first c:
Lust wrote:
how to mod?!? how to map???
Blue = change that I am satisfied with
Red = something I need a second opinion on the next mod[insane]
- 00:09:163 (1,4) - Fix blanket With distance snapping and all, it's kinda hard to blanket right on the white parts. So how?
- 00:10:638 (1,2) - Would prefer this to be a 1/1 slider to accent the more powerful rhythm I like keeping it this way
- 00:11:130 (2,3) - I'd move 2 around elsewhere, halting the flow here is awkward the drum is emphasized here so I halted the flow babo
- 00:11:622 (5,6) - Another good place for a 1/1 slider I refuse, Mr. Lust >:)
- 00:28:671 (6,1) - Space 1 out more to provide more of an emphasis on the new measure Fixed!
- 00:34:245 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - In this section (and kinda in the section before it) you have issues with distance-time spacing relationships between objects and keeping them consistent. Analyze each large spacing or lack of spacing during the strong beats and see if you can work on making the spacing consistent Remapped 00:28:999 - to 00:40:474 -
- 01:19:163 (2,3,4,5,6) - Seems like you ran out of space here to put 01:19:819 (6) - which makes the flow weird fixed it to hexagon. Hope you'll like it
[Hard]
- 00:14:409 (1,3) - Check to make sure the slider repeat isn't obscured. Then again I think they changed the default skin so idk the last time I checked. Too lazy to check in game too lololol oo! You're right. Fixed
[Normal]
- 00:03:753 (2,1) - The stack is hard to see because of how short the time between the two objects and the colors look weird on top of eachother
- 00:06:376 (2,1) - This is a good one
- 00:08:507 (2,3,1) - These overlaps can be confusing
- 00:27:360 (3,1) - Same stacking issue, not gonna point these out anymore you get the idea
...yeah i get where it's problematic, but how do i make it look good..I did something with the rhythm so that there is no stack + combo color change
Nice mapset! Gonna finish the easy soon bb
qq470521923 wrote:
HI NM here~
[Mustached]
first, you should check your aimod when you complete the map, you will find a error on there 00:29:819 (4) -
00:00:147 (1) - this way have a very small bells sound , you can try to keep up with it
00:28:179 (3) - X:400 Y:192 more better
00:33:097 (2,4) - stagger better
[Hard]
00:00:147 (1) - i think put a spinner better than this no, timeframe too short for a spinner.
[others]
BG shlould be 1360x768 or 1920x1080/1200 I thought it was 1366x768 or 1024x768?!?
A nice song! Good Luck ~ Thanks c:
Rizen wrote:
hiiii ninja bunny Hiii [ Rizen ]
offset sounds a bit fast. try 157? It was originally 157, and that offset doesn't work during kiai time. I think the song itself is messed up
source field as 'リトルウィッチアカデミア' and perhaps add 'opening op tv size' to tags (source)
NormalFixed everything for normal!
- 00:27:032 (2,3) - stack these two objects together? you tend to stack circles with sliders in 1/2 patterns such as the one at 00:34:245 (1,2,3) - , 00:38:179 (1,2,3) - , etc.
- 00:40:802 (1) - I suggest mapping this part tbh, the spinner doesn't really follow something such as a sustained note which is kinda what spinners represent
- 00:45:720 (2,1) - not a very pleasant overlap ;_; try moving 00:45:720 (2) - higher and rearranging to avoid the overlap
- 01:04:409 (4) - missing NC I think
- 01:02:278 (2,3,1) - perhaps adjust slider 1 so it's not stacked with slider 2 as such? would give more presence which I think is needed since it comes up pretty quickly after slider 3. Different to the other times you used it like 00:57:687 (1,2,3,1) - since the player has half the time to react
HardMoustache
- 00:23:589 (4,5,1) - the triplet sounds a bit offtimed o_o yea...the song is messed up. RIP
- 00:48:671 (1,2) - ctrl+g rhythm so it's circle then slider? the percussion on the red tick sounds as though it's a lot more significant to the other percussion
- 01:24:081 (1,2) - perhaps you can make the sliders reflections of each other? e.g. like this
good luck! When Lust uploads the easy, gimme a nudge so I can mod that too Sure will!
- 00:12:933 (6,7) - lower spacing? not a very significant sound there imo so the larger spacing there isn't really needed. alternatively, can reposition 00:12:933 (6) - to even out DS
- 00:13:753 (2,3,4) - spacing should be larger at 2-3 instead of 3-4 imo, 3 carries the more prominent sound over the sound at 4 imo
- 00:23:589 (6,7,1) - same thing I said about the triplet in Hard. Also, if you're gonna keep this perhaps you can NC 00:23:589 (6) - instead of 00:23:753 (1) - ? Would help with readability at 00:23:097 (4,5,6) -
- 00:24:901 (1,2) - decrease spacing here so it's less or similar to spacing at 00:25:392 (3,4) - ? comparatively, 3-4 should be spaced more than 1-2 because the beats at 3-4 are more prominent
- 00:26:868 (2) - blanket around 00:26:376 (1) - ? similar to what you did at 00:15:884 (1,2,3) -
- 00:30:474 (1,4) - misstack I think I did this on purpose. With stacking enabled, (4) looks closer to 00:31:294 (6) - and makes the reading feel cramped
- 00:42:114 (1,1,1) - I like the idea but I think it would be more effective if 00:42:769 (1) - had the same curvature as the other sliders? yeaaa this, this I'll fix it soon.
- 00:56:212 (6) - would flow better with some angle e.g. at x:0 y:160 I like the way it is '-'
- 01:01:458 (6,1) - strong vocal so I would space this out a bit more
- 01:04:901 (4,5) - VERY strong vocal on circle 5. Highly suggest spacing out a lot more. could rearrange 01:04:409 (1,2,3,4,5,6) - to something like this I did something lazy like this ?!??
- 01:10:146 (3,4) - flow here is kinda sharp. you can try something like move 01:10:146 (3) - to x:18 y:364 to try alleviate this
- 01:25:065 (5,6) - stack together? would synergize well with 01:24:573 (3,4) - Keeping, since I did the same thing for 00:10:638 (1,2,3,4,5,6) -
Thanks for the mod, Gary!gary00737 wrote:
from my Q
um... normal>2* you maybe add easy diff ._. YES my baka is making an EZ, but he's a fan of Echofox...so yeah...-3-Normal00:00:147 (1) - i think sv too fast. I did it to get the star rating XD
00:08:015 (1) - ctrl+h for flow aesthetically, I like keeping it this way. The flow is not bad imoHard00:23:261 (3,1) - too close Kind of..I will keep this in mind
00:45:720 (3,1) - 00:48:343 (3,1) - same pary but why different Drum starts early at 00:48:671 (1) - vs. 00:48:671 (1) - so I wanted to show the differenceMustachedWTF BG AWESOME YES!
00:11:130 (3,4) - i think the sound strong , so you can separate like00:11:622 (5,6) - 00:11:294 (4) - starts at white tick, so I wanted to show the difference too. Three modders including you don't like this part, so I'll see what I can do.
00:23:261 (5,1) - i think you can overlap , hard diff same Sure!
nice song
GL~ Thank you and thank you
No response = fixedFruityEnLoops wrote:
hullo Hi
i'll try to avoid pointing out same things that gary saidmod in a box cuz no forum spamidk why mustache but mmmm k
you need to find a new background, the current one has a low resolution and has black bars
really sorry I'll see what everyone else says. There is no rule in ranking criteria that black bars are not suitable for backgrounds. The original illustration has black bars. For the resolution, I'll try to find a better quality.
[normal]
00:00:147 (1) - replace this by spinner please, it's ugly and unplayable no, the time frame is too short for a spinner
00:28:015 (2) - http://i.imgur.com/zL5tZtq.jpg better I'll keep this in mind. My intention was to map 00:28:671 -
00:40:802 (1,1) - blanket better
01:14:245 (3,1) - missed vocal on red tick Violin is stronger, so that is what I am mapping to.
01:17:360 (1,2,3) - downbeat not clicked and missed sound on next white tick It's fine--I am mapping to the violin, and have been missing that rhythm throughout the map.
[hard]
00:00:147 (1) - spinner plz
00:11:622 (3,2,3,4) - stack They are all on 386,168..?
00:44:737 (1,2,3) - space them out It's okay
00:47:360 (1,2,3) - ^
00:50:966 (4,1) - stack no--the stack will be inconsistent with what I've been doing
01:19:983 (1) - move this to the right to flow better Keeping XD moving to the right will make this a jump, which I haven't been doing so
01:28:343 (1) - ummm WTF I don't see anything there o_o
[mustached]
(wtf name)
00:43:425 (1) - unsnapped, see aimod
00:00:147 (1) - spinner
00:08:343 (3,2) - stack Keeping for now, as stacking will destroy the half-hexagon and pentagon structures.
00:43:425 (1,4) - stack Keeping, since I intended to not stack.
00:56:048 (5,6,1) - flow plz Sure!
really good map
if you need insane diff pm me, i could do something arround 4* I'll think about it! As of now, no one mentioned difficulty gap. We'll see what happens.
The ranking criteria are not really what you should follow. They are obsolete.aigoh wrote:
I'll see what everyone else says. There is no rule in ranking criteria that black bars are not suitable for backgrounds. The original illustration has black bars. For the resolution, I'll try to find a better quality.
for some reason I had a random slider at the end, updated diff and fixed, my mistake probablyFruityEnLoops wrote:
01:28:343 (1) - ummm WTF I don't see anything there o_o
Nice tool hahFruityEnLoops wrote:
The ranking criteria are not really what you should follow. They are obsolete.aigoh wrote:
I'll see what everyone else says. There is no rule in ranking criteria that black bars are not suitable for backgrounds. The original illustration has black bars. For the resolution, I'll try to find a better quality.
https://www.youtube.com/watch?v=QEJBY3uwBTg
even pishi said that they were really outdated.
in my opinion, you need to keep in mind this thing for mapsets : you must always have high quality assets. (except for mp3 that needs to be between 128 and 192kb/s)
anyway, i reworked the backgrounds (removed black bars) and upscaled them with Waifu2X (upscaling algorythm that basicly makes upscales without quality losses)
no mustache http://i.imgur.com/HKpOV9m.jpg
mustache : http://i.imgur.com/2VEqbyj.jpg
and 0.ventablack.jpg is not used (if it's used on storyboard sorry i didn't see cuz i turned off storyboard) so you need to delete itfor some reason I had a random slider at the end, updated diff and fixed, my mistake probablyFruityEnLoops wrote:
01:28:343 (1) - ummm WTF I don't see anything there o_o
whoops yeah XDaigoh wrote:
I made an image myself since yours still has that soju XDXD
Thanks for the mod, JennglebellsJennglebells wrote:
returning m4m c:
[normal]
- personal suggestion, make nc every two big white ticks since some of your combos have 1 only, it helps plays recognize where to aim next I think the NC is weird too--let me ask Lust c:
- 00:17:524 (2) - i feel like the angle is a bit too sharp, maybe nerf it a little? I like the way it is, so keeping
- 00:39:491 (1,1) - these are extremely curvy, feels unfitted with the map (psst 00:42:114 (1) - isnt exactly blanketed IM SORRY i had to;that aside,)the two following are just normal curves which also add on to these two sliders feeling odd I might have to see what else I could do--with long sliders, it's hard to map nicely so that it fits, looks good, and flows nicely. Also, the blanket seems fine. It might be an error that happens with slider follow circles. https://puu.sh/wtMMM.png
- 00:54:573 (1,2) - most previous 1/2 has been stacked, although you cant really stack this with any sliders, you can should replace this with a 1/2 slider Good point--I'll keep this in mind and fix it when someone else points it out!
- 01:12:769 (2,1) - i would switch these two shapes, 1 should be straight to match 2 and 3 while 01:12:769 (2) should match the previous batch of sliders with different variety I like this variety better, since I avoid using straight sliders three times in a row XD
[hard]
not much i can find cx goot goot cx- 00:44:081 (2) - ctrl+g Ahh I wanted to add a jump here, so keeping for now. But I'll see what I can do about flow
- 01:00:310 (1) - the straight slider liked a bit too stiff, [img=https://puu.sh/wtCOi/1ca0488461.jpg]maybe this?[/img] Sure!
- 01:04:409 (1,2,3) - 2 is unstacked with 01:03:589 (2) - ,if not exactly stacked with head you should make it stacked with slider body keeping! I wanted to use a hexagon, starting on a straight path from 01:04:081 (3) -
[insane]- 00:11:130 (3) - is just like 00:10:638 (1,2) - and 00:11:622 (5,6) - , you shouldnt stack 3 I wanted to show that (2) starts on the 00:11:294 (4) - white tick and put in more emphasis there.
- 00:14:409 (1) - you should nerf the curve a little, since the vocal started and generally the next part is a little more calm; 00:15:884 (1) - and 00:17:032 (1) - makes it stand out a lot It is fine flow-wise, plus my intention was to blanket
- 00:41:294 (4,5,6,7,8) - you should move 8 a bit closer in so the pentagon can look more even Sure!
- 00:46:622 - would make a nice triplet There is no sound there '-'
- 01:07:360 (2) - ctrl paste 1 and rotate it instead of straight, imo it adds to the pattern better I wanted this to match these sliders 01:06:540 (5,2) -
-Nya- wrote:
Hi, from queue.General:
- The image dimensions of the BG aren’t recommended. Try any of these dimensions instead: 1024X768, 1366X768, 1920X1080, 1920X1200 (may not be bigger than this)
- The soft-hitnormal88 has a delay and it’s also shorter than 100ms which is unrankable. I suggest finding a replacement hitsound that’s both the correct length and also doesn’t have a delay.
- From 01:05:556 – to 01:10:966 – there is no kiai time but the chorus is in that section. I think it’s a mistake. There should be kiai time in that section as well. This applies to all diffs.
- Rather add a soft-sliderslide soundfile and not a slidertick soundfile (both may not be added) The reason is because the sliderslides can be heard much more than the sliderticks so it would be better to silence the sliderslides instead.
- The hitsounds (especially in the Insane) is quite overpowering since you are using normal-hitsound for the entire map. Using soft-sampleset is usually preffered since it doesn’t drown out the music. You can try something else of course, just try something that’s not too loud.
Insane:
- Uncheck the epilepsy warning. There’s no SB and also inconsistent with the other diffs.
- A HP of 5 is a bit too low for an Insane imo. Rather raise it to 6.
- 00:00:228 –This green line is unnecessary. I think you tried to lower the volume of the sliderbody but it won’t have an effect. Remove it.
- 00:01:376 –Same goes for this line. It’s also unnecessary so you can remove it.
- 00:00:147 (1) –The volume of this slider should be lowered. The music is very soft but the slider itself is quite loud. Lower it to 10% or perhaps 8%. This includes the head of the slider, reverse and the tail.
- 00:00:147 (1) –Tbh the slider don’t really follow anything specific. I’m referring mostly to the reverse. It lands on nothing in particular. The slider looks a bit forced. I suggest removing the slider and replacing it with a spinner instead. A spinner will support the music better. This applies to the other diffs too if applicable.
- 00:03:917 (1) –The jump should rather be at this slider and not at this circle: 00:03:753 (5) – since the stronger beat is on the head of 00:03:917 (1) – To fix this you can just decrease the spacing of (5), like this:
- 00:05:884 (3,4) –You placed a jump here but not here: 00:06:212 (5,6) – It looks rather inconsistent if there’s a jump at (4) but the other similar beats (5) and (6) don’t have jumps. I suggest placing a jump at 00:06:212 (5,6) – as well for consistency.
- 00:07:032 (2) –The beat on this circle is a bit passive, meaning a big jump isn’t really necessary since it doesn’t have to be emphasized. Rather decrease the spacing in order to support the music’s intensity better.
- 00:07:196 (3,4,5) –A slider in the place of these three circles will follow the music better since there’s a long beat in the music. Like this:
I'll keep it the way it is, but change things around with a pentagon. There is a violin and a downbeat there, so I wanted to map it out.- 00:08:015 (1) –Same as 00:03:917 (1) – The beat on 00:08:015 (1) – is much louder so it’ll make more sense if the jump is bigger here than at 00:07:851 (8) – Just decrease the spacing of (8) a bit to fix this problem. Like this:
- 00:08:343 (3) –The jump should rather be here and not on 00:08:179 (2) – since the beat is a bit stronger on (3).
- 00:08:999 (5) –There isn’t really a beat on (5) to support a jump. Rather space (5) out normally. It doesn’t need emphasis.
- 00:11:294 (4) –The beat on the head of this slider is rather important and stacking it under 00:11:130 (3) – isn’t really a good idea since it takes away that important emphasis. Rather unstack it and space it out to support that strong beat.
- 00:28:343 (4,5,6) –Rather decrease the spacings here. Placing sudden jumps will look inconsistent since there isn’t really jumps like these in the previous part of this calmer section.
- 00:30:474 (1,2,3,4) –The jumps don’t support the vocals. They are rather calm so the best way to support that is to have smaller spacings too. Plus having circles here don’t really fit. Sliders would be better.
- 00:33:589 (3,4,5,6) – and 00:37:196 (2,3,4,1,2,3) – Same as above. The jumps don’t really fit including the circles. Sliders might fit in better.
- 00:34:901 (1) –Removing new combo here and rather add it here: 00:35:556 (4) – for consistency with the previous NC’ing patterns.
I’m gonna stop here for Insane to avoid the mod getting too long. The biggest issue is the spacings. It’s important to maintain consistency and also to support the intensity of the music correctly with the jumps/no jumps. But this is something that most mappers struggle with. Also, rather don’t add circles at places where it doesn’t really work. (specifically vocals) The music should have clear beats for circles.Hard:
- For HP a 5 would be better imo.
- You can uncheck widescreen support since there’s no SB.
- 00:05:392 (1,2,3) –This rhythm/pattern looks a bit uncomfortable since both sliders are straight and placed a bit weird and also because (2)’s tail is right at the end of the grid. Try something different. Perhaps something like this:
I tried something else!- 00:08:015 (1,2) –Tbh this pattern don’t really look that good. I know you tried something different but it can be improved. Flow can also be a bit uncomfortable since 00:08:507 (2) – this flow goes backwards from 00:08:015 (1) – Ahh okay. I'll brainstorm something better.
- 00:19:655 (1) –The new combo shouldn’t be placed here but rather here: 00:20:146 (2) – Keeping, since I've been doing so throughout the map and in insane as well.
- 00:21:786 (2,1) –Increase the spacing between these two objects otherwise players might see it as ½ rhythm and click it earlier.
- 00:23:261 (3,1) –Same here as well. Players might misread it.
- 00:23:753 (3,4) –Rather make both these sliders’ shapes similar for aesthetics. It will fit in nicely and support each other.
- 00:41:786 (1) –Place this slider closer to 00:41:458 (1) – so the pattern looks neater. I understand why you spaced it out further but it looks out of place. If you want it to work you’ll have to place all four like a circle. 00:41:786 (1) – looks out of place atm.did something!
Normal:
- You can uncheck widescreen support since no SB.
- 00:12:606 (1) – Unnecessary new combo. There isn’t really anything in the music to support a new combo here. Rather remove it.
- 00:15:228 (1) –Same thing here. I don’t understand why this is a combo on its own. Remove the new combo.
- 01:04:409 (1,2) –Following vocals here would fit in better. This current pattern can cause a lot of confusions since beginners will expect to follow the vocals instead. So rather try something like this:
]
The only thing that really bothered me in the Normal is the combo’s. Rather add a new combo every second measure otherwise you’ll have too many combo’s. I’ll give suggestions:
00:03:917 (1) – Remove NC
00:06:540 (1) –Remove NC
00:09:163 (1) –Remove NC
00:15:884 (1) –Remove NC
00:18:507 (1) –Remove NC here and add NC here: 00:19:163 (2) –
00:20:474 (1) –Remove NC, etc. Try following this NC’ing pattern.
Good Luck~
lit120 wrote:
why is the vocal look like fhana? The reason why I mapped this fhana is awesome and so is YURiKA <3<3
[general][i]
- preview point should be on 00:54:491 - fixed
- why not have a soft hitsound instead of normal? it ruins the mood of the song with normal sampleset Fixed! As for the hitsound delay, still looking for a way
[h]
- silent slider is required for 00:00:147 (1) - imo It was originally like that, but more people suggested spinners. I eventually agreed to change :')
- 00:11:130 (3,4) - it is stacked, but 00:10:638 (1,2,5,6) - isn't. any reason why? I agree I don't have a clear enough reason...initially, I wanted to emphasize the white beat by stacking. I fixed 3,4 to be the same as the others
- 00:33:917 (5,6,1) - that flow from (5)-(6)-(1) is pretty weird for an angle and such spacing. i'd put (6) lower for better flow by its angle there I'll think about this for now!
- 00:36:212 (6,7,8) - mmm i'd just stack 00:36:540 (8) - tail on 00:35:884 (5) - tail better for not having it overlapped (that means (7) should be around somewhere between (6) and (8)) I did something else instead!
- 01:24:573 (3,4) - same thing as 00:11:130 (3,4) -
- 01:25:966 (1) - imo i don't think spinner is required here. it's just a weak echo sound, so it's better to delete that spinner sure!
[n]
- 00:00:147 (1) - same reason as from insane
- 01:25:966 (1) - yeah, this too
nice Thanks
- 00:00:147 (1) - mhmm
- 00:12:606 (1) - remove NC
- 00:15:228 (1) - what's with this NC here?
- 00:20:474 (1) - ^
- 00:46:376 (1) - ^ I fixed NC to every other 1/1 for consistency.
- 00:49:983 (1,1) - this feels like Easy diff for me. try this rhythm http://puu.sh/wKPak/4a6d531433.jpg Sure! I used a slider instead for 00:51:950 -
- 01:05:065 (3) - u can use 2 1/2 notes better to emphasize the vocal and its drum better for such intense build up part
- 01:25:720 (1) - here too
- 01:25:966 (1) - yes this one about the spinner again