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Draw the Emotional & Foreground Eclipse - Escapes

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Topic Starter
Majii
This beatmap was submitted using in-game submission on Monday, July 24, 2017 at 9:49:03 PM

Artist: Draw the Emotional & Foreground Eclipse
Title: Escapes
Tags: foreground eclipse metal draw the emotional easy normal hard escapes short
BPM: 290
Filesize: 7206kb
Play Time: 03:15
Difficulties Available:
  1. Birkis' Ultra (5.99 stars, 759 notes)
  2. Botan's Easy (1.47 stars, 112 notes)
  3. Insane (3.86 stars, 391 notes)
  4. Normal (2.05 stars, 162 notes)
Download: Draw the Emotional & Foreground Eclipse - Escapes
Information: Scores/Beatmap Listing
---------------
Easy - Botan
Normal - Me
Insane - Me
Ultra - Birkis

Still WIP.
Need Hard and Extra diff, GD's where you at? B)
josh1024
Just some opinion of a #280000 nobody.

Easy
Still new to mapping and modding, not sure how collabs work but anyways.

Too many blank sections in my opnion.
If rests are intended, use breaks from Normal, which I think are placed better.

00:44:866 (1) - this spinner is alright but if the following break is not intended map it.
01:04:728 (1) - map the empty section after this spinner.
01:21:280 (2) - start newcombo here instead.
01:21:280 (2) - put a 3 beat slider at the start and map the rest.
01:41:142 (2) - start nc here.
01:57:693 (1) - map the empty section after this spinner

Normal

00:44:038 (2) - the third reverse might be hard to predict.
00:44:866 (1) - make this spinner 1 beat shorter and start placing circles where it used to end (measure start).
01:11:349 (3) - start nc here.
01:38:245 (2) - start nc here.
01:44:452 (3) - start nc here...
01:45:694 (1) - ... instead of here.
02:17:556 (1) - probably map the blank section after this.
02:28:551 (1) - move the entire spinner 4 beats earlier and start placing circles where it used to end (measure start).

Insane

01:09:693 (2) - start nc here.
01:08:038 (1,3) - make slider 3 the same as slider 1 since they represent the same thing.
01:13:004 (2,3) - probably make circle 3 a three-note 1/4 stack (add a note 1/2 beat earlier and another just 1/4 beat) if you don't mind increasing the rhythm density.
01:39:487 (7) - start nc here.
01:41:142 (7) - start nc here.
01:46:107 (2) - start nc here.

Can't any thing about Ultra I can't even read the map lol.
Botan

josh1024 wrote:

Just some opinion of a #280000 nobody.

Easy
Still new to mapping and modding, not sure how collabs work but anyways.

Too many blank sections in my opnion. First break section is mentioned below. Second break section is to give the player an opportunity to adjust to the change in tempo.
If rests are intended, use breaks from Normal, which I think are placed better.

00:44:866 (1) - this spinner is alright but if the following break is not intended map it. The following break is intended to allow beginner players to recover after the spinner.
01:04:728 (1) - map the empty section after this spinner. Spinner recovery.
01:21:280 (2) - start newcombo here instead. Changed.
01:31:280 (2) - put a 3 beat slider at the start and map the rest. Removed spinner and mapped.
01:41:142 (2) - start nc here. Changed.
01:57:693 (1) - map the empty section after this spinner Spinner recovery.
Topic Starter
Majii

josh1024 wrote:

Just some opinion of a #280000 nobody.

Normal

00:44:038 (2) - the third reverse might be hard to predict. Fixed, don't know why i did an extra kick there.
00:44:866 (1) - make this spinner 1 beat shorter and start placing circles where it used to end (measure start). Fixed, also revised the pattern.
01:11:349 (3) - start nc here. fix
01:38:245 (2) - start nc here. ^
01:44:452 (3) - start nc here...
01:45:694 (1) - ... instead of here. ^
02:17:556 (1) - probably map the blank section after this. I feel like a break here fits because it is a bpm change. Want players to hear the bpm change and the buildup to the more intense part reflects that.
02:28:551 (1) - move the entire spinner 4 beats earlier and start placing circles where it used to end (measure start). fix

Insane

01:09:693 (2) - start nc here. fix
01:08:038 (1,3) - make slider 3 the same as slider 1 since they represent the same thing. again, don't know why i did that!
01:13:004 (2,3) - probably make circle 3 a three-note 1/4 stack (add a note 1/2 beat earlier and another just 1/4 beat) if you don't mind increasing the rhythm density. done
01:39:487 (7) - start nc here. ^
01:41:142 (7) - start nc here.^
01:46:107 (2) - start nc here.^

Can't any thing about Ultra I can't even read the map lol.
thank you!
-C O N T R A L-
I posted under your other Thread a part of my Extra diff if u accept it and i wanted to let you know that its better if u change on the lower difficulties the bpm from 145-175(?) to 290-350. Or from the higher diffs to 145-175.

No kds
Aelin
No KDs, please. I would also recommend changing BPMs to 290-375, if you want a map like Birkis'
Seni
tags lol
tags: foreground eclipse metal draw the emotional easy normal hard escapes short

remove "foreground eclipse" and "draw the emotional" because it's already under artist
remove "easy" "normal" "hard" and "short" because it's unnecessary
remove "escapes" because it's the title of the song
remove "metal" because the song genre is selected in a separate category during ranking

add yuyoyuppe ゆよゆっぺ to tags because yuyoyuppe composed this and does the vocals
add doujin because it's a doujin track so it would probably be helpful to people searching for doujin tracks on osu
add Seated With Liquor because that's the name of the album this song is from

tl;dr delete all tags and use "yuyoyuppe ゆよゆっぺ doujin seated with liquor"
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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