I'm really sorry and I'm not blaming you for this, but I believe that our mapping styles kinda disagree with each other...
-Harpuia- wrote:
I had an issue with downloading the .osz file earlier lol I knew how you felt...
M4M~[General][Insane]
- BG size is at 1294x730, consider resizing it to a common scale such as 1366 by 768. Doing that.
[Hard]I can't see anything much really that need to be called out. The difficulty already looks good to me. Only thing I have noticed are the consistency things you might have overlooked. But if the difference in pattern structure is because of variation, feel free to disregard this part:
- Isn't a volume of 30% too low? Now that I think about it: yes.
- 00:18:490 (3,1,2) - imo in this state, it feels like 00:19:090 (2) - has a stronger sound, where it really doesn't. Try having larger distance between 00:18:490 (3,1) - than 00:18:690 (1,2) - . I reckon this wouldn't matter. You are right about the fact that 00:19:090 (2) has a stronger sound, but it strangely feels better if the slider stayed where it is.
- 00:22:690 (4) - 00:23:090 (5) - Really optional, but ctrl+g'ing these may work too. But if you're trying to have emphasis in the vocals, then no need to change. Sorry, but this change would make the map more uncomfortable than it should be.
- 00:41:490 (2,3) - Spacing between these two are too large. Also compared to the previous parts, this contains the highest spacing even though the song doesn't have any drastic changes... I think. Then how would you explain this part: 00:28:290 (1,2,3,4)? it's almost 100% identical (it's just rotated 90 degrees (or pi/2 radians lel)) meaning that this bit of content becomes a repeated pattern for the player.
- 00:47:890 (2,3,4) - From what I can hear, the vocals hit more on the 1/6 snapping (evident on 00:47:990 (3,4) - if they were to be snapped on to 1/6 ticks). Well unfortunately in these kinds of songs (slow rap) you are commonly forced to undermap to usually make it more readable for the players. How would you like it if I were to give you a steady 1/8 rhythm then slap you in the face with some irregular rhythm? (1/3, 1/6 note that the denominators of these fractions cannot evenly divide into 8) Surely you would have missed before you were even able to recognise the rhythm change.
- 00:46:490 - This part kinda feels awkward, considering the vocal right before 00:46:690 (3) - . Same as above, I am forced to underlap due to readability factors.
- 01:02:290 (3,4) - Would be nice to change this into a slider. Plus it would be consistent with 00:55:890 (3) - (semi-jump section then circle-circle-slider kind of pattern). Mostly because of song structure. Well, imo it is better represented as a bunch of circles. It would be a waste to replace these notes with a slider because the beats are just as strong as each other.
- 01:11:890 (3,4) - This is pretty much just a suggestion. Maybe change these into a single slider. I don't know, I think it works better. ^
- 01:46:290 (5) - Basing from how 01:45:090 (1,3) - are placed, distance on 01:46:090 (4,5) - , where sounds are similar to (1,3), should be increased. That's agreeable.
- 02:02:690 (1) - Better to emphasize this object through DS. imo, it would seemingly separate the sounds on 02:02:090 (5,6,2) - from (1). Or like making the sound at (1) more apparent. Something xd Not sure what you mean here...
- 02:15:490 (1,2,3) - Vocals hit at 1/6 snapping. Actually, this point is not too bad to have 1/6 snapping...
- 02:27:090 (2,4) - This overlap is kinda jarring D: Is it less jarring now?
- 02:25:890 (5) - Why not extend objects like this last until the blue tick right next to it? It would kinda fix each odd pauses in those patterns. (like 02:27:490 (4) - & 02:32:290 (2) - ) I wouldn't call the pauses "odd", but it does allow more necessary part of the song to be clickable!
- 02:28:890 (3,4,5) - Flow here is too linear imo. Well, I did a bit of thinking through this one and I ended up moving the notes around here.
- 02:36:890 (3,4,5,6) - I'd say spacings here are too large. Best to have less objects that require large movement on calmer parts. Might as well...
- Overall, it's pretty nice. Good job! Thank you so much!
I'm disregarding this part as the idea of large-scale repetition is imo a sign of laziness (but when it comes to others I just let it slide). Too much repetition in notes just makes it more boring for players.
- 00:35:090 (2,3) - 00:31:890 (2) -
- 00:18:690 (1,2) - 00:37:890 (1,2) -
- 00:40:490 (4,5) - 00:21:290 (4) -
- 01:41:890 (1) - 01:22:690 (1) -
- 01:22:690 (1) - 01:31:290 (2,1) - Exception for this one. Consistency is really needed here to follow the previous structures.
- 01:44:090 (2,3,4,5) - 01:24:290 (1,2,3) -
So yeah, that's all from me. I hope it helped.
Good luck! Thank you!