Ticket
hi ipas i'm here
[General]
hi ipas i'm here
[General]
- While 1366x768 is still totally fine, the BG res limit was raised, so if you can find a 1920x1080 version of the BG, that would be even better.
- wendao's Extra has lower OD, HP, and CS than Extra, even though it's higher SR.
- Insane has higher HP than any other diff in the set lol.
- farel's Insane also has lower HP than the diffs below it all the way down to Hard.
- I know this is a pretty fundamental part of your map, but I feel like these spaced streams are a lot harder than the rest of the map, it makes the gameplay feel imbalanced imo.
- 00:15:107 (8) - should be NC tbh
- 00:22:250 (5) - It follows the vocals, but it's unfortunate that this slider ends on a strong sound :/
- 00:50:345 (5) - Feels a little too closely spaced for the kiai
- 01:18:440 - from here to 01:22:885 -, this entire section feels like the same kind of flow in the same area, all just vertical motions in that same part of the playfield, consider moving the pattern around more, because right now it's pretty noticeable.
- 00:23:996 (1) - Well, it's probably ok, but I'll point it out anyway, this spacing may confuse some players.
- 00:50:345 (5,6) - This slidertrack overlap needs to be fixed: move 5 to like, x:370 y:245
- 00:53:440 (7,8) - 0.4x spacing here but right after, you use 00:53:678 (9,10,11,12,13,14,15) - 0.8x here, why different stream spacings? It's fine if you have a reason, but I'd like to hear it.
- 01:16:535 (7) - Not stacked properly lol
Very clean map
- 00:02:250 (3,1,2) - Blanket fix
- 00:10:186 (1,2,3) - 2 is spaced slightly closer to 1, idk if this was intentional, but in any case if you listen to the music, it seems that 2 should be spaced closer to 3 than to 1 instead.
- 00:13:837 (1,2,3,4) - The song suggest to me that you should have sliders on the red ticks like 00:13:996 - here and 00:14:313 - instead of the white ticks where you have them right now. Try deleting one of the circles and moving the sliders back, and see if you like how it sounds.
- 00:20:504 (2,3,4) - Problematic spacing: 2-3 is the same distance as 3-4 even though one is 1/1 gap and the other is 1/2. It's not NC either, so this will confuse players.
- 00:21:138 (5,1) - Blanket fix http://puu.sh/wP7Xq/63d4eab217.jpg
- 00:26:853 (2,3) - ^
- 00:32:567 (4,1) - ^
- 01:05:107 (2,3,4) - ^
- 01:08:123 (3,4) - ^
- 01:15:900 (4) - Judging from the song, this sounds like it would be really cool mapped as two circles, same 01:18:440 (4) - here
- 01:27:329 (1) - Everyone else stopped their last slider here 01:27:805 - and I agree, I think you should it end there, that's when the guitar cuts off, so it's the most appropriate place to end the slider.
- 00:03:678 (1,3) - Blanket fix http://puu.sh/wP8qC/bf95a991a3.jpg
- 00:30:345 (5,7) - Why not make 7 straight and parallel to 5?
- 00:48:599 (3) - The spacing for 3 right now is a little ambiguous, I think you should space it farther from 2 to make it clear that it's a 1/1 gap
- 00:50:662 (7,9) - You can move 9 to make a perfect slidertrack overlap, to like x:406 y:173 or so
- 00:53:996 (12,1) - The spacing is kinda too close, I think you should space them out to make the 1/1 clear
- 00:54:948 (3,4) - These two being slightly different angles looks weird, I think you should either a) make 3 curved, or b) make 3 parallel to 4
- 00:08:281 (8,1) - They're spaced too closely, players will see this as 1/2 instead of 1/1
- 00:13:361 (7,1) - ^
- 00:18:916 (1,3) - This very slight overlap looks awkward, maybe either overlap it more or space it away cleanly
- 00:23:996 (1,2) - ^
- 00:24:472 (2,3) - You could make 3 parallel to 2
- 00:26:218 (8) - It's probably ok, but this low spacing might be a concern
- 00:50:345 (5,6) - They're slightly different angles, it looks a little weird, either a) make them the same angle or b) curve 6
- 00:51:615 (9) - Not stacked properly on 6
- 00:51:932 (1,3) - Oof, idk if anyone else would notice this, but I can tell that they're not parallel (since 3 is very slightly curved); why not make 3 straight and parallel to 1?
- 00:53:679 (6) - It seems fine, but idk, I feel like you should space it just a little closer to make it more clear that it's 1/2 and not 1/1, since you haven't really done repeated reverse kicks like this in the map before
- 01:10:663 (5,6) - Same deal with the other slight overlaps, make it overlap more or move it away completely
- 01:11:456 (7,9) - Blanket fix http://puu.sh/wP93z/45e7fd9a44.jpg
- 00:29:393 (2,3) - This looks awkward, make 2 parallel to 3 or otherwise make 2 blanket 3 at an angle
- 01:27:329 (10) - In all the other diffs above, there's a slider here carrying this last guitar sound, and you have a slider doing that in Normal, too, so why not here?
- 00:20:186 (7,8) - A reverse 1/1 slider into an offbeat 1/2 slider might be difficult for Normal players to pull off.
- 00:29:710 (7,9) - It seems kind of weird in this pattern that 7 is anchored while 9 is curved, doesn't it?
- 00:06:218 - pretty much this whole section, all your sliders start offbeat, and it sounds very weird. I'm not sure the rhythm choices were good here.
- 00:10:504 (3,1) - Blanket fix
- 00:36:694 (1,2) - ^
- 00:44:313 (1,2) - ^
- 01:14:789 - This is another section where I feel like the rhythm choices didn't work out, everything sounds much better if you do everything on the white ticks here. For example, at 01:14:789 - try this rhythm http://puu.sh/wP9CM/ef3d3dbf92.jpg (the 1 slider corresponds to timestamp)