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55x55 - SILNOYE ZAYAVLENIE (feat. Sergey Druzhko)

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MrDorian
Siemano
General
czemu dziękujesz sobie za hsy, video i bg? XD
dodaj tagi, a tymbardziej dodaj armina do tagów
to już bardzo subiektywne, ale przesunąłbym preview point na 00:03:407 - żeby uwzględnić całe "mak"
Insane
00:04:561 (2,3) - imo lepsze by było jako jumpy i z enda trójki pociągnąłbyś slidera
00:08:945 (5) - nierówny blanket
00:11:945 (2,3) - jak 00:04
00:24:176 (1,2,3) - krzywe iksde
00:24:176 (1,2,3,1,2,3,1,2,3,1,2,3) - jakbyś ten pattern zamienił miejscem z 00:26:022 (1,2,1,2,1,2,1,2) -, to byłoby lepiej według mnie, bo lepiej by podkreślało dźwięki, mógłbyś zrobić coś takiego czy coś
00:35:715 (2) - zamień na dwa kółka pls, są dźwięki na 2 kółka
00:36:176 (3,4) - to mógłbyś zamienić w slidera
Hard
00:26:022 (1,2,3,4) - byłoby fajniej, gdyby były reverse sliderami o długości 1/3 i jednym reversem
00:34:330 (4,1) - dwie różne wysokości dźwięku, ten sam kształt slidera? meh
Normal
00:26:022 (1,2) - weź no dodaj po jeszcze jednym reversie, jest intensywnie i wgl
00:28:330 (4) - zamień na 1/2 slider
00:29:484 - dodałbyś tu kółko
C00L
Topic Starter
Chalwa

MrDorian wrote:

Siemano
General
czemu dziękujesz sobie za hsy, video i bg? XD Bo wszystko musiałem zrobić sam i nikt mi nie pomógł xD
dodaj tagi, a tymbardziej dodaj armina do tagów k
to już bardzo subiektywne, ale przesunąłbym preview point na 00:03:407 - żeby uwzględnić całe "mak" l
Insane
00:04:561 (2,3) - imo lepsze by było jako jumpy i z enda trójki pociągnąłbyś slidera rytm jest gut i ciagne sie przez cala mape xD
00:08:945 (5) - nierówny blanket oks
00:11:945 (2,3) - jak 00:04 fak wyzej
00:24:176 (1,2,3) - krzywe iksde kul dał lepszy sposob
00:24:176 (1,2,3,1,2,3,1,2,3,1,2,3) - jakbyś ten pattern zamienił miejscem z 00:26:022 (1,2,1,2,1,2,1,2) -, to byłoby lepiej według mnie, bo lepiej by podkreślało dźwięki, mógłbyś zrobić coś takiego czy coś to samo co wyzej
00:35:715 (2) - zamień na dwa kółka pls, są dźwięki na 2 kółka meh slider jest spoko here
00:36:176 (3,4) - to mógłbyś zamienić w slidera lubie 00:36:176 (3,4,5,6) pattern
Hard
00:26:022 (1,2,3,4) - byłoby fajniej, gdyby były reverse sliderami o długości 1/3 i jednym reversem fajnie to to teraz wyglada
00:34:330 (4,1) - dwie różne wysokości dźwięku, ten sam kształt slidera? meh zmieniłem xD
Normal
00:26:022 (1,2) - weź no dodaj po jeszcze jednym reversie, jest intensywnie i wgl zrobilem inaczej ale gut
00:28:330 (4) - zamień na 1/2 slider zrobilem inaczej ale gut
00:29:484 - dodałbyś tu kółko zrobilem inaczej ale gut

C00L wrote:

Siergiej Drużko
Thanks/Danke <3
Venix
всем привет Сэргэі Друсхко!

[Normal]
  1. 00:15:638 (3,4) - Nie powinieneś tutaj dać 1/2 żeby była lepsza powtarzalność?
  2. 00:16:792 (1) - plz ;_; wyjeb to najlepiej albo chociaż popraw, żeby jakoś wyglądało XD
[Hard]
  1. 00:07:561 (1) - NAZI STACK ISSUE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! wat
  2. 00:40:792 (1,2,3,4,5,6,1,2,3) - H E L L O T H E R E 2007
    ten diff jest bardziej kwadratowy niż start dash XD
[Insane]
  1. 00:05:022 (3) - Może daj tu jakieś ctrl+h bo gra się lekko mówiąc słabo XD
  2. 00:08:253 (2,3) - a tu tripla nie powinno być? to insejn
  3. 00:14:022 (4) - weź tego shape napraw bo 00:13:330 (2,3,4) - to jest niegrywalne
  4. 00:42:638 (1,2) - bardziej drewnianego flow nie było? XDD weź to jakoś obróć plz coś takiego np. http://osu.ppy.sh/ss/8519547
дайте мне кудосу
ReFaller
Chat modding
23:32 Chalwa: Siemano
23:32 ReFaller: jol
23:32 Chalwa: modniesz mi mapke
23:32 Chalwa: ?
23:32 Chalwa: krotka i przyjemna
23:32 Chalwa: XD
23:33 ReFaller: no
23:33 *Chalwa is listening to [https://osu.ppy.sh/b/1349621 55x55 - SILNOYE ZAYAVLENIE (feat. Sergey Druzhko)]
23:34 ReFaller: zaczne od tgo za zagram
23:34 Chalwa: k
23:34 Chalwa: a jakby co to forum, bo irc mi sie nie chce o tej porze
23:36 ReFaller: clapy przypominają mi moje Fak MI Hard
23:36 Chalwa: xD
23:36 ReFaller: ma na myśli że źle ustawione
23:36 Chalwa: e tam
23:36 Chalwa: nie tak od razu źle
23:36 ReFaller: no jak tam uwazasz
23:37 Chalwa: tylko powiedziałbym z leksza nieprzyjemnie i trochę chaotycznie
23:37 Chalwa: xDDDDDDDD
23:37 ReFaller: ale easy i normal póki co nie maja problemów z graniem
23:37 Chalwa: k
23:38 ReFaller: kurwa
23:38 Chalwa: co?
23:38 ReFaller: te kanciate slidery w prostej linii
23:38 Chalwa: 2008 mapping pod koniec xDDDDDD
23:38 ReFaller: normalnie jak kioukiou XD
23:38 Chalwa: xDDDD
23:38 ReFaller: nie kłamie
23:38 ReFaller: on tak robi
23:38 ReFaller: no, moze m980 tez tak robił w 2008
23:38 *ReFaller is listening to [https://osu.ppy.sh/b/23262 M2U - BlythE]
23:39 ReFaller: kurwa ten normal co zrobił pasonia jest zjebany
23:40 Chalwa: xDDDDDD
23:41 ReFaller: ale diff m980 jest fajny
23:41 ReFaller: tylko ar o 3 za małe
23:41 ReFaller: powinno być 7
23:41 Chalwa: e tam
23:41 Chalwa: ja gram duzo ez moda to mi to nie przeszkadza xD
23:42 ReFaller: chętnie to zobacze
23:42 ReFaller: tylko załatwie mapke pasoni
23:44 Chalwa: k
23:56 *ReFaller is listening to [https://osu.ppy.sh/b/1349621 55x55 - SILNOYE ZAYAVLENIE (feat. Sergey Druzhko)]
23:56 ReFaller: a
23:56 ReFaller: jeszcze insane mi został
23:57 Chalwa: k
23:57 Chalwa: xD
23:57 ReFaller: ja sie wogóle przezazgam
23:57 ReFaller: bo czytam ze cs 6
23:57 Chalwa: xDDDDD
23:57 ReFaller: przezgnam*
23:57 ReFaller: a chuj tam
23:59 ReFaller: ok dałem rade
23:59 ReFaller: ale w insane
23:59 Chalwa: gz
23:59 Chalwa: nie jest trudne
23:59 ReFaller: 00:04:561 (2) - mogłes jednak zrobić triplesa do wokalu
00:00 ReFaller: bo tak dziwnie niezmapowane
00:00 ReFaller: w hardzie ujdzie bo to hard
00:00 ReFaller: bo to jeszcze niepełne wartości
00:01 ReFaller: 00:28:792 (1,2,3,4,1,2,3,4,1) - ten stream sie tez niewygodnie gra
00:01 ReFaller: mam pewien pomysł
00:02 Chalwa: remap i gave kds
00:02 Chalwa: ?
00:02 ReFaller: 00:28:792 (1,2,3,4) - [https://osu.ppy.sh/ss/8519539 ja ten stream zrobiłem tutaj]
00:03 ReFaller: lepiej sie flołuje
00:03 Chalwa: napisz w modzie
00:03 Chalwa: pls
00:03 Chalwa: bo ja ide spac zaraz
00:04 ReFaller: wklepie code na stronke
00:04 ReFaller: i wtedy sobie bedziesz czytał
00:04 Chalwa: k
00:04 Chalwa: bo mi sie na serio chce spac
00:04 ReFaller: 00:37:099 (1,2) - tu oczywiście tez sfailowałem
00:05 ReFaller: ale tu juz nie wiem jak to rozwiązać
00:05 ReFaller: wiec to olejemy zwyczajnie
00:05 ReFaller: to savelog i nara

Flow improvements on Insane map.

Edit:
Chat modding pt. 2
10:44 ReFaller: a jednak coś wykryłem w insane XD
10:45 ReFaller: pod względem rytmicznym
10:45 Chalwa: ja pierdole
10:45 Chalwa: nie strasz mnie
10:45 ReFaller: 00:36:869 (6) - ten slider ma pięć uderzeń ta?
10:46 ReFaller: jak jest drugie uderzenie na zółtym ticku to nie ma tego wokalu co trzeba
10:46 Chalwa: ma trzy
10:46 Chalwa: xD
10:46 ReFaller: no
10:46 ReFaller: ma trzy
10:46 ReFaller: ale dopiero po niebieskim ticku
10:47 Chalwa: no tak
10:47 Chalwa: teraz to zauwazylem
10:48 ReFaller: 00:39:869 (3,4,5,6) - a ten stream
10:48 ReFaller: to nie ma takich dźwięków wcale
10:48 ReFaller: jak usuniesz to co jest na niebieskich notkach to bedzie perfect
10:49 Chalwa: czyli zrobic tu jumpy?
10:49 ReFaller: nie zachęcam do tego
10:49 ReFaller: muzyka praktycznie stopuje więc to nie bedzie miało ładu i składu
10:52 ReFaller: jak tak słuchem tego typa
10:52 ReFaller: to chyba jakiś lekarz czy coś
10:52 ReFaller: mniejsza
10:53 Chalwa: Sergey Druzhko
10:53 ReFaller: druga część moda gotwa, wklepie code do wczorajsszego posta

Rhythmical improvements on Insane map.
schoolboy
easy
00:16:792 - better to have this clickable because new part of the vocals starts here
00:20:484 (1) - 00:24:176 (1) - delete those ncs? to fit your nc patterning
well, nothing to point out - its pretty neat

not easy
00:06:869 - since you are trying to map on vocals, imo its better to get this mapped. so maybe add a reverse 00:06:406 (6) - or make it 1/1 instead of 1/2?
00:14:253 - same thing
00:14:945 (1) - with the same reasons as above, i think a 1/1 slider works much better here. 00:15:407 (2,3,4) - this looks kinda overdone right now
00:16:792 (1) - tbh this shape doesnt really fits the song
00:28:792 (3,4) - music here is denser than 00:27:869 (1,2) - here but the way they are mapped is the same. imo 00:27:869 (1,2) - u could use a 1/1 slider + a circle instead
00:38:945 - the only downbeat in the map that is unclickable, imo its better to make it clickable to avoid inconsistency

another diff
00:06:638 (3,1) - stack them
00:14:715 (5) - u didnt map this sound 00:07:330 - here but now it een has a whistle :? pls make it consistent
00:16:792 - same thing as i said in easy. the way you mapped this in normal is way better tbh
00:27:869 (1) - ehh.. sounds are so strong and you just map them as a slider ;w; circles would work better here
00:33:869 (2,4) - yeah
00:39:869 (1) - is this nc really needed?
00:40:792 (1,2,3,4,5,6,1,2,3) - tetris
00:44:484 (1,2,3) - 00:45:407 (4,5,6) - make the spacing consistent? well, it doesnt really matter xd

counter strike 6
ar 8.5 is too high for 130 bpm, it will make ~4 notes appear at the same time, while most of the people will prefer to see ~5 or even less.. consider reducing it to 8-8.2
00:08:945 (5) - 1/2 slider fits better since the vocals end on 00:09:176 -
00:14:022 (4) - shape is a bit weird.. or is it just me
00:16:792 - again the same thing as in easy, please do a slider like you did in the normal
00:33:176 (2,3,1) - whats this :( not sure if its really playable and its like the only hard moment in the whole map, so its not really cool zzz
00:36:869 (6) - please make the gap 1/4, even on such low bpm it will be kinda tricky to play
00:40:330 (7) - better to make this 3/4 since the actual vocals end here 00:40:676 - and not here 00:40:561 - (btw there is nothing on 00:40:561 - so pls reconsider this)
00:44:253 (6,1) - same thing about the gap

good luck
Topic Starter
Chalwa

Venix wrote:

всем привет Сэргэі Друсхко!

[Normal]
  1. 00:15:638 (3,4) - Nie powinieneś tutaj dać 1/2 żeby była lepsza powtarzalność?
  2. 00:16:792 (1) - plz ;_; wyjeb to najlepiej albo chociaż popraw, żeby jakoś wyglądało XD
[Hard]
  1. 00:07:561 (1) - NAZI STACK ISSUE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! wat
  2. 00:40:792 (1,2,3,4,5,6,1,2,3) - H E L L O T H E R E 2007 Lubie ten pattern xD
    ten diff jest bardziej kwadratowy niż start dash XD c:
[Insane]
  1. 00:05:022 (3) - Może daj tu jakieś ctrl+h bo gra się lekko mówiąc słabo XD
  2. 00:08:253 (2,3) - a tu tripla nie powinno być? to insejn
  3. 00:14:022 (4) - weź tego shape napraw bo 00:13:330 (2,3,4) - to jest niegrywalne
  4. 00:42:638 (1,2) - bardziej drewnianego flow nie było? XDD weź to jakoś obróć plz coś takiego np. http://osu.ppy.sh/ss/8519547 Jakbys zobaczyl no moje ostatnie diiffy (czytaj dwa) to bys zobaczyl ze ja teraz bardezo czesto robie proste slidery xD
дайте мне кудосу nie

Komore wrote:

not easy
00:06:869 - since you are trying to map on vocals, imo its better to get this mapped. so maybe add a reverse 00:06:406 (6) - or make it 1/1 instead of 1/2? I prefer my rhythm here
00:14:253 - same thing Same
00:14:945 (1) - with the same reasons as above, i think a 1/1 slider works much better here. 00:15:407 (2,3,4) - this looks kinda overdone right now
00:16:792 (1) - tbh this shape doesnt really fits the song
00:28:792 (3,4) - music here is denser than 00:27:869 (1,2) - here but the way they are mapped is the same. imo 00:27:869 (1,2) - u could use a 1/1 slider + a circle instead
00:38:945 - the only downbeat in the map that is unclickable, imo its better to make it clickable to avoid inconsistency

another diff
00:06:638 (3,1) - stack them
00:14:715 (5) - u didnt map this sound 00:07:330 - here but now it een has a whistle :? pls make it consistent
00:16:792 - same thing as i said in easy. the way you mapped this in normal is way better tbh
00:27:869 (1) - ehh.. sounds are so strong and you just map them as a slider ;w; circles would work better here
00:33:869 (2,4) - yeah
00:39:869 (1) - is this nc really needed?
00:40:792 (1,2,3,4,5,6,1,2,3) - tetris I like it c:
00:44:484 (1,2,3) - 00:45:407 (4,5,6) - make the spacing consistent? well, it doesnt really matter xd

counter strike 6
ar 8.5 is too high for 130 bpm, it will make ~4 notes appear at the same time, while most of the people will prefer to see ~5 or even less.. consider reducing it to 8-8.2
00:08:945 (5) - 1/2 slider fits better since the vocals end on 00:09:176 - Waiting for other modders
00:14:022 (4) - shape is a bit weird.. or is it just me
00:16:792 - again the same thing as in easy, please do a slider like you did in the normal
00:33:176 (2,3,1) - whats this :( not sure if its really playable and its like the only hard moment in the whole map, so its not really cool zzz
00:36:869 (6) - please make the gap 1/4, even on such low bpm it will be kinda tricky to play I made triplet
00:40:330 (7) - better to make this 3/4 since the actual vocals end here 00:40:676 - and not here 00:40:561 - (btw there is nothing on 00:40:561 - so pls reconsider this)
00:44:253 (6,1) - same thing about the gap same

good luck
Thanks to all, ReFaller too!
Shmiklak
wtf this polish army is mapping russian music
Jesteś gejami
[General]
  1. Insane diff doesnt have combo colours
  2. widescreen support and epilepsy warning is useless because there is no sb and video doesn't have much strobes
  3. add to tags "druzhko show русский a_r_m_i_n дружко шоу"
  4. I suggest this naming:
    EASY A R M I N DRUZHKO
    NORMAL CHALWA DRUZHKO
    HARD CHALWA DRUZHKO
    INSANE CHALWA DRUZHKO
    In this case it looks like "Druzhko" is your surname so it looks funny.
  5. preview sounds better here 00:03:638 -
[Insane]
  1. 00:08:253 (2,3,4) - you didn't use stacks for the same moments: 00:04:561 (2,3,4) - 00:11:945 (2,3,4) - 00:15:638 (2,3,4) - so do not stack these ones.
  2. 00:37:445 (2,6) - these ones should be snapped to 1/3 same for 00:44:830 (2,6) -
  3. every diff should have spinner if it's possible so place it here 00:29:830 - till 00:31:330 -
[Hard]
  1. 00:45:407 (4) - 00:46:330 (1) - should be spaced for 1.3 ds
[Normal]
  1. check aimod for unsnapped objects
  2. 00:18:638 (1,2) - gg chalwa cannot make blankets
  3. 00:31:561 (1) - wtf, you know what I mean
  4. 00:46:330 (1) - overlap with hp bar
[Homophobic's Easy]
  1. 00:37:561 (2) - repeat would be better because rn slider ends on downbeat but blah it isn't such useful because the downbeat doesn't sound really strong so it's up to you
nice set except last diff, wodzenia
Topic Starter
Chalwa

Shmiklak wrote:

wtf this polish army is mapping russian music Now russian army should map polish music xD
Jesteś gejami Ты гей
[General]
  1. Insane diff doesnt have combo colours
  2. widescreen support and epilepsy warning is useless because there is no sb and video doesn't have much strobes
  3. add to tags "druzhko show русский a_r_m_i_n дружко шоу"
  4. I suggest this naming:
    EASY A R M I N DRUZHKO
    NORMAL CHALWA DRUZHKO
    HARD CHALWA DRUZHKO
    INSANE CHALWA DRUZHKO
    In this case it looks like "Druzhko" is your surname so it looks funny.
  5. preview sounds better here 00:03:638 - ehh...
[Insane]
  1. 00:08:253 (2,3,4) - you didn't use stacks for the same moments: 00:04:561 (2,3,4) - 00:11:945 (2,3,4) - 00:15:638 (2,3,4) - so do not stack these ones.
  2. 00:37:445 (2,6) - these ones should be snapped to 1/3 same for 00:44:830 (2,6) -
  3. every diff should have spinner if it's possible so place it here 00:29:830 - till 00:31:330 -
[Hard]
  1. 00:45:407 (4) - 00:46:330 (1) - should be spaced for 1.3 ds
[Normal]
  1. check aimod for unsnapped objects
  2. 00:18:638 (1,2) - gg chalwa cannot make blankets
  3. 00:31:561 (1) - wtf, you know what I mean c:
  4. 00:46:330 (1) - overlap with hp bar

nice set except last diff, wodzenia nice mod except last diff :V, Cпасибо <3 <3
DeletedUser_6181859
Привет.
In last time I rarely see mistakes in maps. That's a reason for leaving mapping and modding.
Can I try here?
[General]
  1. Video offset is inconsistent
    EASY A R M I N DRUZHKO: -20
    NORMAL CHALWA DRUZHKO: 0
    HARD CHALWA DRUZHKO: 0
    INSANE CHALWA DRUZHKO: 0
  2. A bit unsure with metadata, specially for "сильное" word, actually it have soft sound. You can ask Namki/Bakari about this, or add "sil'noye" to tags.
  3. In almost all diffs HSes sounds inconsistent too. Reject if hitsounds is mathing in all diff because i'm deaf.
[A r M i N]
  1. 00:22:330 (1,1) - if 00:18:638 (1,1) part consists of slider and strangly reversed slider, you can make something like this here. And don't forget about 00:26:022 (1,2) if you'll fix this.
  2. 00:44:484 (1,2) - it looks very boring. Consider to make pattern at least like 00:14:945 (1,2) or another... creativity, you know.
[Normal]
  1. Odd diff because you overmap non-kiai part and skip some beats in kiai. Also looks strange why you refused stacks in non-kiai.
  2. For variety of diff i recommend to alternate patterns (specially, in normal-diff it's looks good). For example: you used similar patterns 00:03:869 (1,2,3) - 00:11:253 (1,2,3) , why you can't use similar pattern in 00:08:022 (2,3,4) - 00:15:407 (2,3,4) ?
    As second version: 00:03:869 (1,2,3) - 00:11:253 (1,2,3) - is full matching parts in music, but 00:08:022 (2,3,4) - 00:15:407 (2,3,4) it's not so (in first case he saying about wizard, in second - about zombie and yeti). Consider to make completely different pattern in 00:15:407 (2,3,4) .
  3. 00:16:792 (1) - don't really think that this slider fit this diff as Normal-diff. Remove, if you want.
  4. 00:23:253 (2) - for better placement (and maybe movement) you can move it a bit up. Agree that this looks better than this. Don't forget about 00:24:176 (3,4,5) if you'll fix this.
  5. 00:31:561 (1,2) - WHAT THE HELL WITH THIS SLIDERS? Okay, now seriously. I think that you can highlight 00:32:945 that have a bit different sound if you'll map like in Insane (i.e. repeat-slider in 00:31:561 - 00:32:022 - 00:32:484 and circle in 00:32:945 .
  6. 00:39:407 (7) - consider to make slider from this to 00:39:638 because skipped beat.
  7. 00:46:099 - consider to add circle because skipped beat.
[Hard]
  1. 00:24:638 (2) - should be non-repeat slider to follow idea of part, fast changing of rhythm is weird.
  2. 00:41:022 (2,3) - aaaaaaa why 2 is x=200 and 3 is x=196, bad bad
  3. I'm not professional but 1/6 mapped in 1/4 is confusing me. In the rest - cool diff!
[Insane]
  1. 00:04:676 (3) - 00:08:368 (3) - 00:12:060 (3) - 00:15:753 (3) - don't hear any sounds except vocal but it's not so high to make triples. As for me.
  2. 00:14:022 (4) - ugly. At least this should be better. And sorry for creepy stopscreen, lol.
  3. 00:29:830 (1) - end of this spinner highlight nothing, phrase ends in 00:30:869 so you can move end to here like you make in 00:16:792 (1) .
  4. 00:32:945 (1) - you can extend slider to 00:33:119 because it's Insane diff and song really have sounds here.
  5. 00:37:042 - cool sound here, as version (really odd version) you can make kickslider started from 00:36:984 (7) . Same at 00:44:426 .
  6. 00:40:099 (2,3) - only vocal highlighted here, and i think that these objects should be moved. At least, hitsounds here should be moved - clap don't fit low vocal among high instrumental beats.
Powodzenia! And Viel Glück for Armin.
{end of the mod}
Topic Starter
Chalwa

100bit wrote:

Привет.
In last time I rarely see mistakes in maps. That's a reason for leaving mapping and modding.
Can I try here?
[General]
  1. Video offset is inconsistent
    EASY A R M I N DRUZHKO: -20
    NORMAL CHALWA DRUZHKO: 0
    HARD CHALWA DRUZHKO: 0
    INSANE CHALWA DRUZHKO: 0
  2. A bit unsure with metadata, specially for "сильное" word, actually it have soft sound. You can ask Namki/Bakari about this, or add "sil'noye" to tags.
  3. In almost all diffs HSes sounds inconsistent too. Reject if hitsounds is mathing in all diff because i'm deaf. Ayyy maaaan... It doesn't matter that much, i wanted to make every diff with other hitsounds :D
[Normal]
  1. Odd diff because you overmap non-kiai part and skip some beats in kiai. Also looks strange why you refused stacks in non-kiai.
  2. For variety of diff i recommend to alternate patterns (specially, in normal-diff it's looks good). For example: you used similar patterns 00:03:869 (1,2,3) - 00:11:253 (1,2,3) , why you can't use similar pattern in 00:08:022 (2,3,4) - 00:15:407 (2,3,4) ?
    As second version: 00:03:869 (1,2,3) - 00:11:253 (1,2,3) - is full matching parts in music, but 00:08:022 (2,3,4) - 00:15:407 (2,3,4) it's not so (in first case he saying about wizard, in second - about zombie and yeti). Consider to make completely different pattern in 00:15:407 (2,3,4) .
  3. 00:16:792 (1) - don't really think that this slider fit this diff as Normal-diff. Remove, if you want. This fit imo.
  4. 00:23:253 (2) - for better placement (and maybe movement) you can move it a bit up. Agree that this looks better than this. Don't forget about 00:24:176 (3,4,5) if you'll fix this. Ok, here's good point,
    but I've made this little flow break for avoid hp bar touching.
  5. 00:31:561 (1,2) - WHAT THE HELL WITH THIS SLIDERS? Okay, now seriously. I think that you can highlight 00:32:945 that have a bit different sound if you'll map like in Insane (i.e. repeat-slider in 00:31:561 - 00:32:022 - 00:32:484 and circle in 00:32:945 .
  6. 00:39:407 (7) - consider to make slider from this to 00:39:638 because skipped beat.
  7. 00:46:099 - consider to add circle because skipped beat.
[Hard]
  1. 00:24:638 (2) - should be non-repeat slider to follow idea of part, fast changing of rhythm is weird.
  2. 00:41:022 (2,3) - aaaaaaa why 2 is x=200 and 3 is x=196, bad bad
  3. I'm not professional but 1/6 mapped in 1/4 is confusing me. If other modders write it, i'll change it In the rest - cool diff!
[Insane]
  1. 00:04:676 (3) - 00:08:368 (3) - 00:12:060 (3) - 00:15:753 (3) - don't hear any sounds except vocal but it's not so high to make triples. As for me. One is writing there should be triplets, second write it won't be triplets. There are triplets and it's end.
  2. 00:14:022 (4) - ugly. At least this should be better. And sorry for creepy stopscreen, lol. Changed, but not ilke you.
  3. 00:29:830 (1) - end of this spinner highlight nothing, phrase ends in 00:30:869 so you can move end to here like you make in 00:16:792 (1) .
  4. 00:32:945 (1) - you can extend slider to 00:33:119 because it's Insane diff and song really have sounds here.
  5. 00:37:042 - cool sound here, as version (really odd version) you can make kickslider started from 00:36:984 (7) . Same at 00:44:426 .
  6. 00:40:099 (2,3) - only vocal highlighted here, and i think that these objects should be moved. At least, hitsounds here should be moved - clap don't fit low vocal among high instrumental beats.
Powodzenia! And Viel Glück for Armin.
{end of the mod}
Cпасибо!! <3 <3
A r M i N

Komore wrote:

easy
00:16:792 - better to have this clickable because new part of the vocals starts here Its fine since the beat ist really that stronk
00:20:484 (1) - 00:24:176 (1) - delete those ncs? to fit your nc patterning To not confuse noobies i put NC since its a unusual gap between the notes that doesnt appear anywhere else
well, nothing to point out - its pretty neat

good luck

Shmiklak wrote:

wtf this polish army is mapping russian music
Jesteś gejami
Polish (and german thaaanks)

[Homophobic's Easy]
  1. 00:37:561 (2) - repeat would be better because rn slider ends on downbeat but blah it isn't such useful because the downbeat doesn't sound really strong so it's up to you Its fine imo
nice set except last diff, wodzenia
no fixerino ty
Shunao
hi!

little mod :/

  • easy
  1. 00:33:407 (1,2,3,4) - things like this really oversimplify the song imo so i suggest for this pattern to put a 1/1 slider renverse and after a note something like this http://i.imgur.com/LPrQUCi.jpg?1
  2. 00:40:792 (1,2,3,4) - here too ^
  • normal
  1. 00:03:869 (1,2,3) - the problem here is this slider 00:05:022 (3) - end of this slider should be clickable because there is a sound like drums so you need to emphasis it because when i play this diff i'm confused, i need to click on a circle (similar for most of the diff, when there is a 1/2 sliders with a sound on the tail)
  2. 00:37:099 (1,2,3) - you can stack them, it's more attractive tbh
  3. 00:42:176 (3,4,5) - ^
  • hard
  1. 00:25:099 (3,4) - ctrl+g for consistency
  • insane
  1. 00:14:945 (1,6) - this contact is not beautiful
  2. 00:33:869 (2,4) - blanket
  3. 00:39:869 (1,2,3) - should be confusing for the player because before you have a stack but there isn't a gap but here there are 2 gaps of 2/4
gl!~
Shunao
fak double post
Topic Starter
Chalwa

ShogunMoon wrote:

hi!

little mod :/

  • normal
  1. 00:03:869 (1,2,3) - the problem here is this slider 00:05:022 (3) - end of this slider should be clickable because there is a sound like drums so you need to emphasis it because when i play this diff i'm confused, i need to click on a circle (similar for most of the diff, when there is a 1/2 sliders with a sound on the tail) In the start i wanted to emphasising "Sergey Druzhko", so it'sreason why i've made that rhythm
  2. 00:37:099 (1,2,3) - you can stack them, it's more attractive tbh
  3. 00:42:176 (3,4,5) - ^
  • hard
  1. 00:25:099 (3,4) - ctrl+g for consistency
  • insane
  1. 00:14:945 (1,6) - this contact is not beautiful It's unvisible
  2. 00:33:869 (2,4) - blanket didn't want to blanket it o.O
  3. 00:39:869 (1,2,3) - should be confusing for the player because before you have a stack but there isn't a gap but here there are 2 gaps of 2/4 But you can see i's manual stack, so it's something other, also that's reason why i've put here NC
gl!~
Thanks for modding <3
A r M i N

100bit wrote:

Привет.
In last time I rarely see mistakes in maps. That's a reason for leaving mapping and modding.
Can I try here?

[A r M i N]
  1. 00:22:330 (1,1) - if 00:18:638 (1,1) part consists of slider and strangly reversed slider, you can make something like this here. And don't forget about 00:26:022 (1,2) if you'll fix this.
  2. 00:44:484 (1,2) - it looks very boring. Consider to make pattern at least like 00:14:945 (1,2) or another... creativity, you know.
Powodzenia! And Viel Glück for Armin. danke :D
no fix sry ^^

ShogunMoon wrote:

hi!

little mod :/

  • easy
  1. 00:33:407 (1,2,3,4) - things like this really oversimplify the song imo so i suggest for this pattern to put a 1/1 slider renverse and after a note something like this http://i.imgur.com/LPrQUCi.jpg?1
  2. 00:40:792 (1,2,3,4) - here too ^
gl!~
i think since the part is very simple the mapping can also be very simple in an Easy ^^
riffy
hi!

I was asked to take a look at it, so here's the IRC Log.

IRC
22:09 Chalwa: Hellow Bakari!
22:09 Bakari: Hey
22:09 Chalwa: How are you?
22:09 Bakari: doin' alright, and you?
22:10 Chalwa: I'm kinda bored, cause I'm alone on this village where I am now :/
22:10 Chalwa: Are you free to mod now?
22:10 Chalwa: Cause I need experienced mod, cause i get some but with meh quality :/
22:10 Bakari: It really depends on the song
22:11 Chalwa: it's not k-pop
22:12 Bakari: yeah, I guessed it :p
22:12 Chalwa: haha
22:12 Chalwa: I know you can don't like it
22:12 Chalwa: Wait
22:12 Chalwa: What i've just wrote?
22:12 *Chalwa is listening to [https://osu.ppy.sh/b/1349621 55x55 - SILNOYE ZAYAVLENIE (feat. Sergey Druzhko)]
22:13 Bakari: to be fair, spamming your name 4 times is a bit too much
22:14 Chalwa: Ohhh...
22:14 Bakari: you already have your name listed as the creator
22:15 Bakari: have you seen the room? tommy wiseau has his own name mentioned like 5 times in the opening credits
22:15 Bakari: don't be like that guy
22:16 Chalwa: So you think better names are only "NORMAL DRUZHKO" and for easy "EASY A R M I N DRUZHKO"?
22:16 Bakari: the names don't even make much sense, though
22:17 Bakari: here, let me explain why
22:17 *Bakari is listening to [https://osu.ppy.sh/b/1057483 bradbreeck - Lucky Me Song - Feat. Courtney Fortune]
22:18 Bakari: `you wouldn't name an easy EASY BAKARI COURTNEY FORTUNE
22:18 Bakari: and EASY COURNTEY FORTUNE wouldn't make much sense either
22:18 Chalwa: If you go to forum Shmik wrote why this names are fine, so i was suggested by he :/
22:19 Bakari: did he just
22:19 Chalwa: So will make them normal now
22:19 Bakari: unironically said
22:19 Bakari: it was funny
22:19 Chalwa: ohh
22:19 Chalwa: k then
22:19 Bakari: well
22:25 Chalwa: finally i can update map ;-;
22:27 Bakari: video moffsets are inconsistent, btw
22:27 Chalwa: i fixed it lol
22:27 Chalwa: they are still inconsistent?
22:28 Bakari: easy still has it at -20
22:29 Bakari: why is the song just 40 seconds, though?
22:30 Bakari: and the end feels sort of abrupt
22:31 Chalwa: I really dunno why i cut it that suddenly
22:31 Chalwa: And I didn't wanted to cut it second time, cause maybe i must search new offset etc.
22:32 Chalwa: But if it's really needed, I can cut it better now
22:32 Bakari: why did you cut it in the first place?
22:33 Bakari: i mean, the song is literally 2 minutes, and a pretty big portion of it is the intro/break
22:33 Chalwa: Cause next part of the song is 40 second to next chorus where he is only speaking and music is really quiet here
22:34 Chalwa: If I wanted to make all song, I must make break from end of my map to ~1:25
22:35 Chalwa: So I decided to cut it
22:35 Bakari: meh, it's not like the part was unmapable, though
22:36 Bakari: anyway, it's no use complaining about that now
22:36 *Bakari is editing [https://osu.ppy.sh/b/1349622 55x55 - SILNOYE ZAYAVLENIE (feat. Sergey Druzhko) [Normal]]
22:36 Chalwa: So must I making new better cut?
22:36 Bakari: well, a new cut with a better ending would definitely be a good idea
22:37 Bakari: though I'd probably consider making a full version instead of just cutting stuff
22:38 Bakari: the short cut on this one gives me that lazy mapping impression, though it could be just me
22:39 Chalwa: You know I'm not lazy mapper - yes?
22:39 Bakari: all i see is a two minute song cut to 40 seconds
22:39 Bakari: this fact alone makes me question the statement above
22:40 Chalwa: Ahhh... :(
22:40 Bakari: 00:11:945 (2,3) - these follow the vocals, apparenty. that very repetive part when he just says segei druzhko
22:41 Bakari: 00:15:638 (3,4) - this is the same line repeated, yet it uses different rhythm
22:41 Chalwa: 00:08:022 (2,3,4) - here is the same rhythm, but without this slider at the end
22:42 Bakari: yeah, you're basically using two different rhythms for the same part
22:44 Bakari: sort of weird, assuming the song is built around the repetitive concept
22:45 Bakari: 00:16:792 (1) - definitely needs a 5% volume line somewhere on the tail and either the sliderslide or slidertick could be silenced
22:46 Chalwa: I know my mapping style is really weird, but
22:47 Bakari: you can't justify a rhythm that ignores the idea of the song with your mapping style though
22:47 Chalwa: I wanted to map it like it's not repeat parts here
22:47 Chalwa: Yea, you're right here.
22:47 Bakari: it's the idea of the song that comes first, and then the song itself is the base for everything else
22:48 Bakari: if you really want that variation, I'd rather go with the synth/drum based rhythm there
22:48 Bakari: though that'd probably require a lot of work
22:48 Chalwa: Ok, i won't have an argument with you, so I'll change this two patterns ^^
22:50 Chalwa: Fixed :D
22:50 Bakari: 00:18:638 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1) - these are supposed to be built around drums, right?
22:51 Chalwa: Yes, you are right
22:52 Chalwa: Wait, will upload with new mp3
22:53 Bakari: then I guess we should try something like a rhythm with increasing intensity rather than something that follows vocals and the drums simultaneously
22:54 Chalwa: Yea, but i don't want to make this diff that hard :/
22:54 Bakari: the 1/1 part works well with the current rhythm, but then at 00:26:022 - you contadict yourself and ignore the vocals that you were following previously
22:55 Chalwa: You can hear from here, author put into 1/2 beats quiet, but put sounds
22:56 Chalwa: Which you haven't got at 00:18:638 - and next
22:56 Bakari: there is a clear progression there, so why not stick to that concept?
22:56 Bakari: http://i.imgur.com/tv656Fx.jpg
22:57 Bakari: basically, this would start with the very simplistic drum rhythm (2/1)
22:57 Bakari: and gradually as the intensity increases that'd complicate things easing players into harder 1/1 and a short 1/2 pattern
22:57 Bakari: this way you'd have drums mapped
22:58 Bakari: so, players would have a clear idea of what instrument is mapped and what rhythm is used
23:00 Bakari: as for the 1/4 part, a plain 2/1 slider would work, I guess
23:00 Bakari: let me redownload
23:02 Bakari: 00:16:792 (1) - sliderslide is still audible
23:03 Bakari: you can have a green line on 00:16:803 - which is 10-11 ms away from the sliderhead
23:03 Bakari: so, you can mute the slidertail practically completely without affecting the sliderhead
23:04 Chalwa: Ohhh... now i can do it like i wanted
23:04 Chalwa: Thanks really
23:05 Bakari: 00:31:561 (1,2) - these would do better as 4 circles, as both sergei and the drums have 4 peaks at that part
23:06 Bakari: also, I can't quite agree with the rhythm used in the kiai section, I don't really feel like 00:33:869 (2) -00:35:254 (4,6) - 00:37:561 (3) - these sliders are justified
23:08 Bakari: the beats on head and tail of each slider are pretty much equal in terms of intensity and sound very similar
23:08 Chalwa: Ok, this rhythm isn't very, very good, but it's not that bad i think
23:08 Bakari: additionally, I really don't hear any long notes that'd justify the hold feel of the sliders
23:08 Chalwa: So another time change sliders to circles?
23:09 Chalwa: Ok, i agree with that on 00:37:561 (3) - slider
23:09 Bakari: why not this time, though?
23:09 Bakari: https://osu.ppy.sh/ss/8566584 here, I've made a very simplistic rhythm that I feel works better
23:09 Bakari: test it and let me know what you think
23:11 Chalwa: Ok, this is nice
23:11 Chalwa: And
23:13 Chalwa: 00:37:099 (1,2,3,4,5,6) - https://osu.ppy.sh/ss/8566604
23:13 Chalwa: Is this better for you?
23:14 Bakari: yeah, that works as well
23:14 Bakari: the on;y problem is that the whole kiai is repetitive and you have to reajust practically the whole kiai
23:14 Chalwa: That's not problem
23:15 Bakari: alright, i'll go get some tea, hit me up when you're ready to look at the hard difficulty
23:19 Chalwa: ok, I've a bit remapped kiai, but it's still looks like before :D
23:19 Bakari: the main thing is that it has to please you as the creator
23:21 Chalwa: I really like your rhythm and I did my patterns here and it's really great
23:22 *Bakari is editing [https://osu.ppy.sh/b/1349620 55x55 - SILNOYE ZAYAVLENIE (feat. Sergey Druzhko) [Hard]]
23:23 Bakari: so, moving on?
23:23 Chalwa: Yea, but please do it as fast as you can, cause my granmda will be really angry to me xD
23:24 Bakari: 00:16:792 (1) - same hitsounding stuff
23:24 Chalwa: did it
23:24 Bakari: 00:26:945 (3,4) - the shapes don't really make ane sense as they give the "glitched" feel to various parts of the slider, hence affecting sliders differently
23:24 Chalwa: The same on insane i did stuff with slider
23:24 Bakari: additionally, it's just these two in the entire difficulty
23:25 Bakari: 00:31:561 (1,2) - same as on normal, except this time I'd really insist on changing these into circles
23:25 Bakari: the context of a hard difficulty clearly allows a lot more
23:25 Chalwa: Yes, of course for consistency in diffs will do it
23:25 Chalwa: You can also write and I'll fix stuff
23:26 Bakari: 00:33:061 (3,4,5) - there isn't much sense in this triplet, i believe
23:26 Bakari: (3,4) ignore a bunch of 1/8s
23:26 Bakari: 00:33:292 (5) - follows the only pure 1/4 beat there
23:27 Bakari: apparently, the beat on (5) was meant to be a sort of a slowdown of the drumroll
23:27 Bakari: https://bakarisu.s-ul.eu/XdspKUCe.jpg so, stress that with a 1/4 slider?
23:28 Bakari: 00:33:407 (1,2,3) - rhythmically they'd make a lot more sense if they were ctrl+'g'd
23:28 Bakari: 00:34:330 (4) - @Normal
23:28 Bakari: 00:36:176 (3) - same
23:29 Bakari: 00:36:176 (3,4,5,1,2,3) - also, this is a massive mismatch between the rhythms. you really should replace those 1/1s with 1/2s
23:29 Bakari: otherwise the whole thing gets too unbalanced and just swings from 1/4s to 1/1s
23:32 *Bakari is editing [https://osu.ppy.sh/b/1349621 55x55 - SILNOYE ZAYAVLENIE (feat. Sergey Druzhko) [Insane]]
23:33 Bakari: 00:05:715 (1) - the whistle here feels inconsistent and sort of unintentional assuming it's the only one in that part
23:33 Bakari: finish, perhaps?
23:33 Bakari: 00:13:099 (1) - repetition of the intro, so the same goes here
23:34 Chalwa: ok, fixed
23:34 Bakari: 00:33:407 (1,2,3) - ctrl+g, same as @Hard
23:34 Bakari: 00:35:715 (2,3,4) - ^
23:35 Bakari: 00:36:984 (7) - there is no point in going for 1/8s, if you ignore 1/2s in the very next pattern
23:37 Chalwa: So normal triplet here_
23:37 Chalwa: ??
23:38 Chalwa: Something else? Cause she is saying I should go to have a shower :/
23:39 Chalwa: Of course i fixed 00:44:369 (7) - too
23:39 Bakari: I'd probably just use triplets
23:39 Bakari: otherwise there's a way around with a bunch of sliders
23:40 Bakari: but that would require more work, so if you want that, consider using it later
23:40 Chalwa: I prefer triplets
23:41 Chalwa: So yea, anything else? Cause she will kill me i think :O
23:41 Bakari: 00:39:407 (2) - two circles, I've already explained why
23:41 Bakari: so yeah
23:41 Bakari: the rhythm definitely needs more work
23:42 Chalwa: I know it, so I wrote to you with it
23:42 Chalwa: So I'm updating
23:42 Bakari: assuming you've cut it to 40 seconds people will definitely expect it to be a lot more reasonable and consistent
23:44 Chalwa: Ahhh... I'm still teaching mapping and I'm trying to improve it
23:44 Chalwa: Updated
23:44 Bakari: then making a full song to experience lower density rhythm and rhythm progression would be a good idea :p

Long story short, I feel like the rhythm is inconsistent and the map ignores or oversimplifies a number of things regardless of what music suggests. Additionally, the mp3 file which is a cut from a 120 seconds long original looks lazy and combined with the rhythm used the whole thing feels really rough and unpolished.

Easy could use more circles instead of 2/1 sliders to actually introduce players to more variative and interesting rhythm. For insntance, 00:38:945 (4) - this would feel a lot better as two circles, same would apply to 00:44:484 (1) - and probably to some slider in the intro for consistency purposes. This would give a more variable rhythm and more accurate representation of the song as well as more challenging yet still easy enough for a beginner gameplay.

~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Chalwa

Bakari wrote:

hi!

I was asked to take a look at it, so here's the IRC Log.

IRC
22:09 Chalwa: Hellow Bakari!
22:09 Bakari: Hey
22:09 Chalwa: How are you?
22:09 Bakari: doin' alright, and you?
22:10 Chalwa: I'm kinda bored, cause I'm alone on this village where I am now :/
22:10 Chalwa: Are you free to mod now?
22:10 Chalwa: Cause I need experienced mod, cause i get some but with meh quality :/
22:10 Bakari: It really depends on the song
22:11 Chalwa: it's not k-pop
22:12 Bakari: yeah, I guessed it :p
22:12 Chalwa: haha
22:12 Chalwa: I know you can don't like it
22:12 Chalwa: Wait
22:12 Chalwa: What i've just wrote?
22:12 *Chalwa is listening to [https://osu.ppy.sh/b/1349621 55x55 - SILNOYE ZAYAVLENIE (feat. Sergey Druzhko)]
22:13 Bakari: to be fair, spamming your name 4 times is a bit too much
22:14 Chalwa: Ohhh...
22:14 Bakari: you already have your name listed as the creator
22:15 Bakari: have you seen the room? tommy wiseau has his own name mentioned like 5 times in the opening credits
22:15 Bakari: don't be like that guy
22:16 Chalwa: So you think better names are only "NORMAL DRUZHKO" and for easy "EASY A R M I N DRUZHKO"?
22:16 Bakari: the names don't even make much sense, though
22:17 Bakari: here, let me explain why
22:17 *Bakari is listening to [https://osu.ppy.sh/b/1057483 bradbreeck - Lucky Me Song - Feat. Courtney Fortune]
22:18 Bakari: `you wouldn't name an easy EASY BAKARI COURTNEY FORTUNE
22:18 Bakari: and EASY COURNTEY FORTUNE wouldn't make much sense either
22:18 Chalwa: If you go to forum Shmik wrote why this names are fine, so i was suggested by he :/
22:19 Bakari: did he just
22:19 Chalwa: So will make them normal now
22:19 Bakari: unironically said
22:19 Bakari: it was funny
22:19 Chalwa: ohh
22:19 Chalwa: k then
22:19 Bakari: well
22:25 Chalwa: finally i can update map ;-;
22:27 Bakari: video moffsets are inconsistent, btw
22:27 Chalwa: i fixed it lol
22:27 Chalwa: they are still inconsistent?
22:28 Bakari: easy still has it at -20
22:29 Bakari: why is the song just 40 seconds, though?
22:30 Bakari: and the end feels sort of abrupt
22:31 Chalwa: I really dunno why i cut it that suddenly
22:31 Chalwa: And I didn't wanted to cut it second time, cause maybe i must search new offset etc.
22:32 Chalwa: But if it's really needed, I can cut it better now
22:32 Bakari: why did you cut it in the first place?
22:33 Bakari: i mean, the song is literally 2 minutes, and a pretty big portion of it is the intro/break
22:33 Chalwa: Cause next part of the song is 40 second to next chorus where he is only speaking and music is really quiet here
22:34 Chalwa: If I wanted to make all song, I must make break from end of my map to ~1:25
22:35 Chalwa: So I decided to cut it
22:35 Bakari: meh, it's not like the part was unmapable, though
22:36 Bakari: anyway, it's no use complaining about that now
22:36 *Bakari is editing [https://osu.ppy.sh/b/1349622 55x55 - SILNOYE ZAYAVLENIE (feat. Sergey Druzhko) [Normal]]
22:36 Chalwa: So must I making new better cut?
22:36 Bakari: well, a new cut with a better ending would definitely be a good idea
22:37 Bakari: though I'd probably consider making a full version instead of just cutting stuff
22:38 Bakari: the short cut on this one gives me that lazy mapping impression, though it could be just me
22:39 Chalwa: You know I'm not lazy mapper - yes?
22:39 Bakari: all i see is a two minute song cut to 40 seconds
22:39 Bakari: this fact alone makes me question the statement above
22:40 Chalwa: Ahhh... :(
22:40 Bakari: 00:11:945 (2,3) - these follow the vocals, apparenty. that very repetive part when he just says segei druzhko
22:41 Bakari: 00:15:638 (3,4) - this is the same line repeated, yet it uses different rhythm
22:41 Chalwa: 00:08:022 (2,3,4) - here is the same rhythm, but without this slider at the end
22:42 Bakari: yeah, you're basically using two different rhythms for the same part
22:44 Bakari: sort of weird, assuming the song is built around the repetitive concept
22:45 Bakari: 00:16:792 (1) - definitely needs a 5% volume line somewhere on the tail and either the sliderslide or slidertick could be silenced
22:46 Chalwa: I know my mapping style is really weird, but
22:47 Bakari: you can't justify a rhythm that ignores the idea of the song with your mapping style though
22:47 Chalwa: I wanted to map it like it's not repeat parts here
22:47 Chalwa: Yea, you're right here.
22:47 Bakari: it's the idea of the song that comes first, and then the song itself is the base for everything else
22:48 Bakari: if you really want that variation, I'd rather go with the synth/drum based rhythm there
22:48 Bakari: though that'd probably require a lot of work
22:48 Chalwa: Ok, i won't have an argument with you, so I'll change this two patterns ^^
22:50 Chalwa: Fixed :D
22:50 Bakari: 00:18:638 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1) - these are supposed to be built around drums, right?
22:51 Chalwa: Yes, you are right
22:52 Chalwa: Wait, will upload with new mp3
22:53 Bakari: then I guess we should try something like a rhythm with increasing intensity rather than something that follows vocals and the drums simultaneously
22:54 Chalwa: Yea, but i don't want to make this diff that hard :/
22:54 Bakari: the 1/1 part works well with the current rhythm, but then at 00:26:022 - you contadict yourself and ignore the vocals that you were following previously
22:55 Chalwa: You can hear from here, author put into 1/2 beats quiet, but put sounds
22:56 Chalwa: Which you haven't got at 00:18:638 - and next
22:56 Bakari: there is a clear progression there, so why not stick to that concept?
22:56 Bakari: http://i.imgur.com/tv656Fx.jpg
22:57 Bakari: basically, this would start with the very simplistic drum rhythm (2/1)
22:57 Bakari: and gradually as the intensity increases that'd complicate things easing players into harder 1/1 and a short 1/2 pattern
22:57 Bakari: this way you'd have drums mapped
22:58 Bakari: so, players would have a clear idea of what instrument is mapped and what rhythm is used
23:00 Bakari: as for the 1/4 part, a plain 2/1 slider would work, I guess
23:00 Bakari: let me redownload
23:02 Bakari: 00:16:792 (1) - sliderslide is still audible
23:03 Bakari: you can have a green line on 00:16:803 - which is 10-11 ms away from the sliderhead
23:03 Bakari: so, you can mute the slidertail practically completely without affecting the sliderhead
23:04 Chalwa: Ohhh... now i can do it like i wanted
23:04 Chalwa: Thanks really
23:05 Bakari: 00:31:561 (1,2) - these would do better as 4 circles, as both sergei and the drums have 4 peaks at that part
23:06 Bakari: also, I can't quite agree with the rhythm used in the kiai section, I don't really feel like 00:33:869 (2) -00:35:254 (4,6) - 00:37:561 (3) - these sliders are justified
23:08 Bakari: the beats on head and tail of each slider are pretty much equal in terms of intensity and sound very similar
23:08 Chalwa: Ok, this rhythm isn't very, very good, but it's not that bad i think
23:08 Bakari: additionally, I really don't hear any long notes that'd justify the hold feel of the sliders
23:08 Chalwa: So another time change sliders to circles?
23:09 Chalwa: Ok, i agree with that on 00:37:561 (3) - slider
23:09 Bakari: why not this time, though?
23:09 Bakari: https://osu.ppy.sh/ss/8566584 here, I've made a very simplistic rhythm that I feel works better
23:09 Bakari: test it and let me know what you think
23:11 Chalwa: Ok, this is nice
23:11 Chalwa: And
23:13 Chalwa: 00:37:099 (1,2,3,4,5,6) - https://osu.ppy.sh/ss/8566604
23:13 Chalwa: Is this better for you?
23:14 Bakari: yeah, that works as well
23:14 Bakari: the on;y problem is that the whole kiai is repetitive and you have to reajust practically the whole kiai
23:14 Chalwa: That's not problem
23:15 Bakari: alright, i'll go get some tea, hit me up when you're ready to look at the hard difficulty
23:19 Chalwa: ok, I've a bit remapped kiai, but it's still looks like before :D
23:19 Bakari: the main thing is that it has to please you as the creator
23:21 Chalwa: I really like your rhythm and I did my patterns here and it's really great
23:22 *Bakari is editing [https://osu.ppy.sh/b/1349620 55x55 - SILNOYE ZAYAVLENIE (feat. Sergey Druzhko) [Hard]]
23:23 Bakari: so, moving on?
23:23 Chalwa: Yea, but please do it as fast as you can, cause my granmda will be really angry to me xD
23:24 Bakari: 00:16:792 (1) - same hitsounding stuff
23:24 Chalwa: did it
23:24 Bakari: 00:26:945 (3,4) - the shapes don't really make ane sense as they give the "glitched" feel to various parts of the slider, hence affecting sliders differently
23:24 Chalwa: The same on insane i did stuff with slider
23:24 Bakari: additionally, it's just these two in the entire difficulty
23:25 Bakari: 00:31:561 (1,2) - same as on normal, except this time I'd really insist on changing these into circles
23:25 Bakari: the context of a hard difficulty clearly allows a lot more
23:25 Chalwa: Yes, of course for consistency in diffs will do it
23:25 Chalwa: You can also write and I'll fix stuff
23:26 Bakari: 00:33:061 (3,4,5) - there isn't much sense in this triplet, i believe
23:26 Bakari: (3,4) ignore a bunch of 1/8s
23:26 Bakari: 00:33:292 (5) - follows the only pure 1/4 beat there
23:27 Bakari: apparently, the beat on (5) was meant to be a sort of a slowdown of the drumroll
23:27 Bakari: https://bakarisu.s-ul.eu/XdspKUCe.jpg so, stress that with a 1/4 slider?
23:28 Bakari: 00:33:407 (1,2,3) - rhythmically they'd make a lot more sense if they were ctrl+'g'd
23:28 Bakari: 00:34:330 (4) - @Normal
23:28 Bakari: 00:36:176 (3) - same
23:29 Bakari: 00:36:176 (3,4,5,1,2,3) - also, this is a massive mismatch between the rhythms. you really should replace those 1/1s with 1/2s
23:29 Bakari: otherwise the whole thing gets too unbalanced and just swings from 1/4s to 1/1s
23:32 *Bakari is editing [https://osu.ppy.sh/b/1349621 55x55 - SILNOYE ZAYAVLENIE (feat. Sergey Druzhko) [Insane]]
23:33 Bakari: 00:05:715 (1) - the whistle here feels inconsistent and sort of unintentional assuming it's the only one in that part
23:33 Bakari: finish, perhaps?
23:33 Bakari: 00:13:099 (1) - repetition of the intro, so the same goes here
23:34 Chalwa: ok, fixed
23:34 Bakari: 00:33:407 (1,2,3) - ctrl+g, same as @Hard
23:34 Bakari: 00:35:715 (2,3,4) - ^
23:35 Bakari: 00:36:984 (7) - there is no point in going for 1/8s, if you ignore 1/2s in the very next pattern
23:37 Chalwa: So normal triplet here_
23:37 Chalwa: ??
23:38 Chalwa: Something else? Cause she is saying I should go to have a shower :/
23:39 Chalwa: Of course i fixed 00:44:369 (7) - too
23:39 Bakari: I'd probably just use triplets
23:39 Bakari: otherwise there's a way around with a bunch of sliders
23:40 Bakari: but that would require more work, so if you want that, consider using it later
23:40 Chalwa: I prefer triplets
23:41 Chalwa: So yea, anything else? Cause she will kill me i think :O
23:41 Bakari: 00:39:407 (2) - two circles, I've already explained why
23:41 Bakari: so yeah
23:41 Bakari: the rhythm definitely needs more work
23:42 Chalwa: I know it, so I wrote to you with it
23:42 Chalwa: So I'm updating
23:42 Bakari: assuming you've cut it to 40 seconds people will definitely expect it to be a lot more reasonable and consistent
23:44 Chalwa: Ahhh... I'm still teaching mapping and I'm trying to improve it
23:44 Chalwa: Updated
23:44 Bakari: then making a full song to experience lower density rhythm and rhythm progression would be a good idea :p

Long story short, I feel like the rhythm is inconsistent and the map ignores or oversimplifies a number of things regardless of what music suggests. Additionally, the mp3 file which is a cut from a 120 seconds long original looks lazy and combined with the rhythm used the whole thing feels really rough and unpolished. Ok, i know rhythm isn't the best and object placement too,cause I'm still studying mapping, but I don't want to remap all threee diffs, because it's unpolite for you and modders before. Also what's bad in cut song, where next part is 40 seconds of speaking without ahny rhythm and sense? Anyway, thanks for everything you mentioned in this mod, I really appreciate it!

Easy could use more circles instead of 2/1 sliders to actually introduce players to more variative and interesting rhythm. For insntance, 00:38:945 (4) - this would feel a lot better as two circles, same would apply to 00:44:484 (1) - and probably to some slider in the intro for consistency purposes. This would give a more variable rhythm and more accurate representation of the song as well as more challenging yet still easy enough for a beginner gameplay.

~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks Bakari! <3
Kurai
Всем привет!

[Easy]
  1. This difficulty is only 19% circles (7) for 81% sliders (29). You should use an even balance of sliders and circles instead of focusing on one or the other to give the map variety and keep it entertaining for the player. This allows the beginer player to get used to all the hitobjects the game is composed of, and prepare them for the Normal difficulty that has more circles than sliders. Also, this would allow you to introduce you more 1/1 pauses in this difficulty, it would not hurt to add a couple more to let the player breath and understand what is going on.
  2. Don't you want to add a spinner at the end of this difficulty has it has been done in all the others?
[Normal]
  1. 00:06:869 - Since you are mainly following the vocals, why aren't you adding an object on the "хо" of "плохо" (either a 1/2 slider starting on 00:06:638 - or just a circle)?
  2. 00:13:099 (5,6,7) - This pattern is probably a bit too close from 00:11:715 (2,3,4) - which is not comfortable to play, can be disrupting for the player and is not visually ppealing.
  3. 00:17:945 - I believe you should mute the end of this spinner; no audio feedback seems needed here.
[Hard]
  1. Just my opinion but you are using a bit too many linear sliders and patterns in general (e.g. 00:40:792 - ). Linear patterns are cool if they are used seldomly, if you abuse them then it becomes boring in my opinion.
  2. 00:17:945 - Same thing as in Normal about muting the end.
  3. 00:40:792 (1) - Not sure this anti-jump is a good idea, even for a Hard difficulty. It looks rather confusing and unexpected here.
[Insane]
  1. 00:08:945 (6) - Looks like you forgot to add a clap on this slider's head.
  2. 00:14:945 (1) - Same but on the tail.
  3. 00:16:792 (1) - Please resnap the uninherited timing secting properly on 00:16:792 - ; your slider is broken otherwise.
  4. 00:17:945 - Same thing as in Normal about muting the end.
  5. 00:39:407 (2) - CLAP
  6. 00:41:253 (2) - CLAP
  7. 00:44:022 (5) - CLAPCLAP
Topic Starter
Chalwa

Kurai wrote:

Всем привет! Cześć :D

[Normal]
  1. 00:06:869 - Since you are mainly following the vocals, why aren't you adding an object on the "хо" of "плохо" (either a 1/2 slider starting on 00:06:638 - or just a circle)? I'm really bad at russian, but i think a circle is good too here, because i don't really want many 1/2 sounds on this diff.
  2. 00:13:099 (5,6,7) - This pattern is probably a bit too close from 00:11:715 (2,3,4) - which is not comfortable to play, can be disrupting for the player and is not visually ppealing.
  3. 00:17:945 - I believe you should mute the end of this spinner; no audio feedback seems needed here. The same as on Insane
[Hard]
  1. Just my opinion but you are using a bit too many linear sliders and patterns in general (e.g. 00:40:792 - ). Linear patterns are cool if they are used seldomly, if you abuse them then it becomes boring in my opinion. I really like this te-tris 2007 part, but yea, now i changed it.
  2. 00:17:945 - Same thing as in Normal about muting the end. The same as on Insane
  3. 00:40:792 (1) - Not sure this anti-jump is a good idea, even for a Hard difficulty. It looks rather confusing and unexpected here.
[Insane]
  1. 00:08:945 (6) - Looks like you forgot to add a clap on this slider's head.
  2. 00:14:945 (1) - Same but on the tail.
  3. 00:16:792 (1) - Please resnap the uninherited timing secting properly on 00:16:792 - ; your slider is broken otherwise.
  4. 00:17:945 - Same thing as in Normal about muting the end. but here's muted end of slider O.o
  5. 00:39:407 (2) - CLAP
  6. 00:41:253 (2) - CLAP
  7. 00:44:022 (5) - CLAPCLAP
    CLAPCLAPCLAPCLAPCLAPCLAPCLAPCLAPCLAP c:
Thanks Kurai for mod! <3
A r M i N
@Kurai

I kinda agree so i decided to add some 1/2 in the Kiai to buff it a little bit, it also has more circles now xd
Also added spinner

.
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Venix
sjeregiej druszko kiedy ranked? XD
Kurai
:o
Topic Starter
Chalwa

Kurai wrote:

:o
<3 :D
Venix
eee I think you should delete "a r m i n" from tags and use "a_r_m_i_n" instead cuz single letters in tags are unrankable as far as I know. Also, remove "druzhko" cuz it's in metadata.
Topic Starter
Chalwa

Venix wrote:

eee I think you should delete "a r m i n" from tags and use "a_r_m_i_n" instead cuz single letters in tags are unrankable as far as I know. Also, remove "druzhko" cuz it's in metadata.
Thanks Venix, for checking this :D
Kurai
e e e e e e
Venix
to teraz kiedy ranked? XD
Topic Starter
Chalwa

Venix wrote:

to teraz kiedy ranked? XD
Jak znajde T2 BNa xDDD
Shmiklak
Маг, Шмиклак Дружко, звучит неплохо.
Зомби, Шмиклак Дружко, конечно нет
Froskya

Hi! M4M from PM!

A r M i N's Easy


  1. 00:46:561 (1) – I think it’s very short


Normal


  1. 00:46:388 (1) – unsnapped (start). Also I think it’s short too
  2. 00:16:803 – unsnapped timing line
  3. 00:08:483 (3,4,5) – maybe (3,4) make it sliders?


Hard


  1. 00:46:388 (1) - unsnapped (start)
  2. 00:16:803 – unsnapped timing line
  3. 00:39:407 (2,3) – fix this pattern
  4. 00:41:715 (4,5) – stack it


Insane


  1. 00:16:803 – unsnapped timing line

Good Luck!



version of map from 23th July so excuse me qq
and sorry that mod so late ;w;
Topic Starter
Chalwa
Heh, already all was fixed before, but thanks anyway xD
wiors
Сделал.
SPOILER
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304,244,28561,1,0,0:0:0:0:
352,220,28792,5,0,0:0:0:0:
368,196,28907,1,0,0:0:0:0:
380,168,29022,1,0,0:0:0:0:
384,136,29138,1,0,0:0:0:0:
380,104,29253,1,0,0:0:0:0:
348,92,29369,1,0,0:0:0:0:
312,88,29484,1,0,0:0:0:0:
280,100,29599,1,0,0:0:0:0:
248,120,29715,1,0,0:0:0:0:
256,192,31561,5,0,0:0:0:0:
256,192,32022,5,0,0:0:0:0:
256,192,32484,5,0,0:0:0:0:
256,192,32945,6,0,L|300:196,2,37.5
172,200,33407,6,0,L|196:288,2,89.9999972534181
212,116,34330,1,0,0:0:0:0:
324,116,34792,2,0,L|396:172,2,89.9999972534181
244,132,35715,2,0,L|152:148,2,89.9999972534181
244,248,36638,1,0,0:0:0:0:
208,196,36869,6,0,L|196:176,4,22.4999993133545
252,124,37330,2,0,L|272:116,4,22.4999993133545
192,104,37792,1,0,0:0:0:0:
120,120,38022,1,0,0:0:0:0:
96,232,38253,2,0,L|108:264,4,22.4999993133545
204,200,38715,1,0,0:0:0:0:
300,208,38945,5,0,0:0:0:0:
300,100,39407,1,0,0:0:0:0:
264,88,39638,1,0,0:0:0:0:
216,88,39869,1,0,0:0:0:0:
164,100,40792,5,0,0:0:0:0:
164,100,41022,1,0,0:0:0:0:
164,100,41253,1,0,0:0:0:0:
124,228,41715,1,0,0:0:0:0:
260,196,42176,2,0,L|336:144,2,89.9999972534181
152,160,43099,1,0,0:0:0:0:
176,128,43330,1,0,0:0:0:0:
200,96,43561,1,0,0:0:0:0:
256,192,44022,1,2,0:0:0:0:
304,196,44195,6,0,L|316:176,4,22.4999993133545
260,124,44656,2,0,L|240:116,4,22.4999993133545
320,104,45118,1,0,0:0:0:0:
392,120,45348,1,0,0:0:0:0:
416,232,45579,2,0,L|404:264,4,22.4999993133545
308,200,46041,1,0,0:0:0:0:
212,208,46271,5,0,0:0:0:0:
212,100,46733,1,0,0:0:0:0:
248,88,46964,1,0,0:0:0:0:
296,88,47195,1,0,0:0:0:0:/code]
squirrelpascals
Hi there, what even is this video

general
• can you get rid of whatever this thing is in the bottom left corner of your bg :p

insane
• 00:14:022 (4) - imo the tiny curve at the start of this slider is kind of a weird aesthetic. can you make it bigger or remove it

making wave sliders with chalwa

• 00:30:869 - would recommend silencing this because where you end the spinner is quiet in the song

• 00:32:484 (3,1) - any reason this isn't stacked consistently with 00:31:561 (1,2,3) - ?

• 00:36:407 (4,5,6) - a sharper angle here would make this a lot more comfortable to play

• 00:37:484 (2,3,6,7) - 00:44:869 (2,3) - 00:45:792 (6,7) - you should really space these 1/6 stacks more to make it more different from stacks at 00:36:869 (6,7,1) - and 00:39:869 (1,2,3) - , this will make it a lot easier to read

hard
• 00:26:484 (2) - weird way you used red points here, delete the first one and you're good

fine

normal
• 00:16:330 (4,5) - would be a lot better as a 1/2 slider, it would be better for a simple rhythm in the intro (even if it builds up here), and the note at 00:16:561 (5) - is pretty quiet anyways

• 00:46:388 (1) - why does this start 1/8 after the note xD jjust start it on blue tick for sake of consistency with other diffs. Also, it would be really good if you could make this spinner longer, check armin diff for explanation

armin
• 00:46:561 (1) - my only concern is that this seems like way too short of a spinner for an easy diff. Short spinners aren't good in low diffs because the player needs more time to START spinning, and they spin in a really inefficient manner. If you can find a way to extend this that would be great :)

seems good, plz call :)
Topic Starter
Chalwa

squirrelpascals wrote:

Hi there, what even is this video

general
• can you get rid of whatever this thing is in the bottom left corner of your bg :p Druzhko Show's logo.


insane
• 00:14:022 (4) - imo the tiny curve at the start of this slider is kind of a weird aesthetic. can you make it bigger or remove it

making wave sliders with chalwa

• 00:30:869 - would recommend silencing this because where you end the spinner is quiet in the song

• 00:32:484 (3,1) - any reason this isn't stacked consistently with 00:31:561 (1,2,3) - ?

• 00:36:407 (4,5,6) - a sharper angle here would make this a lot more comfortable to play

• 00:37:484 (2,3,6,7) - 00:44:869 (2,3) - 00:45:792 (6,7) - you should really space these 1/6 stacks more to make it more different from stacks at 00:36:869 (6,7,1) - and 00:39:869 (1,2,3) - , this will make it a lot easier to read

hard
• 00:26:484 (2) - weird way you used red points here, delete the first one and you're good

fine

normal
• 00:16:330 (4,5) - would be a lot better as a 1/2 slider, it would be better for a simple rhythm in the intro (even if it builds up here), and the note at 00:16:561 (5) - is pretty quiet anyways

• 00:46:388 (1) - why does this start 1/8 after the note xD jjust start it on blue tick for sake of consistency with other diffs. Also, it would be really good if you could make this spinner longer, check armin diff for explanation To be honest, this AR and OD combination makes this spinner long enough to play. About 1/8, I changed it >.<



seems good, plz call :)
No reply = fixed, thanks <3
A r M i N
spinner changed boooy
squirrelpascals
:3c
Topic Starter
Chalwa
:D
Shmiklak
Grats
AncientMario
Hard - CS:5
AncientMario
shit my internat lagging, dunno how I reply twice
Pachiru
chalwa the sexy boy
Topic Starter
Chalwa

M a r v o l l o wrote:

Grats

Spasibo!!!

AncientMario wrote:

Hard - CS:5
Good thing xD

Pachiru wrote:

chalwa the sexy boy
Nah
AncientMario
Найс комменты трутся в дискасе, кстати, напишу тут. Зачем вы мапаете этот однообразный шлак? Это даже звучит ужасно.
Nice delting comments in "disqus", but ok, I am gonna write it here. What the point of mapping this boring shit? Furthermore you doing the max difficulty for every diff. Thats would be hard to play for new players.
AncientMario
I hate my fucking internet, sry for double-reply
Sieg


gratz tho :3
Topic Starter
Chalwa

AncientMario wrote:

Найс комменты трутся в дискасе, кстати, напишу тут. Зачем вы мапаете этот однообразный шлак? Это даже звучит ужасно.
Nice delting comments in "disqus", but ok, I am gonna write it here. What the point of mapping this boring shit? Furthermore you doing the max difficulty for every diff. Thats would be hard to play for new players.
wat? XD

Sieg wrote:



gratz tho :3
Thanks <3
Azinlen
Почему все мапят 55x55?,
Congratulations!
Topic Starter
Chalwa
Я не говорю по-русски
Thanks! <3
ReFaller
No, wiedziałem że w końcu to dostanie ranka.
Topic Starter
Chalwa
raka* <3
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