Hello there!
00:01:525 (5) - too close to 00:01:186 (3) -
00:08:135 (1) - should have the same spacing as the stream before
00:08:474 (3) - looks unclean, I suggest stacking the sliderhead onto a circle of the stream
00:08:983 (5,6,7) - rather make a perfect triangle, example:
https://prnt.sc/fnmya400:12:372 (8) - too close to 00:11:694 (5) -
00:15:932 (6,7) - would increase the spacing a little bit
00:19:152 (2) - too close to 00:18:644 (5,6,7) -
00:22:203 (4) - too close to 00:21:694 (1) -
00:24:067 (6) - too close to 00:23:559 (3) -
00:26:440 (10) - too close to 00:26:101 (8) -
00:27:118 (1) - would increase spacing a little bit, maybe stack it onto 00:26:271 (9) -
00:30:677 - no object here? this short empty field kinda stands out compared to the rest of the map
00:32:033 (8) - too close to 00:31:525 (5) -
00:38:983 (10) - is not properly spaced onto the stream
00:42:203 (8) - really sharply curved, would stretch it a little bit more like this one 00:40:677 (1) -
00:43:050 (3) - ^
00:44:745 (3) - too close to 00:44:067 (5) -
00:45:762 (5) - this has to be less curved because it doesn't fit with the stream
00:46:779 (6) - sliderend is too close to 00:46:271 (2) -
00:47:457 (3) - too close to 00:47:118 (1) -
00:55:932 (1,2,3,4,5,6,7,8,9) - maybe stack the stream onto 00:55:593 (3) - , the only problem is your kinda running running out of space here. Maybe push everything a little bit to the right
00:56:949 (11) - I think this is stack is kinda hard to sightread, I suggest moving it a little to the right
01:00:000 (3) - too close to 00:59:661 (1) -
01:00:847 (1) - really high spacing which is imo not justified through the music, what I would do here is decreasing the spacing on this one and, starting here 01:01:016 (2) - where you can here the drum finisher sound, using the highly spaced jumps
01:05:084 (1,2,3) - move more to the bottom right corner, looks unclean with 01:04:576 (2) -
01:12:203 (3,5) - this a good example of stacking something. As you can see I often mentioned these "too close to's" but in this case its fine. The thing is, it mostly doesn't look very good when you put circles in jump sections to each other when they barely touch each other like you've done sometimes which I already mentioned. I suggest orientating yourself with this example 01:12:203 (3,5) and apply something like this to other of your jump sections.
01:22:542 (2) - too close to 01:22:033 (3,4,5) -
01:22:711 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4) - I like the idea but I don't know if this is a good way using streamjumps regarding the music, I would say you can leave them like this but I would decrease the spacing for each stream jump a little bit
01:24:067 (1) - place a circle here for the finisher sound and put the spinner on the red or white tick after that
01:27:966 (4) - slider is too short, the music ends here 01:28:644 -
Also some triples and streams dont really fit the music, what I suggest is muting your effect volume and look through the map again, you will see that there aren't really sounds in the music that justify the triple / stream you placed there.
00:51:016 (6) - for example in this case you can hear 3 snare sounds, a good way to emphasize them would be through jumps. The triple here 00:51:186 (7,8,9) - doesn't fit.