m i z u k i wrote:
BGに雪がない
pieguy1372 wrote:
General:
-set time signature 3/4
Normal:
01:34:242 (3) - new combo?
Hard:
01:02:477 (7) - new combo?
01:24:713 (5,6) - for a hard, it might be a bit hard to see these
01:27:889 (5) - new combo?
02:04:948 (1) - too close to (5) i think its fine ><
Insane:
00:04:595 (6) - goes off the bottom of the screen
00:56:124 (4) - new combo
01:06:713 (1,2,3,6,1) - (nazi) down 1 level 3 grid? makes the star look a bit better IMO...
awesome map~
Leorda wrote:
Konnichiha
General
* In [Hard] and [Insane], there are more than three unique slider speeds are used this one
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Normal
00:22:242 (x) - Add note here with finish hitsound? I know is not following a rhythm, but I think is good for me, though
01:18:360 (2) - Replace this object into a slider? So it makes a good flow? (Not sure if this a good reason ;_;) Sorry, I won't stack the circle at end of slider. because, it's hard to read for newbies imo.
01:20:477 (4) - ^ same reason as ^
01:31:065 (4) - Move 1 grid down, I think this one is making the pattern is mess, I guess (Nazi)
01:50:125 (4) - Tail slider is touch the HP Bar, and this suggestion is included in new Guidelines
02:09:183 (2) - Same issue as 01:18:360 (2) same reason...
02:11:300 (4) - ^ same...
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Hard
00:29:654 (1) - Remove new combo
00:30:713 (2) - New combo
00:31:065 (1) - Remove new combo
00:42:183 (8) - Use distance spacing 2.0x and move to left, to make a spacing not messy (Nazi) I didn't do it yet... Still thinking about it.
02:01:771 (1) - Snap the tail slider to white tick. It's unrankable if the tail slider is unsnapped (I think AIMod should detect that this one has unsnapped at tail slider, lol)
02:16:595 (T) - Unnecessary inherited sections, please remove this
----------------------------------------------------------------------
Insane
00:07:065 (3) - The tail slider is overlapped by hitbursts at gameplay, and it's makes hidden
00:15:007 (3) - Why you put clap on red ticks?
00:15:713 (3) - Why you put clap on red ticks in head slider?
00:41:830 (1,2,3) - Um..... I'm afraid that this circle is overlapped by hitbursts, but not sure if you can read this one. thats fine imo
----------------------------------------------------------------------
Oyasumi nasai
232,280,4595,2,0,B|216:312|180:328|136:324|112:292,1,140,0|4
400,208,36007,2,0,B|372:256|316:280|252:260|224:216,1,210,4|0
200,176,36889,1,0
thank you for mod and lot of stars!!!lolcubes wrote:
[General]:
- Timing: To play this map comfortably I had to add +10ms local. I still had some slightly late, but that's normal in a way. I suggest you try offset 1076 (+10ms).
fixed! also fixed all of timing points.
[Insane]:[Hard]:
- 01:24:360 (1) - I think a whistle would be more fitting than a finish here. The finish sound doesn't have an immediate impact, but it leaves a nice sound after a while, I just can't see this note with anything other than a whistle though. That's just what I think atleast, it's only a suggestion.
fixed! and, fixed 01:23:644 (1) finish sound too.- 01:33:360 (2,3,4,5) - I really HATE to be nazi, but since the mapset is so flawless, for these, swap to grid level 4 and move them 1 grid right. This will make the pattern look perfect. The star still won't be a perfect star, but it doesn't have to be, its symmetrical, plays good and looks damn nice!
fixed!!1- 01:35:301 (5) - You could shape this slider a little better. Look here.
fixed.[Normal]:
- 00:04:595 (6) - Make this slider look like this?
Here's the code if you can't do it yourself (slightly improved on grid4 though).SPOILERfixed! thank you for the code.232,280,4595,2,0,B|216:312|180:328|136:324|112:292,1,140,0|4- 00:28:595 (7) - New combo.
fixed.- 00:36:007 (2) - This slider was kinda ugly as well. Maybe try this?
Here's the code for the slider, and the circle after it, so they both look nice.SPOILERfixed! thank you for the code.400,208,36007,2,0,B|372:256|316:280|252:260|224:216,1,210,4|0
200,176,36889,1,0- 01:42:713 (1,2,3) - Fix the spacing a little, so they are distanced from each other the same. Best way to do this is to move the endpoint of the slider 01:42:713 (1) by 1 grid to the right.
fixed.- 02:04:595 (5,1) - This spacing is too misleading. You need to distance the other sakura pattern further away. Such spacing is really confusing and is hard to read. If you can't distance it further, I suggest to put 1 where 3 is currently, and go from there somehow. You could also fix the pattern a little so it looks better, but that's up to you.
fixed.That's about it!
- HPdrain -1.
fixed.- 01:18:360 (2,3) - You should increase spacing between these, it could be slightly confusing. Best way would probably be to move the slider a bit further down.
fixed.- 01:36:360 (1) - Remove this new combo, it makes your combos look better if you do.
fixed.- 01:38:477 (5) - New combo and remove new combo from 01:39:536 (1).
fixed.- 01:55:065 (6) - Whistle?
fixed.- 02:09:183 (2,3) - Same thing, you need to increase the spacing between these.
fixed.
You could probably make some sliders more pretty in your hard diff, lots of them looked slightly weird. I didn't want to fix all of them, instead I just provided 2 of the fixes, and maybe you can try to fix them yourself, it's pretty fun to do so! Try grid4 if you can't shape them properly with grid3 btw.
fixed some sliders.
All in all, I was really amazed how well this map plays. I am not a fan of replacing the default hitnormal, however this worked really nicely and was really enjoyable.
Just remember, try to fix the sliders if you can, when you fix the above and apply the suggestions you want, call me back once more.
Meanwhile, it looks like I lost some kudosu...
368,100,8467,5,4グリッドのずれを修正して見た目を綺麗に。
188,136,8644,1,2
324,200,8820,1,0
228,216,8997,1,2
272,296,9173,1,4
216,108,10055,1,0
216,108,10232,2,0,B|180:124|132:112,2,80,2|0|2
464,140,16585,2,0,B|432:148|416:180|416:180|400:196|376:204,1,80,2|4
224,280,56467,1,0
312,200,56644,1,0
288,184,56732,1,8
264,168,56820,1,0
240,152,56908,1,2
216,168,56997,1,2
192,184,57085,1,0
128,208,80114,2,0,B|79:216|54:185,2,80,0|2|2
102,107,116026,1,0
118,70,116114,1,2
150,45,116203,1,0
189,38,116291,1,2
227,49,116379,1,0
アリガトウゴザイマス!!!!!!!!!111111111Patchouli wrote:
[Normal]
Fine
[hard]
Fine
[Insane]
00:08:467 (1,2,3,4,5) - Suggestion!SPOILER368,100,8467,5,4グリッドのずれを修正して見た目を綺麗に。
188,136,8644,1,2
324,200,8820,1,0
228,216,8997,1,2
272,296,9173,1,4
DSに合わせて置いてるので修正しませんでした
00:08:820 (3) - add whistle
00:08:997 (4) - remove whistle
00:09:173 (5) - add whistle
↑3つ直しました
00:10:055 (3,4) - Suggestion!SPOILER修正しました
1グリッド下げてかつスライダーの向きの調整。216,108,10055,1,0
216,108,10232,2,0,B|180:124|132:112,2,80,2|0|2
00:16:585 (8) - Suggestion!SPOILER少し配置変えました
7のスライダーを左右反転して配置。座標:x464,y140464,140,16585,2,0,B|432:148|416:180|416:180|400:196|376:204,1,80,2|4
00:16:938 (1) - 1グリッドずつ左下へ
上に伴ってここも少し配置を変えました
00:26:114 (7) - 左右反転
修正しました
00:56:644 (3,4,5,6,7,8) - Suggestion!SPOILERここはこのままで貫きます!
Spacing調整。もしこの提案を受け入れる場合(2)の位置を少し調整したほうがいいかも224,280,56467,1,0
312,200,56644,1,0
288,184,56732,1,8
264,168,56820,1,0
240,152,56908,1,2
216,168,56997,1,2
192,184,57085,1,0
01:06:703 (1,2,3,4,5,6,1) - 4グリッド左?
DSに沿っているのでNo
01:20:114 (4) - Suggestion!SPOILERNo
こんな感じの向きにしてみては?
Ctrl+shift+RでSelection Centerにチェックを入れて45度回転。128,208,80114,2,0,B|79:216|54:185,2,80,0|2|2
01:28:761 (5) - 座標:x204,y140
位置調整しました
01:53:291 (1,2) - 1を2gird down,2を2grid up
No
01:56:026 (3,4,5,6,7) - Suggestion!SPOILER修正しました
少し形がいびつだったのでgrid snapはずして置きなおし。102,107,116026,1,0
118,70,116114,1,2
150,45,116203,1,0
189,38,116291,1,2
227,49,116379,1,0
ありがじゅっぴきありがとう!!!!!!!Chocopikel wrote:
ッシャ!!!!!!
Let's go my noob mod!!
[General]
NormalとHard・Insaneの気合タイムが若干違います
Normalの01:59:114で1回気合タイムを止めましょう fixed.
[Normal]
NoteがResnapされてません
TimingタブからResnap All Notesして下さい fixed.
00:57:183 (2) - 少し重なり気味だから見栄え的に1grid up? Just a suggestion fixed.
01:02:477 (4) - New combo No.
01:48:007 (2) - Same comment as 00:57:183 (2) fixed.
01:53:301 (4) - New combo No.
MAT/BATによっては1つのコンボが長いと指摘されるかもしれません
[Hard]
NoteがResnapされてません
TimingタブからResnap All Notesして下さい fixed.
00:03:536 (2) - 終点を00:02:124 (4)の始点に置けるとべたー fixed.
00:07:418 (1) - もう1回リターンのほうが合ってるかな No.
00:15:889 (3) - ^ No.
00:40:242 (2,3,4,5,6,7,8,9,1) - サークルが重なってるとこと重なってないところがばらばらしてるので配置を整えてみてください fixed.
00:47:301 (7) - Same comment as 00:07:418 (1) No.
[Insane]
Looks fine!!
thank you for mod and star!Zelos wrote:
General:
I know this came form one of the BMS games but I cant figure out which one
Crimmi can probably figure out specifically which one and if he does, you put that in the tags fixed.
Normal:
00:16:938 (2) - grab the 2nd slider point and move to the left 1 grid point so it becomes symmetrical a little more with the previous slider that is like this
00:40:232 (2,3,4) - the spacing is inconsistent here. you should probably fix this.
01:19:408 (3) - new combo since timing wise, its quite distant with the previous note.
01:23:644 (3) - new combo since timing wise, its quite distant with the previous note.
01:50:114 (4) - the little hump in this slider looks a bit more towards the up side of the slider (I think) if it is, make the slider symmetrical?
02:10:232 (3) - new combo since timing wise, its quite distant with the previous note?
all fixed.
Hard:
00:02:114 (4,2) - if you were trying to make the ends stacked, they are just a teeny bit unstacked. fix if you want. fixed. (probably...)
00:17:997 (1) - remove the new combo here? it seems kinda useless since there is no significance as to why it is one. it also keeps it consistent with the last note in the song also. I'll keep it
00:54:703 (3,4) - (suggestion) perhaps maybe move slider 4 outwards a little away from slider 3? the only reason I didnt say this for slider 2 is because slider 2 makes the pattern with slider 3 whereas slider 4 doesnt really. fixed some sliders.
01:05:291 (3,4,5) - kick back slider so that it keeps the map consistent? you use kick back sliders mostly for 1/4th parts I'll keep it
01:55:938 (2,3,4,5,6) - ^^^ ^
Insane:
00:17:467 (4,5,1) - 4,5 are a 1/2 timing distance and 5,1 are 1/1 timing distance. this just may cause some confusion since grid wise they are the same distance. keep if you want though ^