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TrySail - Adrenaline!!!

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Topic Starter
deymdaniel
This map has been deleted on the request of its creator. It is no longer available.
StarMatsu
Hey it's me from modding queue

Since you said you were new I tried to cover everything as well as be very specific.

Overall Problems
First things first, the Audio bitrate. Osu only accepts audio of a certain quality and yours is over 192kbps which is the limit.(If you don't know how to change this then PM me and I can help, only takes ten minutes)

You also need a preview point, this is when you set a point in the time line so when people search your map online they will hear that part of the song as the sample. I suggest putting it at 00:48:063 as its the chorus of the song. To do this, just got to the point you want and hover the Timing tab at the very top and click "Set Current Position as Preview point" It should then put a yellow mark on your timeline

You also should add Kiai, which is when you add bursting effects and stuff to the map (Personally you won't notice unless you use Taiko or have the default osu skin) All maps should have it tho. I suggest using your 1.5x inherited point and add Kiai mode and end it at 01:16:608 you'll need to add a inherited point there to end Kiai



Also when in song setup, I think its best to leave at 7 or 8 no matter the difficulty, this makes it easier for players to read the maps in play mode.

Tip: Try looking at AiMod for quick fixes on your map, it's a bot that detects errors in your map. Just go to file tab and click "open Aimod' Or just do ctrl+shift+A


Hard
00:06:085 (2,3,4) The (3) circle should be moved farther from (2) and closer to (4). The space will give the player an idea of how far the beats are on the timeline

00:20:078 (3,4,5) - (4) should be overlapping with both (3) and (5) there should be no space between them. When the notes are close together in the timeline then you shouldn't space them
00:55:451 (1,2,3) - ^
00:56:794 (3,4,1) - ^
00:57:242 (1,2,3) - ^
00:58:138 (4,1,2) - ^
01:07:988 (1,2,3) - ^

00:29:481 (4,5) - Move (5) closer to (4)

00:55:339 (5) - I think this isn't necessary, and sounds better without this
00:56:682 (2) - ^

Insane
00:00:377 (1,2,3,4) Space the circles, the player has to get used to the beat first before you start stacking

00:02:839 (4) Should be spaced out like 00:03:735 (4) so you could make a pattern

00:11:347 (1,2,3) This 3 stack is unnecessary, The (2) circle doesn't click to a beat. I suggest making a return slider starting where (1) is and ending at 00:11:794

00:12:690 - ^
00:17:615 - ^

00:18:959 (5,6,1) These notes are close together in the timeline so should be overlapping each other (1) should be under (6). Also try curving (5) for easier movement

00:19:854 (2) Delete (3) Make (2) a return slider ending at 00:20:078 and add a circle at 00:20:302

00:27:242 (3,4) The way you placed these sliders it doesn't emphasize the singer correctly



You should have put the sliders at the beginning of the words, so the middle of the sliders represents the singer holding the note



Like this



Or this

00:29:481 (2,3,4) Delete (4) Move (3) to 00:29:817 and make (2) a return slider

00:33:063 (1,2,3) These notes are too far from the last (4) circle

00:33:735 (1) Space it from the (2) slider

00:41:123 (1) There is no beat at this point, move it to 00:41:011

00:45:135 When doing streams its best to keep in simple directions (curves or straight lines) Try not to use harsh angles

00:47:615 (3) Too close to (2) needs to be farther from (4)

01:01:944 (16) Way too close to (15)

01:02:391 (1) - Too close to (2)

01:13:138 (4) Move so it stops overlapping with (3)

01:22:317 (12) Circle is too close to (11)

In conclusion this is a pretty good start but you need to take into consideration spacing when notes are one or two ticks apart (Which isn't helped by how you set stack leniency).
And if you really want to change the difficulty up it's best to add more notes like replacing sliders with circles and stacks of 3, or even space things farther in jumps.

Try using these links for inspiration: https://osu.ppy.sh/wiki/Formation_Techniques https://osu.ppy.sh/wiki/Jumping_Techniques

Also be careful the with looking at the wiki, some of it is pretty old. I hope this mod helps and be sure to post feedback as well as changes you liked/disliked

And goodluck on your map!
Topic Starter
deymdaniel
whoa Thank you for your effort very much appreciated~

and also thank you for not being hard on me
StarMatsu

deymdaniel wrote:

whoa Thank you for your effort very much appreciated~

and also thank you for not being hard on me
Ayy glad to help, remember to gibe the kudos if u plz 8-)
Ceder
Hello, from my modding queue!

HARD
00:07:765 (1,3) - maybe align these two objects with the end of the long slider before it.
00:10:227 (2) - maybe align this slider with the note that went before it. this looks way less cluttered
00:44:257 (2,3,4,5) - move these objects out of the way of the following slider. maybe put them around the slider
00:45:153 (6) - just want to let you know that this is really cool
00:48:735 (3) - i see this a lot in your maps. if you have a jump right after a slider or note that 'returns' to this note or slider, make sure they align perfectly. If you dont, this will cause confusion and overall a really cluttered map, how i call it. This is not meant to be mean, its just a fault that is pretty easy to avoid :)
I see this mistake a lot in your map, so try to align all these notes. this will make the map look way less cluttered and more easy to play :D
01:19:854 (1,2,3,4,5,6) - maybe stretch these objects out a bit more, so that they dont overlap each other as much as they do now
01:22:765 (5) - woah how do you make these cool sliders lol
01:25:227 (7,8) - move these notes out of the slider before it, or put them on the end of one of the points of the star slider, like you did with 01:24:891 (6)

INSANE
also in this map, a lot of the overlaps are not overlapping good enough, which make a lot of clutter. for example, at 00:40:003 (2) - , 01:21:197 (4) - and 00:07:988 (7,8,9) -
01:02:615 (2) - also, avoid notes overlapping sliders like these. move the note out of the slider, to the left
01:25:227 (3) - same here ^
01:19:406 (1) - same here ^

Well, thats it from me. I hope I helped at least a little bit, and good luck on ranking your map! :)
Topic Starter
deymdaniel

-Welsh Corgi- wrote:

Hello, from my modding queue!

HARD
00:07:765 (1,3) - maybe align these two objects with the end of the long slider before it.
00:10:227 (2) - maybe align this slider with the note that went before it. this looks way less cluttered
00:44:257 (2,3,4,5) - move these objects out of the way of the following slider. maybe put them around the slider
00:45:153 (6) - just want to let you know that this is really cool
00:48:735 (3) - i see this a lot in your maps. if you have a jump right after a slider or note that 'returns' to this note or slider, make sure they align perfectly. If you dont, this will cause confusion and overall a really cluttered map, how i call it. This is not meant to be mean, its just a fault that is pretty easy to avoid :)
I see this mistake a lot in your map, so try to align all these notes. this will make the map look way less cluttered and more easy to play :D
01:19:854 (1,2,3,4,5,6) - maybe stretch these objects out a bit more, so that they dont overlap each other as much as they do now
01:22:765 (5) - woah how do you make these cool sliders lol
01:25:227 (7,8) - move these notes out of the slider before it, or put them on the end of one of the points of the star slider, like you did with 01:24:891 (6)

INSANE
also in this map, a lot of the overlaps are not overlapping good enough, which make a lot of clutter. for example, at 00:40:003 (2) - , 01:21:197 (4) - and 00:07:988 (7,8,9) -
01:02:615 (2) - also, avoid notes overlapping sliders like these. move the note out of the slider, to the left
01:25:227 (3) - same here ^
01:19:406 (1) - same here ^

Well, thats it from me. I hope I helped at least a little bit, and good luck on ranking your map! :)
Thank you for your effort :)
Fursum
Hello from my queue.

Sorry if you were expecting a more specific feedback but I think general feedback would help you more at your stage of mapping.

[General]

00:48:735 - Kiai should start here.

Your kiai times should be consistent with other difficulties.

Your NC usage is inconsistent, sometimes you picked vocal sentences and sometimes you went for pattern difference. Pick one and stick with it.

[Normal]

There were a couple issues with the rythm. Following vocals could ruin the difficulty because the rythm has to be simple on lower difficulties.

00:04:406 - You should avoid using the SV changes, also they don't fit because there is a buildup but you lower the SV.

[Hard]

You should pay attention to the slider placement on the time table. They are pretty inconsistent because some slider ends fall to the white ticks but some start at white ticks. This makes following the rythm pretty hard.

00:15:041 (3,4,6) - I think doubles would fit better instead of sliders here.

00:45:153 (6) - Not sure if this slider would fit on a hard diff.

[Insane]

Spacing emphasis is a bit inconsistent and lacking on some parts.
For example 00:55:899 (7,8) - 7 should be emphasized more than 8, also 8 is offbeat and 00:56:347 - should be clickable.

00:54:108 - On this part vocal is a thing you should prioritize, because its stronger than most instruments. Your sliders are offbeat and their ends should be clickable, except the first one.
Mini Gaunt
From my queue
I agree with Fursum

Fursum wrote:

Sorry if you were expecting a more specific feedback but I think general feedback would help you more at your stage of mapping.
But I give a full mod of insane anyway
Insane
This map breaks flow a little too much xd
00:00:377 (1,2,3,4,5,6) - Rearrange these so that the circles match the changes in pitch directions like this https://osu.ppy.sh/ss/8446463 (Don't use this exactly because it isn't mapped perfectly, but it is just an idea)
00:02:056 (7) - This circle should not be here, while there is a sound, it is so quiet and is more of a pickup note to the guitar instead of an actual strong sound.
00:05:750 (1,2,3) - These are all the exact same sound and yet each circle has different spacing??????
00:05:750 (1,2,3) - Also this rhythm is not exactly predictable but I guess its fine :/
00:07:765 (6,7,8,9,10,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - This entire section is mapped to the drums while the trumpet is the most strong and loud. At least change your spacing of the drum part to reflect the trumpet playing as well.
00:14:033 (1,2,3,4) - Sudden change in mapping from drum to trumpet as the drums get LOUDER.
00:15:041 (1,2) - Again this rhythm is unpredictable, you never really want to start circles on blue ticks unless it is properly introduced as how the map works. This is better represented by a 1/4 slider.
00:15:153 (2,3) - This flow is really sharp and the slider leniency can still make you break because of the repeat and slider velocity. Don't make the angle that sharp
00:15:824 (4) - The end of this slider has the strongest sound in the entire short phrase here. Consider mapping that final sound with a circle instead.
00:22:877 (2) - There is no sound here where the circle is mapped to.
00:23:324 (2) - Same thing here, there is no sound
00:23:660 (1,2) - Map the strongest sounds to circles and the weaker ones to sliderheads, they are both clickable but circles represent stronger sounds than slider heads.
00:26:571 (1,2,3,4) - (1) is a 1/2 beat gap from (2) and is overlapped yet right after (3) is a 1/4 beat from (4) and also overlaps. Make one of them stack instead.
00:28:138 (1,2,3,4) - This should be used when the sound of the music the same on (1),(3) and (2),(4) the sounds are the same on (1),(2) but (3) and (4) are different from each other and different from (1),(2)
00:29:033 (5) - Don't give the weakest sound the most spacing
00:29:481 (2) - This slider end doesn't have a sound attached to it
00:31:272 (4,5) - Fix blanket
00:34:294 (2) - No sound attached to this circle
00:34:742 (5) - ^ Same thing
00:35:190 (2) - ^ Same thing
00:35:638 (5) - ^ Same thing
00:36:085 (8) - ^ Same thing
00:39:108 (4,5) - These are overlapped when they are two completley different sounds.
00:41:123 (1) - No sound attached to this circle
00:45:265 (2) - ^ Same thing
00:45:712 (2) - ^ Same thing
00:49:518 (5) - ^ Same thing
01:11:794 (1) - This is some REALLY sharp flow to follow this slider
01:12:242 (2,3,4,5) - All of these slider ends are mapped to stronger sounds. Slider ends should be mapped to weaker sounds than the slider heads.
01:17:391 (4,5) - Large spacing for no reason
01:18:287 (8,9) - ^ Same thing, this spacing is too large for the music right here
01:18:287 (8) - NC
01:18:735 (10,11) - Spacing is too large for the sound
01:21:197 (4) - This note is not mapped to a sound
01:21:421 (5) - Why is this a reverse slider, there are no sounds on the reverse or the slider end
01:21:869 (6) - ^ Same thing
01:25:563 (1) - Turn down the volume for the end of the slider
Topic Starter
deymdaniel

Mini Gaunt wrote:

From my queue
I agree with Fursum

Fursum wrote:

Sorry if you were expecting a more specific feedback but I think general feedback would help you more at your stage of mapping.
But I give a full mod of insane anyway
Insane
This map breaks flow a little too much xd
00:00:377 (1,2,3,4,5,6) - Rearrange these so that the circles match the changes in pitch directions like this https://osu.ppy.sh/ss/8446463 (Don't use this exactly because it isn't mapped perfectly, but it is just an idea)
00:02:056 (7) - This circle should not be here, while there is a sound, it is so quiet and is more of a pickup note to the guitar instead of an actual strong sound.
00:05:750 (1,2,3) - These are all the exact same sound and yet each circle has different spacing??????
00:05:750 (1,2,3) - Also this rhythm is not exactly predictable but I guess its fine :/
00:07:765 (6,7,8,9,10,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - This entire section is mapped to the drums while the trumpet is the most strong and loud. At least change your spacing of the drum part to reflect the trumpet playing as well.
00:14:033 (1,2,3,4) - Sudden change in mapping from drum to trumpet as the drums get LOUDER.
00:15:041 (1,2) - Again this rhythm is unpredictable, you never really want to start circles on blue ticks unless it is properly introduced as how the map works. This is better represented by a 1/4 slider.
00:15:153 (2,3) - This flow is really sharp and the slider leniency can still make you break because of the repeat and slider velocity. Don't make the angle that sharp
00:15:824 (4) - The end of this slider has the strongest sound in the entire short phrase here. Consider mapping that final sound with a circle instead.
00:22:877 (2) - There is no sound here where the circle is mapped to.
00:23:324 (2) - Same thing here, there is no sound
00:23:660 (1,2) - Map the strongest sounds to circles and the weaker ones to sliderheads, they are both clickable but circles represent stronger sounds than slider heads.
00:26:571 (1,2,3,4) - (1) is a 1/2 beat gap from (2) and is overlapped yet right after (3) is a 1/4 beat from (4) and also overlaps. Make one of them stack instead.
00:28:138 (1,2,3,4) - This should be used when the sound of the music the same on (1),(3) and (2),(4) the sounds are the same on (1),(2) but (3) and (4) are different from each other and different from (1),(2)
00:29:033 (5) - Don't give the weakest sound the most spacing
00:29:481 (2) - This slider end doesn't have a sound attached to it
00:31:272 (4,5) - Fix blanket
00:34:294 (2) - No sound attached to this circle
00:34:742 (5) - ^ Same thing
00:35:190 (2) - ^ Same thing
00:35:638 (5) - ^ Same thing
00:36:085 (8) - ^ Same thing
00:39:108 (4,5) - These are overlapped when they are two completley different sounds.
00:41:123 (1) - No sound attached to this circle
00:45:265 (2) - ^ Same thing
00:45:712 (2) - ^ Same thing
00:49:518 (5) - ^ Same thing
01:11:794 (1) - This is some REALLY sharp flow to follow this slider
01:12:242 (2,3,4,5) - All of these slider ends are mapped to stronger sounds. Slider ends should be mapped to weaker sounds than the slider heads.
01:17:391 (4,5) - Large spacing for no reason
01:18:287 (8,9) - ^ Same thing, this spacing is too large for the music right here
01:18:287 (8) - NC
01:18:735 (10,11) - Spacing is too large for the sound
01:21:197 (4) - This note is not mapped to a sound
01:21:421 (5) - Why is this a reverse slider, there are no sounds on the reverse or the slider end
01:21:869 (6) - ^ Same thing
01:25:563 (1) - Turn down the volume for the end of the slider
Hey uhmm sorry i my reply took too long cuz the past few days i cant access the osu website

Still thanks for modding my mnap and considering that im still new to mapping :D
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