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Kaivaan - Ruby (Miraie remix)

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Topic Starter
DeletedUser_9948428
This map has been deleted on the request of its creator. It is no longer available.
DeletedUser_10141617
Nice, like it, and



BG as well :3
Shii

LMAOAE wrote:

Nice, like it, and



BG as well :3
How is that worth a Kudosu? Whatever, Modding Time

Weaboo's Rank
00:00:045 (1,3) - These sliders are gimmicky, playable, but unconventional and arguably unaesthetic. Moreover, I'd argue that the reverse arrows on these notes are not used to emphasize anything, despite there being opportunities to do so, and so perhaps the reverse could be removed and slider shape manipulated?
00:11:239 (1) - Why use spinner here when you use sliders earlier? seemingly betrays that style you set with the initial sliders.
00:12:838 (1,2,3,4) - I like what you did with these, however i feel as though you could make this more interesting by experimenting with the spacing and/or rotation.
00:14:437 (1,2,3,4,1,2,3,4) - Positioning of the circles suggests that these were only implemented to increase difficulty because they are jumps. I can't imagine these serving a purpose, and should probably be redone considering the spacing and visuals of the jumps. I don't see flow being a huge issue here as the music doesn't suggest anything such as circular flow being required.
00:16:036 (1,2,3) - This thing that you do... Not sure I like it. Coming from the first part of the combo to the second isn't that comfortable. I see this happening many of the times that you do this in the map, and i feel like its the position of the second combo.


00:17:435 (3,1) - sounds like something that should use a slider or burst stream
00:21:832 (1,2,3,4) - This bit is messy. You had a aesthetically pleasing and symmetrical set of jumps before this, so why change to randomly placed jumps?
00:22:832 (1,2,3,4,5,6,7,8,9,1,2,3,4) - I don't feel like this should be a stream. First things first, you're mapping the jumps judging by the previous 10 or so notes, and the stream isn't particularly emphasized until your 00:23:731 (1,2,3,4) where you use a new combo, so you clearly acknowledge a change in emphasis between the two streams you have going on. 00:22:832 (1) isn't lead into at all by the randomly placed jumps mentioned before, making it seem even less sensible to use a stream here.
Not going to lie, the stream feels like an oversight to increase the Star Rating of the difficulty. If you are to keep the stream, experiment with the shape and spacing.

This bit after the slider feels like a generic jump map, with no emphasis whatsoever, and the attempt at psuedo-symmetrical jumps.
00:26:230 (2,1) - These two don't actually line up as you would expect. If you were to follow from 00:26:030 (1,2) you would have an offset, which wouldn't work on a Higher CS, or with HR.
My issue with 00:25:630 (1,2,1,2,1,2,1,2) is that it just doesn't feel good to play, especially when you lead into a slider on the last jump. Redo this bit and consider spacing and shape.

00:27:229 (1,2,3,4,1,2,1,2,3,4,5,6) -This plays quite nice, to my surprise. I feel as though it isn't necessary as it looks like it's mapped to the background thumping, rather than the foreground you mapped the jumps to. Would work nicer if NC every 2/4 or every new beat
00:31:426 (3) - This threw me off, not sure if its the music or the fact that is sounds more like it should be on the 1/4 rather than on the new beat. Also, with that gap in the music, you could try and play with spacing to match the music.
00:32:026 (1,2,3,4,5,6,1,2,3,4,5,6) - Like above, I quite enjoy this, but I don't know whether i feel like it should be mapped to the foreground instead. Also could do with NC for ever 2/4 or new beat.
00:35:624 (1,2,3,4,5,6) - I feel like the style you adopted with the previous section could have been used here to make these jumps more interesting.
00:37:223 (2) - To keep up with this curve-style back and forth, this should be further to the right or a bit right and up, nearly inline with 00:36:423 (5)
00:37:623 (3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4) - It looks like experimentation. They play like triangle patterns to some degree, but there's no consideration of emphasis or visuals at all. Moreover, i feel like sliders would better suit some of these jumps. It plays alright, albeit I'm someone used to snapping and jumping, but it doesn't feel mapped properly.
00:42:220 (4,5,6) - Weird triangle
00:46:218 (2,3,4,5,6,7) - This pattern... Not a fan of it at all.
01:06:406 (1,2,3,4,5,6,7,8,9,1,2) - These feel randomly placed.
01:08:604 (3) - This bit is a dilemma to me. It stands out enough to deserve to be mapped, but given how you map using mostly 1/2 jumps, I can't see this slider doing you any favours.
01:11:403 (1) - ^^
My main issue with 01:08:604 (3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3) is how you don't utilize those sliders properly. I think there was plenty of opportunity in terms of flow and emphasis that was wasted.
01:13:801 (1) feels like a long spinner to me, but I guess that's how the song is made.
01:29:592 (1,2,3,4,5,1,2,3,4,5,6,7) - Have you been playing too much Airman? :^) The rotating jumps are unnecessary. Why not stick with the back and forths for consistency?
I feel like the "ding" sounds around this part of the song should have more emphasis, as they are particularly strong sounding and comparatively intense compared to the rest of the music.
01:32:790 (2,3,4,5,6) - Nice shape, unnecessary though :/
01:36:388 (4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I'm getting an over-emphasized vibe here, you're relying wayyyy too much on jumps. Also, you can use the outer section of the screen to at least some degree, rather than being so concentrated on the middle of the play area.
01:55:176 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - So many over-emphasized jumps!


At this stage i won't actually continue modding this map. It's playable yes, and maybe even fun depending on what you play osu! for. However, I can't help but think that this map isn't any good at all. You consistently use snapping through jumps, but there's more you could do with this. I suggest watching Pishifat's youtube Mapping series, he has more than a few video's which could give you a hand with emphasis, flow, spacing, concepts, et cetera.
Also, for the love of God. Stop using All these spinners at the beginning/end of breaks, people who drag with their tablet will ruin the surface, and mouse players will end up ruining their wrists.
I could summarize this map as a low difficulty, low complexity jump map :3
If my mod was of any use to you, feel free to shoot me a kudosu, it'd be much appreciated <3
Likewise, if you ever need any mods or playtests Don't hesitate to pm me, I'm sure I'll be able to help you in some way or another!
Topic Starter
DeletedUser_9948428

ShiiTsuin wrote:

LMAOAE wrote:

Nice, like it, and



BG as well :3
How is that worth a Kudosu? Whatever, Modding Time

Weaboo's Rank
00:00:045 (1,3) - These sliders are gimmicky, playable, but unconventional and arguably unaesthetic. Moreover, I'd argue that the reverse arrows on these notes are not used to emphasize anything, despite there being opportunities to do so, and so perhaps the reverse could be removed and slider shape manipulated?
00:11:239 (1) - Why use spinner here when you use sliders earlier? seemingly betrays that style you set with the initial sliders.
00:12:838 (1,2,3,4) - I like what you did with these, however i feel as though you could make this more interesting by experimenting with the spacing and/or rotation.
00:14:437 (1,2,3,4,1,2,3,4) - Positioning of the circles suggests that these were only implemented to increase difficulty because they are jumps. I can't imagine these serving a purpose, and should probably be redone considering the spacing and visuals of the jumps. I don't see flow being a huge issue here as the music doesn't suggest anything such as circular flow being required.
00:16:036 (1,2,3) - This thing that you do... Not sure I like it. Coming from the first part of the combo to the second isn't that comfortable. I see this happening many of the times that you do this in the map, and i feel like its the position of the second combo.


00:17:435 (3,1) - sounds like something that should use a slider or burst stream
00:21:832 (1,2,3,4) - This bit is messy. You had a aesthetically pleasing and symmetrical set of jumps before this, so why change to randomly placed jumps?
00:22:832 (1,2,3,4,5,6,7,8,9,1,2,3,4) - I don't feel like this should be a stream. First things first, you're mapping the jumps judging by the previous 10 or so notes, and the stream isn't particularly emphasized until your 00:23:731 (1,2,3,4) where you use a new combo, so you clearly acknowledge a change in emphasis between the two streams you have going on. 00:22:832 (1) isn't lead into at all by the randomly placed jumps mentioned before, making it seem even less sensible to use a stream here.
Not going to lie, the stream feels like an oversight to increase the Star Rating of the difficulty. If you are to keep the stream, experiment with the shape and spacing.

This bit after the slider feels like a generic jump map, with no emphasis whatsoever, and the attempt at psuedo-symmetrical jumps.
00:26:230 (2,1) - These two don't actually line up as you would expect. If you were to follow from 00:26:030 (1,2) you would have an offset, which wouldn't work on a Higher CS, or with HR.
My issue with 00:25:630 (1,2,1,2,1,2,1,2) is that it just doesn't feel good to play, especially when you lead into a slider on the last jump. Redo this bit and consider spacing and shape.

00:27:229 (1,2,3,4,1,2,1,2,3,4,5,6) -This plays quite nice, to my surprise. I feel as though it isn't necessary as it looks like it's mapped to the background thumping, rather than the foreground you mapped the jumps to. Would work nicer if NC every 2/4 or every new beat
00:31:426 (3) - This threw me off, not sure if its the music or the fact that is sounds more like it should be on the 1/4 rather than on the new beat. Also, with that gap in the music, you could try and play with spacing to match the music.
00:32:026 (1,2,3,4,5,6,1,2,3,4,5,6) - Like above, I quite enjoy this, but I don't know whether i feel like it should be mapped to the foreground instead. Also could do with NC for ever 2/4 or new beat.
00:35:624 (1,2,3,4,5,6) - I feel like the style you adopted with the previous section could have been used here to make these jumps more interesting.
00:37:223 (2) - To keep up with this curve-style back and forth, this should be further to the right or a bit right and up, nearly inline with 00:36:423 (5)
00:37:623 (3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4) - It looks like experimentation. They play like triangle patterns to some degree, but there's no consideration of emphasis or visuals at all. Moreover, i feel like sliders would better suit some of these jumps. It plays alright, albeit I'm someone used to snapping and jumping, but it doesn't feel mapped properly.
00:42:220 (4,5,6) - Weird triangle
00:46:218 (2,3,4,5,6,7) - This pattern... Not a fan of it at all.
01:06:406 (1,2,3,4,5,6,7,8,9,1,2) - These feel randomly placed.
01:08:604 (3) - This bit is a dilemma to me. It stands out enough to deserve to be mapped, but given how you map using mostly 1/2 jumps, I can't see this slider doing you any favours.
01:11:403 (1) - ^^
My main issue with 01:08:604 (3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3) is how you don't utilize those sliders properly. I think there was plenty of opportunity in terms of flow and emphasis that was wasted.
01:13:801 (1) feels like a long spinner to me, but I guess that's how the song is made.
01:29:592 (1,2,3,4,5,1,2,3,4,5,6,7) - Have you been playing too much Airman? :^) The rotating jumps are unnecessary. Why not stick with the back and forths for consistency?
I feel like the "ding" sounds around this part of the song should have more emphasis, as they are particularly strong sounding and comparatively intense compared to the rest of the music.
01:32:790 (2,3,4,5,6) - Nice shape, unnecessary though :/
01:36:388 (4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I'm getting an over-emphasized vibe here, you're relying wayyyy too much on jumps. Also, you can use the outer section of the screen to at least some degree, rather than being so concentrated on the middle of the play area.
01:55:176 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - So many over-emphasized jumps!


At this stage i won't actually continue modding this map. It's playable yes, and maybe even fun depending on what you play osu! for. However, I can't help but think that this map isn't any good at all. You consistently use snapping through jumps, but there's more you could do with this. I suggest watching Pishifat's youtube Mapping series, he has more than a few video's which could give you a hand with emphasis, flow, spacing, concepts, et cetera.
Also, for the love of God. Stop using All these spinners at the beginning/end of breaks, people who drag with their tablet will ruin the surface, and mouse players will end up ruining their wrists.
I could summarize this map as a low difficulty, low complexity jump map :3
If my mod was of any use to you, feel free to shoot me a kudosu, it'd be much appreciated <3
Likewise, if you ever need any mods or playtests Don't hesitate to pm me, I'm sure I'll be able to help you in some way or another!
It's done and its completely different from before, Still regret that day when i Give LMAOAE kudosu
Chihara Minori

DMas iwnl wrote:

LMAOAE wrote:

Nice, like it, and
BG as well :3

ShiiTsuin wrote:

How is that worth a Kudosu?
Still regret that day when i Give LMAOAE kudosu
1 kds and regret, cute
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