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Ayy glad to help, remember to gibe the kudos if u plzdeymdaniel wrote:
whoa Thank you for your effort very much appreciated~
and also thank you for not being hard on me
Thank you for your effort-Welsh Corgi- wrote:
Hello, from my modding queue!
HARD
00:07:765 (1,3) - maybe align these two objects with the end of the long slider before it.
00:10:227 (2) - maybe align this slider with the note that went before it. this looks way less cluttered
00:44:257 (2,3,4,5) - move these objects out of the way of the following slider. maybe put them around the slider
00:45:153 (6) - just want to let you know that this is really cool
00:48:735 (3) - i see this a lot in your maps. if you have a jump right after a slider or note that 'returns' to this note or slider, make sure they align perfectly. If you dont, this will cause confusion and overall a really cluttered map, how i call it. This is not meant to be mean, its just a fault that is pretty easy to avoid
I see this mistake a lot in your map, so try to align all these notes. this will make the map look way less cluttered and more easy to play
01:19:854 (1,2,3,4,5,6) - maybe stretch these objects out a bit more, so that they dont overlap each other as much as they do now
01:22:765 (5) - woah how do you make these cool sliders lol
01:25:227 (7,8) - move these notes out of the slider before it, or put them on the end of one of the points of the star slider, like you did with 01:24:891 (6)
INSANE
also in this map, a lot of the overlaps are not overlapping good enough, which make a lot of clutter. for example, at 00:40:003 (2) - , 01:21:197 (4) - and 00:07:988 (7,8,9) -
01:02:615 (2) - also, avoid notes overlapping sliders like these. move the note out of the slider, to the left
01:25:227 (3) - same here ^
01:19:406 (1) - same here ^
Well, thats it from me. I hope I helped at least a little bit, and good luck on ranking your map!
But I give a full mod of insane anywayFursum wrote:
Sorry if you were expecting a more specific feedback but I think general feedback would help you more at your stage of mapping.
Hey uhmm sorry i my reply took too long cuz the past few days i cant access the osu websiteMini Gaunt wrote:
From my queue
I agree with FursumBut I give a full mod of insane anywayFursum wrote:
Sorry if you were expecting a more specific feedback but I think general feedback would help you more at your stage of mapping.InsaneThis map breaks flow a little too much xd
00:00:377 (1,2,3,4,5,6) - Rearrange these so that the circles match the changes in pitch directions like this https://osu.ppy.sh/ss/8446463 (Don't use this exactly because it isn't mapped perfectly, but it is just an idea)
00:02:056 (7) - This circle should not be here, while there is a sound, it is so quiet and is more of a pickup note to the guitar instead of an actual strong sound.
00:05:750 (1,2,3) - These are all the exact same sound and yet each circle has different spacing??????
00:05:750 (1,2,3) - Also this rhythm is not exactly predictable but I guess its fine :/
00:07:765 (6,7,8,9,10,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - This entire section is mapped to the drums while the trumpet is the most strong and loud. At least change your spacing of the drum part to reflect the trumpet playing as well.
00:14:033 (1,2,3,4) - Sudden change in mapping from drum to trumpet as the drums get LOUDER.
00:15:041 (1,2) - Again this rhythm is unpredictable, you never really want to start circles on blue ticks unless it is properly introduced as how the map works. This is better represented by a 1/4 slider.
00:15:153 (2,3) - This flow is really sharp and the slider leniency can still make you break because of the repeat and slider velocity. Don't make the angle that sharp
00:15:824 (4) - The end of this slider has the strongest sound in the entire short phrase here. Consider mapping that final sound with a circle instead.
00:22:877 (2) - There is no sound here where the circle is mapped to.
00:23:324 (2) - Same thing here, there is no sound
00:23:660 (1,2) - Map the strongest sounds to circles and the weaker ones to sliderheads, they are both clickable but circles represent stronger sounds than slider heads.
00:26:571 (1,2,3,4) - (1) is a 1/2 beat gap from (2) and is overlapped yet right after (3) is a 1/4 beat from (4) and also overlaps. Make one of them stack instead.
00:28:138 (1,2,3,4) - This should be used when the sound of the music the same on (1),(3) and (2),(4) the sounds are the same on (1),(2) but (3) and (4) are different from each other and different from (1),(2)
00:29:033 (5) - Don't give the weakest sound the most spacing
00:29:481 (2) - This slider end doesn't have a sound attached to it
00:31:272 (4,5) - Fix blanket
00:34:294 (2) - No sound attached to this circle
00:34:742 (5) - ^ Same thing
00:35:190 (2) - ^ Same thing
00:35:638 (5) - ^ Same thing
00:36:085 (8) - ^ Same thing
00:39:108 (4,5) - These are overlapped when they are two completley different sounds.
00:41:123 (1) - No sound attached to this circle
00:45:265 (2) - ^ Same thing
00:45:712 (2) - ^ Same thing
00:49:518 (5) - ^ Same thing
01:11:794 (1) - This is some REALLY sharp flow to follow this slider
01:12:242 (2,3,4,5) - All of these slider ends are mapped to stronger sounds. Slider ends should be mapped to weaker sounds than the slider heads.
01:17:391 (4,5) - Large spacing for no reason
01:18:287 (8,9) - ^ Same thing, this spacing is too large for the music right here
01:18:287 (8) - NC
01:18:735 (10,11) - Spacing is too large for the sound
01:21:197 (4) - This note is not mapped to a sound
01:21:421 (5) - Why is this a reverse slider, there are no sounds on the reverse or the slider end
01:21:869 (6) - ^ Same thing
01:25:563 (1) - Turn down the volume for the end of the slider