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Mitsukiyo - Dream Leaf

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Topic Starter
DykkyLieS
This beatmap was submitted using in-game submission on mercredi 5 février 2020 at 21:09:40

Artist: Mitsukiyo
Title: Dream Leaf
Tags: 緑の手紙 instrumental ミツキヨ Elegant sister Ward74 Maardhen
BPM: 155
Filesize: 3530kb
Play Time: 02:06
Difficulties Available:
  1. Dream (5,96 stars, 634 notes)
  2. Extra (5,31 stars, 605 notes)
  3. Hard (3,44 stars, 308 notes)
  4. Maardhen's Normal (2,51 stars, 232 notes)
  5. Ward74's Insane (4,91 stars, 564 notes)
Download: Mitsukiyo - Dream Leaf
Information: Scores/Beatmap Listing
---------------
ミツキヨ - Dream Leaf
Source: https://www.youtube.com/watch?v=Bhru1na87ZU
Stack
Irc but he suddenly disappeared so only of the first 30 sec

irc moddo stuffs
19:05 DykkyLieS: u mean i shorten the slider?
19:05 gottagof4ast: 00:05:564 (3) - this one sohuld be shortened to 1/2 and made into a reverse
19:06 gottagof4ast: 00:07:113 (7) - this should also be 3/4 instead of 1/1
19:07 gottagof4ast: 00:12:146 (1,2,1,2) - this spacing is also way too high
19:08 gottagof4ast: you don't need that much
19:08 gottagof4ast: 00:10:984 (1,2) - doing them all with about this much sapcing should be fine
19:08 gottagof4ast: and then you can up the sapcing a bit for the last one as that one is defferent
19:09 gottagof4ast: different*
19:09 gottagof4ast: able to follow a bit?
19:10 DykkyLieS: ye
19:10 gottagof4ast: k then
19:10 gottagof4ast: 00:13:113 the stream starts here and not at 00:13:307 (1) -
19:10 gottagof4ast: oops
19:11 gottagof4ast: 00:13:113 - the stream starts here and not at 00:13:307 (1) -
19:11 gottagof4ast: forgot the -
19:11 DykkyLieS: how do you link notes in chat?
19:11 gottagof4ast: click a note and ctrl+c ctrl+v
19:12 gottagof4ast: 00:15:146 (6,7,1) - try to avoid circles like this touching eachother
19:12 gottagof4ast: it looks unorganized
19:13 gottagof4ast: Do you know what time-distance equality is?
19:13 DykkyLieS: ye
19:13 DykkyLieS: but i ddid not really used it
19:13 gottagof4ast: 00:15:436 (1,2,3,4) - it's not really implemented here
19:14 gottagof4ast: you should use it to make maps more easily readable
19:14 gottagof4ast: 00:15:436 (1,2) - this looks like a 1/2 gap beacause of the spacing
19:14 gottagof4ast: but it's actually a 1/4
19:14 gottagof4ast: which is misleading
19:16 gottagof4ast: 00:19:500 (1) - there should be a stream or some sort of 1/4 pattern starting here
19:16 DykkyLieS: hmm
19:16 DykkyLieS: but we see that a lot
19:16 DykkyLieS: slider + 2* 1/4
19:16 gottagof4ast: where?
19:17 gottagof4ast: 00:19:791 (2,3) - there are just a lot of 1/4 sounds here
19:17 gottagof4ast: 00:19:887 (3,1) - you are even missing one of them between these notes
19:17 gottagof4ast: so like 1/4 slider spam or just a stream could work
19:18 DykkyLieS: i did intentionnally miss that one
19:18 gottagof4ast: or if you are into boring stuff then a reverse is also ok
19:18 gottagof4ast: why?
19:18 DykkyLieS: that give a sort of break
19:18 DykkyLieS: s
19:18 gottagof4ast: but do you need a break in the map if there is no break in the song
19:18 DykkyLieS: plus i can make a bigger jump here
19:18 gottagof4ast: anyway if you want it like this then so be it
19:19 gottagof4ast: 00:21:629 (1) - using ctrl+g on this would be so much better for flow
19:20 gottagof4ast: and would also partially negate the misleading spacing to the double
19:20 DykkyLieS: ok
19:20 DykkyLieS: you'll see lot of them later lol
19:20 gottagof4ast: lol
19:21 gottagof4ast: I don't see how someone should be able to spot that 00:22:404 (4,5) - is a 1/4 gap
19:21 gottagof4ast: It's spaced really large
19:21 DykkyLieS: that feels weird?
19:21 gottagof4ast: it is weird
19:22 gottagof4ast: if you play you partially judge when you have to click objects by seeing how far it was from the previous object
19:22 gottagof4ast: which is really diffiicult in your map
19:23 DykkyLieS: well this is meant to be not a very easy map, so..
19:23 gottagof4ast: even if you want a tech map
19:23 gottagof4ast: tech maps are difficult beacause of special pattern placements and such
19:23 gottagof4ast: they try to still be consistent with their spacing for gaps
19:24 gottagof4ast: 00:22:694 (5) - don't hear a sound on this note btw
19:25 gottagof4ast: distace snapping helps create easily readable patterns
19:26 gottagof4ast: ofcourse it really limits you so you need to know when to use it and when not to
19:26 gottagof4ast: 00:22:694 (5,6,7) - also just different timing gaps in the same stack is a pretty big no-go unless you are a really good mapper
19:27 DykkyLieS: what do you mean by that? :
19:27 gottagof4ast: you stack all these notes
19:28 DykkyLieS: yea
19:28 gottagof4ast: but the gap between 00:22:694 (5,6) - is 1/4 and and between 00:22:791 (6,7) - is a 1/2 gap
19:28 DykkyLieS: they are not really stacking
19:28 gottagof4ast: it's called stacking so I call it that here
19:29 DykkyLieS: hmm okay
19:29 gottagof4ast: 00:26:081 (1) - stream starts earlier than this note
19:30 gottagof4ast: you could do some accelerator stream stuff here to reflect the sound getting louder
19:31 DykkyLieS: but i feel it fits better if i start a stream on Beat
19:31 gottagof4ast: that doesn't really matter as the sound the stream is following already starts earlier
19:33 gottagof4ast: 00:27:242 (5,6,7) - this is the perfect example for misleading spacing
19:33 gottagof4ast: anyone who looks at this pattern and doesn't know this patter would expect 00:27:242 (5,6) - to be 1/4 and 00:27:533 (6,7) - to eb 1/2 but it's the other way round
19:35 DykkyLieS: ²ik
19:35 gottagof4ast: 00:29:565 (1,6) - put 1 on top of 6 so it looks nicer
19:36 gottagof4ast: 00:29:565 (1,2) - this overlap is just not that nice
Ward74
Lie

00:18:533 (3) - Tu devrais mettre un slider a la place je trouve
00:37:307 (3,4) - Ils ne sont pas assez éloigné part rapport au 2 et 3 sachant que le cercle 4 est plus éloigné dans la bar du timing
01:47:371 (2) - Pareil j'entend plus tôt un slider qui marque le temp de pause mais c'est pas mal aussi comme c'est a toi de voir ^^
02:00:920 (5) - Le slider devrais etre aussi proche que les cercles entre eux

J'espere que ca t'auras aider en tout cas bonne chance c'est une très bonne map :) 8-)
Topic Starter
DykkyLieS
Thx for modding :)

gottagof4ast

gottagof4ast wrote:

19:05 gottagof4ast: 00:05:564 (3) - this one sohuld be shortened to 1/2 and made into a reverse
Good point, Changed :)
19:06 gottagof4ast: 00:07:113 (7) - this should also be 3/4 instead of 1/1
1/1 fits more for me, that marks the break
19:07 gottagof4ast: 00:12:146 (1,2,1,2) - this spacing is also way too high
lowed
19:08 gottagof4ast: you don't need that much
19:08 gottagof4ast: 00:10:984 (1,2) - doing them all with about this much sapcing should be fine
[...]

19:11 gottagof4ast: 00:13:113 - the stream starts here and not at 00:13:307 (1) -
I tried to do your way, but feels weird, i prefer start the stream on beat
[...]

19:12 gottagof4ast: 00:15:146 (6,7,1) - try to avoid circles like this touching eachother
Not anymore :D
19:12 gottagof4ast: it looks unorganized
[...]
19:13 gottagof4ast: 00:15:436 (1,2,3,4) - it's not really implemented here
19:14 gottagof4ast: you should use it to make maps more easily readable
I like this way, I'll eventually map lower diffs, more "common"
19:14 gottagof4ast: 00:15:436 (1,2) - this looks like a 1/2 gap beacause of the spacing
19:14 gottagof4ast: but it's actually a 1/4
19:14 gottagof4ast: which is misleading
19:16 gottagof4ast: 00:19:500 (1) - there should be a stream or some sort of 1/4 pattern starting here
I want to make a short 1/4 break here, so players would feel more confortable

19:17 gottagof4ast: 00:19:791 (2,3) - there are just a lot of 1/4 sounds here
19:17 gottagof4ast: 00:19:887 (3,1) - you are even missing one of them between these notes
^
[...]
19:19 gottagof4ast: 00:21:629 (1) - using ctrl+g on this would be so much better for flow
I think that's fine, debatable
19:21 gottagof4ast: I don't see how someone should be able to spot that 00:22:404 (4,5) - is a 1/4 gap
I did 1/4 to not break the rhythm
[...]
19:24 gottagof4ast: 00:22:694 (5) - don't hear a sound on this note btw
I did 1/4 to not break the rhythm
[...]
19:26 gottagof4ast: 00:22:694 (5,6,7) - also just different timing gaps in the same stack is a pretty big no-go unless you are a really good mapper
19:28 gottagof4ast: but the gap between 00:22:694 (5,6) - is 1/4 and and between 00:22:791 (6,7) - is a 1/2 gap
Ithat's the point
[...]
19:29 gottagof4ast: 00:26:081 (1) - stream starts earlier than this note
same as higher
19:30 gottagof4ast: you could do some accelerator stream stuff here to reflect the sound getting louder
19:31 DykkyLieS: but i feel it fits better if i start a stream on Beat
19:31 gottagof4ast: that doesn't really matter as the sound the stream is following already starts earlier
19:33 gottagof4ast: 00:27:242 (5,6,7) - this is the perfect example for misleading spacing
19:33 gottagof4ast: anyone who looks at this pattern and doesn't know this patter would expect 00:27:242 (5,6) - to be 1/4 and 00:27:533 (6,7) - to eb 1/2 but it's the other way round
that's meant to be a hard part
19:35 DykkyLieS: ²ik
19:35 gottagof4ast: 00:29:565 (1,6) - put 1 on top of 6 so it looks nicer
Changed
19:36 gottagof4ast: 00:29:565 (1,2) - this overlap is just not that niceSlightly changed

Ward74

Ward74 wrote:

Lie Now Dream

00:18:533 (3) - Tu devrais mettre un slider a la place je trouve
hmm pourquoi pas, mais j'hésite encore, je la change pour le moment ^^'
00:37:307 (3,4) - Ils ne sont pas assez éloigné part rapport au 2 et 3 sachant que le cercle 4 est plus éloigné dans la bar du timing
c'est vrai, c'est changé :)
01:47:371 (2) - Pareil j'entend plus tôt un slider qui marque le temp de pause mais c'est pas mal aussi comme c'est a toi de voir ^^
je pense qu'une simple note ici sufit :p
02:00:920 (5) - Le slider devrais etre aussi proche que les cercles entre eux
changed

J'espere que ca t'auras aider en tout cas bonne chance c'est une très bonne map :) 8-)
Stack
Just wanted to say that there is a difference between fair and unfair difficulty

fair difficulty is increasing the spacing on the jumps or placing complicated paterns which require finger control to hit and so on, this is what most people find fun to play

unfair difficulty is simply misleading spacing (some of the sections I mentioned in my mod) or just stuff that just plain impossible like ex: 01:34:791 (1,2) - this is a 1/4 cross screen jump, I can honestly say that I have never seen someone using something like this anywhere in a map.

I get that you want to make a difficult map but you should choose the right ways to do that like
00:51:242 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - things like these are cool, they have alot of spacing but reflect the music well and are difficult to play

and not resort to stuff like this
00:27:242 (5,6,7) - where it's just a misleading reading challenge
Ward74
Yuuya_ke
henlo
dReAM
00:07:887 (1) - the volume is like a little loud for me w/ the normal sampleset so I recommend changing it to soft or lowering volume to like 50% (for this section only)
00:22:694 (5,6,7) - this stack is a pretty sudden spike in testing the player's reading ability and I don't think you should do this
00:27:242 (5,6,7) - this also implies that 6 would be directly after 5 due to such close distance, and I didn't notice this kind of distance snapping in the song other than here
00:29:565 (1,2,3,4,1,2) - stay consistent with the way you arrange 1 and 2? the second time you present it you hide 1 under the first 2, while players will intuitively think that it should stack the same way
01:34:791 (1,2) - holy fu why
02:06:146 (1,2,3) - such h i g h spacing that doesn't exist in the rest of the map ok
but.. 00:51:242 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I like this. has a sense of flow AND matches the instrument pretty well :^) and I can play it pretty well compared to the rest of the map um

oh shoot I accidentally posted it instead of preview hold on
eXTra
00:31:887 (7,1,2,3,4,5,6,1) - I mean this thing is similar to some of the stuff I said in your "Dream" diff... players intuitively see this as 1 whole stream and will play it as one but there's a HUGE rhythm gap between 7 and the rest... I suggest making this look better
00:48:726 (7,8) - I fail to understand why you would break the stream's flow here... maybe if you had broken it at 00:48:533 (5) - then it would make some sense
01:05:178 (1,2,3,4,5,1,2,3,4,5) - you stacked 5 twice so I guess it's ok but try to make it more intuitive by using this concept of stacking it like this more often
01:26:081 (5,1) - this distance snapping is super sketchy even though I can clearly see that there's a break in rhythm before the stream...
01:34:791 (2,3) - ...

wArD74's InSanE
I notice that a lot of the objects are snapped to the "Small" grid rather than the "Tiny" grid
00:03:823 (6,7) - blanket? you could make it so slider 7 surrounds 6 in a "perfect" arc
00:07:500 (2,3,4,5) - I don't think you should end a slider on the downbeat of a new section in the music... and 3, 4, and 5 follow a strange rhythm pattern instead of following the music's originally intended rhythm
00:35:758 (7) - you can use the clapping hitsound much more effectively by placing it on every 3rd white line starting from the first large white line of the section because stuff like 00:40:404 (1) - makes me uncomfortable

also like is there no custom combo colors that's not cool :^)
Topic Starter
DykkyLieS
Thx for mod

rickyrox3 wrote:

henlo
Hi :)
dReAM
00:07:887 (1) - the volume is like a little loud for me w/ the normal sampleset so I recommend changing it to soft or lowering volume to like 50% (for this section only)
ok fine
00:22:694 (5,6,7) - this stack is a pretty sudden spike in testing the player's reading ability and I don't think you should do this
finally changed
00:27:242 (5,6,7) - this also implies that 6 would be directly after 5 due to such close distance, and I didn't notice this kind of distance snapping in the song other than here
*
00:29:565 (1,2,3,4,1,2) - stay consistent with the way you arrange 1 and 2? the second time you present it you hide 1 under the first 2, while players will intuitively think that it should stack the same way
ok changed
01:34:791 (1,2) - holy fu why
and why not? This is totally playable
02:06:146 (1,2,3) - such h i g h spacing that doesn't exist in the rest of the map ok
oh you got it here: 01:34:791 (1,2)
but.. 00:51:242 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I like this. has a sense of flow AND matches the instrument pretty well :^) and I can play it pretty well compared to the rest of the map um

oh shoot I accidentally posted it instead of preview hold on
eXTra
00:31:887 (7,1,2,3,4,5,6,1) - I mean this thing is similar to some of the stuff I said in your "Dream" diff... players intuitively see this as 1 whole stream and will play it as one but there's a HUGE rhythm gap between 7 and the rest... I suggest making this look better
*
00:48:726 (7,8) - I fail to understand why you would break the stream's flow here... maybe if you had broken it at 00:48:533 (5) - then it would make some sense
fixed
01:05:178 (1,2,3,4,5,1,2,3,4,5) - you stacked 5 twice so I guess it's ok but try to make it more intuitive by using this concept of stacking it like this more often
hmm.. fine
01:26:081 (5,1) - this distance snapping is super sketchy even though I can clearly see that there's a break in rhythm before the stream...
01:34:791 (2,3) - ...
ok, in this diff, maybe I'll make this gap lower, but still why is this a problem lol


wArD74's InSanE
I notice that a lot of the objects are snapped to the "Small" grid rather than the "Tiny" grid
00:03:823 (6,7) - blanket? you could make it so slider 7 surrounds 6 in a "perfect" arc
00:07:500 (2,3,4,5) - I don't think you should end a slider on the downbeat of a new section in the music... and 3, 4, and 5 follow a strange rhythm pattern instead of following the music's originally intended rhythm
00:35:758 (7) - you can use the clapping hitsound much more effectively by placing it on every 3rd white line starting from the first large white line of the section because stuff like 00:40:404 (1) - makes me uncomfortable

also like is there no custom combo colors that's not cool :^)
*: You guys should already seen these type of patterns, a short cursor break is exactly what i wanted here.
Timperjuncio
Dream

00:48:072 (4,5) - this pattern is too spaced from the previous one and the song is really slow in that part, so you should place them closer to the previous pattern.
00:10:210 (1,2,3,4,5,6,7,8,1) - I would try to space this stream a bit more so you can see better how you have to tap it.
00:21:629 (1,2,3) - maybe a blanket here? It helps to understand the rhythm. Because of how it's mapped, it seems to mean 00:21:629 (1,2) - 1/2 and 00:22:113 (2,3) - 1/4, but everything is 1/4 (difficult to read)
00:27:242 (5,6,7) - why is 6 in a closer distance from 5 than from 7 while it should be otherwise? Again, hard to read and to tap :P
01:18:726 (3,1) - blanket correctly
01:34:791 (1,2) - impossible to read because of the distance. Again, rhythm comprehension is a big big problem with all of these patterns.
02:02:468 (1,2,3) - try to space them more so that they look better

Extra

00:40:984 (2,3,4,5,6) - increase the spacing from 2 to 3, then from 3 to 4, and so on (it follows better the rhythm)
00:50:081 (5,6,7,8) - try to make another sharp angle here
00:54:726 (5,6,7,8) - ^
make 01:17:081 (3,4) - look like 01:16:791 (1,2) - in order to understand better the rhythm
01:34:791 (2,3) - really difficult to read as a 1/4
01:35:758 (6) - I don't understand why it is muted. Maybe 60%, but not 5%...

Ward74's Insane

00:03:823 (6,7) - blanket it correctly
00:06:145 (7,8,9) - there should be more spacing on this blanket
00:53:371 (6,7,8,9,10) - distance snap / increase the spacing. It looks uncomfortable to play
01:43:113 (5,6,7,8) - distance snap

Hard

00:18:146 (4,5,6) - stack the correctly
00:23:371 (1,2) - really difficult to read as the spacing should be different from the previous circles.
01:05:178 (1,2,3,1,2,3,1,2,3,1,2,3) - this would be ok if it wasn't a Hard difficulty. I think it is too hard to read for a Hard maps player.
01:19:694 (2) - distance snap
01:31:887 (2) - it looks weird. Maybe it is ok, but think about an alternative.
01:52:404 (4,5) - blanket it correctly
02:00:146 (5,1,2,3,4,5,6,1) - rhythm would be understandable like this: http://osu.ppy.sh/ss/8435272 because if not it is too hard to read for a Hard maps player.

Good luck! Your mapping is really interesting.
Topic Starter
DykkyLieS
ty :)

Timperjuncio wrote:

Dream

00:48:072 (4,5) - this pattern is too spaced from the previous one and the song is really slow in that part, so you should place them closer to the previous pattern.
I'm not sure if you really meant 00:48:072 (4,5), but if it's 00:06:145 (4,5) - ok I lowered the distance
00:10:210 (1,2,3,4,5,6,7,8,1) - I would try to space this stream a bit more so you can see better how you have to tap it.
yea ok let me see :)
00:21:629 (1,2,3) - maybe a blanket here? It helps to understand the rhythm. Because of how it's mapped, it seems to mean 00:21:629 (1,2) - 1/2 and 00:22:113 (2,3) - 1/4, but everything is 1/4 (difficult to read)
This pattern is about on the whole map, if i blanket it, that would make 00:22:694 (5,6) - much more confusing
00:27:242 (5,6,7) - why is 6 in a closer distance from 5 than from 7 while it should be otherwise? Again, hard to read and to tap :P
Okay youre not the first one to tell me that, but I asked several testers, they didnt really got problems playing it, I mut 6 really close to 5 because I wanted people to make a cursor break here. And the distance between 6 and 7 is about the same as 00:27:049 (3,4) -
01:18:726 (3,1) - blanket correctly
I dont got what you mean
01:34:791 (1,2) - impossible to read because of the distance. Again, rhythm comprehension is a big big problem with all of these patterns.
Okay once again you are not the first one to tell me that, but I really want to let this as it is. Again from tester they didnt really say it's hard to read, but hard to play. Which I admit. PS: HW maps have lot of stuffs like this, and I like them, that's why I insist here.
02:02:468 (1,2,3) - try to space them more so that they look better
Okay I'll consider that


Extra

00:40:984 (2,3,4,5,6) - increase the spacing from 2 to 3, then from 3 to 4, and so on (it follows better the rhythm)
O good point
00:50:081 (5,6,7,8) - try to make another sharp angle here
Ok I'll try, but this need a major pattern shift tho..
00:54:726 (5,6,7,8) - ^
^
make 01:17:081 (3,4) - look like 01:16:791 (1,2) - in order to understand better the rhythm
okay
01:34:791 (2,3) - really difficult to read as a 1/4
I already cut the distance by half xD, imo that shouldnt be that hard?? It's not an unreadable pattern, even if you fail the first time you can easily remember it right...
01:35:758 (6) - I don't understand why it is muted. Maybe 60%, but not 5%...
my hand slipped :P

Ward74's Insane

00:03:823 (6,7) - blanket it correctly
Fixed
00:06:145 (7,8,9) - there should be more spacing on this blanket
Fixed
00:53:371 (6,7,8,9,10) - distance snap / increase the spacing. It looks uncomfortable to play
01:43:113 (5,6,7,8) - distance snap

Hard

00:18:146 (4,5,6) - stack the correctly
fixed
00:23:371 (1,2) - really difficult to read as the spacing should be different from the previous circles.
ok, i'll manage to fix that
01:05:178 (1,2,3,1,2,3,1,2,3,1,2,3) - this would be ok if it wasn't a Hard difficulty. I think it is too hard to read for a Hard maps player.
Ye, i was thinking this too, fixed
01:19:694 (2) - distance snap
fixed
01:31:887 (2) - it looks weird. Maybe it is ok, but think about an alternative.
wasnt meant to, fixed
01:52:404 (4,5) - blanket it correctly
fixed
02:00:146 (5,1,2,3,4,5,6,1) - rhythm would be understandable like this: http://osu.ppy.sh/ss/8435272 because if not it is too hard to read for a Hard maps player.
haha yea youre probably right, changed
Good luck! Your mapping is really interesting.
A BCDe
Hello~from m4m of ward74

Hard
00:07:888 - hitsound's suddenly getting large. it's up to you to change or not
from 00:58:984 - try to keep distances.
01:12:920 (1) - you need to make it 3/4 long, or you can substitute it by one 1/2 slider + two circles.
01:14:275 - no beat
01:33:823 (3) - this has 1/6 beat.
01:35:371 (4) - ctrl+G it.
someone might tell you about the new combo issue, but not me.

Ward74's Insane
00:03:242 (5) - this is not connected with previous note. you know what I mean.
00:07:887 (3,4,5,6) - this is not a place for 1/2 notes
00:22:210 (7) - this slider doesn't get along with the map
00:23:371 (1) - make it more symmetric
00:23:371 - suddenly too fast sliders appear
00:28:984 (3,4,5) - the song gives 1/6 beat
00:44:758 (6) - delete clap here
01:36:146 (2) - NC
01:42:339 (4) - NC

Extra
00:04:790 (5) - NC
01:40:791 (1,2,3) - i prefer 120 degree rotation here
01:49:307 - to 01:53:178 - not bad for pps, not good at looking : i think most of you guys will like it because it gives more pp. change if you want.
02:00:920 - to 02:06:339 - same here

Dream
00:29:565 (1,2) - do not overlap
00:40:984 (2,3,4,1,2) - make distance same or make the difference of the distance snap significantly big.
01:08:275 (1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1) - use polygon
01:23:758 - from here, the hitsound density is much more lower than from 01:11:371 - . is there a reason?
Good luck! :)
Maardhen
Hi !
Do you still taking GD ? I made a Easy if you want !

PS: check AImod (File tab -> AImod or ctrl+shift+a).
Topic Starter
DykkyLieS

_KennyMC_ wrote:

Hi !
Do you still taking GD ? I made a Easy if you want !

PS: check AImod (File tab -> AImod or ctrl+shift+a).
Oh sure, always taking :D
Topic Starter
DykkyLieS
Thx for mod :)

A BCDe wrote:

Hello~from m4m of ward74

Hard
00:07:888 - hitsound's suddenly getting large. it's up to you to change or not
ok lowered to 50%
from 00:58:984 - try to keep distances.
but the rhythme's not constant..
01:12:920 (1) - you need to make it 3/4 long, or you can substitute it by one 1/2 slider + two circles.
I wanted to change the pattern a little bit here, but nvm xD
01:14:275 - no beat
fixed
01:33:823 (3) - this has 1/6 beat.
dam youre right, nice ears
01:35:371 (4) - ctrl+G it.
yep
someone might tell you about the new combo issue, but not me.

Ward74's Insane
00:03:242 (5) - this is not connected with previous note. you know what I mean.
fixed, but that effect is not that back imo
00:07:887 (3,4,5,6) - this is not a place for 1/2 notes
It's a choice for me, let's see what he says
00:22:210 (7) - this slider doesn't get along with the map
the shape you mean?
00:23:371 (1) - make it more symmetric
00:23:371 - suddenly too fast sliders appear
I slightly lowered the velocity
00:28:984 (3,4,5) - the song gives 1/6 beat
00:44:758 (6) - delete clap here
fixed
01:36:146 (2) - NC
01:42:339 (4) - NC

Extra
00:04:790 (5) - NC
?
01:40:791 (1,2,3) - i prefer 120 degree rotation here
i think it's okay here
01:49:307 - to 01:53:178 - not bad for pps, not good at looking : i think most of you guys will like it because it gives more pp. change if you want.
02:00:920 - to 02:06:339 - same here
I feel ok..

Dream
00:29:565 (1,2) - do not overlap
this is on purpose, i dont see any problem here, not even ghost
00:40:984 (2,3,4,1,2) - make distance same or make the difference of the distance snap significantly big.
i made it bigger, but dont see many differences
01:08:275 (1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1) - use polygon
It is!
01:23:758 - from here, the hitsound density is much more lower than from 01:11:371 - . is there a reason?
not really, but i'm not using sliders, so that's why...
Good luck! :)
Motteke
Jum

● Ward74's Insane
  1. 00:49:694 (11) - NC
  2. 00:54:339 (11) - NC
● Extra
  1. 00:13:210 (1,2,3,4,5,6,7,1,2,3,4) - Poor stream flow
  2. 00:25:694 (4) - Move it a little lower
  3. 02:00:339 - You can place this stream in a slight curve
● Dream
  1. 00:10:210 (1,2,3,4,5,6,7,8,1) - The stream here looks strange, put it in a straight line or in light zigzag
  2. 00:27:484 (7) - Rotate the slider this way
  3. 00:29:565 (1,2) - Avoid the stack here, my proposal would be to place the circle as well
  4. 00:38:855 (1,2,3) - The same distance between these
  5. 00:40:984 (2,3,4,1,2) - ^ Same
  6. 00:57:436 (1,2,3,4,5,6,7,8) - ^ Same
  7. 00:01:791 (1,2) - Imposible jump
  8. 02:01:500 (1,2) - Another bad stack here, my proposal for the circle
It is an excellent map proposal, I hope you continue to have updates to improve it
Good luck :D
Topic Starter
DykkyLieS
Hi, ty for modding

Motteke wrote:

Jum

● Ward74's Insane
  1. 00:49:694 (11) - NC
  2. 00:54:339 (11) - NC
    fixed
● Extra
  1. 00:13:210 (1,2,3,4,5,6,7,1,2,3,4) - Poor stream flow
    fixed
  2. 00:25:694 (4) - Move it a little lower
    fixed
  3. 02:00:339 - You can place this stream in a slight curve
    I dont see what you want here..
● Dream
  1. 00:10:210 (1,2,3,4,5,6,7,8,1) - The stream here looks strange, put it in a straight line or in light zigzag
    it's actually a line, then a zigzag
  2. 00:27:484 (7) - Rotate the slider this way
    I pref the original
  3. 00:29:565 (1,2) - Avoid the stack here, my proposal would be to place the circle as well
    alright changed
  4. 00:38:855 (1,2,3) - The same distance between these
    the gap's bigger and bigger
  5. 00:40:984 (2,3,4,1,2) - ^ Same
    ^
  6. 00:57:436 (1,2,3,4,5,6,7,8) - ^ Same
    ^
  7. 00:01:791 (1,2) - Imposible jump
    Oh it IS possible
  8. 02:01:500 (1,2) - Another bad stack here, my proposal for the circle
I really want a sharp angle here
It is an excellent map proposal, I hope you continue to have updates to improve it
Good luck :D
Topic Starter
DykkyLieS
I just tested my self, the big jump at [*]00:01:791 (1,2) is not even a hard part for me. The hardest part are the stream part and the middle jump part:
https://youtu.be/Zjopy87BqW4
Motteke

DykkyLieS wrote:

I just tested my self, the big jump at [*]00:01:791 (1,2) is not even a hard part for me. The hardest part are the stream part and the middle jump part:
https://youtu.be/Zjopy87BqW4
Yes but, the streams are tracked with the same distance.
Therefore, consider that you used the same time as the streams, but for a much greater jump, if you do not reduce the distance it will be extremely difficult for someone to read it, and more if we consider the map + HD or + HR

Topic Starter
DykkyLieS
Yes but, the streams are tracked with the same distance.
Therefore, consider that you used the same time as the streams, but for a much greater jump, if you do not reduce the distance it will be extremely difficult for someone to read it, and more if we consider the map + HD or + HR

You're right that streams are tracked as that but this is very short, only 2 notes. Personnaly I don't find it really hard to read, because the music is very imposing at that part. It should be pretty intuitive. In the worst case, if you failed to read it on you first try, I think it must be pretty easy to remember it. Since the music is pretty special here and the parttern here is unique. Secondly, it shouldn't be very hard to play as well, because the first exact jump (which is 1/2) is here to help your muscles memorizing it.

I really think reading is not a big challenge here, for HR players, if they can make till here, i'm pretty sure that wont be a big problem as well.

PS: HW uses pretty often these cross screen doubles.
-Smine-
Normal

The distance snap is very bad in this diff. Make a consistency distance like a 1,2x for 8/4 distance ; 1,1x for 6/4 distance ; 1 x for 4/4 distance


00:01:694 (1,2,3,4,1,2) - The spacing of this objects must be the same. ( 1,2x is good, you decide)
00:10:984 (1,2,3,4) - The spacing of this objetcts must be smaller than the previous objects. And the same of this objects 00:14:081 (1,1,2) -
00:17:178 (1) - Approach this slider to the previous one
00:38:855 (1) - more inconsistency distance snap
01:11:371 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - okay, is correct make a higher spacing in kiai, but this is a normal diff, and this is too big for a normal diff.
Make 0.1x higher.

Hard
Change the names diff for Light insane, is better
The same errors of normal diff

00:06:339 (1,2,3) - more inconsistency of distance snap
00:32:662 (1,2,3,4) - same^
00:38:855 (1,2,3,4) - same^
00:10:210 (4) - Don't make streams in hard diff with 5 or more objects (change the name for ''light insane'' or change the stream)
00:13:210 (3,1,2,3,4,5,6,7,8) - same ^
00:18:920 (1) - same ^
00:25:984 (5) - same ^
00:32:178 (5) - same ^
01:08:275 (1,2,3,4,1,2,3,4,1,2,3) - same^
01:47:468 (3,4,5,1,2,3,4) - same ^
01:53:371 (1,2,3,4,5,6) - same ^
02:00:339 (1,2,3,4,5,6) - ^
00:57:436 (1) - This slider shape don't make any sense with de song. But isn't a bad idea make a diferent slider shape with simplistic aesthetics like this 01:16:017 (1) - a good example for a slider ^
01:36:726 (2,3,4,5) - This is a example of inconstency of distance snap, You can't do this, because is a confuse reading.
01:43:113 (2,3,4,5) - more inconsistency of distance snap

sincerely, this not be ranked, because very inconstency of distance snap. I understand the effort, but try mapping again.

And sorry for my poor english,I just wanted to help
Topic Starter
DykkyLieS

Sminebrasil wrote:

Normal

The distance snap is very bad in this diff. Make a consistency distance like a 1,2x for 8/4 distance ; 1,1x for 6/4 distance ; 1 x for 4/4 distance


00:01:694 (1,2,3,4,1,2) - The spacing of this objects must be the same. ( 1,2x is good, you decide)
00:10:984 (1,2,3,4) - The spacing of this objetcts must be smaller than the previous objects. And the same of this objects 00:14:081 (1,1,2) -
00:17:178 (1) - Approach this slider to the previous one
00:38:855 (1) - more inconsistency distance snap
01:11:371 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - okay, is correct make a higher spacing in kiai, but this is a normal diff, and this is too big for a normal diff.
Make 0.1x higher.

Hard
Change the names diff for Light insane, is better
The same errors of normal diff

00:06:339 (1,2,3) - more inconsistency of distance snap
00:32:662 (1,2,3,4) - same^
00:38:855 (1,2,3,4) - same^
00:10:210 (4) - Don't make streams in hard diff with 5 or more objects (change the name for ''light insane'' or change the stream)
00:13:210 (3,1,2,3,4,5,6,7,8) - same ^
00:18:920 (1) - same ^
00:25:984 (5) - same ^
00:32:178 (5) - same ^
01:08:275 (1,2,3,4,1,2,3,4,1,2,3) - same^
01:47:468 (3,4,5,1,2,3,4) - same ^
01:53:371 (1,2,3,4,5,6) - same ^
02:00:339 (1,2,3,4,5,6) - ^
00:57:436 (1) - This slider shape don't make any sense with de song. But isn't a bad idea make a diferent slider shape with simplistic aesthetics like this 01:16:017 (1) - a good example for a slider ^
01:36:726 (2,3,4,5) - This is a example of inconstency of distance snap, You can't do this, because is a confuse reading.
01:43:113 (2,3,4,5) - more inconsistency of distance snap

sincerely, this not be ranked, because very inconstency of distance snap. I understand the effort, but try mapping again.

And sorry for my poor english,I just wanted to help
Alright I'll try to pay more attention to the spacing and fix some of them. But the same everywhere looks too robotic for me, for the stream i'll probably keep them, and yea i'll probably change the diff's name to hyper or something instead of hard.
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