forum

BLACKPINK - AS IF IT'S YOUR LAST

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Total Posts
33
Topic Starter
Seolv
This map has been deleted on the request of its creator. It is no longer available.
-taufikkun-
its just come out few hours ago, and this already mapped|
man you da real mvp 8-)
Topic Starter
Seolv

-taufikkun- wrote:

its just come out few hours ago, and this already mapped|
man you da real mvp 8-)
nah, just hyped (I would've uploaded when it was out, but i didn't have internet)
Nekomata
Hello, I'd like to suggest using this mp3: https://puu.sh/wrZl1.mp3

offset is 450.
Topic Starter
Seolv

Nekomata wrote:

Hello, I'd like to suggest using this mp3: https://puu.sh/wrZl1.mp3

offset is 450.
well then i'll have to move the video offset as well, and I don't get what's wrong with the current mp3
Nekomata

[ L u k a s ] wrote:

Nekomata wrote:

Hello, I'd like to suggest using this mp3: https://puu.sh/wrZl1.mp3

offset is 450.
well then i'll have to move the video offset as well, and I don't get what's wrong with the current mp3
Just much higher quality as it's from iTunes, where yours is from the music video.
Kyouren
Oh my god, my younger sister show me this song, and i like it. Can I do a GD?
Topic Starter
Seolv
sure, KittyAdventure, Extra Insane and Hard are open for GD, pick one and inform me about it.
I'm not 100% sure if i'll accept your gd, but you can always try if you want, maybe i'll like it.
Nuolong
ok i might do it
how long would you give me
actually i'll wait for other GDs to finish, I prefer to be the last to finish bc I can finish swiftly when under pressure
Cerulean Veyron
no 2kds
https://puu.sh/wGi8W/1fa72973fb.rar plain expert diff

timemon
M4M
[The Last Night]
00:15:947 (3) - the slider ends on the wrong tick. it shouldn't use a reverse because there is sound at 00:16:247 - .
I suggest this instead: http://i.imgur.com/V7xL0rX.png

00:24:827 (2,3,4) - the angle is quite harsh. it also looks weird imo

01:02:147 (2,1) - relocate both objects a bit to centre it between 01:02:507 (1,1) -

01:12:347 (8) - should be both clickables so 2 circles.
03:07:547 (8) - ^
03:15:227 (10) - ^

01:18:827 (3,4) - insane flow, the angle is almost 180 degree. rotate the square a bit to make the entrance of the square sharper.

01:20:027 (10) - should be both clickables as well.
02:07:307 (1,2,1,2,1,2,1,2,1) - visual spacing could be improved a bit

02:42:827 (1,2) - these 2 sliders should be 4 circles instead to emphasize the vocal because the 02:43:787 (3) - is only one syllable while these 2 have 2 but given the same emphasis as the (3) slider

02:55:787 (1,1) - could be blanketed for better visual

[Veyron's Expert]
00:19:787 (5) - the slider end should be clickable
00:23:627 (5) - ^ same applies

Well you seem to be sticking with this but I believe the sliderend is covering quite a strong sound and should be clickable imo

01:02:507 (5,6,7,8,1) - and 02:07:787 (5,6,7,8,1) - are given different spacing emphasis, the first one puts emphasis on 01:02:507 (5,7,1) - but the second one puts emphasis on everything equally.

01:24:107 (1) - and 03:19:307 (1) - you love to overlap but this one is a stack? mmm

03:16:907 (6,7)- harsh flow should be somewhere on the top at 01:21:707 (6,7) - it flows normally same for 02:26:987 (6,7) - but at 03:16:907 (6,7) - the flow suddenly changes.

03:22:427 (6,7) - weird flow the (7) should be x: 244 y: 146 for better angle

Regarding the Kiais, you sometimes ignore the vocal and it makes the map sound pretty weird

Good luck!
Topic Starter
Seolv

timemon wrote:

M4M
[The Last Night]
00:15:947 (3) - the slider ends on the wrong tick. it shouldn't use a reverse because there is sound at 00:16:247 - .
I suggest this instead: http://i.imgur.com/V7xL0rX.png

00:24:827 (2,3,4) - the angle is quite harsh. it also looks weird imo idk what you mean by harsh

01:02:147 (2,1) - relocate both objects a bit to centre it between 01:02:507 (1,1) - why tho

01:12:347 (8) - should be both clickables so 2 circles. not really, the slider end doesn't really have any noticeable sound when it comes to vocals, since i was mapping to vocals the whole time
03:07:547 (8) - ^
03:15:227 (10) - ^

01:18:827 (3,4) - insane flow, the angle is almost 180 degree. rotate the square a bit to make the entrance of the square sharper.i don't get what you mean by insane flow, and it's fine imo

01:20:027 (10) - should be both clickables as well. vocals
02:07:307 (1,2,1,2,1,2,1,2,1) - visual spacing could be improved a bit no

02:42:827 (1,2) - these 2 sliders should be 4 circles instead to emphasize the vocal because the 02:43:787 (3) - is only one syllable while these 2 have 2 but given the same emphasis as the (3) slider i don't get it, i think the time you put is wrong

02:55:787 (1,1) - could be blanketed for better visual

Good luck!
thanks for the mod
unmentioned is fixed
Fizz
m4m or smth


[Namki's Light Insane]
  1. 00:08:747 (5) - make a circle like 00:04:907 (5) - , there's no sound on blue
  2. 00:09:107 - you also want to map this so you could turn 00:08:987 (6) - into a kickslider
  3. 00:16:667 (1) - remove nc here and put here 00:16:907 (3) -
  4. 00:20:507 (1) - remove nc here and put here 00:20:747 (3) -
  5. 00:24:347 (1) - ^ 00:24:587 (3) -
  6. 00:32:027 (1) - ^ 00:32:267 (3) - (im going to stop pointing them out here but go find the rest)
  7. 01:12:467 - definitely want to map this sound
  8. 01:12:587 (1) - did you just kinda stop mapping triples after this
  9. 01:36:587 (1,2,3) - make all NCs like other 1/3 parts?
  10. 01:51:947 (1,2,3) - ^
  11. 02:10:187 (1) - again in this section the triples seem to be inconsistent (shouldnt there be circles 02:11:027 - 02:12:947 - etc?)
  12. 03:07:787 (1) - same thing^


[Veyron's Expert]
  1. 00:15:947 (4) - maybe at least put an nc here to denote the 1/3 switch
  2. 00:31:307 (4) - ^
  3. 00:46:667 (4) - ^
  4. 01:02:507 (5) - maybe nc here? also this part was suprisingly playable
  5. 01:12:467 (7) - i suggest making another 1/4 jump here cause the percussion is a bit more emphasised
  6. 01:20:147 (6) - since the clap ends here you could stack this on top of 01:20:267 (1) - it'll make more sense
  7. 01:27:707 (8,9) - 1/4 jump here would be cool
  8. 01:34:427 (4,5) - ^
  9. 01:36:587 (4) - nc for same reasons as above
  10. 01:51:947 (4) - ^
  11. 02:07:787 (5) - if you apply the nc suggestion for the same section earlier do it here too
  12. 02:10:187 - same suggestions for the other kiai apply here too

    etc since your conventions are consistent throughout the map (which i appreciate) if you make any changes be sure to go to similar sections and make changes there too


[The Last Night]
  1. 00:31:307 (4) - NC and snap to 1/3 properly lol
  2. 00:16:907 (1) - you're missing out on some 1/4 jumps to the vocals here
  3. 00:20:747 (1) - ^ (and etc for similar parts)
  4. 00:43:547 - this seems a bit empty huh
  5. 00:46:667 (4) - same as before
  6. 01:04:907 - you're missing out a ton of 1/4 sounds in this kiai and just using 1/2 spam which makes this really boring and samey to play (coupled with the fact that in later kiais you copy the same patterns and rearrange them, that's some laziness right there)
  7. 01:19:547 (8,9,10) - you should more closely follow the claps with jumps here since you do here 01:18:827 (3,4,5,6) - and then just abandon the idea
  8. 01:20:267 - there's nothing really to say about this section other than you should remap the second and third one so it's not copypaste
  9. 02:56:267 (1) - i can see people breaking on this lol but i like it
Cerulean Veyron

timemon wrote:

[Veyron's Expert]
00:19:787 (5) - the slider end should be clickable
00:23:627 (5) - ^ same applies

Well you seem to be sticking with this but I believe the sliderend is covering quite a strong sound and should be clickable imo But for most of the beats aren't really that cohesive enough to be that clickable as the cymbals next to the red tick that you suggested to be clickable. Yes, it does sound strong to me as well, but I could not risk the rhythm composition way too much to every single track of it just for following one thing. So I decided to arrange slider heads' on most white ticks (in terms of rhythm, both upbeats and downbeats) which are technically the most important ones to follow.

01:02:507 (5,6,7,8,1) - and 02:07:787 (5,6,7,8,1) - are given different spacing emphasis, the first one puts emphasis on 01:02:507 (5,7,1) - but the second one puts emphasis on everything equally. Oh, good catch~

01:24:107 (1) - and 03:19:307 (1) - you love to overlap but this one is a stack? mmm Oh sure thing wwww

03:16:907 (6,7)- harsh flow should be somewhere on the top at 01:21:707 (6,7) - it flows normally same for 02:26:987 (6,7) - but at 03:16:907 (6,7) - the flow suddenly changes. Creating the same flow in each every section doesn't really comprehend variations of structure quite much as if you consist it repetitively. Like, it's okay if you could do it at least two times for consistency, but for the third time I don't think it'll be much more interesting to play the same thing when a player progresses until the third verse of the song.

03:22:427 (6,7) - weird flow the (7) should be x: 244 y: 146 for better angle To me, it's more like you're suggesting me to do... a "blanket",
which is that I am against those kinds of aesthetics. And aside from that, the distance spacing suddenly reduced way too low even by around this grid placement. I'd rather move it somewhere else for displaying bigger structures than sharp angles.


Regarding the Kiais, you sometimes ignore the vocal and it makes the map sound pretty weird

Fizz wrote:

[Veyron's Expert]
  1. 00:15:947 (4) - maybe at least put an nc here to denote the 1/3 switch But I'm pretty sure the structure itself may indicate it's 1/3 snapping visually in gameplay. Would probably tell that it's already distinguishable enough than adding new combo in spite of colorhaxing.
  2. 00:31:307 (4) - ^
  3. 00:46:667 (4) - ^
  4. 01:02:507 (5) - maybe nc here? also this part was surprisingly playable And for that, maybe yeah.
  5. 01:12:467 (7) - i suggest making another 1/4 jump here cause the percussion is a bit more emphasized You're quite right, not sure if it'll be worth increasing the intensity here. But I'll give a try not to do it big.
  6. 01:20:147 (6) - since the clap ends here you could stack this on top of 01:20:267 (1) - it'll make more sense Tried it a little bit, it doesn't really seem right to stack it above the slider head, since... it just buffed the density quite slightly regarding the jumps in between the circles. So I would probably keep it a little shorter in distance spacing to not be too much of a challenge for a player bypassing this small 1/4 jump spam.
  7. 01:27:707 (8,9) - 1/4 jump here would be cool Might not be one of the best options to create another 1/4 jump here. As this section has most of it's parts having a stacked triples, setting up the intensity just for the jumps wouldn't be as great as for the emphasis to be honest. Would probably think about it though... It's just that I'm not really comfortable in creating more and more jumps around the difficulty.
  8. 01:34:427 (4,5) - ^
  9. 01:36:587 (4) - nc for same reasons as above
  10. 01:51:947 (4) - ^
  11. 02:07:787 (5) - if you apply the nc suggestion for the same section earlier do it here too Alright
  12. 02:10:187 - same suggestions for the other kiai apply here too

    etc since your conventions are consistent throughout the map (which i appreciate) if you make any changes be sure to go to similar sections and make changes there too
Thanks, timemom and Fizz for checking out my diff ;p I applied a few stuff~
updateu https://puu.sh/wOrzl/3c403846bf.rar
Rizen
General
  1. missing hitsounding aaaaa
  2. check the title for normal again
  3. need to remove audio track from the video file
  4. missing tags in normal and expert
  5. missing video in expert
  6. disable countdown in every diff except for expert
  7. preview time in expert is inconsistent with rest of set
Normal
  1. 00:58:667 (8) - kinda weird that you follow vocals the vocals all of this section except for here
  2. 01:05:627 (3,4,5) - because this is the easiest diff in the mapset, should be easily readable by a beginner player. This kind of pattern isn't very readable to a beginner because the player could accidently move on to the slider 5. I suggest moving slider 5 lower so the player knows they're to move to circle 4
  3. 01:08:027 (6,7,1) - same principle as previous point and onwards...
  4. 01:12:827 (1) - not recommended, slider looks shorter than usual for a 1/2 length and could trip players
  5. 01:35:627 (3,5) - possible to avoid this overlap?
  6. 02:19:547 (4,1) - any way to avoid this overlap? .-.
  7. 02:53:387 (3,4) - ^
Namki's Light Insane
  1. 00:35:867 (1,2,3) - stacking
  2. 01:02:507 (3,4,5,6,1) - not straight (or if wanted it to be slightly curvy, curve more)
  3. 01:18:347 (1,4) - try avoid this overlap?
  4. 01:36:587 (1,2,3) - NC? you tend to NC 1/3 patterns like 00:46:667 (1,1,1,1) -
  5. 01:51:947 (1,2,3,4) - ^
  6. 01:56:027 (4) - ctrl+g? u usually do a back-forth motion here
  7. 01:59:627 (3,4,5,6,7) - you usually do circles for this part e.g. 00:54:347 (3,4,5,6) -
  8. 02:10:187 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - lacking 1/4 rhythm highlighting (compared to first half of first kiai)
  9. 02:24:347 (3) - NC for readability? (1/4 spaced yet visually looks 1/2 spaced). maybe same at 02:24:827 (6) -
i'll come back for hard when it's uploaded
Adventure
i can make easy diff?
Namki

Fizz wrote:

m4m or smth
[Namki's Light Insane]
  1. 00:08:747 (5) - make a circle like 00:04:907 (5) - , there's no sound on blue yup
  2. 00:09:107 - you also want to map this so you could turn 00:08:987 (6) - into a kickslider yupyup
  3. 00:16:667 (1) - remove nc here and put here 00:16:907 (3) -
  4. 00:20:507 (1) - remove nc here and put here 00:20:747 (3) -
  5. 00:24:347 (1) - ^ 00:24:587 (3) -
  6. 00:32:027 (1) - ^ 00:32:267 (3) - (im going to stop pointing them out here but go find the rest) about these points — ncing is making a fine emphasis on snapping and instrumentals change
  7. 01:12:467 - definitely want to map this sound
  8. 01:12:587 (1) - did you just kinda stop mapping triples after this
  9. 01:36:587 (1,2,3) - make all NCs like other 1/3 parts?
  10. 01:51:947 (1,2,3) - ^
  11. 02:10:187 (1) - again in this section the triples seem to be inconsistent (shouldnt there be circles 02:11:027 - 02:12:947 - etc?)
  12. 03:07:787 (1) - same thing^
the thing is, I am making the half of kiai with triplets and the other half without, that's the idea

Rizen wrote:

Namki's Light Insane
  1. 00:35:867 (1,2,3) - stacking uh, you're right
  2. 01:02:507 (3,4,5,6,1) - not straight (or if wanted it to be slightly curvy, curve more) but it's that curve as I wanted to do it
  3. 01:18:347 (1,4) - try avoid this overlap? yup
  4. 01:36:587 (1,2,3) - NC? you tend to NC 1/3 patterns like 00:46:667 (1,1,1,1) - reconsidered 1/3 ncing
  5. 01:51:947 (1,2,3,4) - ^
  6. 01:56:027 (4) - ctrl+g? u usually do a back-forth motion here ye, great catch
  7. 01:59:627 (3,4,5,6,7) - you usually do circles for this part e.g. 00:54:347 (3,4,5,6) - idk really according what I was mapping there, but it seems fine as it is now xd
  8. 02:10:187 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - lacking 1/4 rhythm highlighting (compared to first half of first kiai) that's the idea for three kiais, I don't want to overuse triplets, they ain't really enjoyable and fun to play imo
  9. 02:24:347 (3) - NC for readability? (1/4 spaced yet visually looks 1/2 spaced). maybe same at 02:24:827 (6) - uh, I don't like how it's managed there, made spacing lower for 02:24:107 (2,3) - so it should be easier to play for now
big thanks, helpful

Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 175787
Countdown: 1
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 160907
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:AS IF ITS YOUR LAST
TitleUnicode:마지막처럼
Artist:BLACKPINK
ArtistUnicode:BLACKPINK
Creator:[ L u k a s ]
Version:Namki's Light Insane
Source:
Tags:Majimakcheoreom Jennie Lisa Jisoo Rose YG kpop Firetruck xLukasHD Namki
BeatmapID:1346533
BeatmapSetID:629374

[Difficulty]
HPDrainRate:6.3
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"in ur oreo.jpg",0,0
Video,0,"so 2nite wont u set me free.mp4"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1547,480,4,2,0,0,1,0
47627,-117.647058823529,4,2,0,0,0,0
62987,-166.666666666667,4,2,0,0,0,0
64427,-100,4,2,0,0,0,0
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129707,-100,4,2,0,0,0,0
130187,-79.9999999999999,4,2,0,0,0,1
145547,-100,4,2,0,0,0,0
160907,-133.333333333333,4,2,0,0,0,0
179147,-166.666666666667,4,2,0,0,0,0
179627,-100,4,2,0,0,0,0
180107,-80,4,2,0,0,0,1
195467,-100,4,2,0,0,0,0
209867,-166.666666666667,4,2,0,0,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 255,0,0
Combo3 : 255,255,0
SliderTrackOverride : 255,0,128
SliderBorder : 0,0,0

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426,200,113867,2,0,P|405:201|384:200,1,36.1250006890297
296,276,114107,2,0,P|314:274|332:276,1,36.1250006890297
419,289,114347,1,0,0:0:0:0:
308,188,114587,1,0,0:0:0:0:
299,176,114707,1,0,0:0:0:0:
290,164,114827,6,0,P|225:159|154:163,1,108.375002067089
181,160,115307,2,0,P|144:188|145:264,1,108.375002067089
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259,249,116507,1,0,0:0:0:0:
270,239,116627,1,0,0:0:0:0:
281,230,116747,6,0,P|337:229|417:233,1,108.375002067089
389,231,117227,2,0,P|399:187|397:148,1,72.2500013780594
310,8,117707,2,0,P|310:44|319:79,1,72.2500013780594
394,42,118187,1,0,0:0:0:0:
200,53,118427,1,0,0:0:0:0:
198,67,118547,1,0,0:0:0:0:
195,81,118667,6,0,P|133:94|61:97,1,108.375002067089
88,97,119147,2,0,P|46:141|59:206,1,108.375002067089
47,185,119627,2,0,P|83:182|100:181,1,36.1250006890297
193,236,119867,2,0,P|157:239|140:240,1,36.1250006890297
220,159,120107,1,0,0:0:0:0:
236,314,120347,1,0,0:0:0:0:
250,316,120467,1,0,0:0:0:0:
264,318,120587,6,0,P|314:267|327:227,1,108.375002067089
325,233,121067,2,0,P|388:227|417:229,1,72.2500013780594
484,207,121547,1,0,0:0:0:0:
453,313,121787,1,0,0:0:0:0:
403,230,122027,1,0,0:0:0:0:
372,124,122267,1,0,0:0:0:0:
357,122,122387,1,0,0:0:0:0:
342,118,122507,6,0,P|272:113|227:115,1,108.375002067089
233,114,122987,2,0,P|199:155|206:221,1,108.375002067089
199,207,123467,2,0,L|245:209,1,36.1250006890297
323,308,123707,2,0,L|277:306,1,36.1250006890297
336,217,123947,1,0,0:0:0:0:
200,308,124187,1,0,0:0:0:0:
185,305,124307,1,0,0:0:0:0:
170,302,124427,6,0,P|108:308|55:311,1,108.375002067089
62,310,124907,2,0,P|57:269|57:238,1,72.2500013780594
137,124,125387,1,0,0:0:0:0:
137,223,125627,1,0,0:0:0:0:
34,118,125867,1,0,0:0:0:0:
34,19,126107,1,0,0:0:0:0:
46,25,126227,1,0,0:0:0:0:
58,32,126347,6,0,P|96:29|160:29,1,72.2500013780594
211,85,126707,1,0,0:0:0:0:
211,85,126827,2,0,L|298:91,1,72.2500013780594
354,152,127187,1,0,0:0:0:0:
354,152,127307,2,0,L|411:169,3,36.1250006890297
271,184,127787,1,0,0:0:0:0:
275,227,127907,1,0,0:0:0:0:
279,270,128027,1,0,0:0:0:0:
283,313,128147,1,0,0:0:0:0:
288,348,128267,6,0,P|224:354|189:312,1,101.999996887207
99,209,129227,6,0,P|68:199|57:199,2,38.2499988327027
221,143,129707,6,0,P|208:187|225:275,1,127.5
379,91,130187,6,0,P|307:76|270:88,1,106.25
417,211,130667,1,0,0:0:0:0:
428,3,130907,1,0,0:0:0:0:
165,88,131147,2,0,P|207:89|270:59,1,106.25
120,0,131627,1,0,0:0:0:0:
77,186,131867,1,0,0:0:0:0:
226,333,132107,6,0,P|234:265|242:223,1,106.25
123,349,132587,1,0,0:0:0:0:
350,325,132827,1,0,0:0:0:0:
244,124,133067,2,0,P|250:171|255:229,1,106.25
136,188,133547,1,0,0:0:0:0:
320,71,133787,1,0,0:0:0:0:
428,256,134027,6,0,P|441:321|439:374,1,106.25
305,154,134507,2,0,P|309:111|329:49,1,106.25
372,205,134987,1,0,0:0:0:0:
165,125,135227,1,0,0:0:0:0:
419,119,135467,1,0,0:0:0:0:
197,233,135707,1,0,0:0:0:0:
279,29,135947,6,0,P|328:13|384:48,1,106.25
257,163,136427,1,0,0:0:0:0:
166,20,136667,1,0,0:0:0:0:
353,171,136907,2,0,P|364:232|359:289,1,106.25
239,178,137387,1,0,0:0:0:0:
489,135,137627,1,0,0:0:0:0:
332,366,137867,6,0,P|332:323|351:260,1,106.25
432,361,138347,1,0,0:0:0:0:
237,269,138587,1,0,0:0:0:0:
237,269,138707,1,0,0:0:0:0:
237,269,138827,2,0,P|186:254|132:258,1,106.25
248,365,139307,1,0,0:0:0:0:
210,144,139547,1,0,0:0:0:0:
45,264,139787,6,0,P|54:313|67:374,1,106.25
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199,93,141227,1,0,0:0:0:0:
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167,327,142667,1,0,0:0:0:0:
240,138,142907,1,0,0:0:0:0:
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425,171,144467,1,0,0:0:0:0:
391,168,144587,1,0,0:0:0:0:
473,63,144827,2,0,P|499:69|526:87,1,53.125
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461,30,145307,2,0,P|485:40|513:64,1,53.125
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124,204,147467,5,0,0:0:0:0:
102,349,147707,1,0,0:0:0:0:
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333,66,148907,1,0,0:0:0:0:
333,66,149147,1,0,0:0:0:0:
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232,143,150107,1,0,0:0:0:0:
229,126,150227,1,0,0:0:0:0:
231,109,150347,1,0,0:0:0:0:
115,252,150587,1,0,0:0:0:0:
236,95,150827,2,0,P|306:97|337:108,1,85
342,194,151307,5,0,0:0:0:0:
293,2,151547,1,0,0:0:0:0:
457,166,151787,2,0,P|462:213|455:257,1,85
377,301,152147,1,0,0:0:0:0:
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394,112,152507,1,0,0:0:0:0:
457,328,152747,1,0,0:0:0:0:
235,214,152987,1,0,0:0:0:0:
235,214,153107,1,0,0:0:0:0:
235,214,153227,6,0,P|300:210|341:210,1,85
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140,43,154187,1,0,0:0:0:0:
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138,255,154667,5,0,0:0:0:0:
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168,147,155147,2,0,P|203:170|242:187,1,85
206,69,155627,1,0,0:0:0:0:
202,283,155867,1,0,0:0:0:0:
202,283,155987,1,0,0:0:0:0:
202,283,156107,2,0,P|149:285|108:286,1,85
315,339,156587,2,0,P|368:337|409:336,1,85
271,174,157067,5,0,0:0:0:0:
253,284,157307,1,0,0:0:0:0:
397,207,157547,1,0,0:0:0:0:
379,97,157787,1,0,0:0:0:0:
379,97,157907,1,0,0:0:0:0:
379,97,158027,2,0,P|314:94|272:90,1,85
103,40,158507,2,0,P|145:36|187:35,1,85
63,131,158987,5,0,0:0:0:0:
280,17,159227,1,0,0:0:0:0:
254,262,159467,1,0,0:0:0:0:
203,130,159707,1,0,0:0:0:0:
203,130,159827,1,0,0:0:0:0:
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452,300,160907,6,0,P|401:292|371:292,1,63.7500024318696
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281,142,164267,1,0,0:0:0:0:
281,142,164507,1,0,0:0:0:0:
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63,148,166187,1,0,0:0:0:0:
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97,198,171947,1,0,0:0:0:0:
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301,184,172427,6,0,L|296:102,1,63.7500024318696
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398,227,173867,1,0,0:0:0:0:
398,227,174107,1,0,0:0:0:0:
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114,78,176267,5,0,0:0:0:0:
256,192,176387,12,0,178187,0:0:0:0:
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168,236,179627,6,0,P|158:309|161:370,1,127.5
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139,43,180587,1,0,0:0:0:0:
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221,219,180947,1,0,0:0:0:0:
221,219,181067,2,0,P|275:229|331:229,1,106.25
189,130,181547,1,0,0:0:0:0:
239,334,181787,1,0,0:0:0:0:
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391,88,185627,1,0,0:0:0:0:
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216,300,187547,1,0,0:0:0:0:
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326,231,188507,1,0,0:0:0:0:
455,92,188747,2,0,L|447:200,1,106.25
346,123,189227,1,0,0:0:0:0:
497,24,189467,1,0,0:0:0:0:
374,226,189707,6,0,P|324:226|272:205,1,106.25
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143,22,190907,1,0,0:0:0:0:
178,234,191147,1,0,0:0:0:0:
7,73,191387,1,0,0:0:0:0:
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251,7,192107,1,0,0:0:0:0:
330,235,192347,1,0,0:0:0:0:
451,77,192587,2,0,P|400:76|334:78,1,106.25
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337,4,193307,1,0,0:0:0:0:
291,273,193547,5,0,0:0:0:0:
441,255,193787,1,0,0:0:0:0:
228,337,194027,1,0,0:0:0:0:
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Topic Starter
Seolv

a q p w wrote:

General
  1. missing hitsounding aaaaa k
  2. check the title for normal again k
  3. need to remove audio track from the video file doesn't really matter
  4. missing tags in normal and expert k
  5. missing video in expert k
  6. disable countdown in every diff except for expert k
  7. preview time in expert is inconsistent with rest of set k
Normal
  1. 00:58:667 (8) - kinda weird that you follow vocals the vocals all of this section except for here firetruck
  2. 01:05:627 (3,4,5) - because this is the easiest diff in the mapset, should be easily readable by a beginner player. This kind of pattern isn't very readable to a beginner because the player could accidently move on to the slider 5. I suggest moving slider 5 lower so the player knows they're to move to circle 4 you must be really stupid if you moved onto the slider 5, I don't really think it's an issue but if it gets repeatedly mentioned i'll fix it
  3. 01:08:027 (6,7,1) - same principle as previous point and onwards... ^
  4. 01:12:827 (1) - not recommended, slider looks shorter than usual for a 1/2 length and could trip players shorter than usual? it's just a curved slider, it doesn't look any shorter
  5. 01:35:627 (3,5) - possible to avoid this overlap?
  6. 02:19:547 (4,1) - any way to avoid this overlap? .-. intentional
  7. 02:53:387 (3,4) - ^
thanks
bite you death
ok what the fuck is this hard diff

  • Hard
  1. 2b in these places: 00:24:107 (1,1) - 00:39:467 (4,1) -
  2. 00:25:547 (3,4,5) - vs 00:27:467 (3,4,5) - ; why are they spaced so differently?
  3. 00:31:307 (3,4,5) - this will easily be misread as 1/4 beat snap but its 1/3
  4. 00:38:987 - missing beat
  5. 00:45:707 (1,2,3,4,5) - overall confusing spacing
  6. 00:50:987 (5) - wrong snap
  7. 00:54:347 (2,3,1) - wrong snap
  8. 01:07:547 (3,4) - vs 01:15:227 (3,4) - ; ones stacked. the other isnt. same sound
  9. 01:36:587 (2,3,4) - another one of these
  10. 01:51:467 (6) - wrong snap?
  11. 01:51:947 (7,8) - why not map between these sounds? you've done it before, why not here?
  12. 01:52:427 (8) - wrong snap again?
  13. 01:56:267 (5) - wrong snap
  14. 01:59:627 (2,3,1) - wrong snap
  15. 02:54:347 (1) - this is kinda unneccesary
  16. 03:00:107 (1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - like all of these objects have the wrong snap lol
this is just the obvious stuff, if i went looking i could prob add more but too lazy zzz

ps. the sliders are too bright imo
Lorkee
Hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
lit120 & DavidEd's Insane
  1. It's short lul jk

Lukastruck's Normal
  1. hiiiiiitsooooooounds pls :S
  2. 01:09:947 (2,3,4) - penis?
  3. 00:45:707 (4,5,6,1) - Maybe this could be a square. (I's a little bit off atm)
  4. 01:21:227 (3,4,5) - It's cooler if they are in a straight line.
  5. 01:28:907 (3,4,5) - ^same, but they are almost perfect.
  6. 01:36:587 (8,9) - Replace them with a slider, because the music it's kind of confusing here, and you can mess up easily
  7. 02:26:507 (3,4,5) - Again, straight line.
  8. 02:34:187 (3,4,5) - ^
  9. 02:36:107 (7,8,1) - ^
  10. 03:06:587 (5,6,1) - ^ I won't mention all of them, this is just my opinion.
  11. 03:29:867 (6) - I think this slider should finish on 03:30:347 -
  12. Cool diff tho!

Hard
  1. 00:24:587 (1) - Wait what?
  2. 00:24:107 (1,2) - Don't overlap.
  3. 00:24:107 (1,3) - Blanket them without overlapping.
  4. 00:39:947 (1) - ???
  5. 00:38:987 - Circle?
  6. 01:08:027 (4,5,1) - Equilateral triangle?
  7. 01:15:707 (4,5,1) - ^
  8. 01:16:187 (1,2,3) - Hmm.. Rework?
  9. 01:29:867 (1,3) - Blanket.
  10. 02:33:707 (2,4,5,1) - Don't overlap.
  11. 02:59:147 - Move the end of the break here.

Namki's Light Insane
  1. 00:03:947 (3,4,1) - Straight line?
  2. 00:16:267 (1,1) - It's out of structure (just a little bit)
  3. 00:31:627 (1,1) - ^
  4. Very good!

Veyron's Expert
  1. 00:15:947 (4,5,6) - For patterns like this, maybe use nc as warning.
  2. 00:31:307 (4,5,6) - ^
  3. 00:46:667 (4,5,6) - ^
  4. 01:14:267 (7,4,5) - Don't overlap.
  5. 03:01:547 (6,1) - Hmm.. Rework this as a blanket?
  6. Wow!

Mariversible's Extra
  1. So structure. Much good.
  2. 01:56:747 (1,2,3) - This one is a bit odd.
  3. 02:42:827 (1,2,3,4,5,6,7) - This shape?
  4. 02:44:267 (6) - Why not overlap with 02:43:787 (5) - ?

It's so cool! 8-)
Topic Starter
Seolv

bite you death wrote:

ok what the fuck is this hard diff

  • Hard
  1. 2b in these places: 00:24:107 (1,1) - 00:39:467 (4,1) -
  2. 00:25:547 (3,4,5) - vs 00:27:467 (3,4,5) - ; why are they spaced so differently?
  3. 00:31:307 (3,4,5) - this will easily be misread as 1/4 beat snap but its 1/3 can you be stupid enough to misread that
  4. 00:38:987 - missing beat
  5. 00:45:707 (1,2,3,4,5) - overall confusing spacing ?
  6. 00:50:987 (5) - wrong snap
  7. 00:54:347 (2,3,1) - wrong snap
  8. 01:07:547 (3,4) - vs 01:15:227 (3,4) - ; ones stacked. the other isnt. same sound why does that matter tho
  9. 01:36:587 (2,3,4) - another one of these .
  10. 01:51:467 (6) - wrong snap?
  11. 01:51:947 (7,8) - why not map between these sounds? you've done it before, why not here? between the sounds? i'm sorry i really dont get what you mean :(
  12. 01:52:427 (8) - wrong snap again?
  13. 01:56:267 (5) - wrong snap
  14. 01:59:627 (2,3,1) - wrong snap
  15. 02:54:347 (1) - this is kinda unneccesary
  16. 03:00:107 (1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - like all of these objects have the wrong snap lol
this is just the obvious stuff, if i went looking i could prob add more but too lazy zzz

ps. the sliders are too bright imo
fixed snaps and 2b (how tf did that happen)

Lorkee wrote:

Hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
lit120 & DavidEd's Insane
  1. It's short lul jk

Lukastruck's Normal
  1. hiiiiiitsooooooounds pls :S
  2. 01:09:947 (2,3,4) - penis? ?
  3. 00:45:707 (4,5,6,1) - Maybe this could be a square. (I's a little bit off atm) not my intention
  4. 01:21:227 (3,4,5) - It's cooler if they are in a straight line. nah
  5. 01:28:907 (3,4,5) - ^same, but they are almost perfect.nah
  6. 01:36:587 (8,9) - Replace them with a slider, because the music it's kind of confusing here, and you can mess up easily not really
  7. 02:26:507 (3,4,5) - Again, straight line.nah
  8. 02:34:187 (3,4,5) - ^nah
  9. 02:36:107 (7,8,1) - ^nah
  10. 03:06:587 (5,6,1) - ^ I won't mention all of them, this is just my opinion.nah
  11. 03:29:867 (6) - I think this slider should finish on 03:30:347 - nah
  12. Cool diff tho!

Hard
  1. 00:24:587 (1) - Wait what?
  2. 00:24:107 (1,2) - Don't overlap.
  3. 00:24:107 (1,3) - Blanket them without overlapping.
  4. 00:39:947 (1) - ???
  5. 00:38:987 - Circle?
  6. 01:08:027 (4,5,1) - Equilateral triangle?
  7. 01:15:707 (4,5,1) - ^
  8. 01:16:187 (1,2,3) - Hmm.. Rework?
  9. 01:29:867 (1,3) - Blanket.
  10. 02:33:707 (2,4,5,1) - Don't overlap.
  11. 02:59:147 - Move the end of the break here. fixed all except the blanket break and 'rework'
meii18
what actually happened with lit and david's diff? there's no any hitobject there o_o
Illyasviel
[M4M]




General

  1. Fix Objects Unsnapped (AiMod) 01:05:393 | 01:06:113 - | 01:13:307 - 02:00:587 (1) - 02:10:187 (1) -
  2. Fix hs volume (AiMod)
  3. Fix Unicode Tittle conflicts
  4. Fix Tags conflicts
  5. Fix Countdown conflicts

Hard

  1. 00:16:907 (1,2,3) - Overlaps like that don't look good or clean, just slightly move the stacks around so they don't overlap that much.
  2. 00:26:507 (1) - Honestly, I would delete this, to make it more easy to follow the vocals since you skip loud beats like 00:27:947 - If not, then unstack them like what you did here 00:39:947 (1,2) -
  3. 00:31:307 (3,4,5) - We discussed this on IRC.
  4. 00:32:267 (1,2,3,4) - Why you crammed all that pattern there, you unused space to your right. The overlaps with 00:30:347 (1,2) - are not that great imo
  5. 01:04:667 - Add a circle on top of the stack.
  6. 01:06:587 (1) - Ending your slider at the start of a white tick. I get you are following the vocals, but you can perfectly end the pattern with a circle instead.
  7. 01:50:747 (4) - Vocals are here 1/3, and you can map them too you know.

I don't really like the idea of mapping vocals only, because of things like this 01:51:467 (6) - which are completely off and because most vocals in the kiai start on a red tick, making it awkward to follow.
Cerulean Veyron

Lorkee wrote:

Veyron's Expert
  1. 00:15:947 (4,5,6) - For patterns like this, maybe use nc as warning. huh
  2. 00:31:307 (4,5,6) - ^
  3. 00:46:667 (4,5,6) - ^
  4. 01:14:267 (7,4,5) - Don't overlap. Ehh why? I love to overlap xd
  5. 03:01:547 (6,1) - Hmm.. Rework this as a blanket? This one's on purpose too, I don't really feel that the structure here still needs some solid blanket. So I'd not do one for sure.
  6. Wow!
tyt

update https://puu.sh/xjKvO/e8b4ae6be5.rar
lulkas mind u fix ur video and other of those general stuffs before u do anything weird?
Topic Starter
Seolv

[XV] wrote:

[M4M]




General

  1. Fix Objects Unsnapped (AiMod) 01:05:393 | 01:06:113 - | 01:13:307 - 02:00:587 (1) - 02:10:187 (1) -
  2. Fix hs volume (AiMod)
  3. Fix Unicode Tittle conflicts
  4. Fix Tags conflicts
  5. Fix Countdown conflicts

Hard

  1. 00:16:907 (1,2,3) - Overlaps like that don't look good or clean, just slightly move the stacks around so they don't overlap that much.
  2. 00:26:507 (1) - Honestly, I would delete this, to make it more easy to follow the vocals since you skip loud beats like 00:27:947 - If not, then unstack them like what you did here 00:39:947 (1,2) - na, it's okay
  3. 00:31:307 (3,4,5) - We discussed this on IRC.
  4. 00:32:267 (1,2,3,4) - Why you crammed all that pattern there, you unused space to your right. The overlaps with 00:30:347 (1,2) - are not that great imo
  5. 01:04:667 - Add a circle on top of the stack. that makes it look worse though
  6. 01:06:587 (1) - Ending your slider at the start of a white tick. I get you are following the vocals, but you can perfectly end the pattern with a circle instead.
  7. 01:50:747 (4) - Vocals are here 1/3, and you can map them too you know.

I don't really like the idea of mapping vocals only, because of things like this 01:51:467 (6) - which are completely off and because most vocals in the kiai start on a red tick, making it awkward to follow.
it's a hard though, even though it starts on a 1/2 i don't think it's a big problem everything else s fixed
LeQuack
NM from queue

Normal
  1. 01:00:827 (4,1) - I think this should just be one slider as the sound at 01:01:067 - isn't really important and probs shouldn't get its own slider in a normal diff
  2. 01:33:707 (5,6) - I would use different slider shapes for each slider as the follow different sounds
  3. 02:02:267 (1,2) - I would jkust add a repeat rather than have the note as its the same vocalist singing at the same intensity through this bit
  4. 02:13:307 (6,7,1) - In th eprevious kiai these patterns always formed triangles, now they are random, i would at least make them all the same through this kiai to add some structure to the map
  5. 02:17:627 (6,1) - Players will assume this is a 1/2 note gap cus thats the only time a stack has been used previously, i would only have stacks on 1/2 note gaps as new players struggle to read stacks in general, plus low r makes it hard to distinguish between this stack and a stack that is 1/2 gap
  6. 03:02:747 (6,7) - These follow different sound so i think they should be mapped differently to represent that (previous kiais had 03:03:227 (7) - as notes)
  7. 03:29:867 (6) - i would start at 03:29:627 - and end at 03:30:347 - ro properly follow the vocals

That's all from me cus K-pop is :puke: but anyways GL :D
Misery
Heya, from your q. Thanks for modding me first, M4M here we go!

General
anchor = those dots that make up the slider
Modded at: 11:48 AM 9/15/2017
  1. Those metadata stuff and yeah... you got it. AIMod stuff. Some maps have zero% timing points.
  2. Most of my suggestions are gonna be subjective and can easily be brushed off if you wish. Y'all are good mappers ^^.
  3. I like the slider colors, btw.
  4. To mapset creator: I do not know beforehand who mapped which part, so I might make mistakes pointing out differences between mappers, watch out.

Lukastruck's
  1. A few distance snap errors, check AIMod, not gonna point them out each since you can cover/fix them easily.
  2. 00:58:667 (8) - 00:58:907 red tick can be mappable, since I see following the vocals is mostly the intention here
  3. 02:15:707 (4) - might change the red anchor to a white one so it curves and blankets the next object, altho it's a relatively minor change
  4. 03:01:547 (4,5,6,7,1) - weird rhythm choice here imo, since I think it follows the vocals mostly. might consider changing.
  5. 00:38:987 (6) - this slider shape is unaesthetically cohesive with the rest of the map, same goes for 03:21:227 (5). Might want to lessen the curve on the first white anchor, although this is just an aesthetic-taste thing. The other sliders in the other diffs with the same shape fits better.

Hard
  1. Some unsnapped stuff, might be a good check.
  2. There's a lot of weird overlaps for me, making circles smaller might be a fix, although it's fine as of now
  3. 01:24:107 (1) - might be a good idea to match slider 8's head?
  4. 01:30:827 (3) - blanket to slider 1 is fine, if you wish
  5. 01:48:587 (8) - has a different blanket from the previous sliders, idk if this is intentional or not
  6. 03:11:867 (2,3) - it's nice if both of these sliders look the same imo

Namki's
  1. 03:06:827 (4) - unsnapped
  2. 00:21:227 (5) - idk if it's intentional overlap, but I'd move this a little bit north
  3. 00:27:947 (2) - might be nice if it's also placed like 00:27:227 (3) did
  4. 00:35:867 (1,2,3) - what's with this stack, might be misplaced
  5. 03:29:867 (3) - might not need the reverse here

Davidkas'
  1. This map has some uneven NCs, obvious example is the 15-combos on the kiais and the NC spam starting 00:16:907 (1). I don't know if the map is finished overall, but this might be something to look into. Remember to adjust HP drain if necessary.
  2. 01:02:027 (4,5,6,7,8,9,10,11,1) - uneven spacing? imo the first circles are less spaced and the later circles are too spaced. Same goes for 02:07:307 (4,5,6,7,8,9,10,11,1). I understand the spacing emphasis, I just thought it could be spaced better.
  3. 02:58:187 - can be mapped with a circle, although it's fine as it is
  4. 03:27:467 (1,2,3) - pretty weird that you used a wide angle this late in the song when almost the entire map uses sharp angles

Veyron's
  1. CS5 is :heart: My favorite on the current set.
  2. 01:02:507 (5) - too large of a jump imo. I prefer moving the entire star's 01:02:987 (1) to 01:02:027 (1).
  3. 01:45:707 (3) - ctrl+g?
  4. Might be a nice idea to NC the 1/3s, not much else to say, I like it!

Mariversible's
  1. 01:45:547 (3,1,2,3,4,1,2,3,4,5) - isn't this a little bit too fast...? :(
  2. 02:56:267 (1,1) - too slow...? :(
  3. This diff is so much fun to play, I don't have much else to say!

GL for rank! ^^ Take note that the Normal I have is the one before LeQuack's mod, so it may not be accurate
riffy
I'd really appreciate it if the host cuold stop rushing things.

General
  1. It's "AS IF IT'S YOUR LAST". Mind the apostrophe, please.
  2. Hard is the only difficulty that starts a little bit later and has about 20 seconds less drain time than any other difficulty. Isn't it a little weird?
  3. 0% volume level for hitsounds is really weird. Things are still audible,
  4. I'm a little disappointed to see no video for this map. Would be awesome if you could get one, but no pressure on you to do so. Especially because it seems like the video was actually there at some point. Some of the diffs still refer to it in the osu files.
  5. Title unicode, Tags, Preview, Countdown are inconsistent.
    In case you don't have modding assistant
    Title unicode:
    Lukastruck's Normal: 마지막처럼
    Hard: 마지막처럼
    Veyron's Expert: 마지막처럼
    Davidkas' Insane: 마지막처럼
    Namki's Light Insane: 마지막처럼
    Mariversible's Extra: 마지막처럼

    Tags:
    Lukastruck's Normal:
    Hard: Majimakcheoreom Jennie Lisa Jisoo Rose YG kpop Firetruck xLukasHD
    Veyron's Expert:
    Davidkas' Insane:
    Namki's Light Insane: Majimakcheoreom Jennie Lisa Jisoo Rose YG kpop Firetruck xLukasHD Namki
    Mariversible's Extra: Majimakcheoreom Jennie Lisa Jisoo Rose YG kpop Firetruck xLukasHD

    Preview time:
    Lukastruck's Normal: 175787
    Hard: 175787
    Veyron's Expert: 175667
    Davidkas' Insane: 175667
    Namki's Light Insane: 175787
    Mariversible's Extra: 175787

    Countdown:
    Lukastruck's Normal: 1
    Hard: 1
    Veyron's Expert: 0
    Davidkas' Insane: 0
    Namki's Light Insane: 1
    Mariversible's Extra: 1

    Video:
    Lukastruck's Normal: so 2nite wont u set me free.mp4
    Hard:
    Veyron's Expert:
    Davidkas' Insane:
    Namki's Light Insane: so 2nite wont u set me free.mp4
    Mariversible's Extra: so 2nite wont u set me free.mp4
Lukastruck's Normal
  1. 01:01:067 (1) - does not really need a new combo here, this new combo breaks the consistency with the previous patterns.
  2. 01:35:627 (7) - definitely needs a new combo to highlight the change in the song. It's a completely different part.
  3. 01:39:707 - the actual vocals are here, for that reason (5) feels off. Consider changing the rhythm
    Note: 01:43:307 (5) - same. here
  4. 02:42:347 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3) - I feel like the rhythm density here is too high for a pre-kiai part. I would tone it down so that the kiai would actually remain the most intense part.
  5. 03:29:867 (6) - isn't it supposed to start/end to the vocals? From 03:29:627 - till 03:30:347 - since that's the way the vocals go.

    The overall impression is sort of mixed, as though it felt okay in terms of rhythm, there still were quite a few things to change. Additionally, the overall feel of flow was random, for instance 02:25:547 (1,2,3) - here, or 01:01:067 (1,2,3,4) - here (in this case since they all four represent the same ida it'd probably be a good idea to make them very similar visually and point at the same direction.
Hard
  1. 00:19:787 (2,3,4) - 3/4s are quite hard to read in general, adding extra spacing to them makes it even harder. Wouldn't it be a better idea to space them properly at first, to give the players a hint and some general idea of how to read it.
    Note: the same applies to similar patterns in that part.
  2. 00:23:627 (2,3) - that is also quite a tricky pattern for a difficulty that comes right after the Normal. Again, spacing it in a more consistent way would work better for this difficulty.
    Note: the same applies to similar patterns in that part.
  3. 00:56:987 (1) - should have a slight jump just like 00:55:307 (1) - they represent similar sounds and are very similar in general.
  4. 01:36:587 (2,1,1) - just one new combo for the first 1/3 snapped object is enough. Anything that comes after it is excessive and breaks the intended HP drain.

    The 1/4s in the first parts combined with jumps made the difficulty really hard. That does not seem to make much sense in comparison with 1/2 and occasional 1/2 rhythm in the kiais though. Wouldn't it be more reasonable to have kiais as the most intense/outstanding part of the song? I'd consider nerfing the pre-kiai parts and buffing the kiais to make the structure of the difficulty more logical.
Namki's Light Insane
  1. 00:16:107 (1,1) - just one new combo is enough to make the thing readable, as for the 1/4 transition 00:16:427 (1,1) - here, it probably also needs just a single new combo and regular spacing for better readability. We're speaking about a Light Insane, so it really needs a tone down for the intro.
    Note: this would apply to a lot of patterns in the pre-kiai part.
  2. 01:08:507 (6,1) - the downbeats are generally weaker, same goes for 01:10:427 (7,1) - 01:13:547 (4) - and such, as the background instruments are quiter.
  3. 01:25:307 (6,7) - this probably needs a jump to separate the pattern and highlight the sound.
  4. 01:37:067 (4) - there's no need to decrease the spacing, it sounds nearly identical to the previous ones. Also, the slider sounds pretty artificial. If I were you, I'd just go for a square made out of 4 circles.
  5. 01:48:107 (1,2,3) - ctrl+g the thing? 01:48:587 - sounds like something that definitely requires a clickable beat.
  6. 02:24:827 (6) - could really use a new combo to highlight the difficulty spike and make it a bit easier in terms of HP drain.
  7. 03:29:867 (3) - you don't really need a reverse on this slider. It sort of fades at 03:30:347 - and the extention feels forced.

    Looks good.
Davidkas' Insane
  1. 00:27:947 (2) - should be finished 1/4 earlier on the red tick, there is nothing on the blue tick. Finishing the slider here sort of ruins the postive effect the previous 3/4s had.
  2. 00:31:467 (1,1,1) - remove new combos from all three of them (or just 00:31:467 (1) - 00:31:787 (1) - if you want to keep follow-points neat). There is no need to spam that many new combos, just one to highlight the rhythm change is enough.
    Note: same would apply to all the similar beats.
  3. 00:54:827 (5,6) - 00:55:307 (1,2) - 00:56:747 (5,6) - 00:58:667 (6,7) -and so on - just to keep things more logical, these probably should be spaced more freely just like 00:52:427 (3,4,5) - so that the 1/4 spacing is generally more consistent and players
  4. 01:06:587 (9,10) - the part seems to be pretty much built around the vocals, so Ctrl+G that to make it blend wit hthe vocals better?

    I'd probably look into the way 1/4s are spaced one more time, the rest is good.
Veyron's Expert
  1. 00:15:947 (4) - add a new combo to warn players about the 1/3 rhythm kicking in.
    Note: 00:31:307 (4) - same applies to all the similar parts.
  2. 02:07:667 (4,5) - that feels like a really massive difficulty spoike that is not justified. I'd probably try to tone down the spacing to a more reasonable value. Even during the kiai it usually stays at around x2.0 for intense 1/4s patterns.

    That was amazing!
Mariversible's Extra
  1. 01:51:947 (1,2,3,4) - fairly sure these are supposed to use equal spacing, as they sound nearly identical.
  2. 02:07:787 (5,6,7,8,1) - let's try gradually increasing spacing as the pitch goes higher? This would also make them stand out in comparison with 02:24:827 (1,2,3,1,2,3) - these patterns.

    Yeah, it's cool.
General stuff definitely needs some work as well as the easier part of the set. Hope this helps.
Topic Starter
Seolv
Bakari

Bakari wrote:

I'd really appreciate it if the host cuold stop rushing things.

General
  1. It's "AS IF IT'S YOUR LAST". Mind the apostrophe, please.
  2. Hard is the only difficulty that starts a little bit later and has about 20 seconds less drain time than any other difficulty. Isn't it a little weird? ;w; I was rushing bc the mapset was supposed to be finished like months later but then Nekomata dropped his GD and I had to start mapping the hard myself and help me I can't even map this anymore don't make me listen to this song ever again firetruck made me rank it
  3. 0% volume level for hitsounds is really weird. Things are still audible,
  4. I'm a little disappointed to see no video for this map. Would be awesome if you could get one, but no pressure on you to do so. Especially because it seems like the video was actually there at some point. Some of the diffs still refer to it in the osu files. I actually had one but I deleted it since Natsu's doesn't have either I thought I could delete mine too cause it would take too much for the map to download which can be a pain
  5. Title unicode, Tags, Preview, Countdown are inconsistent.
    [box=In case you don't have modding assistant]
    Title unicode:
    Lukastruck's Normal: 마지막처럼
    Hard: 마지막처럼
    Veyron's Expert: 마지막처럼
    Davidkas' Insane: 마지막처럼
    Namki's Light Insane: 마지막처럼
    Mariversible's Extra: 마지막처럼

    Tags:
    Lukastruck's Normal:
    Hard: Majimakcheoreom Jennie Lisa Jisoo Rose YG kpop Firetruck xLukasHD
    Veyron's Expert:
    Davidkas' Insane:
    Namki's Light Insane: Majimakcheoreom Jennie Lisa Jisoo Rose YG kpop Firetruck xLukasHD Namki
    Mariversible's Extra: Majimakcheoreom Jennie Lisa Jisoo Rose YG kpop Firetruck xLukasHD

    Preview time:
    Lukastruck's Normal: 175787
    Hard: 175787
    Veyron's Expert: 175667
    Davidkas' Insane: 175667
    Namki's Light Insane: 175787
    Mariversible's Extra: 175787

    Countdown:
    Lukastruck's Normal: 1
    Hard: 1
    Veyron's Expert: 0
    Davidkas' Insane: 0
    Namki's Light Insane: 1
    Mariversible's Extra: 1

    Video:
    Lukastruck's Normal: so 2nite wont u set me free.mp4
    Hard:
    Veyron's Expert:
    Davidkas' Insane:
    Namki's Light Insane: so 2nite wont u set me free.mp4
    Mariversible's Extra: so 2nite wont u set me free.mp4
Lukastruck's Normal
  1. 01:01:067 (1) - does not really need a new combo here, this new combo breaks the consistency with the previous patterns.
  2. 01:35:627 (7) - definitely needs a new combo to highlight the change in the song. It's a completely different part.
  3. 01:39:707 - the actual vocals are here, for that reason (5) feels off. Consider changing the rhythm
    Note: 01:43:307 (5) - same. here
  4. 02:42:347 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3) - I feel like the rhythm density here is too high for a pre-kiai part. I would tone it down so that the kiai would actually remain the most intense part.
  5. 03:29:867 (6) - isn't it supposed to start/end to the vocals? From 03:29:627 - till 03:30:347 - since that's the way the vocals go.

    The overall impression is sort of mixed, as though it felt okay in terms of rhythm, there still were quite a few things to change. Additionally, the overall feel of flow was random, for instance 02:25:547 (1,2,3) - here, or 01:01:067 (1,2,3,4) - here (in this case since they all four represent the same ida it'd probably be a good idea to make them very similar visually and point at the same direction.
Hard
  1. 00:19:787 (2,3,4) - 3/4s are quite hard to read in general, adding extra spacing to them makes it even harder. Wouldn't it be a better idea to space them properly at first, to give the players a hint and some general idea of how to read it.
    Note: the same applies to similar patterns in that part.
  2. 00:23:627 (2,3) - that is also quite a tricky pattern for a difficulty that comes right after the Normal. Again, spacing it in a more consistent way would work better for this difficulty.
    Note: the same applies to similar patterns in that part.
  3. 00:56:987 (1) - should have a slight jump just like 00:55:307 (1) - they represent similar sounds and are very similar in general.
  4. 01:36:587 (2,1,1) - just one new combo for the first 1/3 snapped object is enough. Anything that comes after it is excessive and breaks the intended HP drain.

    The 1/4s in the first parts combined with jumps made the difficulty really hard. That does not seem to make much sense in comparison with 1/2 and occasional 1/2 rhythm in the kiais though. Wouldn't it be more reasonable to have kiais as the most intense/outstanding part of the song? I'd consider nerfing the pre-kiai parts and buffing the kiais to make the structure of the difficulty more logical.
Davidkas' Insane
  1. 00:27:947 (2) - should be finished 1/4 earlier on the red tick, there is nothing on the blue tick. Finishing the slider here sort of ruins the postive effect the previous 3/4s had.
  2. 00:31:467 (1,1,1) - remove new combos from all three of them (or just 00:31:467 (1) - 00:31:787 (1) - if you want to keep follow-points neat). There is no need to spam that many new combos, just one to highlight the rhythm change is enough.
    Note: same would apply to all the similar beats.
  3. 00:54:827 (5,6) - 00:55:307 (1,2) - 00:56:747 (5,6) - 00:58:667 (6,7) -and so on - just to keep things more logical, these probably should be spaced more freely just like 00:52:427 (3,4,5) - so that the 1/4 spacing is generally more consistent and players
  4. 01:06:587 (9,10) - the part seems to be pretty much built around the vocals, so Ctrl+G that to make it blend wit hthe vocals better?

    I'd probably look into the way 1/4s are spaced one more time, the rest is good.
General stuff definitely needs some work as well as the easier part of the set. Hope this helps.
Fixed the general and everything on normal and hard, hope it's better now

Misery
Fixed everything (this was after Bakari's mod so I remapped some bits of Hard and fixed the nc at insane and some normal stuff and metadata

LeQuack Wack

LeQuack wrote:

NM from queue

  1. 01:00:827 (4,1) - I think this should just be one slider as the sound at 01:01:067 - isn't really important and probs shouldn't get its own slider in a normal diff it's good as it is rn imo
  2. 01:33:707 (5,6) - I would use different slider shapes for each slider as the follow different sounds nah im good
  3. 02:02:267 (1,2) - I would jkust add a repeat rather than have the note as its the same vocalist singing at the same intensity through this bit interesting idea, but no
  4. 02:13:307 (6,7,1) - In th eprevious kiai these patterns always formed triangles, now they are random, i would at least make them all the same through this kiai to add some structure to the map that was kinda intended idk
  5. 02:17:627 (6,1) - Players will assume this is a 1/2 note gap cus thats the only time a stack has been used previously, i would only have stacks on 1/2 note gaps as new players struggle to read stacks in general, plus low r makes it hard to distinguish between this stack and a stack that is 1/2 gap i mean not really but if anyone else complains i'll fix
  6. 03:02:747 (6,7) - These follow different sound so i think they should be mapped differently to represent that (previous kiais had 03:03:227 (7) - as notes)
  7. 03:29:867 (6) - i would start at 03:29:627 - and end at 03:30:347 - ro properly follow the vocals
riffy

[ L u k a s ] wrote:

i mean not really but if a bn complains i'll fix
All opinions are equal and all feedback is equally important. It is really disappointing to see something like this happening. Also, you really should check out the code of conduct. Fairly sure you're breaking it.

Please do not call me back. Not for this set, not for any of your future sets.
Topic Starter
Seolv

Bakari wrote:

[ L u k a s ] wrote:

i mean not really but if a bn complains i'll fix
All opinions are equal and all feedback is equally important. It is really disappointing to see something like this happening. Also, you really should check out the code of conduct. Fairly sure you're breaking it.

Please do not call me back. Not for this set, not for any of your future sets.
The thing is I really liked that part and I knew that there were no mods coming other than yours and Gero's, sorry if yoy got the wrong idea, I really know the code of conduct but forgot about it since I was rushing the replies cause it was pretty late.
Topic Starter
Seolv
Hello
For everyone reading this, the GDers especially
I regret to inform you that I give up on this set. It's just worthless trying to find BNs who want to bubble it. I originally got Gero (who still owes me a M4M Ticket since I modded his map) and Kencho but I kept waiting and waiting for a month and yet the mods didn't arrive. So I decided to give up on the set because of that. Please do not be mad at me, it's just how the things are. Maybe it already would've been ranked but with my immature behavior Bakari decided not to bubble it. This is a lesson for me that I will always remember and I once again apologize to everyone who did their best to push this set forward.
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