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Blackmore's Night - Loreley

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Total Posts
32
Topic Starter
Tony
This beatmap was submitted using in-game submission on Thursday, September 29, 2011 at 9:51:18 PM

Artist: Blackmore's Night
Title: Loreley
Tags: Ritchie Blackmore irish rainbow
BPM: 115
Filesize: 5429kb
Play Time: 03:28
Difficulties Available:
  1. Easy (1.24 stars, 157 notes)
  2. Hard (4.82 stars, 444 notes)
  3. Normal (3.43 stars, 262 notes)
Download: Blackmore's Night - Loreley
Information: Scores/Beatmap Listing
---------------
Loreley <3
my first 1/3 rhythm map and also my 9th beatmap! enjoy :D

Mapset:
[Easy] 100%
[Normal] 100%
[Hard] 100%
Selee
So irish lol

Nice song~

Copy these codes to replace [timingpoints] in your .osu file

[TimingPoints]
4637,521.739130434783,4,1,0,70,1,0
167424,-100,4,1,0,70,0,1
195597,-100,4,1,0,70,0,0
196745,652.173913043478,4,1,0,70,1,0
198049,1000,4,1,0,70,1,0
199049,1200,4,1,0,70,1,0
200249,1276.59574468085,4,1,0,70,1,0
201525,1764.70588235294,4,1,0,70,1,0
206799,517.241379310345,4,1,0,70,1,0
TicClick
Easy
00:17:158 (1,2) - Make it more symmetrical; it will look nicer.
01:03:071 (3,4) - ^
01:19:767 (1,2,3) - ^
01:36:463 (1) - Try to remove finish sound and listen to it.
01:44:810 (1) - ^
02:24:463 (1,1) - I'd merge these into one because it's not comfortable for Easy
02:28:637 (1,2) - Make sliders to fill emty place?
02:32:810 (1,2) - ^
02:51:593 (1,2) - Make these look like as 02:55:767 (1) -
03:16:745 (1) - I like how it sounds without a clap

Normal
00:05:680 (3,4) - and others like this: What if you hide note under the slider's end? I'm not sure about it, but you should try. No, I don't think so anymore.
00:14:028 (2) - Snap it to previous slider using Shift (as 00:10:897 (5,6) - )
00:51:593 (6) - Move its central anchor few grids down
00:52:637 (1,2) - Make it more symmetrical
01:22:376 (6,7) - What if you make them (and others like these) curved?
01:51:071 (1,2,3,4) - Make it more symmetrical
02:20:289 (1,2) - ^
02:49:506 (3) - Move it to 468;260. It will look nicer
Another little visual fix: 03:06:202 (5) - move its central anchor one grid down and move 03:07:245 (6) - one grid up.
03:12:463 (1,2) - Symmetry!

Hm. You need to do something with empty place after 03:15:593 (4) -

Hard
Visual fix: move 00:06:202 (6) - 's central anchor to 380;292
00:17:158 (1,2) - Make it more symmetrical. I'm sure you will notice other moments like this so I don't say it anymore :)
00:47:767 (1,2) - I'm not sure if these notes are needed
00:52:637 (1,2) - These corners look a little bit strange after curvy sliders
01:19:767 (2) - You may change its shape to something better
01:37:506 (3) - I would change its shape to make it look like it continues 01:36:984 (2) -
01:44:810 (1,2) - Awesome!
02:05:680 (1,2,3) - Change their shape?
02:39:071 (1,2,3,4,5) - Make this construction more symmetrical. Okay, okay, that's the last time I say it, I promise, ha-ha.

By the way, you may add kiai to 03:28:350 ~ 03:28:523 and see what will happen. I think it's pretty good.
Topic Starter
Tony

TicClick wrote:

Easy
02:24:463 (1,1) - I'd merge these into one because it's not comfortable for Easy Fix'd
03:16:745 (1) - I like how it sounds without a clap Added whistle

Normal

03:12:463 (1,2) - Symmetry! when you talk about symmetry you must talk about slider design not about the position of the sliders and notes. And what's the point in moving them in the middle of the vertical line? You can see it in gameplay

Hm. You need to do something with empty place after 03:15:593 (4) - Fix'd

Hard
Visual fix: move 00:06:202 (6) - 's central anchor to 380;292 Fix'd it in my way :3
00:17:158 (1,2) - Make it more symmetrical. I'm sure you will notice other moments like this so I don't say it anymore :) That's symetrically to 00:16:637 (7) -
01:44:810 (1,2) - Awesome! Actually I didn't like this..but anyways thanks
02:39:071 (1,2,3,4,5) - Make this construction more symmetrical. Okay, okay, that's the last time I say it, I promise, ha-ha. Change the slider position

By the way, you may add kiai to 03:28:350 ~ 03:28:523 and see what will happen. Great Ideea
I think it's pretty good.thanks XD
well the other things you pointed are about my mapping style. You shouldn't have pointed them out cuz that's my style and I don't want to change it.
Thanks for checking
Card N'FoRcE
Timing check:

First timing section's offset is 4630 (not 4637)
Last timing section's BPM is 115, not 116.

The others are fine.
Charles445
General
Offset seems a bit late, try -5
Disable letterboxing on all diffs
 Your mp3's bitrate is 320 kbps; the maximum rankable bitrate is 192! Re-encode the mp3 please.

Easy
02:16:108 - Start mapping again here, there's no need for such a big break.

Hard
Why is this quieter than the other difficulties?



Looks pretty flawless to me
Topic Starter
Tony
all fixed except the offset and letterbox.
thanks for starring <3
RandomJibberish
General
I'd recommend tick rate 3 in all difficulties. You can leave it out on easy if you want, since it's mapped all on 1/1s and the slider speed is so low.
I love the way you repeated patterns like 00:17:151 (1,2,3,4,5) -

Hard
03:26:792 (1,2,3,4,5,6) - I'd use the same pattern as 00:17:151 (1,2,3,4,5) - for this, for two reasons - sexy consistency and that it starts with a slider, which gives you something to base the rhythm off without being thrown in there with a bunch of beats :P

Easy
I really don't like the clapticks. If you really think a point in the music deserves a clap, it usually deserves an object there. I'd say all of your claptick points on this diff could be easily rearranged, or the clapticks could be removed without it sounding bad. Also, I find it slightly strange that you only started caring about clap consistency about halfway through the map :/

Great map
Topic Starter
Tony
SPOILER

RandomJibberish wrote:

I love the way you repeated patterns like 00:17:151 (1,2,3,4,5) -
Great map
All fixed <3
wmfchris
[General]
- A bg dimension of 1024*768 or 800*600 would be fine, so try to resize the BG? :3
- 03:23:082 - the gituar sound is slightly eariler than the white tick, plz check timing.

[Hard]
00:15:412 (3) - (Nazi) left 1 grid lv 4
01:02:021 (3,4) - (3) right 1 grid lv4, (4) right+down 1 grid lv4
01:06:716 (4) - A clap here fulfill the consistancy and it won't disturb the wistle-flute sound as well.
01:09:151 (1,2,3,4,5) - a lol shape, make a pentagon http://osu.ppy.sh/ss/136576 ?
03:28:357 (4) - music stops right after this note, so a long-lasting finish may not fit, try whistle+clap

[Normal]
your breaks starts slightly later than another two diffs. Plz fix this.
01:06:716 (4) - clap (see hard)
01:16:108 (2) - (Nazi) down 1 grid lv4
03:28:357 (3) - whistle+clap (see hard)

[Easy]
In a easy I can understand why the clapping stragies is changed but in some section deserves the clapping on 2 and 4 th beat instead of the 3rd beat (like normal and hard) =/
looks ok

=w=

in overall looks fine.
Topic Starter
Tony

wmfchris wrote:

[General]
- A bg dimension of 1024*768 or 800*600 would be fine, so try to resize the BG? :3 I think it's better this way. better quality
- 03:23:082 - the gituar sound is slightly eariler than the white tick, plz check timing. dunno. CNF said it's good
thanks for checking. :3
Breeze
Hi there, thanks for your font, I love it <3

[General]
  1. BG size is way to large, resize to 1024x768 pixel please. It's not a suggestion, but be writeen in Ranking Rules
    Background images must be at a maximum of 1024x768 pixels, although 800x600 is recommended. Most background ratios that are 4:3 should also work reasonably well. Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen).
[Easy]
  1. 03:15:586 (4) - Remove finish sounds better IMO
[Normal]
  1. 03:26:223 spinner - sofe hitsound here seems better
[Hard]
  1. 00:50:369 (4) - The end point and next note (1,2,3) are not in a line, maybe you could make the slider like this, so it looked better? Or other ways make them a line seems better
yay, happy song, and very sweet mapset
star
Topic Starter
Tony

Breeze wrote:

Hi there, thanks for your font, I love it <3

[General]
  1. BG size is way to large, resize to 1024x768 pixel please. It's not a suggestion, but be writeen in Ranking Rules
    Background images must be at a maximum of 1024x768 pixels, although 800x600 is recommended. Most background ratios that are 4:3 should also work reasonably well. Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen).
[Easy]
  1. 03:15:586 (4) - Remove finish sounds better IMO
[Normal]
  1. 03:26:223 spinner - sofe hitsound here seems better
[Hard]
  1. 00:50:369 (4) - The end point and next note (1,2,3) are not in a line, maybe you could make the slider like this, so it looked better? Or other ways make them a line seems better
    [attachment=0:0c6de]0.jpg[/attachment:0c6de]
yay, happy song, and very sweet mapset
star
all fixed~ thankies xD
Musty
Ohaï Tonyyymoeeeeee

so let's go fapping, uh modding*
IRRRRRRRRRRRRRRRRRRRRRRIIIIIIIIIIIIIIIIIIIIIIISSSSSSSSSSSSSSSSHHHHHHHHHHHHHHHHHHHHH

[General]

First Offset : 4606 fits better for me.. *.*
The song folder is ok.

[Hard]

00:06:866 (1) - Remove New Combo
00:07:562 (4) - Add New Combo
00:36:953 (3,4,5,6) - I don't really like this pattern ;w;
00:51:040 (4) - Why don't make a structure to this slider?
00:53:997 (4,5) - Do not superimpose these notes on the (3);_;
00:56:084 (4,5) - ^

All i can find, THIS MAP IS SO AWESOME <3<3<3

[Normal]

Slider Tick rate to 1 *.*

Overall is nice ;_;

Easy is awesome too...

I can't star i've -5Kudos actually xD

Tonymoeee<3
Topic Starter
Tony
most fixed :)
thanks Mustymoeee :oops:
:lol: :lol: :lol:
Leorda
ohhhhhhh, a waltz song! But sadly, I'm sucks at 1/3 stuff D:

Easy
00:27:586 (1) - Make this slider more sharp. This slider is looks like a wave slider
00:28:629 (2) - ^
01:05:151 (1) - Move the 2nd points to X:140 | Y:228. It's kinda parallel for me, I guess (Nazi)
01:48:456 (4,1) - It is just me or this spacing was too big compared with the other
01:48:977 (1) - Move the 2nd points to X:448 | Y:136 (Nazi)

Normal
* Use AR +1? If the speed of Approach rate and Slider velocity are same, it makes a good flow~

Hard
00:25:499 (1,2,3,4) - Can you make a zig-zag pattern? To make interesting pattern? Just suggestion, though
00:50:543 (1,2) - Stacking in here would pain, and it's makes pattern seems messy in gameplay
01:36:456 (1,2,3) - Spread this stacks to make nicely pattern in gameplay

that's all~
Topic Starter
Tony
most thing fixed~ :3 Thanks for the Mod and for the awesome Star :3
RandomJibberish
Why did you change normal's tick rate back to 1? 3 Sounds so much nicer :(
Also on easy, shorten 02:24:456 (1) - by 1/1

Otherwise all cool now

EDIT: Boom
Topic Starter
Tony

RandomJibberish wrote:

Why did you change normal's tick rate back to 1? 3 Sounds so much nicer :( I thought that the SV is too slow...But yeah it sounds better :3
Also on easy, shorten 02:24:456 (1) - by 1/1

Otherwise all cool now
all fixed now :3 thankies a million times
Topic Starter
Tony
Just realised that the artist is Blackmore's Night and the singer is Ritchie Blackmore :O
When A BAT will post a mod I wanna change the artist to Blackmore's Night... THX :twisted:
SapphireGhost

Tony wrote:

Just realised that the artist is Blackmore's Night and the singer is Ritchie Blackmore :O
When A BAT will post a mod I wanna change the artist to Blackmore's Night... THX :twisted:
If the title is incorrect, you should self-pop and fix it yourself instead of waiting for a BAT. It's easy enough to ask for a rebubble! While I'm here, though, I suppose I'll mod this.

[General]
- Go ahead and change the beatmap (and thread!) title to the correct one.

[Easy]
02:03:586 (1,2,3) - These overlap ever so slightly, spread them apart a bit.
02:24:456 (1) - End the spinner two white ticks earlier. It fits the song and gives new players more time to recover from the spinner.

[Normal]
00:54:716 (3,4,5) - Odd back-and-forth pattern here, at least compared to the rest of the map from which this pattern is absent.

[Hard]
01:00:977 (1,2) - Notes are a bit too close, it overlaps a tiny bit so spread them out a tiny bit.
02:59:934 (2,3,4) - Huh. Could you make something like this instead? But less messy.

That's allllllllllll
NotShinta
General:
- It bugged me slightly that the green colour blended in with the green part of the rainbow. Now, said part is small enough for this to not be a problem, but it led me to think that that green was a bit dull. Perhaps you could brighten it slightly to fit the folky mood more? Or something.
- 03:16:738 onwards to about 03:26:223: I thought the hitsounds here were a bit too obtrusive here, and would sound much better with the volume decreased.

Hard:
- 03:00:456 (3) - This jump seems a bit out of place, taking into consideration you didn't do anything like it for the rest of the map. It plays fine enough though, just something to think about rearranging.
- 03:23:282 (1) - I would personally start this 1/3 or 1/6 earlier, as it feels slightly more comfortable with the vocals, in my opinion.

Normlala:
- Everything looks good here.

Easy:
- Tick Rate 3 might look excessive considering the SV, but I still think it sounds better, yet can understand you wishing to keep it 1 and I'm totally cool with that.
- Everything also looks good here.

Good job.
Topic Starter
Tony
sorry...nothing changed~
SPOILER
Your message is too short.
RandomJibberish
so this map is still fine

I suck at knowing when artists are wrong
Topic Starter
Tony

RandomJibberish wrote:

so this map is still fine

I suck at knowing when artists are wrong
I suck too...still It's good that I found the real artist xD
Thanks RJ :)
Krisom

Tony wrote:

...and the singer is Ritchie Blackmore ...
... Then add that to tags ;D!

OTHERWISE!!!!

Hard.-
03:02:543 (2,3,4,5) - The stack of (3,4,5) makes the pattern unerlap with (2)'s end, and looks a tad fugly. Nudge it down?

The rest is fine, I could not find anything in Easy, Normal or the General field. Add the tags and tell me if you'll change the Hard stack thingy and I should be able to rank this.

(also I still have not forgotten about your bad apple map, I'm just preparing myself psychologically to mod a bad apple x_x)
Topic Starter
Tony

Krisom wrote:

(also I still have not forgotten about your bad apple map, I'm just preparing myself psychologically to mod a bad apple x_x)
You can mod it when it's bubbled :D
Krisom
Ok, I had to rebubble and not rank since the last offset was also modified with the help of Gens ~
I'm horribly sorry hat I missed that one on the first mod u.u!
Topic Starter
Tony
no worries~ I still love ya' all <3
RandomJibberish
Ranked to the max
Lex Crunch
[good fun cool thanks]
ChaosLegion
Awesome map! ;)
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