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Thaehan - Final Boss [OsuMania]

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Topic Starter
AHHHHHHHHHHHHHH

Satania Daimaou wrote:

Hey Hey Satania Here 8-)

Here's your mod from my modding qu'eue' :)
Easy
01:28:715 (88715|2) - I think better make it LN :v I'm focusing on the bass(?) in that section so nah

Normal
01:28:715 (88715|3) - Same as the pervious diff :v Same as before
01:40:253 (100253|2,100369|3) - I think you should change this since it NM diff Fixed

Hard
I think it well mapped :v LOL Ty

That's Only i can do... :(
hopes this help :)

I'L catch you later 8-) Byeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Ty for ur mod 8-)
Shima Rin
MY NETWORK SUDDENLY BROKEN AND ALL MY MODS ARE AWAY ;w;

So then I will mod the top diff again qwq

Mod requested in the Canpoint Modding Queue

[Final]
  1. HP 9 may change to HP 8
  2. 00:10:023 (10023|2,10023|3) - why double
  3. 00:13:946 (13946|2,13946|0) - instead double here u should double at 00:14:407 -
  4. 00:17:407 (17407|0,17407|2) - no double here
  5. 00:20:523 (20523|3,20523|1,20638|1,20638|3,20753|0,20753|2,20869|2,20869|0,20984|3,20984|1,21100|1,21100|3,21215|0,21215|2,21330|2,21330|0,21446|3,21446|1,21561|0,21561|2,21676|3,21676|1,21792|1,21792|3,21907|1,21907|3,22023|0,22023|2,22138|2,22138|0) - rearrange them partially according to pitch is better
  6. 01:41:753 (101753|1,101753|3,101869|2,101869|0,101984|2,101984|0,102100|1,102100|2,102215|1,102215|2,102330|0,102330|3,102446|3,102446|0,102561|0,102561|1,102676|1,102676|0,102792|3,102792|2,102907|3,102907|2,103023|1,103023|2,103138|1,103138|2,103253|3,103253|0,103369|3,103369|0) - also u may reconsider the pattern here
  7. 01:49:138 (109138|3,109138|2,109253|3,109253|0,109369|0,109369|3,109484|1,109484|0,109600|0,109600|1,109715|2,109715|1,109830|1,109830|2,109946|2,109946|0,110061|2,110061|0,110176|3,110176|1,110292|3,110292|1,110407|1,110407|2,110523|1,110523|2,110638|3,110638|0,110753|3,110753|0) - ^
I mod fairly a lot previosly. I am sorry for such short mod since I dont have time to review all again. Just pick some key issue to say.

I can see u have a good foundation, but I suggest reconsideration of pattern in the top diff since I believe u can manipulate jacks in a more creative way XD

Good luck and hope my mods help ;)
Topic Starter
AHHHHHHHHHHHHHH

Tofu1222 wrote:

MY NETWORK SUDDENLY BROKEN AND ALL MY MODS ARE AWAY ;w; WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

So then I will mod the top diff again qwq

Mod requested in the Canpoint Modding Queue

[Final]
  1. HP 9 may change to HP 8 I'll change it to 8.5
  2. 00:10:023 (10023|2,10023|3) - why double Fixed
  3. 00:13:946 (13946|2,13946|0) - instead double here u should double at 00:14:407 - Fixed
  4. 00:17:407 (17407|0,17407|2) - no double here Fixed
  5. 00:20:523 (20523|3,20523|1,20638|1,20638|3,20753|0,20753|2,20869|2,20869|0,20984|3,20984|1,21100|1,21100|3,21215|0,21215|2,21330|2,21330|0,21446|3,21446|1,21561|0,21561|2,21676|3,21676|1,21792|1,21792|3,21907|1,21907|3,22023|0,22023|2,22138|2,22138|0) - rearrange them partially according to pitch is better Fixed
  6. 01:41:753 (101753|1,101753|3,101869|2,101869|0,101984|2,101984|0,102100|1,102100|2,102215|1,102215|2,102330|0,102330|3,102446|3,102446|0,102561|0,102561|1,102676|1,102676|0,102792|3,102792|2,102907|3,102907|2,103023|1,103023|2,103138|1,103138|2,103253|3,103253|0,103369|3,103369|0) - also u may reconsider the pattern here Fixed
  7. 01:49:138 (109138|3,109138|2,109253|3,109253|0,109369|0,109369|3,109484|1,109484|0,109600|0,109600|1,109715|2,109715|1,109830|1,109830|2,109946|2,109946|0,110061|2,110061|0,110176|3,110176|1,110292|3,110292|1,110407|1,110407|2,110523|1,110523|2,110638|3,110638|0,110753|3,110753|0) - ^ Fixed
I mod fairly a lot previosly. I am sorry for such short mod since I dont have time to review all again. Just pick some key issue to say.

I can see u have a good foundation, but I suggest reconsideration of pattern in the top diff since I believe u can manipulate jacks in a more creative way XD

Good luck and hope my mods help ;)
Ty for ur mod (^w^)b
Shima Rin
Hi, here are the extra mods, since I like this song so I decided to mod more for you then. XD

[Easy]
  1. 00:22:253 (22253|3,22715|0,23176|2,23638|1,24100|2,24561|0,25023|3,25484|1,25946|0,26407|3,26869|2,27330|1,27792|0,28253|1,28715|3,29176|2,29638|0,30100|3,30561|1,31023|2) - suggest more variation, like u can use some more LNs to represent those 1/4 notes
  2. 01:05:638 (65638|1,65869|2,66100|0,66330|3) - suggest make into one long LN and replace the original short LNs with some single notes
  3. 01:26:869 - add a LN here to represent 1/4 kicks until 01:27:792 -
  4. 01:28:715 - a big crash sound, suggest double
  5. 01:38:061 (98061|2) - wrong placement?
  6. 01:45:446 (105446|1) - ^ (hmm i may get your idea but it seems to be not that nice to play?)
[Normal]
  1. 00:13:946 (13946|2,14176|1,14407|0,14638|3) - still suggest u catch those 1/4 notes
  2. 00:30:100 (30100|0,30215|1,30330|2,30446|3,30561|2,30676|1,30792|0,30907|1,31023|2,31138|3,31253|2,31369|1,31484|0) - i see u place so many this kind of staircases. I dont mean it's bad, but variations may be made to make the map look better.
  3. 00:44:407 - from this part, since it is normal now, maybe u can catch notes on red lines as well to make 1/2 streams?
  4. 00:59:292 (59292|1,59407|2,59523|3,59638|0,59753|1,59869|2,59984|3,60100|0,60215|1,60330|2,60446|3,60561|2,60676|1,60792|0,60907|3,61023|2,61138|1,61253|0,61369|1,61484|2,61600|3,61715|2,61830|1,61946|0,62061|1,62176|2,62292|3,62407|2,62523|1,62638|0,62753|1,62869|3,62984|2,63100|1,63215|0,63330|1,63446|2,63561|3,63676|2,63792|1,63907|0,64023|1,64138|2,64253|3,64369|2,64484|1,64600|0,64715|3,64830|2,64946|1,65061|0,65176|1,65292|2,65407|3) - hmm as I mentioned, variation
  5. 01:28:715 - also double
  6. 01:36:100 - yes, this part is nice and neat, also creative ;)
[Hard]
  1. 00:05:753 (5753|1,5869|2,5984|3,6100|0,6215|1,6330|2,6446|3,6561|3,6676|2,6792|1,6907|0,7023|3,7138|2,7253|1,7369|0) - also for some variation
  2. 00:10:715 - add a note to make a double
  3. 00:13:484 - 00:14:407 - ^
  4. 00:44:407 - also suggest double
  5. 01:01:946 (61946|0,61946|3) - not supposed to double this
  6. 01:06:330 - maybe add one for kick?
  7. 01:39:330 - ^
  8. 01:40:253 - 01:41:176 - ^
  9. 01:46:715 - ^
  10. 01:50:407 (110407|0,110523|1,110638|2,110753|3) - maybe ctrl+h for pitch? or make some other changes according to pitch
OK, a full-set mod is done xd. Seems like more variations are needed xd. Good Luck! ;)
Topic Starter
AHHHHHHHHHHHHHH

Tofu1222 wrote:

Hi, here are the extra mods, since I like this song so I decided to mod more for you then. XD

[Easy]
  1. 00:22:253 (22253|3,22715|0,23176|2,23638|1,24100|2,24561|0,25023|3,25484|1,25946|0,26407|3,26869|2,27330|1,27792|0,28253|1,28715|3,29176|2,29638|0,30100|3,30561|1,31023|2) - suggest more variation, like u can use some more LNs to represent those 1/4 notes Fixed
  2. 01:05:638 (65638|1,65869|2,66100|0,66330|3) - suggest make into one long LN and replace the original short LNs with some single notes I prefer staying the same
  3. 01:26:869 - add a LN here to represent 1/4 kicks until 01:27:792 - Idk, it is an easy diff after all, will think about it
  4. 01:28:715 - a big crash sound, suggest double Fixed
  5. 01:38:061 (98061|2) - wrong placement? The idea is that the map start with simple pattern and then get harder so nope
  6. 01:45:446 (105446|1) - ^ (hmm i may get your idea but it seems to be not that nice to play?) ^
[Normal]
  1. 00:13:946 (13946|2,14176|1,14407|0,14638|3) - still suggest u catch those 1/4 notes I think 1/2 long LNs fit better with 1/8 notes so nope
  2. 00:30:100 (30100|0,30215|1,30330|2,30446|3,30561|2,30676|1,30792|0,30907|1,31023|2,31138|3,31253|2,31369|1,31484|0) - i see u place so many this kind of staircases. I dont mean it's bad, but variations may be made to make the map look better. Fixed
  3. 00:44:407 - from this part, since it is normal now, maybe u can catch notes on red lines as well to make 1/2 streams? Fixed
  4. 00:59:292 (59292|1,59407|2,59523|3,59638|0,59753|1,59869|2,59984|3,60100|0,60215|1,60330|2,60446|3,60561|2,60676|1,60792|0,60907|3,61023|2,61138|1,61253|0,61369|1,61484|2,61600|3,61715|2,61830|1,61946|0,62061|1,62176|2,62292|3,62407|2,62523|1,62638|0,62753|1,62869|3,62984|2,63100|1,63215|0,63330|1,63446|2,63561|3,63676|2,63792|1,63907|0,64023|1,64138|2,64253|3,64369|2,64484|1,64600|0,64715|3,64830|2,64946|1,65061|0,65176|1,65292|2,65407|3) - hmm as I mentioned, variation Fixed
  5. 01:28:715 - also double Fixed
  6. 01:36:100 - yes, this part is nice and neat, also creative ;) Tyyyyyyyyyyyy
[Hard]
  1. 00:05:753 (5753|1,5869|2,5984|3,6100|0,6215|1,6330|2,6446|3,6561|3,6676|2,6792|1,6907|0,7023|3,7138|2,7253|1,7369|0) - also for some variation Fixed
  2. 00:10:715 - add a note to make a double Fixed
  3. 00:13:484 - 00:14:407 - ^ Fixed
  4. 00:44:407 - also suggest double Nah
  5. 01:01:946 (61946|0,61946|3) - not supposed to double this Fixed
  6. 01:06:330 - maybe add one for kick? Fixed
  7. 01:39:330 - ^ Fixed
  8. 01:40:253 - 01:41:176 - ^ Fixed
  9. 01:46:715 - ^ Fixed
  10. 01:50:407 (110407|0,110523|1,110638|2,110753|3) - maybe ctrl+h for pitch? or make some other changes according to pitch
Fixed... kinda?

OK, a full-set mod is done xd. Seems like more variations are needed xd. Good Luck! ;)
Ty 4 ur mod 8-)
Also 200th post yay
Asherz007
Mod queue things :)

[General]
Map was pre-timed, I guess...

Hitsounds soon?

You should probably introduce some of the SVs in the Hard diff rather than suddenly including them in in the top diff only.

Easy
It's a little odd that note placement seems to focus solely on the tune; probably better to focus on the kicks and snares (probably just doubles for snares in this diff). And also a lot of 1/4 usage, not the time thing for an Easy difficulty. That's about it for comments in general, I would be highlighting too much otherwise.

1/2 streams feel a little arbitrary?

  1. 00:25:023 (25023|1) - I'm puzzled as to the existence of this 1/4 LN.
  2. 00:25:946 - the sudden switch to 1/2 LNs makes little sense to me.
  3. 01:13:023 (73023|1) - Consider just making this an SN. Personal preference, but it might create a nice mini-break.
  4. 01:43:484 (103484|3,103484|2) - This double feels a little bit forced.
  5. 01:45:446 (105446|1) - Sure you meant for this to be on the 1/4?
  6. 01:47:176 (107176|3,107176|2) - Another forced double?
  7. 01:50:869 (110869|2) - Finishes at 01:55:253

Hard
Some of the 1/4 jumpstreams look a little messy? Mainly a balance issue. Won't point these out specifically.

  1. 00:01:253 (1253|0) - Make this an LN as well for the held tune?
  2. 00:09:330 - Needs a note for the kick
  3. 00:16:715 - ^
  4. 00:20:407 (20407|0,20407|2,20869|2,20869|0,21330|0,21330|2) - It's only a kick here, rather than a snare. Shouldn't this be a single?
  5. 00:25:946 (25946|0,25946|3) - This double is inconsistent with that around it.
  6. 00:41:869 (41869|3,42100|3,42330|3) - I would try to avoid stacks like these.
  7. 01:25:023 - why the sudden increase to using doubles and triples?
  8. 01:37:946 - note for kick
  9. 01:45:330 - ^

Hope this helps and best of luck! :)

Sorry for not modding the full spread I'm finishing this off at 3:30am and I'm a little bit tired...
Topic Starter
AHHHHHHHHHHHHHH

Asherz007 wrote:

Mod queue things :)

[General]
Map was pre-timed, I guess...

Hitsounds soon? Idk

You should probably introduce some of the SVs in the Hard diff rather than suddenly including them in in the top diff only. Will consider that

Easy
It's a little odd that note placement seems to focus solely on the tune; probably better to focus on the kicks and snares (probably just doubles for snares in this diff) I don't want to have a lot of doube in my diff. And also a lot of 1/4 usage (2 times), not the time thing for an Easy difficulty will reconsider that. That's about it for comments in general, I would be highlighting too much otherwise.

1/2 streams feel a little arbitrary? To fit with the pitch

  1. 00:25:023 (25023|1) - I'm puzzled as to the existence of this 1/4 LN. Me too... Fixed
  2. 00:25:946 - the sudden switch to 1/2 LNs makes little sense to me. Well u see from 00:24:100 to 00:25:715 the pitch sound more... different(?) than from 00:25:946 to 00:29:638
  3. 01:13:023 (73023|1) - Consider just making this an SN. Personal preference, but it might create a nice mini-break. I'd prefer staying the same
  4. 01:43:484 (103484|3,103484|2) - This double feels a little bit forced. Changed its placement so... Fixed?
  5. 01:45:446 (105446|1) - Sure you meant for this to be on the 1/4? Same reply from Tofu's mod
  6. 01:47:176 (107176|3,107176|2) - Another forced double? Fixed
  7. 01:50:869 (110869|2) - Finishes at 01:55:253
It's already finishes there

Hard
Some of the 1/4 jumpstreams look a little messy? Mainly a balance issue. Won't point these out specifically. Again, pitch

  1. 00:01:253 (1253|0) - Make this an LN as well for the held tune? Fixed
  2. 00:09:330 - Needs a note for the kick I'm focusing on the main sound so no. If other people mention this, I'll maybe add it in, for now I'll say no to all of ur kick mod
  3. 00:16:715 - ^
  4. 00:20:407 (20407|0,20407|2,20869|2,20869|0,21330|0,21330|2) - It's only a kick here, rather than a snare. Shouldn't this be a single? Will reconsider about it
  5. 00:25:946 (25946|0,25946|3) - This double is inconsistent with that around it. Fixed
  6. 00:41:869 (41869|3,42100|3,42330|3) - I would try to avoid stacks like these. I don't think it is a big problem
  7. 01:25:023 - why the sudden increase to using doubles and triples? The sound there is heavier than others
  8. 01:37:946 - note for kick
  9. 01:45:330 - ^

Hope this helps and best of luck! :)

Sorry for not modding the full spread I'm finishing this off at 3:30am and I'm a little bit tired...
Ty for ur mod 8-)
_Shiroii_
Hi!
Final
00:11:638 - i recommend using ln in this pattern
00:19:023 - ^
00:20:407 - from this, u might need to variate this pattern 00:20:523 (20523|0,20523|2,20638|0,20638|2) - also the same pattern next
01:13:023 - i also recommend using ln in this pattern
01:13:946 - from this one, why not make some good crunchy sv's
01:40:253 - ln (the point is, change any pattern like this to ln)
01:41:638 - variate this one too, imo... but it's up to u to decide

That's all the mod from me. Remember, if you find this mod useless, don't use it, use your own idea or get some help from other modders.
Thanks for visiting our queue!
Topic Starter
AHHHHHHHHHHHHHH

lombit wrote:

Hi!
Final
00:11:638 - i recommend using ln in this pattern Fixed
00:19:023 - ^ Fixed
00:20:407 - from this, u might need to variate this pattern 00:20:523 (20523|0,20523|2,20638|0,20638|2) - also the same pattern next Fixed... kinda?
01:13:023 - i also recommend using ln in this pattern No because I didn't use LNs in the previous part
01:13:946 - from this one, why not make some good crunchy sv's Fixed
01:40:253 - ln (the point is, change any pattern like this to ln) Already LNs
01:41:638 - variate this one too, imo... but it's up to u to decide Fixed(?)

That's all the mod from me. Remember, if you find this mod useless, don't use it, use your own idea or get some help from other modders.
Thanks for visiting our queue!
Ty 4 modding 8-)
Crumpey
As requested in Crumpey's Mod Queue!


Hard, Normal
Hard (Mod)

00:07:715 - missed a note

00:09:330 - main beat

00:16:715 - another main beat

00:46:369 (46369|3,46484|2,46600|3,46715|2,46830|0,46946|1,47061|0,47176|1) - avoid one handed trills here

01:37:946 - main beat

01:45:330 - another main beat

Normal (Mod)

00:02:061 (2061|0,2176|1,2292|2,2407|3,2523|0,2638|1,2753|2,2869|3,2984|2,3100|1,3215|0,3330|3,3446|2,3561|1,3676|0) - doesnt follow the beat very well

from here 00:59:176 - to 01:13:946 - thats a bit hard for a normal diff

speaking of hard pretty disappointing, https://osu.ppy.sh/ss/8307063 its basically the same except youve deleted a few notes, pretty disappointing to see that, id say rework the whole diff to make it not feel like a copy paste

disappointing to see a copy paste happening but it didnt play that badly. shouldnt take that long to fix it up
Topic Starter
AHHHHHHHHHHHHHH

CrumpetFiddler wrote:

As requested in Crumpey's Mod Queue!


Hard, Normal
Hard (Mod)

00:07:715 - missed a note Fixed

00:09:330 - main beat Fixed

00:16:715 - another main beat Fixed

00:46:369 (46369|3,46484|2,46600|3,46715|2,46830|0,46946|1,47061|0,47176|1) - avoid one handed trills here I remade the whole stream part so fixed?

01:37:946 - main beat Fixed

01:45:330 - another main beat Fixed

Normal (Mod)

00:02:061 (2061|0,2176|1,2292|2,2407|3,2523|0,2638|1,2753|2,2869|3,2984|2,3100|1,3215|0,3330|3,3446|2,3561|1,3676|0) - doesnt follow the beat very well Fixed

from here 00:59:176 - to 01:13:946 - thats a bit hard for a normal diff Stream normally doesn't appear in NM diff. But imo, the song's bpm is really slow so adding stream into the diff isn't a real problem

speaking of hard pretty disappointing, https://osu.ppy.sh/ss/8307063 its basically the same except youve deleted a few notes, pretty disappointing to see that, id say rework the whole diff to make it not feel like a copy paste Definately too lazy at that time :P

disappointing to see a copy paste happening but it didnt play that badly. shouldnt take that long to fix it up
Ty 4 modding :)
Damaree
A mod from the BONUS modder for Ly0 and Syadow's MANiA QUEUE

1|2|3|4

Final Boss

00:02:061 (2061|2,2119|3,2176|2,2292|1,2407|1,2465|0,2523|1) - better to repattern this part, its not that like a bad pattern but im more concern about 00:02:292 (2292|1,2407|1,2523|1) - since this in the only one forming a 3-stack jack
00:07:484 (7484|2) - better to remove
00:07:484 (7484|1) - split this LN to half coz of the changing sound
00:09:446 (9446|3,9503|2,9561|3) - repattern too, this part 00:09:446 (9446|3,9561|3,9676|3,9792|3) - really disturbs me and its not like the same as 00:10:253 - section imo
00:10:715 (10715|2,10830|2) - if youre planning to make a 4-stack jack pattern like same concept as this map, better to move col4, well you already did that to other parts and this is the only one left out
00:13:138 (13138|0,13253|1,13369|3,13484|2,13484|0,13600|1,13715|0,13830|1) - I personally think it would better to form a mini-jack(2-stack notes) for the repeating sound
also if youre gonna form a dense stairs, dont let.make a form like 00:14:407 (14407|0,14523|0) - , reaaly weird to play
00:16:830 (16830|0,16946|0,17061|0,17176|0) - same reason as 00:09:446 (9446|3,9503|2,9561|3) -
00:17:638 (17638|1,17638|0,17753|0,17753|2,17869|2,17869|3,17984|1,17984|3,18100|0,18100|2) - I dont understand this anymore, this part 00:18:215 (18215|3,18330|3,18446|3,18561|3) - already left out
00:20:407 - if you're gonna form an alternate mini-jack like those, dont suddenly destroy like 00:21:446 (21446|0,21446|2,21561|3,21561|1,21676|2,21676|0) - 00:20:638 (20638|2) - , it broke the consistency
00:29:176 - make it like this https://osu.ppy.sh/ss/8326518, for more comfortable
00:58:253 (58253|2,58253|3,58369|1,58369|0,58484|3,58484|2,58600|0,58600|1) - make it [14][23] jumpthrill lol for the fit of LN next to it
00:59:176 - check out for the stair jacks here, especially in col1 & 4, they doesnt seem to be balance
01:38:061 (98061|3,98119|2,98176|3,98292|3,98407|3,98407|0,98465|1,98523|2,98580|3,98638|2,98638|0,98696|1,98753|2) - aaaaaaaa, this is reaaly reaaly hurts especially with this 01:38:061 (98061|3,98176|3,98292|3,98407|3,98523|2,98638|2,98753|2,98869|2,98984|2) -
01:45:446 (105446|0,105503|1,105561|0,105676|0,105792|0,105907|1,105965|0,106023|1,106138|1,106196|0) - ^

Check out for the unbalanced parts especially for the jackings, its not really comfortable to play imo so just needs a bit self-mod and it will be good, well then that's all. . . .
Topic Starter
AHHHHHHHHHHHHHH

JooF12 wrote:

A mod from the BONUS modder for Ly0 and Syadow's MANiA QUEUE

1|2|3|4

Final Boss

00:02:061 (2061|2,2119|3,2176|2,2292|1,2407|1,2465|0,2523|1) - better to repattern this part, its not that like a bad pattern but im more concern about 00:02:292 (2292|1,2407|1,2523|1) - since this in the only one forming a 3-stack jack Fixed
00:07:484 (7484|2) - better to remove Fixed
00:07:484 (7484|1) - split this LN to half coz of the changing sound Fixed
00:09:446 (9446|3,9503|2,9561|3) - repattern too, this part 00:09:446 (9446|3,9561|3,9676|3,9792|3) - really disturbs me and its not like the same as 00:10:253 - section imo Fixed
00:10:715 (10715|2,10830|2) - if youre planning to make a 4-stack jack pattern like same concept as this map, better to move col4, well you already did that to other parts and this is the only one left out It won't fit with the pitch
00:13:138 (13138|0,13253|1,13369|3,13484|2,13484|0,13600|1,13715|0,13830|1) - I personally think it would better to form a mini-jack(2-stack notes) for the repeating sound Fixed
also if youre gonna form a dense stairs, dont let.make a form like 00:14:407 (14407|0,14523|0) - , reaaly weird to play Fixed
00:16:830 (16830|0,16946|0,17061|0,17176|0) - same reason as 00:09:446 (9446|3,9503|2,9561|3) - Fixed
00:17:638 (17638|1,17638|0,17753|0,17753|2,17869|2,17869|3,17984|1,17984|3,18100|0,18100|2) - I dont understand this anymore, this part 00:18:215 (18215|3,18330|3,18446|3,18561|3) - already left out Fixed
00:20:407 - if you're gonna form an alternate mini-jack like those, dont suddenly destroy like 00:21:446 Fixed(21446|0,21446|2,21561|3,21561|1,21676|2,21676|0) - 00:20:638 (20638|2) - , it broke the consistency Fixed
00:29:176 - make it like this https://osu.ppy.sh/ss/8326518, for more comfortable Fixed
00:58:253 (58253|2,58253|3,58369|1,58369|0,58484|3,58484|2,58600|0,58600|1) - make it [14][23] jumpthrill lol for the fit of LN next to it Fixed
00:59:176 - check out for the stair jacks here, especially in col1 & 4, they doesnt seem to be balance I won't change anything in this part for now
01:38:061 (98061|3,98119|2,98176|3,98292|3,98407|3,98407|0,98465|1,98523|2,98580|3,98638|2,98638|0,98696|1,98753|2) - aaaaaaaa, this is reaaly reaaly hurts especially with this 01:38:061 (98061|3,98176|3,98292|3,98407|3,98523|2,98638|2,98753|2,98869|2,98984|2) - Fixed
01:45:446 (105446|0,105503|1,105561|0,105676|0,105792|0,105907|1,105965|0,106023|1,106138|1,106196|0) - ^ Fixed

Check out for the unbalanced parts especially for the jackings, its not really comfortable to play imo so just needs a bit self-mod and it will be good, well then that's all. . . .
Ty 4 ur mod :D
Envory
Hi BAD!
Here your req~
Sorry for delaying..



|1|2|3|4|






Hard
00:06:100 (6100|0) - until 00:07:369 (7369|3) - I've pattern suggestion so it look more neater > http://osu.ppy.sh/ss/8686210
00:10:023 (10023|0) - why didn't you let it the pattern flow like 00:17:176 (17176|0,17176|3,17292|1,17407|2,17523|3) - so i'll flow them into like this
> http://osu.ppy.sh/ss/8686280
01:25:253 (85253|1,85253|2) - Move 1 note at col 3 to col 4






Final
00:37:023 (37023|1) - Move that single note to col 3




Wow nice pattern, nice song, didn't found too many problems .. GL~
:D :D :D
Envory
Ow i forgot

About your diffname: "Final" Change Into > "Final Stage" ??
Would be nice maybe XD XD
Salty Mermaid
Hi m4m from my queue!

Using 0|1|2|3 for the columns

Envory wrote:

About your diffname: "Final" Change Into > "Final Stage" ??
Would be nice maybe XD XD
I think too that it would be nice!


Final (stage?)
  1. For the patterns like those 00:10:253 (10253|3,10253|2,10369|3,10369|2,10484|3,10484|1,10600|3,10600|1,10715|2,10715|0,10830|2,10830|0,10946|1,10946|0,11061|1,11061|0) - I think you should do like you did at 01:46:253 , meaning that you should make that 00:10:253 (10253|3,10253|2,10369|3,10369|2) - are not on the same columns as 00:10:484 (10484|1,10484|3,10600|1,10600|3) - instead of doing it for 00:10:484 (10484|1,10484|3,10600|3,10600|1,10715|2,10715|0,10830|0,10830|2) -
  2. 00:13:946 (13946|3) - This feels better.
  3. 00:17:176 (17176|0,17176|2) - this is a double but that 00:09:792 (9792|0,9792|3,9792|1) - is triple? Make them both double or triple. I'd suggest double, but that's up to you.
  4. 00:20:407 to 00:22:253 This pattern doesn't fit with the music. Here's a little idea of what you could do: this boi
  5. 00:30:330 (30330|0,30446|0) - Move them in col 3.
  6. 00:30:676 (30676|2) - Move it in col 1.
  7. 00:34:715 (34715|0,34715|3,34830|0,34946|3,35061|3) - ctrl+H them.
  8. 01:23:523 (83523|1) - Missing a note? You can add one in col 0 or 1.
  9. 01:27:792 (87792|0) - This should be a double.
  10. 01:49:023 to 01:50:869 This again should be remapped. Maybe do something similar to my idea above.
Hard
  1. 00:29:638 (29638|0,29638|3) - Make this a single since the rest of the sounds like this are single notes.
Normal
  1. 00:09:330 this sound totally deseve a note and all the other parts like this.

Nice music, nice SVs. Gl with your beatmap.
Topic Starter
AHHHHHHHHHHHHHH

Envory wrote:

Hi BAD!
Here your req~
Sorry for delaying..



|1|2|3|4|






Hard
00:06:100 (6100|0) - until 00:07:369 (7369|3) - I've pattern suggestion so it look more neater > http://osu.ppy.sh/ss/8686210
00:10:023 (10023|0) - why didn't you let it the pattern flow like 00:17:176 (17176|0,17176|3,17292|1,17407|2,17523|3) - so i'll flow them into like this
> http://osu.ppy.sh/ss/8686280 fixed
01:25:253 (85253|1,85253|2) - Move 1 note at col 3 to col 4 fixed






Final
00:37:023 (37023|1) - Move that single note to col 3 fixed Why though?




Wow nice pattern, nice song, didn't found too many problems .. GL~ Sankyuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
:D :D :D

Envory wrote:

Ow i forgot

About your diffname: "Final" Change Into > "Final Stage" ??
Would be nice maybe XD XD Why not?

_Stronger_ wrote:

Hi m4m from my queue!

Using 0|1|2|3 for the columns

Envory wrote:

About your diffname: "Final" Change Into > "Final Stage" ??
Would be nice maybe XD XD
I think too that it would be nice!

Well I agree

Final (stage?)
  1. For the patterns like those 00:10:253 (10253|3,10253|2,10369|3,10369|2,10484|3,10484|1,10600|3,10600|1,10715|2,10715|0,10830|2,10830|0,10946|1,10946|0,11061|1,11061|0) - I think you should do like you did at 01:46:253 , meaning that you should make that 00:10:253 (10253|3,10253|2,10369|3,10369|2) - are not on the same columns as 00:10:484 (10484|1,10484|3,10600|1,10600|3) - instead of doing it for 00:10:484 (10484|1,10484|3,10600|3,10600|1,10715|2,10715|0,10830|0,10830|2) - I don't want my spam patterns to be the same
  2. 00:13:946 (13946|3) - This feels better. It won't fit the pitch
  3. 00:17:176 (17176|0,17176|2) - this is a double but that 00:09:792 (9792|0,9792|3,9792|1) - is triple? Make them both double or triple. I'd suggest double, but that's up to you. I'll follow ur suggestion
  4. 00:20:407 to 00:22:253 This pattern doesn't fit with the music. Here's a little idea of what you could do: this boi I think it fits well with music and also it would be better if I only use jacks in this part
  5. 00:30:330 (30330|0,30446|0) - Move them in col 3. The tone there is going deeper so I don't see the reason why
  6. 00:30:676 (30676|2) - Move it in col 1. Why?
  7. 00:34:715 (34715|0,34715|3,34830|0,34946|3,35061|3) - ctrl+H them. same as 00:30:330 (30330|0,30446|0)
  8. 01:23:523 (83523|1) - Missing a note? You can add one in col 0 or 1. No?
  9. 01:27:792 (87792|0) - This should be a double. Fixed
  10. 01:49:023 to 01:50:869 This again should be remapped. Maybe do something similar to my idea above. Same comment
Hard
  1. 00:29:638 (29638|0,29638|3) - Make this a single since the rest of the sounds like this are single notes. This sound is more stressed than the rest of them
Normal
  1. 00:09:330 this sound totally deseve a note and all the other parts like this. It is a kick, not a main sound

Nice music, nice SVs. Gl with your beatmap. Arigatoooooooooooooooooooooooooooooo
Ty guys for moding :)
Syadow-
mod mod :3333

  1. i think all the diffname can be variation like
    - EZ = First Stage
    - NM = Second Stage
    - HD = Third Stage
    - MX = Final Stage
    just suggestion owo
  2. NM n HD diff gap really close owo so i recommend to nerf NM diff
Easy
00:00:561 (561|1) - n 00:07:946 (7946|3,8176|1) - are same owo i think u can change the 00:00:561 (561|1) - like this 00:07:946 (7946|3,8176|1) -

00:02:061 (2061|0) - 00:09:446 (9446|3,9792|0) - ^

00:22:946 - add note, feels empty here n cover the 1/4 sound

00:26:638 - add note too

00:24:100 - i think this part should be in normal diff owo, tricky pattern but its up to u

00:58:253 (58253|2,58715|1) - move to 1 n 3

00:59:176 - i suggest like this https://osu.ppy.sh/ss/8702102 https://osu.ppy.sh/ss/8702109 http://osu.ppy.sh/ss/8702114 for pitch

01:38:061 (98061|2,98176|0) - 1/4 in ez uhh plz avoid like this, remove plz, it covered by 01:38:176 (98176|0) - this note

01:45:446 (105446|1) - ^
Normal
00:05:638 - the gap start here. u use a LN 1/1 in ez n than 1/4 in NM ._. i suggest to change into 1/2 beat http://osu.ppy.sh/ss/8702205

00:20:407 - same owo, but i suggest to make a jack 1/2 beat here. i think it fit with the music n reduce the NM's star

00:22:253 - tbh i like LN style here it more fit than only short note ;w;

00:51:792 - add note only here for part section sign. i suggest to make jack 1/1 http://osu.ppy.sh/ss/8702233

01:28:715 - till 01:32:407 - same ^

01:41:638 - same, use 1/2 beat like before

01:49:023 - ^
only 2 diffs ;w;
Good Luck >w<
Topic Starter
AHHHHHHHHHHHHHH

Syadow- wrote:

mod mod :3333

  1. i think all the diffname can be variation like
    - EZ = First Stage
    - NM = Second Stage
    - HD = Third Stage
    - MX = Final Stage
    just suggestion owo Well, I changed all of my diffname (somewhat) the same like ur suggestion
  2. NM n HD diff gap really close owo so i recommend to nerf NM diff idk...
Easy
00:00:561 (561|1) - n 00:07:946 (7946|3,8176|1) - are same owo i think u can change the 00:00:561 (561|1) - like this 00:07:946 (7946|3,8176|1) - Fixed

00:02:061 (2061|0) - 00:09:446 (9446|3,9792|0) - ^ ^

00:22:946 - add note, feels empty here n cover the 1/4 sound Fixed

00:26:638 - add note too ^

00:24:100 - i think this part should be in normal diff owo, tricky pattern but its up to u yeah, i don't think this part is too hard

00:58:253 (58253|2,58715|1) - move to 1 n 3 I don't see why

00:59:176 - i suggest like this https://osu.ppy.sh/ss/8702102 https://osu.ppy.sh/ss/8702109 http://osu.ppy.sh/ss/8702114 for pitch I prefer staying the same

01:38:061 (98061|2,98176|0) - 1/4 in ez uhh plz avoid like this, remove plz, it covered by 01:38:176 (98176|0) - this note Why...

01:45:446 (105446|1) - ^ ^
Normal
00:05:638 - the gap start here. u use a LN 1/1 in ez n than 1/4 in NM ._. i suggest to change into 1/2 beat http://osu.ppy.sh/ss/8702205 I'll think about it

00:20:407 - same owo, but i suggest to make a jack 1/2 beat here. i think it fit with the music n reduce the NM's star ^

00:22:253 - tbh i like LN style here it more fit than only short note ;w; :-P

00:51:792 - add note only here for part section sign. i suggest to make jack 1/1 http://osu.ppy.sh/ss/8702233 Fixed

01:28:715 - till 01:32:407 - same ^ Well in this part, my idea is that the notes are placed in a same pattern but their gaps will decrease so nope

01:41:638 - same, use 1/2 beat like before ^

01:49:023 - ^ ^
only 2 diffs ;w;
Good Luck >w<
genkicho
NM From My Mod Queue


col 1 2 3 4

Final Stage
00:05:638 (5638|3,6100|0,6561|3,7023|0) - i suggest give more space between LN (use 1/4 snap) cuz it looks weird
00:13:023 seems so random, how bout dis
if you apply the mod above, move 00:13:946 (13946|2) - to 1 and add note at 2
00:20:407 - looks repetitive, how about dis tri-lane style per tick
00:22:830 (22830|1) - move to 1 idk it looks better imo
00:23:176 how about dis
00:25:484 how about dis
00:25:946 you can see it at pic above
00:27:792 similar to 00:23:176
00:36:792 (36792|1,37023|1) - i suggest avoid cuz it looks bad imo
00:39:100 (39100|3,39100|1,39561|1,39561|3) - theyre different sound i suggest different column, also by moving them you can avoid this 00:39:100 (39100|3,39330|3,39561|3) -
00:40:023 (40023|3,40253|3,40484|3) - avoid (?)
00:52:023 (52023|3,52253|3,52484|3,52715|3) - ^
00:54:561 (54561|1,54792|1,55023|1,55253|1) - ^
00:55:715 (55715|2,55715|0,55946|0,55946|2) - i suggest avoid dis unintended "same column" thing (idk what this called) cuz they ruin hand balancee
00:58:715 (58715|0,58715|3) - make more space (1/4 snap)
01:14:176 (74176|0,74407|0,74638|0) - is this intended (?) it looks weird imo
01:17:407 (77407|3,77638|3,77869|3) - ^
01:19:946 (79946|0,80176|0,80407|0,80638|0,80869|0) - ^
01:21:100 (81100|3) - you can move to 3 to avoid 01:20:869 (80869|3,81100|3,81330|3) -
01:27:330 (87330|2) - i suggest move to 4 cuz middle finger is easier to do jack imo
01:35:638 (95638|0,95638|3) - more spacee
01:45:100 (105100|0) - move to 2
01:38:869 unbalanced jack (?) col 4 looks empty, this one is better 01:46:253
01:49:369 (109369|1,109369|3,109484|0,109484|2,109600|1,109600|3) - idk why you dont jack diss

i think thats all >.>
sorry no SV check cuz pic not cute enough >.> but i testplayed and SV seems fine, just some minor SV issue
Topic Starter
AHHHHHHHHHHHHHH

genkicho wrote:

NM From My Mod Queue


col 1 2 3 4

Final Stage
00:05:638 (5638|3,6100|0,6561|3,7023|0) - i suggest give more space between LN (use 1/4 snap) cuz it looks weird Nah because imo, it fits the sound more
00:13:023 seems so random, how bout dis Nah, I prefer my old one
if you apply the mod above, move 00:13:946 (13946|2) - to 1 and add note at 2
00:20:407 - looks repetitive, how about dis tri-lane style per tick I want to make it looks repetitive there
00:22:830 (22830|1) - move to 1 idk it looks better imo sure, why not?
00:23:176 how about dis I fixed it base on ur idea
00:25:484 how about dis y though?
00:25:946 you can see it at pic above ^
00:27:792 similar to 00:23:176 ^
00:36:792 (36792|1,37023|1) - i suggest avoid cuz it looks bad imo I think the opposite
00:39:100 (39100|3,39100|1,39561|1,39561|3) - theyre different sound i suggest different column, also by moving them you can avoid this 00:39:100 (39100|3,39330|3,39561|3) - fixed
00:40:023 (40023|3,40253|3,40484|3) - avoid (?) fixed
00:52:023 (52023|3,52253|3,52484|3,52715|3) - ^ fixed
00:54:561 (54561|1,54792|1,55023|1,55253|1) - ^ fixed
00:55:715 (55715|2,55715|0,55946|0,55946|2) - i suggest avoid dis unintended "same column" thing (idk what this called) cuz they ruin hand balancee fixed
00:58:715 (58715|0,58715|3) - make more space (1/4 snap) Intentional
01:14:176 (74176|0,74407|0,74638|0) - is this intended (?) it looks weird imo fixed
01:17:407 (77407|3,77638|3,77869|3) - ^ Intentional
01:19:946 (79946|0,80176|0,80407|0,80638|0,80869|0) - ^ Intentional
01:21:100 (81100|3) - you can move to 3 to avoid 01:20:869 (80869|3,81100|3,81330|3) - It won't fit with the pitch
01:27:330 (87330|2) - i suggest move to 4 cuz middle finger is easier to do jack imo And I think that middle fingers isnt the best finger to do jack
01:35:638 (95638|0,95638|3) - more spacee Intentional... again
01:45:100 (105100|0) - move to 2 fixed
01:38:869 unbalanced jack (?) col 4 looks empty, this one is better 01:46:253 fixed
01:49:369 (109369|1,109369|3,109484|0,109484|2,109600|1,109600|3) - idk why you dont jack diss pitch?

i think thats all >.>
sorry no SV check cuz pic not cute enough >.> but i testplayed and SV seems fine, just some minor SV issue
Ty for moding
Xinnoh
General
Use a second hitsound to have a difference between the kick and the snare. Using the same drum on both isn't that good for playing
Add a snare (your hit-whistle) on bookmarks, and kicks (low drum) on timing points in this image https://puu.sh/xh2Sz/cbc3358bb2.png
(you can find a kick hitsound from pretty much any electronic song, pick what you want)
^ Just doing the kick/snare for the whole song is going to make it seem like the hitsounds are better, when it's really just a basic pattern repeated.

Final Boss
00:02:061 (2061|2,2119|3,2176|2,2292|1,2407|3,2465|2,2523|3,2580|0,2638|1,2696|2) - This section really isn't following the music:
00:02:061 (2061|2,2119|3,2176|2) - The first two are the same pitch and on different lanes, but 1st and 3rd are on the same lane and have different pitch. 3rd should at least be a different lane and 00:02:176 (2176|2,2292|1) - should probably be jacks.
00:02:407 (2407|3,2465|2,2523|3,2580|0,2638|1,2696|2,2753|0,2811|3) - These aren't really individual sounds that should be played, notes here are supported by the song but are overdone. Use LNs instead, it still makes it different to the stuff at 00:02:869 (2869|2) - and
00:02:869 (2869|2,3100|1,3330|0,3561|3) - You could try to arrange for pitch relevance
00:05:638 (5638|3,6100|0,6561|3,7023|0) - 00:58:715 (58715|0) - Use 1/4 snap, 1/8 is kinda overdone (unless other mx diffs do it cuz i don't often do this hard)
00:05:753 (5753|2,6215|2,6676|2,6907|2) - Not sure this pattern works, deleting 00:05:753 (5753|2,6215|2,6676|2) - would make the main melody clearer + less repetitive.
^ Apply this to other diffs, especially normal
00:09:446 (9446|2,9561|2,9676|2) - You can't put jacks like this in the same lane for different pitches
00:09:792 (9792|3,9792|0,9850|2,9907|1,9965|0,10023|3,10080|2,10138|1,10196|0) - Same issue as before. Listening the song, there's 1/8 sounds, but the main melody goes 1,2,3,4 and only really has four sounds to map with. Using LNs keeps density/difference as suggested before. Won't bring these up again else gets repetitive
00:13:946 (13946|2,14003|3) - like these 1/8s are fine because there's a clear change on every sound
00:20:407 (20407|3,20407|1,20523|2,20523|0) - Using exact same lanes 1/3 and 2/4 pattern for this long doesn't relect song well and isn't interesting to play. Eg. 00:21:792 (21792|3,21792|1) - changes tone of the song completely but is mapped identical.
+ Jacks don't really fit at all since pitch changes on every note
01:14:984 (74984|3,74984|1,75100|0,75100|2) - ctrl-h would be spicy, I don't see why these ones cant be jacks since the pitch on those are a bit more similar than some of your other jack patterns
same things as previous kiai

Mini Boss
00:00:330 (330|2,561|0,676|1,792|2,907|3) - the first pattern and you decided to go up instead of down for PR D:
00:02:061 (2061|0,2176|1,2292|2,2407|3,2523|0,2638|1,2753|2) - this also needs a bit of reorganising because:
00:02:407 (2407|3) - is under emphasised since it's last on the 4 note path
00:02:869 (2869|3,2984|1,3100|2,3215|0,3330|1) - These aren't paired up correctly, 00:02:869 (2869|3,2984|1) - 00:03:100 (3100|2,3215|0) - should be together as your pattern follows offbeat which isn't follow song
00:13:946 (13946|1,14176|2,14407|1,14407|0,14638|3,14869|1,14869|0) - better to just remove hitsounds since doesn't make any sense rn.
00:22:253 (22253|0) - This could easily be an LN section for hard diff D: I tried turning all of the circles into 1/2 LNs and it works pretty well
00:31:484 (31484|0) - I placed notes random for 5 seconds, something like this might work since pretty slow + 1/2 jacks are easy/fun https://puu.sh/xh3hH/e94a664813.png Would have to apply to a lot of sections though since this is repeated often. Worth it though since it's more fun
01:02:869 (62869|0) - 01:10:253 (70253|2) - Kinda needs two notes since chord progression changed
01:05:061 (65061|1,65176|0) - 01:38:753 (98753|0,98869|1) - ctrl-g, first note shouldn't jump a lane. I think you're doing this too much and there's too many to point out D:
01:28:715 (88715|1,88715|0) - There's no SVs to read, so might be better to have variation, rather than just same 1/2 and 3/4 lanes for this long
01:50:869 (110869|1) - add note

First Stage
A lot of the 1/4 patterns everywhere need simplifying.
00:00:676 (676|2,907|0) - Why is there so many 1/4 patterns in the opening of a NM? Reduce amount, especially in first parts. Using 1/2 is fine here
00:05:753 (5753|0,6215|2,6676|2,6907|0) - delete, mentioned in mx.
00:09:330 (9330|2) - Add note, downbeat should almost always have a note on it
00:09:676 (9676|3,10138|3) - delete to lower 1/4 patterns used.
00:13:253 (13253|2,13484|2) - Putting two consecutive notes in 1/2 on nm should be avoided always, unless it's being used as a jack.
00:13:369 (13369|3,13830|3) - Delete.
Like, NM you do not have to map every sound, you shouldn't else it's too dense.
00:20:753 (20753|1,21215|3,21676|1) - delete
etc. basically
00:22:023 (22023|0,22138|3) - Again, why is the second note here on the other side D: Emphasis is going to the blue tick note, which has very little sound and decreases emphasis on 00:22:253 (22253|2) - which is donwbeat.
00:22:715 (22715|2,22830|3,22946|0,23061|1) - Again, reducing 1/4 usage. Just use LNs instead for these to make it interesting/different. Using 1/4 streams on all of them is really too much for a NM diff
00:59:176 (59176|0) - no comment, just reduce density
Topic Starter
AHHHHHHHHHHHHHH
No reply = applied

Sinnoh wrote:

General
Use a second hitsound to have a difference between the kick and the snare. Using the same drum on both isn't that good for playing
Add a snare (your hit-whistle) on bookmarks, and kicks (low drum) on timing points in this image https://puu.sh/xh2Sz/cbc3358bb2.png
(you can find a kick hitsound from pretty much any electronic song, pick what you want)
^ Just doing the kick/snare for the whole song is going to make it seem like the hitsounds are better, when it's really just a basic pattern repeated. Understood

Final Boss
00:02:061 (2061|2,2119|3,2176|2,2292|1,2407|3,2465|2,2523|3,2580|0,2638|1,2696|2) - This section really isn't following the music:
00:02:061 (2061|2,2119|3,2176|2) - The first two are the same pitch and on different lanes, but 1st and 3rd are on the same lane and have different pitch. 3rd should at least be a different lane and 00:02:176 (2176|2,2292|1) - should probably be jacks. I don't want jack there because of playability
00:02:407 (2407|3,2465|2,2523|3,2580|0,2638|1,2696|2,2753|0,2811|3) - These aren't really individual sounds that should be played, notes here are supported by the song but are overdone. Use LNs instead, it still makes it different to the stuff at 00:02:869 (2869|2) - and
00:02:869 (2869|2,3100|1,3330|0,3561|3) - You could try to arrange for pitch relevance I changed the pitch thingies but I don't think that this part is overdone
00:05:638 (5638|3,6100|0,6561|3,7023|0) - 00:58:715 (58715|0) - Use 1/4 snap, 1/8 is kinda overdone (unless other mx diffs do it cuz i don't often do this hard) The song BPM is low and I think that 1/8 fit with the song more than 1/4
00:05:753 (5753|2,6215|2,6676|2,6907|2) - Not sure this pattern works, deleting 00:05:753 (5753|2,6215|2,6676|2) - would make the main melody clearer + less repetitive. I fixed the pitch
^ Apply this to other diffs, especially normal But I don't agree with removing the notes
00:09:446 (9446|2,9561|2,9676|2) - You can't put jacks like this in the same lane for different pitches They are the same?
00:09:792 (9792|3,9792|0,9850|2,9907|1,9965|0,10023|3,10080|2,10138|1,10196|0) - Same issue as before. Listening the song, there's 1/8 sounds, but the main melody goes 1,2,3,4 and only really has four sounds to map with. Using LNs keeps density/difference as suggested before. Won't bring these up again else gets repetitive I don't get it with the same melody mapping. It is suppose to be the hardest diff so I don't see doing that
00:13:946 (13946|2,14003|3) - like these 1/8s are fine because there's a clear change on every sound
00:20:407 (20407|3,20407|1,20523|2,20523|0) - Using exact same lanes 1/3 and 2/4 pattern for this long doesn't relect song well and isn't interesting to play. Eg. 00:21:792 (21792|3,21792|1) - changes tone of the song completely but is mapped identical.
+ Jacks don't really fit at all since pitch changes on every note
01:14:984 (74984|3,74984|1,75100|0,75100|2) - ctrl-h would be spicy, I don't see why these ones cant be jacks since the pitch on those are a bit more similar than some of your other jack patterns This part is kinda calm so I don't want to put jack here
same things as previous kiai

Mini Boss
00:00:330 (330|2,561|0,676|1,792|2,907|3) - the first pattern and you decided to go up instead of down for PR D: :p
00:02:061 (2061|0,2176|1,2292|2,2407|3,2523|0,2638|1,2753|2) - this also needs a bit of reorganising because:
00:02:407 (2407|3) - is under emphasised since it's last on the 4 note path I'd rather follow the pitch here
00:02:869 (2869|3,2984|1,3100|2,3215|0,3330|1) - These aren't paired up correctly, 00:02:869 (2869|3,2984|1) - 00:03:100 (3100|2,3215|0) - should be together as your pattern follows offbeat which isn't follow song Well this is (3,1) (2,0) (1,3) (2,0)
00:13:946 (13946|1,14176|2,14407|1,14407|0,14638|3,14869|1,14869|0) - better to just remove hitsounds since doesn't make any sense rn. I think it sounds nice?
00:22:253 (22253|0) - This could easily be an LN section for hard diff D: I tried turning all of the circles into 1/2 LNs and it works pretty well
00:31:484 (31484|0) - I placed notes random for 5 seconds, something like this might work since pretty slow + 1/2 jacks are easy/fun https://puu.sh/xh3hH/e94a664813.png Would have to apply to a lot of sections though since this is repeated often. Worth it though since it's more fun I don't want the diff to be that hard
01:02:869 (62869|0) - 01:10:253 (70253|2) - Kinda needs two notes since chord progression changed I'd prefer staying the same
01:05:061 (65061|1,65176|0) - 01:38:753 (98753|0,98869|1) - ctrl-g, first note shouldn't jump a lane. I think you're doing this too much and there's too many to point out D:
01:28:715 (88715|1,88715|0) - There's no SVs to read, so might be better to have variation, rather than just same 1/2 and 3/4 lanes for this long Welp, there's SV now
01:50:869 (110869|1) - add note

First Stage
A lot of the 1/4 patterns everywhere need simplifying. Because the BPM is low so 1/4 wouldn't be too hard so I'm going to ignore the delete 1/4 part
00:00:676 (676|2,907|0) - Why is there so many 1/4 patterns in the opening of a NM? Reduce amount, especially in first parts. Using 1/2 is fine here
00:05:753 (5753|0,6215|2,6676|2,6907|0) - delete, mentioned in mx. I don't see why
00:09:330 (9330|2) - Add note, downbeat should almost always have a note on it It isn't that stressed
00:09:676 (9676|3,10138|3) - delete to lower 1/4 patterns used.
00:13:253 (13253|2,13484|2) - Putting two consecutive notes in 1/2 on nm should be avoided always, unless it's being used as a jack. Putting notes in 1/2 in a stair pattern somehow easier than normal 1/2 notes (imo) so nope
00:13:369 (13369|3,13830|3) - Delete.
Like, NM you do not have to map every sound, you shouldn't else it's too dense. I only map the main sound so...
00:20:753 (20753|1,21215|3,21676|1) - delete
etc. basically
00:22:023 (22023|0,22138|3) - Again, why is the second note here on the other side D: Emphasis is going to the blue tick note, which has very little sound and decreases emphasis on 00:22:253 (22253|2) - which is donwbeat. ^
00:22:715 (22715|2,22830|3,22946|0,23061|1) - Again, reducing 1/4 usage. Just use LNs instead for these to make it interesting/different. Using 1/4 streams on all of them is really too much for a NM diff
00:59:176 (59176|0) - no comment, just reduce density
Ty for your mod 8-)
Yukari_Sama

hii B A D
NM req from Illusionary Border Queue

free to reject
1|2|3|4


[General]
ummm un-check widscreen in all dif except final

[mini]
  1. 00:09:330 (9330|0,9561|0,9792|0,10023|0,10253|0) - anchor ? maybe you can try this ?
  2. 00:13:253 (13253|1,13484|1,13715|1,13946|1) - ^
  3. 00:17:869 (17869|3,18100|3,18330|3,18561|3) - ^ try ?
  4. 00:20:407 (20407|2,20638|2,20869|2,21100|2,21330|2,21561|2) - hmmm..
  5. 00:30:100 - just suggest
  6. 00:51:792 - maybe 1 note from 00:51:792 to 00:52:253 And so on until 00:55:484 make LN ?
  7. 01:02:869 (62869|2,63100|2,63330|2,63561|2) - to heavy in right hand
  8. 01:06:792 (66792|1,67023|1,67253|1,67484|1) - ^ left hand

just 1 diff,iam ery tired with irl :(
oh and i have some HITSOUND that may be suitable,ummm i suggest maybe kick sound must be 100%

okay GooD LucK (^,^)b
Topic Starter
AHHHHHHHHHHHHHH
No reply = fixed

atian540 wrote:


hii B A D
NM req from Illusionary Border Queue

free to reject
1|2|3|4


[General]
ummm un-check widscreen in all dif except final ty

[mini]
  1. 00:09:330 (9330|0,9561|0,9792|0,10023|0,10253|0) - anchor ? maybe you can try this ?
  2. 00:13:253 (13253|1,13484|1,13715|1,13946|1) - ^
  3. 00:17:869 (17869|3,18100|3,18330|3,18561|3) - ^ try ?
  4. 00:20:407 (20407|2,20638|2,20869|2,21100|2,21330|2,21561|2) - hmmm.. Well this one is intentional
  5. 00:30:100 - just suggest I'll stay the same
  6. 00:51:792 - maybe 1 note from 00:51:792 to 00:52:253 And so on until 00:55:484 make LN ? Again, I'd prefer staying the same because I'm mapping the kick sound
  7. 01:02:869 (62869|2,63100|2,63330|2,63561|2) - to heavy in right hand
  8. 01:06:792 (66792|1,67023|1,67253|1,67484|1) - ^ left hand

just 1 diff,iam ery tired with irl :(
oh and i have some HITSOUND that may be suitable,ummm i suggest maybe kick sound must be 100% Ty for your sound files 8-)

okay GooD LucK (^,^)b
Ty for ur mod :3
DustMoon
poor english
1|2|3|4|
Tutorial
1.00:07:484 (7484|1,8176|1,8407|2) - Ctrl+h,fun
2.00:42:100 (42100|2,42561|3) - 2.00:42:100 (42100|2,42561|3) - Ctrl+g,because,i think 00:41:176 (41176|0) -
&00:42:100 (42100|2) - put 1,4 col can make better hit feel
3.reference00:43:715 (43715|3,43946|1,44176|2,44407|0) - same your {mini boss} diff mappinghttps://puu.sh/xleRF/fdf8731308.jpg
4.00:58:715 (58715|1) - move to 1 for balance
5.01:13:023 (73023|1) - move to 1&01:12:792 (72792|0) - move to 2
6.01:26:869 (86869|2,87100|3,87330|0,87561|1) - MINI JACK!,follow your 01:25:023 (85023|3,85253|3,85484|0,85715|0,85946|2,86176|2,86407|1,86638|1) - advice:https://puu.sh/xlf6G/14e7c8b102.jpg
7.01:28:484 (88484|1,88715|2) - Ctrl+h
8.01:35:638 (95638|1) - change to single note to mapping this soft FX
9.01:50:638 - advice:https://puu.sh/xlfgi/9745068805.jpg my own style
First Stage
1.01:03:100 (63100|1,63330|2,63561|1) - Ctrl+h
2.01:05:638 - advice:https://puu.sh/xlfCc/b019bd25d1.jpg
3.if you wanna to catch clap sound like01:25:484 (85484|3,85484|2) - 01:26:407 (86407|2,86407|1) - i suggest you double this01:27:330 (87330|3) -
Mini Boss
1.00:09:100 (9100|1) - move to 1 to avoid jack
2.00:16:253 (16253|3,16484|0) - change pattern to (3,4)
3.00:19:946 (19946|3,20176|0) - change pattern to (2,4)
4.00:22:715 (22715|2,22830|1) - like00:26:407 (26407|1,26523|2) - i suggest you change pattern to (3,4,1,2,)
5.01:20:176 (80176|3) - move to 3,01:20:176 (80176|3,80407|3) - they are not same
unable to mod BIG BOSS,QAQ
Good luck! :)
Topic Starter
AHHHHHHHHHHHHHH

DustMoon wrote:

poor english
1|2|3|4|
Tutorial
1.00:07:484 (7484|1,8176|1,8407|2) - Ctrl+h,fun
2.00:42:100 (42100|2,42561|3) - 2.00:42:100 (42100|2,42561|3) - Ctrl+g,because,i think 00:41:176 (41176|0) -
&00:42:100 (42100|2) - put 1,4 col can make better hit feel I remapped this part
3.reference00:43:715 (43715|3,43946|1,44176|2,44407|0) - same your {mini boss} diff mappinghttps://puu.sh/xleRF/fdf8731308.jpg No?
4.00:58:715 (58715|1) - move to 1 for balance
5.01:13:023 (73023|1) - move to 1&01:12:792 (72792|0) - move to 2 I remapped this part
6.01:26:869 (86869|2,87100|3,87330|0,87561|1) - MINI JACK!,follow your 01:25:023 (85023|3,85253|3,85484|0,85715|0,85946|2,86176|2,86407|1,86638|1) - advice:https://puu.sh/xlf6G/14e7c8b102.jpg No because this is a pattern 01:27:792 (87792|2,88023|0,88253|3,88484|1)
7.01:28:484 (88484|1,88715|2) - Ctrl+h
8.01:35:638 (95638|1) - change to single note to mapping this soft FX I'll reconsider about it
9.01:50:638 - advice:https://puu.sh/xlfgi/9745068805.jpg my own style I'll stay the same
First Stage
1.01:03:100 (63100|1,63330|2,63561|1) - Ctrl+h
2.01:05:638 - advice:https://puu.sh/xlfCc/b019bd25d1.jpg I don't get it with the long LN
3.if you wanna to catch clap sound like01:25:484 (85484|3,85484|2) - 01:26:407 (86407|2,86407|1) - i suggest you double this01:27:330 (87330|3) - The sound there is lighter and also it would be too hard
Mini Boss
1.00:09:100 (9100|1) - move to 1 to avoid jack
2.00:16:253 (16253|3,16484|0) - change pattern to (3,4)
3.00:19:946 (19946|3,20176|0) - change pattern to (2,4)
4.00:22:715 (22715|2,22830|1) - like00:26:407 (26407|1,26523|2) - i suggest you change pattern to (3,4,1,2,)
5.01:20:176 (80176|3) - move to 3,01:20:176 (80176|3,80407|3) - they are not same
unable to mod BIG BOSS,QAQ
Good luck! :)
No reply = fixed
ty for your mod :)
Couil
M4M from my q



Final stage
00:00:100 (100|3) - This could be extended to here 00:00:446
00:04:253 (4253|3) - Why is this a double?, seems weird since you could've done this in places previous but decided not to?
00:05:638 (5638|3,5638|1,5753|2,5869|2,5984|1,6100|0,6100|1,6215|2,6330|2,6446|1,6561|3,6561|1,6676|2,6792|2,6907|1,7023|1,7023|0,7138|2,7253|1,7369|2) - What even is this pattern? ? ? I know that there is a sound for all of these notes, but i don't understand why they're placed like this. Doesn't really follow the music and just seems outright uncomfortable. I would suggest you change this and probably decrease the LNs to 1/2s or 3/4s instead.
00:20:407 (20407|1,20407|3,20523|2,20523|0,22138|2,22138|1,22253|0,22253|3) - Why are these not mini jacks like the rest of them?
00:20:869 (20869|2,20869|3) - You probably want to separate the snare hits with the keyboard sounds. I would suggest making them a split jump trill to show that.
00:21:792 (21792|3,21792|2,21907|0,21907|3,22023|0,22023|2,22138|1,22138|2) - Could map singles here because of the sound shift.
00:44:234 - You should put a .95x SV here, decreasing with .05x each 1/8th to make the transtion into the slowjam better.
00:55:138 (55138|0,55253|1,55484|0,55600|1,55715|0,55946|1,55946|0,56176|1,56292|0,56523|1,56638|0,56753|1,56869|0,56984|1,57215|0,57330|1,57446|0,57561|1,57676|0,57792|1,58023|1,58023|0,58253|0,58369|1,58484|0,58600|1) - This is very left handed, you should restructure it a bit imo.
00:58:715 (58715|0,58715|3) - These should end here 00:58:946
01:13:023 (73023|0,73138|2,73253|1,73369|3,73484|2,73600|0,73715|3,73830|2) - Could make these short LNs to further emphasize the change of tone in the song.
01:21:330 - 01:25:023 Put SVs on each 1/8th tick instead to make it more readable? Looks weird the way you've got it set up right now.
01:35:638 (95638|0,95638|3) - These should end here 01:35:984
01:41:638 (101638|1,101638|2,102100|2,102100|1,102561|1,102561|2,103023|2,103023|3) - Same as before, maybe make these split jump trills to emphasize the snare drums?
01:49:023 - ^
01:43:484 (103484|2,103484|3,103484|0) - Why triple?

Mini boss
00:02:176 (2176|1,2292|2) - Shouldn't this be a jack or something similar at least, i know that its the easier diff but just putting a roll here is way too generalizing for this sound. I would've mapped it something like this

00:15:100 - Missing note.
00:25:946 (25946|2) - Why is this a double? You didn't even have one for the first pattern in the section.
01:21:330 (81330|2,81330|1) - Why is this a double?
01:34:253 - The SV here is WAY too fast for a hard diff, maybe even too fast for a top diff. Really hard to play even if you know the notes.
01:42:561 - Missing note, should be a double here.
01:49:946 - Why no double here? or 01:50:407 ? (kinda understand the last one cuz it has a shift of intensity)

Doing 2 diff since you did 2 diffs for me ; )

Nice map and GL with rank ! !
Topic Starter
AHHHHHHHHHHHHHH

Couil wrote:

M4M from my q



Final stage
00:00:100 (100|3) - This could be extended to here 00:00:446 Why? They are seperated sound
00:04:253 (4253|3) - Why is this a double?, seems weird since you could've done this in places previous but decided not to?
00:05:638 (5638|3,5638|1,5753|2,5869|2,5984|1,6100|0,6100|1,6215|2,6330|2,6446|1,6561|3,6561|1,6676|2,6792|2,6907|1,7023|1,7023|0,7138|2,7253|1,7369|2) - What even is this pattern? ? ? I know that there is a sound for all of these notes, but i don't understand why they're placed like this. Doesn't really follow the music and just seems outright uncomfortable. I would suggest you change this and probably decrease the LNs to 1/2s or 3/4s instead. I changed the pattern but changing the LNs to your suggestion doesnt fit with the song
00:20:407 (20407|1,20407|3,20523|2,20523|0,22138|2,22138|1,22253|0,22253|3) - Why are these not mini jacks like the rest of them?
00:20:869 (20869|2,20869|3) - You probably want to separate the snare hits with the keyboard sounds. I would suggest making them a split jump trill to show that. I'll stay the same
00:21:792 (21792|3,21792|2,21907|0,21907|3,22023|0,22023|2,22138|1,22138|2) - Could map singles here because of the sound shift. The kick stop here but the sound is still strong as the previous part so no
00:44:234 - You should put a .95x SV here, decreasing with .05x each 1/8th to make the transtion into the slowjam better. It is a sudden drop here so nope
00:55:138 (55138|0,55253|1,55484|0,55600|1,55715|0,55946|1,55946|0,56176|1,56292|0,56523|1,56638|0,56753|1,56869|0,56984|1,57215|0,57330|1,57446|0,57561|1,57676|0,57792|1,58023|1,58023|0,58253|0,58369|1,58484|0,58600|1) - This is very left handed, you should restructure it a bit imo.
00:58:715 (58715|0,58715|3) - These should end here 00:58:946 No?
01:13:023 (73023|0,73138|2,73253|1,73369|3,73484|2,73600|0,73715|3,73830|2) - Could make these short LNs to further emphasize the change of tone in the song. Imo, I think this fit better
01:21:330 - 01:25:023 Put SVs on each 1/8th tick instead to make it more readable? Looks weird the way you've got it set up right now. I think it fit with the song. SV doesn't need to be readable
01:35:638 (95638|0,95638|3) - These should end here 01:35:98 Again, no?
01:41:638 (101638|1,101638|2,102100|2,102100|1,102561|1,102561|2,103023|2,103023|3) - Same as before, maybe make these split jump trills to emphasize the snare drums? It would make the jack repetitive
01:49:023 - ^ ^
01:43:484 (103484|2,103484|3,103484|0) - Why triple? Because it is more stressed than the other kick

Mini boss
00:02:176 (2176|1,2292|2) - Shouldn't this be a jack or something similar at least, i know that its the easier diff but just putting a roll here is way too generalizing for this sound. I would've mapped it something like this I'd prefer staying the same

00:15:100 - Missing note.
00:25:946 (25946|2) - Why is this a double? You didn't even have one for the first pattern in the section.
01:21:330 (81330|2,81330|1) - Why is this a double? Because the sound change from here and also this sound is more stressed than the other
01:34:253 - The SV here is WAY too fast for a hard diff, maybe even too fast for a top diff. Really hard to play even if you know the notes. It is the same pattern...
01:42:561 - Missing note, should be a double here.
01:49:946 - Why no double here? or 01:50:407 ? (kinda understand the last one cuz it has a shift of intensity)

Doing 2 diff since you did 2 diffs for me ; )

Nice map and GL with rank ! !
No reply=fixed
ty for ur mod 8-)
Unknown_player
Hi! from NM queue. Sorry i'm late. I'm on vacation currently. here's few mod

[Metadata]
Is this from osu! (yeah either this osu! or osu tatakae ouendan)

[Hitsound]
The volume is too big. Consider to lower the hitsound volume (30 % maybe good)

[Mini Boss]
01:28:715 - 01:32:407 Add some stair according synth sound

just that. Sorry
Topic Starter
AHHHHHHHHHHHHHH

Unknown_player wrote:

Hi! from NM queue. Sorry i'm late. I'm on vacation currently. here's few mod

[Metadata]
Is this from osu! (yeah either this osu! or osu tatakae ouendan) Every songs from the "Featured artist" have osu! as tag.

[Hitsound]
The volume is too big. Consider to lower the hitsound volume (30 % maybe good) I'll reconsider it

[Mini Boss]
01:28:715 - 01:32:407 Add some stair according synth sound I'd rather stay the same.

just that. Sorry
Although I didn't fix anything but still, ty for modding 8-)
Umo-
m4m from your q
1234
final stage
00:02:061 - this works better imo https://osu.ppy.sh/ss/9087321
00:16:830 - this works better since the sound is changing at that section https://osu.ppy.sh/ss/9087329
00:59:638 - why aren't there any jackhammers in the 1st column? all of that section only has jacks on 234
01:06:042 (66042|2,66100|3) - ctrl+j
01:06:215 (66215|1,66273|3) - ^
01:38:061 (98061|1) - move to 4
mini boss
00:14:407 (14407|2) - remove clap
I've noticed that you have double hitsounds on most of the notes so I'd suggest to remove one of hitsounds https://osu.ppy.sh/ss/9087394
00:20:869 - column 1 feels empty
01:49:946 - make this double so that it will be consistent with 01:49:023 -
nice map
Gl!
Topic Starter
AHHHHHHHHHHHHHH

Umo- wrote:

m4m from your q
1234
final stage
00:02:061 - this works better imo https://osu.ppy.sh/ss/9087321
00:16:830 - this works better since the sound is changing at that section https://osu.ppy.sh/ss/9087329
00:59:638 - why aren't there any jackhammers in the 1st column? all of that section only has jacks on 234 fixed
01:06:042 (66042|2,66100|3) - ctrl+j
01:06:215 (66215|1,66273|3) - ^
01:38:061 (98061|1) - move to 4
mini boss
00:14:407 (14407|2) - remove clap fixed
I've noticed that you have double hitsounds on most of the notes so I'd suggest to remove one of hitsounds https://osu.ppy.sh/ss/9087394 Since the only HS those are noticeable are kicks and snares so I think it is better to HS both note
00:20:869 - column 1 feels empty
01:49:946 - make this double so that it will be consistent with 01:49:023 - Well I fixed so that kick = single
nice map
Gl!
No reply = didn't fix (Mainly because I prefer my pattern)
ty 4 modding, willl mod asap
Litharrale
my god i accidentally double posted because i deleted my mod ASOfihabnogdg
Litharrale
:D m4m

I accidentally deleted this mod 3 times while making it so some parts might seem rushed because they are.

1|2|3|4

if you havent already you should totally post in the featured artists queue. It's closed rn but maybe shooting Feerum a PM with the subject "featured artist mod request" would work.

bg res sucks. it's inflated 720p looks like and isnt even a final boss.

get rid of all double hitsounds and fix inconsistencies like

(left final stage and right first stage, there are more inconsistencies than just these two diffs though)

I love the diff names, not sure if they're allowed but they're great.
ok weber ranted at me and i think you should probably change them. "Level 1, 2, 3 and final level" would be more appropriate. Or something similar

Your hitnormal is silent, this is definitely 100% against the rules.

Final boss

00:02:061 (2061|2,2176|2) - This shouldnt be a jack because this 00:02:176 (2176|2,2292|1) - should be a jack. The double trill is a bit weird too

00:05:638 (5638|0,6100|3,6561|0,7023|3) - Get up from your PC, go to your bathroom or your closest mirror and look at yourself in the eyes and say

"Do i really need 2 LNs for this map to be good?"

think about it long and hard because this part is bad. Especially the 1/8 shields at the end

00:08:407 (8407|3,8638|2,8869|1,9100|0) - lot of PR missed in this map, these should be 4-2-3-1 or the opposite

00:09:446 (9446|2,9503|1,9561|2) - 1/8 trills arent fun

00:14:407 (14407|0,14465|1,14523|0,14580|1) - These are even less fun

00:16:946 (16946|1,17061|2) - they're super not fun when they stop the jack from happening. Not gonna mention them again, just remove them all tbh

00:44:407 (44407|3) - SVs before this point worked really well and I got them easily on my blind play but this one here just feels off. The music is too fast for a slowjam and the 1.25x jumptrills at the end made me feel like



Either tone it down or replace with something more appropriate.

00:58:715 (58715|0,59176|0) - no, bad mapper, bad.

00:59:638 (59638|3,59753|3,60100|2,60215|2,60561|1,60676|1) - What are the jacks here for? I understood them before but these ones feel like they're just jacks for the sake of being jacks

01:06:100 (66100|1,66100|3,66157|0,66215|1) - Feels awkward as hell, I think this stream should just be one pattern, maybe even a roll

01:06:676 (66676|0) - music intensity increases here but the patterns are the same as the first part of the kiai, maybe put the jacks here to reflect that

01:14:869 (74869|1,74869|3,74984|2,74984|0,75100|3,75100|1,75215|2,75215|0,75330|1,75330|3) - I dont think jumptrills fit here because the pitch is very clearly changing

01:21:330 (81330|3) - SV here becomes super unpredictable, like almost impossible to play, tone it down a bit

01:25:138 (85138|2,85253|2,85369|1,85484|1,85600|2,85715|2) - These jacks are 1/4 out of sync.
01:25:023 (85023|3,85138|2) - these should be jacked together
01:25:253 (85253|2,85369|1) - these too
etc

01:44:869 (104869|2) - This whole kiai feels like a copy paste of your previous ones, I want to see something that expands on the ideas you've made so far, not the exact same thing

Call me back when you've replied to this one and I might check the whole thing. I like it but it has some issues. I'd do the whole mod now but deleting 3 diffs worth of mods three times has killed my motivation for now X_X
Topic Starter
AHHHHHHHHHHHHHH

Litharrale wrote:

:D m4m

I accidentally deleted this mod 3 times while making it so some parts might seem rushed because they are. oh noooooooooooooooooooooooooooooooooooo

1|2|3|4

if you havent already you should totally post in the featured artists queue. It's closed rn but maybe shooting Feerum a PM with the subject "featured artist mod request" would work. The q is ded now

bg res sucks. it's inflated 720p looks like and isnt even a final boss. It looks like one though, gonna try to find a better one :(

get rid of all double hitsounds and fix inconsistencies like oopsh

(left final stage and right first stage, there are more inconsistencies than just these two diffs though)

I love the diff names, not sure if they're allowed but they're great.
ok weber ranted at me and i think you should probably change them. "Level 1, 2, 3 and final level" would be more appropriate. Or something similar aww, I like the name though. Not sure why the name is not suitable but ok ^w^)b

Your hitnormal is silent, this is definitely 100% against the rules. oopsh, forgot to remove it :p

Final boss

00:02:061 (2061|2,2176|2) - This shouldnt be a jack because this 00:02:176 (2176|2,2292|1) - should be a jack. The double trill is a bit weird too

00:05:638 (5638|0,6100|3,6561|0,7023|3) - Get up from your PC (done), go to your bathroom or your closest mirror (done both of them) and look at yourself in the eyes (done) and say

"Do i really need 2 LNs for this map to be good?" maybe

think about it long and hard (done) because this part is bad. Especially the 1/8 shields at the end aww, fixed

00:08:407 (8407|3,8638|2,8869|1,9100|0) - lot of PR missed in this map, these should be 4-2-3-1 or the opposite fixed

00:09:446 (9446|2,9503|1,9561|2) - 1/8 trills arent fun if it is not big of a problem, I'll keep it the same

00:14:407 (14407|0,14465|1,14523|0,14580|1) - These are even less fun yeah, agree

00:16:946 (16946|1,17061|2) - they're super not fun when they stop the jack from happening. Not gonna mention them again, just remove them all tbh

00:44:407 (44407|3) - SVs before this point worked really well and I got them easily on my blind play but this one here just feels off. The music is too fast for a slowjam and the 1.25x jumptrills at the end made me feel like


I like the watermark \o/

Either tone it down or replace with something more appropriate. I removed the slow SV

00:58:715 (58715|0,59176|0) - no, bad mapper, bad. Gomenasaiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

00:59:638 (59638|3,59753|3,60100|2,60215|2,60561|1,60676|1) - What are the jacks here for? I understood them before but these ones feel like they're just jacks for the sake of being jacks exactly, fixed

01:06:100 (66100|1,66100|3,66157|0,66215|1) - Feels awkward as hell, I think this stream should just be one pattern, maybe even a roll again, if it is really a big of a deal, I will change it since I really like this part :(

01:06:676 (66676|0) - music intensity increases here but the patterns are the same as the first part of the kiai, maybe put the jacks here to reflect that I deleted the jack in the previous kiai

01:14:869 (74869|1,74869|3,74984|2,74984|0,75100|3,75100|1,75215|2,75215|0,75330|1,75330|3) - I dont think jumptrills fit here because the pitch is very clearly changing fixed

01:21:330 (81330|3) - SV here becomes super unpredictable, like almost impossible to play, tone it down a bit I changed it to x1.25 and x0.75

01:25:138 (85138|2,85253|2,85369|1,85484|1,85600|2,85715|2) - These jacks are 1/4 out of sync.
01:25:023 (85023|3,85138|2) - these should be jacked together
01:25:253 (85253|2,85369|1) - these too all fixed
etc

01:44:869 (104869|2) - This whole kiai feels like a copy paste of your previous ones, I want to see something that expands on the ideas you've made so far, not the exact same thing I added some LN variety into it

Call me back when you've replied to this one and I might check the whole thing. I like it but it has some issues. I'd do the whole mod now but deleting 3 diffs worth of mods three times has killed my motivation for now X_X
ty for ur mod :)
Hestia-
[First Stage]
00:46:253 (46253|0,46715|1) - Ctrl+J
01:38:176 (98176|0,98407|1) - Ctrl+J
[Second Stage]
00:31:369 (31369|1) - Move to 4
00:35:061 (35061|2) - Move to 1; don't do these changes
[Third Stage]
00:58:946 - Add 3
01:32:407 - 01:34:253 - Map 8th notes
01:34:484 (94484|1,94830|2) - Remove
[Final Stage]
Don't have SVs so much faster than normal scroll
00:05:638 - 00:07:484 - Make SV slower
00:55:946 - 00:58:715 - Make SV slower
00:58:715 (58715|3,58715|0) - End at 00:58:946 -
01:35:638 (95638|3,95638|0) - End at 01:35:869 - These LN into shield that's a quad is bad in osu!mania, this isn't o2jam. :v
Either end LNs earlier or have the LNs end at 01:36:100 - and remove 01:36:100 (96100|0,96100|3) -

ok good lucky~
Topic Starter
AHHHHHHHHHHHHHH

Hestia- wrote:

[First Stage]
00:46:253 (46253|0,46715|1) - Ctrl+J fixed
01:38:176 (98176|0,98407|1) - Ctrl+J fixed
[Second Stage]
00:31:369 (31369|1) - Move to 4 why?
00:35:061 (35061|2) - Move to 1; don't do these changes it is for pitch and I don't see why
[Third Stage]
00:58:946 - Add 3 why? I don't even map piano at this part
01:32:407 - 01:34:253 - Map 8th notes this is a hard diff so nope
01:34:484 (94484|1,94830|2) - Remove wut
[Final Stage]
Don't have SVs so much faster than normal scroll
00:05:638 - 00:07:484 - Make SV slower fixed
00:55:946 - 00:58:715 - Make SV slower they are not that fast
00:58:715 (58715|3,58715|0) - End at 00:58:946 - no it doesn't
01:35:638 (95638|3,95638|0) - End at 01:35:869 - These LN into shield that's a quad is bad in osu!mania, this isn't o2jam. :v -_-
Either end LNs earlier or have the LNs end at 01:36:100 - and remove 01:36:100 (96100|0,96100|3) -

ok good lucky~
ty for ur mod 8-)
Etsu
hi, m4m from queue Litharrale o:

[General]
Columns: 1|2|3|4

  1. Seems be fine..
[First Stage]
  1. 00:18:330 (18330|1) - move column 3? feel more comfortable with that column imo
  2. 00:29:407 (29407|2,29638|3) - you could flip this object so as not to equal this note 00:30:100 (30100|3) - sound is different.
  3. 01:04:946 (64946|1) - move column 1 fits well and looks better structure imo
  4. 01:14:869 (74869|2,75100|3) - LN? it would be better to cover that 1/4 sound.
[Second Stage]
  1. 00:03:676 (3676|3) - maybe should move in column 2 for the sound and comfortable as it is something strange for 00:04:023 (4023|3) - is same column.
  2. 00:25:023 (25023|2) - I think it does not make sense in that column so move to column 1? just think it fits the effects.
  3. 01:00:792 (60792|0,60907|1) - could be control + g by the sound that is descending.
  4. 01:09:100 (69100|0,69215|1) - even changing sound in 01:09:330 (69330|2,69446|3) - is clear there imo
[Third Stage]
  1. 00:14:407 - why it has no hitsound in the previous diff? consider doing it each by consistency:
  2. 01:36:100 - same:
  3. 00:00:792 (792|2,907|3) - control + g? would be fine in this diff for that change of sound that I hear fits better but you would have to move this LN somewhere else 00:01:023 (1023|2) -
  4. 00:20:523 (20523|3,20638|2,20753|1,20869|2,20984|3,21100|2,21215|1,21330|2,21446|3) - I felt strange this sequence does not emulate with the sound that is decreasing .. I suggest you change this pattern: this sequence agrees with the main sound imo.
  5. 00:31:946 (31946|0) - you could move it in column 4 to avoid long the anchor of that column 1/1 also to balance to the right, if it is so you should do control + h this 00:32:176 (32176|3,32407|0) - to make it look tidier.
  6. 01:01:023 (61023|2,61138|3) - control + g and 01:01:253 (61253|0,61369|1) - same by the change of sound that starts in 01:01:023 - it would be better to refer as 00:59:176 (59176|3,59292|2,59407|1,59523|0) -
  7. 01:49:484 (109484|1,109600|0) - control + g to changing sound?
[Final Stage]
  1. 00:07:484 - i dont know why you add three hitsound in that diff, should be consistent than the other diff, you should eliminate at least one since it would affect the sound a little:
  2. 00:10:253 (10253|3,10253|2,10369|2,10369|3,10484|3,10484|1,10600|1,10600|3,10715|2,10715|0,10830|2,10830|0) - imo feels very dense it is better to make a simple jack like 00:41:407 (41407|3,41523|3,41638|1,41638|0,41753|0) -
  3. 01:20:407 (80407|0) - move to column 4, the sound is no different than 01:20:176 (80176|1,80176|0) -
  4. 01:28:946 - why no notes here? 01:29:292 - 1/4 should also consider adding notes as the previous diff for the spread.
Be sure to check the hitsound when applying my mod and also make it consistent in each diff, good luck :)
Topic Starter
AHHHHHHHHHHHHHH

Etsu wrote:

hi, m4m from queue Litharrale o: I strongly think that he copied the wrong url

[General]
Columns: 1|2|3|4

  1. Seems be fine..
[First Stage]
  1. 00:18:330 (18330|1) - move column 3? feel more comfortable with that column imo yeah idk. I have a lot of that pattern so I want to change but for now, fixed
  2. 00:29:407 (29407|2,29638|3) - you could flip this object so as not to equal this note 00:30:100 (30100|3) - sound is different. fixed
  3. 01:04:946 (64946|1) - move column 1 fits well and looks better structure imo fixed
  4. 01:14:869 (74869|2,75100|3) - LN? it would be better to cover that 1/4 sound. fixed
[Second Stage]
  1. 00:03:676 (3676|3) - maybe should move in column 2 for the sound and comfortable as it is something strange for 00:04:023 (4023|3) - is same column. I changed the LN position
  2. 00:25:023 (25023|2) - I think it does not make sense in that column so move to column 1? just think it fits the effects. 00:25:023 (25023|2,25253|1,25484|3,25715|0) this is its pattern so nope
  3. 01:00:792 (60792|0,60907|1) - could be control + g by the sound that is descending. fixed
  4. 01:09:100 (69100|0,69215|1) - even changing sound in 01:09:330 (69330|2,69446|3) - is clear there imo 01:08:869 (68869|1,68984|2,69100|0,69215|1) is its pattern
[Third Stage]
  1. 00:14:407 - why it has no hitsound in the previous diff? consider doing it each by consistency:
    fixed
  2. 01:36:100 - same:
    fixed
  3. 00:00:792 (792|2,907|3) - control + g? would be fine in this diff for that change of sound that I hear fits better but you would have to move this LN somewhere else 00:01:023 (1023|2) - I think the stair is better here
  4. 00:20:523 (20523|3,20638|2,20753|1,20869|2,20984|3,21100|2,21215|1,21330|2,21446|3) - I felt strange this sequence does not emulate with the sound that is decreasing .. I suggest you change this pattern: this sequence agrees with the main sound imo. The sound change from going up to going down and vice versa every 2 notes and I think this represents it pretty well
  5. 00:31:946 (31946|0) - you could move it in column 4 to avoid long the anchor of that column 1/1 also to balance to the right, if it is so you should do control + h this 00:32:176 (32176|3,32407|0) - to make it look tidier. fixed
  6. 01:01:023 (61023|2,61138|3) - control + g and 01:01:253 (61253|0,61369|1) - same by the change of sound that starts in 01:01:023 - it would be better to refer as 00:59:176 (59176|3,59292|2,59407|1,59523|0) - I think I'd stay with my pattern
  7. 01:49:484 (109484|1,109600|0) - control + g to changing sound? fixed
[Final Stage]
  1. 00:07:484 - i dont know why you add three hitsound in that diff, should be consistent than the other diff, you should eliminate at least one since it would affect the sound a little: I do this because if it is 2 or less, you will here the normal hitsound rather than the snare hitsound
  2. 00:10:253 (10253|3,10253|2,10369|2,10369|3,10484|3,10484|1,10600|1,10600|3,10715|2,10715|0,10830|2,10830|0) - imo feels very dense it is better to make a simple jack like 00:41:407 (41407|3,41523|3,41638|1,41638|0,41753|0) - This is the map's pattern so I won't change
  3. 01:20:407 (80407|0) - move to column 4, the sound is no different than 01:20:176 (80176|1,80176|0) - I moved 01:20:869 (80869|0) to 2
  4. 01:28:946 - why no notes here? 01:29:292 - 1/4 should also consider adding notes as the previous diff for the spread. To prepare for the jack at the end.
Be sure to check the hitsound when applying my mod and also make it consistent in each diff, good luck :)
Ty for your mod :) If it is not Litharrale intention then I'll mod back to you asap
newbandpro
My m4m for Litharrale...?
General
The hitsounds for drum and finish can't really be heard wth %30 volume. I'd increase these two hitsound's volumes so it can give feedback to the player
I've taken a quick look at the other diffs and I think you can use some of the glitchy SV's in Final Stage at Third Stage as well,like 00:31:484 - 00:32:869

First Stage
00:00:100 - 00:22:253 - The LN's seem kinda inconsistent for me. For example,you sometimes make a longer LN like 00:00:100 (100|3) or make 2 shorter LN's like 00:00:561 (561|0,792|1) even though it's the same sound. I'd make them all a longer LN like the first note I mentioned (There are a lot of notes like that so I won't mention them all. This issue is on all diffs except Second Stage so you might want to take a look at that diff)

01:25:023 - 01:27:792 - I'm not sure what these 1/2 jacks represent here but you might want to map it like the rest of the section

01:26:869 - I'd put a LN here that goes to 01:27:792 ,covers the notes better imo

Third Stage
00:09:100 (9100|0,9330|0) - Might want to avoid the stack since it's not really the exact same sound

00:16:484 (16484|2,16715|2) - ^

00:29:407 (29407|3,29407|1,29523|2,29638|0,29638|3) - You mapped these kicks with a double (and a single) but you map 00:30:561 (30561|3) with a single note. I'd make that section a mini jack with a single note. If you want to make it a double,though,you might want to make the other kicks double for consistency (You should take a look at the entire diff if you accepted this because there are a lot of sections mapped like this)

00:33:907 (33907|0) - You can avoid that shield

The map is pretty well modded so I'm sorry if this mod was too short/didn't help,couldn't find too many issues
Good luck!
Topic Starter
AHHHHHHHHHHHHHH

newbandpro wrote:

My m4m for Litharrale...? I literally don't know whether it is his intention or not
General
The hitsounds for drum and finish can't really be heard wth %30 volume. I'd increase these two hitsound's volumes so it can give feedback to the player it will increase the normal hitsound volume too. Can't think of any solution yet so I am now just going with it
I've taken a quick look at the other diffs and I think you can use some of the glitchy SV's in Final Stage at Third Stage as well,like 00:31:484 - 00:32:869 since it is only a hard stage, I don't want it to be really difficult so yeah

First Stage
00:00:100 - 00:22:253 - The LN's seem kinda inconsistent for me. For example,you sometimes make a longer LN like 00:00:100 (100|3) or make 2 shorter LN's like 00:00:561 (561|0,792|1) even though it's the same sound. I'd make them all a longer LN like the first note I mentioned (There are a lot of notes like that so I won't mention them all. This issue is on all diffs except Second Stage so you might want to take a look at that diff) 00:00:100 (100|3) is only one sound. I know there is a bg sound there too but I'd prefer not to map it because it is an ez stage. The next 2 LNs have clearer change so I mapped it as it is currently is. There are also some LNs that represent 1/4 stream too so they have to be long

01:25:023 - 01:27:792 - I'm not sure what these 1/2 jacks represent here but you might want to map it like the rest of the section because this part is really emphasized, I decided to represent the kick and snare in the bg as jack.

01:26:869 - I'd put a LN here that goes to 01:27:792 ,covers the notes better imo interesting suggestion :)

Third Stage
00:09:100 (9100|0,9330|0) - Might want to avoid the stack since it's not really the exact same sound fixed

00:16:484 (16484|2,16715|2) - ^ fixed

00:29:407 (29407|3,29407|1,29523|2,29638|0,29638|3) - You mapped these kicks with a double (and a single) but you map 00:30:561 (30561|3) with a single note. I'd make that section a mini jack with a single note. If you want to make it a double,though,you might want to make the other kicks double for consistency (You should take a look at the entire diff if you accepted this because there are a lot of sections mapped like this) fixed

00:33:907 (33907|0) - You can avoid that shield fixed

The map is pretty well modded so I'm sorry if this mod was too short/didn't help,couldn't find too many issues
Good luck!
Ty for modding. I don't know if this is Litharrale intention to do this but if it isn't, I'll mod you back asap :)
Litharrale
I MADE A MISTAKE
Topic Starter
AHHHHHHHHHHHHHH

Litharrale wrote:

I MADE A MISTAKE
I appreciate it ;)
Mentholzzz
Halo from my modding queue
add chiptune in tag

First Stage
HP6 is too low imo, 6.5 is okay
00:09:792 (9792|0) - missing W here
00:11:176 (11176|3) - missing F here
00:17:176 (17176|2) - missing W here
00:21:330 (21330|2) - missing F here
00:23:176 (23176|2,23638|0,26407|3,26869|2,27330|1,27792|0,28253|2,28715|3,29176|1) - missing F here
00:36:792 (36792|1) - missing F here
00:47:176 (47176|2,47638|3) - move to 2 and 3, 00:47:638 (47638|3) - has different pitch from 00:48:100 (48100|3) -
01:16:715 (76715|3) - missing F here
01:19:023 (79023|1) - ^
01:19:023 (79023|1) - shorten this LN to end at 01:19:253 - and add a note here
01:19:484 (79484|3) - missing F here
01:38:176 (98176|1) - this here is W but not in Final Stage
01:39:792 (99792|3) - missing F here

Second Stage
00:43:715 (43715|3) - missing F here
01:23:638 (83638|1,83753|0,83869|2,83984|3,84100|2) - might rearrange this to like 34234 since the pitch is ascending
01:50:869 (110869|2) - missing F here

Third Stage
Just a suggestion,but since the highest difficulty has a lot of jack, maybe try to put some jack in the stream in this diff too.
00:09:792 (9792|0,9907|1,10023|0,10138|1,10369|1) - I suggest to change it a bit like https://osu.ppy.sh/ss/9388115
00:13:484 - should be W instead of F
00:13:946 (13946|2) - should be F instead of W
00:20:407 - might rearrange to something like https://osu.ppy.sh/ss/9388131 to match the pr
00:36:792 (36792|0) - missing F here
00:40:484 (40484|0) - ^
00:51:792 - might add a note every red line here, but up to you.
01:03:330 (63330|2,63561|2,63792|2,64023|2,64253|2,64484|2) - maybe like https://osu.ppy.sh/ss/9388158
01:39:561 (99561|2,99676|3) - swap column
01:43:023 (103023|3) - missing another W here
01:49:484 (109484|0) - F should be here instead of 01:49:600 (109600|1) -

Final Stage
00:14:003 (14003|3,14061|2,14119|1,14176|0,14234|3,14292|2,14350|1) - might ctrl-H here since the pitch rise up.
01:25:023 - I suggest to put F on the red line in this part too.
01:26:753 - might add anote here in col.3
Topic Starter
AHHHHHHHHHHHHHH

Mentholzzz wrote:

Halo from my modding queue
add chiptune in tag fixed
I fixed all the hitsound mod

First Stage
HP6 is too low imo, 6.5 is okay fixed
00:09:792 (9792|0) - missing W here
00:11:176 (11176|3) - missing F here
00:17:176 (17176|2) - missing W here
00:21:330 (21330|2) - missing F here
00:23:176 (23176|2,23638|0,26407|3,26869|2,27330|1,27792|0,28253|2,28715|3,29176|1) - missing F here
00:36:792 (36792|1) - missing F here
00:47:176 (47176|2,47638|3) - move to 2 and 3, 00:47:638 (47638|3) - has different pitch from 00:48:100 (48100|3) - fixed
01:16:715 (76715|3) - missing F here
01:19:023 (79023|1) - ^
01:19:023 (79023|1) - shorten this LN to end at 01:19:253 - and add a note here fixed
01:19:484 (79484|3) - missing F here
01:38:176 (98176|1) - this here is W but not in Final Stage
01:39:792 (99792|3) - missing F here

Second Stage
00:43:715 (43715|3) - missing F here
01:23:638 (83638|1,83753|0,83869|2,83984|3,84100|2) - might rearrange this to like 34234 since the pitch is ascending fixed
01:50:869 (110869|2) - missing F here

Third Stage
Just a suggestion,but since the highest difficulty has a lot of jack, maybe try to put some jack in the stream in this diff too. I don't want my hard diff to me too hard though
00:09:792 (9792|0,9907|1,10023|0,10138|1,10369|1) - I suggest to change it a bit like https://osu.ppy.sh/ss/9388115 There're a lot of stair patterns so I'll keep it the same
00:13:484 - should be W instead of F
00:13:946 (13946|2) - should be F instead of W
00:20:407 - might rearrange to something like https://osu.ppy.sh/ss/9388131 to match the pr although I want to make this diff not too hard, I think I'll keep this part just to make it interesting
00:36:792 (36792|0) - missing F here
00:40:484 (40484|0) - ^
00:51:792 - might add a note every red line here, but up to you. I don't think it is really fit in this part so I'll pass
01:03:330 (63330|2,63561|2,63792|2,64023|2,64253|2,64484|2) - maybe like https://osu.ppy.sh/ss/9388158 I changed this part differently
01:39:561 (99561|2,99676|3) - swap column fixed
01:43:023 (103023|3) - missing another W here
01:49:484 (109484|0) - F should be here instead of 01:49:600 (109600|1) -

Final Stage
00:14:003 (14003|3,14061|2,14119|1,14176|0,14234|3,14292|2,14350|1) - might ctrl-H here since the pitch rise up. Imo, 00:14:465 (14465|1,14523|2,14580|3,14638|0,14696|1,14753|2,14811|3) - Is way higher than that part so I want to change the pattern to represent that
01:25:023 - I suggest to put F on the red line in this part too.
01:26:753 - might add anote here in col.3 I don't think it is really fit in this part
Ty for modding :)
Etsu

[B A D] wrote:

Ty for your mod :) If it is not Litharrale intention then I'll mod back to you asap
I thought litha would help you in this but it seems that it was not so.
Jesuren
Hoi hoi
here's da M4M
My mods are mostly suggestions, u can reject them if u think they are not fine with ur mapping style or what do u want to do on ur mapset

Columns -1|2|3|4-

[Second Stage]
00:02:061 (2061|0,2176|1,2292|3,2407|2,2523|0,2638|1,2753|2,2869|3,2984|1,3100|0,3215|2,3330|3,3446|1,3561|0,3676|3) - try this, it looks more interesting imo

00:10:023 (10023|2,10138|3) - Ctrl + G

00:21:330 (21330|2,21446|3) - move them to 3|4, looks better

00:37:484 (37484|0,37600|1,37715|3,37830|2,37946|0,38061|1,38176|3,38292|2,38407|0,38523|1,38638|3,38753|2,38869|0) - mmm that looks boring, try something better, for example

00:41:176 (41176|2,41292|3,41407|1,41523|0,41638|2,41753|3,41869|1,41984|0,42100|2,42215|3,42330|1,42446|0) - lul here's the same ^ try this

01:10:715 (70715|0,70830|1,70946|2,71061|3) - Mmmmm ;w; try this, i think it's more properly for that part

Mmm well that's all, i think there's not major problems, good luck with your map
Topic Starter
AHHHHHHHHHHHHHH

Jesuren wrote:

Hoi hoi
here's da M4M
My mods are mostly suggestions, u can reject them if u think they are not fine with ur mapping style or what do u want to do on ur mapset

Columns -1|2|3|4-

[Second Stage]
00:02:061 (2061|0,2176|1,2292|3,2407|2,2523|0,2638|1,2753|2,2869|3,2984|1,3100|0,3215|2,3330|3,3446|1,3561|0,3676|3) - try this, it looks more interesting imo I did changed the pattern but into a different one

00:10:023 (10023|2,10138|3) - Ctrl + G I don't really see why

00:21:330 (21330|2,21446|3) - move them to 3|4, looks better It's already 3|4 ?

00:37:484 (37484|0,37600|1,37715|3,37830|2,37946|0,38061|1,38176|3,38292|2,38407|0,38523|1,38638|3,38753|2,38869|0) - mmm that looks boring, try something better, for example I think this pattern goes better with the song than the one you suggested. I'm not trying to make the pattern fit with the pitch but the rather the glitchy-ness here

00:41:176 (41176|2,41292|3,41407|1,41523|0,41638|2,41753|3,41869|1,41984|0,42100|2,42215|3,42330|1,42446|0) - lul here's the same ^ try this ^

01:10:715 (70715|0,70830|1,70946|2,71061|3) - Mmmmm ;w; try this, i think it's more properly for that part I ended up rearranging the whole section :6

Mmm well that's all, i think there's not major problems, good luck with your map
ty for modding. Will mod back asap
Turrim
halo im here

[Second Stage]
01:14:407 (74407|1,74638|0) - Why don't you move the notes to the right?

[Third Stage]
01:21:330 (81330|1,81330|2) - umm..why 2 note?

[Final Stage]
00:05:638 - ~00:07:426 - about SV. It's a good intention to express sound in this way. butHowever, the maximum value of acceleration may be strong for the player. It is recommended to reduce the number slightly.
00:05:753 (5753|1,5869|1,6215|1,6330|1,6676|1,6792|1) - Another way is to simplify the pattern.

00:13:138 (13138|0,13253|0,13253|1,13369|1,13484|0,13600|0,13715|1,13830|0,13830|1,13946|0) - These notes are concentrated for one hand which can be too hard for players who have skillsets about this diff.

00:17:869 (17869|2,17984|2,18100|2,18215|2,18330|3,18446|3) - ~same as [00:13:138 - ]~

00:30:100 - how about this?

00:38:407 (38407|2,38407|3,38523|2,38638|3,38753|3) - ~same as [00:13:138 - ]~

00:55:946 - ~ 00:58:138 - ~same as [00:05:638 - ~00:07:426 - ]~

01:25:484 (85484|1,85715|2,85946|3) - This kind of structure can be quite difficult.

01:39:100 (99100|2,99215|2,99330|2,99446|2,99561|3,99676|3) - ^

01:49:023 - ~ 01:50:753 - ^


If you understand jack pattern structure a little more, you can make interesting pattern
Topic Starter
AHHHHHHHHHHHHHH

Turrim wrote:

halo im here

[Second Stage]
01:14:407 (74407|1,74638|0) - Why don't you move the notes to the right? Because 01:14:407 (74407|1) is lower than 01:13:946 (73946|2)

[Third Stage]
01:21:330 (81330|1,81330|2) - umm..why 2 note? because the sound here is much more stressed than the others

[Final Stage]
00:05:638 - ~00:07:426 - about SV. It's a good intention to express sound in this way. butHowever, the maximum value of acceleration may be strong for the player. It is recommended to reduce the number slightly. I mean... 1.2 is not that high. If more people mention about it, I'll consider changing it
00:05:753 (5753|1,5869|1,6215|1,6330|1,6676|1,6792|1) - Another way is to simplify the pattern. I don't really see why. I think that this pattern is well-fitted with the pitch and the map

00:13:138 (13138|0,13253|0,13253|1,13369|1,13484|0,13600|0,13715|1,13830|0,13830|1,13946|0) - These notes are concentrated for one hand which can be too hard for players who have skillsets about this diff. fixed

00:17:869 (17869|2,17984|2,18100|2,18215|2,18330|3,18446|3) - ~same as [00:13:138 - ]~ This pattern is easier than the first one so I'll just keep it like this for now

00:30:100 - how about this?
Good suggestion )b fixed

00:38:407 (38407|2,38407|3,38523|2,38638|3,38753|3) - ~same as [00:13:138 - ]~ fixed

00:55:946 - ~ 00:58:138 - ~same as [00:05:638 - ~00:07:426 - ]~ I mean this part is just a very slow jumpsteam so Imma just keep it there

01:25:484 (85484|1,85715|2,85946|3) - This kind of structure can be quite difficult. fixed

01:39:100 (99100|2,99215|2,99330|2,99446|2,99561|3,99676|3) - ^ fixed

01:49:023 - ~ 01:50:753 - ^ This is meant to be hard to represent the chaos in this part

If you understand jack pattern structure a little more, you can make interesting pattern
Thank you for modding :) This diff is kinda underated so I don't really expected players who can play at most normal 3.8* map pass this one.
BanchoBot
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