not food
07:10 Sharkie: wanna m4m uwu
07:12 Side: don't have maps for ranked Xd
07:12 Sharkie: oh oki
07:13 Side: I can mod it still depends on the song
07:13 Sharkie: It's post-hardcore, I don't think you'll like it
07:13 *Sharkie is listening to [https://osu.ppy.sh/b/1358395 Saosin - It's So Simple]
07:16 Sharkie: Also, I'm saying I don't think you'll like it just based off of what you have mapped before
07:16 Sharkie: I don't judge
07:16 Sharkie: Not trying to be mean ;w;/
07:17 Side: if its not anime I'll usually take a look at it :^)
07:17 Sharkie: LOL
07:18 Sharkie: I never map anime unless its gd
07:19 Side: want an irc mod?
07:19 Sharkie: okay
07:20 Side: aite top down
07:21 Side: 00:09:956 (1,2,3) - ppl might give you flack about this cuz it's kinda random compared to how other sections here were mapped
07:21 Side: so maybe consider doing this more or change it to the rest for consistency
07:22 Sharkie: Yeah its random but I think it represents the percussion well. I always focus on percussion more and the open hi-hat on that note isn't played anywhere else
07:22 Sharkie: Which is why I mapped it and why it seems random
07:23 Side: yeah I can see that now lol
07:24 Side: 00:09:506 (7,9) - minor but this could look nicer I don't think it really needs to curve up and increase spacing imo https://puu.sh/wRKHV/e81fcd5b38.png
07:25 Side: a straight line might look nicer for that
07:26 Sharkie: I made it a straight line
07:26 Side: I mean something more in line with the stream https://puu.sh/wRKL8/0ee2aa49fc.png
07:27 Sharkie: oooh okay
07:28 Sharkie: So I moved 00:08:906 (1,2,3,4,5) - up so that the two single taps are in line
07:28 Sharkie: I wanted to keep 00:09:506 (7) - in the same position so that I don't have to move 00:10:406 (3) -
07:28 Side: sure that works
07:28 Sharkie: Cool :3
07:28 Side: 00:41:606 (2) - kinda want that whistle hitsound you use here too 00:42:206 (4) -
07:28 Side: same 00:44:006 (2) -
07:29 Side: and pref here00:42:806 (2) -
07:29 Side: if that makes sense xd
07:29 Sharkie: I'm not sure what you mean
07:29 Sharkie: There are whistles on all of them except 00:42:206 (4) -
07:29 Side: basically what you did here 00:45:956 -
07:30 Side: 00:46:406 (2) -
07:30 Sharkie: Oh, the whistle is only on the heads not the whole slider
07:30 Side: oh but not here sorry 00:44:006 (2) - bad copypaste
07:31 Sharkie: I'm sorry, I'm really confused ;w;
07:31 Side: wait let me rephrase I just realized
07:32 Side: 00:42:206 (4) - use this custom finish here 00:41:606 (2) -
07:32 Side: consistency with 00:46:406 (2) - 00:47:006 (4) - and sounds better
07:32 Sharkie: Ah, the reason I did that is because
07:33 Sharkie: I don't mean to sound rude but I learned this song on drumset and the percussionist decided to make the ride bell hits kinda random
07:33 Sharkie: So they're not really consistent
07:35 Side: yeah I get that but it certainly sounds more pleasant that way. I'd even say it was more of a mistake from the percussionist rather than a flavor thing
07:36 Side: the lack of hitsound stands out more imo than it does in the song itself
07:36 Sharkie: How dare you diss Alex Rodriguez!
07:36 Sharkie: I'm just kidding
07:36 Sharkie: Gotcha, you're right I agree
07:36 Side: xd
07:36 Side: isn't that a baseball player?
07:37 Sharkie: No, he's the drumset player for Saosin
07:37 Sharkie: he just so happens to have the same name
07:37 Side: first thing that came to mind lol
07:37 Side: the baseball player on steroids also drumming out some alt rock :^)
07:37 *Side runs
07:37 Side: okay moving on
07:38 Sharkie: LOL
07:38 Sharkie: Okay
07:38 Side: 01:10:256 (2,4) - I liked how you did this in the intro more than this personally
07:38 Sharkie: Wait, in your opinion, should I put the ride bell hitsound on all 2 and 4 beats in that section?
07:38 Side: the sliders going in the same direction vs this
07:38 Sharkie: Or just the ones you pointed out?
07:38 Side: nah just those
07:40 Sharkie: I've gotten good feedback from players about that pattern because I was unsure about it as well
07:40 Sharkie: I asked specifically about it
07:40 Side: 00:43:556 - 00:48:356 - I didn't take enough music theory lessons to remember if you can call these the 2nd and 4th bars of a measure or whatever but imo it sounds nice having those two without the finishes
07:40 Side: and having the finishes on the other ones
07:41 Sharkie: Gotcha
07:41 Side: back to 01:10:706 (4) - yeah from a playing perspective this does play better than if you simply ctrl+g it
07:42 Sharkie: Oh I mean, I asked players, they liked it
07:43 Sharkie: In addition, if I Ctrl+G it, since I have put emphasis on snare hits throughout the map, it would destroy that consistency
07:43 Side: well actually I wouldn't know what to recommend here so I guess you can just leave it as is :^)
07:43 Sharkie: oki
07:43 Side: yeah it has to do with where (1) and (3) are but no major reason to just move them all around
07:43 Side: ok
07:45 Side: 01:31:406 (6) - I know this makes a triangle with the other notes but I kinda want this higher and at a sharper angle
07:45 Side: so how about x:212 y:63 :v
07:45 Side: same spacing and triangle
07:46 Sharkie: Sure, change
07:46 Sharkie: changed*
07:47 Sharkie: Well I actually moved it to x:210 y:70
07:47 Sharkie: because I'm OCD
07:47 Side: 01:31:556 - for this might wanna follow the same hitsound logic to the previous section. or at the very least remove this finish 01:38:456 (4) -
07:47 Side: sure I have grid snap on anyway LOL but u know what I mean xd
07:47 Sharkie: eeoh what
07:47 Sharkie: why is that finish there
07:48 Sharkie: ?!?!?! THAT'S NOT SUPPOSED TO BE THERE
07:48 Sharkie: IM NOT THAT DUMB I PROMISE
07:48 Sharkie: Wait, also, what you said about the hitsounding, I just want to make sure
07:48 Sharkie: Finishes on the 2nd and 4th beats for the 1st, 3rd, and 5th measures?
07:49 Sharkie: or on the 2nd and 4th measures
07:49 Sharkie: I'm dum
07:49 Side: uhhhh
07:49 Side: UHHHHHHHHHHHHHH
07:50 Side: I forgot xd
07:50 Sharkie: ;w;
07:50 Side: 01:32:006 (2,4) - 01:36:806 (2,4) -
07:50 Side: on those \
07:51 Sharkie: oh okay so alternating measures?
07:52 Side: yea
07:52 Side: 02:00:356 - so for this section
07:53 Side: save here and listen to this then let me know if you agree or nah
07:55 Sharkie: Okay gotcha
07:55 Sharkie: Saved
07:56 Side: 02:03:206 (2) - finish 02:04:406 (2) - remove finish 02:05:606 (2) - remove finish 02:08:006 (2) - finish 02:12:806 (2) - 02:13:406 (4) - finish 02:15:806 (4) - remove finish
07:57 Side: to sorta give it a groove
08:00 Side: anyway I'll keep going
08:00 Sharkie: oki
08:00 Sharkie: That's done
08:00 Sharkie: I like that
08:00 Side: 02:38:606 (5) - stack over 02:38:306 (3) - :^)
08:00 Sharkie: It's better than actually following the song LOL
08:01 Sharkie: o
08:01 Sharkie: okay
08:01 Side: following the song is usually better but sometimes adding a groove or a neat rhythm with hitsounds stands out in a nice way imO
08:01 Sharkie: I don't have a problem with that
08:01 Side: enHANcing a song
08:01 Sharkie: I see
08:01 Sharkie: I guess its more important for bass drum and snare to obviously follow the song
08:02 Sharkie: but the ride bell is kinda extra
08:02 Sharkie: in a sense
08:02 Sharkie: Most people don't even hitsound it, I think
08:02 Side: ye most ppl keep hitsounds simple its fine too
08:02 Side: but meh
08:03 Sharkie: because its so simple
08:03 Sharkie: :^)
08:03 Side: ayy
08:03 Side: you could do that thing here too btw 02:40:856 (4,5) -
08:03 Sharkie: Done
08:04 Side: cool
08:04 Sharkie: What do you think of the map?
08:04 Side: its nice
08:04 Sharkie: sik
08:05 Side: extra 00:00:206 (1) - make this a note ;(
08:05 Side: especially as a first object
08:05 Sharkie: oki
08:05 Side: hmmm
08:05 Sharkie: Also the hitsounding thing you said earlier, I'll do that for all the diffs
08:06 Side: the rest can stay as 1/4 sliders btw
08:06 Side: o ye I wasn't planning on repeating that xd
08:06 Sharkie: oki
08:08 Side: 00:50:306 (1,2,3) - this is kinda hard to see and especially hard to follow 00:50:306 (1) - countering the stream flow is the main reason
08:11 Sharkie: Awh but that's my favorite pattern :'(
08:12 Side: [https://puu.sh/wRMaI/c543942c16.png not the best pattern] but just an idea
08:12 Side: ;/
08:13 Side: or maybe [https://puu.sh/wRMeL/d1eefaf632.png this] xd
08:14 Sharkie: https://puu.sh/wRMgS/383d3fafff.jpg
08:16 Side: that could work
08:18 Sharkie: Cool :3
08:18 Sharkie: I really like the concept but I changed the design so its less overlappy as you said
08:18 Sharkie: cuz y'know Sharkie = Overlaps
08:19 Side: yeah mostly the issue wasnt the overlap but that it kinda covers the slider head so you cant tell where the slider goes and it just so happens to go the complete opposite way xd
08:19 Side: 01:18:806 (3) - part of what makes this rhythm work is the sharper angle higher space jump but this doesn't do that
08:21 Side: 01:18:806 (3) - maybe moving this closer to 01:18:056 (4) - could work
08:22 Side: https://puu.sh/wRMxn/a2441ffc76.png and then for the next one https://puu.sh/wRMxY/c4ae3ccf8e.png or something like that
08:25 Sharkie: Changed
08:25 Side: 01:40:106 - see like this stream is pretty clear :^)
08:26 Sharkie: Cool :3
08:27 Side: 02:23:306 (1) - probably remove NC and move it to 02:23:456 (2) - if you still want an NC there
08:28 Sharkie: o okay that works
08:28 Sharkie: Changed
08:28 Side: k thats it for that one
08:29 Sharkie: cool
08:30 Side: 00:00:206 (1) - minor but maybe move to x:128 y:232 so it still has a bit of a movement emphasis to represent the snare to cymbal thingy
08:30 Sharkie: oh I love that idea
08:30 Sharkie: done
08:32 Side: 00:02:756 (1,2,3) - I guess this is okay but I think something like what you did at 00:00:356 (2,3) - makes a bit more sense
08:33 Sharkie: Was trying to make these parallel 00:01:706 (1,1) -
08:33 Side: https://puu.sh/wRMU2/37a4f819ea.png
08:34 Side: yeah it's no big deal cuz you do have that rhythm in other places
08:34 Sharkie: yuh
08:35 Side: 00:09:956 (1) - minor af but move to x:326 y:137 xd
08:36 Sharkie: done
08:38 Side: 00:59:306 (1,2,3,4,5,6,7,8,9,10,11) - it looks nice but idk it might be a bit too hard for an insane
08:39 Sharkie: I don't think it is because the spacing of the streams is pretty low
08:40 Side: moreso the 1/4 slider jump
08:40 Side: anyway I would suggest this https://puu.sh/wRN7O/af08cc5f76.png but it might be fine
08:43 Side: 01:49:706 (1,2,3,4,5,6,7,8,9,10,11) - same for this if you make any changes other than that it looks fine
08:43 Side: gonna have to cut the mod here cuz I gotta go xd