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BlackY - Harpuia

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DeletedUser_9393128
This map has been deleted on the request of its creator. It is no longer available.
Touhou
SPOILER
22:33 Touhou: 617 offset seems better
22:33 Beleth: aight ty
22:33 Touhou: when you time, go for the peak of the beat, not the start
22:33 Beleth: anything else?
22:34 Beleth: ohhhh
22:34 Beleth: ok
22:34 Beleth: tyty
22:34 Touhou: and try to find short, snappy sounds
22:34 Touhou: like snares if possible
22:34 Touhou: bass is often a bit delayed
22:34 Beleth: aight
22:34 Beleth: yeah
22:35 Beleth: tyty
22:35 Beleth: is my maps spread alright?
22:36 Touhou: spread?
22:36 Touhou: you mean diff settings?
22:36 Beleth: nono
22:36 Beleth: i meant
22:36 Beleth: is it too centred
22:36 Beleth: like
22:36 Beleth: spacing
22:36 Touhou: 00:01:256 (9) - new combo here
22:36 Touhou: new combo always at the start of a new sound pattern
22:36 Beleth: ok
22:36 Touhou: 00:01:901 (4) - this slider end is too intense
22:37 Touhou: it must be a clickable object
22:37 Beleth: should i change it to a stream?
22:37 Touhou: sliders should always have a louder start than finish
22:37 Beleth: ok
22:38 Beleth: i shortened that slider and put another slider where that other bass sound was up towards the bigger circle slider
22:38 Touhou: stream wouldn't fit
22:38 Touhou: it's not 1/4
22:38 Touhou: it's probably 1/8
22:38 Touhou: from how fast it sounds
22:38 Beleth: 1/6*
22:38 Beleth: i think
22:38 Beleth: xd
22:39 Touhou: ya first is 1/6
22:39 Touhou: second is 1/4
22:39 Beleth: yeye
22:39 Touhou: mate what is this
22:39 Touhou: 00:04:643 (1) -
22:39 Touhou: slider start super silent
22:39 Touhou: slider end super loud
22:39 Touhou: not like this
22:39 *Beleth is editing [https://osu.ppy.sh/b/1308269 BlackY - Harpuia [MASTER]]
22:39 Beleth: oh god
22:40 Beleth: 00:11:987 (1,2,3,4) - is this ok?
22:40 Touhou: 00:04:481 (3) - slider here
22:40 Touhou: 00:04:804 - and slider here
22:40 Touhou: 00:05:127 - slider here
22:40 Touhou: 00:05:288 (1,2) - no sound here
22:40 Touhou: delete those 2
22:40 Touhou: listen to the song at 25% speed
22:40 Beleth: there is a sound
22:40 Touhou: then lower effect volume to zero
22:41 Touhou: what sound is there
22:41 Beleth: oh shit
22:41 Beleth: o/
22:41 Touhou: am I deaf
22:41 Touhou: what is going on xd
22:41 Beleth: new combo on the stream?
22:41 Touhou: yeah new combo
22:41 Touhou: new kind of sound pattern
22:41 Beleth: aight
22:41 Touhou: 00:07:062 (13) - new combo
22:41 Beleth: (also do you mind putting all this onto the map's thread later?
22:41 Touhou: 00:06:578 (7) - new combo, pitch change
22:41 Touhou: eh sure
22:41 Beleth: tyty
22:42 Beleth: it just helps
22:42 Beleth: for referring
22:42 Beleth: 00:09:004 (3) - new combo?
22:42 Touhou: yeeeee
22:42 Beleth: aighttt
22:42 Touhou: ok look at the top left side
22:42 Touhou: see the +
22:42 Beleth: 00:10:294 (3) - and here?
22:42 Touhou: please click it a few times
22:42 Touhou: it's nearly impossible to see anything
22:42 Touhou: so stacked like it is
22:42 Beleth: lol i did
22:43 Beleth: sorry
22:43 Beleth: i didn't know what that did
22:43 Beleth: xd
22:43 Touhou: btw
22:43 Touhou: when you make streams
22:43 Beleth: ya?
22:43 Touhou: try to look for pitch changes / melody changes or simply where you put new combo
22:43 Beleth: okok
22:43 Beleth: so like
22:43 Beleth: when there is a bass interrupting the piano
22:43 Touhou: try to give it some kind of emphasis
22:43 Touhou: when the stream changes
22:44 Beleth: 00:10:778 (3,6) - so new combos?
22:44 Touhou: you could make it turn the opposite direction for example
22:44 Touhou: or just use a loop / line / curve that could reflect it
22:44 Touhou: 00:08:514 (1) - no new cb
22:44 Touhou: 00:08:998 (3) - nc here
22:44 Touhou: 00:10:288 (3) - nc here
22:44 Touhou: 00:09:804 (1) - no nc
22:44 Beleth: okok tyty
22:44 Touhou: 00:07:707 (1) - new combo
22:45 Beleth: also
22:45 Beleth: since that sream at the beginning starts on a blue tick
22:45 Beleth: should i start the stream there
22:45 Beleth: also
22:45 Touhou: 00:10:610 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - listen to this at 25% speed
22:45 Touhou: no stream here
22:45 Touhou: 00:10:610 (2,3,4) - triplet is okay
22:45 Touhou: 00:10:852 (5) - no
22:45 Beleth: errr?
22:45 Beleth: 00:12:229 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - why no stream?
22:46 Touhou: you gave me wrong time
22:46 Beleth: is it because it's not fast enough?
22:46 Beleth: ohhhhhhhh
22:46 Beleth: wait
22:46 Beleth: same section tho
22:46 Touhou: 00:10:610 - listen closely to this pattern
22:46 Beleth: oh
22:46 Beleth: i removed the stream already
22:46 Touhou: what do you want to emphasise
22:46 Beleth: lol
22:46 Touhou: like
22:46 Touhou: I would go for the foreground melody
22:46 Beleth: should i do
22:46 Beleth: triples
22:47 Beleth: slider
22:47 Beleth: triples
22:47 Beleth: slider
22:47 Beleth: ?
22:47 Touhou: eh
22:47 Touhou: tricky part
22:47 Touhou: there is much going on
22:47 Touhou: you could just map the bass
22:47 Touhou: and use circles if the background has something to support it
22:48 Beleth: i mapped the bass
22:48 Touhou: there is something else you could do
22:48 Beleth: so circle, 1/2 slider, circle, 1/2 slider
22:48 Touhou: since there is background piano
22:48 Touhou: you could literally put a stream to it
22:48 Beleth: circles emphasing the piano sliders emphasing the bass
22:48 Beleth: really?
22:50 Touhou: http://puu.sh/w6W1N/9cdd652adb.jpg
22:50 Beleth: https://osu.ppy.sh/ss/8229559 this seems to work
22:50 Touhou: 00:11:256 - onwards
22:50 Touhou: to make transitions into streams, you could use a 1/4 slider at the end of a stream
22:50 Touhou: 00:11:578 - could have a kick slider to allow for a better transition between the next stream patterns
22:51 Touhou: aka jump
22:51 Beleth: yeah
22:51 Beleth: spaced triples or stacked?
22:52 Touhou: eh try this
22:53 Touhou: http://puu.sh/w6WcY/b6e6f21623.jpg
22:53 Touhou: screenshot first circle starts: 00:10:288 -
22:53 Touhou: that way you map to the bass I guess
22:53 Touhou: which is the loudest element there
22:53 Touhou: second important would be the melody imo
22:53 Touhou: but the melody has a tricky part there
22:54 Touhou: so you have to stick to what you mapped to before
22:54 Touhou: if you mapped bass, keep doing that
22:54 Touhou: if you mapped melody, do that
22:54 Beleth: the melody seems to be
22:54 Beleth: on circle emphasis
22:54 Beleth: triple
22:54 Beleth: single
22:54 Beleth: triple
22:54 Beleth: single
22:54 Beleth: double?
22:55 Touhou: the melody is somewhere on the blue tick
22:55 Touhou: which is aids in streams
22:55 Beleth: yeah
22:55 Beleth: xd
22:55 Touhou: 00:11:175 (5) - there is the melody
22:55 Touhou: idk what to do
22:55 Touhou: not my map
22:55 *Touhou runs
22:56 Touhou: oh about your spacing
22:56 Touhou: spacing should be done to emphasise parts of the song
22:56 Touhou: loud parts = strong emphasis = large spacing
22:56 Touhou: easy
22:56 Touhou: parts that are less important, less spacing
22:56 Beleth: updating the map quickly
22:57 Touhou: 00:00:611 (1,2,3,4,5,6,7,8) - I'd stack this more
22:57 Touhou: v00:01:256 (9,1,2,3) - and make this larger and EQUAL spacing
22:57 Touhou: m8
22:57 Beleth: FUCKING HELL EDITOR
22:57 Touhou: I didn't want to mod
22:57 Touhou: now you made me semi mod
22:57 Touhou: plz
23:00 Touhou: damn lags
MyAngelHelen
Unedited IRC stuff with replies to certain mods
20:52 Helen0903: I'll have a look at your map ^.^
20:52 Beleth: <3
20:52 Beleth: Touhou semi modded it
20:52 Beleth: last night
20:52 Helen0903: :o
20:52 *Beleth is editing False 9 - Horizon [Dawn]
20:52 Beleth: mapping this now tho
20:53 Helen0903: I don't think I can compete with Touhou with my modding skills :o
20:53 Helen0903: Nice owo
20:54 Helen0903: Are you going to finish the whole song :o
20:54 Helen0903: Or is it just the beginning 20secs
20:54 Beleth: idk
20:54 Beleth: wait
20:54 Beleth: Harpuia?
20:54 Helen0903: Yep
20:54 Beleth: i might
20:54 Beleth: i'm not sure yet
20:55 Beleth: why?
20:55 Helen0903: I was just wondering really :o
20:55 Helen0903: 20secs drain time is very small
20:55 Beleth: do you wanna make a gd for it?
20:55 Beleth: xd
20:55 Beleth: cus then i might finish it
20:55 Beleth: xd
20:55 Helen0903: If you keep it at 20secs I'll make a GD xD
20:55 Beleth: xDDDDDDDDD
20:56 Helen0903: I can't be bothered to map anymore xd
20:56 Beleth: xd
20:56 Helen0903: Also if you keep it at 20secs you have probably just made the best pp farming map xD
20:57 Beleth: xDDDDDDDDDDDDD
20:59 Helen0903: 00:00:611 (1,2,3,4,5,6,7,8,1) - The beginning 4 hitcircles look flat but the last ones are in a curve
21:00 Beleth: https://osu.ppy.sh/ss/8237256 fixed
21:00 Helen0903: Looks fine to me
21:00 Helen0903: I can't really tell what's happening though xd
21:00 Helen0903: How to read?
21:01 Beleth: xdddddddddddd
21:04 Helen0903: I meant something more like [https://puu.sh/w7VCm/bf7f5c2163.png this] actually xd
21:05 Beleth: unoriginal
21:05 Beleth: xd
21:05 Helen0903: :o
21:05 Beleth: i'll change it later
21:05 Helen0903: Sorry for copying Monstrata pls forgive xd
21:06 Beleth: xddd
21:06 Beleth: you spelt Kroytz wrong
21:06 Helen0903: Dam I did
21:06 Helen0903: :o
21:06 Helen0903: 00:04:649 (1,2) - Btw this looks really wrong to me for some reason
21:07 Beleth: xDD
21:07 Beleth: with an awkward flow
21:07 Beleth: 1.5x sliders
21:08 Beleth: #tryingtotechnical
21:08 Beleth: 00:11:181 (3,1,2,3,4,5) - just to fuck with people xd
21:08 Beleth: + extra peepee
21:09 Helen0903: Why Beleth why? xd
21:09 Beleth: xDDDDDDDD
21:09 Helen0903: The extra peepee is good though
21:09 Beleth: PEEPEE
21:09 Beleth: 1500pp inc
21:09 Beleth: xd
21:09 Beleth: hddt ss
21:09 Helen0903: xd
21:10 Helen0903: New pp cookiezi record????
21:10 Helen0903: :o
21:10 Beleth: WOTY
21:10 Beleth: DARMNOGIKE
21:10 Beleth: tillerino
21:10 Beleth: 132pp for ss
21:10 Beleth: wot
21:10 Beleth: 386pp HDDT SS
21:10 Beleth: Tilly please
21:11 Helen0903: :o
21:11 Helen0903: Even my map gives more for HDDT and it's a terrible pp map :o
21:12 Beleth: 00:34:165 (4,5,6,7) - is this okay?
21:12 Helen0903: Yep totally fine xd
21:12 Beleth: tyty
21:12 Helen0903: I can see nothing wrong with it
21:12 Helen0903: And just in general I can see nothing
21:12 Beleth: updating ze mep
21:13 Beleth: mep has been updated
21:13 Helen0903: I would have had the sliders at 00:04:649 (1,2) - more like [https://puu.sh/w7VTV/34408f24e3.png this]
21:13 Helen0903: btw
21:14 Helen0903: It's fine
21:14 Beleth: https://osu.ppy.sh/ss/8237361 maybe thios?
21:14 Beleth: this*
21:15 Helen0903: Just looked at the updated version and the stuff at 00:34:165 (4,5,6,7) - is fine ^.^
21:15 Beleth: <3
21:15 Beleth: tyty
21:15 Beleth: (are we mutualed?)
21:15 Helen0903: Idk actually let me check
21:15 Helen0903: I definitely didn't just add you >.<
21:16 Beleth: xDDDDDDDDDDDDDDDD
21:16 Beleth: <3
21:16 Helen0903: <3
21:16 Helen0903: The screenshot you sent me looks fine btw
21:17 Beleth: tyty
21:21 Beleth: i just realised
21:21 Beleth: i haven't p;layed at all today
21:21 Helen0903: :o
21:31 Helen0903: You hasn't fixed the sliderz owo
21:33 Helen0903: Your slider at 00:05:939 (7) - points to the middle of the two hitcicles at 00:06:100 (1,2) - which looks aesthetically murderous
21:33 Helen0903: 00:06:100 (1,2,3,4,5,6,1,2) - Potato stream? owo
21:35 Helen0903: 00:07:310 (2,3,4,5,6,7) - Looks better like [https://puu.sh/w7Xx9/c567f5d1a0.png this] imo
21:36 Helen0903: 00:08:520 (1,2,1) - You could reuse this pattern. Looks nice
21:36 Beleth: i gave up
21:36 Beleth: xd
21:37 Helen0903: On the map? xd
21:37 Helen0903: Or on this part? xd
21:38 Beleth: on mapping in general
21:38 Beleth: xd
21:38 Helen0903: xd
21:38 Beleth: but feel free to put your suggestions on the maps thread
21:38 Beleth: <3
21:38 Helen0903: RIP Beleth's mapping :o
21:39 Helen0903: Okayo I'll put it in the thread :o
Edited IRC stuff
00:00:611 (1,2,3,4,5,6,7,8,1) - The beginning 4 hitcircles look flat but the last ones are in a curve
  1. 21:04 Helen0903: I meant something more like this actually xd
00:04:649 (1,2) - Btw this looks really wrong to me for some reason
  1. I would have had the sliders at 00:04:649 (1,2) - more like this
Your slider at 00:05:939 (7) points to the middle of the two hitcicles at 00:06:100 (1,2) which looks aesthetically murderous

00:06:100 (1,2,3,4,5,6,1,2) - Potato stream? owo

00:07:310 (2,3,4,5,6,7) - Looks better like this imo

00:08:520 (1,2,1) - You could reuse this pattern. Looks nice

Just looked at the updated version and the stuff at 00:34:165 (4,5,6,7) - is fine ^.^

00:11:987 (1,2,3,4) - I have no idea what you're mapping these to

00:13:278 (2,3,4,5,6,7,8,1,2) - Another potato stream. Make them more round :/

00:13:842 (1,2,3,4,5,6,7) - This part is fine though so pls don't change >.<

00:14:487 (1,2,3,4,5,6,1) - You're using different patterns to express the same thing. Just the stuff at 00:14:487 (1,2) rotated would have been fine

00:15:133 (3,4) - This looks really messy after you've used this ( 00:14:487 (1,2) ) pattern

00:16:100 (6,1) - This just looks out of place tbh :/

00:16:746 (2,3) - So far you've used slider and stream implied paths to indicate where the next jump would be but you broke that here. I guess it's the 16th second though so it's not that bad if you keep using both ways.

00:17:391 (1,2,3) - More implied slider path stuff. (1) implies (2) but (2) doesn't imply (3).

00:18:036 (1,2,3,4) - Wide angle jumps when you've been using acute angle jumps the whole time.

00:19:487 (1,2,3,1) - Same thing here etc I'm not going to comment on this kind of thing anymore for the sake of not writing too much

00:20:778 (4,5,6,7) - Flows down then up :o
00:21:584 (1,2,3,4,5,6,7) - ^

00:23:842 (1) - I'd Control+G this for aesthetics' sake

00:25:939 (2,3,4) - Linear jumps feel out of place here

00:28:896 (6,1,2,3) - I don't think buzz sliders are the right choice to emphasise here. I would increase spacing (& maybe SV) but keep the sliders the same.

00:29:810 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I guess wide angle jumps are a thing in your map then. Ignore that earlier comment about wide angle jumps

Shaper curve at 00:32:229 (5,1,2,3) than at 00:31:907 (1,2,3,4) which looks weird aesthetically. Would have it more like this.

00:32:875 (8,1,2) - Stream corner, at (1), should be at 00:32:875, where (8) is at the moment. Because otherwise you're emphasising the complete wrong thing.

00:33:520 (2,3,4,5,6,7) - I wouldn't have used buzz sliders here but it's fine here. I still stand by my comment on 00:28:896 (6,1,2,3) though. pls fix xd

Literally just noticed that the first jump in your map is a wide angle :o I feel stupid now xd
And yes I'm English so it is "emphasise" rather than your American "emphasize" :honk:

Looks fine for now ^.^
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