forum

BRADIO - Flyers

posted
Total Posts
16
Topic Starter
Saileach
This beatmap was submitted using in-game submission on Saturday, 22 July 2017 at 12:07:55 AM

Artist: BRADIO
Title: Flyers
Source: デス・パレード
Tags: Death Parade everybody put your hands up Ambient arbiter
BPM: 139
Filesize: 4117kb
Play Time: 01:18
Difficulties Available:
  1. Ambient's Normal (1.92 stars, 110 notes)
  2. Boom! Boom! Boom! (3.9 stars, 282 notes)
  3. Hard (2.97 stars, 202 notes)
Download: BRADIO - Flyers
Information: Scores/Beatmap Listing
---------------

\(^○^) / EVERYBODY, PUT YOUR HANDS UP \(^○^)/

New Mp3 as of 4:20 am AEST 5/7/2017
Thanks to Kocari for the mp3


By Pentori (Please note, my name isnt dave)

Boom! Boom! Boom! - 100% (diff name WIP)
Hard - 100%
Ambient's Normal - 100%

Be careful of the stream at the end
Mordred
im gya
Izzywing
WARNING: This map needs over 12 Star Priority BEFORE it should be considered for ranking/bubbling
Please focus your modding on maps which have higher star priorities first!

hard -

tf is this ar, make it like 7 or 7.5, 6 is way too low lol

00:05:270 - should be clickable eh? horn sound here or whatever that instrument is, and you were following it for 00:01:816 (3) -
00:13:039 (3,4,5,6,7,8) - so here the gap between the kickslider and the stream is 1/4, but earlier 00:06:457 (4,5) - its 1/2, despite no visual difference. This is a reading nightmare for this level of difficulty
00:18:435 (3,4,1) - make the gap between these consistent, 3-4 is super thin while 4-1 is thicker, looks ugly https://osu.ppy.sh/ss/8490200
00:20:809 (4,1) - jump too big for what you've doing this map
00:25:126 (3,4,5,1) - since you're vocal mapping, why not remove 00:25:234 (4) - and put a circle on 00:26:097 -
00:30:306 (2,3) - ctrl+g here sounds way better for rhythm
00:41:313 (7,1) - spacing is way too high yo
00:42:608 (3,4) - ugly visual gap between these two, https://osu.ppy.sh/ss/8490216 or something?
00:45:198 (1) - all these 1/1 sliders have vocals smack in the middle of them :(
00:55:126 (7) - ya when u go from kickslider to next object in a hard make them touch, not spaced like this
01:00:306 (6,1) - this stack is pretty random

cute
Topic Starter
Saileach

Hobbes2 wrote:

WARNING: This map needs over 12 Star Priority BEFORE it should be considered for ranking/bubbling
Please focus your modding on maps which have higher star priorities first!

hard -

tf is this ar, make it like 7 or 7.5, 6 is way too low lol

00:05:270 - should be clickable eh? horn sound here or whatever that instrument is, and you were following it for 00:01:816 (3) - sure
00:13:039 (3,4,5,6,7,8) - so here the gap between the kickslider and the stream is 1/4, but earlier 00:06:457 (4,5) - its 1/2, despite no visual difference. This is a reading nightmare for this level of difficulty fixed
00:18:435 (3,4,1) - make the gap between these consistent, 3-4 is super thin while 4-1 is thicker, looks ugly https://osu.ppy.sh/ss/8490200 done
00:20:809 (4,1) - jump too big for what you've doing this map done
00:25:126 (3,4,5,1) - since you're vocal mapping, why not remove 00:25:234 (4) - and put a circle on 00:26:097 - Just removed the 1/4 completely to try and keep the calm section calm
00:30:306 (2,3) - ctrl+g here sounds way better for rhythm agree
00:41:313 (7,1) - spacing is way too high yo Don't know what i was thinking...
00:42:608 (3,4) - ugly visual gap between these two, https://osu.ppy.sh/ss/8490216 or something? Yeah
00:45:198 (1) - all these 1/1 sliders have vocals smack in the middle of them :( I wanted to fit 1/1s in the kiai so i did it on the guitar strums
00:55:126 (7) - ya when u go from kickslider to next object in a hard make them touch, not spaced like this yep
01:00:306 (6,1) - this stack is pretty random Fixed

cute :3
quan
\(^○^) / EVERYBODY, PUT YOUR HANDS UP \(^○^)/
Pentori
free 🅱entor mod
[General]
  1. tag dakini pls
  2. dont think the dark red combo colour really fits too well with ur bg. maybe pick something lighter
[Insane]
lol diff name
  1. diff needs more finishes, listen out for cymbal crashes/any worthy downbeats 00:00:306 (1) - 00:01:600 (3,1) - 00:14:118 (1) - etc
  2. 00:01:816 (1) - kinda feels underwhelming to have it stacked, a lot of the time you had movement to emphasise trumpets 00:03:327 (2,1) . (also gives you a chance to use a better slider)
  3. 00:05:485 (1,2,3,4,5,6,1,2,3) - feels like a weird compromise of trumpets/drums, and in this case its probably nicer to follow trumpets since ur current pattern doesnt have anything supporting the jumps 00:05:917 (4) . http://puu.sh/wBkbr/de5a932568.jpg will do
  4. 00:05:485 - also regarding the hitsounds here, dont hitsound to instruments that aren't there :v
  5. 00:12:392 (1,2,3,4) - same, can keep 00:13:039 (1) - as it is though for a better transition into the stream. also hitsounds 00:12:608
  6. 00:13:255 (2,3,4,5,6,7,8,9) - using drum finishes prevents you from addressing the louder snare on 00:13:687 (6) - with hitsounds. maybe a good idea would be to use claps for the entire stream, but balance the volumes by having 00:13:687 (6) - set to be louder than the other beats
  7. 00:19:730 (2,3) - should check the spacing values here, ends up being a really abrupt jump http://puu.sh/wBkzd/7413818222.png. should probably keep the spacing to one follow point max for a section like this http://puu.sh/wBkBC/4e82276c7e.jpg
  8. 00:24:910 (3,4) - 👀
  9. 00:29:658 (1,2,3,4) - i much prefer 00:36:564 (1,2,3) - over what u have here. considering with 00:27:931 (1,2,3) - ur following the background vocals,
    it kinda seems silly to give up on the vocal here too 00:30:306
  10. 00:32:032 (2,3,4,5,6) - hullo where did this density come from
  11. 00:42:823 (4,5,6) - 00:44:118 (4,5,6) - i feel like there isnt a lot of reasoning behind ur triplet placements. eg. u have a triplet leading into a snare 00:43:039 (6) - then have 00:44:334 (6) - leading into a kick. triplets in previous sections had legit intentions behind them 00:17:356 (5,6,1) - 00:19:730 (2,3,4) - 00:24:910 (3,4,5) - that work around the vocals, but if someone were to ask u to justify triplet usage in the kiai then..x( yeah
  12. 00:57:716 (4,5,7) - probably should try make it clearer that this is 1/4 spacing, eg. 00:59:011 (1,2,3,4) - does a better job at this by having larger 1/2 spacing
  13. 01:07:644 (1) - whistle
  14. 01:08:507 (4) - nc cos song changes, also consistency with 00:40:881 (1)
  15. 01:09:370 (1) - spacing emphasis is a little lacking here, perhaps move 01:08:507 (4,5,6,7,8) - further to the left
  16. 01:09:802 - drums change from the standard 2nd and 4th beat snares to only 4th beat snares 01:10:665 - so you should try adjusting ur hitsounds accordingly by changing 01:09:802 - 01:11:529 - to whistles
  17. 01:11:744 (2) - shouldnt have kick drum hitsounds on vocals :< especially when u never did it beforehand 01:10:018 (2)
  18. 01:12:392 (4) - clap
  19. 01:12:823 - should listen out for the snares in this drum roll and have claps on them. 01:13:039 - 01:13:363 (3,6,9,11)
  20. 01:14:550 (1,2,3,1,2,3) - dont drown stuff in claps ;; otherwise it removes importance from the actual snares in the song 01:14:766 . also might be worthwhile to begin using drum finishes from 01:15:090 - as thats where the drums change
  21. 01:17:464 - mute spinner ee
[Hard]
  1. 00:01:600 (2,3) - as mentioned in insane, should probably be spaced and 00:05:054 (3,4) - stacked for emphasis on 00:05:485 (1)
  2. 00:05:485 (1,2,3,4,5,6) - super ambiguous pattern for a hard, the lower ar makes 00:05:809 (2,3) - both appear and players may take the path of 3 first.
    also cus u have these unpredictable spacing changes 00:05:809 (2,3) - 00:06:780 (5,6) . probably worthwhile to use a more straightforward flowing pattern
  3. 00:17:356 - should remove these whistles copied across from insane, since u dont have the triplets here
  4. 00:27:931 (1,2,3,4) - y not just stick with ur standard distance snap? switching to half of what u originally had makes it really cluttered. same for the other pattern at 00:34:838
  5. 00:34:190 (4,5) - circle to circle jump is a bit unpredictable, especially when you dont normally space your snares. also take a look at the rhythm u used for insane here and try balance out spread
  6. 00:56:852 (4,1) - eeh, seems really random to use an aesthetic like this when u normally did sliderend stacks
  7. 00:59:442 (3,4) - would be more reasonable as a slider to control overall density
  8. 01:05:917 (1,3,4) - visual spacing
  9. 01:16:385 (1,1) - guideline is to have at least 1 beat of recovery after a spinner, here you've only provided half a beat. should probably just extend the spinner to end at 01:17:788
should also try include more triplets too, since ur insane uses plently. overall not bad but next time try picking a higher base spacing so patterns dont look so cluttered
Topic Starter
Saileach

Pentori wrote:

free 🅱entor mod
[General]
  1. tag dakini pls Angry reacts only :x :x :x
  2. dont think the dark red combo colour really fits too well with ur bg. maybe pick something lighter
[Insane]
lol diff name lul
  1. diff needs more finishes, listen out for cymbal crashes/any worthy downbeats 00:00:306 (1) - 00:01:600 (3,1) - 00:14:118 (1) - etc
  2. 00:01:816 (1) - kinda feels underwhelming to have it stacked, a lot of the time you had movement to emphasise trumpets 00:03:327 (2,1) . (also gives you a chance to use a better slider)
  3. 00:05:485 (1,2,3,4,5,6,1,2,3) - feels like a weird compromise of trumpets/drums, and in this case its probably nicer to follow trumpets since ur current pattern doesnt have anything supporting the jumps 00:05:917 (4) . http://puu.sh/wBkbr/de5a932568.jpg will do
  4. 00:05:485 - also regarding the hitsounds here, dont hitsound to instruments that aren't there :v
  5. 00:12:392 (1,2,3,4) - same, can keep 00:13:039 (1) - as it is though for a better transition into the stream. also hitsounds 00:12:608
  6. 00:13:255 (2,3,4,5,6,7,8,9) - using drum finishes prevents you from addressing the louder snare on 00:13:687 (6) - with hitsounds. maybe a good idea would be to use claps for the entire stream, but balance the volumes by having 00:13:687 (6) - set to be louder than the other beats
  7. 00:19:730 (2,3) - should check the spacing values here, ends up being a really abrupt jump http://puu.sh/wBkzd/7413818222.png. should probably keep the spacing to one follow point max for a section like this http://puu.sh/wBkBC/4e82276c7e.jpg
  8. 00:24:910 (3,4) - 👀
  9. 00:29:658 (1,2,3,4) - i much prefer 00:36:564 (1,2,3) - over what u have here. considering with 00:27:931 (1,2,3) - ur following the background vocals,
    it kinda seems silly to give up on the vocal here too 00:30:306
  10. 00:32:032 (2,3,4,5,6) - hullo where did this density come from
  11. 00:42:823 (4,5,6) - 00:44:118 (4,5,6) - i feel like there isnt a lot of reasoning behind ur triplet placements. eg. u have a triplet leading into a snare 00:43:039 (6) - then have 00:44:334 (6) - leading into a kick. triplets in previous sections had legit intentions behind them 00:17:356 (5,6,1) - 00:19:730 (2,3,4) - 00:24:910 (3,4,5) - that work around the vocals, but if someone were to ask u to justify triplet usage in the kiai then..x( yeah
  12. 00:57:716 (4,5,7) - probably should try make it clearer that this is 1/4 spacing, eg. 00:59:011 (1,2,3,4) - does a better job at this by having larger 1/2 spacing
  13. 01:07:644 (1) - whistle
  14. 01:08:507 (4) - nc cos song changes, also consistency with 00:40:881 (1)
  15. 01:09:370 (1) - spacing emphasis is a little lacking here, perhaps move 01:08:507 (4,5,6,7,8) - further to the left
  16. 01:09:802 - drums change from the standard 2nd and 4th beat snares to only 4th beat snares 01:10:665 - so you should try adjusting ur hitsounds accordingly by changing 01:09:802 - 01:11:529 - to whistles
  17. 01:11:744 (2) - shouldnt have kick drum hitsounds on vocals :< especially when u never did it beforehand 01:10:018 (2)
  18. 01:12:392 (4) - clap
  19. 01:12:823 - should listen out for the snares in this drum roll and have claps on them. 01:13:039 - 01:13:363 (3,6,9,11)
  20. 01:14:550 (1,2,3,1,2,3) - dont drown stuff in claps ;; otherwise it removes importance from the actual snares in the song 01:14:766 . also might be worthwhile to begin using drum finishes from 01:15:090 - as thats where the drums change
  21. 01:17:464 - mute spinner ee
[Hard]
  1. 00:01:600 (2,3) - as mentioned in insane, should probably be spaced and 00:05:054 (3,4) - stacked for emphasis on 00:05:485 (1)
  2. 00:05:485 (1,2,3,4,5,6) - super ambiguous pattern for a hard, the lower ar makes 00:05:809 (2,3) - both appear and players may take the path of 3 first.
    also cus u have these unpredictable spacing changes 00:05:809 (2,3) - 00:06:780 (5,6) . probably worthwhile to use a more straightforward flowing pattern
  3. 00:17:356 - should remove these whistles copied across from insane, since u dont have the triplets here
  4. 00:27:931 (1,2,3,4) - y not just stick with ur standard distance snap? switching to half of what u originally had makes it really cluttered. same for the other pattern at 00:34:838
  5. 00:34:190 (4,5) - circle to circle jump is a bit unpredictable, especially when you dont normally space your snares. also take a look at the rhythm u used for insane here and try balance out spread
  6. 00:56:852 (4,1) - eeh, seems really random to use an aesthetic like this when u normally did sliderend stacks
  7. 00:59:442 (3,4) - would be more reasonable as a slider to control overall density
  8. 01:05:917 (1,3,4) - visual spacing
  9. 01:16:385 (1,1) - guideline is to have at least 1 beat of recovery after a spinner, here you've only provided half a beat. should probably just extend the spinner to end at 01:17:788
should also try include more triplets too, since ur insane uses plently. overall not bad but next time try picking a higher base spacing so patterns dont look so cluttered
Everything fixed
Ambient

Pentori wrote:

free 🅱entor mod
:thonking:
LeQuack
M4M from my Queue

Normal
  1. 00:04:010 (5) - NC
  2. 00:35:952 (2,3,4) - Maybe these could form a triangle for a nicer looking pattern (with the end of (2) )

Hard
  1. 00:14:369 (1) - If this is moved to y: 272 x:330, then the distance is more consistent with the porevious notes, i don't think an increase in DS is valids here as the song is decreasing in intensity and not increasing
  2. 00:27:751 (5,6) - I think this should be a slider as 00:27:319 (3,4) - was the same pattern but represented two vocal notes, where only one vocal not is present for these notes
  3. 00:47:823 (3) - Maybe move to x: 298 y: 49 so flow changes between (3) and (4) where the vocal changes in pitch
  4. 00:52:355 (1) - I think the red tick shouldn't be ignored here as it is the most intense sound in this section
  5. 01:13:074 (1,2,3) - Wouldn't recommend these being a stack as previously you had a stack of 3 notes but they were played differently( at 01:06:815 (3,4,5) - ) , when players get to this bit they might assume that this is played the same when in reality its only played at half the speed

Boom! Boom! Boom!
  1. 00:47:607 (3) - I think these should be 2 notes instead as i think rhythimically it would make sense for a triple to start at 00:47:823 - plus it also makes the note at that time clickable which makes sense for that vocal sound
  2. 00:48:470 (6) - I would have as two notes dues to the vocals here
  3. 00:51:923 (8,9) - Think these would do better as a slider
  4. 01:08:110 (2,3) - I think the rhythm would be better if a slider was at 01:08:110 - and a note at 01:08:542 - as the clear new vocal sound starts at 01:08:542 - so that should be the cliackable note
  5. 01:17:823 (1) - Maybe delete this note and havew the spinner end here so players have time to react to the next note fter thay have completed the spinner and the spinner will then end on a meaningful sound
  6. 01:18:039 (2) - I think it would be nice if this was a slider that ended at 01:19:118 - to follow the fall off of the instruments

GL with map :D
Ambient

LeQuack wrote:

Normal
  1. 00:04:010 (5) - NC - fixed!
  2. 00:35:952 (2,3,4) - Maybe these could form a triangle for a nicer looking pattern (with the end of (2) ) - okie
thanks for the mod! :D

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 41780
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 28182
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Flyers
TitleUnicode:Flyers
Artist:BRADIO
ArtistUnicode:BRADIO
Creator:- Rain -
Version:Ambient's Normal
Source:デス・パレード
Tags:Death Parade everybody put your hands up Ambient arbiter
BeatmapID:1344445
BeatmapSetID:633077

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"This is the story all about how my life got flipped turn upside down and id like to take a minute let me explain how i became the arbiter of a place called quindecim.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
557,431.654676258993,4,2,1,60,1,0
13506,-100,4,2,1,40,0,0
14369,-100,4,2,1,50,0,0
28506,-100,4,2,1,5,0,0
28614,-100,4,2,1,50,0,0
28938,-100,4,2,1,5,0,0
29046,-100,4,2,1,50,0,0
29369,-100,4,2,1,5,0,0
29477,-100,4,2,1,50,0,0
35413,-100,4,2,1,5,0,0
35521,-100,4,2,1,50,0,0
35844,-100,4,2,1,5,0,0
35952,-100,4,2,1,50,0,0
36276,-100,4,2,1,5,0,0
36384,-100,4,2,1,50,0,0
39729,-100,4,2,1,5,0,0
39837,-100,4,2,1,50,0,0
41995,-100,4,2,1,70,0,1
69621,-100,4,2,1,70,0,0
75664,-100,4,2,1,50,0,0
76528,-100,4,2,1,60,0,0
77715,-100,4,2,1,5,0,0
77823,-100,4,2,1,60,0,0


[Colours]
Combo1 : 173,31,31
Combo2 : 213,34,227
Combo3 : 141,84,188
Combo4 : 51,136,184

[HitObjects]
454,345,557,6,0,B|413:274|453:236|491:202|438:116,1,220,6|0,0:0|0:0,0:0:0:0:
332,32,1851,1,6,0:0:0:0:
332,32,2067,2,0,P|299:108|341:196,1,165,6|2,0:0|0:3,0:0:0:0:
80,44,3578,1,2,0:3:0:0:
42,196,4010,6,0,B|88:220|88:220|126:197|126:197|183:221|247:195,1,220,2|0,0:0|0:0,0:0:0:0:
387,138,5305,1,2,0:0:0:0:
387,138,5521,2,0,B|403:194|403:194|387:256,1,110,2|0,0:0|0:0,0:0:0:0:
250,307,6384,2,0,B|234:251|234:251|246:200,1,110,0|0,0:0|0:0,0:0:0:0:
144,85,7247,1,6,0:0:0:0:
144,85,7463,6,0,P|110:78|152:166,1,220,4|2,0:0|0:0,0:0:0:0:
267,74,8758,1,2,0:0:0:0:
386,171,9190,2,0,L|272:163,1,110,2|0,0:0|0:0,0:0:0:0:
161,265,10053,2,0,L|275:257,1,110,2|2,0:0|0:0,0:0:0:0:
404,333,10916,6,0,P|438:340|396:252,1,220,6|2,0:0|0:0,0:0:0:0:
289,353,12211,1,2,0:0:0:0:
175,248,12643,2,0,P|188:187|217:124,1,110,2|8,0:0|0:0,0:0:0:0:
311,30,13506,2,0,P|331:80|342:134,1,110,8|8,0:0|0:0,0:0:0:0:
291,280,14369,6,0,P|334:285|410:277,1,110,6|8,0:0|0:0,0:0:0:0:
342,134,15233,2,0,P|299:129|223:137,1,110,2|8,0:0|0:0,0:0:0:0:
110,229,16096,2,0,B|96:287|96:287|113:354,2,110,2|8|0,0:0|0:0|0:0,0:0:0:0:
232,134,17391,1,8,0:0:0:0:
335,248,17823,6,0,P|334:176|323:127,1,110,2|8,0:0|0:0,0:0:0:0:
234,15,18686,2,0,P|224:69|225:124,1,110,2|8,0:0|0:0,0:0:0:0:
369,71,19549,2,0,B|402:69|420:54|420:54|436:69|475:71,2,110,2|8|2,0:0|0:0|0:0,0:0:0:0:
231,133,20844,1,8,0:0:0:0:
86,79,21276,6,0,L|90:193,1,110,2|8,0:0|0:0,0:0:0:0:
231,133,22139,2,0,L|227:242,1,110,2|8,0:0|0:0,0:0:0:0:
349,337,23003,2,0,B|407:356|407:356|471:335,2,110,2|8|0,0:0|0:0|0:0,0:0:0:0:
227,242,24298,1,8,0:0:0:0:
340,138,24729,6,0,P|293:141|214:126,1,110,2|8,0:0|0:0,0:0:0:0:
118,248,25592,2,0,P|165:251|244:236,1,110,2|8,0:0|0:0,0:0:0:0:
340,138,26456,2,0,B|342:105|357:87|357:87|342:71|339:31,2,110,2|8|2,0:0|0:0|0:0,0:0:0:0:
226,241,27751,1,8,0:0:0:0:
349,332,28182,6,0,P|326:294|310:217,1,110,6|8,0:0|0:0,0:0:0:0:
437,142,29046,2,0,P|425:195|398:243,1,110,2|8,0:0|0:0,0:0:0:0:
271,154,29909,1,2,0:0:0:0:
398,67,30341,1,8,0:0:0:0:
247,34,30772,2,0,L|121:35,1,110,2|8,0:0|0:0,0:0:0:0:
35,150,31636,6,0,B|17:205|17:205|37:269,2,110,2|8|2,0:0|0:0|0:0,0:0:0:0:
180,202,32931,1,0,0:0:0:0:
322,145,33362,2,0,B|340:200|340:200|320:264,2,110,2|8|2,0:0|0:0|0:0,0:0:0:0:
180,202,34657,1,8,0:0:0:0:
120,59,35089,6,0,L|34:148,1,110,2|8,0:0|0:0,0:0:0:0:
180,202,35952,2,0,L|266:291,1,110,2|8,0:0|0:0,0:0:0:0:
397,218,36815,1,2,0:0:0:0:
376,370,37247,1,8,0:0:0:0:
492,269,37679,2,0,P|501:211|480:147,1,110,2|8,0:0|0:0,0:0:0:0:
366,67,38542,6,0,B|311:49|311:49|247:69,2,110,2|8|2,0:0|0:0|0:0,0:0:0:0:
282,196,39837,1,8,0:0:0:0:
361,328,40269,2,0,B|306:346|306:346|242:326,2,110,2|8|8,0:0|0:0|0:0,0:0:0:0:
282,196,41564,2,0,L|162:193,1,110,8|6,0:0|0:0,0:0:0:0:
98,169,42211,6,0,B|85:205|85:205|110:240|110:240|91:283|110:338,1,165,0|2,0:0|0:0,0:0:0:0:
254,281,43290,1,8,0:0:0:0:
394,343,43722,2,0,B|370:266|433:253|398:171,1,165,2|2,0:0|0:0,0:0:0:0:
367,113,44585,1,2,0:0:0:0:
486,210,45017,1,8,0:0:0:0:
332,218,45449,6,0,P|281:209|220:186,1,110,2|8,0:0|0:0,0:0:0:0:
130,310,46312,2,0,P|181:301|242:278,1,110,2|8,0:0|0:0,0:0:0:0:
150,152,47175,1,2,0:0:0:0:
278,66,47607,2,0,B|334:47|334:47|392:68,2,110,2|2|8,0:0|0:0|0:0,0:0:0:0:
249,137,48686,1,0,0:0:0:0:
305,189,48902,6,0,L|301:311,1,110,6|8,0:0|0:0,0:0:0:0:
163,367,49765,2,0,L|159:257,1,110,2|8,0:0|0:0,0:0:0:0:
52,146,50628,1,2,0:0:0:0:
76,298,51060,1,8,0:0:0:0:
174,179,51492,2,0,P|229:167|285:179,1,110,2|8,0:0|0:0,0:0:0:0:
371,301,52355,6,0,P|316:313|260:301,1,110,2|8,0:0|0:0,0:0:0:0:
385,207,53218,2,0,L|379:86,1,110,2|8,0:0|0:0,0:0:0:0:
241,29,54082,2,0,L|235:138,1,110,2|8,0:0|0:0,0:0:0:0:
381,97,54945,1,8,0:0:0:0:
310,234,55377,2,0,P|272:241|236:234,1,55,8|8,0:0|0:0,0:0:0:0:
184,210,55808,1,6,0:0:0:0:
108,196,56024,6,0,B|95:145|95:145|107:108|107:108|91:71|103:17,1,165,2|2,0:0|0:0,0:0:0:0:
241,96,57103,1,8,0:0:0:0:
377,24,57535,2,0,B|346:94|409:107|385:184,1,165,2|0,0:0|0:0,0:0:0:0:
319,227,58398,1,2,0:0:0:0:
466,181,58830,1,8,0:0:0:0:
400,320,59262,6,0,P|342:321|285:310,1,110,2|8,0:0|0:0,0:0:0:0:
154,240,60125,2,0,P|212:241|269:230,1,110,2|8,0:0|0:0,0:0:0:0:
337,96,60988,2,0,B|358:153|358:153|337:221,1,110,2|8,0:0|0:0,0:0:0:0:
217,288,61851,2,0,B|202:240|202:240|223:183,1,110,2|8,0:0|0:0,0:0:0:0:
254,113,62499,1,0,0:0:0:0:
193,65,62715,5,6,0:0:0:0:
61,144,63146,1,8,0:0:0:0:
109,285,63578,2,0,P|172:296|226:284,1,110,2|8,0:0|0:0,0:0:0:0:
362,336,64441,2,0,P|373:273|361:219,1,110,2|8,0:0|0:0,0:0:0:0:
249,130,65305,1,2,0:0:0:0:
293,277,65736,1,8,0:0:0:0:
381,150,66168,6,0,B|436:134|436:134|492:151,2,110,6|8|2,0:0|0:0|0:0,0:0:0:0:
293,277,67463,1,8,0:0:0:0:
177,175,67895,2,0,L|185:52,1,110,2|8,0:0|0:0,0:0:0:0:
63,160,68758,2,0,P|93:228|124:261,1,110,8|8,0:0|0:0,0:0:0:0:
180,296,69405,1,8,0:0:0:0:
237,244,69621,6,0,P|293:232|355:250,1,110,6|2,0:0|0:0,0:0:0:0:
442,363,70485,1,2,0:0:0:0:
296,312,70916,1,8,0:0:0:0:
372,319,71132,1,0,0:0:0:0:
420,259,71348,2,0,P|432:203|414:141,1,110,6|2,0:0|0:0,0:0:0:0:
307,47,72211,1,2,0:0:0:0:
343,196,72643,1,8,0:0:0:0:
289,140,72859,1,2,0:0:0:0:
230,90,73074,6,0,L|102:86,1,110,2|2,0:0|0:0,0:0:0:0:
18,203,73938,2,0,L|146:199,1,110,10|2,0:0|0:0,0:0:0:0:
257,283,74801,5,4,0:3:0:0:
211,135,75233,1,4,0:3:0:0:
170,283,75664,1,4,0:3:0:0:
291,187,76096,1,4,0:3:0:0:
392,303,76528,6,0,B|227:216|227:371|71:260,1,330,4|6,0:0|0:0,0:0:0:0:
48,194,78039,1,4,0:0:0:0:
Topic Starter
Saileach

LeQuack wrote:

M4M from my Queue

Hard
  1. 00:14:369 (1) - If this is moved to y: 272 x:330, then the distance is more consistent with the porevious notes, i don't think an increase in DS is valids here as the song is decreasing in intensity and not increasing The change in ds isnt really that noticable and and even so there is the strong trumpet sound on the downbeat which could justify and increase ds usage
  2. 00:27:751 (5,6) - I think this should be a slider as 00:27:319 (3,4) - was the same pattern but represented two vocal notes, where only one vocal not is present for these notes
  3. 00:47:823 (3) - Maybe move to x: 298 y: 49 so flow changes between (3) and (4) where the vocal changes in pitch
  4. 00:52:355 (1) - I think the red tick shouldn't be ignored here as it is the most intense sound in this section There is a guitar strum here that i wanted to prioritize
  5. 01:13:074 (1,2,3) - Wouldn't recommend these being a stack as previously you had a stack of 3 notes but they were played differently( at 01:06:815 (3,4,5) - ) , when players get to this bit they might assume that this is played the same when in reality its only played at half the speed

Boom! Boom! Boom!
  1. 00:47:607 (3) - I think these should be 2 notes instead as i think rhythimically it would make sense for a triple to start at 00:47:823 - plus it also makes the note at that time clickable which makes sense for that vocal sound
  2. 00:48:470 (6) - I would have as two notes dues to the vocals here While that makes sense, i couldn't make 2 notes fit in this section due to the pattern structuring, so i believe a slider will do
  3. 00:51:923 (8,9) - Think these would do better as a slider
  4. 01:08:110 (2,3) - I think the rhythm would be better if a slider was at 01:08:110 - and a note at 01:08:542 - as the clear new vocal sound starts at 01:08:542 - so that should be the cliackable note So far I was trying to avoid mapping red tick vocals since the snares and the kicks in the back are pretty strong which is why i decided to have the white tick slider rather than the red, there are only a few exceptions where i break this though.
  5. 01:17:823 (1) - Maybe delete this note and havew the spinner end here so players have time to react to the next note fter thay have completed the spinner and the spinner will then end on a meaningful sound I'd rather the more intense sounds be mapped with circles rather than a spinner end
  6. 01:18:039 (2) - I think it would be nice if this was a slider that ended at 01:19:118 - to follow the fall off of the instrumentsNot a fan of this :(

GL with map :D Thanks!
No reply means fixed
AzureDoctor
Returning M4M

[General]
all good :)

[Normal]
00:41:564 (4) - you could use the same pattern here as you did at 00:55:377 (5,6) - . i feel like 00:55:377 (5,6) - represents the music better.
00:48:686 (5) - kinda awkward to play and awkward to look at. move this to the right a bit?
01:09:621 (1,3) - blanket? you could also do the same w/ 01:11:348 (5,7) -
01:10:485 (2,3,4) - and 01:12:211 (6,7,8) - even though these are similar patterns, the first one is much harder to read. i think this is because the first one is at the bottom of the playfield while the second one is going towards the center of the playfield. since the second one is more spaced out than the first pattern i would suggest that you copy+paste the second pattern onto where the first one should be.

[Hard]
00:05:736 (1,2) - you're missing drums hits on the blue ticks. i would suggest this: https://puu.sh/wJGpY/3e8ea0da94.PNG (same idea applies at 00:12:643 (1) - )
01:13:506 (3) - i feel like a 1/4 reverse slider would be more fitting here.

[Insane]
00:41:456 (4,6) - not too sure about this. i personally found this a bit hard to read.

GL! :)
Topic Starter
Saileach

AzureDoctor wrote:

Returning M4M

[General]
all good :)

[Hard]
00:05:736 (1,2) - you're missing drums hits on the blue ticks. i would suggest this: https://puu.sh/wJGpY/3e8ea0da94.PNG (same idea applies at 00:12:643 (1) - )
01:13:506 (3) - i feel like a 1/4 reverse slider would be more fitting here. I think the 1/4 sliders would make it look a little too cluttered

[Insane]
00:41:456 (4,6) - not too sure about this. i personally found this a bit hard to read. i keep this in mind when reworking it

GL! :) thanks
no reply = fixed
Ambient

AzureDoctor wrote:

[Normal]
00:41:564 (4) - you could use the same pattern here as you did at 00:55:377 (5,6) - . i feel like 00:55:377 (5,6) - represents the music better. - okie fixed!
00:48:686 (5) - kinda awkward to play and awkward to look at. move this to the right a bit? - uhh i think it's fine.
01:09:621 (1,3) - blanket? you could also do the same w/ 01:11:348 (5,7) - - fixed!
01:10:485 (2,3,4) - and 01:12:211 (6,7,8) - even though these are similar patterns, the first one is much harder to read. i think this is because the first one is at the bottom of the playfield while the second one is going towards the center of the playfield. since the second one is more spaced out than the first pattern i would suggest that you copy+paste the second pattern onto where the first one should be. - moved the first pattern up a bit so its more on the editor.
thanks for the mod AzureDoctor! :)

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 41780
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 28182
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Flyers
TitleUnicode:Flyers
Artist:BRADIO
ArtistUnicode:BRADIO
Creator:- Rain -
Version:Ambient's Normal
Source:デス・パレード
Tags:Death Parade everybody put your hands up Ambient arbiter
BeatmapID:1344445
BeatmapSetID:633077

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"This is the story all about how my life got flipped turn upside down and id like to take a minute let me explain how i became the arbiter of a place called quindecim.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
557,431.654676258993,4,2,1,60,1,0
13506,-100,4,2,1,40,0,0
14369,-100,4,2,1,50,0,0
28506,-100,4,2,1,5,0,0
28614,-100,4,2,1,50,0,0
28938,-100,4,2,1,5,0,0
29046,-100,4,2,1,50,0,0
29369,-100,4,2,1,5,0,0
29477,-100,4,2,1,50,0,0
35413,-100,4,2,1,5,0,0
35521,-100,4,2,1,50,0,0
35844,-100,4,2,1,5,0,0
35952,-100,4,2,1,50,0,0
36276,-100,4,2,1,5,0,0
36384,-100,4,2,1,50,0,0
39729,-100,4,2,1,5,0,0
39837,-100,4,2,1,50,0,0
41995,-100,4,2,1,70,0,1
69621,-100,4,2,1,70,0,0
75664,-100,4,2,1,50,0,0
76528,-100,4,2,1,60,0,0
77715,-100,4,2,1,5,0,0
77823,-100,4,2,1,60,0,0


[Colours]
Combo1 : 173,31,31
Combo2 : 213,34,227
Combo3 : 141,84,188
Combo4 : 51,136,184

[HitObjects]
454,345,557,6,0,B|413:274|453:236|491:202|438:116,1,220,6|0,0:0|0:0,0:0:0:0:
332,32,1851,1,6,0:0:0:0:
332,32,2067,2,0,P|299:108|341:196,1,165,6|2,0:0|0:3,0:0:0:0:
80,44,3578,1,2,0:3:0:0:
42,196,4010,6,0,B|88:220|88:220|126:197|126:197|183:221|247:195,1,220,2|0,0:0|0:0,0:0:0:0:
387,138,5305,1,2,0:0:0:0:
387,138,5521,2,0,B|403:194|403:194|387:256,1,110,2|0,0:0|0:0,0:0:0:0:
250,307,6384,2,0,B|234:251|234:251|246:200,1,110,0|0,0:0|0:0,0:0:0:0:
144,85,7247,1,6,0:0:0:0:
144,85,7463,6,0,P|110:78|152:166,1,220,4|2,0:0|0:0,0:0:0:0:
267,74,8758,1,2,0:0:0:0:
386,171,9190,2,0,L|272:163,1,110,2|0,0:0|0:0,0:0:0:0:
161,265,10053,2,0,L|275:257,1,110,2|2,0:0|0:0,0:0:0:0:
404,333,10916,6,0,P|438:340|396:252,1,220,6|2,0:0|0:0,0:0:0:0:
289,353,12211,1,2,0:0:0:0:
175,248,12643,2,0,P|188:187|217:124,1,110,2|8,0:0|0:0,0:0:0:0:
311,30,13506,2,0,P|331:80|342:134,1,110,8|8,0:0|0:0,0:0:0:0:
291,280,14369,6,0,P|334:285|410:277,1,110,6|8,0:0|0:0,0:0:0:0:
342,134,15233,2,0,P|299:129|223:137,1,110,2|8,0:0|0:0,0:0:0:0:
110,229,16096,2,0,B|96:287|96:287|113:354,2,110,2|8|0,0:0|0:0|0:0,0:0:0:0:
232,134,17391,1,8,0:0:0:0:
335,248,17823,6,0,P|334:176|323:127,1,110,2|8,0:0|0:0,0:0:0:0:
234,15,18686,2,0,P|224:69|225:124,1,110,2|8,0:0|0:0,0:0:0:0:
369,71,19549,2,0,B|402:69|420:54|420:54|436:69|475:71,2,110,2|8|2,0:0|0:0|0:0,0:0:0:0:
231,133,20844,1,8,0:0:0:0:
86,79,21276,6,0,L|90:193,1,110,2|8,0:0|0:0,0:0:0:0:
231,133,22139,2,0,L|227:242,1,110,2|8,0:0|0:0,0:0:0:0:
349,337,23003,2,0,B|407:356|407:356|471:335,2,110,2|8|0,0:0|0:0|0:0,0:0:0:0:
227,242,24298,1,8,0:0:0:0:
340,138,24729,6,0,P|293:141|214:126,1,110,2|8,0:0|0:0,0:0:0:0:
118,248,25592,2,0,P|165:251|244:236,1,110,2|8,0:0|0:0,0:0:0:0:
340,138,26456,2,0,B|342:105|357:87|357:87|342:71|339:31,2,110,2|8|2,0:0|0:0|0:0,0:0:0:0:
226,241,27751,1,8,0:0:0:0:
349,332,28182,6,0,P|326:294|310:217,1,110,6|8,0:0|0:0,0:0:0:0:
437,142,29046,2,0,P|425:195|398:243,1,110,2|8,0:0|0:0,0:0:0:0:
271,154,29909,1,2,0:0:0:0:
398,67,30341,1,8,0:0:0:0:
247,34,30772,2,0,L|121:35,1,110,2|8,0:0|0:0,0:0:0:0:
35,150,31636,6,0,B|17:205|17:205|37:269,2,110,2|8|2,0:0|0:0|0:0,0:0:0:0:
180,202,32931,1,0,0:0:0:0:
322,145,33362,2,0,B|340:200|340:200|320:264,2,110,2|8|2,0:0|0:0|0:0,0:0:0:0:
180,202,34657,1,8,0:0:0:0:
120,59,35089,6,0,L|34:148,1,110,2|8,0:0|0:0,0:0:0:0:
180,202,35952,2,0,L|266:291,1,110,2|8,0:0|0:0,0:0:0:0:
397,218,36815,1,2,0:0:0:0:
376,370,37247,1,8,0:0:0:0:
492,269,37679,2,0,P|501:211|480:147,1,110,2|8,0:0|0:0,0:0:0:0:
366,67,38542,6,0,B|311:49|311:49|247:69,2,110,2|8|2,0:0|0:0|0:0,0:0:0:0:
282,196,39837,1,8,0:0:0:0:
361,328,40269,2,0,B|306:346|306:346|242:326,2,110,2|8|8,0:0|0:0|0:0,0:0:0:0:
282,196,41564,2,0,L|214:154,1,55,8|6,0:0|0:0,0:0:0:0:
167,131,41995,1,0,0:0:0:0:
98,169,42211,6,0,B|85:205|85:205|110:240|110:240|91:283|110:338,1,165,0|2,0:0|0:0,0:0:0:0:
254,281,43290,1,8,0:0:0:0:
394,343,43722,2,0,B|370:266|433:253|398:171,1,165,2|2,0:0|0:0,0:0:0:0:
367,113,44585,1,2,0:0:0:0:
486,210,45017,1,8,0:0:0:0:
332,218,45449,6,0,P|281:209|220:186,1,110,2|8,0:0|0:0,0:0:0:0:
130,310,46312,2,0,P|181:301|242:278,1,110,2|8,0:0|0:0,0:0:0:0:
150,152,47175,1,2,0:0:0:0:
278,66,47607,2,0,B|334:47|334:47|392:68,2,110,2|2|8,0:0|0:0|0:0,0:0:0:0:
249,137,48686,1,0,0:0:0:0:
305,189,48902,6,0,L|301:311,1,110,6|8,0:0|0:0,0:0:0:0:
163,367,49765,2,0,L|159:257,1,110,2|8,0:0|0:0,0:0:0:0:
52,146,50628,1,2,0:0:0:0:
76,298,51060,1,8,0:0:0:0:
174,179,51492,2,0,P|229:167|285:179,1,110,2|8,0:0|0:0,0:0:0:0:
371,301,52355,6,0,P|316:313|260:301,1,110,2|8,0:0|0:0,0:0:0:0:
385,207,53218,2,0,L|379:86,1,110,2|8,0:0|0:0,0:0:0:0:
241,29,54082,2,0,L|235:138,1,110,2|8,0:0|0:0,0:0:0:0:
381,97,54945,1,8,0:0:0:0:
310,234,55377,2,0,P|272:241|236:234,1,55,8|8,0:0|0:0,0:0:0:0:
184,210,55808,1,6,0:0:0:0:
108,196,56024,6,0,B|95:145|95:145|107:108|107:108|91:71|103:17,1,165,2|2,0:0|0:0,0:0:0:0:
241,96,57103,1,8,0:0:0:0:
377,24,57535,2,0,B|346:94|409:107|385:184,1,165,2|0,0:0|0:0,0:0:0:0:
319,227,58398,1,2,0:0:0:0:
466,181,58830,1,8,0:0:0:0:
400,320,59262,6,0,P|342:321|285:310,1,110,2|8,0:0|0:0,0:0:0:0:
154,240,60125,2,0,P|212:241|269:230,1,110,2|8,0:0|0:0,0:0:0:0:
337,96,60988,2,0,B|358:153|358:153|337:221,1,110,2|8,0:0|0:0,0:0:0:0:
217,288,61851,2,0,B|202:240|202:240|223:183,1,110,2|8,0:0|0:0,0:0:0:0:
254,113,62499,1,0,0:0:0:0:
193,65,62715,5,6,0:0:0:0:
61,144,63146,1,8,0:0:0:0:
109,285,63578,2,0,P|172:296|226:284,1,110,2|8,0:0|0:0,0:0:0:0:
362,336,64441,2,0,P|373:273|361:219,1,110,2|8,0:0|0:0,0:0:0:0:
249,130,65305,1,2,0:0:0:0:
293,277,65736,1,8,0:0:0:0:
381,150,66168,6,0,B|436:134|436:134|492:151,2,110,6|8|2,0:0|0:0|0:0,0:0:0:0:
293,277,67463,1,8,0:0:0:0:
177,175,67895,2,0,L|185:52,1,110,2|8,0:0|0:0,0:0:0:0:
63,160,68758,2,0,P|93:228|124:261,1,110,8|8,0:0|0:0,0:0:0:0:
186,285,69405,1,8,0:0:0:0:
245,235,69621,6,0,P|301:223|363:241,1,110,6|2,0:0|0:0,0:0:0:0:
449,354,70485,1,2,0:0:0:0:
301,310,70916,1,8,0:0:0:0:
378,309,71132,1,0,0:0:0:0:
436,259,71348,2,0,P|448:203|430:141,1,110,6|2,0:0|0:0,0:0:0:0:
323,47,72211,1,2,0:0:0:0:
344,199,72643,1,8,0:0:0:0:
291,142,72859,1,2,0:0:0:0:
230,94,73074,6,0,L|102:90,1,110,2|2,0:0|0:0,0:0:0:0:
15,206,73938,2,0,L|143:202,1,110,10|2,0:0|0:0,0:0:0:0:
256,282,74801,5,4,0:3:0:0:
210,134,75233,1,4,0:3:0:0:
170,283,75664,1,4,0:3:0:0:
291,187,76096,1,4,0:3:0:0:
392,303,76528,6,0,B|227:216|227:371|71:260,1,330,4|6,0:0|0:0,0:0:0:0:
48,194,78039,1,4,0:0:0:0:
Blan_C
Hello, NM from my queue,

Hard

  1. 00:14:369 (1,2,3,4) - I kinda dont like how 00:15:017 (3) - is placed: its overlapping with stream + blanket with 00:14:369 (1,3) - can be done to make it look better. Try creating some blankets here, for exaple this (random idea, really):
  2. 00:16:096 (1,2) - I suggest you to rotate slider 00:16:744 (2) - a bit because for now it have, imo, weird placing with 00:16:096 (1) - Try this. Imo looks better + you put some bigger distance between sliders because of more important vocal on 00:16:744 (2) -
  3. 00:18:470 (2) - Try stacking it with 00:18:686 (3) - really optional but imo better
  4. 00:19:118 (4,1) - put a bit more distance to 00:19:549 (1) - to make better blanket like that
  5. 00:21:060 (4,1) - As mentioned above
  6. 00:21:708 (2,3,4) - Try ctrl+g here - thats because the biggest pitch of the voice is on 00:21:708 (2) - so circles would be better, secondly, tone of the voicle is the same 00:22:139 (3,4,5) - so i suggest you to map it with the same objects.
  7. 00:24:298 (3,4,1,2,3,4,5) - I see you go for some triangle patterns - fix distance snap as its a bit different on circle (3) visible 00:25:269 - here
  8. 00:26:456 (1,2,3) - Try to improve this. A bit random + bad blanket + overlap with 00:26:024 (5) -
  9. 00:27:319 (3,4,5) - Make pefrect triangle from these, then improve blanket
  10. 00:28:182 (1) - A bit random to me too. (blanket + overlap)
  11. 00:29:909 (1,2) - This 1/1 is kinda weird to me. Try this
  12. 00:43:938 (2,3,4) - Consider blanketing and triangling these better.
  13. 00:53:003 (2,1) - Blanket?
  14. 01:08:326 (3) - ^
  15. 01:13:938 (4,5) - ^
Boom! Boom! Boom!

  1. 00:22:355 (4,5) - This jump is overspaced so hard - i get idea of emphasizing clap but look at that: 00:21:708 (2) - less spaced than 00:22:571 (5) - but the pitch is higher - please work on it a bit more.
  2. 00:41:132 (1,2,3,4,5,6,7,8) - This stream have very sharp angle - i suggest you to put nc on 00:41:564 (5) - to warn people of incomming change.
  3. 00:55:592 (6,1) - Please decrase spacing here - as its 3.96* its way too big + shall be smaller compared to 01:14:369 (10,11,1) - because intensity on 01:14:369 (10,11,1) - these is higher
Good luck!
Topic Starter
Saileach

Blan_C wrote:

Hello, NM from my queue,

Hard

  1. 00:14:369 (1,2,3,4) - I kinda dont like how 00:15:017 (3) - is placed: its overlapping with stream + blanket with 00:14:369 (1,3) - can be done to make it look better. Try creating some blankets here, for exaple this (random idea, really): I feel that the overlap is pretty minor and won't be noticed in gameplay as well as blanketing here would cause more issues with the lead intos for the next patterns
  2. 00:16:096 (1,2) - I suggest you to rotate slider 00:16:744 (2) - a bit because for now it have, imo, weird placing with 00:16:096 (1) - Try this. Imo looks better + you put some bigger distance between sliders because of more important vocal on 00:16:744 (2) -
  3. 00:18:470 (2) - Try stacking it with 00:18:686 (3) - really optional but imo better Prefer the stack on the end of the 1/1 as it halts intuitive flow and allows for a better movement up
  4. 00:19:118 (4,1) - put a bit more distance to 00:19:549 (1) - to make better blanket like that
  5. 00:21:060 (4,1) - As mentioned above As mentioned above
  6. 00:21:708 (2,3,4) - Try ctrl+g here - thats because the biggest pitch of the voice is on 00:21:708 (2) - so circles would be better, secondly, tone of the voicle is the same 00:22:139 (3,4,5) - so i suggest you to map it with the same objects.
  7. 00:24:298 (3,4,1,2,3,4,5) - I see you go for some triangle patterns - fix distance snap as its a bit different on circle (3) visible 00:25:269 - here
  8. 00:26:456 (1,2,3) - Try to improve this. A bit random + bad blanket + overlap with 00:26:024 (5) -
  9. 00:27:319 (3,4,5) - Make pefrect triangle from these, then improve blanket
  10. 00:28:182 (1) - A bit random to me too. (blanket + overlap)
  11. 00:29:909 (1,2) - This 1/1 is kinda weird to me. Try this
  12. 00:43:938 (2,3,4) - Consider blanketing and triangling these better.
  13. 00:53:003 (2,1) - Blanket?
  14. 01:08:326 (3) - ^
  15. 01:13:938 (4,5) - ^
Boom! Boom! Boom!

  1. 00:22:355 (4,5) - This jump is overspaced so hard - i get idea of emphasizing clap but look at that: 00:21:708 (2) - less spaced than 00:22:571 (5) - but the pitch is higher - please work on it a bit more.
  2. 00:41:132 (1,2,3,4,5,6,7,8) - This stream have very sharp angle - i suggest you to put nc on 00:41:564 (5) - to warn people of incomming change.
  3. 00:55:592 (6,1) - Please decrase spacing here - as its 3.96* its way too big + shall be smaller compared to 01:14:369 (10,11,1) - because intensity on 01:14:369 (10,11,1) - these is higher
Good luck! Thanks!
No reply = fixed
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply