I didn't expect someone to ask me for a mod from that list, so thanks!
Feels good to be back to modding
Rin Desu's Easy
Yuyu's Normal
This need serious work imo, I can't really mod this one at all because my modding focus on visuals and structure, and it kinda feels like such a free style so I can't really argue about it. I'm sorry, but If you want I can give an opinion
I can see that you're trying to be innovative, or well, different, using this kind of shapes (00:14:572 (1) - 00:16:000 (3) - 00:17:429 (1) - etc) but you should focus on polish your map. First of all, there are too many overlaps that doesn't really look good (00:06:358 (2,1) - 00:03:143 (1,1) - 00:05:822 (4,1) - etc). Other thing is the flow. This map's flow is way too circular, I mean, it's just the same through the whole map, it just goes clock-wise the whole map and doesn't change at all, (I can see there are some flow breaks but not enough, it really feels the same) so you could try to take a look on these aspects and tell me whatever you came up to at the end
Hard
As I said, I'll just give my quick opinion on this and Insane.
I'll just point some things that I've seen
(I really like your style, please keep mapping like this!)
Insane
Extra
Woah this took long haha, But I hope it helps you, If you need me to clarify something you know my discord (or you can always check it out on my profile)
I just did a stupid joke with my own name, "Check it out" sounds really similar to "Chekito" oh god am I a Zero Escape-like organization now!?
Feels good to be back to modding
- General:
- Widescreen support is not needed (THIS APPLIES TO ALL DIFFS)
- Do you actually need all of those green lines? I mean I know that you/parachute coppied the hitsounds directly from the Extra diff, but you could kinda clear it. Of course this doesn't really affect the gameplay at all so it's up to you
- Objects: - 00:27:429 (2) - I think you should make this shape more clear, it feels a bit ugly to play after seeing cool and slightly curved shapes like 00:23:143 (1) - . If you don't want to lose your note placement (the next circle) then you could make this a reverse slider as you did with 00:24:929 (3) - , It would actually emphasize with the claps at the background
- 00:48:858 (1) - You could Ctrl+J this and move it down to the previous slider (or you could just move it, it would also look nice, It would look a lot cooler and also would emphasize the strong background sound that continues from the recent similar sound
- 00:50:286 (2) - As I already explained before, I think you should make this shape less curvy and more clear
- 01:01:715 (2) - The emphasis on this note is lacking, It is clearly stronger than 01:00:286 (1) - but you made it a lot boring, You could just use a curve that points up (like this or just do a wave slider, both would work
- 01:08:143 (5) - You used zig-zag movements for the whole section but stopped just on the last slider, In my opinion you should've kept it, so you keep the same intensity for the part (that is always good), So I think you should move this slider to the left of the previous slider
- 01:22:786 (5) - As you've done before, I think you should keep the zig-zag movement here too, It would express the intensity of the song in a better way, also would make it easier to play without losing intensity. 01:22:429 (4,5,1) - This movement feels weird to play since 01:21:715 (2,3,4,5) - this four notes are all from the same pattern, and 01:23:143 (1) - should be placed as a different pattern. But you actually mapped it as a "2-3" (2 = 01:21:715 (2,3) - First section of the pattern // 3 = 01:22:429 (4,5,1) - Second section of the pattern)
- 01:28:858 (1,2,3) - Rhythm feels better as "circle - circle - slider" instead of "circle - slider - circle". Actually It feels better to emphasize 01:29:572 - this with a slider more than 01:29:215 - , So I suggest you to try doing "circle-circle-slider" and tell me your thoughts (don't forget to play it too to see how does it feel)
- 01:33:143 (2,3,4,5,1) - What do you think about this pattern? I think it would fit better, keeping the zig-zag again but in a different form, also the flow would be better in my opinion. Up to you
- 01:36:000 (2) - I have to say this, but this overlap feels really ugly. You can do two things, Increase the overlap ratio (Which would end on losing visibility on the slider) or just move the slider down to the previous slider, to AVOID the overlap. Also, I think I mentioned it before, but you could change this shape into a curved one, since it's more intense than 01:34:572 (1) - and a straight slider doesn't really represent the song
- 01:37:429 (1,2,3,4,5,6,1,2,3,4) - This rhythm is just lacking, it's really repetitive, I think you can add more variation to this pattern. Try emphasizing with different ways like using 4 circles as you did before on 01:03:858 (2,3,4,5) -
This need serious work imo, I can't really mod this one at all because my modding focus on visuals and structure, and it kinda feels like such a free style so I can't really argue about it. I'm sorry, but If you want I can give an opinion
I can see that you're trying to be innovative, or well, different, using this kind of shapes (00:14:572 (1) - 00:16:000 (3) - 00:17:429 (1) - etc) but you should focus on polish your map. First of all, there are too many overlaps that doesn't really look good (00:06:358 (2,1) - 00:03:143 (1,1) - 00:05:822 (4,1) - etc). Other thing is the flow. This map's flow is way too circular, I mean, it's just the same through the whole map, it just goes clock-wise the whole map and doesn't change at all, (I can see there are some flow breaks but not enough, it really feels the same) so you could try to take a look on these aspects and tell me whatever you came up to at the end
As I said, I'll just give my quick opinion on this and Insane.
I'll just point some things that I've seen
(I really like your style, please keep mapping like this!)
- 00:10:822 (3) - I think this could be stacked to 00:10:286 (1) - . It would feel better to play, you wont have to stop your cursor movement, without breaking the flow (as I've seen this map is pretty much continuing moving until the end xD)
- 00:16:893 (3,4,5) - This one doesn't really feel like emphasizing enough, maybe it's because the shape is weird, it feels way forced. Try this out, It's way more generic but fits better and looks visually better than the current pattern (also you would be separating this 00:16:715 (2) - from 00:16:893 (3,4,5) - in a good way, instead of using your current linear flow that doesn't difference them at all)
- 00:18:858 (1) - This NC feels way unnecesary, this and 00:18:143 (2) - are from the same pattern as you've represented them by just swapping them, so you should't make them different through NC'ing.
- 00:28:143 (2) - Same than before, you should differentiate this from 00:28:322 (3,4,5) -
- 00:31:000 (4) - Add NC?... You actually done it before (00:20:286 (1,2,3,1,2,3,1) - ) tho... (00:32:429 (4) - here too)
- 00:33:858 (2,3) - This felt awkward to play, It doesn't really represent the song... actually it doesn't represent anything on a Hard diff lol, you should just use a straight long reverse slider imo (or two 4 reverse-sliders)
- 00:50:911 (2) - Wait really, What is this? Why would you put a 3/4 slider (BLUE LINE SLIDER?) on a Hard diff? That doesn't really makes sense, anyway it felt really weird to play. It actually made me choke really hard even thought I can play 6* maps and these things, so I don't think this pattern is good.
- 00:53:858 (4) - NC
- 01:12:429 (2) - This slider isn't 1/3, please, hear it with 25% playback rate, they're both different, the 2nd one is slower so it should have this rhythm
- The next parts of the map are pretty much the same and have the same (as I see them) issues, Just check the consistency and NC patterning thing and you would be ok I guess.
- 00:03:500 (2,3,5) - Do you think you could open this patterns just a bit so the overlap on 5 doesn't seem too ugly? This would apply to all the same patterns with the 5 there
- 00:18:679 (4) - Feels overmapped in my opinion, you could just use a circle and the effect will be the same (Yes, I know what you're trying to do, but It felt kinda weird to play at first when I played it, and I think that it would be better to just stick it up with a circle)
- 00:19:840 (4) - This one felt specially weird, maybe because it's a 3/4 slider, I don't really think this one plays good even if it emphasizes the song
- 00:35:733 (1) - You don't really need to make another spinner here, you can just make 00:34:661 (1) - longer. It feels way too short so a lot of people could actually lose acc/choke on that, and it's not really representing an important sound from the song. In any case, the sound you're trying to emphasize starts on 00:35:822 - , so you should make it longer anyway
- 00:50:554 (2) - As you're representing with the hitsounds, you should make this a normal slider and not a reverse (just removing the reverse there)
- 00:52:429 (4) - Please, Add NC when you use 1/3-like patterns (I know it's 1/4 but it feels like 1/3 because the blue line) because they're way unpredictable. Even after playing the other diffs and hearing the song a lot, I really got confused by the rhythm there
- 00:53:143 (1,2) - Why are you using a double now? I'm pretty much sure this is the first time you use it, I think you tried to use variations on your patterning, but It feels that this is kinda too late because the player is already used to the previous patterns that you used repeatedly times before
- 00:54:572 (1,2,3,4,5,6) - Actually this feels overmapped, I think you should just stick with your slider patterns here
- 00:59:393 (4,5,6,7,8,9) - Instead of doing triples, I think you should use jumps but with a bit of higher spacing than the previous ones (since the song feels more intense). Using triples now feels like you're underemphasizing the song by reducting the intensity in my opinion. It would fit a lot better to just add jumps with higher spacing
- 01:07:250 (3) - You could also rotate this as you did with 01:06:715 (1,2) - , you know, for consistency issues
- 01:12:429 (2) - I pointed this out on the previous diff, please check it out on this diff and Extra diff too
- 01:13:143 (1,2,3,4,5,6,7,8) - This feels actually more intense than what it is. You used jumps on soft piano sounds. It doesn't really represent the naturality of the song in my opinion, I think you should use sliders as you did on 00:00:286 (1,2,3,4,5) -
- 01:34:840 (2,3,4,5) - Spacing this that much would confuse players (since you used similar spacing to do 1/4 patterns (00:13:143 (1,2,3,4) - )
- 01:37:250 (9) - The cursor movement here feels really awkward to play, Doing Ctrl+G here would improve the natural movement of a cursor traveling through the map, keeping the comfortabilitiy as its finest and making it look visually better. Please compare this cursor movements:
Current cursor movement vs Cursor movement doing Ctrl+G - 01:39:393 (3) - Is this slider wrong positioned? It most likely feels like it should be like 01:07:250 (3) - (Closing the pattern instead of breaking it to the other side)
- 01:40:286 (1) - I know you want to use symmetrical mapping on the part next to this circle, but you should try to avoid this kind of ugly overlaps, actually, the best solution atm is moving this on the top of 01:40:108 (6) -
- Try taking a look to fix the unstacked notes (they could be stacked, notes like 00:03:500 (3,6) - )
- 00:11:000 (1,3) - I highly recommend you to Ctr+G this two sliders, It would give a better feeling, If you want me to do cursor movement comparation here too just tell me through discord. Trust me, It really will feel a lot better to play
- 00:51:358 (6) - Same here, doing Ctrl+G would make it feel a lot better. Also 00:51:536 (7) - this, I think you should like rotate it a bit to the bottom-right so it feels like 00:51:179 (5,6,7) - this three are rotated with the same grades, It would look really cool
- 01:13:143 - This whole section feels over intensified for me, I think that the part that would really need to be emphasized like that is 01:17:429 -
Woah this took long haha, But I hope it helps you, If you need me to clarify something you know my discord (or you can always check it out on my profile)
I just did a stupid joke with my own name, "Check it out" sounds really similar to "Chekito" oh god am I a Zero Escape-like organization now!?