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BABYMETAL - Tales of The Destinies

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squirrelpascals
hi there

tales
• 00:36:028 - seems bad to skip over this note, its pretty strong and you had rhythms on it previously

• 00:50:995 (1,2,3,4,5,6) - would recommend starting this with more spacing to indicate 1/3 here, it looks too similar to the stack on 00:49:195 (6,7,8) -

• 01:05:937 (8) - move nc here, downbeat is here and holds more weight

• 02:14:614 (1,2,3,4,5,6) - this stream shape looks pretty lopsided

• 02:58:264 (1) - same as the first mod about skipping over this guitar beat

• 03:03:389 - would like this to be clickable, since it seems to be the stronger part of this slider because of the extra flute note. plus it feels weird in general to skip over after you map to it here 03:03:514 (2,3) -

• 03:06:514 (6) - would like an nc here because its an obvious downbeat, but i see the symmetry youre going for. 03:06:139 (5) - would work too for this if you dont want to ruin symmetry because you start covering lower notes here

• 03:14:614 (5) - nc to indicate 1/4 -> 1/3 change

• 03:18:214 (7) - same, nc for downbeat

• 03:18:814 (3) - this seems to be better represented by a slider because its the highest pitched of the ascending tone at 03:18:214 (7,1,2,3) - ,so the note has a stronger impact . this is more of a suggestion than anything though

• 03:25:564 (7,8) - this whole thing 03:25:114 (5,6,7,8,1) - would feel better flow-wise if these two were swapped

• 03:37:414 (1,2) - looks like a bigger gap, can you space these to be closer?

• 03:49:260 (1,2,3) - because of your different use of beat snaps here, time distance equality will make this part much more readable

• 04:03:983 (4) - nc here, or better indicate the change to 1/3. same for 04:06:983 (4) -

• 04:18:683 (7,8) - smpother gameplay if these two were swapped, would give really good circular flow from 04:18:533 (6,7,8,1,2,3) -

• 04:20:933 (5,1,2,3,4) - can you make these two look more structured together? the slider direction looks random lmao

• 04:50:543 - hitsounding feels really loud in this part, can you lower it all by like 2- (sorry :o)

• 05:04:761 (1,2,3) - why these different snappings here? all these notes really sound the same

• 05:05:715 (1,2,3,4) - this part is pretty deceiving because of the all similar spacing with different timeline gaps, would suggest adding time distance equality. Also, 05:06:029 (2) - geels like it should be extended to the blue tick, it doesn't feel any different from this note at 05:05:715 (1) -

Good quality, call me back :)
Topic Starter
Kilabarus

squirrelpascals wrote:

hi there

tales
• 00:36:028 - seems bad to skip over this note, its pretty strong and you had rhythms on it previously Yea, someone had already said the exact thing about this patter, so Fixed!

• 00:50:995 (1,2,3,4,5,6) - would recommend starting this with more spacing to indicate 1/3 here, it looks too similar to the stack on 00:49:195 (6,7,8) - I didn't like this pattern tbh, so now it's changed to 2 1/3 sliders

• 01:05:937 (8) - move nc here, downbeat is here and holds more weight Ok, Fixed!

• 02:14:614 (1,2,3,4,5,6) - this stream shape looks pretty lopsided Eh uhh.... it looks pretty fine to me, but if you show something better I would change it ofc

• 02:58:264 (1) - same as the first mod about skipping over this guitar beat These are different situations + this way I feel like I'm emphasizing 02:58:639 (2,3,4) - much more than by your way

• 03:03:389 - would like this to be clickable, since it seems to be the stronger part of this slider because of the extra flute note. plus it feels weird in general to skip over after you map to it here 03:03:514 (2,3) - Ok, changed to a 2 circles instead of a slider, it should be not so hard to hit I think

• 03:06:514 (6) - would like an nc here because its an obvious downbeat, but i see the symmetry youre going for. 03:06:139 (5) - would work too for this if you dont want to ruin symmetry because you start covering lower notes here Fixed by NCing (5)

• 03:14:614 (5) - nc to indicate 1/4 -> 1/3 change

• 03:18:214 (7) - same, nc for downbeat Sure!

• 03:18:814 (3) - this seems to be better represented by a slider because its the highest pitched of the ascending tone at 03:18:214 (7,1,2,3) - ,so the note has a stronger impact . this is more of a suggestion than anything though I just wanna emphasize these triples, so yea

• 03:25:564 (7,8) - this whole thing 03:25:114 (5,6,7,8,1) - would feel better flow-wise if these two were swapped You are second who tells me this, Fixed!

• 03:37:414 (1,2) - looks like a bigger gap, can you space these to be closer? Fixed!

• 03:49:260 (1,2,3) - because of your different use of beat snaps here, time distance equality will make this part much more readable Ok,
I think it's good now


• 04:03:983 (4) - nc here, or better indicate the change to 1/3. same for 04:06:983 (4) - Sure, tho applied this on first KIAI too

• 04:18:683 (7,8) - smpother gameplay if these two were swapped, would give really good circular flow from 04:18:533 (6,7,8,1,2,3) - Ok,
I agree


• 04:20:933 (5,1,2,3,4) - can you make these two look more structured together? the slider direction looks random lmao Hmmm it's just a perfect triangle consists of 3 sliders, I do have this pattern in 1st KIAI as well tho
https://puu.sh/xDHOj/88a6842fc8.png
https://puu.sh/xDHPC/644dc5e5d9.png


• 04:50:543 - hitsounding feels really loud in this part, can you lower it all by like 2- (sorry :o) UHHHH Ok, I lowered them all by -15, I really think this should be enough

• 05:04:761 (1,2,3) - why these different snappings here? all these notes really sound the same Fixed!

• 05:05:715 (1,2,3,4) - this part is pretty deceiving because of the all similar spacing with different timeline gaps, would suggest adding time distance equality. Also, 05:06:029 (2) - geels like it should be extended to the blue tick, it doesn't feel any different from this note at 05:05:715 (1) - Changed!

Good quality, call me back :)
yaay :)
squirrelpascals
00:51:595 (1) - snap this so i can bubble
Topic Starter
Kilabarus

squirrelpascals wrote:

00:51:595 (1) - snap this so i can bubble
uhh so dumb, fixed
squirrelpascals
8-)
Doormat
yo, m4m

[Now and Forever]
  1. 00:16:845 - and 00:16:995 - the 40% volume changes at the intro are really hard to hear in contrast with the 80%. do you think it's possible to make the volume change less extreme, maybe to something like 60%?
  2. 04:52:310 (1,2,3,4) - honestly i think this pattern would be more appropriate as a plus shape instead of the curved slider + triangle shape; since the piano is going down an arpeggio using the same slider shape for each piano note fits more nicely imo
  3. 05:01:183 (1) - finish here is too loud since there's not really a cymbal crash here; a whistle on its own is perfectly fine
  4. 05:23:773 (2,1) - the double here feels kind of extreme; it basically plays as a 1/12 double which is already kind of insane, and this late into the song i don't really recommend blindsiding players with something like that lol. consider deleting the (2)?
call me back when you're ready
Topic Starter
Kilabarus
Everything is fixed, added some 5% volume green lines on sliderticks without actual sound, added some NCs and fixed some stack overlaps
Doormat
Tales of Destiny (テイルズ オブ デスティニー Teiruzu Obu Desutinī) is a role-playing video game originally developed by Telenet Japan's "Wolf Team" as the second main title in Namco's Tales series. Originally released for the PlayStation in Japan in December 1997, an English version was later made available in North America in September 1998. The game features many of the same development staff as its predecessor, Tales of Phantasia, including composers Motoi Sakuraba and Shinji Tamura, with character designs by series newcomer Mutsumi Inomata. Its producers gave it the characteristic genre name RPG of Destiny (運命のRPG Unmei no RPG). A remake for the PlayStation 2 was released in November 2006, which was followed by an updated version called Tales of Destiny Director's Cut (テイルズ オブ デスティニー ディレクターズカット Teiruzu Obu Desutinī Direkutāzukatto) in January 2008, both exclusive to Japan. The remake was also given its own unique genre name by its producers as RPG called 'Destiny' (運命という名のRPG Unmei to iu na no RPG).

The game received a direct sequel, Tales of Destiny 2, which released in 2002 on the PlayStation 2, and was ported to the PlayStation Portable in 2006. Both versions of the game were only released in Asia. It was not to be confused with Tales of Eternia which was released as "Tales of Destiny II" in North America.
Topic Starter
Kilabarus
21:48 - exited osu!
21:50 - qualify

hmm nice!

Thanks Doormat!
Monstrata
Congrats!
TheMefisto
Поздравляю~
Topic Starter
Kilabarus

Monstrata wrote:

Congrats!
Thanks! It wouldn't have been possible without you ;)


TheMefisto wrote:

Поздравляю~
Пасиииба :)
Sieg
крутая карта
Dendy
грац
Topic Starter
Kilabarus

Sieg wrote:

крутая карта
Воу, спасибо)

DendyMudak wrote:

грац
Спасибо!
Kyouren
Oh boy, you did it! :D
Congratulations for your first approved map! <3

Sorry if I'm forget to mod this awesome map ;w;
Kimitakari
С ранком
Plaudible
gratz!!
Stjpa
Gratz, pretty fun map for sure :>
Topic Starter
Kilabarus
Thanks to all of you, guys :3 :3
Xinying
Congrats (:
Topic Starter
Kilabarus
so many congrats aaaaaaa
thx :3
Yuii-
Interesting map, hope to see more stuff like this from you in a near future
Dendy
где блять ранк

edit Вот заебись
Topic Starter
Kilabarus

Yuii- wrote:

Interesting map, hope to see more stuff like this from you in a near future
thx Yuii!
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