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Ben Platt - Waving Through a Window

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Topic Starter
AthenaPvP
This beatmap was submitted using in-game submission on Monday, July 3, 2017 at 12:30:43 PM

Artist: Ben Platt
Title: Waving Through a Window
Source: Dear Evan Hansen
BPM: 144
Filesize: 5560kb
Play Time: 03:52
Difficulties Available:
  1. Hard (3.08 stars, 429 notes)
  2. Normal (WiP) (1.08 stars, 8 notes)
Download: Ben Platt - Waving Through a Window
Information: Scores/Beatmap Listing
---------------
Waving Through a Window.

Normal: Work in Progress.
Hard: Completed, waiting for mods.
SUPER HYPER AYA
Hi from my ModQueue ! o/

[Hard diff]

00:41:041 (1,2) - Those two objects aren't matching the song
01:01:874 (1,4,7,10) - Those Inherited points are here to lower the volume on slider's end right ? in my opinion it's ok without it too, actually i find it more disturbing with the volume lowered , but that just a personal opinion , it's ok like that.
01:13:124 (1,2) - The distance isn't coherent with the rest of the section
01:55:666 (1,2) - Time = distance "rule" is disturbing here , consider adding some space
01:58:954 (6,7) - Same
02:02:447 (8,1) - Same but it's better here
02:09:022 (3,4) - Same
02:12:927 (6,1) - Same
02:09:331 (4) - That object isn't matching the song
02:25:769 - Duplicated Inherited point

The last Timing point is wrong !
delete the one at :

03:01:625 - 146 BPM

and put one at :

03:01:471 - 146 BPM

and one at :

03:04:553 - 146 BPM

So you will need to remap the last part of the song.
Overall the map is good but you should add some diversity in sliders, and i think CS is a bit high for hard diff , but that's just a personnal opinion, it's fine rn.
Good luck dude !
Topic Starter
AthenaPvP

Ayato_k wrote:

00:41:041 (1,2) - Those two objects aren't matching the song
Deleted, realized the object sounds are so quiet the 2 notes there are kind of redundant.

Ayato_k wrote:

01:01:874 (1,4,7,10) - Those Inherited points are here to lower the volume on slider's end right ? in my opinion it's ok without it too, actually i find it more disturbing with the volume lowered , but that just a personal opinion , it's ok like that.
That one is kinda tricky since there's really no solid beat to hear at the end of a cymbal. I can't think of a better way to represent it so I'll keep it for now.

Ayato_k wrote:

01:13:124 (1,2) - The distance isn't coherent with the rest of the section
I get what you're talking about, and the jump is to try to emphasize the emphasis at that point. Obviously this needs to be done better/differently.

Ayato_k wrote:

01:55:666 (1,2) - Time = distance "rule" is disturbing here , consider adding some space
01:58:954 (6,7) - Same
02:02:447 (8,1) - Same but it's better here
02:09:022 (3,4) - Same
02:12:927 (6,1) - Same
Strange, for some reason it's not snapped like it should be. I'll fix it all later when I have more time.

Ayato_k wrote:

02:09:331 (4) - That object isn't matching the song
Whoops! Had it an eighth of a beat behind.

Ayato_k wrote:

02:25:769 - Duplicated Inherited point
Fixed!

Ayato_k wrote:

The last Timing point is wrong !
delete the one at :

03:01:625 - 146 BPM

and put one at :

03:01:471 - 146 BPM

and one at :

03:04:553 - 146 BPM

So you will need to remap the last part of the song.
Overall the map is good but you should add some diversity in sliders, and i think CS is a bit high for hard diff , but that's just a personnal opinion, it's fine rn.
Good luck dude !
Oh joy! The last part was tricky to time. Thanks for the heads up. I'll look into that more when I have more time. (Probably fixing this and the other one above this weekend.) Thanks for the mod!

Last-second edit: The timing for 03:01:471 - sounds like it's 1/2 a beat off even with the correction at 03:04:553 -. You might be hearing it from the drums perspective since the dumbs are hitting on off-beats only. Actually, pretty much everything is being hit on off-beats, making that little section sound off completely.

'Nother last-second edit: since I forgot to note on the sliders, yeah I agree there needs to be diversity. I'm still learning what's okay and what isn't in mapping, so I'm a slight-bit hesitant on adding curves. I'll work on that more this weekend.
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