THANKS FOR MAPPING THIS <333
Nice map so far, why did you remove the taiko diff?
Nice map so far, why did you remove the taiko diff?
It'll be back up once I get to it. Had to cut the mp3 (full song would have too high max score) and therefore a part of the taiko map.BrokenArrow wrote:
THANKS FOR MAPPING THIS <333
Nice map so far, why did you remove the taiko diff?
loool thanks! \:D/ Don't forget it's gotta get ranked first before players can rate.lebolty wrote:
I'm no pro osu player, but this i have to say is the best friggin' beatmap i've played so far :D Besides the track choice it was just awesomely varied with sliders in the right places etc. Dunno if this thread is just for constructive criticism or if it's ok to just shower praise as well :P Anyways I can't wait to pass it (almost there!) so I can rate it! If osu was built around micro transactions I could see myself sinking soo much money into well made beatmaps like this one^^ Great great job!
thanks alot!narakucrimson wrote:
Couldn't finish modding this today, sorry D:. I'll post the mod tomorrow after I finish it.
I'll leave a star here in the meanwhile~
Ok I finished it now. And I blame maths:
good lord
[General]ok!
- Kiais are unsnapped in all diffs by 10 ms, except for spboxer's. Resnap them, please~
[Easy]that would be too tiring for all the beginning players (and even more important, for me I'm a lazy mapper :x)
- 00:32:199 (4) - This isn't really much of an issue, but could you move this one grid down? So that the spacing is as close to x0,8 as possible~ done
- 00:50:143 (1,2,3,4) - I suggest changing these for sliders. I don't know how easy it this might be for a new player... Something simple, such as:
You may want to keep it as it is anyway for consistency with your other similar patterns, so you decide on this one~ It's not that hard is it :p- 01:02:959 (1) - Same thing about the spacing, can you move this one grid down? Plus, you form an equilateral triangle there, look:
SPOILERdone
More or less... :P- 01:08:818 (2) - For similar reasons to 00:32:199, I'd move this one grid up. My most sincere ampologies for being so nazi ;w; done lol
- 01:16:142 - Woot, 10 ms unsnapped kiai :P resnap it please~
- 01:48:733 (1,2,3,4) - Just gonna say here that maybe by now, they would have "understood" how this rythm goes and how to play this, so maybe sliders wouldn't be needed. You surely know more about those slider things than me :P
- 01:50:930 (1,2,1,2,1,2) - Omg this is cruel ;_; But I guess it's acceptable... oh no stacks!! lol keeping this
- Map this 'til the eeeeend :3
[Normal][Gladi's Hard]
- You have one unsnapped object (02:17:294 (4)). fixed
- Everything looks fine~
[Sp3's Taiko]
- 01:50:381 (1,1,1,1,1,1,1) - Whaaaaaaat? You two might know better than me, but is this rankable? o.o
The only option I can imagine for this to be like it is, would be to storyboard some kind of warning for those fully stacked sliders... I don't know. perfectly readable- 02:31:760 (9,1) - This doesn't flow so well, I think. I mean, (9) ends up pointing in the opposite direction to where (1) is after the repetition... Why not make the slider go upwards instead of downwards? gladistyle
- As for the rest, everything is ok~
[Insane]
- The second kiai (both the beginning and the ending) are unsnapped by 1 ms (I feel sooo ninja)
- 00:35:129 (1) - This should have a clap, too. I wish I knew how objects are called in Taiko :C don and kat I believe. Also this is intentional
- 00:43:917 (2) - (^)
- The rest looks good.
Well, that's all! Awesome work :3
- 01:50:198 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - The same I said for Hard... A warning is the least you can do. But I still have my doubts about the rankability of this pattern... perfectly readable. I'm so ranking it this way
- Gotta love this.
But that's like... the best f*cking part \:D/Tenshi-nyan wrote:
01:50:198 (1,2,1,2,1,2,1,2,1,2,1,2,1) -
WTF
Pretty cool map besides that.
Have to agree with Lesjuh there. Awesome mapset, like always.Lesjuh wrote:
But that's like... the best f*cking part \:D/Tenshi-nyan wrote:
01:50:198 (1,2,1,2,1,2,1,2,1,2,1,2,1) -
WTF
Pretty cool map besides that.
Haha yeah, it surprised me too.Rukarioman wrote:
Have to agree with Lesjuh there. Awesome mapset, like always.Lesjuh wrote:
But that's like... the best f*cking part \:D/
Why fit the song and have a fun map when you have rules? Pfft.Natteke wrote:
Idk, I didn't even notice anything suspicious. It's quite intuitive and fits the song
But it doesn't break any mapping rules. It's been made clear it's sightreadable on first try, wich also means the objects are visible for the people who play it.Shiirn wrote:
yeahhhhhh uhhhhhhhhh doesn't this break like half a dozen mapping rules? "awesome" or not, that's a fairly rad case of bullshit right there.