Thank you OTL...^^/HellDawn wrote:
General
Can you use SliderBorder ?
Omg I cant anything wrong
Star...
Thank you OTL...^^/HellDawn wrote:
General
Can you use SliderBorder ?
Omg I cant anything wrong
Star...
172,260,91930,2,0,B|180:296|212:320|256:328|300:320|336:296|344:252,1,220,4|802:07:930 (1) - Make it symmetical,maybe? Move few grids right then.
FIX,First I do this map I try to use 80BPM but it is very ....difficult OTL....so i change to 160BPM╮( ̄▽ ̄")╭...Raging Bull wrote:
Lol it's ranked! http://osu.ppy.sh/ss/146498
Anyways, tell me what you fixed and what you didn't fix. If you say no, please say why. These are all suggestions unless I said so otherwise.
General:
I feel like BPM is 80. Since you can hear snare drums on 2nd/4th tick easier. You don't have to change it, but if you do, remember to use 2x timing section so your sliders won't break.
Why black border? Looks okay with the default white border. Change normal back to white I guess.
Even though you said so...I still suggest you changing to the album BG. Looks weird with anime BG.
This is something that you already know but I strongly recommend you make kiai consistent in both your diff. Normal and Hard has different kiai!
I think an extra diff between normal/hard would be good. I'm not a fan of 2 diff map sets.
Normal:
01:21:430 (1) to 01:34:930 (1) - Why do you keep adding finish on downbeats? If you remove it, you don't really hear anything in the music that has a finish. Maybe remove the finish hitsound?
02:06:242 (1) - I think this spinner could be short for normal. Think you can make a slider instead?
03:21:523 (1) - ^ Not sure what to do since spinner seems good here though.
Hard:
01:36:430 (x) - Add a note? I clicked 01:36:617 (1) too early because I thought that's what it is.
02:06:430 (2) - Not sure why you add slowdown. It felt kinda weird to me. Especially when you didn't do it in the first chorus.
03:00:242 The kiai would fit better at 03:00:430 (2).
03:00:430 (2) - And remove slowdown. It's kiai so it should be epic part of the song, but yet you used a slowdown instead ;_;
FIX>口</IceBeam wrote:
Hello~
Folder and map settings are fine,but still there's a major issue: you need an easier difficulty.
And what's with sliderborders?
Why are they black?
It doesn't even deal with BG or combo colours..
If you want to keep it,then set SliderTrackOverride colour as well.
You can do it via notepad,right below SliderBorder settings.
But I'd remove it all or at least set suitable colour for it.
By the way,you forgot to add it to Hard at all,so fix it,too.
[Normal]
Claps are overused in chorus parts,don't add then at every single note.Use 2-nd/4-th white tick for them.
01:06:242 (1) - Start spinner 1/2 later.
01:13:930 (1) - Maybe add two notes (01:13:742 & 01:14:305) instead of this one to follow that beats in the music?
01:19:742 - You should have a note here And better stack it with slider to make it easier to hit.
01:21:430 (x) - Reduce volume for this section,hitsounds sound a bit rough. Like here: (01:22:555)
01:31:930 (3) - It's not symmetrical.Use this code:172,260,91930,2,0,B|180:296|212:320|256:328|300:320|336:296|344:252,1,220,4|802:07:930 (1) - Make it symmetical,maybe? Move few grids right then.
02:39:430 (1) - Not symmetrical,either.You can copypaste from the fixed one - 01:31:930 (3).
[Hard]
Why would you use that high OD?
Reduce by 2 or 1 at the very least.
Same issue about overusing claps in chorus and lowering volume for 01:21:430 section.
01:29:680 (4) - I don't like how it overlaps with previous objects,maybe use something like this?
02:24:430 (1,2,3) - These slowdown jumps look a bit out of whole map's spacing,reduce them a little?
02:40:367 - I wish you could add a break here.I really like how you used this pause,it fits,but at first I though that notes are just missing for some reason.Short breaks are mostly unrankable,but maybe bats will do exception for this one,cause it's really needed here.
03:03:805 (1) - Place it farther,I had troubles with reading this slowdown.
Awesome!
I can't get enough of your style,keep on the good work~
TAT回来我才发现KIAI忘了加然后一回头所有modder都说了真丢脸OTL。。。FIX~Kanon wrote:
BG看起来有点...好吧我重口味了._.
分数问题需要解决,嘛 前面人提到了,你自己看吧
Normal
音效有2个主要问题,一个是FINISH太多了,一直在嗡嗡嗡的,减少一些
还有一个就是副歌部分的CLAP 不适合像这样一直放 长白线和第2根白线放, 在根据实际情况变通一下听起来会好很多
01:02:680- 绿线没用
其他都还不错
Hard
OD太高了 -1 8以上一般情况都最好别用,开了Hardrock以后 就是OD 10 很变态。 另外hard也不需要这么高OD
2 个DIFF kiai需要保持一致 ,这个一定要改的
音效问题同normal
00:56:680 (5,6) - 这里要做跳的话 从5开始跳 并且做个newcombo,并且后面也建议最好做成跳 因为是同一句歌词
01:00:430 (2) - 这里1和2 间距放成和2,3 一样
01:21:055 (1,2) - 建议1换成NOTE 和2 STACK 这样这里突然加速不会太难玩。
02:40:367- 这里空着感觉不太好 不如填上音量弄小点也有一样的效果
总感觉还有些小问题 在找MAT前在找几个MOD吧
嘛 看你这图STAR比较少, 丢你一个好了~ 加油吧
FIX~~~~~~pieguy1372 wrote:
General:
-set a white slider border? o.o It looks odd to use a black one when the border of the hitcircles is white
Normal:
01:03:430 (3) - new combo
01:31:930 (3) - (nazi) this? http://osu.ppy.sh/ss/146257 (oops, I had it x-flipped in this screenshot )
Hard:
-this diff really feels like an Insane due to CS 5 and the jumps...if I were you, I would put another diff in between these diffs
02:57:805 (1) - remove NC
nice map
OMG I forget it.....Thank you fix^^Raging Bull wrote:
Kiai is still inconsistent on hard/normal and change normal slider border back to default. You don't need it.
FIXSapphireGhost wrote:
The party don't start till I walk innn. I'm pretty sure that's the first time I've written that on a mod post, and if it's not then how unfortunate, because it's on this mod post and this intro is taking far too long there's a mod after this I promise.
[General]
- Could you possibly select a more related background? Even though this one is cool and all. It just doesn't seem to relate to the song.
- Difficulty spread could be better. The difficulty spread is currently like this:
[Normal] ~ 1.5 million points
[Hard] ~ 7.3 million points
And as you can see, it might be good to have one that would fit nicely in between there. In fact, I'd say that you very most definitely should put another difficulty in there.
- Tick Rate 2 would be absolutely lovely here for reasons you can see at this magical link. In this case, it'll also make your velocity changes more readable. They're not all the best reasons, but I strongly encourage you to use it!
- Proper offset should be 430, this will make the main menu flash in time with the start of the music.
- Raging Bull is right about the kiai thing and slider border.
[Hard]
01:06:336 (1) - Start spinner one blue tick later.
01:06:430 - Kiai time should end here, it gets all soft and quiet here, so kiai would not be appropriate.
[Normal]
00:42:430 (1,1) - Here you don't give enough time for a new player to recover after a spinner before the next note. The note starts appearing quite a bit before the spinner ends, too, and it might be confusing at a low Approach Rate. Put a little more space in so they have recovery time ~
01:06:430 - Same thing about kiai here.
winber1 wrote:
AoI's
00:27:805 (5) - i like it better if you deleted this note.x.it seems strange when it deleted
00:39:430 (5) - new combodone
01:24:430 (4) - new comboremain
01:36:430 (4) - ^?^
02:00:430 (3) - ^^
00:59:680 (2) - i would turn this into a single note. the sound the slider makes at 01:00:055 just sounds weird to me.x
02:10:930 (x) - add note done
02:16:930 (2,3,4,5) - just sounds weird. you just suddenly start following the drums/start making your own beat. It just doesn't fit, because you followed the vocals for basically every other part of the songremain
03:01:930 (6) - new combodone
03:09:430 (2) - new comboremain
03:18:430 (3) - ^done
03:20:680 (1) - remove combox
Wiinter wrote:
Ohai~ modding as requested
General
hmm.. since you set the sliderborder colour set to black, why don't you use a black hitcircleoverlay as well? (like in most of maps where the sliders were set to be like this). - if you add the hitcircleoverlay, don't forget to set some hitcircle too, since it might not fit the player's skin -What's Up,I think I have make a complete suit of skin
[AoI]
01:13:555 (5) - add new combo? remain
03:13:930 (5) - ^also remain...
哦草我是不是该fullOTL............................我,努力的,提星.................xykbear wrote:
well,just make a little changed.
@TUTUHAHA:where is my skin?haven't you upload it yet?and 有个Easy了,你的Normal可以向4星靠拢了,不然我要被迫降到1星了啊T^T
It makes absolutely no sense to add an unrelated background into a map.Raging Bull wrote:
You know, im not modding it just yet but....Why does it have an anime BG? >_> Wouldn't it make like so much much much sense to add something about Backstreet Boys? Like their Album, Unbreakable?
GladiOol wrote:
SPOILER>>all done[AoI]00:39:430 (1) - Remove new combo.
- Why is this difficulty called AoI, and why not just xykbear's Easy or something?>>well...it's a nickname and I'm lazy to change my ID
00:57:430 (6) - Add new combo.
00:58:930 (1) - Remove new combo.
01:00:430 (5) - Add new combo.
01:54:430 (6) - ^
02:00:430 (3) - ^
02:06:430 (5) - ^
03:07:180 (5) - Sounds really ugly to have a 1/2 repeat slider here. I'd suggest you change it to 2 normal hitcircles, placed on 1/1 snap.
03:09:430 (2) - Add new combo.
03:18:430 (1) - Remove new combo.
FIX!!!!!!!!!!!!!!!!!O YEAH!~\(≧▽≦)/~Lesjuh wrote:
General
I'm alright with the BG I guess. Yes, it doesn't have to do anyhting with the song or artist but I see you've really created a theme around the bg with the custom skin and all. Also I don't think the BG is related to a certain anime or series so I'll let it slide.
Add 'Aoi' to the tags for the forum search.
Use previewtime: 45430
Hard
03:21:430 - End kiai time here
03:21:523 (1,1) - Turn these into one spinner.
Normal
Use slider tick rate 1
03:21:430 - End kiai time here
03:21:523 (1,1) - Turn these into one spinner.
Easy
Use slider tick rate 1
01:10:367 ~ 01:18:992 - Clap hitsounds sound alot better here instead of these custom drum sounds.
01:42:430 (1) - This spinner doesn't fit here at all and feels like it's placed to fill up this part.
03:04:180 (1,2,3,4,5) - Aaah use claps here! These whistles come out of nothing and sound baaad.
03:12:430 (4) - add nc
03:21:430 - End kiai time here
03:21:617 (1,1) - Turn these into one spinner.
Fix it and you can contact me for a bubble!
Thank you so much o yeah!!!!!!!!!!!!lol!Lesjuh wrote:
Solid map! Bubbled!
Sakura Hana wrote:
[Skin]
Since you are using the hitcircle set, you must include a slider repeat arrow even if it's the default one to avoid clashing with repeat arrows from other custom skins.
>>since we don't have a rule saying it must be there,but for a better looks I'll do it....
[General]
Please include another break on the first half, 2 minutes playtime straight without breaks is a bit pushing it.
[AoI]
00:57:430 (1,2) - Please dont stack notes at slider ends, they are invisible for new players.
01:08:680 (1) - Slider reverse arrow covered by spinnerosu
01:28:930 (3) - Avoid the use of short kick sliders on the easiest difficulty, new players dont know how long they should hold. (Repeat for all other kick sliders) (Only the ones that repeat more than once).
>>all fixed
FIX, Add "reversearrow"Sakura Hana wrote:
[Skin]
Since you are using the hitcircle set, you must include a slider repeat arrow even if it's the default one to avoid clashing with repeat arrows from other custom skins.
[General]
Please include another break on the first half, 2 minutes playtime straight without breaks is a bit pushing it.
[AoI]
00:57:430 (1,2) - Please dont stack notes at slider ends, they are invisible for new players.
01:08:680 (1) - Slider reverse arrow covered by spinnerosu
01:28:930 (3) - Avoid the use of short kick sliders on the easiest difficulty, new players dont know how long they should hold. (Repeat for all other kick sliders) (Only the ones that repeat more than once).
FIX it!> <bSakura Hana wrote:
Hmm just noticed this needs offset -6 ms as well so make sure to fix that too
Thank you yeah!BakaHuang wrote:
wow 这歌我居然没听过耶
很好的图 没发现什么问题 > < 加油~/
Thank you sososososososo MUCH <(_ _)>..................Lesjuh wrote:
ok :/