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mafumafu - LOSER -Arrange ver.-

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Topic Starter
iza-
This beatmap was submitted using in-game submission on Wednesday, June 21, 2017 at 12:12:01 AM

Artist: mafumafu
Title: LOSER -Arrange ver.-
Tags: cover i sang it tried to sing kenshi yonezu 米津玄師 歌ってみた utaite
BPM: 121
Filesize: 15199kb
Play Time: 03:51
Difficulties Available:
  1. itsumo doori (4.53 stars, 791 notes)
Download: mafumafu - LOSER -Arrange ver.-
Download: mafumafu - LOSER -Arrange ver.- (no video)
Information: Scores/Beatmap Listing
---------------
#9

regular old mapping
ended up being an insane difficulty whatever

*wear both earphones because instrumentals sound off key without both ears

youtube upload -> https://www.youtube.com/watch?v=pnnsyjcFnjc
kenshi yonezu and mafumafu are awesome
Ulysses
SPOILER
15:50 iza-: hi nold! newbie mapper here. sorry to bother you but is it possible for you to take a look at one of my maps?
15:50 iza-: i just wanted to know how good or bad it is, and general things i can improve on for a next map (not a full on mod)
15:50 nold_1702: Hello!
15:50 nold_1702: ok, np
15:50 *iza- is listening to [https://osu.ppy.sh/b/1329422 mafumafu - LOSER -Arrange ver.-]
15:50 iza-: thank you!!
15:53 iza-: oh i forgot to mention, some parts might make more sense with video
15:53 nold_1702: I am sorry to tell you that it is not very good
15:54 iza-: do u have any general reason?
15:54 nold_1702: individual objects need to be relational to the succeeding/ succeeded objects
15:55 nold_1702: in your map, I see little if no relation between objects
15:55 nold_1702: 00:57:600 (1,2,3,1,2,3) -
15:55 nold_1702: This is an example of good pattern
15:55 nold_1702: not very exceptional but
15:55 nold_1702: this is pleasant to look at
15:55 iza-: right
15:55 nold_1702: becasue they are related to one another
15:56 nold_1702: 01:03:550 (1,2,3,4,5) -
15:56 nold_1702: This is another relatively outstanding pattern I'd say
15:56 iza-: in what way?
15:57 nold_1702: I would suggest you to carefully look at skilled mappers' maps and think why they postion this object this way that object another way and why they shape this slider like this and that
15:57 nold_1702: because the sliders are rotated, which in a way is a form of eh
15:57 nold_1702: a form of showing players that you are relating objects
15:58 iza-: ahh that makes a lot of sense
15:58 nold_1702: not just randoming position them at one place and then another one another place
15:58 nold_1702: I'd say the rhythms you place are pretty decent, although there's sapce for improvement
15:58 iza-: so star patterns like 00:35:782 (1,2,3,4) - are not as good?
15:58 nold_1702: but it's not a big deal
15:59 iza-: ok
15:59 nold_1702: but it's like, your pattern are not aesthetic enough by my standard, subjectively speaking
15:59 iza-: i see
15:59 nold_1702: 00:35:782 (1,2,3,4) - for this pattern I'd say I can tell that you are trying to form a creative pattern
15:59 nold_1702: or you're trying to relate sliders to one another
15:59 nold_1702: but I'd really honestly say it's not fitting the song
16:00 nold_1702: and it's not pleasant to look at either
16:00 nold_1702: for what reason you'd place them like that order
16:00 iza-: makes sense yep
16:00 iza-: yeah i guess :/
16:00 nold_1702: and I notice that you heavily rely on distance snap
16:00 nold_1702: for an insane/extra diff
16:00 nold_1702: you dont do that
16:00 nold_1702: you dont use ds very often
16:00 iza-: wait lol i barely used ds
16:01 nold_1702: oh ok
16:01 nold_1702: because I see many even spacing
16:01 iza-: i'll keep that in mind tho
16:01 nold_1702: even when there ought to be a jmp
16:01 iza-: so use more spacing emphasis?
16:01 nold_1702: jump*
16:01 nold_1702: 00:38:261 (2,3,4,5) - but spacing of this kind is very odd
16:01 nold_1702: they are all 1/2
16:02 nold_1702: but you used different spacing for 5
16:02 nold_1702: and there's nothing significantly changing in the song
16:02 iza-: not enough changes in the vocals to make a jump?
16:03 nold_1702: you can make a random jump, tho it is not recommended, it ought not to be like this, it is too odd
16:03 iza-: okay
16:03 nold_1702: 00:50:658 (2) -
16:03 nold_1702: and what is this
16:04 iza-: :(
16:04 iza-: agreed
16:04 nold_1702: And it's also worth nothing that there exist many unrankable patterns in the map
16:05 nold_1702: 00:58:096 (3,1) - 1 is not visible
16:05 nold_1702: 01:05:038 (1,2,3) -
16:05 nold_1702: this also
16:05 nold_1702: but if you arent aiming for rank that's not a thing to worry about
16:05 nold_1702: ok I think that's all, I need to go back to map :>
16:05 iza-: ya i wasn't planningto
16:05 iza-: okay thank you so much!
16:05 iza-: it was really helpful
16:05 iza-: a lot to think about
16:06 iza-: good luck :V
16:06 nold_1702: it's ok :> good luck!
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