Thank you Spec, almost all fixed !
Arzenvald wrote:
hate the fact that girl in the bg is a guy
add frenchcore in tag?
DDMythical wrote:
Hyper00:08:856 (8856|3) - Move this to 4 to vary up the jumps in this jumpstream.
00:13:638 (13638|2,13783|3,13783|0,13783|1) - Why is this one not a jack when all of the others are?
00:17:696 (17696|1,17841|3,17841|2,17841|0) - Same thing here ^
00:27:551 (27551|1,27841|1,28131|1,28421|1) - Edit this stack out please!
00:35:088 (35088|3) - Move this to 1 so that there isn't a minijack leading into the LN on 4.
00:55:522 (55522|0) - Move this to 2 -> This section isn't layered consistently.
01:23:928 (83928|0,83928|1,84218|1,84218|0,84508|0,84508|1,84798|1,84798|0,85088|1,85088|0) - Please edit this stack out for player comfortability
01:24:943 (84943|2,85233|2,85522|2,85812|2,86102|2,86392|2) - This stack is also massive for no real reason. I think this section should be repatterned into a dense 1/2 jumpstream.
01:28:131 (88131|1) - Delete this note; The song does not really call for an emphasised sound on this section and with this note you have an awkward minijack.
01:29:435 (89435|0,89725|2,90015|0,90305|2) - These LNs should be varied to fit all 4 columns in my opinion as the 'HEAD-SHOT GG-NOOB' are all distinctly different sounds and therefore should be on different columns.
01:59:725 (119725|2,119725|1,119870|3,119870|0) - These hitsounds are wrong.
02:03:928 (123928|3,124146|0,124146|2,124363|1,124363|3,124580|0,124580|2,124798|1) - Same here.
^ It's playing a light hi-hat when every other hitsounded section to this melody is a kick-drum
02:07:624 (127624|3) - Pretty sure this hitsound is on the wrong note aswell. 02:07:696 (127696|0,127696|2,127696|1) - There's no hitsound here when its the last note in the chart (with a kick) but there is on the one note before it and it just seems odd.
Thanks for mod <3 All fixed except last oneDDMythical wrote:
AnotherChange OD TO 8 (it makes the HP/OD scale for this mapset linear)
This difficulty has massively different klai times to the other charts in this mapset.
01:12:334 (72334|3) - Move to 2 to stop a minijack on column 4
01:15:377 (75377|0,75522|1,75667|3,75812|0,75812|2) - no LN on this bit?
01:45:957 (105957|3) - Move this to 3 to stop a minijack on column 4
01:50:740 (110740|1,110885|0,110885|2) - Edit this so that it isn't the same pattern as the previous one. This helps vary up the mapset and make it more interesting for players to play.
Thanks for mod <3 :3riunosk wrote:
SILENT MAGICIAN00:01:328 (1328|2,1328|3) - too soft for a triple here
00:38:429 (38429|2) - move to 2 for more even flow?
00:57:414 (57414|2,57559|2,57704|2,57849|2,57994|2,58139|2) - anchor that you should probably try to reduce
01:10:893 (70893|2) - move to 2 so it looks more aesthetically pleasing (no idea what im saying here)
01:27:414 (87414|3,87559|3,87704|3,87849|3) - anchor
02:02:632 (122632|2,122777|2,122922|2,123067|2) - ^
grate charte
1|2|3|4
this gay bannedOr1g1n wrote:
Or1g1n: sorry for the late reply. Well I see that I've a lot of mods OwO
to riunosk: 1 - well, Syadow- (below your post) suggested to remade this part a bit. Accepted :3
2 - you know, first version didn't contained these notes till LN. It was a finish double. Let me keep it. If someone another will say, that there shouldn't be double, I'll remove it, ok?
to Syadow-: 1 - I mapped this "uh ♂ " vocal, so let me keep it
2 - Remaded a bit different. Accepted :3
3 - Added
4 - Remaded
5 - I'll keep it
6 - Added uwu
to OwenF04: I've accepted only second mod. Let say, what someone will say about these LNs, ok?
Cheers!
Thank you for mod <3Arzenvald wrote:
i want my sv back :C
[Another]
00:34:653 (34653|0) - add? the downbeat sounds loud enough
01:34:508 (94508|1,94653|0,94798|2,94943|3) - same in sisgamer, why not adding some notes in 1/4 for the scratch?
01:43:493 (103493|1,103638|2,103783|0,103928|1) - ^
etc in the kiai
02:03:493 (123493|0,123928|0) - whether these LN length are intended?
lower diffs are okay tbh, seems polished already
gl /w/
thanks!!Arzenvald wrote:
SV mod here
no kud
00:29:733 (29733|0) - 5ms difference from 5>0.7 doesn't feels like there's any visible SV at all, not even a glitch visible, bigger range such using 1/8 or 1/12 would works better
00:47:994 (47994|1) - ^
01:06:545 (66545|3) - ^
apply with the other part too I don't agree, I think it's pretty noticeable especially while playing, I need more feedback
01:11:183 (71183|1) - add sv? yep
01:30:023 (90023|2,90313|2) - ^ effect 01:30:313 -
that's it i think, nice and sightreadable teleport sv *-*
good luck!
Благодарюeyes wrote:
https://puu.sh/xwb76/bfe5360a4a.osu last diff sv fix
MEGAtive wrote:
BroGamer, nice. The brother of the previously ranked BroGamer hahahah *slapped*. Might put my words about this map here.
Column
|1|2|3|4|
[SisGamer]Actually a wall of text of reasoning Orz
- 00:22:342 (22342|1,22487|1,22632|1,22777|1,22922|1,23067|1,23212|1,23356|1,23501|1,23646|1) - 00:24:806 (24806|0,24951|0,25096|0,25241|0,25385|0,25530|0,25675|0,25820|0,25965|0,26110|0,26255|0,26400|0,26545|0) - 00:27:270 (27270|1,27414|1,27559|1,27704|1,27849|1,27994|1,28139|1,28284|1,28429|1,28574|1,28719|1,28900|1,29045|1,29154|1,29299|1,29443|1,29588|1,29733|1,29878|1) - Anchoring pls. These quads are breaking the balance here.
- 00:10:748 - 01:29:588 - You sure about these? Doesn't seem like a good idea even if you layer the hard bass or the vocal sample.
- 00:51:183 - Balancing here are a bit messed up since it cramped up the right hand more. Something like https://rhythmega.s-ul.eu/zsm2EJPK would be better in term of balancing and pattern flow.
- 00:52:632 (52632|0,52632|3) - Doesn't seem intuitive for players since players don't really have a cue on what are they following. Vocal samples indicates that "Here" sound ends at somewhere in 00:52:728 - (can be simplified to 1/1 tho). I say that getting rid of these two would be wise.
- 00:57:632 (57632|1,57704|3,57704|2,57777|1) - These are actually quite a misleading layering since Players would thought that 00:57:704 (57704|3,57704|2) - is the kicks due to the kicks sequence in this part are using Triples (And no, adding Hitsound for that single note alone doesn't really helps since while playing Players don't see what note has what HS). You may do it like https://rhythmega.s-ul.eu/qzR1UX1o or https://rhythmega.s-ul.eu/Tj9v0SHs .
- 01:01:617 - Uh, this part balancing are also off since it's pretty cramped in the right hand. Try https://rhythmega.s-ul.eu/1IIq362Z for a suggestion by me with some layering focus on the drum intensity at 01:02:197 -
- 01:11:038 - This section here sounds like it has three sound ended at 01:11:110 - . Probably do it as 1/8 Triplets would be more convincing.
- 01:11:472 - Actually this part wubz are in 1/3 succesion.
- 01:20:313 - The same as 01:11:038 -
- 01:30:603 - What exactly are you following here? I can't hear hats or anything full stream here. Or did you actually layer the stream based on the lead? That would be fell into Dump category and I don't think it's rankable.
- 01:46:835 - Balancing also off here. Too left-handed. You can try something like https://rhythmega.s-ul.eu/DKJjq0AM .
- 02:02:487 - About the layering inconsistency like at 00:57:632 -
Pretty dense layering. Would be a nice addition in the ranked section. Still need to do something about the balancing, though. Good Luck.
ThanksEnvory wrote:
Hi! Shana and friends~Mage x silentch's another00:20:458 (20458|3) - add 1 note at col 3 Nah, there is no kick, i want to keep single
00:20:603 (20603|3) - here too at same col ^
00:38:429 (38429|2) - move 1 note at col 3 to col 2 ...(feel uncomfortable) uncomfortable? i don't feel it :^)
Ok GL for rank~
XD XD
Noxus wrote:
Modding GD Another and SisGamer Mage x silentch's Another
00:07:125 (7125|0,7125|2,7125|3) - Don't understand why this is a triple when the exact same sound here: 00:09:443 (9443|3,9443|0) - and 00:10:603 (10603|2,10603|3) - are only double chords. would recommend making all for that sound a triple or all for that sound a double for consistency purposes. to make 1/4 and 1/8 patterns easier
00:18:429 (18429|0,18429|1) - this is a snare so it should have a note added for consistency. nah, i'm highlighting 1/3 kicks
00:20:458 (20458|3) - add a note to column 1. i can't see the reason
00:24:806 (24806|1,24806|0) - Add note cause of snare sound. No, not here
00:25:385 (25385|2,25385|3) - ^ Nope
00:29:299 (29299|0,29371|1,29443|3,29443|2) - would recommend making the patterns like so https://i.imgur.com/cL0K3Wy.png , it's a triple kick so it should be charted more accurately. Seems good
00:35:820 (35820|1,35820|0) - add note for snare consistency. No no no
00:36:400 (36400|0,36400|1) - ^ No no no
00:36:980 (36980|0,36980|1) - ^ No no no
00:37:559 (37559|3,37559|2) - ^ No no no
00:38:139 (38139|1,38139|0) - ^ No no no
00:47:704 (47704|3,47704|2) - I feel like there should be a note added since this is more of a finisher note to start up a new section. Sure