yoshiki*lisa - Destin Histoire -TV size-

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Solitaire
probably not going to actually mod this, because I can't find many problems, but there is one thing I noticed.

Am I the only one who thinks the notes after 00:05:928 (1) - are just slightly mistimed? Pretty sure they are a tad bit late.

Please don't give kudosu, I don't deserve it for this short-ass mod.
Topic Starter
Stack

Solitaire wrote:

probably not going to actually mod this, because I can't find many problems, but there is one thing I noticed.

Am I the only one who thinks the notes after 00:05:928 (1) - are just slightly mistimed? Pretty sure they are a tad bit late.

Please don't give kudosu, I don't deserve it for this short-ass mod.
I asked for a timing mod as the offset is wrong atm, so I'm waiting for that
Topic Starter
Stack
00:08:076 (4,5,6) - Can be mistaken as a moving triple, I suggest placing these three in an equilateral triangle. noone is expecting a triple this spaced in a normal diff so it should be fine, the pattern also repeats across the diff

-LynX- wrote:

returning m4m, sorry for late mod, busy with life :/
Crimmi's Normal
  1. ehh CS 2.5 seems a bit too large for a normal, maybe 3? If it makes the diff spread better then maybe but I don't want to make that change now
  2. 00:13:859 (4) - personal preference, maybe you can use 2 circles for this instead? sound is kinda strong This is easier to play and I want to avoid consecutive circles with 1/2 gaps
  3. 00:25:606 - perhaps you can map all 3 of the strong sounds instead of only one, it plays kinda weird imo. Something like this maybe?https://puu.sh/woh1M/a71b4e321e.png fixed this differently, we'll see how good/bad this is
  4. 01:14:944 (5,6) - i suggest removing these 2, as the drums are actually 1/3 which kinda contradicts the circles ~fixed~
  5. 01:16:751 (2) - this slider-head doesn't have any strong sound on it; maybe something like this would work better https://puu.sh/wohrs/3840e0ba2b.png ~fixed~
  6. 01:19:281 (2) - 01:20:727 (4) - similarly, there's no sound mapped to these circles, perhaps remove them? ~fixed~
  7. 01:23:438 - maybe start the spinner here, the 2 circles are kinda weird to play for a normal~fixed~, by placing reverse
JayJay-San
Hey it's Jay from the ANH COLLAB Modding Queue!

Congratz on getting accepted :)


P.S. Please capitalize the words in fairy, it just looks 10x better

Beginning - https://osu.ppy.sh/ss/8439927 make the notes more like this... this goes a lot better with the spacing

00:03:036 (1,2,3) - https://osu.ppy.sh/ss/8439944 just make it like this.

00:10:084 (1,2) - This part looks weird

Sorry for the short mod on this, can't really find much wrong with it
Topic Starter
Stack

JayJay-San wrote:

Hey it's Jay from the ANH COLLAB Modding Queue!

Congratz on getting accepted :)


P.S. Please capitalize the words in fairy, it just looks 10x better yup yup done

Beginning - https://osu.ppy.sh/ss/8439927 make the notes more like this... this goes a lot better with the spacing

00:03:036 (1,2,3) - https://osu.ppy.sh/ss/8439944 just make it like this. I spaced it to make sure that the 00:01:410 (4,4) - had more spacing so they would stand out

00:10:084 (1,2) - This part looks weird shortened the spacing to 00:10:626 (3) - a bit

Sorry for the short mod on this, can't really find much wrong with it
Thanks for the mod
CrystilonZ
poke me when you get a better timing lmao
Stuff in the kiais feel rly late
Topic Starter
Stack
Timing should be okay for anyone who wanted to mod this
CrystilonZ
k placeholder for timing mod
this is gonna take time please be patient

btw I'm not a timing expert so if you find one please tell me so i can stop this agony


ok done
[TimingPoints]
134,361.44578313253,4,1,0,70,1,0
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71337,400,4,1,0,70,1,0
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72976,361.990950226244,4,1,0,70,1,0
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73507,383.386581469649,4,1,0,70,1,0
73890,324.324324324324,4,1,0,40,1,0
74214,358.208955223881,4,1,0,40,1,0
74572,365.920595230835,4,1,0,40,1,0
74937,378.310214375788,4,1,0,40,1,0
75315,361.44578313253,4,1,0,40,1,0
76218,320.855614973262,4,1,0,40,1,0
76378,361.44578313253,4,1,0,40,1,0
76920,380.348652931854,4,1,0,40,1,0
77300,354.254000118085,4,1,0,40,1,0
77742,387.096774193548,4,1,0,40,1,0
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78193,387.096774193548,4,1,0,40,1,0
78773,329.67032967033,4,1,0,40,1,0
78937,356.083086053412,4,1,0,40,1,0
79649,361.44578313253,4,1,0,40,1,0

I did this until 4am yesterday so there may be some points that are off. Mess with them as you please while you resnap the objects
Also if a slider goes through a redline you need to resnap the tail manually. Check one of the pishi's vid (i don't remember which) to see how to do that cuz I hate writing essays.
also with this cancerous timing I suggest you use lower ODs to avoid unnecessary 100s or 50s. I recommend the maximum of 6.5. Check this nerd chart for the ranges.
And you probably need a BN who is good at timing to qualify this set or verify the timing. Bonsai is probably one of the best but he's probably busy lol.
If the code fails for whatever reason check the box below









Topic Starter
Stack

CrystilonZ wrote:

k placeholder for timing mod
this is gonna take time please be patient

btw I'm not a timing expert so if you find one please tell me so i can stop this agony


ok done
[TimingPoints]
134,361.44578313253,4,1,0,70,1,0
25435,340.909090909091,4,1,0,70,1,0
25946,375,4,1,0,70,1,0
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30496,355.397601066193,4,1,0,70,1,0
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52538,359.281437125748,4,1,0,70,1,0
53974,324.324324324324,4,1,0,70,1,0
54136,375,4,1,0,70,1,0
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59224,361.44578313253,4,1,0,70,1,0
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60856,361.990950226244,4,1,0,70,1,0
61941,346.820809248555,4,1,0,70,1,0
62114,375,4,1,0,70,1,0
62301,361.44578313253,4,1,0,70,1,0
63023,370.37037037037,4,1,0,70,1,0
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72796,361.44578313253,4,1,0,70,1,0
72976,361.990950226244,4,1,0,70,1,0
73337,340.909090909091,4,1,0,70,1,0
73507,383.386581469649,4,1,0,70,1,0
73890,324.324324324324,4,1,0,40,1,0
74214,358.208955223881,4,1,0,40,1,0
74572,365.920595230835,4,1,0,40,1,0
74937,378.310214375788,4,1,0,40,1,0
75315,361.44578313253,4,1,0,40,1,0
76218,320.855614973262,4,1,0,40,1,0
76378,361.44578313253,4,1,0,40,1,0
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77300,354.254000118085,4,1,0,40,1,0
77742,387.096774193548,4,1,0,40,1,0
77838,355.029585798817,4,1,0,40,1,0
78193,387.096774193548,4,1,0,40,1,0
78773,329.67032967033,4,1,0,40,1,0
78937,356.083086053412,4,1,0,40,1,0
79649,361.44578313253,4,1,0,40,1,0

I did this until 4am yesterday so there may be some points that are off. Mess with them as you please while you resnap the objects
Also if a slider goes through a redline you need to resnap the tail manually. Check one of the pishi's vid (i don't remember which) to see how to do that cuz I hate writing essays.
also with this cancerous timing I suggest you use lower ODs to avoid unnecessary 100s or 50s. I recommend the maximum of 6.5. Check this nerd chart for the ranges.
And you probably need a BN who is good at timing to qualify this set or verify the timing. Bonsai is probably one of the best but he's probably busy lol.
If the code fails for whatever reason check the box below









holy, thanks a ton,
I don't really know about reducing od by that much but I'll see how good/bad it is to acc by letting people testplay
I wasn't expecting this stupid amount of timing points.
I'll look for a timing check somewhere

Edit: Resnapping everything is hell, someone get me out of my misery
CrystilonZ
small timing fix and hitsounds

timing in the verses are a bit off too but it least they are acceptable i guess lol
aigoh
Edit: WOW CrystilonZ...I keep thinking this, but this is insane...really good work XD

Updated GD: https://puu.sh/wwE4R.osu

Some timings are still off, so I'm gonna stop here. All red lines have to be aligned in order to fit all objects on the timeline.
Call me back when the timing is good and there's like 2-3 moddings.
Also, the BG quality isn't that good.

Topic Starter
Stack

aigoh wrote:

Edit: WOW CrystilonZ...I keep thinking this, but this is insane...really good work XD

Updated GD: https://puu.sh/wwE4R.osu

Some timings are still off, so I'm gonna stop here. All red lines have to be aligned in order to fit all objects on the timeline.
Call me back when the timing is good and there's like 2-3 moddings.
Also, the BG quality isn't that good.

Crystilion, the madman

Updated and chose one of the bg's, I resized it mysellf but it's good enough I just printscreened something form an episode for the other bg
Also fixed some unsnapped sliderends on the hard diff that were going through red lines (I'm pretty sure you don't mind me changing that)

01:00:131 (8) - you might want to fix this reverse as it's pretty annoying, and I'm not able to fix it
aigoh

gottagof4ast wrote:

01:00:131 (8) - you might want to fix this reverse as it's pretty annoying, and I'm not able to fix it
I can't fix that until red timing lines are aligned '-' Plus I use the same rhythm at 01:11:703 (7) -
The BG dimensions should be 1024 x 768, 1366 x 768, 1920 x 1080, or to the max of 1920 x 1200.
You also might as well just finish hitsounding, as maps without it are not considered 100% complete.
Topic Starter
Stack

aigoh wrote:

gottagof4ast wrote:

01:00:131 (8) - you might want to fix this reverse as it's pretty annoying, and I'm not able to fix it
I can't fix that until red timing lines are aligned '-' Plus I use the same rhythm at 01:11:703 (7) -
The BG dimensions should be 1024 x 768, 1366 x 768, 1920 x 1080, or to the max of 1920 x 1200.
You also might as well just finish hitsounding, as maps without it are not considered 100% complete.
Fixed bg dimensions
am editing hitsounds atm
Einja
m4m

all right, first time modding all diffs of a mapset of 5 diffs or more, here i go.

[general]
you're probably on this already, but every diff has a different bpm lol

any reason why there's a green combo colour because the bg doesn't show it.

delete the file "bghistorie" because that's not being used

w i d e s c r e e n s u p p o r t c h e c k l o w e r d i f f s

[hytex]
rip kiai

hp1 is really low, i get it's an easy but still lol. same with od, bump it up by .5 because i haven't seen an easy that's had an od less than 2.

1.4 sv is pretty high for an easy, i'd put it around .8- .9 if i were you

00:14:585 (1,2,3,4,1,2,3,4,1,2,3,4) - to be brutally honest with you, this can get very boring for new players, playing 1/1 slider over and over again. put some variety into it, but make sure it's consistent. sure the song is repeating over the same pattern, but that doesn't mean you can put the same stuff in it over and over again.

00:49:283 (1,2,3,4,1,2,3,4,1,2,3,4) - ^
01:00:850 (1,2,3,4,1,2,3,4,1,2,3,4) - ^

everything else looks fine to me tbh

so yeah, just add some fun patterns in it everything else looks fine.


[crimmi]
why is your slider tick 2 lol

00:08:078 (4,5,6) - idk about this tbh, it could be too hard for normal players to tap 1/2 3 times in a row. but if i were you, i would've put a circle then a 1/2 slider as a pattern.


00:26:873 (2,3) - tatatatatata nazi blanket, move slider head over by 1 pixel to the left

00:30:126 (2,3,4) - since you're mainly emphasizing mostly vocals, i wouldn't recommend to emphasize drum suddenly with a circle. plus, it's a 1/2 triple so yeah.

00:50:548 (4,5) - could be better blanket tbh

01:04:825 (3,4,5) - another one of these weird triples, choose which instrument you want to emphasize and if you want to emphasize both, it would be better if 01:04:825 (3,4) - was a 1/2 slider.

01:09:163 (5,6,1) - ^

01:20:910 (3,1) - lol rip ds it's 1.15

[aigoh]
00:27:405 (5,1) - you could space these away from each other for downbeat emphasis, like you did with 00:28:678 (4,1) - and 00:31:739 (6,1) -

00:34:821 (1) - lol this felt weird to play, flip this by 180 degrees and ctrl g it for better flow aaa

01:19:471 (2,3,1) - overmapped triple, no 1/4 sound there. if you removed it, it wouldn't be overmap and it would also emphasize lyrics more

01:20:914 (2,3,1) - ^

this diff was really nice, good job!

[insane]
lol why is kiai volume so low


01:04:118 (2) - slider end should be clickable tbh, because vocals are there.

not much to say here, good job

[golden fairy]

00:15:856 (4,1) - hm stack doesn't really emphasize the downbeat, a jump like you did 00:17:302 (4,1) - would be much better
00:18:748 (4,1) - ^

00:25:775 (2,1) - nazi blanket, bend the slider head by a few pixels down for it to match

00:31:206 (3,4) - this bothers me that this isn't a 1/2 slider, rip vocal emphasis

00:43:509 (1) - weird shape that only appears once in the whole diff, looks funny but yeah.

01:14:937 (4) - should be nc imo, clickable 1/3 notes and it looks nicer

i enjoyed playing this diff, good job!


oh my god im tired now, lol. good luck with this mapset!
Nitrous
Hi! From my Modding Queue

[General]
  1. Fix your BPM, its inconsistent across difficulties

[Hytex's Easy]
  1. This difficulty doesn't end the exact time as the other difficulties.
  2. Also, any reason to not include kiai in this difficulty?
  3. 00:07:356 (3) - Doesn't support any sound at this time yet its clickable. Try removing this slider, extending 00:06:633 (2) - to the next red tick and make it repeat.
  4. 00:09:524 (2) - Something like this instead...
  5. 00:14:585 (1,2) - Doesn't look parallel to me.
  6. 00:34:826 (1,2) - Slightly not parallel.
  7. 00:43:500 (1,3) - Overlap.
  8. 00:47:295 - Add a circle.
  9. Move 00:57:235 (4) - to x:82 y:191
  10. Move 01:08:802 (4) - to x:336, y: 335
  11. 00:50:729 (3) - Making this clickable doesn't make any sense because there is no sound supporting it. Make 00:50:548 - clickable instead.
  12. 00:56:512 (3) - Relevant above. Make the red tick before it have an object.
  13. 00:59:223 - An obvious beat unclickable.
  14. 00:59:404 (2) - Head doesn't support any sounds yet is given priority than the red tick before it.
  15. 01:02:295 (3) - Same case above
  16. 01:08:079 (3) - Same case above
  17. Give 01:10:789 - priority over 01:10:971 (2) - in terms of being clickable.
    This difficulty consistently uses 1/1 sliders across the whole map which is boring in my opinion.

[Crimmi's Normal]
  1. This difficulty doesn't end the exact time as the other difficulties.
  2. 00:08:078 (4,5,6) - Use a 1/2 repeat slider instead to keep it simple.
  3. 00:21:813 (3) - CTRL + G this for better flow
  4. 00:26:151 (1) - CTRL + G for better flow too
  5. 00:51:452 (5,1) - This would've flowed better if (5) actually pointed to (1)
  6. 01:05:187 (5) - Would make this a 1/1 repeat instead.
  7. 01:16:934 (2) - The repeat shouldn't be on the blue tick. Make it a 1/1 repeat instead and add a circle where the original slider ended.
  8. 01:23:982 (1) - End it on 01:29:408 - instead
    Although the beat is on 01:29:404 - the BPM is inconsistent. Take this as a note.

That's all I can give. Thanks for using my queue!
Topic Starter
Stack

Einja wrote:

m4m

all right, first time modding all diffs of a mapset of 5 diffs or more, here i go.

[general]
you're probably on this already, but every diff has a different bpm lol yup, fixed it for now but was actually waiting for someone to check it before using it on all diffs

any reason why there's a green combo colour because the bg doesn't show it. edited combo colors for this bg

delete the file "bghistorie" because that's not being used It's already deleted for me, so it should be gone everywhere

w i d e s c r e e n s u p p o r t c h e c k l o w e r d i f f s e v e r y s i n g l e t i m e

[insane]
lol why is kiai volume so low fixed

01:04:118 (2) - slider end should be clickable tbh, because vocals are there. The sliderhead is like super loud and I also want to emphasize the speed of the vocals after but using only circles for a long time would get pretty bad

not much to say here, good job

[golden fairy]

00:15:856 (4,1) - hm stack doesn't really emphasize the downbeat, a jump like you did 00:17:302 (4,1) - would be much better
00:18:748 (4,1) - ^ don't need to emphasize downbeat if there are no important sounds on it, 00:20:374 (1) - places like this are where the downbeat is actually important

00:25:775 (2,1) - nazi blanket, bend the slider head by a few pixels down for it to match should be good now

00:31:206 (3,4) - this bothers me that this isn't a 1/2 slider, rip vocal emphasis I want consistency with the other measures all having some sort of jump right before the measure ends

00:43:509 (1) - weird shape that only appears once in the whole diff, looks funny but yeah.Don't know If I should change this, it's supposed to look different for more emphasis but I'll think about it

01:14:937 (4) - should be nc imo, clickable 1/3 notes and it looks nicer not ncíng makes it more clear that this is still 1/3 rhythm

i enjoyed playing this diff, good job!


oh my god im tired now, lol. good luck with this mapset!
Thanks for the mod :)

also removed Easy as it was added as a test to see if other people had alot of complaints about it and well yeah, there were quite alot so I removed like we discussed when he started the gd
-Aerith-
Hello ~~ Timing Check and Hitsound Modding as your request on my Queue ^^

- I dont see any problem on your timing, everything is alright i guess.
so,,, im just going to Mod your Hitsound i guess....

Crimmi's Normal
-00:26:133 Change your costum Hitsound to Drum and use sampleset to Normal and additions to Drum and then add Finish
-00:30:496 same like -00:26:133 or you can just delete it on the editor

Insane
-00:25:605 (1,2,3) add clap for circle 1 and 2 and add whistle on circle 3
-00:26:496 use sampleset Drum and add clap (sounds better that way)

The hitsound on other diff is fine so,,,,,, Good luck ~
Ayato k
Hi !
This mod will be a bit different than usual ..
Since you said i should focus more on Hard diff, i openend it .. and than .. gosh xD
I saw more than 90 timing points , for a 1,30Min long map wich means more than a timing point per second.
So i spent , hours, litteraly hours, trying to time it as best as i could.
And this is the closest i could get :

I want to know if you will do something about it before i go into objects placement modding.
This was a real nightmare to time ><
Topic Starter
Stack

Ayato_k wrote:

Hi !
This mod will be a bit different than usual ..
Since you said i should focus more on Hard diff, i openend it .. and than .. gosh xD
I saw more than 90 timing points , for a 1,30Min long map wich means more than a timing point per second.
So i spent , hours, litteraly hours, trying to time it as best as i could.
And this is the closest i could get :

I want to know if you will do something about it before i go into objects placement modding.
This was a real nightmare to time ><
All those timing points are actually needed if I want to accuratly represent the song
The drum isn't on the exact correct ms and as my entire kiai is based around the drummer and not the vocals all those timing points are actually needed.
The basic problem is the drummer doesn't drum on the metronome's rhythm which causes irregularity's all over the place
This song is like supercell songs, those are also horrible to play/time as they don't make sure afterwards that the drums are exactly right
example: https://osu.ppy.sh/b/1081936

Thanks for timing the song but I need a chcek on the current timing as I am pretty sure that that one is more exact than this one,
If you want to check object placement then you can do that if you want to beacause timing changes from now will be minor
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