Kingdom Royale is a game involving six players. Each of the players will get a role. Each role has their own skills and winning conditions. The goal of the game is to achieve the winning condition. It will last a maximum of one week - this may be subject to change. (Kudos to Shiirn for this idea.)
Disclaimer: There will be no reward for this game unless someone will be polite enough to donate one.
Rules:
1) You have to be able to go online at least once every 24 hours.
2) All actions must be sent per day. If a player wishes to not do anything, he may choose to send a No Action. All actions must be sent before the time I will set.
3) Apart from 1, 2, and 3 there are no other rules. Do anything you can in order to win. (Except hacking my account please)
Role Winning Conditions:
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[King]
Death of the [Revolutionary] and [Prince].
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[Double]
Death of the [Revolutionary] and [Prince].
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[Prince]
Death of the [Revolutionary], [King], and [Double].
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[Sorcerer]
Surviving until the end or until one class achieves their winning condition.*
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[Knight]
Death of the [King] and [Prince].
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[Revolutionary]
Death of the [King]. [Double], and [Prince].
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* This means Sorcerer can win with other roles.
Role Skills:
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[King]
(Murder)
The [King] can select a player he wants to kill (The target must be a PLAYER NAME, not a class) and request the [Sorcerer] or the [Knight] to execute this action. He does not need to select if he does not wish to. (The [King] will PM the mod the name of the player he wants to select for Murder, I will PM both the sorcerer and knight of the request.) The [King] will not know whether the request was denied or not.
(Substitution)
The [King] can once avoid being the target of (Assassination) by changing roles with the [Double] for a single day. If he was selected as the target of assassination on the day, the [Double] will die instead of the [King]. This skill will only work once, so use it wisely, and if the [Double] does not die after the switch, he will replace the [King] and be able to use (Murder).
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[Double]
(Inheritance)
If the [King] dies or (Substitution) was used, the [Double] becomes able to use (Murder). This means that if the [King] uses (Substitution) and nothing happens, the [King] forfeits his powers to the [Double]
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[Prince]
(Throne Succession)
The [Prince] will be able to use (Murder) once the [King] and [Double] die.
(Magical Resistance)
The [Prince] cannot be killed by (Sorcery).
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[Sorcerer]
(Sorcery)
The [Sorcerer] can choose whether to kill the player who was selected by (Murder). If the target is the [Prince], nothing will happen.
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[Knight]
(Deathblow)
The [Knight] can choose whether to kill the player who was selected by (Murder), but can only be done if the [Sorcerer] is dead.
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[Revolutionary]
(Assassination)
The [Revolutionary] can choose to kill any player. He does not need to choose if he doesn't want to. (The target must be a PLAYER NAME, not a class)
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Sample Game: (Remember though that most of the game happens via PM's and such)
viewtopic.php?f=68&t=55886
Disclaimer: There will be no reward for this game unless someone will be polite enough to donate one.
Rules:
1) You have to be able to go online at least once every 24 hours.
2) All actions must be sent per day. If a player wishes to not do anything, he may choose to send a No Action. All actions must be sent before the time I will set.
3) Apart from 1, 2, and 3 there are no other rules. Do anything you can in order to win. (Except hacking my account please)
Role Winning Conditions:
----------------------------------------------------------------------------------
[King]
Death of the [Revolutionary] and [Prince].
----------------------------------------------------------------------------------
[Double]
Death of the [Revolutionary] and [Prince].
----------------------------------------------------------------------------------
[Prince]
Death of the [Revolutionary], [King], and [Double].
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[Sorcerer]
Surviving until the end or until one class achieves their winning condition.*
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[Knight]
Death of the [King] and [Prince].
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[Revolutionary]
Death of the [King]. [Double], and [Prince].
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* This means Sorcerer can win with other roles.
Role Skills:
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[King]
(Murder)
The [King] can select a player he wants to kill (The target must be a PLAYER NAME, not a class) and request the [Sorcerer] or the [Knight] to execute this action. He does not need to select if he does not wish to. (The [King] will PM the mod the name of the player he wants to select for Murder, I will PM both the sorcerer and knight of the request.) The [King] will not know whether the request was denied or not.
(Substitution)
The [King] can once avoid being the target of (Assassination) by changing roles with the [Double] for a single day. If he was selected as the target of assassination on the day, the [Double] will die instead of the [King]. This skill will only work once, so use it wisely, and if the [Double] does not die after the switch, he will replace the [King] and be able to use (Murder).
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[Double]
(Inheritance)
If the [King] dies or (Substitution) was used, the [Double] becomes able to use (Murder). This means that if the [King] uses (Substitution) and nothing happens, the [King] forfeits his powers to the [Double]
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[Prince]
(Throne Succession)
The [Prince] will be able to use (Murder) once the [King] and [Double] die.
(Magical Resistance)
The [Prince] cannot be killed by (Sorcery).
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[Sorcerer]
(Sorcery)
The [Sorcerer] can choose whether to kill the player who was selected by (Murder). If the target is the [Prince], nothing will happen.
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[Knight]
(Deathblow)
The [Knight] can choose whether to kill the player who was selected by (Murder), but can only be done if the [Sorcerer] is dead.
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[Revolutionary]
(Assassination)
The [Revolutionary] can choose to kill any player. He does not need to choose if he doesn't want to. (The target must be a PLAYER NAME, not a class)
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Sample Game: (Remember though that most of the game happens via PM's and such)
viewtopic.php?f=68&t=55886