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Hotaru Murasaki - Re:TrymenT

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Total Posts
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Topic Starter
Net0
This beatmap was submitted using in-game submission on quinta-feira, 27 de julho de 2017 at 19:54:24

Artist: Hotaru Murasaki
Title: Re:TrymenT
Source: Re:LieF〜親愛なるあなたへ〜
Tags: retryment rask relief Shin'ainaru Anata e opening full version eroge visual novel MisakiAN -Space- -Aerith- Pandiar lit120 Ataraxia Bariton Kujinn Shizuku-
BPM: 190
Filesize: 21049kb
Play Time: 04:03
Difficulties Available:
  1. Atariton's Normal (2 stars, 300 notes)
  2. Collab Hard (3,32 stars, 538 notes)
  3. Extra (5,69 stars, 961 notes)
  4. Insane Collab (4,18 stars, 469 notes)
  5. Kujinn's Extra (5,47 stars, 843 notes)
  6. Pandiar's Insane (5,16 stars, 841 notes)
  7. Shizuku's Re:Extra (6,4 stars, 918 notes)
  8. Space's Easy (1,49 stars, 182 notes)
  9. Sanna's Insane (4,91 stars, 848 notes)
Download: Hotaru Murasaki - Re:TrymenT
Information: Scores/Beatmap Listing
---------------
Aerith mapset died so he authorize me to upload it myself to move it foward. WIP
Topic Starter
Net0
I'll try to mod everyone's diff for the sake of feedback eventually. Also, really hope you guys don't mind mapset owner change.
Ayesha Altugle
btw, on my diff, it's Re:Extra not ReExtra
Pandiar
I would appreciate it if you could send PM for check or fix
-Aerith-
Can you paste this code on the storyboard.
the picture on the first one is kinda lag. so.. im fixing it for you. here :) :


Storyboard
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"BG.jpg",320,240
F,0,0,,0
S,0,0,,0.4632258
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\BG11.jpg",320,240
F,0,0,5547,0,1
M,0,0,9336,320,240
S,0,0,9336,0.9587095,0.6449032
F,0,5547,6810,1
F,0,6810,9336,1,0
Sprite,Foreground,Centre,"SB\BG12.jpg",320,240
F,0,9336,,0
F,0,9336,10284,0,1
M,0,9336,11863,320,240
F,0,10284,10600,1
F,0,10600,11863,1,0
S,0,10600,11863,0.6861935,0.876129
Sprite,Foreground,Centre,"SB\BG18.jpg",320,240
F,0,11863,12179,0,1
M,0,11863,21968,320,240
S,0,11863,21968,0.7770322,0.6449032
F,0,12179,19442,1
F,0,19442,21889,1,0
Sprite,Foreground,Centre,"SB\BG15.jpg",320,240
F,0,21968,23231,0,1
M,0,21968,32073,320,240
S,0,21968,32073,0.7770322,0.6449032
F,0,23231,30810,1
F,0,30810,31994,1,0
Sprite,Foreground,Centre,"SB\BG17.jpg",320,240
F,0,32073,33336,0,1
M,0,32073,42179,320,240
S,0,32073,42179,0.760516,0.6449032
F,0,33336,39652,1
F,0,39652,42100,1,0
Sprite,Foreground,Centre,"SB\BG28.jpg",320,240
F,0,42179,42810,0,1
M,0,42179,52284,320,240
S,0,42179,52284,0.6449032,0.7770323
F,0,42810,51336,1
F,0,51336,52205,1,0
Sprite,Foreground,Centre,"SB\BG22.jpg",320,240
F,0,52284,53547,0,1
M,0,52284,57336,320,240
F,0,53547,,1
F,0,53547,54810,1
F,0,54810,57258,1,0
S,0,54810,57336,0.6861935,0.8430969
Sprite,Foreground,Centre,"SB\BG7.jpg",320,240
F,0,57336,57652,0,1
M,0,57336,77547,320,240
F,0,57652,76126,1
S,0,76126,,0.6449032
F,0,76126,77468,1,0
S,0,76126,77547,0.6449032,0.7605161
Sprite,Foreground,Centre,"SB\BG9.jpg",320,240
F,0,87652,88915,0,1
M,0,87652,97758,320,240
S,0,87652,97758,0.744,0.6449032
F,0,88915,96494,1
F,0,96494,97679,1,0
Sprite,Foreground,Centre,"SB\BG14.jpg",320,240
F,0,97758,99021,0,1
M,0,97758,107863,320,240
S,0,97758,107863,0.744,0.6449032
F,0,99021,105336,1
F,0,105336,107784,1,0
Sprite,Foreground,Centre,"SB\BG4.jpg",320,240
F,0,107863,108494,0,1
M,0,107863,117968,320,240,320.8258,240
S,0,107863,117968,0.5375483,0.4632258
F,0,108494,117021,1
F,0,117021,117889,1,0
Sprite,Foreground,Centre,"SB\BG23.jpg",320,240
F,0,117968,118600,0,1
M,0,117968,123021,320,240
F,0,118600,120494,1
F,0,120494,122942,1,0
S,0,120494,123021,0.6861935,0.8430967
Sprite,Foreground,Centre,"SB\BG7.jpg",320,240
F,0,123021,123336,0,1
M,0,123021,143231,320,240
F,0,123336,141968,1
S,0,141810,,0.6449032
S,0,141810,143231,0.6449032,0.7605161
F,0,141968,143152,1,0
Sprite,Foreground,Centre,"SB\BG2.jpg",320,240
F,0,143231,145758,0,1
M,0,143231,155863,320,240
S,0,143231,155863,0.8348387,0.6944516
F,0,145758,154284,1
F,0,154284,155784,1,0
Sprite,Foreground,Centre,"SB\BG27.jpg",320,240
F,0,155863,158389,0,1
M,0,155863,163442,320,240
F,0,158389,160915,1
S,0,160915,,0.6531613
F,0,160915,163363,1,0
S,0,160915,163442,0.6531613,0.7274838
Sprite,Foreground,Centre,"SB\BG32.jpg",320,240
F,0,163442,165968,0,1
M,0,163442,173547,320,240
S,0,163442,173547,0.760516,0.6531613
F,0,165968,171021,1
F,0,171021,173468,1,0
Sprite,Foreground,Centre,"SB\BG31.jpg",320,240
S,0,173547,,0.6531613
F,0,173547,173863,0,1
M,0,173547,174810,320,240
Sprite,Foreground,Centre,"SB\BG33.jpg",320,240
S,0,174810,,0.6531613
F,0,174810,175126,0,1
M,0,174810,176073,320,240
Sprite,Foreground,Centre,"SB\BG34.jpg",320,240
F,0,176073,176389,0,1
M,0,176073,178600,320,240
F,0,176389,177336,1
F,0,177336,178521,1,0
S,0,177336,178600,0.4632258,0.4879999
Sprite,Foreground,Centre,"SB\BG29.jpg",320,240
F,0,178600,179231,0,1
M,0,178600,184284,320,240
F,0,179231,182389,1
S,0,182389,,0.6531613
F,0,182389,184205,1,0
S,0,182389,184284,0.6531613,0.7027098
Sprite,Foreground,Centre,"SB\BG5.jpg",320,240
F,0,184284,184600,0,1
M,0,184284,199442,320,240
S,0,184284,199442,0.6944516,0.8348387
F,0,184600,196915,1
F,0,196915,199363,1,0
Sprite,Foreground,Centre,"SB\BG24.jpg",320,240
F,0,199442,199758,0,1
M,0,199442,200705,320,240
S,0,199442,200705,0.8100647,0.6531613
Sprite,Foreground,Centre,"SB\BG25.jpg",320,240
F,0,200705,201021,0,1
M,0,200705,201968,320,240
S,0,200705,201968,0.8100643,0.6531613
Sprite,Foreground,Centre,"SB\BG16.jpg",320,240
F,0,201968,203863,0,1
M,0,201968,205126,320,240
S,0,201968,205126,0.851355,0.6531613
F,0,203863,204494,1
F,0,204494,205047,1,0
Sprite,Foreground,Centre,"SB\BG7.jpg",320,240
F,0,205126,205442,0,1
M,0,205126,225336,320,240
F,0,205442,224073,1
S,0,223915,,0.6449032
S,0,223915,225336,0.6449032,0.7522581
F,0,224073,225258,1,0
Sprite,Foreground,Centre,"SB\BG21.jpg",320,240
F,0,225336,227863,0,1
M,0,225336,230389,320,240
S,0,225336,230389,0.4632258,0.5292904
F,0,227863,229126,1
F,0,229126,230310,1,0
Sprite,Foreground,Centre,"SB\BG26.jpg",320,240
F,0,230389,231021,0,1
M,0,230389,232915,320,240
S,0,230389,232915,0.6944518,0.6531613
F,0,231021,,1
Sprite,Foreground,Centre,"SB\BG3.jpg",320,240
F,0,232915,233863,0,1
M,0,232915,235442,320,240
S,0,232915,235442,0.6944516,0.6531613
F,0,233863,234810,1
F,0,234810,235363,1,0
Sprite,Foreground,Centre,"SB\BG19.jpg",320,240
F,0,235442,236705,0,1
M,0,235442,237968,320,240
S,0,235442,237968,0.7027097,0.7357419
Sprite,Foreground,Centre,"SB\BG1.jpg",320,240
F,0,77547,80073,0,1
M,0,77547,87652,320,240
F,0,80073,86231,1
S,0,86231,,0.4632258
F,0,86231,87652,1,0
S,0,86231,87652,0.4632258
Sprite,Foreground,Centre,"SB\BG8.jpg",320,240
F,0,237968,240494,0,1
M,0,237968,245547,320,240
S,0,237968,245547,0.7687742,0.6531611
F,0,240494,243021,1
F,0,243021,245547,1,0
Sprite,Foreground,Centre,"SB\Another Light.png",320,240
S,0,57336,,1.016516
F,0,57336,57652,0,1
M,0,57336,77547,325.7807,754.4774,320,240
F,0,57652,76126,1
F,0,76126,77547,1,0
Sprite,Foreground,Centre,"SB\Another Light.png",320,240
S,0,123021,,1.016516
F,0,123021,123337,0,1
M,0,123021,143232,325.7807,754.4774,320,240
F,0,123337,141811,1
F,0,141811,143232,1,0
Sprite,Foreground,Centre,"SB\Another Light.png",320,240
S,0,205126,,1.016516
F,0,205126,205442,0,1
M,0,205126,225337,325.7807,754.4774,320,240
F,0,205442,223916,1
F,0,223916,225337,1,0
//Storyboard Sound Samples

If you have a problem on the storyboard. you can call me anytime you want ^^
Topic Starter
Net0
Updated SB and sorry guys I still couldn't mod the diffs x.x , just wait a bit more I'm close to finish all my requests
Topic Starter
Net0
Double post :3
[General]
  1. Some diffs are not hitsounded yet and I’ll wait for whoever wants to copy hitsounds for everyone who will hitsound to finish first

[Space’s Easy]
  1. This sound should REALLY be actively mapped 00:57:336 – with a circle or slider-head. This is one of the most important transitions in the song and it’s mapped with a sliderend.
  2. Same point here 01:17:547 - , why is this not mapped?
  3. ^03:04:284 –
  4. ^03:19:442 –
  5. Make this 02:20:705 (1) – at least a repeat slider that repeats itself here 02:21:968 - , this is just too under mapped even considering the general rhythm density of this diff so far.
  6. Overall the diff could be more consistent visually and adapt some rhythms more. But overall it can be improved a lot and become rankable.
[ Atariton's Normal ]
  1. Tem que tentar evitar ao máximo usar só slider em diff easy/normal por muito tempo de mapa como foi o caso aqui 00:21:968 (1,2,3,4,5,1,2,3,4,5,1,2,3,1,2) - , é uma regra nova do RC.
  2. O ritmo aqui ficou um pouco acima de média em dificuldade 01:04:915 (1,2,3,1) – porque a transição do slider grande 01:04:915 (1) – para 01:06:652 (2) – usou um gap pouco usual de 1/1 + 1/2 enquanto que a transição do final 01:06:968 (3,1) – usou 1/1. Isso pode confundir alguns jogadores. Se pensarem em alguma alternativa que utilize gaps iguais tanto na entrada como na saída vai ser mais interessante para a diff.
  3. NC? 01:45:336 (4) - para seguir o padrão de 2 frases+NC
  4. Move só um pouco para cima 02:20:389 (1) – para evitar o overlap com 02:21:178 (2) -
  5. Quero só ver os futures modders falando disso aqui 02:33:336 (1) – lmao, eu não vejo problema mas né.
  6. 03:04:915 (2,3) – Por que o ritmo não ficou na batida do tick branco?
  7. 03:28:600 (2) – move para x:143 y:371 pra evitar overlap

[Collab Hard ]
  1. Blanket is off 00:02:231 (2) -
  2. Rework NC they’re a mess at some points
  3. The main transitions beat should all be clickable 00:14:389 -/00:16:915 -
  4. Either properly space them or overlap 00:42:179 (1,2,3) – this small overlap doesn’t look good
  5. The pattern could work better with 3 equal repetitions 01:04:915 (1,2,3) -
  6. Really doesn’t fit hard diffilcuty 01:06:810 (4,1) -
  7. Rhythm switch to red ticks 02:56:705 (2,3,4) – was really off here.
  8. spinner should end on white tick 03:22:047 (1) –
  9. The logic behind each point must be applied systematically since the entire diff makes the same choices at various spots.

[ Insane Collab ]
  1. Irei refazer algumas partes que considerei o polimento visual de evitar overlaps desnecessários, vou marcar eles aqui 00:05:389 (4,2) -/00:09:021 (4,1) -/00:11:547 (3,1,2,3,4,5,1,2,3,4) -/00:31:600 (2,1) -/00:49:758 (1,4) -/01:02:073 (1,1) -/01:07:442 (1,2,3) -/01:44:389 (2,4) -/01:47:863 (1,3) -/02:03:336 (2,4) -/02:06:021 (2,4) -/02:07:126 (2,1) -/02:09:968 (3,1) -/03:49:758 (2,1) -
  2. Tem que ajeitar o ritmo aqui 00:14:389 (1,2,3,4,5) - , os sons fortes do piano estão nos slidersends e não está claro o que o ritmo está focando
  3. Deixei essa parte aqui um pouco mais lógica 00:19:442 (1,2,3,4,1,2,3,4,1) -
  4. Ctrol+G 00:27:652 (3) -
  5. Esse ritmo ficou sem a ênfase no piano também 00:30:810 (1,2,3,1) -
  6. Ritmo também 00:46:284 (2,3,4) -
  7. A distância tem que ficar nesse caso aqui no 2; 00:55:915 (2,1) –
  8. Essa distância 01:02:863 (2,1,2) – está dando ênfase ao tick azul.
  9. Eu curto patterns assim, mas não acho que cabe na insane 01:15:021 (1,2,3,4) – fazer um reading assim.
  10. Eu não sou mt apegado a estética, mas isso ficou bem bizarro pra uma parte tão leve e calma 01:45:336 (1,3) –
  11. Spacing e reading muito difíceis pra essa diff 01:48:810 (4,5,1) – considerando a spread
  12. 02:12:494 (3,4,1,1) - ^
  13. 01:51:968 (3,4,5) – 1/3 ?
  14. Rip stream? 02:02:389 - ~ 02:03:021 –
[ MisakiAN's Insane ]
  1. This 00:04:284 (1,2) - can look better with you use copy paste sliders and rotate them instead. Same point go for this; 00:05:547 (5,6) - /00:06:810 (1,2) -/00:11:863 (1,2) -
  2. This slider is ignoring the most important piano sound of the intro 00:19:442 (1) – here 00:19:600 -/00:19:758 - . The usage of 1/1 is justified in the previous intro sections, but here you could have used a 1/2 instead.
  3. The NC here in the middle of piano section 00:30:968 (4,5,6,1,2,3,4) – didn’t quite feel right considering the patterning. Add NC here 00:30:968 (4) – and 00:31:600 (2) – and remove here 00:31:442 (1) – or keep the whole pattern one combo instead.
  4. A symmetric idea here could polish this pattern 00:34:915 (1,2,3) – making 00:34:915 (1) – and 00:35:547 (3) - similar
  5. Improve blanket here 01:45:336 (1,3) -
  6. The polishment here could be done with equal shapes of sliders 02:56:073 (1,2,3) – in a group of 3 objects
  7. Diff is not finished :(
I'll mod the other diffs soon guys, sorry I'm slow in this mapset.
Spayyce

Net0 wrote:

[Space’s Easy]
  1. This sound should REALLY be actively mapped 00:57:336 – with a circle or slider-head. This is one of the most important transitions in the song and it’s mapped with a sliderend. ok
  2. Same point here 01:17:547 - , why is this not mapped? done
  3. ^03:04:284 – I haven't mapped this because of the disambiguation that it has from the percussion I am mapping
  4. ^03:19:442 – Same reason, I am not aiming to map the piano.
  5. Make this 02:20:705 (1) – at least a repeat slider that repeats itself here 02:21:968 - , this is just too under mapped even considering the general rhythm density of this diff so far. Im utilising directional changes more here, it still has turns on the important beats in the song but I wanted to take a more aesthetically pleasing route here. The slider is designed in a way that it works with every note a player will see on the field.
  6. Overall the diff could be more consistent visually and adapt some rhythms more. But overall it can be improved a lot and become rankable. It is rankable. :P
Topic Starter
Net0

-Space- wrote:

Net0 wrote:

[Space’s Easy]
  1. This sound should REALLY be actively mapped 00:57:336 – with a circle or slider-head. This is one of the most important transitions in the song and it’s mapped with a sliderend. ok
  2. Same point here 01:17:547 - , why is this not mapped? done
  3. ^03:04:284 – I haven't mapped this because of the disambiguation that it has from the percussion I am mapping
  4. ^03:19:442 – Same reason, I am not aiming to map the piano.
  5. Make this 02:20:705 (1) – at least a repeat slider that repeats itself here 02:21:968 - , this is just too under mapped even considering the general rhythm density of this diff so far. Im utilising directional changes more here, it still has turns on the important beats in the song but I wanted to take a more aesthetically pleasing route here. The slider is designed in a way that it works with every note a player will see on the field.
  6. Overall the diff could be more consistent visually and adapt some rhythms more. But overall it can be improved a lot and become rankable. It is rankable. :P
No update code tho xD
Ty4on
First time modding. Hope it's somewhat helpful :S
Nice mapset BTW!

[Kujinn's Extra]
  1. 00:56:073 (1) - It's on the white tick, but I can't hear any sound here. I would put this slider head at the red tick where the vocals start.
  2. 01:24:336 (2) - I would make this a return slider to get that piano on the white tick covered.
  3. 02:02:705 (1) - Nitpicking, but I would maybe make one of these two return sliders something different to differentiate the two as the vocals start on the second. Maybe keep the second and replace the first with a triplet and 1/4 beat slider.
  4. 02:21:494 (5) - Spacing here is maybe a bit too similar to the 1/2 beat spacing.
  5. 03:55:362 (2) - This note doesn't seem to be mapped to any sound. I would maybe put a slider that ended on that metronome for the held vocals
[Extra]
  1. 00:23:547 (2) - Subjective, but I wasn't a fan of the use of spacing here. It was easy enough to play, but the spacing felt overly big, emphasized by the straight line. I like that these full beats are made visible though so I'm not sure what I'd use instead.
  2. 01:29:231 (2) - These worked better for me. I liked the angles, slightly reduced spacing and that the rest of the section had similar feeling spacing.
  3. 02:05:863 (2) - Looking closely I can kinda see movement from slider to circle in a smooth curve to next slider using slider leniency, but this part was awkward to read for me. The slider end made it look like I was supposed to go to the next slider instead of the circle. It sticks out too as the rest of this section was easy to read and had nice flow.
  4. 02:29:389 (3) - The use of a reverse slider for a held sound felt a bit odd.
  5. 02:34:284 (4) - I would like to see more emphasis here on the high piano tone. Maybe in the form of spacing between 4 and 5.
Topic Starter
Net0

Ty4on wrote:

First time modding. Hope it's somewhat helpful :S
Nice mapset BTW!
Thanks and good luck with modding :)

[Extra]
  1. 00:23:547 (2) - Subjective, but I wasn't a fan of the use of spacing here. It was easy enough to play, but the spacing felt overly big, emphasized by the straight line. That was my intention :>I like that these full beats are made visible though so I'm not sure what I'd use instead.
  2. 01:29:231 (2) - These worked better for me. I liked the angles, slightly reduced spacing and that the rest of the section had similar feeling spacing.They're the same thing lol, just visually different. Spacing wise and flow wise they're the same, so it's probably something related to your specific playing ability
  3. 02:05:863 (2) - Looking closely I can kinda see movement from slider to circle in a smooth curve to next slider using slider leniency, but this part was awkward to read for me. Most of the 1/4 connections in the map are hard to read, that's part of the structure of the map, other examples of hard to read patterns in kiai: 01:07:442 (1,2) - and 01:08:231 (4,5) - /02:09:336 (1,2) - /02:10:600 (1,2,3,4,1) - The slider end made it look like I was supposed to go to the next slider instead of the circle. It sticks out too as the rest of this section was easy to read and had nice flow.
  4. 02:29:389 (3) - The use of a reverse slider for a held sound felt a bit odd.In my mind that's not a held sound. There's two consecutive piano notes alternating
  5. 02:34:284 (4) - I would like to see more emphasis here on the high piano tone. Maybe in the form of spacing between 4 and 5.Sure I'll take that suggestion xD
Ty4on

Net0 wrote:

Ty4on wrote:

First time modding. Hope it's somewhat helpful :S
Nice mapset BTW!
Thanks and good luck with modding :)
Thanks for replying! Yeah, I'll try to mod more seeing as there don't seem to be enough modders and I'd like to learn more about how all of this is done.
Don't worry, I don't bite if people disagree with me :D

[Extra]
  1. 00:23:547 (2) - Subjective, but I wasn't a fan of the use of spacing here. It was easy enough to play, but the spacing felt overly big, emphasized by the straight line. That was my intention :>I like that these full beats are made visible though so I'm not sure what I'd use instead.
  2. 01:29:231 (2) - These worked better for me. I liked the angles, slightly reduced spacing and that the rest of the section had similar feeling spacing.They're the same thing lol, just visually different. Spacing wise and flow wise they're the same, so it's probably something related to your specific playing ability Kinda hard to put into words, but they stuck out more in the first part like they were taken from something else. I think it's a combination of vertical/horizontal lines plus the rest of the spacing being quite low. That second part to me has more consistent spacing while still emphasizing the full beat with spacing.
  3. 02:05:863 (2) - Looking closely I can kinda see movement from slider to circle in a smooth curve to next slider using slider leniency, but this part was awkward to read for me. Most of the 1/4 connections in the map are hard to read, that's part of the structure of the map, other examples of hard to read patterns in kiai: 01:07:442 (1,2) - and 01:08:231 (4,5) - /02:09:336 (1,2) - /02:10:600 (1,2,3,4,1) - The slider end made it look like I was supposed to go to the next slider instead of the circle. It sticks out too as the rest of this section was easy to read and had nice flow. I kinda agree and I don't want it to be easy to read with everything in line, but I feel like none of those other patterns easily lead you to the wrong circle/slider. 01:07:442 (1,2) - I think has an easy circular flow (first picture below), rotation change just before it is marked well with the big slider (01:06:179 (3,4) - ). 01:08:231 (4,5) - It is a 1/2 gap and the circle is alone and seems quite obvious to me despite the slidertail pointing right. 02:09:336 (1,2) - Seems quite obvious to me? 02:10:600 (1,2,3,4,1) -This one is similar, but the circle is sitting by itself here and I can make out a spiral outlined by the sliders (second picture below).
    Sorry, that's a bit too many words and rambly :S
    My main issue with the circle in question is that it looks very much like the slider after it is leading into it.
  4. 02:29:389 (3) - The use of a reverse slider for a held sound felt a bit odd.In my mind that's not a held sound. There's two consecutive piano notes alternating Yeah, I didn't hear them at first. Quieter/custom hitsounds I guess :P
  5. 02:34:284 (4) - I would like to see more emphasis here on the high piano tone. Maybe in the form of spacing between 4 and 5.Sure I'll take that suggestion xDHeh, probably a personal tick too. I haven't mapped that much yet, but I've noticed I really like emphasizing stuff >_>
Edit: From second it's kinda obvious you're not going slider 2 to 4 and slider "5"/1 is too far ahead on the timeline to be an issue.
Seto Kousuke
Rename ''Sanna's Insane'' to '' Sanna's Insane Collab'' so it's clear that it's a collab of Me and Marianna c:
-Aerith-
can you update your SB once again ?
i make some new adjustment for the bg.......
not much tho , but im getting bored of the old one XD


SB
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"BG.jpg",320,240
F,0,0,,0
S,0,0,,0.4632258
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\BG11.jpg",320,240
F,0,1758,4284,0,1
M,0,1758,9336,320,240
S,0,1758,9336,0.8843871,0.6449033
F,0,4284,8073,1
F,0,8073,9336,1,0
Sprite,Foreground,Centre,"SB\BG12.jpg",320,240
F,0,9336,10284,0,1
M,0,9336,11863,320,240
S,0,9336,11863,0.6861935,0.7935482
F,0,10284,10600,1
F,0,10600,11863,1,0
Sprite,Foreground,Centre,"SB\BG18.jpg",320,240
F,0,11863,12494,0,1
M,0,11863,21968,320,240
S,0,11863,21968,0.8678711,0.6449032
F,0,12494,19442,1
F,0,19442,21968,1,0
Sprite,Foreground,Centre,"SB\BG15.jpg",320,240
F,0,21968,23863,0,1
M,0,21968,32073,320,240
S,0,21968,32073,0.760516,0.6449032
F,0,23863,30810,1
F,0,30810,32073,1,0
Sprite,Foreground,Centre,"SB\BG17.jpg",320,240
F,0,32073,33652,0,1
M,0,32073,42179,320,240
S,0,32073,42179,0.7605163,0.6449032
F,0,33652,41231,1
F,0,41231,42179,1,0
Sprite,Foreground,Centre,"SB\BG28.jpg",320,240
F,0,42179,43442,0,1
M,0,42179,52284,320,240
S,0,42179,52284,0.7605162,0.6366452
F,0,43442,51652,1
F,0,51652,52284,1,0
Sprite,Foreground,Centre,"SB\BG22.jpg",320,240
F,0,52284,52915,0,1
M,0,52284,57336,320,240
S,0,52284,57336,0.6779358,0.8183229
F,0,52915,54810,1
F,0,54810,57336,1,0
Sprite,Foreground,Centre,"SB\BG7.jpg",320,240
S,0,57336,,0.6449032
F,0,57336,57652,0,1
M,0,57336,77547,320,240
F,0,57652,76600,1
F,0,76600,77547,1,0
Sprite,Foreground,Centre,"SB\Another Light.png",320,240
S,0,57494,,0.8018064
F,0,57494,57968,0,1
M,0,57494,77547,320,717.3162,320,240
F,0,57968,76600,1
F,0,76600,77547,1,0
Sprite,Foreground,Centre,"SB\BG34.jpg",320,240
F,0,77547,78810,0,1
M,0,77547,87652,320,240
S,0,77547,87652,0.5292904,0.4632259
F,0,78810,86231,1
F,0,86231,87652,1,0
Sprite,Foreground,Centre,"SB\BG9.jpg",320,240
F,0,87652,88915,0,1
M,0,87652,97758,320,240
S,0,87652,97758,0.744,0.6531612
F,0,88915,96494,1
F,0,96494,97758,1,0
Sprite,Foreground,Centre,"SB\BG14.jpg",320,240
F,0,97758,98705,0,1
M,0,97758,107863,320,240
S,0,97758,107863,0.744,0.6531613
F,0,98705,106442,1
F,0,106442,107863,1,0
Sprite,Foreground,Centre,"SB\BG4.jpg",320,240
F,0,107863,108494,0,1
M,0,107863,117968,320,240
S,0,107863,117968,0.5292905,0.4632259
F,0,108494,117021,1
F,0,117021,117968,1,0
Sprite,Foreground,Centre,"SB\BG23.jpg",320,240
F,0,117968,118600,0,1
M,0,117968,123021,320,240
S,0,117968,123021,0.7935483,0.6944516
F,0,118600,120494,1
F,0,120494,123021,1,0
Sprite,Foreground,Centre,"SB\BG32.jpg",320,240
S,0,123021,,0.6531612
F,0,123021,123336,0,1
M,0,123021,143231,320,240
F,0,123336,142284,1
F,0,142284,143231,1,0
Sprite,Foreground,Centre,"SB\Another Light.png",320,240
S,0,123021,,0.8018064
F,0,123021,123495,0,1
M,0,123021,143074,320,717.3162,320,240
F,0,123495,142127,1
F,0,142127,143074,1,0
Sprite,Foreground,Centre,"SB\BG2.jpg",320,240
F,0,143231,145758,0,1
M,0,143231,155863,320,240
S,0,143231,155863,0.8265805,0.6861935
F,0,145758,154442,1
F,0,154442,155863,1,0
Sprite,Foreground,Centre,"SB\BG27.jpg",320,240
F,0,155863,158389,0,1
M,0,155863,162179,320,240
S,0,155863,162179,0.7109677,0.6449032
F,0,158389,160915,1
F,0,160915,162179,1,0
Sprite,Foreground,Centre,"SB\BG6.jpg",320,240
F,0,163442,164705,0,1
M,0,163442,173547,320,240
S,0,163442,173547,0.5788388,0.4880001
F,0,164705,171021,1
F,0,171021,173547,1,0
Sprite,Foreground,Centre,"SB\BG31.jpg",320,240
S,0,173547,,0.6449032
F,0,173547,173863,0,1
M,0,173547,174810,320,240
F,0,173863,,1
F,0,173863,174179,1
F,0,174179,174810,1,0
Sprite,Foreground,Centre,"SB\BG33.jpg",320,240
S,0,174810,,0.6449032
F,0,174810,175126,0,1
M,0,174810,176073,320,240
F,0,175126,175442,1
F,0,175442,176073,1,0
Sprite,Foreground,Centre,"SB\BG34.jpg",320,240
F,0,176073,177021,0,1
M,0,176073,178600,320,240
S,0,176073,178600,0.4549676
F,0,177021,177336,1
F,0,177336,178600,1,0
Sprite,Foreground,Centre,"SB\BG29.jpg",320,240
F,0,178600,178915,0,1
M,0,178600,184284,320,240
S,0,178600,184284,0.7605162,0.6449032
F,0,178915,182705,1
F,0,182705,184284,1,0
Sprite,Foreground,Centre,"SB\BG5.jpg",320,240
F,0,184284,184599,0,1
M,0,184284,199441,320,240
S,0,184284,199441,0.8926451,0.6944516
F,0,184599,198178,1
F,0,198178,199441,1,0
Sprite,Foreground,Centre,"SB\BG25.jpg",320,240
F,0,199441,199757,0,1
M,0,199441,200705,320,240
S,0,199441,200705,0.8430967,0.6531613
F,0,199757,200389,1
F,0,200389,200705,1,0
Sprite,Foreground,Centre,"SB\BG24.jpg",320,240
F,0,200705,201020,0,1
M,0,200705,201968,320,240
S,0,200705,201968,0.8430969,0.6366452
F,0,201020,201652,1
F,0,201652,201968,1,0
Sprite,Foreground,Centre,"SB\BG16.jpg",320,240
F,0,201968,203231,0,1
M,0,201968,205126,320,240
S,0,201968,205126,0.744,0.6283871
F,0,203231,204810,1
F,0,204810,205126,1,0
Sprite,Foreground,Centre,"SB\BG7.jpg",320,240
S,0,205126,,0.6449032
F,0,205126,205442,0,1
M,0,205126,225337,320,240
F,0,205442,224390,1
F,0,224390,225337,1,0
Sprite,Foreground,Centre,"SB\Another Light.png",320,240
S,0,205126,,0.8018064
F,0,205126,205600,0,1
M,0,205126,225179,320,717.3162,320,240
F,0,205600,224232,1
F,0,224232,225179,1,0
Sprite,Foreground,Centre,"SB\BG21.jpg",320,240
F,0,225336,227862,0,1
M,0,225336,230389,320,240
S,0,225336,230389,0.5292904,0.4632257
F,0,227862,229126,1
F,0,229126,230389,1,0
Sprite,Foreground,Centre,"SB\BG26.jpg",320,240
F,0,230389,231020,0,1
M,0,230389,232915,320,240
S,0,230389,232915,0.6944515,0.6366452
F,0,231020,232441,1
F,0,232441,232915,1,0
Sprite,Foreground,Centre,"SB\BG3.jpg",320,240
F,0,232915,234178,0,1
M,0,232915,235441,320,240
S,0,232915,235441,0.6944516,0.6449032
F,0,234178,234810,1
F,0,234810,235441,1,0
Sprite,Foreground,Centre,"SB\BG19.jpg",320,240
F,0,235441,236389,0,1
M,0,235441,237968,320,240
S,0,235441,237968,0.7440001,0.6944516
F,0,236389,236704,1
F,0,236704,237968,1,0
Sprite,Foreground,Centre,"SB\BG8.jpg",320,240
F,0,237968,238915,0,1
M,0,237968,245547,320,240
S,0,237968,245547,0.7440003,0.6614195
F,0,238915,243020,1
F,0,243020,245547,1,0
//Storyboard Sound Samples
Bariton
rip
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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