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posted

[ amb1d3x ] wrote:

Normal:

00:18:137 (4) - I would blanket this with 00:17:738 (3) - 00:18:137 (4,1) looks better how it is
00:41:670 (6) - Angle this so that it flows better into 00:42:069 (1) - 00:40:473 (4,6) ^
00:55:630 (2,3) - blanket maybe? - 2 flows into 1 - 3 into 2
00:57:624 (5,6) - I would move this up and left more so that the flow into 00:58:023 (1) - can't go any more left - also more than a straight line going into it isn't possible
01:06:798 (6,7,1) - on normal this might be hard to read for new players. - since (1) is a NC this isn't a problem - also I playtested this diff with people of that skill level
01:16:370 (6) - I would move this off the 01:17:168 (1) - as it might confuse the player - ^
01:49:874 (4,5,1) - better flow especially at this difficulty might be warranted (this statement applies to other same patterns as this) - the only thing that newbies have a problem is stacking

Insane:

I'll be honest I couldn't even play the rhythm of this for some reason >.<
So I'll just focus on everything but rhythm (i'm assuming I'm just bad with these kind of songs and low bpm)

00:09:362 (5) - I would follow the flow you got from here 00:08:166 (7,1) - fixed
00:10:958 (5,6) - I don't like the spacing here, I would just make the 6 closer to the sliderend of the 5 - same spacing as always
00:17:040 (3,4) - on this you kept flow, however here 00:13:750 (3,4) - and here 00:15:345 (3,4) - you break flow for the same sound. - would be boring - variety is nice
00:45:658 (3,4) - ^ - ^
01:00:117 (3,4,5,6) - this was just needlessly hard to read given the music at that part - it's always the same rhythm and this is the secong chorus, after the first it should be quite obvious when you have to hit things
01:08:792 (6,1) - sudden overlap and flow change is awkward - overlap on both (1) and (5) are about the same depth - doesn't look akward to me
other issues are just reiterations of what i mention above

On this diff, you use a lot of linear jumps and wide angle jumps, but sometimes there were sneaks of those standard sharp angle jumps/movements which felt out of place. - there is not a singe jump in this diffculty - it's like you didn't even try to mod my map



Overall, work on aesthetics as the map looked a bit messy and randomly placed. The rhythm, I can't really judge because I could barely read it xd

Good luck
posted

CucumberCuc wrote:

Hi

[Normal]
00:08:166 (3,4) slightly are close, do far - fixed
00:21:328 (4) maybe end slider move left for better distance? - fixed
00:30:103 (3,4,5) slightly different range - fixed
00:34:091 (4) you probably can leave this blanket slider, but it seems to me that it would not be very convenient for players - they didn't had any problems with it don't worry
00:35:687 (1) end slider move right for distance - distance is fine imo
00:38:878 (1) maybe move up for better distance? - blanket fixed
01:04:006 (6,1) like for 00:08:166 - fixed
01:06:798 (6,7) i think be better if you do ctrl+g - don't like the flow it creates
01:17:168 (1,2,3) etc. on Hard this would apply, but then you need to do something with the range as they are too close, so fix this - I use a constant different DS through this - newbies get this
01:28:336 (3) move to x:326 y:178 for better distance ^
01:45:886 (4) like for 00:34:091
01:47:481 (1) end slider move left for better distance
02:11:014 (3) move slightly left - ^

[Insane]
00:13:550 (2,4) - 00:15:146 (2,4) maybe make them identical in range? - fixed


EDIT: Fixed the DS in the calm part on normal
posted
d mod

[Insane]
Firstly to point out, I don't like dark gray combo color, its annoying on 100% dim
And I won't be commenting that much on spacing emphasis since its an insane, but, I'll try to find some aesthetic and rhythm points. What i think is that patterns aren't really connecting, they're sometimes going linear, while sometimes filling a lot of the same portion of screen. That kind of makes me feel empty.
00:02:981 (6) - placing it here http://i.imgur.com/4z0Vtld.jpg should look better, you will fill up more of the screen in one side, meaning patterns are more connected.
00:04:875 (5,6,1,2) - it should be a good idea to make this as a square. That way 00:04:875 (5,2) - these two will have a visual relation, like other notes.
00:08:166 (7,1) - no real reason to have such diffrent sounds in same shape and angle. + I suggset doing something like this to fill up more of where you were placing notes: http://i.imgur.com/xhdmX4G.jpg
00:16:741 (2) - this is a slider but these two are not 00:13:550 (2,2) -
00:20:231 (4,5,6,7) - http://i.imgur.com/0WQfGUc.jpg this is kinda my idea of this pattern, in its current state, i don't see the 2stack and the circle connecting in a way with slider, ofc rearrange pattern after this.
00:26:513 (2,3) - its kinda problematic, since (3) here is a 3/4 slider, here it is a slider end 00:28:208 - , that's really problematic structuring, and way too big of a difference.
00:27:012 (4) - overmap
00:32:895 - here you pout a slider end on a rather strong snare.
00:27:311 (6,1,2) - for example, look how 2 is going far away from the slider here, but 00:29:305 (1,2) - here (2) is close to the slider, leading to inconsistent patterning style. Personally I'd always go like in the latter case, but that's personally it's your choice.
00:34:989 (5,6) - can you make (6) bend somehow else http://i.imgur.com/FqonurU.jpg like this for example?
00:46:057 (4,5) - doin somethin like this should look better http://i.imgur.com/kg3WbSG.jpg
00:47:653 (4,5) - if you rotate this like http://i.imgur.com/r9oXWpS.jpg, then (5) will have visual relation to the previous slider.
00:52:838 (6,1) - make them have the same shape please, leaves of a more harmonic feeling.
00:55:331 (3) - adding an anchor on the second part to make the slider symmetrical would be the way to go, this slider is too short to do unusual shapes.
00:57:225 (3) - ctrl+J and adjust imo, this angle makes me mildly uncomfortable
01:00:117 (3,4,5) - you were not using this kind of placement after 1/4 in previous kiai, it was more like this 00:34:590 (4,5,6) - on 2stacks. And it feels weird doing complete stack right after having spacing after 1/4 00:59:818 (2,3) -
01:03:009 (2,3,4) - ^

The rest is kinda the song repeated, therefore repeated patterns, so if you agree with me points on some degree, recheck your later parts on similar points, good luck. If you have questions ask me ingame.
posted

MaridiuS wrote:

d mod

[Insane]
Firstly to point out, I don't like dark gray combo color, its annoying on 100% dim - they were already changed to consider dimmed users - at least after the mapping rules - but I changed it anyway
And I won't be commenting that much on spacing emphasis since its an insane, but, I'll try to find some aesthetic and rhythm points. What i think is that patterns aren't really connecting, they're sometimes going linear, while sometimes filling a lot of the same portion of screen. That kind of makes me feel empty.
00:02:981 (6) - placing it here http://i.imgur.com/4z0Vtld.jpg should look better, you will fill up more of the screen in one side, meaning patterns are more connected. - fixed
00:04:875 (5,6,1,2) - it should be a good idea to make this as a square. That way 00:04:875 (5,2) - these two will have a visual relation, like other notes. - being in a straight line is enough imo
00:08:166 (7,1) - no real reason to have such diffrent sounds in same shape and angle. + I suggset doing something like this to fill up more of where you were placing notes: http://i.imgur.com/xhdmX4G.jpg - fixed
00:16:741 (2) - this is a slider but these two are not 00:13:550 (2,2) - doesn't matter as long as the rythm stays the same
00:20:231 (4,5,6,7) - http://i.imgur.com/0WQfGUc.jpg this is kinda my idea of this pattern, in its current state, i don't see the 2stack and the circle connecting in a way with slider, ofc rearrange pattern after this. - Flow of (3) is enough imo
00:26:513 (2,3) - its kinda problematic, since (3) here is a 3/4 slider, here it is a slider end 00:28:208 - , that's really problematic structuring, and way too big of a difference. - same rhythm mappingwise so it doesn't matter
00:27:012 (4) - overmap - sounds hollow without bc she starts singing at 00:27:058
00:32:895 - here you pout a slider end on a rather strong snare. - fixed
00:27:311 (6,1,2) - for example, look how 2 is going far away from the slider here, but 00:29:305 (1,2) - here (2) is close to the slider, leading to inconsistent patterning style. Personally I'd always go like in the latter case, but that's personally it's your choice. - I like it how it is
00:34:989 (5,6) - can you make (6) bend somehow else http://i.imgur.com/FqonurU.jpg like this for example? - why?
00:46:057 (4,5) - doin somethin like this should look better http://i.imgur.com/kg3WbSG.jpg - fixed
00:47:653 (4,5) - if you rotate this like http://i.imgur.com/r9oXWpS.jpg, then (5) will have visual relation to the previous slider. - destroys next pattern and it's already stacked with 00:46:057 (4)
00:52:838 (6,1) - make them have the same shape please, leaves of a more harmonic feeling. - fixed
00:55:331 (3) - adding an anchor on the second part to make the slider symmetrical would be the way to go, this slider is too short to do unusual shapes. - fixed
00:57:225 (3) - ctrl+J and adjust imo, this angle makes me mildly uncomfortable - better flow into (3)
01:00:117 (3,4,5) - you were not using this kind of placement after 1/4 in previous kiai, it was more like this 00:34:590 (4,5,6) - on 2stacks. And it feels weird doing complete stack right after having spacing after 1/4 00:59:818 (2,3) - someone who can play insane can handle that
01:03:009 (2,3,4) - ^ - ^

The rest is kinda the song repeated, therefore repeated patterns, so if you agree with me points on some degree, recheck your later parts on similar points, good luck. If you have questions ask me ingame. - it isn't, I only copied two parts, but I applied changes to those as well
posted
Q

[Insane]
00:04:775 - for simplyfy rhythm, adding a beat should be better.
00:18:536 - add a beat as you did others.
01:08:792 (6,1) - weird overlap?
01:44:689 (3,4) - stack
01:57:253 (2,3,4) - this pattern looks messy.

GL
posted
[General]
- The grey combo colour blends with the girl's hair a bit too much, especially the approach circle, it's barely visible and barely noticeable when stacked under a pink object:

- I believe the source "Sous les jupes des filles" should go in the tags since the nightcored version of this song is not directly from the movie but just a remix of the original song.

[Insane]
  1. 00:14:946 (1,2,3,4,5,6,1,2,3) - I don't like how this pattern is packed at the same place. Try aerating it more. For example, don't put those not so close from one another: 00:15:744 (4,5,1) -
  2. 00:24:519 (1) - I would revert this slider (ctrl+G) as it provides a better flow in my opinion.


[oko's Hard]
  1. I really dislike the way you are introducing jumps in this difficulty. They are way above 1.5x (1.50x SV) whereas Insane almost never goes beyond 1.5x (1.40 SV). Moreover you do not use them consistently throughout the difficulty as they seem to be placed at random without much consideration to the music. I believe those jumps are too much for a Hard difficulty. Also, this makes the difficulty gap between Normal and Hard unacceptable from the perspective of the RC.

    Here are some examples of what I am talking about (I did not list them all):

    1. 00:20:131 (2,3) -
    2. 00:23:721 (3) -
    3. 00:27:510 (6,1) -
    4. 00:58:023 (1,2,3) -
    5. 01:57:054 (1,2) -
    6. 01:58:649 (1) -
    7. 02:00:244 (1) -
       
  2. 01:24:946 (3) - Stack the end properly on the white tick please.
  3. 01:28:137 (4) - Can't you make a better-looking slider here? A bit too stuffy compared to the 3 previous long sliders.
  4. 02:05:529 - I find it extremely weird to ignore this beat here. Even if you wanted to focus on whatever instrument this is.


[Normal]
  1. 00:26:114 (1) - This anti-jump might be a little bit too confusing for the easiest diffiulty of the mapset. Beginners will play this difficulty and having this not too close from the previous slider is not a good idea as they are going to hit too early instead of waiting the 3 beats separating the two objects.
posted
posted

Neoskylove wrote:

Q

[Insane]
00:04:775 - for simplyfy rhythm, adding a beat should be better. - doesn't fit with rhythm I want to use
00:18:536 - add a beat as you did others. - Takes away from the accentuation
01:08:792 (6,1) - weird overlap? - made it cleaner
01:44:689 (3,4) - stack - it is
01:57:253 (2,3,4) - this pattern looks messy. - nah I like it

GL
posted

Kurai wrote:

[General]
- The grey combo colour blends with the girl's hair a bit too much, especially the approach circle, it's barely visible and barely noticeable when stacked under a pink object: - fixed

- I believe the source "Sous les jupes des filles" should go in the tags since the nightcored version of this song is not directly from the movie but just a remix of the original song. - fixed

[Insane]
  1. 00:14:946 (1,2,3,4,5,6,1,2,3) - I don't like how this pattern is packed at the same place. Try aerating it more. For example, don't put those not so close from one another: 00:15:744 (4,5,1) - fixed
  2. 00:24:519 (1) - I would revert this slider (ctrl+G) as it provides a better flow in my opinion. - sorry but there isn't a single jump in this difficulty and this would create one qwq


[Normal]
  1. 00:26:114 (1) - This anti-jump might be a little bit too confusing for the easiest diffiulty of the mapset. Beginners will play this difficulty and having this not too close from the previous slider is not a good idea as they are going to hit too early instead of waiting the 3 beats separating the two objects. - fixed
posted
wrong map
posted
I think you posted in the wrong Maphood.

Next Time post it here: t/608908

(why did I bother to search it out? I don't know)
posted

AnimeStyle wrote:

I think you posted in the wrong Maphood.

Next Time post it here: t/608908

(why did I bother to search it out? I don't know)

shit my bad
posted
Doing mod for you next lol

edit:

[Normal]
02:01:840 (3) - Mmm this slider doesn't look too good. You should try to make it symmetrical. I see you're trying to do a lot of things with this slider (blanketing, mirroring, stacking on to 02:00:244 (1) - ) but it results in this weird looking slider that doesn't really look good imo.

[oko's Hard]
00:27:510 (6,1) - might be too big of a spacing for a hard diff (and compared to the rest of the spacing throughout the whole song.)
00:42:268 (1,2,3) - I'd recommend just using a 3/4 repeat slider cause this might be tricky to read for players.
00:47:553 (3) - Hmm dunno why this is a 1/4 slider when there's no sound on the blue tick (maybe there's a tiinnny little sound there but... xD)
00:48:849 - missing this loud sound here at the white tick.
[Insane]
00:04:875 (5) - Make it a double instead of 1/4 slider. It's really weird to see a 1/4 slider start on a blue tick and ending on a white tick. The white tick imo is just as strong (if not stronger) as the blue tick, so it would make more sense to make it a double. It also makes it more fun to play.

00:15:345 (3) - in this case the blue tick is louder than the white tick, so it should be clickable as well.

00:16:043 (5) - again, not a big fan of how you're using the 1/4 sliders. I'd suggest you to just make the blue tick and the white tick clickable. Maybe a circle on the blue tick and a 1/2 slider on the white tick to follow the vocal. or a double then a circle would work as well.

the 1/4 slider thing applies to all instances.

01:12:980 (4,5) - not good flow

01:44:689 (3,4) - just stack, idk why this is the only one like this. possible mis-stack?

01:50:074 (5,6,7,8,9,10) - you should make a different rhythem to actually emphasize the sounds that are there. i.e. 01:50:174 (6,7) - claps & 01:50:473 (9) - clap and a vocal. Putting a stream there just doesn't follow the music that well. imo, 01:50:074 (5) - follows the music better.

Also thing to note, you aren't using spacing to emphasize strong beats. Making everything distance snapped makes it really uninteresting to play. Needs more spacing variation. It's insane diff, not easy or normal. Even the Hard diff has some spacing emphasis

gl
posted

Ohwow wrote:

Doing mod for you next lol

edit:

[Normal]
02:01:840 (3) - Mmm this slider doesn't look too good. You should try to make it symmetrical. I see you're trying to do a lot of things with this slider (blanketing, mirroring, stacking on to 02:00:244 (1) - ) but it results in this weird looking slider that doesn't really look good imo. - it's as good as it can get and I like it

[Insane]
00:04:875 (5) - Make it a double instead of 1/4 slider. It's really weird to see a 1/4 slider start on a blue tick and ending on a white tick. The white tick imo is just as strong (if not stronger) as the blue tick, so it would make more sense to make it a double. It also makes it more fun to play.

00:15:345 (3) - in this case the blue tick is louder than the white tick, so it should be clickable as well.

00:16:043 (5) - again, not a big fan of how you're using the 1/4 sliders. I'd suggest you to just make the blue tick and the white tick clickable. Maybe a circle on the blue tick and a 1/2 slider on the white tick to follow the vocal. or a double then a circle would work as well.

the 1/4 slider thing applies to all instances. - Won't change something that I like

01:12:980 (4,5) - not good flow - better flow for the following pattern

01:44:689 (3,4) - just stack, idk why this is the only one like this. possible mis-stack? - fixed

01:50:074 (5,6,7,8,9,10) - you should make a different rhythem to actually emphasize the sounds that are there. i.e. 01:50:174 (6,7) - claps & 01:50:473 (9) - clap and a vocal. Putting a stream there just doesn't follow the music that well. imo, 01:50:074 (5) - follows the music better. - well and I think it does.

Also thing to note, you aren't using spacing to emphasize strong beats. Making everything distance snapped makes it really uninteresting to play. Needs more spacing variation. It's insane diff, not easy or normal. Even the Hard diff has some spacing emphasis - I dislike using jumps and no one can force me to

gl
posted
not sure if you still need, but here we go. who's oko, btw?

General
  1. The following hitsounds appear to be unused confirm whether it is actually so and remove them.
    normal-sliderwhistle.wav
    normal-sliderwhistle2.wav
  2. Is there a reason for your image to be a .png file? Converting it to jp could potentially save us extra ~300kb of space.
  3. Can we talk about metadata stuff? Where did you get it from? I'd probably refer to the person who remixed this. Here
    So, we'd get something like:
    Artist: Imany (that's fairly obvious)
    Title: Don't be so shy (Filatov & Karas Remix) (Nightcore Mix) (since we add the (Nightcore Mix) thingy to the original title)


Normal
  1. 00:38:080 (4,1) - since this part is meant as a bit of a gap to let players relax I doubt that spacing should be increased here. I'd do the opposite and use lower spacing value for this gap.
  2. 01:17:168 (1) - I can't quite agree with the rhythm/hitsounding choice here. If you feel like the clap thing on 01:17:567 - deserves a specific hitsound, than it defenitely deserves an individual object or at least a slider-reverse as well. Beginners usually associate hitsounds with some kind of a visible object. Either releasing a slider or clicking a circle/slider. In this case, mapping those beats to make them clickable or not hitsounding them would be a better thing, I believe.

    I am quite concerned about the density of 1/2 objects n the final part of the song. This is the only difficulty with a difficulty increase near the end and there is no objective reason to do so. I would rather remove a few circles to tone down density and make the difficulty more consistent as well as more beginner friendly.


oko's Hard
  1. The only thing I did not quite like about the difficulty is 00:01:186 (3) - 00:04:377 (4) - and similar 2/1 sliders. I feel like they'd work a lot better as 3/2 sliders and keep the rhythm density more consistent as well.

    I'd say that the difficulty works wit hthe edgy spread quite well.


Insane
  1. Tthe thing about the song that I like a lot is the 3/4 beats, I expected you to highlight them a lot more. Basically, I would use actual circles instead of sliders in patterns like 00:18:337 (7) - 00:43:863 (2) - and such.I guess I just feel like clicking stuff a bit more often, though this is subjective.

    Then again, I generally don't really like the way the main bass line is ignored in triplets like 01:08:094 (3) - I guess I just see the song differently.


I know it didn't help much, but I feel like the map as it is is more or less fine, except that the Normal definitely feels too heavy for the easiest difficulty. I'll leave the rest up to Kurai since he has already starred it.
posted

CucumberCuc wrote:

Hi

[oko's Hard]
00:19:533 (5) move down for better flow rearranged pattern
00:20:929 (1) move slightly to the right to start the slider at 00:21:727 looked at him? i have no idea what this wants me to do, i tried the thing you suggested but it just looks kind of odd and plays weird
00:45:658 (2,3,4) if you look at the ticks, I think you should do the opposite to the slider and the circle was nearer, and the circles further apart i'm treating the short slider as a circle in this pattern because that's how it plays - this is approximately equidistant
00:58:023 (1,2) I think that they can make some more curved for better flow angled 2 differently
01:26:541 put circle for voice? but this part ignores vocals
02:21:184 (1,2) like for 00:58:023 i did something but i dont think it's according to anything that you meant l ol

Kurai wrote:

[General]
- The grey combo colour blends with the girl's hair a bit too much, especially the approach circle, it's barely visible and barely noticeable when stacked under a pink object:
i had russian combocolors but then someone overwrote them
- I believe the source "Sous les jupes des filles" should go in the tags since the nightcored version of this song is not directly from the movie but just a remix of the original song.

[oko's Hard]
  1. I really dislike the way you are introducing jumps in this difficulty. They are way above 1.5x (1.50x SV) whereas Insane almost never goes beyond 1.5x (1.40 SV).idk how base sv and actual percieved difficulty are related, the insane is much harder to execute rhythmically than my diff Moreover you do not use them consistently throughout the difficulty as they seem to be placed at random without much consideration to the music. i dont remember turning off my brain and just doing stuff at random I believe those jumps are too much for a Hard difficulty. Also, this makes the difficulty gap between Normal and Hard unacceptable from the perspective of the RC. true brb mapping one more thing

    Here are some examples of what I am talking about (I did not list them all):

    1. 00:20:131 (2,3) - no idea what's wrong about this
    2. 00:23:721 (3) - players do not follow sliders all the way to their ends because the follow circle allows them not to, i'm using said mechanic to create dropped off patterns.
    3. 00:27:510 (6,1) - good point, i will need a way to nerf this, especially considering 00:53:037 (6,1) - and 01:52:068 (6,1,2) - can use a nerf as well, good catch
    4. 00:58:023 (1,2,3) - same dropoff mechanic in play
    5. 01:57:054 (1,2) - used to create a distinct difference to the previously used patterns for this sort of thingbecause this is the only part where you ahve vocals and this sort of double crash pattern - it being spaced further is the way to make it abundantly clear that this pattern is musically different
    6. 01:58:649 (1) - nerfed 2 circles before this one, good catch
    7. 02:00:244 (1) - idk if i will nerf this currently this doesnt really feel out of place at all
      i will rework a few places accordingly if i spot anything similar to what i've agreed to!
       
  2. 01:24:946 (3) - Stack the end properly on the white tick please. that's not where the stretched sound ends?? if i have it like this it sounds off
  3. 01:28:137 (4) - Can't you make a better-looking slider here? A bit too stuffy compared to the 3 previous long sliders. pitch wise last instrument is doing something different entirely from the previous two sliders so i will make it prettier while keeping the idea of having the different sounds be different patterns
  4. 02:05:529 - I find it extremely weird to ignore this beat here. Even if you wanted to focus on whatever instrument this is. 02:05:230 (3) - will become an 1/2 slider


[Normal]
  1. 00:26:114 (1) - This anti-jump might be a little bit too confusing for the easiest diffiulty of the mapset. Beginners will play this difficulty and having this not too close from the previous slider is not a good idea as they are going to hit too early instead of waiting the 3 beats separating the two objects.


thanks for giving me a bunch of ideas for things i can rework i wanted to revisit the diff anyways and do a few changes!

Ohwow wrote:

Doing mod for you next lol

edit

[oko's Hard]
00:27:510 (6,1) - might be too big of a spacing for a hard diff (and compared to the rest of the spacing throughout the whole song.) will nerf this already :)
00:42:268 (1,2,3) - I'd recommend just using a 3/4 repeat slider cause this might be tricky to read for players. this was included in my self changes and so is the 2nd pattern i havent just quite figured out what to do on it
00:47:553 (3) - Hmm dunno why this is a 1/4 slider when there's no sound on the blue tick (maybe there's a tiinnny little sound there but... xD) i liek the quiet but dumb sound on it - it forces people to listen to the song properly
00:48:849 - missing this loud sound here at the white tick. i dont know how to address this, i will just do the same as for the previous pattern here though
gl


@Bakari i dont get the point youre making
like the sliders you say are 2/1 sliders are 3/2 sliders already and u suggest to make them 3/2 sliders
so do you mean 1/1 sliders instead or wat
posted
Jesus Christ, yes, I meant 1/1 sliders, totally messed that up.
posted

Bakari wrote:

not sure if you still need, but here we go. who's oko, btw?

General
  1. The following hitsounds appear to be unused confirm whether it is actually so and remove them. - they are both used in oko's diff
    normal-sliderwhistle.wav
    normal-sliderwhistle2.wav
  2. Is there a reason for your image to be a .png file? Converting it to jp could potentially save us extra ~300kb of space. - fixed
  3. Can we talk about metadata stuff? Where did you get it from? I'd probably refer to the person who remixed this. Here
    So, we'd get something like:
    Artist: Imany (that's fairly obvious)
    Title: Don't be so shy (Filatov & Karas Remix) (Nightcore Mix) (since we add the (Nightcore Mix) thingy to the original title)
fixed

Normal
  1. 00:38:080 (4,1) - since this part is meant as a bit of a gap to let players relax I doubt that spacing should be increased here. I'd do the opposite and use lower spacing value for this gap. - fixed
  2. 01:17:168 (1) - I can't quite agree with the rhythm/hitsounding choice here. If you feel like the clap thing on 01:17:567 - deserves a specific hitsound, than it defenitely deserves an individual object or at least a slider-reverse as well. Beginners usually associate hitsounds with some kind of a visible object. Either releasing a slider or clicking a circle/slider. In this case, mapping those beats to make them clickable or not hitsounding them would be a better thing, I believe. I really dislike having HS missing just because I use a slider - it sounds way to empty, also the emphasis is on the whistle hitsound, and they are all clickable.

    I am quite concerned about the density of 1/2 objects n the final part of the song. This is the only difficulty with a difficulty increase near the end and there is no objective reason to do so. I would rather remove a few circles to tone down density and make the difficulty more consistent as well as more beginner friendly. -I removed two circles at the most crowded parts - I removed the two most problamatic circles.


Insane
  1. Tthe thing about the song that I like a lot is the 3/4 beats, I expected you to highlight them a lot more. Basically, I would use actual circles instead of sliders in patterns like 00:18:337 (7) - 00:43:863 (2) - and such.I guess I just feel like clicking stuff a bit more often, though this is subjective.

    Then again, I generally don't really like the way the main bass line is ignored in triplets like 01:08:094 (3) - I guess I just see the song differently. - probably, because I'm really satisfied on how it turned out after all xD


I know it didn't help much, but I feel like the map as it is is more or less fine, except that the Normal definitely feels too heavy for the easiest difficulty. I'll leave the rest up to Kurai since he has already starred it. - don't worry, I appreciate that you took time out of your day for me, I mean you didn't had to ^^
posted
d
osu file format v14

[General]
AudioFilename: Imany - Don't Be So Shy (Filatov & Karas Remix) - Nightcore.mp3
AudioLeadIn: 0
PreviewTime: 25317
Countdown: 0
SampleSet: Normal
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Don't Be so Shy (Filatov & Karas Nightcore Remix)
TitleUnicode:Don't Be so Shy (Filatov & Karas Nightcore Remix)
Artist:Imany
ArtistUnicode:Imany
Creator:AnimeStyle
Version:oko's Hard
Source:
Tags:2015 Nadia Mladjao Sherika Sherard Eurodance The Wrong Kind of War French Women Okorin Okoratu Sous les jupes des filles
BeatmapID:1359036
BeatmapSetID:-1

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:8
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214,197,81555,1,8,0:0:0:0:
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399,256,108678,2,0,P|381:212|374:163,1,75,4|0,0:0|0:0,0:0:0:0:
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267,280,112068,1,2,0:0:0:0:
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281,169,139888,2,0,P|328:153|414:155,1,123.75000377655
461,224,140387,2,0,P|474:129|468:97,1,123.75000377655
434,62,140786,2,0,P|391:75|339:68,1,82.5000025177003,0|2,0:0|0:0,0:0:0:0:
240,73,141184,6,0,P|251:112|256:153,1,82.5000025177003,2|8,0:0|0:0,0:0:0:0:
140,173,141583,2,0,P|132:133|131:92,1,82.5000025177003,0|2,0:0|0:0,0:0:0:0:
213,230,141982,1,0,0:0:0:0:
213,230,142082,1,0,0:0:0:0:
213,230,142182,1,8,0:0:0:0:
264,28,142580,6,0,B|317:46|373:43|371:44,1,82.5000025177003,6|2,0:0|0:0,0:0:0:0:
359,161,142979,1,8,0:0:0:0:
359,161,143179,2,2,P|303:145|174:163,1,165.000005035401,0|0,0:0|0:0,0:0:0:0:
108,103,143777,1,8,0:0:0:0:
118,209,143976,1,0,0:0:0:0:
17,149,144176,5,2,0:0:0:0:
39,254,144375,2,0,P|42:303|32:361,1,82.5000025177003,2|8,0:0|0:0,0:0:0:0:
118,209,144774,2,0,B|158:194|203:204|189:217|234:232|298:207,1,165.000005035401
334,225,145273,1,0,0:0:0:0:
334,225,145372,2,0,P|324:270|325:309,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
404,150,145771,5,2,0:0:0:0:
305,139,145971,1,2,0:0:0:0:
210,78,146170,1,8,0:0:0:0:
108,116,146370,2,2,P|140:159|137:281,1,165.000005035401,0|0,0:0|0:0,0:0:0:0:
143,266,146868,1,0,0:0:0:0:
143,266,146968,2,0,P|96:254|49:258,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
235,199,147367,5,0,0:0:0:0:
235,199,147566,2,0,B|228:259|244:352|245:352,2,123.75000377655,0|0|0,0:0|0:0|0:0,0:0:0:0:

some hitsounds may be broken and for some reason meta is too
posted
I'll fix it don't worry xD
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