:14:277 (1,2,4) - overlap doesnt look too good, especially the awkward touching of 00:14:277 (1,2) - these. I wouldn't overlap 4 with them at all because it makes it look too clustered

00:21:225 (1,2,3,4,5,6) - I would emphasize the snares more by making those notes higher spacing


00:22:172 (1,2,3,4) - why not make this a perfect triangle?

00:25:962 (1,2,3,4,5,6) - for these, I think that 00:26:593 (5,6) - these should be circle taps while 00:25:962 (1,2) - this should be a 1/2 slider because the sliders now have pretty emphasized sounds on both the head and tail

00:28:488 (1) - since this is a pretty obvious sound, you should make this three circles, whereas 00:27:225 (1,2,3,4,5,6) - this, which has no major sound to it, should be sliders or whatnot

00:47:435 (6,1) - I know youre mapping to the drums, but I think you can still add a circle on the white tick in between these with the synth so it doesn't feel so empty

00:51:699 (2) - I like the concept, but there is a drum hit on the white tick in the middle of this that sounds weird to not map, since youve mapped all the drums up til this

01:12:067 (1,2) - sort of anticlimactic as a stack, id just make it a large jump

Insane
00:00:699 (1) - seems kinda weird looking, maybe tilt it so its completely flat

00:02:593 (5,6) - i'd switch these in rhythm. make the circle where the slider head is now, and have the slider start on the red tick

00:07:962 (5,6) - same ^

00:26:593 (4) - id make this two circles for melody reasons

00:37:646 (2) - this overlap with 00:36:856 (5,7) - these two is kind of messy, i wouldnt even overlap them

01:01:804 (2,1) - these two touching is kinda weird lookin, maybe spread out a bit

01:09:856 (1,2) - could be mistaken for 1/2 gap, try and spread out more or something

Neto's Insane
00:04:488 (1,3) - in general, overlaps like these don't look good and give your map an unpolished sort of vibe, try to avoid these unless they are absolutely on purpose

00:05:120 (3,1) - manually stack these or something, looks odd

I understand that the beginning is repetitive, but you also shouldn't use that as an excuse to copy paste the entire intro. I suggest remapping to be more unique

00:17:752 (1,2,3) - Linear jumps like these, going into a sharp curve 00:18:225 (3) - feels pretty uncomfortable. try to give it some angle at least to cushion that slider flow

00:21:225 (1,2,3) - maybe space these out more because they are emphasized

00:22:488 (3,4) - these jumps seem way too big for the previous parts of the map. consider nerfing

00:25:488 (4,6) - touching, looks bad

00:27:067 (1) - the NC plus the big jump makes it hard to read, plus the flow is too sharp for an insane

00:29:120 (5) - this has a higher pitch than the rest, but you're stacking it, which implies it is sort of similar, if not the same. It destroys emphasis and doesn't fit the song

00:29:120 (5) - the next few sliders after this have a whistle hitsound on the slider slide portion, plz remove if not intentional

00:35:119 (2,3) - this flow is bad because it is too sharp and the curved slider makes wrist movement uncomfortable. plus the 00:35:277 (3,4,5) - flow here is extremely awkward and uncomfortable and doesnt fit any sort of circular or zig zag pattern. Plz consider referring to some flow tutorials or explainations

00:48:383 (4,5) - doesnt seem like a 1/1 gap because its the same distance as 00:48:067 (3,4) - or even smaller

00:51:225 (1,1) - pretty unpredictable, shouldnt be doing this type of thing in a 4.5* insane

01:03:225 (2,3,4) - same with this, pretty unpredictable

01:03:856 (1,1,1) - nc for all, but not for 00:58:804 (1,2,1) - here?

this diff needs some major work in terms of flow. your best bet is to refer to videos like this

Hard
00:12:383 (3,4) - different rhythm here than 00:15:225 (4) - here when its the same sound?

01:00:699 (2,3,1) - maybe make equal spacing

01:06:856 (2,1) - spacing here is huge compared to the other ones you did

01:12:067 (7) - NC probably

Can't find much for Hard because i cant map hard LUL

Advanced
00:37:330 (1) - Maybe make this different shape than 00:36:699 (6,7) - these two since different sound

Pretty good, i guess, idk the ranking criteria for advanced LOL

Marianna's Normal
00:03:541 (2,1) - stack might be a little hard to read for this diff

00:05:593 (1) - NC off, 00:06:067 (2) - NC on

00:29:751 (1) - I think putting this at such a sharp angle to 00:29:120 (3) - is a bad flow decision

00:42:383 (1) - you can definitely make a better shape using less anchor points

00:52:488 (1,2) - Flow is pretty hard for Normal, was ok for more intense part, but 2 isnt really any significant sound so you should make the flow more circular instead of angular, or linear like 00:57:541 (1,2) - this is good too

good luck! make sure to mod my map too: p/6162428#p6162428
Net0

ShogunMoon wrote:

heyo~

  • Net0's Insane
  1. CS should be 4 cause hard diff has cs 4 It's a GD, most elements are fine being different as long as they're logical inside their own difficulty realm. I don't a see a problem in an Insane diff being CS 3,9 instead of CS 4.
  2. 01:06:067 (4) - hisounds should be similar as 01:01:014 (3) They're different parts of the song? o.o
  3. 01:12:067 (1) - this slider sound off because it should be finish here 01:12:225 You just made me realize that the slider is off because it's not big enough lol , thanks

Andrea wrote:

M4M as requested from my queue.

~Net0's Insane~
  1. The AR is way too high for an Insane difficulty, also, the other Insane which is way more difficulty uses AR9, which makes it even more strange, please use something like 8.8 as AR. In the case of this difficulty, the higher AR makes the map easier compared to how it would be if it was ar 9 or lower. This is also to prevent players from not seeing the repeats on the patterns you mentioned below. Mapset was tested and it showed that reverses are visible with current ar 9,3.
  1. 00:27:067 (1) - Any reason why this slider ends on blue tick? It sounds really strange with the music.Fixed
  2. 00:52:172 (1) - Slider repeat might be covered from the previous hitburst, consider changing this.Refer to the previous answer about ar
  3. 00:57:225 (1) - Same as above.Refer to the previous answer about ar
  4. 01:02:277 (1) - ^Refer to the previous answer about ar
  5. 01:07:330 (1) - ^Refer to the previous answer about ar

Ataraxia wrote:

net0 insano AR

não gente vao toma no cu de vcs so que ar baixo pra soca DT eu vi vi vi o mapa ar 9 e ficou uma bosta pra le por isso ar 9.3 better, vao reclama na puta q pariu velho eu to com uma sono do caralho pra ve o trynna que n sabe fazer um bot funciona mas que mata alguem AEORJAEREAKRALKERLARLARLARLE namirin top XDXDAlguém entendeu o ar do mapa <3

also

01:05:751 (3) - stacka esse 3 direitoDone

Kami-senpai wrote:

Neto's Insane

00:04:488 (1,3) - in general, overlaps like these don't look good and give your map an unpolished sort of vibe, try to avoid these unless they are absolutely on purposeMap uses a bunch of overlaps, that's done on purpose and it's part of the map concept

00:05:120 (3,1) - manually stack these or something, looks oddFixed by rotating the slider

I understand that the beginning is repetitive, but you also shouldn't use that as an excuse to copy paste the entire intro. I suggest remapping to be more uniqueI think this is pretty unique in its own https://osu.ppy.sh/ss/8733329 , also if you can understand the concept behind the intro, I'm sorry about it

00:17:752 (1,2,3) - Linear jumps like these, going into a sharp curve 00:18:225 (3) - feels pretty uncomfortable. try to give it some angle at least to cushion that slider flowThey don't flow uncomfortable being that close to each other, it's just a simple linear pattern

00:21:225 (1,2,3) - maybe space these out more because they are emphasizedI didn't spaced anything in the intro, spacing here would be odd, the slider shape and position should be enough

00:22:488 (3,4) - these jumps seem way too big for the previous parts of the map. consider nerfingOfc they're this is chorus man. Like lol?

00:25:488 (4,6) - touching, looks badI prefer to keep the pattern neat 00:25:487 (4,6,3,4,5,6) - and not breaking it

00:27:067 (1) - the NC plus the big jump makes it hard to read, plus the flow is too sharp for an insaneFlow is like... regular jump flow? You know sharp angles... This doesn't make any sense

00:29:120 (5) - this has a higher pitch than the rest, but you're stacking it, which implies it is sort of similarBut they're similar, not equal, that's why it is a slider and not a circle lmao, if not the same. It destroys emphasis and doesn't fit the songHow can a object positioned in a stack could POSSIBLY not fit the song? It might not give the spacing emphasis you mention, but saying it doesn't fit is getting strict with one mapping idea.

00:29:120 (5) - the next few sliders after this have a whistle hitsound on the slider slide portion, plz remove if not intentionalFixed

00:35:119 (2,3) - this flow is badThere's no such thing. You could say there's unconfortable cursor moviment and confortable based on angle used+distance. Sharp angles usually are associated with bigger spacing while wider angles beyond 120º are usually associated with linear motion and lower spacing. Hope you can learn that because it is too sharp and the curved slider makes wrist movement uncomfortable. plus the 00:35:277 (3,4,5) - flow here is extremely awkward and uncomfortable and doesnt fit any sort of circular or zig zag pattern. Plz consider referring to some flow tutorials or explainationsThe entire jump section is emphasized by using linency abusive flow 00:35:119 (2,3,4,5,6,1) - while keeping the angles on 60º which is pretty confortable here 00:35:119 (2,3) - and back on forths here 00:35:277 (3,4,5,6) - while the spacing not as big. You should refer to more maps beyong learning how to map only generic Sotark stuff :>

00:48:383 (4,5) - doesnt seem like a 1/1 gap because its the same distance as 00:48:067 (3,4) - or even smallerIt seems you didn't quite got how this is predictable, but well, just give some PROPER thought here 00:42:383 (1,2,3,1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,5,6,7,1,2,3,1,2) - , did you saw any sections with stacked objects beyond the circles after the 1/1 gaps 00:43:962 (2,3) - /00:45:225 (2,3) - /00:49:014 (5,6) - /00:50:277 (2,3) - do I need explain why they're the only stacked objects and contrast with the entire section visually or do you get it by now?

00:51:225 (1,1) - pretty unpredictable, shouldnt be doing this type of thing in a 4.5* insaneWell people shouldn't be mapping 7* maps like ultra high spaced insanes and yet I don't stop them from ranking their stuff. I don't see why I have to map a brainless insane difficulty, after, it's an INSANE difficulty.

01:03:225 (2,3,4) - same with this, pretty unpredictableIt's not? Like this pattern in specific is used in lot of maps lol, using the same spacing of previous 1/1 into 1/2 to speed up with the song is like... basic stuff?

01:03:856 (1,1,1) - nc for all, but not for 00:58:804 (1,2,1) - here?You didn't put some proper thought yet again; the slow down section is divided in TWO different parts and you're messing up them, here I'll make it easier for you to understand:
00:53:751 (1,2,1,1) - /00:58:804 (1,2,1,1) - second part 01:03:856 (1,1,1) - /01:08:909 (1,1,1) -


this diff needs some major work in terms of flow. your best bet is to refer to videos like this

"Your best bet is to re-watch the first video he uploaded about how he used "unconfortable" flow in certains parts of the map :>"
But seriously, in case you're interested in understand this map a bit better you may also ask me some references that I'll make sure to link them to you and explain how the maps were done and why I map like this. GL with your future mods o/
update
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307,158,30383,2,0,L|275:254,1,90,4|2,0:3|0:0,0:0:0:0:
267,286,30620,2,0,P|311:298|363:278,1,90,2|2,0:0|0:0,0:0:0:0:
376,246,30856,1,0,0:0:0:0:
221,285,31014,2,0,L|125:253,1,90,6|0,0:3|0:0,0:0:0:0:
93,245,31251,2,0,P|81:289|101:341,1,90
133,354,31488,1,0,0:0:0:0:
97,199,31646,6,0,B|213:143|213:143|191:168|178:212,1,180,6|0,1:3|1:0,0:0:0:0:
103,54,32120,1,2,0:3:0:0:
342,47,32277,37,6,0:3:0:0:
366,89,32435,1,0,0:0:0:0:
390,131,32593,2,0,B|411:170|411:170|425:218,1,90,0|2,1:0|0:3,0:0:0:0:
88,191,32909,1,6,0:3:0:0:
112,149,33067,1,0,0:0:0:0:
137,107,33225,2,0,B|160:70|160:70|194:34,1,90,0|2,1:0|0:3,0:0:0:0:
339,339,33540,1,6,0:3:0:0:
291,339,33698,1,0,0:0:0:0:
242,339,33856,2,0,B|199:337|199:337|150:326,1,90,0|2,1:0|0:3,0:0:0:0:
38,292,34172,5,6,0:3:0:0:
174,226,34330,1,0,0:0:0:0:
38,160,34488,1,0,1:0:0:0:
174,94,34646,1,2,0:3:0:0:
0,225,34804,70,0,P|34:238|85:222,1,90,6|2,0:3|0:3,0:0:0:0:
174,94,35119,1,4,1:3:0:0:
336,226,35277,2,0,P|298:219|262:180,1,90,2|4,0:3|0:3,0:0:0:0:
404,295,35593,1,2,0:3:0:0:
340,69,35751,2,0,P|378:76|414:115,1,90,4|0,1:3|0:3,0:0:0:0:
405,235,36067,1,6,0:3:0:0:
340,69,36225,5,0,0:0:0:0:
473,136,36383,1,4,1:3:0:0:
337,202,36541,1,2,0:3:0:0:
473,268,36699,1,6,1:3:0:0:
337,334,36857,1,2,0:3:0:0:
337,202,37015,1,6,1:3:0:0:
473,268,37172,1,2,0:3:0:0:
201,268,37330,70,0,P|248:267|308:291,1,90,6|0,0:3|0:0,0:0:0:0:
216,150,37646,1,0,1:0:0:0:
96,181,37804,2,0,P|118:126|221:163,1,180,6|2,0:3|0:3,0:0:0:0:
254,338,38277,6,0,P|222:307|201:268,1,90,4|0,1:3|0:0,0:0:0:0:
216,150,38593,1,2,0:3:0:0:
96,181,38751,1,0,0:0:0:0:
63,301,38909,1,0,1:0:0:0:
96,181,39067,1,2,0:3:0:0:
8,92,39225,2,0,L|114:198,1,135,6|0,0:3|0:0,0:0:0:0:
103,187,39541,2,0,L|141:331,1,135,0|0,0:0|0:0,0:0:0:0:
178,311,39856,6,0,L|274:279,1,90,4|2,0:3|0:0,0:0:0:0:
306,271,40093,2,0,P|318:315|298:367,1,90,2|2,0:0|0:0,0:0:0:0:
266,380,40330,1,0,0:0:0:0:
307,226,40488,2,0,L|275:130,1,90,4|2,0:3|0:0,0:0:0:0:
267,98,40725,2,0,P|311:86|363:106,1,90,2|2,0:0|0:0,0:0:0:0:
376,138,40961,1,0,0:0:0:0:
221,99,41119,2,0,L|125:131,1,90,6|0,0:3|0:0,0:0:0:0:
93,139,41356,2,0,P|81:95|101:43,1,90
133,30,41593,1,0,0:0:0:0:
97,185,41751,6,0,B|213:241|213:241|191:216|178:172,1,180,6|0,0:3|0:0,0:0:0:0:
165,41,42225,1,2,0:3:0:0:
210,186,42383,6,0,P|256:228|290:248,1,90,2|0,0:3|0:0,0:0:0:0:
376,282,42856,1,0,0:0:0:0:
389,144,43014,2,0,L|337:143,1,45,8|0,3:0|0:0,0:0:0:0:
186,197,43330,6,0,P|220:250|248:278,1,90,0|0,0:0|0:0,0:0:0:0:
322,333,43962,1,0,0:0:0:0:
322,333,44120,1,0,0:0:0:0:
347,201,44277,2,0,L|303:189,1,45,8|0,3:0|0:0,0:0:0:0:
162,208,44593,70,0,P|181:267|200:302,1,90
322,333,45225,1,0,0:0:0:0:
322,333,45383,1,0,0:0:0:0:
235,162,45541,2,0,L|252:209,1,45,8|0,3:0|0:0,0:0:0:0:
322,333,45856,2,0,L|361:365,1,45,0|0,0:0|0:0,0:0:0:0:
503,359,46172,6,0,B|483:318|491:282|491:282|501:241|462:209,1,157.5,0|0,0:0|0:0,0:0:0:0:
447,199,46804,2,0,B|402:202|374:227|374:227|344:256|301:240,1,157.5
302,198,47435,70,0,P|256:156|222:136,1,90
136,102,47908,1,0,0:0:0:0:
123,240,48067,2,0,L|171:240,1,45,8|0,3:0|0:0,0:0:0:0:
326,187,48383,2,0,P|292:134|263:106,1,90,0|0,0:0|0:0,0:0:0:0:
190,51,49014,1,0,0:0:0:0:
190,51,49172,1,0,0:0:0:0:
165,183,49330,2,0,L|208:194,1,45,8|0,3:0|0:0,0:0:0:0:
350,176,49646,6,0,P|331:117|313:82,1,90,0|0,0:0|0:0,0:0:0:0:
190,51,50277,1,0,0:0:0:0:
190,51,50435,1,0,0:0:0:0:
347,0,50593,6,0,P|340:44|321:84,1,90,4|0,0:0|0:0,0:0:0:0:
318,92,51067,1,0,0:0:0:0:
190,51,51225,22,0,P|169:90|160:146,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
225,215,51699,6,0,P|201:177|157:141,1,99.0000030212403,14|8,0:0|2:0,0:0:0:0:
80,48,52014,1,8,3:2:0:0:
64,163,52172,70,0,P|113:159|159:142,2,99.0000030212403,6|2|10,1:0|2:0|0:3,0:0:0:0:
225,215,53120,1,0,1:0:0:0:
99,328,53435,1,8,0:3:0:0:
225,215,53593,1,2,0:3:0:0:
413,328,53751,54,0,P|353:302|294:310,1,123.75000377655,6|0,0:3|0:0,0:0:0:0:
268,325,54225,2,0,P|320:286|343:231,1,123.75000377655,6|0,0:3|0:0,0:0:0:0:
343,200,54699,6,0,P|359:281|430:334,1,157.5,2|0,3:1|0:0,0:0:0:0:
440,344,55330,53,10,0:3:0:0:
225,215,55646,1,0,1:0:0:0:
453,168,55962,1,8,0:3:0:0:
453,168,56277,38,0,P|429:130|385:94,1,99.0000030212403,4|2,0:0|0:3,0:0:0:0:
292,116,56751,6,0,P|336:114|389:94,1,99.0000030212403,14|8,0:0|0:0,0:0:0:0:
510,74,57066,1,8,3:2:0:0:
417,2,57225,70,0,P|396:40|387:96,2,99.0000030212403,6|2|8,1:0|0:0|0:3,0:0:0:0:
289,114,58172,1,0,1:0:0:0:
453,168,58488,1,8,0:3:0:0:
189,70,58804,54,0,P|249:70|290:115,1,123.75000377655,6|0,0:3|0:0,0:0:0:0:
157,175,59277,2,0,P|150:115|190:70,1,123.75000377655,6|0,0:3|0:0,0:0:0:0:
286,176,59751,6,0,P|220:213|156:174,1,157.5,2|0,3:1|0:0,0:0:0:0:
221,139,60383,54,0,L|337:126,1,101.250003862381,10|0,0:3|0:0,0:0:0:0:
344,58,60699,2,0,L|460:45,1,101.250003862381,0|0,1:0|0:0,0:0:0:0:
392,156,61014,1,10,3:1:0:0:
392,156,61330,38,0,B|413:221|413:221|369:301,1,135.000005149842,4|0,0:0|0:0,0:0:0:0:
268,331,61804,6,0,B|313:280|313:280|405:278,1,135.000005149842,14|8,0:0|0:0,0:0:0:0:
512,219,62120,1,8,0:0:0:0:
481,350,62277,70,0,B|414:335|414:335|366:257,2,135.000005149842,6|2|8,1:0|0:0|0:3,0:0:0:0:
268,331,63225,1,0,1:0:0:0:
392,156,63541,1,8,0:3:0:0:
268,331,63699,1,2,0:3:0:0:
290,94,63856,54,0,B|302:142|302:142|290:205|236:260,1,180,6|2,0:3|0:3,0:0:0:0:
209,130,64330,6,0,B|232:153|232:153|248:200|240:254,1,135.000005149842,6|2,0:3|0:3,0:0:0:0:
131,189,64804,54,0,B|164:189|164:189|208:210|240:254,1,135.000005149842,2|0,3:1|0:0,0:0:0:0:
99,378,65435,1,10,0:3:0:0:
131,110,65751,1,0,1:0:0:0:
221,305,66067,1,8,0:3:0:0:
221,305,66383,38,0,B|154:290|154:290|106:212,1,135.000005149842,4|0,2:0|0:0,0:0:0:0:
131,110,66857,6,0,B|152:175|152:175|107:254,1,135.000005149842,14|8,0:0|0:0,0:0:0:0:
99,378,67173,1,8,0:0:0:0:
8,285,67330,70,0,B|53:234|53:234|145:232,2,135.000005149842,6|2|8,1:0|0:0|0:3,0:0:0:0:
131,110,68277,1,8,1:3:0:0:
345,130,68593,1,8,0:3:0:0:
50,98,68909,54,0,P|83:177|169:182,1,180,6|2,0:3|0:3,0:0:0:0:
147,30,69383,6,0,P|82:43|49:100,1,135.000005149842,6|0,0:3|0:0,0:0:0:0:
210,136,69856,54,0,P|214:103|204:70,1,67.5,2|0,3:1|0:0,0:0:0:0:
131,110,70172,69,10,0:3:0:0:
131,110,70488,1,2,0:3:0:0:
232,270,70804,1,0,1:0:0:0:
232,270,71120,2,0,L|238:218,1,36,2|0,0:3|0:0,0:0:0:0:
244,196,71435,1,2,0:3:0:0:
252,157,71752,1,2,0:3:0:0:
353,317,72067,6,0,P|416:324|401:261,1,148.50000453186,6|0,2:0|0:0,0:0:0:0:
Net0
Double post acidental
Mas aproveitando, eu concordo com a questão da combo color escura demais.
Ataraxia

Ataraxia wrote:

puta q pariu velho eu to com uma sono do caralho pra ve o trynna que n sabe fazer um bot funciona mas que mata alguem AEORJAEREAKRALKERLARLARLARLE namirin top XDXD
Smokeman
m4m from your q

some metadata things: http://media.vgm.io/albums/47/59374/593 ... 320765.jpg Artist name should be Shoji Meguro. (cant find a proper example where its romanized w/o all caps so ask around metadata geeks :> )
http://media.vgm.io/albums/35/63053/630 ... 603248.jpg name is correct

too loud drum-hitfinish imo
the volume is quite high. Reduce it by like 10% each D: (why 91% lol)
The timing signature at 00:00:699 - kinda confuses me. It doesnt sound like a 4/4 and the only thing really fitting is 17/4 which is kinda wierd and overkill in itself lol
Would be nice to have less saturated colours in 00:42:383 - 00:50:593 - and intenser colours in the kiai or something. You have a lot of colours already so colour haxing would be pretty cool B^)

Marianna's Normal

i really dislike how you just went with 1/1 sliders completely ignoring the guitar chords and riffs...
00:00:699 (1,2,1) - try a rythm like this instead https://puu.sh/x4I8v/94681d6667.png . Atm 00:01:330 (2) - just completly ignores the rythm of the song.
00:07:646 (2) - misses the rythm of the song aswell... https://puu.sh/x4IhV/885abddd61.png something hitting the red ticks would give feedback to the appropriate beats.
00:10:804 (1,2) - try avoiding stacks in the lower diffs like normals/easies. New player can get confused :s
00:12:067 (1) - same as 00:00:699 (1,2,1) -
00:14:277 - this should be clickable
00:20:593 - same
00:29:593 - 00:29:120 (3) - shouldnt these have whistles aswell?
00:36:699 (2) - map this as 2 circles so it's not the same as 00:13:330 (1,2) - and you actually have a noticeable change in density between the parts
01:10:804 (2,3,1) - kinda wierd to suddenly do a 1/2 rythm thing .-.


Advanced

00:48:699 (3,4,5) - this looks really messy when you play it (guitar note on the repeat of the slider is kinda wierd aswell)

I really like what you did with the hitsounds in the second half!


Hard

From this diff on the drum-hitfinish hitsound you use becomes a bit too loud imo.
00:37:804 - you didnt use a drumfinish on red tick ever. Just pointing out cause it might not have been intended
00:51:620 - 00:56:672 - 01:01:725 - 01:06:777 - mute the ends a bit (since you already use high volume settings)


Net0's Insane

You should adjust your volume settings to fit your hitsounding independendly from the rest of the diffs. Seto did some passive hitsounding while you hitsound to the song... mostly...

Ar9.3 is definitely too high for a difficulty like this! Something <9 would fit much better
00:05:120 (3,1) - you could stack these or have 1 off stack a bit more noticeably (like 00:11:435 (1) - )
00:12:067 (4,1) - Imo 1 should be emphasised a bit more poignantly. Atm its just a slider in the curv-y flow of 00:12:067 (4,1,2,3,4,5,6) -
00:15:225 (5) - same goes for this one. There is a strong guitar note and it's on a predictable path in uniform distance snap.
00:16:014 - Having this clickable would emphasise the rythm better imo. There would be a 1/2 rythm on 00:16:014 - 00:16:172 - just like the guitar does. 00:15:699 (7) -
00:17:752 (1) - same like 00:12:067 (4,1) -
00:20:593 (5) - like 00:15:225 (5) -
00:22:172 - this whole kiai triggers me aetheticly...
00:22:172 (1,2,3) - 00:22:804 (4,5,6) - 00:23:435 (7,8,9) - you could rotate the sliders so the circle paths aligns with the slider paths (like 12° shoudl be fine)
00:24:699 (1,2,3,4,5,6) - In m eyes this is very lazy pattering... 00:25:172 (3,4,5) - the moves you have to perform to hit these just make no sense in neither the context of the song nor the map
00:25:488 (4,5,6,1,2) - Some visual spacing between objects would make this so much lovlier to look at...
00:27:067 (1) - This has no reason to be extended.
00:29:988 (2) - this one doesnt quite fit in. The violin starts the 3/4 notes on 00:30:383 - so you should map it accordingly. (there is only one note played at 00:29:751 - and not two). This really fucks up the flow of the pattern..
00:31:883 - why not do the same here aswell?. Mapping a slider to suddenly hit the drums you ignore earlier ruins this even more.
00:25:172 (3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2) - I couldnt help but notice while playing that you spend a bit too much time in one space of the playfield (Around 7 seconds)
00:34:172 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) - And then you copy pasted the same pattern but flipped... not cool...
00:37:015 (6,7) - you could increase the spacing so they emphasise the build-up of the violin or something in the song for change...
00:38:277 (1,2,3,4,5,6,7) - Same as above. Please try to follow the song at least a tiny bit..
00:39:856 - same concerns 00:42:304 -
00:51:699 (1,2) - Claps on all 3 makes no sense whatsoever.. YOu have 3 completly different drum sounds on each of those. If anything you should use 2 different hitsounds minimum

ya this just no...
Needs a lot of work. It's a shame cause the rest of the set is pretty strong already


Insane

00:00:699 - 00:10:804 - would be cool if you followed the guitar to some extend like you did later on
Since you added passive hitsounds through drums it is not very clear how the song does the drumming.
00:02:120 (2,3,4,5,6,7,8) - Playing this rythm i was following your hitsounding and not the song which was kinda wierd :s
00:09:856 (5) - you could add bit of a gimmick hear and increase the sv to 1.1-1.2 just for this slider since its quite intenser than the rest of the chords played prior.
00:17:751 (5) - this slider looks kinda out of place imo. move the second white node a bit to the right https://puu.sh/x4Lzd/f14120b726.png ?
00:19:646 (1) - clap ?
00:21:225 (1,2,3,4,5,6) - reusing the same placement for these 00:22:488 (2,3,5,6,2,3) - made the transition less gradifying to play :<
00:29:988 (2) - the violin starts doing this pattern here 00:30:383 - . Imo its quite noticeable of a difference since you can hear the pitch changes and all
00:34:172 (4,5,6,1,2,3) - i would've love some more intensity on this one since the build-up by the violins/synths is on an even higher pitch this time.
00:40:093 (2) - same thing
00:56:751 (2,1,2,3) - you could put these in a much cleaner pattern
00:59:277 (2,3) - It feels like these should get distorted sliderbodies aswell cause they are on such Kraygasmic guitar notes O:
01:10:488 (2,3) - imo stacking these would be better. You spend such a long time w/o any sign of these and it felt kinda unexpected to hit this kind of rythm all of a sudden. ( Although 3 technicly overmapped but stacking them kinda fits better with the identical sound of the hitsounds)


Ruin

Ar9.5 feels like way to much for a difficulty like this. Ar 9.2-9.3 seems fine
00:14:277 (1,2,3,4) - You should keep some visual spacing between objects so its more clear whats going on on a sight read : )
00:14:277 (1,2,3,4,5,6,7,8,9,10,11) - this combo is way too long.
TBH your NCing patterns confuse me a bit..
00:03:462 (2,3) - Nc should go on either of these instea dof 00:03:067 (1) - since 1 is still part of 00:01:646 (1,2,3,4,5,6,7) -
00:08:435 (1) - same
00:09:856 (7) - NC
00:10:804 (4) - Doesnt really need an NC imo
00:29:988 (2) - 00:40:093 (2) - same thing like in insane
00:58:172 (3,4) - Putting 3 this far away to the op left corner of the playfield creates unnecessary straign. (cause its harder to move your curser so far away from the middle of the playfield) Putting it a tiny bit closer would make wonders!
01:02:909 (2,3,4) - thsi is actually easier to play lol
01:07:962 (2,3,4) - this one is even worse cause for most right-handed players this is the worst position on the playfield (try moving your tablet pen or mouse to that part of the screen UGH D: )
01:10:488 (4,5) - same thing like in insane


ok this got pretty long. Playing all diffs prior of modding i had better feeling about this. I guess Net0's diff fired me up a little bit
Net0

Smokeman wrote:

Net0's Insane

You should adjust your volume settings to fit your hitsounding independendly from the rest of the diffs. Seto did some passive hitsounding while you hitsound to the song... mostly...

Ar9.3 is definitely too high for a difficulty like this! Something <9 would fit much betterRead previous mods before modding, I already talked about this
00:05:120 (3,1) - you could stack these or have 1 off stack a bit more noticeably (like 00:11:435 (1) - )The reason they're not stack is because they're not supposed to be stacked, if you highlight the entire intro maybe you will have a clue on why.
00:12:067 (4,1) - Imo 1 should be emphasised a bit more poignantly. Atm its just a slider in the curv-y flow of 00:12:067 (4,1,2,3,4,5,6) - No leniency abuse 00:11:435 (1,2,3,4) - and for transition 00:12:067 (4,1) - I used some lencienty, it's a way of making emphasis without changing much of the spacing.

00:15:225 (5) - same goes for this one. There is a strong guitar note and it's on a predictable path in uniform distance snap.Because the entire section is on the same ds??? In case you haven't noticed, the entire verse is with same DS with visible emphasis on sliders designs and movement.
00:16:014 - Having this clickable would emphasise the rythm better imo. There would be a 1/2 rythm on 00:16:014 - 00:16:172 - just like the guitar does. 00:15:699 (7) - Finally something WORTH changing, it's a nice guitar pick there with a circle and it would be consistent with what I did here 00:21:067 (7,1) - , thanks for suggestion00:17:752 (1) - same like 00:12:067 (4,1) -
00:20:593 (5) - like 00:15:225 (5) -
00:22:172 - this whole kiai triggers me aetheticly...Most of you aesthetic maps triggers me, yet you don't see me complaining about them do you?
00:22:172 (1,2,3) - 00:22:804 (4,5,6) - 00:23:435 (7,8,9) - you could rotate the sliders so the circle paths aligns with the slider paths (like 12° shoudl be fine)The pattern is simple and I don't see how this rotation can improve, since I tried and it doesn't change much
00:24:699 (1,2,3,4,5,6) - In m eyes this is very lazy pattering... 00:25:172 (3,4,5) - the moves you have to perform to hit these just make no sense in neither the context of the song nor the map ?. First it's kiai, so increased spacing? check. it's kiai, increased rhythm density? check. it's kiai, do I have flow alternation between sounds of different nature? check. it's kiai, did I increase overall spacing/rhythm/reading difficulty? check... Your point of "not related to the song" is either you not liking the map or being extremelly lazy to mod and analysing the map correctly or being ignorant.
00:25:488 (4,5,6,1,2) - Some visual spacing between objects would make this so much lovlier to look at...Lovlier like clean visual pp mapping meta? In case you didn't notice, this map is SUPPOSE do look different from those maps o.O
00:27:067 (1) - This has no reason to be extended. It shouldn't be, this was supposed to be fixed in the previous update lol, maybe he didn't update my diff yet from the previous mod reply not sure, but that's already a 1/2 slider like you said since Andrea mentioned this and I reply to that :S
00:29:988 (2) - this one doesnt quite fit in. The violin starts the 3/4 notes on 00:30:383 - so you should map it accordingly. (there is only one note played at 00:29:751 - and not two). This really fucks up the flow of the pattern..Not updated...
00:31:883 - why not do the same here aswell?. Mapping a slider to suddenly hit the drums you ignore earlier ruins this even more.
00:25:172 (3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2) - I couldnt help but notice while playing that you spend a bit too much time in one space of the playfield (Around 7 seconds)So I should just go to every corner of the screen every 7 seconds? What kind of suggestion is this?
00:34:172 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7) - And then you copy pasted the same pattern but flipped... not cool...I love maps that do that, sorry good sir if this is not for your standards, it's to mine.
00:37:015 (6,7) - you could increase the spacing so they emphasise the build-up of the violin or something in the song for change...It seems you don't know what is flow 00:37:015 (6,7,1) - from a basic perspective if you think this section is not highlighted and the only to do it is increasing fucking jumps fullscreen
00:38:277 (1,2,3,4,5,6,7) - Same as above. Please try to follow the song at least a tiny bit..You gotta be kidding me, you can't even understand that? How should I put this... Okay let's first talk about music structure. It works mostly like this. Music are pieces of sound with melody and percussion build up around repetitions right? Okay. Now listen to this particular part of the song; 00:28:488 (1,2,3,4,5,6) - . Did you? All right, now let's move to this part; 00:38:277 (1,2,3,4,5,6,7) - . Now what's your first conclusion? It SHOULD BE, that they're section related to each other. So, as a map, the first real intention is to make them logic between themselves, which could be done by; Rhythm/Flow/Spacing/Visual which are the MAIN aspects of mapping right? Now let's check how I did each of those section; 00:28:488 (1,2,3,4,5,6) - the section interprests the song in two different ways here; first we have a build up fast paced melody+percussion which was mapped by circles 00:28:488 (1,2,3,4) - because of the RHYTHM aspect. Since the build up uses similar sounds on each 1/2 I choose a FLOW concept of back and forths with a centered here 00:28:488 (1,3) - since all downbeats are similar sounds. The VISUAL aspect of the pattern is that one of an incompleted hexagon 00:28:488 (1,2,3,4,5) - . The second part of the pattern however maps the tender violin sounds; 00:29:120 - /00:29:435 -
which can be fully expressed by sliders since they're not as intense. But what about flow and visual you might ask? They introduce the idea in the chorus of the overlap in 1/4 gaps, because this will help the player be better prepared for the rhythm change of the violin section here 00:29:751 (1,2,3,4,5,6,7,8,9,1) - while I could keep a similar idea of flow. Now, for your surprise if you check this 00:38:277 (1,2,3,4,5,6,7) - you will see that not only they're similar parts of the songs, but I also applied the same concepts as well!!!! What a surprise...
"Please try to follow the song at least a tiny bit.." you're toxic my friend.

00:39:856 - same concerns 00:42:304 - ^
00:51:699 (1,2) - Claps on all 3 makes no sense whatsoever.. YOu have 3 completly different drum sounds on each of those. If anything you should use 2 different hitsounds minimumAlso fixed in the last update

ya this just no...
Needs a lot of work. It's a shame cause the rest of the set is pretty strong already
Shame is a mod based on a single mapping perception. You should have realized that the map was different right from the first 11 seconds of the map and not mod it as a regular map you're used to. Your assumption of quality is what brough my acid reply. In case you still have concerns AFTER actually learning modding, you can reply.

I guess Net0's diff fired me up a little bitI'll try some of your maps in the future, let's see how well they represent songs :roll:
Set0 vc não atualizou minha GD? Uns pontos do mod do cara já estão consertados no update passado.
23/08 edit with code:
osu file format v14

[General]
AudioFilename: yaldabaoth short version.mp3
AudioLeadIn: 0
PreviewTime: 22172
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Jaldabaoth
TitleUnicode:Jaldabaoth
Artist:Meguro Shoji
ArtistUnicode:目黒 将司
Creator:Seto Kousuke
Version:Net0's Insane
Source:Persona 5
Tags:ATLUS rock instrumental Marianna Net0 ペルソナ short cut version shin megami tensei
BeatmapID:1361100
BeatmapSetID:-1

[Difficulty]
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CircleSize:3.9
OverallDifficulty:8
ApproachRate:9.3
SliderMultiplier:1.8
SliderTickRate:1

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306,113,29988,2,0,P|318:69|298:17,1,90,2|2,0:0|0:0,0:0:0:0:
266,4,30225,1,0,0:0:0:0:
307,158,30383,2,0,L|275:254,1,90,4|2,0:3|0:0,0:0:0:0:
267,286,30620,2,0,P|311:298|363:278,1,90,2|2,0:0|0:0,0:0:0:0:
376,246,30856,1,0,0:0:0:0:
221,285,31014,2,0,L|125:253,1,90,6|0,0:3|0:0,0:0:0:0:
93,245,31251,2,0,P|81:289|101:341,1,90
133,354,31488,1,0,0:0:0:0:
97,199,31646,6,0,B|213:143|213:143|191:168|178:212,1,180,6|0,1:3|1:0,0:0:0:0:
103,54,32120,1,2,0:3:0:0:
342,47,32277,37,6,0:3:0:0:
366,89,32435,1,0,0:0:0:0:
390,131,32593,2,0,B|411:170|411:170|425:218,1,90,0|2,1:0|0:3,0:0:0:0:
88,191,32909,1,6,0:3:0:0:
112,149,33067,1,0,0:0:0:0:
137,107,33225,2,0,B|160:70|160:70|194:34,1,90,0|2,1:0|0:3,0:0:0:0:
339,339,33540,1,6,0:3:0:0:
291,339,33698,1,0,0:0:0:0:
242,339,33856,2,0,B|199:337|199:337|150:326,1,90,0|2,1:0|0:3,0:0:0:0:
38,292,34172,5,6,0:3:0:0:
174,226,34330,1,0,0:0:0:0:
38,160,34488,1,0,1:0:0:0:
174,94,34646,1,2,0:3:0:0:
0,225,34804,70,0,P|34:238|85:222,1,90,6|2,0:3|0:3,0:0:0:0:
174,94,35119,1,4,1:3:0:0:
336,226,35277,2,0,P|298:219|262:180,1,90,2|4,0:3|0:3,0:0:0:0:
404,295,35593,1,2,0:3:0:0:
340,69,35751,2,0,P|378:76|414:115,1,90,4|0,1:3|0:3,0:0:0:0:
405,235,36067,1,6,0:3:0:0:
340,69,36225,5,0,0:0:0:0:
473,136,36383,1,4,1:3:0:0:
337,202,36541,1,2,0:3:0:0:
473,268,36699,1,6,1:3:0:0:
337,334,36857,1,2,0:3:0:0:
337,202,37015,1,6,1:3:0:0:
473,268,37172,1,2,0:3:0:0:
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216,150,37646,1,0,1:0:0:0:
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254,338,38277,6,0,P|222:307|201:268,1,90,4|0,1:3|0:0,0:0:0:0:
216,150,38593,1,2,0:3:0:0:
96,181,38751,1,0,0:0:0:0:
63,301,38909,1,0,1:0:0:0:
96,181,39067,1,2,0:3:0:0:
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103,187,39541,2,0,L|141:331,1,135,0|0,0:0|0:0,0:0:0:0:
178,311,39856,6,0,L|274:279,1,90,4|2,0:3|0:0,0:0:0:0:
306,271,40093,2,0,P|318:315|298:367,1,90,2|2,0:0|0:0,0:0:0:0:
266,380,40330,1,0,0:0:0:0:
307,226,40488,2,0,L|275:130,1,90,4|2,0:3|0:0,0:0:0:0:
267,98,40725,2,0,P|311:86|363:106,1,90,2|2,0:0|0:0,0:0:0:0:
376,138,40961,1,0,0:0:0:0:
221,99,41119,2,0,L|125:131,1,90,6|0,0:3|0:0,0:0:0:0:
93,139,41356,2,0,P|81:95|101:43,1,90
133,30,41593,1,0,0:0:0:0:
97,185,41751,6,0,B|213:241|213:241|191:216|178:172,1,180,6|0,0:3|0:0,0:0:0:0:
165,41,42225,1,2,0:3:0:0:
210,186,42383,6,0,P|256:228|290:248,1,90,2|0,0:3|0:0,0:0:0:0:
376,282,42856,1,0,0:0:0:0:
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322,333,43962,1,0,0:0:0:0:
322,333,44120,1,0,0:0:0:0:
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162,208,44593,70,0,P|181:267|200:302,1,90
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322,333,45383,1,0,0:0:0:0:
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322,333,45856,2,0,L|361:365,1,45,0|0,0:0|0:0,0:0:0:0:
503,359,46172,6,0,B|483:318|491:282|491:282|501:241|462:209,1,157.5,0|0,0:0|0:0,0:0:0:0:
447,199,46804,2,0,B|402:202|374:227|374:227|344:256|301:240,1,157.5
302,198,47435,70,0,P|256:156|222:136,1,90
136,102,47908,1,0,0:0:0:0:
123,240,48067,2,0,L|171:240,1,45,8|0,3:0|0:0,0:0:0:0:
326,187,48383,2,0,P|292:134|263:106,1,90,0|0,0:0|0:0,0:0:0:0:
190,51,49014,1,0,0:0:0:0:
190,51,49172,1,0,0:0:0:0:
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190,51,50277,1,0,0:0:0:0:
190,51,50435,1,0,0:0:0:0:
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318,92,51067,1,0,0:0:0:0:
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80,48,52014,1,8,1:2:0:0:
64,163,52172,70,0,B|115:163|160:145|160:145|161:91|192:48,1,198.000006042481,6|2,1:0|2:0,0:0:0:0:
225,215,53120,1,0,1:0:0:0:
99,328,53435,1,8,0:3:0:0:
225,215,53593,1,2,0:3:0:0:
413,328,53751,54,0,P|353:302|294:310,1,123.75000377655,6|0,0:3|0:0,0:0:0:0:
268,325,54225,2,0,P|320:286|343:231,1,123.75000377655,6|0,0:3|0:0,0:0:0:0:
343,200,54699,6,0,P|359:281|430:334,1,157.5,2|0,3:1|0:0,0:0:0:0:
440,344,55330,53,10,0:3:0:0:
225,215,55646,1,0,1:0:0:0:
453,168,55962,1,8,0:3:0:0:
453,168,56277,38,0,P|429:130|385:94,1,99.0000030212403,4|2,0:0|0:3,0:0:0:0:
292,116,56751,6,0,P|336:114|389:94,1,99.0000030212403,14|0,1:0|2:0,0:0:0:0:
510,74,57066,1,8,1:2:0:0:
417,1,57225,70,0,B|389:37|387:95|387:95|430:121|452:169,1,198.000006042481,6|2,1:0|2:0,0:0:0:0:
289,114,58172,1,0,1:0:0:0:
451,166,58488,1,8,0:3:0:0:
189,70,58804,54,0,P|249:70|290:115,1,123.75000377655,6|0,0:3|0:0,0:0:0:0:
157,175,59277,2,0,P|150:115|190:70,1,123.75000377655,6|0,0:3|0:0,0:0:0:0:
286,176,59751,6,0,P|220:213|156:174,1,157.5,2|0,3:1|0:0,0:0:0:0:
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392,156,61014,1,10,3:1:0:0:
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512,219,62120,1,8,1:0:0:0:
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268,331,63225,1,0,1:0:0:0:
392,156,63541,1,8,0:3:0:0:
268,331,63699,1,2,0:3:0:0:
290,94,63856,54,0,B|302:142|302:142|290:205|236:260,1,180,6|2,0:3|0:3,0:0:0:0:
209,130,64330,6,0,B|232:153|232:153|248:200|240:254,1,135.000005149842,6|2,0:3|0:3,0:0:0:0:
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99,378,65435,1,10,0:3:0:0:
131,110,65751,1,0,1:0:0:0:
221,305,66067,1,8,0:3:0:0:
221,305,66383,38,0,B|154:290|154:290|106:212,1,135.000005149842,4|0,2:0|0:0,0:0:0:0:
131,110,66857,6,0,B|152:175|152:175|107:254,1,135.000005149842,14|0,0:0|0:0,0:0:0:0:
99,378,67173,1,8,1:0:0:0:
8,285,67330,70,0,B|54:234|54:234|121:232|121:232|153:292|153:292|131:360,1,270.000010299683,6|2,1:0|0:0,0:0:0:0:
131,110,68277,1,8,1:3:0:0:
345,130,68593,1,8,0:3:0:0:
50,98,68909,54,0,P|83:177|169:182,1,180,6|2,0:3|0:3,0:0:0:0:
147,30,69383,6,0,P|82:43|49:100,1,135.000005149842,6|0,0:3|0:0,0:0:0:0:
210,136,69856,54,0,P|214:103|204:70,1,67.5,2|0,3:1|0:0,0:0:0:0:
131,110,70172,69,10,0:3:0:0:
131,110,70488,1,2,0:3:0:0:
232,270,70804,1,0,1:0:0:0:
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244,196,71435,1,2,0:3:0:0:
252,157,71752,1,2,0:3:0:0:
353,317,72067,6,0,P|416:324|401:261,1,148.50000453186,6|0,2:0|0:0,0:0:0:0:
Topic Starter
Seto Kousuke
smokeman's mod

Smokeman wrote:

m4m from your q

some metadata things: http://media.vgm.io/albums/47/59374/593 ... 320765.jpg Artist name should be Shoji Meguro. (cant find a proper example where its romanized w/o all caps so ask around metadata geeks :> ) - changed from shoji meguro to meguro 2 times already .__.''
http://media.vgm.io/albums/35/63053/630 ... 603248.jpg name is correct - okie, gonna ask the gods of metadata

too loud drum-hitfinish imo
the volume is quite high. Reduce it by like 10% each D: (why 91% lol) - i'm a bit deaf ._.
The timing signature at 00:00:699 - kinda confuses me. It doesnt sound like a 4/4 and the only thing really fitting is 17/4 which is kinda wierd and overkill in itself lol - the timing is correct, the problem is that on this song in specific shoji meguro used an inconsistent structure, it's actually quite commong in OSTs of video games, and he also did that for other works like Nocturne and stuff, the timing is right, but he keeps ''resetting the timing'' from time to time a bit before the real transition, but in the end after the 4 transitions it always fit on the timing, which proves that this is correct :P
Would be nice to have less saturated colours in 00:42:383 - 00:50:593 - and intenser colours in the kiai or something. You have a lot of colours already so colour haxing would be pretty cool B^) - yeah! I actually plan on doing this (that's why i have strong colours and those greys) but I'll wait for the mapset to be more polished and a bit more ready for ranking to actually fix that ^^

Advanced

00:48:699 (3,4,5) - this looks really messy when you play it (guitar note on the repeat of the slider is kinda wierd aswell) - [/color]

I really like what you did with the hitsounds in the second half! - <3


Hard

From this diff on the drum-hitfinish hitsound you use becomes a bit too loud imo.
00:37:804 - you didnt use a drumfinish on red tick ever. Just pointing out cause it might not have been intended - yeah it was, there's an unique change in the song here, so it fits
00:51:620 - 00:56:672 - 01:01:725 - 01:06:777 - mute the ends a bit (since you already use high volume settings) - fixed

Insane

00:00:699 - 00:10:804 - would be cool if you followed the guitar to some extend like you did later on
Since you added passive hitsounds through drums it is not very clear how the song does the drumming. - hmm...not changing anything because I didn't quite get your point haha sorry
00:02:120 (2,3,4,5,6,7,8) - Playing this rythm i was following your hitsounding and not the song which was kinda wierd :s - I kinda agree with you, but can't come up with a change that doesn't conflicts with the rest of this section requiring too much changes, i'll leave it like this for now but will ask for more feedback
00:09:856 (5) - you could add bit of a gimmick hear and increase the sv to 1.1-1.2 just for this slider since its quite intenser than the rest of the chords played prior. - I agree with your point, but I did a different change, I emphasized here a bit more with rythm, but no changes for the slider
00:17:751 (5) - this slider looks kinda out of place imo. move the second white node a bit to the right https://puu.sh/x4Lzd/f14120b726.png ? kinda irrelevant change but yeah, sure haha
00:19:646 (1) - clap ? - nope, in ''theory'' it should be a clap, but the song is irregular, the rythm keeps adapting, so there's no clap here in reality
00:21:225 (1,2,3,4,5,6) - reusing the same placement for these 00:22:488 (2,3,5,6,2,3) - made the transition less gradifying to play :< - you're right, remade the first jumps before kiai and adjusted the flow of the second pattern to make sense on gameplay
00:29:988 (2) - the violin starts doing this pattern here 00:30:383 - . Imo its quite noticeable of a difference since you can hear the pitch changes and all - actually he starts way back there...here 00:28:488 (1) - hahaha, so i mad the transition more intuitive by introducing with 00:29:120 (1) -
00:34:172 (4,5,6,1,2,3) - i would've love some more intensity on this one since the build-up by the violins/synths is on an even higher pitch this time.I didn't do this in the previous one, but i'll change to have one here....i don't want this diff to be too stressfull since the Ruin diff is already heavily tense
00:40:093 (2) - same thing - same answer
00:56:751 (2,1,2,3) - you could put these in a much cleaner pattern - I didn't get it...how? o:
00:59:277 (2,3) - It feels like these should get distorted sliderbodies aswell cause they are on such Kraygasmic guitar notes O: - slight adjustments for both consistency and flow...it's not a heavily distorted, but it was emphasized :3
01:10:488 (2,3) - imo stacking these would be better. You spend such a long time w/o any sign of these and it felt kinda unexpected to hit this kind of rythm all of a sudden. ( Although 3 technicly overmapped but stacking them kinda fits better with the identical sound of the hitsounds) - hmmm,
will leave like this, if more people point out i'll change



Ruin

Ar9.5 feels like way to much for a difficulty like this. Ar 9.2-9.3 seems fine - good point, leaving at 9.3
00:14:277 (1,2,3,4) - You should keep some visual spacing between objects so its more clear whats going on on a sight read : ) - yeah,
fixed

00:14:277 (1,2,3,4,5,6,7,8,9,10,11) - this combo is way too long. nah, it's fine since there was no break in rythm by the song at this point
TBH your NCing patterns confuse me a bit.. - the song has a confusing tempo
00:03:462 (2,3) - Nc should go on either of these instea dof 00:03:067 (1) - since 1 is still part of 00:01:646 (1,2,3,4,5,6,7) - indeed
00:08:435 (1) - same
00:09:856 (7) - NC
00:10:804 (4) - Doesnt really need an NC imo - brusque change of SV, i'd rather leave it >3<
00:29:988 (2) - 00:40:093 (2) - same thing like in insane - same answer
00:58:172 (3,4) - Putting 3 this far away to the op left corner of the playfield creates unnecessary straign. (cause its harder to move your curser so far away from the middle of the playfield) Putting it a tiny bit closer would make wonders! - yeah, that's the point of these 1/1 gaps on this diff hehe
01:02:909 (2,3,4) - thsi is actually easier to play lol -same DS, and same intensity, it's comfortable but the other one still has it's own purposes
01:07:962 (2,3,4) - this one is even worse cause for most right-handed players this is the worst position on the playfield (try moving your tablet pen or mouse to that part of the screen UGH D: ) - as a former #387 player...too much bambling about nothing xD just aim the note right
01:10:488 (4,5) - same thing like in insane - yah, leaving for a while


ok this got pretty long. Playing all diffs prior of modding i had better feeling about this. I guess Net0's diff fired me up a little bit - it's k xD

thanks for the mod ^^ I also had to answer another guy's mod, but i made the changes too much time ago and don't quite know how I fixed stuff, my bad :(
DoAcre

Marianna's Normal
  1. 00:16:804 (3,1) - Acho que você poderia melhorar o visual deste stack.

Advanced
  1. 00:41:751 (3,4) - Em minha concepção, essa mudança na pattern foi desnecessária, você poderia ter continuado com a pattern que veio seguindo até esse ponto, além de que o ângulo ficou ruim, eu recomendo você seguir com a pattern que veio fazendo até o momento ( 00:39:856 (1,2,3,4,1,2) - ). Não estou dizendo que está errado, apenas que foi algo desnecessário e que não ficou tão bom.

Hard
  1. 00:24:383 (6,7) - você aumentou o ds dessas duas notas para dar ênfase na nota mais alta da guitarra ( 00:24:383 (6,7) - ), mas com esse ds nessas notas você acabou dando ênfase na nota 00:24:541 (7) - porque de acordo com a variação do ds, ela que foi a única diferente, eu sugiro que você troque o 00:24:541 (7) - de lugar com o 00:24:383 (6) - assim a pattern continua com a sua ideia de diagonal e linha reta ( 00:22:172 (1,2,3,4,5,6,1,2,3,6) - ) sendo que as notas 00:24:067 (4,5) - vão fazer uma diagonal, 00:24:225 (5,6) - uma linha reta, 00:24:383 (6,7) - uma diagonal e 00:24:541 (7,1) - uma linha reta. E você também pode perceber que com a pattern desta maneira, ela vai combinar um pouco melhor com o crescendo que a guitarra faz, porque agora você vai ter um ds maior em duas notas 00:24:383 (6,1) -
  2. 00:34:172 (4,5,6,7,1) - você pode fazer o mesmo aqui.

Net0's Insane
  1. 00:01:646 (1) - coloque esta nota em x=296 y=176 para maior clareza e compreensão da pattern.
  2. 00:05:120 (3) - coloque esta nota em x=289 y=200 e esta 00:05:435 (1) - em x=80 y=139 para uma melhor harmonia visual da pattern.
Topic Starter
Seto Kousuke
DoAcre's Mod
[quote="DoAcre"]

Advanced
  1. 00:41:751 (3,4) - Em minha concepção, essa mudança na pattern foi desnecessária, você poderia ter continuado com a pattern que veio seguindo até esse ponto, além de que o ângulo ficou ruim, eu recomendo você seguir com a pattern que veio fazendo até o momento ( 00:39:856 (1,2,3,4,1,2) - ). Não estou dizendo que está errado, apenas que foi algo desnecessário e que não ficou tão bom. - pouha tu tem razão, concordo...não acho que ficou tão ruim tho, eu só não vou mudar porque o espaço tá muito pouco pra continuar com a pattern de antes :c se mais gente mencionar isso eu dou um eito de fixar!

Hard
  1. 00:24:383 (6,7) - você aumentou o ds dessas duas notas para dar ênfase na nota mais alta da guitarra ( 00:24:383 (6,7) - ), mas com esse ds nessas notas você acabou dando ênfase na nota 00:24:541 (7) - porque de acordo com a variação do ds, ela que foi a única diferente, eu sugiro que você troque o 00:24:541 (7) - de lugar com o 00:24:383 (6) - assim a pattern continua com a sua ideia de diagonal e linha reta ( 00:22:172 (1,2,3,4,5,6,1,2,3,6) - ) sendo que as notas 00:24:067 (4,5) - vão fazer uma diagonal, 00:24:225 (5,6) - uma linha reta, 00:24:383 (6,7) - uma diagonal e 00:24:541 (7,1) - uma linha reta. E você também pode perceber que com a pattern desta maneira, ela vai combinar um pouco melhor com o crescendo que a guitarra faz, porque agora você vai ter um ds maior em duas notas 00:24:383 (6,1) - Na verdade isso vai ficar bem ruim, porque via ter 2 jumps absurdos, não tem som de guitarra onde você falou kkk esse jump é pra dar ênfase no violino, do jeito que tu sugeriu, na verdade não vai mudar absolutamente nada no 00:24:067 (4,5,6) - a diferença é que vai ter 2 jumps cabulosos, não pretendo botar tanto estresse de mira nessa diff
  2. 00:34:172 (4,5,6,7,1) - você pode fazer o mesmo aqui. - mesma resposta de cima

Desculpa a imensa demora, mas parabéns, o mod foi bacana até o: não mudei nada mas vou ficar de olho naquela dica do advanced, não quero ter que mudar porque vai dar muito trabalho e tá ok daquela forma, mas se realmente precisar eu dou um jeito :)
Tell
mto ruin essa diff
00:10:330 (2,3) - não tem nenhum estímulo visual aqui que faz o jogador pensar que isso é 1/1
00:11:435 (1,2,3,4,5,6,7,8) - no começo vc stacka o snare no final do slider 00:11:435 (1,2) - dai no próximo slider vc stacka a nota antes do snare no mesmo lugar 00:11:909 (3,4,5) - fazendo pensar que vc só fez isso por causa da guitarra, mas daí no próximo slider vc faz exatamente a mesma coisa 00:12:541 (6,7,8) - o que tira a "especialidade" do combo da guitarra e dá a impressão que o combo como um todo só ta seguindo a bateria, que eu acho q é um puta erro.
01:12:067 (1,2) - como a penúltima diff tem esse exato combo, talvez seria uma boa vc distanciar as ultimas duas notas um pouco, tipo assim https://osu.ppy.sh/ss/10487330
Topic Starter
Seto Kousuke

Tell wrote:

mto ruin essa diff
00:10:330 (2,3) - não tem nenhum estímulo visual aqui que faz o jogador pensar que isso é 1/1 - Verdade, ja tinham falado isso, eu ja aumentei mas acho que não resolveu, agora resolveu de vez
00:11:435 (1,2,3,4,5,6,7,8) - no começo vc stacka o snare no final do slider 00:11:435 (1,2) - dai no próximo slider vc stacka a nota antes do snare no mesmo lugar 00:11:909 (3,4,5) - fazendo pensar que vc só fez isso por causa da guitarra, mas daí no próximo slider vc faz exatamente a mesma coisa 00:12:541 (6,7,8) - o que tira a "especialidade" do combo da guitarra e dá a impressão que o combo como um todo só ta seguindo a bateria, que eu acho q é um puta erro. - que heaouahoea desde o inicio do mapa o ritmo principal é a bateria, a guitarra é representada pela agressividade dos sliders, é a mesma coisa aqui, não vejo nada de errado, está consistente
01:12:067 (1,2) - como a penúltima diff tem esse exato combo, talvez seria uma boa vc distanciar as ultimas duas notas um pouco, tipo assim https://osu.ppy.sh/ss/10487330 - não pretendo mudar esse stack >w<
thank you tellzinho
Slips
Ruin

First thing I noticed was your use of perfectly horizontal sliders - personally I think they look better when tilted a small amount (between 4° and 9°), but if you like them as they are, then keep them. Also really like your hitsounding and slider shapes

00:17:751 (5,7) - not really keen on this overlap. You could move 00:17:909 (6,7,8) - over to the left a bit so 7 perfectly overlaps 5 like this. Looks cleaner imo
00:19:488 (4) - i feel like this would be better if it were more directly under 00:19:172 (3), or just not at such a harsh angle. I think this works better
00:20:751 (6,7) - very minor, but i think it would be better if 7 was perfectly inline with the slider, since the slider is completely straight. Offsetting the circle after the slider looks best on sliders that are shaped more, like 00:12:541 (6,7), and doesn't really work on straight sliders imo. However its not really that important and just something to consider
00:22:172 (1) - personally i'd space the jumps in this section a little bit more, just to differentiate them from the sections before a bit more. The song is more intense here so higher spacing makes sense
00:36:699 (1,2,3,4) - i like this
00:42:383 (1) - this section especially would look a lot better with a 5° angle to all the sliders. Maybe curve some too - having them all perfectly straight is quite bland, even tho the song is calm here
01:12:067 (1,2) - there's no harm in spacing these out a bit, considering the two beats are quite strong. This would work nicely

Insane

00:14:120 (4,1) - i think these should be spaced more
00:19:488 (5,1) - same as above. For how strong the sound is i think theyre a little too closely spaced but it prolly doesnt matter much
00:46:172 (5,6) - id swap these two circles for a slider to compliment the guitar, same at 00:46:804 (1)
00:58:804 (1) - any reason as to why this curves upwards? Imo it looks better going downwards https://osu.ppy.sh/ss/10628915
01:07:962 (2,5) - i like how you stacked the heads and tails of these, looks nice

Marianna's Normal

The sv throughout the map feels a tiny tiny bit too high, lower the base sv to 1.1 or 1.0 flat and it might be better - maybe im wrong though, Im not very good at modding lower diffs

━━━━

Not really anything else to say modding wise. Really nice map overall, good luck with ranking it!
Topic Starter
Seto Kousuke
Slips

Slips wrote:

Ruin

First thing I noticed was your use of perfectly horizontal sliders - personally I think they look better when tilted a small amount (between 4° and 9°), but if you like them as they are, then keep them. Also really like your hitsounding and slider shapes - thanks! and yeah, I might keep the sliders haha xD

00:17:751 (5,7) - not really keen on this overlap. You could move 00:17:909 (6,7,8) - over to the left a bit so 7 perfectly overlaps 5 like this. Looks cleaner imo - I do agree with you to some extent, but that would leave some DS inconsistent, so I'll have to keep it for now, gonna ask for more opinions tho!
00:19:488 (4) - i feel like this would be better if it were more directly under 00:19:172 (3), or just not at such a harsh angle. I think this works better - yeah, the angle was indeed to harsh...Adjusted to something like your picture and fixed the next notes DS to keep it consistent
00:20:751 (6,7) - very minor, but i think it would be better if 7 was perfectly inline with the slider, since the slider is completely straight. Offsetting the circle after the slider looks best on sliders that are shaped more, like 00:12:541 (6,7), and doesn't really work on straight sliders imo. However its not really that important and just something to consider - I usually do that so the player has some kind of ''leniency'' on his aim because the map already has a lot of strain...gonna keep an eye out in case more people give this same suggestion :)
00:22:172 (1) - personally i'd space the jumps in this section a little bit more, just to differentiate them from the sections before a bit more. The song is more intense here so higher spacing makes sense - indeed, I liked this suggestion, increased a bit the jump distance (Rip, 5.55 stars tho :c)
00:36:699 (1,2,3,4) - i like this - I really like this moment aswell!
00:42:383 (1) - this section especially would look a lot better with a 5° angle to all the sliders. Maybe curve some too - having them all perfectly straight is quite bland, even tho the song is calm here - I figured really strait sliders with constant DS is ''simple to play'', but also has a lot of strain, which I think represents perfectly this section, because this song is from a really important and tense moment in the game, and even tho it's calm, it also has a really huge weight
01:12:067 (1,2) - there's no harm in spacing these out a bit, considering the two beats are quite strong. This would work nicely - okay, I didn't want to change it but as promised, since more people pointed out, gonna adjust it c:

Insane

00:14:120 (4,1) - i think these should be spaced more - indeed they should
00:19:488 (5,1) - same as above. For how strong the sound is i think theyre a little too closely spaced but it prolly doesnt matter much - they overall DS is a bit on tight here, but I increased a bit and moved it to the side a little so there's more emphasiz
00:46:172 (5,6) - id swap these two circles for a slider to compliment the guitar, same at 00:46:804 (1) - aw, but i like this motion so much ;w; gonna keep it srry hehe
00:58:804 (1) - any reason as to why this curves upwards? Imo it looks better going downwards https://osu.ppy.sh/ss/10628915 - not really a ''reason'', I just think that this way it has a better motion to 00:58:804 (1,2) -
01:07:962 (2,5) - i like how you stacked the heads and tails of these, looks nice - c:

Marianna's Normal

The sv throughout the map feels a tiny tiny bit too high, lower the base sv to 1.1 or 1.0 flat and it might be better - maybe im wrong though, Im not very good at modding lower diffs

━━━━

Not really anything else to say modding wise. Really nice map overall, good luck with ranking it! - thanks a lot for your mod!

thanks a lot for your mod o/
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