[ amb1d3x ] wrote:
Normal:
00:18:137 (4) - I would blanket this with 00:17:738 (3) - 00:18:137 (4,1) looks better how it is
00:41:670 (6) - Angle this so that it flows better into 00:42:069 (1) - 00:40:473 (4,6) ^
00:55:630 (2,3) - blanket maybe? - 2 flows into 1 - 3 into 2
00:57:624 (5,6) - I would move this up and left more so that the flow into 00:58:023 (1) - can't go any more left - also more than a straight line going into it isn't possible
01:06:798 (6,7,1) - on normal this might be hard to read for new players. - since (1) is a NC this isn't a problem - also I playtested this diff with people of that skill level
01:16:370 (6) - I would move this off the 01:17:168 (1) - as it might confuse the player - ^
01:49:874 (4,5,1) - better flow especially at this difficulty might be warranted (this statement applies to other same patterns as this) - the only thing that newbies have a problem is stacking
Insane:
I'll be honest I couldn't even play the rhythm of this for some reason >.<
So I'll just focus on everything but rhythm (i'm assuming I'm just bad with these kind of songs and low bpm)
00:09:362 (5) - I would follow the flow you got from here 00:08:166 (7,1) - fixed
00:10:958 (5,6) - I don't like the spacing here, I would just make the 6 closer to the sliderend of the 5 - same spacing as always
00:17:040 (3,4) - on this you kept flow, however here 00:13:750 (3,4) - and here 00:15:345 (3,4) - you break flow for the same sound. - would be boring - variety is nice
00:45:658 (3,4) - ^ - ^
01:00:117 (3,4,5,6) - this was just needlessly hard to read given the music at that part - it's always the same rhythm and this is the secong chorus, after the first it should be quite obvious when you have to hit things
01:08:792 (6,1) - sudden overlap and flow change is awkward - overlap on both (1) and (5) are about the same depth - doesn't look akward to me
other issues are just reiterations of what i mention above
On this diff, you use a lot of linear jumps and wide angle jumps, but sometimes there were sneaks of those standard sharp angle jumps/movements which felt out of place. - there is not a singe jump in this diffculty - it's like you didn't even try to mod my map
Overall, work on aesthetics as the map looked a bit messy and randomly placed. The rhythm, I can't really judge because I could barely read it xd
Good luck