O2i3 - Capitalism Cannon [OsuMania]

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AchsanLovers
d i f f c u p u
m4m > https://osu.ppy.sh/s/690530

[General]
add tags "noah 1+1/2 k-shoot mania konami"
sauce: https://remywiki.com/Capitalism_Cannon https://www.youtube.com/watch?v=TVSs_7cU960

welp, actually not sure tho. ya just add it

[Hijau]
00:08:475 (8475|3) - wpuld be good to move this to col 2 for rebalance pattern in 00:07:686 (7686|3,7844|2) - and 00:08:791 (8791|1,8949|2) -

00:15:896 (15896|1) - uhh just extend this to 00:16:212 - to emphasis this sound 00:16:054 (16054|2) -

00:20:318 - hmm i can hear double piano sound here, so add another note?

00:33:265 - not really understand why you didnt put 2 not for cymbal hee even the sound actually so intens or at least put LN to emphasis the sound tho

00:34:844 - put 1/2 LN ?

00:41:475 - ya same case as before

01:16:844 (76844|2,77002|1,77160|2) - 2 3 2 would be cool here

[Oren]
00:04:054 - should be 1 note since there' only 1 piano sound there (iya suaranya ada yg membayang cuma itu suara yg sblmnya 00:03:423 (3423|2,3423|1) - )

00:20:844 (20844|2,21054|1,21265|2) - 3 2 3

01:09:265 (69265|2) - move to col 2 for balance

01:12:423 - hmm, you can improve the pattern here, like https://osu.ppy.sh/ss/10878734
i guess its fine the patter kinda spike since it was in kiai part =o=

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dah tu aja mager
good luck!
Topic Starter
Ilham
sorry w lagi diluar kota, apply mod dan bales mod kalo dah sampe sby

applied mod + metadata, not sure to add ksm, and not sure about orange pttrn improvement ehe


sorry m4m nya kalo udah puasa aja ya, ga mood nih, teroooo
Sinnoh
No kudosu

Regarding diff names, they need to be changed to this format for stuff without progression to keep clarity:
Lv.14: Vermillion
DNM's Lv.18: Violet

In my opinion, spread pretty much requires a 3* diff here. I can easily SS the lvl 7 but only get 60% on the lvl 14.
Either buffing the lvl 7 or creating another diff work, your choice but I would prefer making another diff since it's a better spread

don't really feel like modding since I tend to start on the HD and work up or down from that as a reference
Topic Starter
Ilham
ok, I will:
- change diffname format
- add additional diff (Lv.10 probably)
- Lv.7 orange->yellow, Lv.10 orange
- I will work after my exam's done, until that time, if there's Lv.10 GD, is welcomed :) forum pm first.

nb: and also achsan's m4m will be done after exam, sowwy...
DoNotMess
I can actually nerf some sv if u want it... sowwy...
Topic Starter
Ilham
Lv.10 taken by Maxus yeay

will make SV for Lv.14~ after exam~

edit: Maxus' diff ready, metadata GDer, re-dl needed for HS thingy, yoyoyo sv yo
_Stan
Hey, modding time.

col [1|2|3|4]

Maxus' Lv.10: Orange
  1. 00:11:949 (11949|1) - This sound idk it exist or not, as for me, I think it is more like a modified about this 00:11:791 (11791|0) -, if you make LN here for the buzz noise, then I think it's necessary, cuz the whole part above is all melody and beat. So how about cancel it? Actually, if you wanna keep just ok.
  2. 00:15:581 (15581|1) - Consider add a note here cuz your setting here 00:14:949 - ,the beginning of this piano sound you make a LN+note, and I see here is same like that, so better to make them both same.
  3. 00:25:370 (25370|1,25528|1,25686|1) - If you not make these 3 stacks on purpose, I think you can move this note 00:25:528 (25528|1) - to col [1] to avoid that. Make this part more easy to hit.
  4. 00:29:318 - 00:29:633 - might need to add a note respective, from 00:28:844 - to 00:30:107 - I can see you wanna make beat to 2 note for emphasizing but you didn't when you catch the melody. Considering that this diff is Hard, you'd better just catch all beat into 2 notes, or just follow the melody, cuz this kind of setting will confused player that ignore the doubled cuz the melody.
  5. 00:30:107 (30107|2) - It will be more balanced if you move this note to col [1].
  6. 00:33:107 - I understand you make here doubled cuz the beat but in Hard diff, if you do that, actually it's not different with hit here all doubled. Adding difficult for Hard player undoubtedly so I think you can delete this 00:33:107 (33107|2) - , just make a single note jack at col [2] is cool enough. Same here 00:43:212 (43212|3) -
  7. 00:35:949 (35949|2,36107|2,36265|2,36344|2) - You do it on purpose? Adding difficult at col [3]? How about avoid that, make pattern like this
  8. 00:42:107 - You should make a note at col [4] fot make emphasized cuz the heavy beat, you can hear that 00:42:107 - 00:42:423 - these two part is not same sound. The former is heavier right?
  9. From 00:44:002 - to 00:45:265 - , I don't know, I think it's not nice and friendly for Hard player. Check 00:44:002 (44002|3,44002|2,44160|2,44160|1,44239|2,44318|3,44318|0,44475|2,44475|3,44554|3) - , Left hand have 2 note to hit, but right hand have 8, and 2 jacks. It's so hard fir Hard player, check next diff, it's not hard than this, considering that beat should be caught. and pattern balanced, I suggest: https://osu.ppy.sh/ss/11117406
  10. 00:47:475 (47475|1) - If this note at col [1] I think the pattern here will be more balanced, check 00:47:002 (47002|1,47160|1,47475|1,47686|1,47896|1) - ,
  11. 01:06:107 (66107|1,66186|1,66265|2,66344|2) - It's harder than Vermilion, right? If you wanna keep this just keep, actually this is not big problems, just I think it's strange that setting in hard diff is more difficult than insane.
    -
    Overall, this diff have so many jacks (imo) xD, it's ok, great map.
DNM's Lv.18: Violet
  1. 00:14:318 (14318|1) - I don't know what sound should be stop at here. 00:14:318 (14318|0) - this is melody, 00:14:318 (14318|3) - this is beat or cymbal, if this sound is 00:14:318 (14318|1) - buzz or something, it's should stop at 00:14:475 - , I play it in 25% playback rate.
  2. 00:29:475 - Actually I think here can delete a note, cuz it's not necessary to emphasize the beat just you didn't here 00:30:107 -
  3. 00:41:318 - Here you didn't make hit object here, is that on purpose? As for me, I think here should be continuous notes from 00:41:160 - to 00:41:475 - ,If you wanna make here looks pretty good about the LN's end for stair, you can try: https://osu.ppy.sh/ss/11117517
  4. 01:03:739 (63739|0,63739|3,63896|1,63896|2) - It seems that you have a different understanding with other diff about the length of LNs, same problem 01:06:423 (66423|3,66423|0) -
    -
    great map. I like the SVs~ lol
DoNotMess

_Stan wrote:

DNM's Lv.18: Violet
  1. 00:14:318 (14318|1) - I don't know what sound should be stop at here. 00:14:318 (14318|0) - this is melody, 00:14:318 (14318|3) - this is beat or cymbal, if this sound is 00:14:318 (14318|1) - buzz or something, it's should stop at 00:14:475 - , I play it in 25% playback rate. u are right, originally not meant for the buzz but i will apply since it's to match the intention with the given sounds.
  2. 00:29:475 - Actually I think here can delete a note, cuz it's not necessary to emphasize the beat just you didn't here 00:30:107 - 3 notes here is to emphasize the intensity of the piano while the 2 notes at the end was to give feeling of buildup over the first drop of the song
  3. 00:41:318 - Here you didn't make hit object here, is that on purpose? As for me, I think here should be continuous notes from 00:41:160 - to 00:41:475 - ,If you wanna make here looks pretty good about the LN's end for stair, you can try: https://osu.ppy.sh/ss/11117517 re-arranged to inverse-ish
  4. 01:03:739 (63739|0,63739|3,63896|1,63896|2) - It seems that you have a different understanding with other diff about the length of LNs, same problem 01:06:423 (66423|3,66423|0) - the interpretation of this eff sound is different since i want to emphasize the next 3 drums with reasonable distant of sv to give impact, and i dont think it's wrong since it's more of an eff sound rather than melody pitch where the justification of the ending sound is much more clearer and such is not the case here
    -
    great map. I like the SVs~ lolThanks~~
Maxus

_Stan wrote:

Hey, modding time.

col [1|2|3|4]

Maxus' Lv.10: Orange
  1. 00:11:949 (11949|1) - This sound idk it exist or not, as for me, I think it is more like a modified about this 00:11:791 (11791|0) -, if you make LN here for the buzz noise, then I think it's necessary, cuz the whole part above is all melody and beat. So how about cancel it? Actually, if you wanna keep just ok. Actually i do use LN for rising sound on many occassion as well, as you can see i did use it at 00:06:739 (6739|1) - and 00:12:107 (12107|3) - too. So wanna keep for now.
  2. 00:15:581 (15581|1) - Consider add a note here cuz your setting here 00:14:949 - ,the beginning of this piano sound you make a LN+note, and I see here is same like that, so better to make them both same. Yeah that's true, added.
  3. 00:25:370 (25370|1,25528|1,25686|1) - If you not make these 3 stacks on purpose, I think you can move this note 00:25:528 (25528|1) - to col [1] to avoid that. Make this part more easy to hit. I did it on purpose to mirror the stack i have at 00:24:739 (24739|3,24896|3,25054|3) - , it is also synchronize with the stack i did at 00:28:844 (28844|1,29002|1,29160|1,29791|3,29949|3,30107|3) - , so will keep.
  4. 00:29:318 - 00:29:633 - might need to add a note respective, from 00:28:844 - to 00:30:107 - I can see you wanna make beat to 2 note for emphasizing but you didn't when you catch the melody. Considering that this diff is Hard, you'd better just catch all beat into 2 notes, or just follow the melody, cuz this kind of setting will confused player that ignore the doubled cuz the melody. The reason i put double in red line at 00:29:002 - while 00:29:318 - doesn't have, is because the first 3 double doesn't have stream in between. While for the stream part, I purposely only add double for 1/1 beat. For me this compensate to give better gap with vermilion difficulty while still hold the clear intention. Will keep this.
  5. 00:30:107 (30107|2) - It will be more balanced if you move this note to col [1]. it's done to counter the inbalance i have at 00:28:844 (28844|1,29002|1,29160|1) - , so it will be more balanced.
  6. 00:33:107 - I understand you make here doubled cuz the beat but in Hard diff, if you do that, actually it's not different with hit here all doubled. Adding difficult for Hard player undoubtedly so I think you can delete this 00:33:107 (33107|2) - , just make a single note jack at col [2] is cool enough. Same here 00:43:212 (43212|3) - single mini jack is too underwhelming considering the amount of density i put in the overall map. I was considering to put double minijack but i'm not sure how it would fares against spread with other difficulty, so i took the middle road to make the 1/4 single while 1/2 double. I think the emphasis in the red line makes the 1/4 emphasized enough even when the amounts of note are different.
  7. 00:35:949 (35949|2,36107|2,36265|2,36344|2) - You do it on purpose? Adding difficult at col [3]? How about avoid that, make pattern like this Yeah I did it on purpose, the flow i intend to make from 00:35:160 - , is from left with 00:35:160 (35160|1,35318|0,35475|0,35475|1) - , right at 00:35:633 (35633|2,35791|3,35949|2) - , left at 00:36:002 (36002|1,36054|0,36265|1,36423|1,36423|0) - , and right again at 00:36:107 (36107|3,36107|2,36265|2,36344|2,36423|3) - , so as you can see, i make flow from left > right > left > right. From my testplay it didn't make difficulty spike so i don't want to disrupt this flow.
  8. 00:42:107 - You should make a note at col [4] fot make emphasized cuz the heavy beat, you can hear that 00:42:107 - 00:42:423 - these two part is not same sound. The former is heavier right? True , I overlooked this one, added.
  9. From 00:44:002 - to 00:45:265 - , I don't know, I think it's not nice and friendly for Hard player. Check 00:44:002 (44002|3,44002|2,44160|2,44160|1,44239|2,44318|3,44318|0,44475|2,44475|3,44554|3) - , Left hand have 2 note to hit, but right hand have 8, and 2 jacks. It's so hard fir Hard player, check next diff, it's not hard than this, considering that beat should be caught. and pattern balanced, I suggest: https://osu.ppy.sh/ss/11117406 I'm not sure how left hand has 2 note to hit ._. , you are correct that right hand has 8 note to hit at 00:44:002 (44002|3,44002|2,44160|2,44239|2,44318|3,44475|3,44475|2,44554|3) - , however left hand also have 8 note to hit at 00:44:633 (44633|1,44633|0,44791|0,44870|0,44949|1,45107|0,45107|1,45186|1) - , so for me it's actually already really balanced based on note density alone. I'm aware that the jack is quite a difficulty spike, however the very harsh drum sound is more than enough to compensate for that imo. and the jack is basically one of the feature in this difficulty, so i wanna keep it.
  10. 00:47:475 (47475|1) - If this note at col [1] I think the pattern here will be more balanced, check 00:47:002 (47002|1,47160|1,47475|1,47686|1,47896|1) - , That would make the structure inconsistent with the one i put at 00:47:896 (47896|1,48002|0,48002|2) - .
  11. 01:06:107 (66107|1,66186|1,66265|2,66344|2) - It's harder than Vermilion, right? If you wanna keep this just keep, actually this is not big problems, just I think it's strange that setting in hard diff is more difficult than insane. Actually this one is more of pattern inconsistency, I should make this trill pattern like i did at 00:32:318 - , thanks so much for point it out!
    -
    Overall, this diff have so many jacks (imo) xD, it's ok, great map.
Thank you so much for the mod stan! Appreciate it ^^

osu file format v14

[General]
AudioFilename: the capital city of indonesia is jakarta.mp3
AudioLeadIn: 0
PreviewTime: 31283
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:Capitalism Cannon
TitleUnicode:Capitalism Cannon
Artist:O2i3
ArtistUnicode:O2i3
Creator:Ilham
Version:Maxus' Lv.10: Orange
Source:MÚSECA
Tags:1+1/2 Noah KONAMI Maxus DoNotMess
BeatmapID:1651366
BeatmapSetID:626677

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:7.5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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Topic Starter
Ilham
also finish my SV gogogo

DNM's -> DnM's as the request of the owner diff cupu emang

edit: woy dnm update forum sini aja, link lu cupu jadi masseca https://osu.ppy.sh/ss/11128365
eyes



1-9 / S+1-8 columns

Maxus' Lv.10: Orange

Hello, good diff you made here, I like streams patterning.
I have concern about underperforming some parts. I say "under" because they look too easy in compare with other sections of the map. I don't know if you do it for playability, but I'd assume that no.

Mostly I have this problem on first kiai. Example: 00:37:370 - this is mapped too easy or, maybe, too uninteresting. We can say that you might put down the creativity for playability, but on 00:51:581 - are things that are supposed to be less remarkable, you make them more harder (and more interesting) in terms of pattern.
So you might want to buff parts on first kiai. 00:37:370 - You can make it 1/4 stream, or something like https://osu.ppy.sh/ss/11147273 (I like 1/4 stream idea more than 1/2 jacks).
00:45:265 - here is the same, I think jacky patterns are more appropriate for music here.

00:35:160 (35160|1,35160|3,35318|0,35475|1,35475|0,35633|2) - I think it's supposed to be trill pattern, Current pattern is not so clear to represent the music. Example: https://osu.ppy.sh/ss/11147297
btw, shouldn't 00:35:318 (35318|0,35633|2) - be LNs? for consistency with 00:34:686 (34686|1) -

00:55:844 (55844|3,55844|2,55923|3) - you might want to move the jack to left hand because it makes an anchor that is pretty hard to hit. Also guitar pitch changes here so it also fits music

01:05:475 - 01:05:633 - 01:05:791 - should be double>triple>triple for consistency with 01:04:212 -

01:06:739 - I think this might be too hard for player. I mean, this is too sudden because previous half wasn't so hard. It becomes more noticeable if we compare it with lower diff https://osu.ppy.sh/ss/11147326

01:42:818 - it looks confusing because at 01:42:818 (102818|0,103054|1) - piano is barely audible, you might want to delete it or make simple notes to give more space for other, more outstanding notes



Lv.14: Vermilion

00:10:844 - I think it's better to make it minijack to make it be different of 00:09:739 -

00:33:107 (33107|1,33107|0,33186|3,33186|2,33265|0,33265|1) - you might want to CTRL+H this, it's better for hand balance (previous pattern is oriented on left hand as well) and also good for consistency, 00:32:633 (32633|0) - and 00:33:265 (33265|0) - are different sounds so it's better to keep them on different columns

00:37:449 (37449|2,37528|0,37607|1,37686|3,37765|2,37844|0,37923|1,38002|2,38081|3,38160|1,38239|0) - and 00:38:396 (38396|1,38475|2,38554|0,38633|1,38712|3,38791|2,38870|1) - are completely different sounds and should be mapped differently (this is what we call emphasizing), I recommend to change second pattern to trill (like at 01:41:475 - )

00:48:002 (48002|2) - you might want to move this to 4 for the same reason as above, 00:47:475 (47475|2) - and 00:48:002 (48002|2) - have different pitch and moving second LN to another column will represent it

01:17:554 (77554|1,77633|3,77712|2,77791|1) - this should be a trill pattern, the same as 01:17:160 -
01:28:844 - ^

Maxus

eyes wrote:




1-9 / S+1-8 columns

Maxus' Lv.10: Orange

Hello, good diff you made here, I like streams patterning.
I have concern about underperforming some parts. I say "under" because they look too easy in compare with other sections of the map. I don't know if you do it for playability, but I'd assume that no.

Mostly I have this problem on first kiai. Example: 00:37:370 - this is mapped too easy or, maybe, too uninteresting. We can say that you might put down the creativity for playability, but on 00:51:581 - are things that are supposed to be less remarkable, you make them more harder (and more interesting) in terms of pattern.
So you might want to buff parts on first kiai. 00:37:370 - You can make it 1/4 stream, or something like https://osu.ppy.sh/ss/11147273 (I like 1/4 stream idea more than 1/2 jacks). As much as i want to buff, but i can't due to spread gap issue. Because making this section having 1/4 stream will be too far from lv 7 which only has 1/1 pattern. It's already becoming cases where that kind of spread will give instant DQ, that's why i making 1/2 pattern for the sake of maintaining balance gap between difficulty before and after mine.

Regarding the interesting part, I think the reverse as yours tbh, i'm sure the first one has much more interesting pattern compared with second, because the first one so much mixture of LN starting from chord LN, long LN, short LN, shield LN, 1/3 layering, sudden minijack, dense broken jack, etc. While the second one only has trill pattern, and chord with LN repeated multiple times, i can hardly call the second one more interesting based on that analysis.


00:45:265 - here is the same, I think jacky patterns are more appropriate for music here. same as above, this time it's actually LN stream so i think it's interesting as it is.

00:35:160 (35160|1,35160|3,35318|0,35475|1,35475|0,35633|2) - I think it's supposed to be trill pattern, Current pattern is not so clear to represent the music. Example: https://osu.ppy.sh/ss/11147297
btw, shouldn't 00:35:318 (35318|0,35633|2) - be LNs? for consistency with 00:34:686 (34686|1) - rearrange based on LN suggestion, yeah it should be LN.

00:55:844 (55844|3,55844|2,55923|3) - you might want to move the jack to left hand because it makes an anchor that is pretty hard to hit. Also guitar pitch changes here so it also fits music moved the jack then.

01:05:475 - 01:05:633 - 01:05:791 - should be double>triple>triple for consistency with 01:04:212 - no idea how can i missed this, fixed.

01:06:739 - I think this might be too hard for player. I mean, this is too sudden because previous half wasn't so hard. It becomes more noticeable if we compare it with lower diff https://osu.ppy.sh/ss/11147326 The density isn't that much different with previous difficulty, the only thing that makes it seems to be a big differences are the LN, but you can see the 1/2 chord barely different in terms of density.

01:42:818 - it looks confusing because at 01:42:818 (102818|0,103054|1) - piano is barely audible, you might want to delete it or make simple notes to give more space for other, more outstanding notes it's really audible for me. and besides, that's the core reason i use double 1/4 LN mixed with single 1/4 LN. To differentiate that.

Thank you for mod, quite neat stuff here.

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Topic Starter
Ilham

eyes wrote:




1-9 / S+1-8 columns


Lv.14: Vermilion

00:10:844 - I think it's better to make it minijack to make it be different of 00:09:739 - // ok, arranged

00:33:107 (33107|1,33107|0,33186|3,33186|2,33265|0,33265|1) - you might want to CTRL+H this, it's better for hand balance (previous pattern is oriented on left hand as well) and also good for consistency, 00:32:633 (32633|0) - and 00:33:265 (33265|0) - are different sounds so it's better to keep them on different columns // seems good

00:37:449 (37449|2,37528|0,37607|1,37686|3,37765|2,37844|0,37923|1,38002|2,38081|3,38160|1,38239|0) - and 00:38:396 (38396|1,38475|2,38554|0,38633|1,38712|3,38791|2,38870|1) - are completely different sounds and should be mapped differently (this is what we call emphasizing), I recommend to change second pattern to trill (like at 01:41:475 - ) // yeah, my miss

00:48:002 (48002|2) - you might want to move this to 4 for the same reason as above, 00:47:475 (47475|2) - and 00:48:002 (48002|2) - have different pitch and moving second LN to another column will represent it forgot to change this one as well, previous version the LN below is on 4

01:17:554 (77554|1,77633|3,77712|2,77791|1) - this should be a trill pattern, the same as 01:17:160 - // actually it's intended, I make a stream after the last kick before LN in every part
01:28:844 - ^ // ^

thanks for mod, updated!
BanchoBot
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