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Ham - Yumemi Gokochi [OsuMania|CatchTheBeat]

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Total Posts
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Topic Starter
-Keitaro
This beatmap was submitted using in-game submission on Saturday, October 26, 2019 at 1:38:19 PM

Artist: Ham
Title: Yumemi Gokochi
Tags: nukumori kureiru ぬくもりクレイル foxtail-grass studio -hex-
BPM: 53.5
Filesize: 1452kb
Play Time: 00:48
Difficulties Available:
  1. Cup (1.01 stars, 37 notes)
  2. Hex's Salad (1.42 stars, 43 notes)
  3. mania - 4Key (0.94 stars, 76 notes)
Download: Ham - Yumemi Gokochi
Information: Scores/Beatmap Listing
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Redownload after 24-06-17
std set by Ekoro
ctb diff: me | -Hex-
mania: https://puu.sh/AvGTE/2c41ef8520.rar
tatatat
Unless you plan on adding a storyboard at the end of the map, you need to cut the mp3, 23% of the map is unused in the outro. Also you should consider reducing the HP drain of the 4K Hard diff. HP drains above 8.5 should be justified. With such low object density mashing isn't really a problem. The HP drain and OD on the easy also needs to be higher, at least 7 HP and OD. The OD on the normal should also be a little higher since its mainly a balance of notes and LNs. The OD on the hard should be about 6. There is mainly only LNs. You should consider removing the changes in scroll velocity in the easy and normal difficulties by using SV changes on every BPM change to normalize the speed. In the hard difficulty in places like 00:29:202 - and 00:31:445 - you should consider putting more room between two LNs in the same column.
Topic Starter
-Keitaro

tatatat wrote:

Unless you plan on adding a storyboard at the end of the map, you need to cut the mp3, 23% of the map is unused in the outro. Also you should consider reducing the HP drain of the 4K Hard diff. HP drains above 8.5 should be justified. With such low object density mashing isn't really a problem. The HP drain and OD on the easy also needs to be higher, at least 7 HP and OD. The OD on the normal should also be a little higher since its mainly a balance of notes and LNs. The OD on the hard should be about 6. There is mainly only LNs. You should consider removing the changes in scroll velocity in the easy and normal difficulties by using SV changes on every BPM change to normalize the speed. In the hard difficulty in places like 00:29:202 - and 00:31:445 - you should consider putting more room between two LNs in the same column.
Well the first point ins't really necessary, as the ranked std set is not cutted too
for HP and OD, check this map https://osu.ppy.sh/b/1103166
About SV, sure, why not.
for last point, do something else for some consistency..

thanks for the mod
DDMythical
1 / 2 / 3 / 4

General
Unless you plan on adding other keymodes you do not need "4K" before the difficulty name.
The mp3 kinda needs to be cut a bit.

Easy
OD/HP needs to be increased. 5 is stupidly low and practically unusable.

Nothing to change here. Perfectly rankable.

Normal
00:05:091 (5091|3,5651|3) - I am never an advocate for pitch relevancy in mapping but since the map is this easy you mayaswell do it. These two sounds are distinctly different yet are put on the same column. Move one of them.
00:19:109 (19109|1) - Move to 4?
00:28:081 (28081|1) - Move to 4
00:28:642 (28642|2) - Move to 2
00:29:202 (29202|1) - Move to 1
00:30:324 (30324|0) - Move to 2
00:30:885 (30885|1) - Move to 1
// repatterning to avoid columnstacks
00:47:346 (47346|0,48846|0) - Not the same sound. Don't columnstack

Hard
Entire map is unsnapped. Cannot mod.
Topic Starter
-Keitaro

DDMythical wrote:

1 / 2 / 3 / 4

General
Unless you plan on adding other keymodes you do not need "4K" before the difficulty name.
The mp3 kinda needs to be cut a bit.

Easy
OD/HP needs to be increased. 5 is stupidly low and practically unusable.

Nothing to change here. Perfectly rankable.

Normal
00:05:091 (5091|3,5651|3) - I am never an advocate for pitch relevancy in mapping but since the map is this easy you mayaswell do it. These two sounds are distinctly different yet are put on the same column. Move one of them.
00:19:109 (19109|1) - Move to 4?
00:28:081 (28081|1) - Move to 4 Probaly nah, as the sounds is the same as 00:26:959 (26959|1,26959|0) -
00:28:642 (28642|2) - Move to 2
00:29:202 (29202|1) - Move to 1
00:30:324 (30324|0) - Move to 2
00:30:885 (30885|1) - Move to 1
// repatterning to avoid columnstacks
00:47:346 (47346|0,48846|0) - Not the same sound. Don't columnstack

Hard
Entire map is unsnapped. Cannot mod.
Its not unsnapped, its a 1/16 with x2 BPM.
thanks for the mod.
Weber
no
mod soon
Topic Starter
-Keitaro

Weber wrote:

no
mod soon
yes

error this isn't undertale map why did u map this
genkicho


lol srry i cant mod this xD but i love the song >.> you gonna rank this?
Topic Starter
-Keitaro

genkicho wrote:



lol srry i cant mod this xD but i love the song >.> you gonna rank this?
yeah sure why not lol
SUPER HYPER AYA
Hi From #Modreqs o/

[Easy]
Good map But same timing problem as i will explain in Normal difficulty
00:31:445 (31445|3) - Since you are following the "metalic rythm box" sound i think there should be a note at the end of this slider


[Normal]
This map is really good, havent noticed anything except a few rythm problems like on 00:22:473 (22473|0) - if you play it at 25% you can hear the note before it reaches the slider


[Hard]
00:19:109 (19109|0,19670|2,20230|1,20265|3) - You should try to avoid that, because this note 00:20:265 (20265|3) - doesnt match a sound at all
00:24:751 (24751|1) - Same
00:28:116 (28116|1) - Same
00:29:237 (29237|1) - Same
00:35:148 (35148|3) - Well you get it ..

00:31:480 (31480|3) - Here it could be ok, but thing is you've got a piano and a kinda music box , and here the piano actually hits at 00:32:415 and music box hits at 00:31:515 so the pattern here could be ok but it's not aligned with the music
00:36:440 (36440|3,36481|2) - Same

00:47:346 (47346|3,47392|2,47439|1) - The map is full of sliders , but here , i think , there is a real need for one , cause the note holds
00:48:846 (48846|0,48892|1,48939|2) - Same


[Overall]
I think the song you choose here is a very difficult one, you try to bring here an uncommon kind of music to osu, wich can be a really good thing, but this one, despite the apperances is extremely complex in terms of rythm due to the contrapuntal composition of the two instruments
This video of Pishifat : https://www.youtube.com/watch?v=7WSjFFyzGAk is exactly what i think of this song choice.
And boiiii i did the same mistake by trying to map this song as my first map : https://www.youtube.com/watch?v=TZRXjipy06s the rythm is so complex , mostly at the end tho.
For the tempo I'm not saying using 1/16 is bad, it is sometimes mandatory, but i think here you should've set the BPM to 107 and use 1/8 , it would've been easier for you to snap objects.
And for the "Hard difficulty" I think you tried to bring complexity to your map, but it doesnt really fits, i think you should try to remap it to have this kind of patterns : https://gyazo.com/2fa24d5be715fb19425dd2417f7aaa2d but this is purely subjective

Good luck with your map ! dont give up dude ! i actually enjoyed the normal difficulty
Topic Starter
-Keitaro

Ayato_k wrote:

Hi From #Modreqs o/

[Easy]
Good map But same timing problem as i will explain in Normal difficulty
00:31:445 (31445|3) - Since you are following the "metalic rythm box" sound i think there should be a note at the end of this slider


[Normal]
This map is really good, havent noticed anything except a few rythm problems like on 00:22:473 (22473|0) - if you play it at 25% you can hear the note before it reaches the slider since its normal, I try to avoid 1/8, 1/16 or so.


[Hard]
00:19:109 (19109|0,19670|2,20230|1,20265|3) - You should try to avoid that, because this note 00:20:265 (20265|3) - doesnt match a sound at all Stack to 1/1 so consistent with previous pattern
00:24:751 (24751|1) - Same
00:28:116 (28116|1) - Same
00:29:237 (29237|1) - Same
00:35:148 (35148|3) - Well you get it ..

00:31:480 (31480|3) - Here it could be ok, but thing is you've got a piano and a kinda music box , and here the piano actually hits at 00:32:415 and music box hits at 00:31:515 so the pattern here could be ok but it's not aligned with the music
00:36:440 (36440|3,36481|2) - Same

00:47:346 (47346|3,47392|2,47439|1) - The map is full of sliders , but here , i think , there is a real need for one , cause the note holds
00:48:846 (48846|0,48892|1,48939|2) - Same


[Overall]
I think the song you choose here is a very difficult one, you try to bring here an uncommon kind of music to osu, wich can be a really good thing, but this one, despite the apperances is extremely complex in terms of rythm due to the contrapuntal composition of the two instruments
This video of Pishifat : https://www.youtube.com/watch?v=7WSjFFyzGAk is exactly what i think of this song choice.
And boiiii i did the same mistake by trying to map this song as my first map : https://www.youtube.com/watch?v=TZRXjipy06s the rythm is so complex , mostly at the end tho.
For the tempo I'm not saying using 1/16 is bad, it is sometimes mandatory, but i think here you should've set the BPM to 107 and use 1/8 , it would've been easier for you to snap objects.
And for the "Hard difficulty" I think you tried to bring complexity to your map, but it doesnt really fits, i think you should try to remap it to have this kind of patterns : https://gyazo.com/2fa24d5be715fb19425dd2417f7aaa2d but this is purely subjective

Good luck with your map ! dont give up dude ! i actually enjoyed the normal difficulty
in hard no answer = no

okaay tbh the song is mostly a 1/32 not a 1/16, also Im trying to fit with the sounds with LN's you can refer to JinJin's pi map for this map. So, sorry but no for the 1/32 problems in Hard.
-Hex-
Modding V1 :eyes:
[Cup]
  1. 00:09:646 (5,1) - Swap NC
  2. 00:14:132 (4,1) - Swap NC
  3. 00:15:814 (1) - Bisa dikasih ds lebih karena downbeat dan high pitch.
  4. 00:20:300 (1) - Bisa dikasih ds lebih karena pitchnya lebih tinggi dari ini : 00:19:179 (4) -
  5. 00:29:272 (1) - Agak jauh sih ane rasa, mungkin bisa digeser 1 - 2 grid ke kiri.
  6. 00:33:798 (1) - Mungkin direduce dsnya? Ga terlalu strong imo.
  7. 00:44:626 (5) - Ga terlalu strong sih imo. Bisa direduce dsnya.
Just quick tip: Mungkin bisa ditentuin dari awal berapa ds buat walk dan berapa ds buat strong walk biar gak ketukar-ketukar atau buat menghindari kelebihan/kekurangan ds tiap note.

1.7x buat walk & 2.3x - 2.4x buat strong walk mungkin bagus.

Overall dah sip btw. Good luck!
Topic Starter
-Keitaro
ok did stuffs, applied all btw
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