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Imperial Circus Dead Decadence - Jashin no Konrei, Gi Wa Ai

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Topic Starter
mithew
This beatmap was submitted using in-game submission on Sunday, January 28, 2018 at 2:59:30 PM

Artist: Imperial Circus Dead Decadence
Title: Jashin no Konrei, Gi Wa Ai to Shiru.
Tags: symphonic death black metal jmetal evening rsi icdd streams deathstream
BPM: 90
Filesize: 7222kb
Play Time: 05:00
Difficulties Available:
  1. Cthulhu and the Third Bride (7.31 stars, 2018 notes)
Download: Imperial Circus Dead Decadence - Jashin no Konrei, Gi Wa Ai to Shiru.
Information: Scores/Beatmap Listing
---------------
邪神の婚礼、儀は愛と知る。





hety brosz



Bg source ~ Edited by Evening
Topic Starter
mithew
first
Pawsu
WAoh rly cool ma p :p
Bokkie
Hi!
M4M from my queue (yeah I decided to mod this map)

[Hatsukoi]
  1. 00:04:425 (1) - the actual sound starts at 00:04:481 - and ends at 00:04:592 - which means you should both move the note in time and cut down one reverse; don't forget to move green line too to keep it clean
  2. 00:09:661 - this note should be clickable; 00:09:536 (4,5) - ctrl+G the rhythm here
  3. 00:09:973 (7) - there's no audiable sound here; remove this circle
  4. 00:09:911 (6,1,2,3,4,5,6,1,2) - it's hard to say this rhythm matches the song perfectly; try something like this instead
  5. 00:11:536 (4,5) - again, ctrl+G this rhythm
  6. 00:11:973 (7) - no sound here
  7. 00:12:036 (1) - if you changed the rhythm for 00:10:036 (1) - make it 2 circles here too
  8. 00:13:286 - make this note clickable + you miss a snare on 00:13:161 - ; simply shorten the slider to red tick and add a circle on white
  9. 00:13:536 (4,5) - and 00:13:973 (7) - you should get my point by now
  10. 00:14:036 (1,2,3,4,5,6,1,2) - change it to the rhythm I suggested before since it's the same riff
  11. 00:15:536 (4) - two notes; don't forget about the important sound (snare) on 00:15:661 -
  12. 00:17:661 (5) - change it to 1/2 slider, 00:17:911 - make it clickable and delete 00:17:973 (7) -
  13. 00:18:036 (8) - NC
  14. 00:18:161 - make it clickable cmonBruh
  15. 00:21:911 (6,1,2,3) - compare this to 00:17:786 (6,7,8,9,10,11) - same sounds different rhythm; you should keep it consistent (like I am the one to talk about consistency lol)
  16. 00:23:911 (7,1) - with how the sliders' flow goes I'd place the stream over the (7) to make movement more natural; right now this breaks the flow and makes it kinda awkward
  17. 00:25:786 (5,6,7,1,2,3) - I like this pattern but you should move 00:25:786 (5) - sliderend anchor up to keep the symmetry (same goes for 00:29:786 (4) - )
  18. 00:50:536 (4) - and 00:54:536 (1,2) - same sounds, different rhythms
  19. 00:57:036 (1) - why simple 1/2 slider here? just start the 1/4 reverses here
  20. 01:15:036 (1,2,3) - 01:17:036 (1) - 01:21:036 (1,2) - 01:23:036 (1,2,3) - 01:25:036 (1,2) - hello fellow inconsistent mapper, I'd like to have a word with you
  21. 01:42:036 (4,4) - move either to avoid overlaping
  22. 01:59:911 - missing a note here
  23. 02:34:036 (1,2) - softstack them instead to avoid misreads with HD
  24. 03:02:036 - ♬ Hello darkness my old friend; Fingers will be dead again
  25. 03:12:161 - I know what you wanted to achieve by making small gaps like this but you really should map this too as for now you're missing a lot of notes
  26. 03:46:786 (1,2,1) - I don't like the break of the flow here
  27. 04:25:536 (3,4,5,6,7,8) - be a decent mapping being and stack those triples (too many FCs lost due to something like this)
  28. 04:53:036 (1) - doesn't fit there; if you like the shape, you can use it for 04:56:036 (1) - instead
[Afterword]
This game needs more metal maps. You need to work on your rhythm choices. The aesthetics of the map varied between okay'ish and hey that's nice (01:03:036 - ). I liked the streams. Overall maps looks fun to play. Good luck c:
Topic Starter
mithew

Catshy wrote:

Hi!
M4M from my queue (yeah I decided to mod this map)

[Hatsukoi]
  1. 00:04:425 (1) - the actual sound starts at 00:04:481 - and ends at 00:04:592 - which means you should both move the note in time and cut down one reverse; don't forget to move green line too to keep it clean there's definitely a note starting on grey tick, but it plays better as a triple anyways so changed
  2. 00:09:661 - this note should be clickable; 00:09:536 (4,5) - ctrl+G the rhythm here idk, this is the second time i've mapped this, so i've tried multiple rhythms for the pure guitar riff sections already. the original had rhythm focusing on the guitar like the rhythms you offer but it didn't feel good to play at all to me. i tried using very simple rhythm that still focuses on the guitar (just not as much) with this version but i'll still consider messing around with it.
    i think this one specifically is one i can work with, the others not too sure
  3. 00:09:973 (7) - there's no audiable sound here; remove this circle i'm going to keep this for now but if people really think this overmap is too much (despite it being just one note) then i'll use a kick slider instead. i like using the triple to give attention to the sudden change in guitar and i feel its a really good way to emphasize it
  4. 00:09:911 (6,1,2,3,4,5,6,1,2) - it's hard to say this rhythm matches the song perfectly; try something like this instead before the vocals come in i use sliders to represent the more important guitar sounds, since while i do believe this guitar riff is heavy enough to be jumps, i don't think jump spam would fit the map overall. using jumps frequently would also make the jumps i use when the guitar changes 00:12:286 (2,3,4,5,6,7) - less effective. so yeah, i don't want to make every single "strong sound" clickable. as for making both 00:10:786 (5,6) - clickable randomly: i like to think of the guitar riff as a pattern that breaks on (5), hence why the usage of sliders break too.
  5. 00:11:536 (4,5) - again, ctrl+G this rhythm
  6. 00:11:973 (7) - no sound here
  7. 00:12:036 (1) - if you changed the rhythm for 00:10:036 (1) - make it 2 circles here too just noting again that the triple gives enough attention to the guitar to make the non clickable slider end justifiable, i really want people to see what i was going for here lol
  8. 00:13:286 - make this note clickable + you miss a snare on 00:13:161 - ; simply shorten the slider to red tick and add a circle on white done to focus on the symbol, there's nothing wrong with missing a snare
  9. 00:13:536 (4,5) - and 00:13:973 (7) - you should get my point by now
  10. 00:14:036 (1,2,3,4,5,6,1,2) - change it to the rhythm I suggested before since it's the same riff
  11. 00:15:536 (4) - two notes; don't forget about the important sound (snare) on 00:15:661 - decided to wait till i get more opinions on this rhythm since the ctrl + g rhythm still feels a bit weird to play for me (i feel snares don't need to be clickable when they're spammed this much too
  12. 00:17:661 (5) - change it to 1/2 slider, 00:17:911 - make it clickable and delete 00:17:973 (7) - the rhythm shifts focus here, since the vocals come in i make the strong guitar sounds clickable while the vocals sliders. deleted the overmap though
  13. 00:18:036 (8) - NC d
  14. 00:18:161 - make it clickable cmonBruh explained my usage of sliders for this section above
  15. 00:21:911 (6,1,2,3) - compare this to 00:17:786 (6,7,8,9,10,11) - same sounds different rhythm; you should keep it consistent (like I am the one to talk about consistency lol) vocal focus as i've said already, especially right here 00:22:536 (3) - where the vocals hold, hence the longer hold slider
  16. 00:23:911 (7,1) - with how the sliders' flow goes I'd place the stream over the (7) to make movement more natural; right now this breaks the flow and makes it kinda awkward big agree, fixed
  17. 00:25:786 (5,6,7,1,2,3) - I like this pattern but you should move 00:25:786 (5) - sliderend anchor up to keep the symmetry (same goes for 00:29:786 (4) - ) idk why i didnt do this lol thanks
  18. 00:50:536 (4) - and 00:54:536 (1,2) - same sounds, different rhythms first one has a scream
  19. 00:57:036 (1) - why simple 1/2 slider here? just start the 1/4 reverses here because the organs in this section are fucking awesome and i wanted to start the 1/4 spam when the organ becomes more distinguishable
  20. 01:15:036 (1,2,3) - 01:17:036 (1) - 01:21:036 (1,2) - 01:23:036 (1,2,3) - 01:25:036 (1,2) - hello fellow inconsistent mapper, I'd like to have a word with you ok you caught me for the first two but the rest are different due to symbols and vocals
  21. 01:42:036 (4,4) - move either to avoid overlaping done
  22. 01:59:911 - missing a note here wanted to focus on the guitar stop here
  23. 02:34:036 (1,2) - softstack them instead to avoid misreads with HD true, fixed
  24. 03:02:036 - ♬ Hello darkness my old friend; Fingers will be dead againi even gave a break with the repeat sliders!!! my older version had a full 100 note instead :thinking:
  25. 03:12:161 - I know what you wanted to achieve by making small gaps like this but you really should map this too as for now you're missing a lot of notes yeah definitely, i made them clickable
  26. 03:46:786 (1,2,1) - I don't like the break of the flow here i think it fits well, wanted to make the jumps stand out a bit
  27. 04:25:536 (3,4,5,6,7,8) - be a decent mapping being and stack those triples (too many FCs lost due to something like this) sorry im evil
  28. 04:53:036 (1) - doesn't fit there; if you like the shape, you can use it for 04:56:036 (1) - instead the scream tho
[Afterword]
This game needs more metal maps. You need to work on your rhythm choices. The aesthetics of the map varied between okay'ish and hey that's nice (01:03:036 - ). I liked the streams. Overall maps looks fun to play. Good luck c:
thanks a lot! the rhythm stuff is really making me consider remapping some of it but i'd like to get more opinions first, so don't think me denying them means it wasn't helpful !! i'll get to your map soon. again, thanks! (and yes this game does need more metal maps im currently working on mapping a large majority of ICDDs songs :) )
softhusky
This map is so good, you're my new favorite mapper despite me not knowing shit about how to stream.
MrMan
m4m from my queue

00:14:786 (5,6) - Spacing for these two objects is higher than the previous Rhythm, wouldn't it be better if they were somewhat the same?

00:16:223 (4,1) - Just me nitpicking little things but the second part of the stream could flow better, right now its bit of a sharp turn.

00:45:286 (2) - Maybe lift the Red anchor a little bit, Maybe even just Copy n Paste this slider - 00:44:036 (1) since they follow somewhat the same sound.

02:40:161 (2) - Maybe give this object a tad bit more spacing from (1), You always gave this Rhythm rather higher spacing and jump patterns but these two objects are super close to each other.

02:48:036 (1,2) - ^

02:49:786 (3) - I personally think this slider works better as a reverse slider but then it would end on the Downbeat. Up to you :v

02:55:161 (5,6,7) - I think a different pattern can emphasize the sound better, maybe kick sliders, 'cause right now I think the jump pattern doesn't really follow the music very well in my opinion.

03:10:036 - This section is super cool.

04:39:286 (1,2,3,4,1,2,3,4,5,6,7,8,1) - Maybe lower the hitsound volume just a tad bit for this stream here, its really hard to hear the snare drums your're following, its also super quiet compared to just about every other stream.

04:55:286 (5,6,7,8,9,10,11,12,13,14,15,16) - Wouldn't these drum streams fit better if they had smaller spacing?

Super cool map, If you find that you disagree with the majority of my points then you don't need to do m4m.
CircleChu
Hello o/

00:22:661 - so you are missing a sound (+clap) here
00:23:536 (4,9) - adding a nc's here seems to be a good idea
00:39:286 (5,7) - here and here too
00:40:286 (1,1,1) - actually nc's here may confuse the player, because mappers usually do 1,1,1,1... etc to express 1/3 rhythm, so you should probably just remove it
00:43:161 - clap and sound again. I don't know, maybe that was intentional, but it doesn't really fit
00:44:911 (7,2) - just a nazi stack, nevermind :D
00:28:536 (1,2,3,4,5,6) - let's play a game "find a difference" 00:52:536 (7,8,9,10,11,12) - XD
01:13:036 (1,1,1) - first of all, nc's again. second of all, you are missing a lot of sound here, like 01:13:661 - here and 01:13:911 - here
03:25:036 (1) - this would fit better with an extended slider
03:57:536 - you ignored so many sounds after this :v

I don't really know what else to say, great map. Maybe remove widescreen support, since it has no storyboard
Also your background resolution is too big. It has to be 1920x1080 Maximum
zhu
General
- Nothing much to point out from my perspective. Rhythms are good spacing is good but flows in same part feels kinda weird when i was testplaying (i test hard maps with relax on). Well it might be just me since i am not that good player by myself you might want to ask some top players to testplay.
MEK
cthulhu and 3rd blade --
------------------------------

00:24:036 (1,2,3,4,5,6,7,8,9) - more emphasis ?
00:40:036 (1,1,1,1,1) - i think this is overdone
01:31:786 (1,2,3,4,5,6) - ctrl + g
02:05:036 (1,2,3,4,5,6,7,8,9,10,11,12,13) - bigger spacing?yes
03:29:036 (1) - remap
03:35:286 (2,3) - less spacing
04:05:786 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6) - t his looks a bit needed mapping
04:41:536 (3,4,5,6,1,2) - nice jumps!

kds please
Boy
~miruupiruu~


00:43:064 (15) - 试试把这个顺时针旋转点角度感觉和后面那串圈flow好一点 而且之前00:41:677 (15,2) - 这两个的ds是2.5然后这里都上3了感觉还是把这种相似地方的ds弄统一一些会比较好点
00:46:879 (2) - 这种小地方也是感觉让前后ds一致会感觉好些.-.
01:04:914 (1) - 感觉可以叠在01:04:394 (3) - 这上面啊 这样会和前面相似一点=.=
01:16:705 (2,3) - 感觉这里没必要弄大间距 可以考虑把3和4交换一下位置感觉好点因为这里音乐也没有表现出增加ds的感觉嘛
01:18:873 (1,2) - 交换ds?正好2是加速滑条可以提醒一下
顺便01:18:873 (1) - 这里好像和前面靠的有点近可以稍微向右移一点点让前后距离一样美观电啊
01:33:006 (15) - https://osu.ppy.sh/ss/1691601往右移点好看点啊.-.
01:55:203 (15) - 这里也是感觉顺时针旋转15度左右flow会好些
02:30:232 (1) - 这里nc好像没必要建议去掉
02:31:966 (1) - ^
02:33:353 (1) - ^
02:43:758 (15,1) - 这里ds这么大 建议把滑条方向向左边可能可以降低一点难度可玩性高一点像这样http://osu.ppy.sh/ss/1691622
02:57:977 (2,3) - 这两个则呢没加音效?o.o 加drum音效也比没有好啊.-.
03:13:064 (1) - 唔....就说一个 建议在这里03:14:451 - 有个红色描点来表现一下这里的重音 嗯
03:24:856 (1) - 这个nc也是感觉多余 建议去掉
03:30:232 (1) - ^
03:30:752 (1) - 也是建议让前后距离一致 好看
04:26:764 (2,3) - 和之前一样建议加点音效
Boy
mithew

your backandforth jumparranges like 01:25:200 (1,2,1,2,1,2,3) - , 01:32:700 (1,2,1,2,1,2,3,1) - , etc. seem really tossed in to me, they don't really tie to any of the map's other ideas. they've been mostly placed on relatively quiet beats, but they're like rly big in spacing so the parts feel overemphasized, and they detract from the power your much more deliberate jumparranges like 01:23:325 (1,2,3,1,2,3) - have. that jump arrange is mapped to clear beats, with obvious spacing to match, but the other backandforth arranges don't have that imo. think you should really change those to have more obvious spacing ties and/or re-rhythm to closer match the instrumental
ailv
General
00:06:592 (1) - Red line and Green line have different samplesets here.

Unused hitsounds:
drum-sliderslide3.wav

00:29:786 (4) - Consider a nc here? It's quite separate from this pattern before 00:29:036 (1,2,3) -
00:25:786 (5,6,7) - Here as well.

00:35:036 (1,2) - I think it'd be cool to have this stacked like 00:34:536 (3,4) -.

00:16:036 (1,2,3,4) - There isn't a drum on 2.

00:45:036 (1,2) - Make these the same slider?


I have some major concerns about your rhythms and spacings in this section. Honestly though almost all of the problem I have with this map are just rooted in these issues. They're consistent throughout the map, and I understand they may not align with what you have in mind with the map, but I do heavily suggest you consider these issues. While the time stamps are of the earlier ones, make sure you go through the entire map and apply these changes if you choose to.

00:16:286 (1,2,3,4,5,6,7,8,9) - If this is mapped to the drum roll, 00:16:348 (2,6) - and 00:16:848 - this repeat, these notes are overmapped. There's not much of a point in over mapping these rhythms either. They're sets of triples musically, and mapping this as one continuous stream really betrays the music here. You have a lot of streams that are overmapped like this.
00:24:036 (1,2,3,4,5,6,7,8,9,10) - Is another example.
00:28:536 (1,2,3,4,5,6) - Some of your triples are also overmapped extensively.
I'd heavily suggest you go through and remove these instances of overmapping. The song is interesting enough already, so it doesn't really make any sense to overmap additional rhythms that simply do not exist in the song.

00:17:161 (2) - Kicksliders like these aren't mapped to any sound on the tail, and they don't really seem to have any other purpose, since you often use single circles to map the same sounds. All they seem to do is give a false sense of higher spacing between these kicksliders and the following objects.
Other examples include 00:19:161 (2,3) - , and 00:23:161 (2,3) -

00:23:536 (4,5,6,7) - This is another example of extra kicksliders being added, the drums don't begin until 00:23:786 (6,7) - , but by choosing to map 00:23:536 (4,5) - you lose the emphasis that making 00:23:786 (6,7) - kicksliders gives.
00:53:786 (4,5,6) - Other times the usage of kicksliders seems random and not really mapped to anything.

00:51:786 (1,2,3,4,5,6,7,8,9,10,11,12) - While I do understand you're trying to map the growls here, these really don't work that well.
00:52:286 (5,6) - the vocal here changes, but it's mapped the same way as the previous repeated vocal ticks, so It doesn't really make any sense. I'd recommend that you separate and distinguish 5 and 6.

00:17:786 (6) - This slider and those like it fail to convey the rhythm of the guitar, 00:17:911 - This is a major note and would be much better mapped as a clickable object. It's inconsistent with other parts such as 00:21:911 (6,1) - where you do map it as a clickable.

01:15:036 (1) - I'm not really a fan of skipping this red tick drum here, it feels quite rhythmically empty, especially since the guitar that would be sustained should start on 01:14:911 - which isn't even mapped.

01:15:536 (3,4) - and 01:19:536 (4,5) - Spacings like this don't really fit either, they're just simply too low for the kick and downbeat to feel like they have any emphasis.

02:36:411 (4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - Could you scale the spacing here slightly higher to avoid the overlap between the stack and the single notes?

03:11:286 (3) - I don't see a reason to skip the 1/2 rhythm here i'd recommend changing this to a 1/2 slider or keeping the 1/2 singles.
03:20:411 - 03:20:911 - are some other timestamps of the same issue. If you want to keep passive breaks you can just use repeat sliders to map them and not skip.
TheKingHenry
Hello mod from my queue~
Cthulhu and the Third Bride
  1. Your mp3 is only 128kbps, if you'd get one with 192 that'd be great. Don't have that kind of mp3 myself either so can't provide you with one, sorry.
  2. If you are trying to get this forward, it needs more diffs (unless this system is more lenient than I knew) since you map isn't 5 minutes long but rather 4:59:666 minutes even with the unnecessary spinner covering like 3 additional seconds (though I guess there IS cymbal sound for it).
  3. 00:50:036 (7) - should be NC instead of 00:50:161 (1) - (the pitch aside, the 1st white tick is still the leading beat here)
  4. 01:00:848 (6) - no sound here (it should be only 1/2+triple leading to the downbeat)
  5. 01:13:036 (1,1,1,1,1) - I'd rather not use this here, not fitting similarly to how you did it earlier with 00:40:036 (1,1,1,1) - (which is cool btw). I'd rather map the actual guitar and all that jazz but with smaller spacing slider or something like that to differentiate it from when the drums kick back in at 01:15:036 (1) -
  6. 01:59:786 (5,1) - kinda pointless emphasis ain't this? Not likely to repeat multiple times during this song (didn't atleast before the first chorus and the last chorus has different build-up) I'd just map this with casual 1/2. The snare now not mapped here is fairly strong too anyways.
  7. 02:01:661 - stream already beginning here, so atleast add circle to 02:01:848 - ; but you could if you want also do smth like ending this slider at the first sound of the stream (02:01:661 - ) and then beginning from there. Little increase in SV would probably be good then.
  8. 02:37:536 (5,7,8,9,10) - unnecessary overlap, especially after visually neat pattern like 02:36:536 (5,6,7,8,9,10,1,2,3,4,5,6) - ; perhaps blanket the stream to the currently overlapping circle?
  9. 03:10:786 (7,1) - make 7 a slider`There's those snares there and it'd make this more continuous without all the 1/1 breaks (especially since the music flows forward all the while). So basically same thing throughout this section.
  10. 03:25:036 (1) - space this out instead and stack with 03:25:411 (2) - ? Would be better emphasis that way since 03:25:036 (1) - is fairly strong sound and at the same time 03:25:411 (2) - is just rhythmical sidekick to it, leading towards the next one (which then shouldn't be stacked with the 2 before but rather lil' spacing like the usual 1/2)
  11. 04:15:786 (5,1) - that pattern actually repeated atleast once lul
  12. 04:17:536 (1) - same thing as with the earlier one, atleast apply circle to 04:17:848 -
  13. Pretty solid map, definitely the best I've seen for this song. My biggest problem is probably the at times rampant decoration with the 1/4 overmapping. Kicksliders can be used to emphasise stuff, sure, but whether or not they fit is another question. Gameplay aside (can't play this) stuff like 00:17:161 (2) - didn't seem too consistent to me, or if it did, I still wasn't sure what it was based on or emphasising. Similarly, stuff like 00:25:786 (5,6,7) - didn't seem to have any connection to what part in the music it's emphasising. Not vocals it seems, and guitars don't really do anything special for this kind of stuff. In this particular linked example the fact that the last slider should even be in the next phrase made it even more confusing. There were also stuff like 00:27:786 (1,2,3,4,5,6) - which seemed clearly based on guitar, and why not, it's pretty cool. But still mapping it doesn't quite work since like 3rd of the guitars in these verses is chugging like that and you can't quite map it all without it becoming obnoxious nor map parts like this since it's very random and inconsistent. So I'd just keep it more simple. Finally, there were also a lot of non-existent triples (as in made in circles) like 00:28:536 (1,2,3,4,5,6) - or between sliders like 01:21:973 (6) - and I don't really see reason for these. Not all of these were terrible tbh though, for example stuff like 02:42:411 (3,4,5) - didn't feel too bad in the map, it quite fits the sound of the guitar even if the guitar ain't really doing triple ¯\_(ツ)_/¯
Good luck!
Topic Starter
mithew

-CerealBox- wrote:

m4m from my queue

00:14:786 (5,6) - Spacing for these two objects is higher than the previous Rhythm, wouldn't it be better if they were somewhat the same? if you mean the previous rhythm here 00:10:786 (5,6) - then they're already identical, but otherwise the spacing is intentional

00:16:223 (4,1) - Just me nitpicking little things but the second part of the stream could flow better, right now its bit of a sharp turn. changed it up a bit!

00:45:286 (2) - Maybe lift the Red anchor a little bit, Maybe even just Copy n Paste this slider - 00:44:036 (1) since they follow somewhat the same sound. sure

02:40:161 (2) - Maybe give this object a tad bit more spacing from (1), You always gave this Rhythm rather higher spacing and jump patterns but these two objects are super close to each other. its lower spaced to give attention to the guitar shift

02:48:036 (1,2) - ^

02:49:786 (3) - I personally think this slider works better as a reverse slider but then it would end on the Downbeat. Up to you :v eh, fine as is

02:55:161 (5,6,7) - I think a different pattern can emphasize the sound better, maybe kick sliders, 'cause right now I think the jump pattern doesn't really follow the music very well in my opinion. it gets the job done well enough for me

03:10:036 - This section is super cool. ty!

04:39:286 (1,2,3,4,1,2,3,4,5,6,7,8,1) - Maybe lower the hitsound volume just a tad bit for this stream here, its really hard to hear the snare drums your're following, its also super quiet compared to just about every other stream. i did something with it

04:55:286 (5,6,7,8,9,10,11,12,13,14,15,16) - Wouldn't these drum streams fit better if they had smaller spacing? yeah, but as a finishing stream i think it fits best as the way it is

Super cool map, If you find that you disagree with the majority of my points then you don't need to do m4m.
ty, found it useful anyways

CircleChu wrote:

Hello o/ hi!

00:22:661 - so you are missing a sound (+clap) here its done to give attention to vocals
00:23:536 (4,9) - adding a nc's here seems to be a good idea
00:39:286 (5,7) - here and here too both done
00:40:286 (1,1,1) - actually nc's here may confuse the player, because mappers usually do 1,1,1,1... etc to express 1/3 rhythm, so you should probably just remove it pretty sure this is fine
00:43:161 - clap and sound again. I don't know, maybe that was intentional, but it doesn't really fit the guitar 1/2 rhythm gets really repetitive, giving attention to the vocals allows for more variety while still fitting the song
00:44:911 (7,2) - just a nazi stack, nevermind :D lol fixed
00:28:536 (1,2,3,4,5,6) - let's play a game "find a difference" 00:52:536 (7,8,9,10,11,12) - XD D:
01:13:036 (1,1,1) - first of all, nc's again. second of all, you are missing a lot of sound here, like 01:13:661 - here and 01:13:911 - here better to not give a more dense rhythm when the song quiets down
03:25:036 (1) - this would fit better with an extended slider eh, its fine as is imo
03:57:536 - you ignored so many sounds after this :v to give attention to gutiar!

I don't really know what else to say, great map. Maybe remove widescreen support, since it has no storyboard
Also your background resolution is too big. It has to be 1920x1080 Maximum fixed both, thanks a bunch man

zhu wrote:

General
- Nothing much to point out from my perspective. Rhythms are good spacing is good but flows in same part feels kinda weird when i was testplaying (i test hard maps with relax on). Well it might be just me since i am not that good player by myself you might want to ask some top players to testplay.
from the test plays i've gotten and from my own testplays, most of it flows pretty good, but thanks nonetheless.

MEK wrote:

cthulhu and 3rd blade --
------------------------------

00:24:036 (1,2,3,4,5,6,7,8,9) - more emphasis ?
00:40:036 (1,1,1,1,1) - i think this is overdone
01:31:786 (1,2,3,4,5,6) - ctrl + g
02:05:036 (1,2,3,4,5,6,7,8,9,10,11,12,13) - bigger spacing?yes
03:29:036 (1) - remap
03:35:286 (2,3) - less spacing
04:05:786 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6) - t his looks a bit needed mapping
04:41:536 (3,4,5,6,1,2) - nice jumps!

kds please thank you for the mod.

aliv wrote:

General
00:06:592 (1) - Red line and Green line have different samplesets here. oops fixed

Unused hitsounds:
drum-sliderslide3.wav deletd

00:29:786 (4) - Consider a nc here? It's quite separate from this pattern before 00:29:036 (1,2,3) -
00:25:786 (5,6,7) - Here as well. good catch, done

00:35:036 (1,2) - I think it'd be cool to have this stacked like 00:34:536 (3,4) -. too much stacking takes away a lot of from comfortable playability and i view the stack on this pattern 00:33:911 (5,6,1,2,3,4,5,6) - to be more justifed as a stack here rather than when the nc starts, since its slightly less intense before the nc.

00:16:036 (1,2,3,4) - There isn't a drum on 2. there definitely is, just not as audible as the rest

00:45:036 (1,2) - Make these the same slider? suree


I have some major concerns about your rhythms and spacings in this section. Honestly though almost all of the problem I have with this map are just rooted in these issues. They're consistent throughout the map, and I understand they may not align with what you have in mind with the map, but I do heavily suggest you consider these issues. While the time stamps are of the earlier ones, make sure you go through the entire map and apply these changes if you choose to.

00:16:286 (1,2,3,4,5,6,7,8,9) - If this is mapped to the drum roll, 00:16:348 (2,6) - and 00:16:848 - this repeat, these notes are overmapped. There's not much of a point in over mapping these rhythms either. They're sets of triples musically, and mapping this as one continuous stream really betrays the music here. You have a lot of streams that are overmapped like this.
00:24:036 (1,2,3,4,5,6,7,8,9,10) - Is another example. there are sounds on all of these notes, but i do get your point with the triples and all,
mapping it properly would mean giving attention to blue tick triples which is really awkward to play. i'd rather not sacrifice play ability to map it slightly more properly .

00:28:536 (1,2,3,4,5,6) - Some of your triples are also overmapped extensively.
I'd heavily suggest you go through and remove these instances of overmapping. The song is interesting enough already, so it doesn't really make any sense to overmap additional rhythms that simply do not exist in the song. yeah the song has a lot of fast rhythms, but for this instance i think the triples give attention to the vocals better than anything else could've, i would've used kick sliders instead but i had already done that to give attention to the palm muted guitars prior, which would take away to the vocals im trying to give attention to.

00:17:161 (2) - Kicksliders like these aren't mapped to any sound on the tail, and they don't really seem to have any other purpose, since you often use single circles to map the same sounds. All they seem to do is give a false sense of higher spacing between these kicksliders and the following objects.
Other examples include 00:19:161 (2,3) - , and 00:23:161 (2,3) - they're done for vocal attention again, which tbh i copied from kite (the slight breath that he takes is what the kick slider is representing)

00:23:536 (4,5,6,7) - This is another example of extra kicksliders being added, the drums don't begin until 00:23:786 (6,7) - , but by choosing to map 00:23:536 (4,5) - you lose the emphasis that making 00:23:786 (6,7) - kicksliders gives. i can clearly hear kicks on each blue tick that justify my use of kicksliders here
00:53:786 (4,5,6) - Other times the usage of kicksliders seems random and not really mapped to anything. these are here to force the player to be more accurate, better fitting the palm muted guitar

00:51:786 (1,2,3,4,5,6,7,8,9,10,11,12) - While I do understand you're trying to map the growls here, these really don't work that well.
00:52:286 (5,6) - the vocal here changes, but it's mapped the same way as the previous repeated vocal ticks, so It doesn't really make any sense. I'd recommend that you separate and distinguish 5 and 6. mainly did this for guitar so i think its fine to leave it as is

00:17:786 (6) - This slider and those like it fail to convey the rhythm of the guitar, 00:17:911 - This is a major note and would be much better mapped as a clickable object. It's inconsistent with other parts such as 00:21:911 (6,1) - where you do map it as a clickable. all of the sections similar to this one have no sliders starting on red ticks to better fit the percussion, making this justified the way it is

01:15:036 (1) - I'm not really a fan of skipping this red tick drum here, it feels quite rhythmically empty, especially since the guitar that would be sustained should start on 01:14:911 - which isn't even mapped. its inconsistent if i ignore the symbols so rip

01:15:536 (3,4) - and 01:19:536 (4,5) - Spacings like this don't really fit either, they're just simply too low for the kick and downbeat to feel like they have any emphasis. ok yea i spaced this a bit higher

02:36:411 (4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - Could you scale the spacing here slightly higher to avoid the overlap between the stack and the single notes? yes done

03:11:286 (3) - I don't see a reason to skip the 1/2 rhythm here i'd recommend changing this to a 1/2 slider or keeping the 1/2 singles.
03:20:411 - 03:20:911 - are some other timestamps of the same issue. If you want to keep passive breaks you can just use repeat sliders to map them and not skip. gives better focus on the claps this way, which i think fits the section best

TheKingHenry wrote:

Hello mod from my queue~ helo fellow painters of the tempest mapper
Cthulhu and the Third Bride
  1. Your mp3 is only 128kbps, if you'd get one with 192 that'd be great. Don't have that kind of mp3 myself either so can't provide you with one, sorry. yeah, i'll try to find a better mp3
  2. If you are trying to get this forward, it needs more diffs (unless this system is more lenient than I knew) since you map isn't 5 minutes long but rather 4:59:666 minutes even with the unnecessary spinner covering like 3 additional seconds (though I guess there IS cymbal sound for it). symbol should be a good enough reason, plus making a half second longer still fits the finishing symbol
  3. 00:50:036 (7) - should be NC instead of 00:50:161 (1) - (the pitch aside, the 1st white tick is still the leading beat here) not too sure about this tbh, the kick slider pattern is a thing of its own but i can see your point, i'll change it if anyone else mentions it
  4. 01:00:848 (6) - no sound here (it should be only 1/2+triple leading to the downbeat) there's a very quiet snare that is given attention to with the small spacing here, even as an overmap though this better fits the buildup to the streams
  5. 01:13:036 (1,1,1,1,1) - I'd rather not use this here, not fitting similarly to how you did it earlier with 00:40:036 (1,1,1,1) - (which is cool btw). I'd rather map the actual guitar and all that jazz but with smaller spacing slider or something like that to differentiate it from when the drums kick back in at 01:15:036 (1) - i do like the idea of giving attention to the guitar but it feels really off when playing when i mapped it that way, its just easier overall to have it this way
  6. 01:59:786 (5,1) - kinda pointless emphasis ain't this? Not likely to repeat multiple times during this song (didn't atleast before the first chorus and the last chorus has different build-up) I'd just map this with casual 1/2. The snare now not mapped here is fairly strong too anyways. ok yeah i agree,
    fixed it
  7. 02:01:661 - stream already beginning here, so atleast add circle to 02:01:848 - ; but you could if you want also do smth like ending this slider at the first sound of the stream (02:01:661 - ) and then beginning from there. Little increase in SV would probably be good then. that'd sacrifice playability here which isn't what im really going for, the slight undermap is fine considering the pinch harmonic is stronger than the snares imo
  8. 02:37:536 (5,7,8,9,10) - unnecessary overlap, especially after visually neat pattern like 02:36:536 (5,6,7,8,9,10,1,2,3,4,5,6) - ; perhaps blanket the stream to the currently overlapping circle? ye i fixed this
  9. 03:10:786 (7,1) - make 7 a slider`There's those snares there and it'd make this more continuous without all the 1/1 breaks (especially since the music flows forward all the while). So basically same thing throughout this section. currently i'm trying to not have this section be dense with the rhythm despite the song being full of 1/2 here, because if it is mapped 100% to the songs rhythm it becomes way too dense and feels like a bit too much when comparing it to the songs volume
  10. 03:25:036 (1) - space this out instead and stack with 03:25:411 (2) - ? Would be better emphasis that way since 03:25:036 (1) - is fairly strong sound and at the same time 03:25:411 (2) - is just rhythmical sidekick to it, leading towards the next one (which then shouldn't be stacked with the 2 before but rather lil' spacing like the usual 1/2) did something here, hope it fits better
  11. 04:15:786 (5,1) - that pattern actually repeated atleast once lul fixed this 1 too
  12. 04:17:536 (1) - same thing as with the earlier one, atleast apply circle to 04:17:848 -
  13. Pretty solid map, definitely the best I've seen for this song. My biggest problem is probably the at times rampant decoration with the 1/4 overmapping. Kicksliders can be used to emphasise stuff, sure, but whether or not they fit is another question. Gameplay aside (can't play this) stuff like 00:17:161 (2) - didn't seem too consistent to me, or if it did, I still wasn't sure what it was based on or emphasising. Similarly, stuff like 00:25:786 (5,6,7) - didn't seem to have any connection to what part in the music it's emphasising. Not vocals it seems, and guitars don't really do anything special for this kind of stuff. In this particular linked example the fact that the last slider should even be in the next phrase made it even more confusing. There were also stuff like 00:27:786 (1,2,3,4,5,6) - which seemed clearly based on guitar, and why not, it's pretty cool. But still mapping it doesn't quite work since like 3rd of the guitars in these verses is chugging like that and you can't quite map it all without it becoming obnoxious nor map parts like this since it's very random and inconsistent. So I'd just keep it more simple. Finally, there were also a lot of non-existent triples (as in made in circles) like 00:28:536 (1,2,3,4,5,6) - or between sliders like 01:21:973 (6) - and I don't really see reason for these. Not all of these were terrible tbh though, for example stuff like 02:42:411 (3,4,5) - didn't feel too bad in the map, it quite fits the sound of the guitar even if the guitar ain't really doing triple ¯\_(ツ)_/¯
00:29:786 (1,2,3) - these kicks are done in order to force the player to better accurate hit here to not miss slider ends, which i think compliments the palm muted guitars extremely well (especially while playing) any other kicks are probably done due to slight vocal changes. addressing the triples, any of them done for the sake of vocals i'm willing to change but the ones mapped to the guitar, as you said, fit really well so i'd rather keep them as is... thanks a lot for the mod though, was useful!
Good luck!
ty all for modding :) !
sytho
00:16:286 this slider messes up the burst's flow

yea thats all i can find
Topic Starter
mithew
will i bring it b ack
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