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Noisestorm - Pulse

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Topic Starter
Shiirn
This beatmap was submitted using in-game submission on Sunday, August 28, 2011 at 3:16:06 PM

Artist: Noisestorm
Title: Pulse
Tags: eoin o broin onosakihito elly-chan
BPM: 175
Filesize: 5435kb
Play Time: 03:17
Difficulties Available:
  1. Another (4.9 stars, 543 notes)
  2. Basic (2.32 stars, 200 notes)
  3. Elly's Hard (3.78 stars, 242 notes)
  4. Hyper (4.9 stars, 382 notes)
  5. Ono's Taiko Oni (4.94 stars, 1090 notes)
Download: Noisestorm - Pulse
Information: Scores/Beatmap Listing
---------------
my hands went to her throat
her life's blood twitching beneath my palms
and try as i might
i could not grasp any harder
she still mattered
she still mattered

pending 25th
ziin
http://puu.sh/4n7A
Replace the bg with bg1.jpg (just for consistency). If I messed something up let me know.
Topic Starter
Shiirn
you are a god and i would gladly bear your e-children
Bakario
i ♥ it :) star

Due to stars being useless, they are currently being phased on. More details will follow soon. -.-
Elly-chan
Done


SPOILER
I think I did pretty good on this guest diff, I tried my hardest~ I hope you like it.

Download: Noisestorm - Pulse (Shiirn) [Elly's Normal].osu
Esupanitix
Shiirn map. Very nice. Starred.

Shut it I know you can't star. I'm giving kudosu you chuft.
lolcubes
Let's do this!

[General]:
  1. Hmm It's possible I didn't delete this properly, but you have a color_pulse_wallpaper_abstract_3d_wallpaper_1024_768_75.jpg in your folder which isn't used anywhere. Ignore this if this is my error. ><
  2. No preview time on any of the diffs.
[Another]:
  1. If you care about star ratings, HPD-1. Else just leave it (even with HR hp drain was okay due to lots of sliders and new combos).
  2. 00:10:998 (1) - Start with a normal hitset? I can probably see this is intentional judging from the next one i'm about to call on, but who cares,I should point it out!
  3. 00:16:484 (3) - ^
  4. 00:27:455 (1) - Finish at the start? (Maybe do the same gimmick like you did in static, custom normal set with a soft finish as finish? Could help on the above slider as well)
  5. 00:38:427 (1,2,3,4) - You don't have any finishes here in hyper. Well who cares, what I wanted to say is that you should probably remove finishes from 2 and 4 since they aren't in the music.
  6. 00:54:884 (1) - Finish at the start?
  7. 01:05:170 (3) - Hmm, shorten it to 01:05:341? Sounds better to me, especially cause of the beats that are pretty loud here. I would probably place a new combo here as well although it's probably not necessary. Reason is swapping instrument in the music from the melody to beats.
  8. 01:10:912 - Add a circle? Follows the beat nicely. Might destroy the current pattern though, but easily fixable if you ctrl+r the slider 3 and bright both 3 and 4 slightly (1-2 grids lvl4) closer together and map a circle in between.
  9. 01:16:827 (1) - Take a look at 01:05:855 (1). Do the same? Or change the first one? Would be more consistent. I think making this one like the one at 01:05:855 is a better choice though.
  10. 01:48:198 (5,1) - Line these up?
  11. 02:27:798 (6) - Finish at the end?
  12. 02:39:112 (6) - Finish?
  13. 03:07:912 (1,2,3,4) - Maybe increase the spacing in this combo?
  14. 03:12:027 (1) - Finish.
  15. 03:17:512 (1) - ^
[Hyper]:
  1. OD+1. Having 3 OD difference between this and Another is not something that I would recommend. No spinners on the map, so even more reason for higher OD (I know people are gonna try to kill each other with mods, but still...HR makes OD go to 7 regardless of it being 5 or 6 ;x;)
  2. Hitsounds: Pretty much the same suggestions like in the Insane. Just one thing though, for some reason I really didn't like some of the sliders (00:57:627 (1) and all which have a clap on a blue tick), sure it adds dynamics, but I still feel like it's misplaced. Up to you if you want to change that though, but I would get rid of them. :P
  3. 00:19:912 (2,3,4) - I would argue this spacing is rather confusing, even for a Hyper. 1.6->1.2->2.0 without any indications, plus its a calm part of the song. You should probably remake this pattern.
  4. 00:38:427 (1,2,3,4) - In another you have finishes on these notes. I suggest that you place finishes on notes 1 and 3 only though, cause it's like that in the music.
  5. 00:55:569 (3,4,1) - I wouldn't recommend this antijump. It's not that terrible, but I think you should make it more consistent to the spacing of 00:54:884 (1,2,3). Or make the other one antijump as well? (look here: 00:56:941 (3,4,1) - this part is consistent and it's really similar, you could say it's the same considering the music)
  6. 01:42:884 (3) - design: curve it upwards?
  7. 02:11:684 (1) - Use a normal finish instead of a soft one? (you used it in another atleast)
  8. 02:34:312 (3,4,1) - Same stuff about antijumps as the above.
  9. 03:03:798 (1,2) - I wonder why didn't you place claps on arrows here? xD Anyways, I think this is a good move in general, other sliders could be like this and still sound good.
[Normal]:
  1. The star ratings lie. This is too hard for a Normal! D: I'll explain below. :D
  2. AR5+OD4 is kinda harsh. AR5 fits, but I would reduce OD to 3 atleast.
  3. 00:15:798 (4,5,1) - Antijumps in a normal? You sure about that? (look at 00:21:284 (5,6,1) for example, would be better if you did this here as well)
  4. 00:32:941 (3) - I am not a fan of stacking under slider ends in easy/normal, so I suggest that you unstack it. Up to you though.
  5. 00:42:541 (1,2,3,4,5) - I would say this is slightly too hard for a normal. Oh well. :/
  6. 00:47:684 - I wonder why you didn't map anything here when you mapped a similar spot at 00:49:055. Gives off a feeling that something is missing. Dunno if you wanna change this, but I suggest that you map it somehow.
  7. 00:54:198 (2,3) - Maybe remove claps from slider end of 2 and the arrow of 3? Sounds better cause it follows the music better imo.
  8. 01:03:112 (1,2,3,4,1,2,3,4) - This could cause tons of confusion for a Normal diff. So many overlaps and I don't think players that are able to play normals only will use custom skins with no 300. You should probably think of something else.
  9. 01:31:569 - Same stuff like 00:47:684.
  10. 01:34:313 (3) - This is a very bad idea. You were already stacking stuff to slider ends, but the catch is they were 1/1 apart, this is 1/2. Unstack it please.
  11. 01:38:084 (2,3) - Same as 00:54:198.
  12. 02:01:741 (2,3) - This jump is too hard for a Normal. 3.0x distance scale!!!
  13. 02:07:227 (2,3) - This jump isn't as bad, but could still cause confusion.
  14. 02:32:941 (2,3,4,5,6) - 5 stacked notes is in my opinion too hard for a normal. Atleast at AR5. You should probably think of some sliders for this, because I don't see how 5 circles would work here.
  15. 02:50:084 (1) - I'm not sure if this is a good idea for a normal diff. Such a massive slowdown could be readable and I agree that it fits the song, but the next slider (even if it's indicated by ticks) could be kinda confusing. I can't suggest anything better though :|
  16. 03:03:798 (1,2) - This is way too hard for a Normal. Not only you can't tell they are double repeaters, especially cause of the position which implies they aren't, but stacking them like this could lead to a slider break because the person would most likely click once he sees that the first slider returned once, regardless of the approach circle. Yes he could probably be a better player, but still this is a normal diff.
  17. 03:05:855 (2,3) - 3.17x jump. Big no, for a normal diff. :|
  18. 03:11:341 (3) - Another 1/2 stacked under a slider, too hard for a normal.
[Easy]:
  1. 00:52:484 (2) - Claps on start and end?
  2. 01:00:712 (3) - ^
  3. Same thing about some of the hitsounds like in hyper/another (so i don't write everything, missing finishes on same spots, etc)
That's about it for now.
Sorry Elly-chan, I didn't want to be mean hehe. Personally I think that reducing the circle size, increasing AR to 6 and OD to 5 would make this a solid hard diff which would connect normal and hyper. Don't think it's something you want though.

Good luck! I might take a second look after some further modding.~
OnosakiHito
Taiko diff. finished~

Your message is too short.



Download: Noisestorm - Pulse (Shiirn) [Ono's Taiko Oni].osu
Zelos
I hate you for making me mod this ;_;

Folderrr:
All good here.

General:
I still think epilepsy warning might be a good idea.

Slider velocities so precise.

Easy:
01:41:170 (4,1) - move this to the left about 1 grid point so that slider 1 becomes symmetrical on the axis? (the triangle you were trying to make didnt seem to work anyway)
02:47:341 (1,2) - move these left about 2 grid points so that they both equally intrude into the y-axis?
02:50:427 (4) - grab the end slider point and move it down so much that the slider doesnt touch the next sliders ending and it would also look like a better cross over.

Elly's Normal:
00:24:027 (4) - grab the 2nd slider point, move it down 2 and to the left 1. I can tell you were trying to make it round with the next slider, with what I said, it will round with the slider now.
01:03:112 (1,2,3,4,1,2,3,4) - this is a bit boring how it goes over the same spot 3 times. can you change this up somehow?
01:44:598 (1,2,1,2) - center these based on the y-axis. why? because it makes it symmetrical and it flows better with the 4 incoming notes.
02:35:684 (2) - move this to the left 1 grid point so it becomes symmetrical with the previous object.
03:05:855 (2,3) - wat is this half notes jump on a normal? I highly suggest you do not do this.
03:16:827 (4) - move this to the right 1 grid point.

Hyper:
lol same star rating as Another.
Saw nothing too wrong here

Another:
00:25:227 (2,4) - turn on distance snap 3 and center these between the sliderz.

And thats it.
Someone bubble rape this kthx
Elly-chan
they're right
the star rating is a lieee
Fixed most of lolcubes except for some jumps since I made it hard mode ( ;3 ) and all of zelos'

Download: Noisestorm - Pulse (Shiirn) [Elly's Hard].osu
tutuhaha
Easy
HP-1 OD-1
Check AIMod
Normal
are you sure this is normal? if you think yes,HP and OD -1
00:24:712 - (1) put it on the X364 Y292
00:47:687 - (X) my suggestion is add circle add clap on there
reverse selection 00:48:027 (1) and Repeat it Delete 2
01:03:112 - 01:05:512 I really really don't like this overlay,very very....ugly
01:13:741 - (X)add circle
01:30:541 - same to the 00:47:687
02:01:741 - please change it, too hard in normal
02:50:084 - no good to use 0.5X
02:59:684 - same 01:03:112 - 01:05:512

Hard
00:28:141 - (2) too far
00:55:857 - (4) too close
00:53:169 - (4) too close need same like 2 and 3 distance
01:31:227 - (3) too far
03:16:827 - (4) too far


I like Hard volumes > <
Topic Starter
Shiirn
Stuff done
OzzyOzrock
[Ono's Taiko Oni]
00:09:198 (2) - Probably better to place a don on 00:09:284
00:17:169 (1) - Remove finish, emphasizing two songs with megakatu seems.., hm, wrong? If you'd like, make it a megadon.
00:29:341 (2,1,1) - ddd?
00:30:198 (2) - don?
00:31:055 (1,2,3) - ddd also?

Or at those ddd parts, you could map drum more like this:

Sounds nice, and people won't notice that the hi-hat isn't emphasized or anything lol.

Some katu patterns in kiai don't feel too good when played, as my hand has to hit katu when it'd feel better to alternate, here are some, but it'd be rather tedious and probably not very needed to point them all out.

00:45:112 (2) - don
00:45:969 (2) - don

Eh, basically, too much of one color being hit on one hand can feel bad.
Hard to explain, but yeah, lol, either way it's a good map :3
Omega
Pooting poot this thing. Just--take all my stars already!

Also be careful with the SB at start, it gives me the illusion of some beats not being where they are, all with the sloooooow color scrolling.
Haneii
~General~
SB load is high, also not too sure about the .jpgs used (ie: discouraged vs .png only).
Preview points
Guest mappers in tags

~Basic~
Think there were some extra timing sections near the end
...got around to this last, so I kind of gave up modding it. Hope it’s perfect ^_^ *runs*


~Hyper~

00:43:912 (1) – finish on beginning?
00:16:484 (6) – finish on beginning
00:27:455 (1) - ^
02:22:655 (1) - finish on beginning?

~Elly’s hard~

Around 01:00:541 – two timing sections next to each other, do you need both of them?
03:01:227 - ^

~Another~

00:43:912 (1) – finish on beginning?
00:45:284 (1,2,3,4,5) – suggestion: remove (4), shift (3) down to start at 00:45:798 and stack a note at the beginning of (3) at 00:45:627. Like this http://osu.ppy.sh/ss/137054
01:05:855 (1) – poor slider. Nothing wrong with it just makes me :(
02:22:655 (1) - finish on beginning?
02:36:025 (4) – unsnapped


~Twinkle twinkle little star~
Verdisphena
GO GO GOOO~~ FAST RANK ASDFASGDHAJSKDASDGAFSDGAHJASD
:) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
Saten
More drumnbass \o/

General
Yeah, you already know :3
SB load does not go above 5x so it should be alright :3

Another
01:25:055 (1,2,3,4) - you could rotate theses notes 90º Counter-clock
03:04:141 - feels empty, add a note?
03:04:827 - ^
03:17:512 (1) - Finish, with 30-40% vol

Hyper
01:02:941 (4) - make the spacing equal between (3) & (1)?
01:26:427 (1,2,3) - the (1) feels too close to the previous slider, could you Ctrl+H & J this?
03:17:512 (1) - same as another

Elly's Hard
Feels like a Normal most of the time, but it might just be me~
03:17:512 (1) - Same as the other diffs if you want

Basic
01:39:798 (2) - 1 grid down (sorry for nazi)
03:16:827 (1) - as the other diffs as well~

OnosakiHito
@OzzyOzrock: I changed much, also the important things you have mentioned. I think you didn't didn't remarked but I changed because of your mod the whole first kiai-time because, I changed the follow-sounds(Or how is it called? like k ddd k ddd k(k is the follow sound)) from k somehow to d before, that's why it sound so weird. lol
Thank you really much for you mod! Please kd him, Shiirn.

Oh by the way,(so or so, somehon would mention that lol) please add my name into the TAG's Shiirn.

Edit:
LoL @ Verdisphena.

Download: Noisestorm - Pulse (Shiirn) [Ono's Taiko Oni].osu
Elly-chan

Saten-san wrote:

Elly's Hard
Feels like a Normal most of the time, but it might just be me~ Used to be a normal, changed to hard because of complaints it was too hard to be a normal. I find it like a normal to me but oh well~
03:17:512 (1) - Same as the other diffs if you want What
All of Haneii's fixed

"Oh by the way,(so or so, somehon would mention that lol) please add my name into the TAG's Shiirn."

Download: Noisestorm - Pulse (Shiirn) [Elly's Hard].osu
Topic Starter
Shiirn
stuff
FrozenOG
I'll mod this tommorow :D WHY IS THERE A MESSAGE TOO SHORT!? WHYYYYYYY!?
RandomJibberish
HEY HEY HEEEY HEEEEEEEY

General
The taiko diff misses out on the SB and has an ugly background instead and this makes me sad. It'd be pretty easy to modify it so all the action happened out of the way of the rollbar (You just need to move bg2 and bg3 down a bit)
You haven't really used any normal whistles: If you don't like them, consider finding a custom hitsound to use instead? Might break the hit sound monotony a little

Taiko
Congratulations for not putting random 1/6 everywhere. There are random streams everywhere, but I don't understand Taiko mapping and apparently horrible overmapping is legit >_>

Another
Another as a diff name has never made sense to me on non Beatmania maps but OKAY
Is it me or did the AR used to be lower? I prefer it with AR-1, but I am a low-ARfag and it's perfectly playable as it is so you're welcome to ignore me
01:05:855 (1) - This slider is pretty ugly and doesn't really get the slow at the start message across as well as something like this would
01:14:084 (1) - ^
02:10:312 (1,2,3,4,5,6,7,8,1) - Rearrange this so it doesn't double back on itself? The flow as it is feels pretty awkward
02:31:912 (4) - This slider's super hard to see under all the hitbursts
02:52:827 (1,2,3,4) - Mrhm, these patterns are pretty unnecessarily clustered (The last circle is more than half covered up by the rest)

Hyper
01:11:341 (1,2,3,4) - Aaaah this slider ladder isn't evenly spaced out and it annoys me

Elly's Hard
00:49:569 - Aaah what happened to all the hitsounds
01:06:541 - Contrary to Shiirn's whistleless diffs, this section is a bit whistle heavy. Tone them down a little?
02:00:712 (1,2,3) - Spacing would make more sense if the sliders went outwards instead of in.

Basic
The spacing is super low compared to the slider speed and everything overlaps slightly. WHY DO PEOPLE DO THIS. I think it'd be best to decrease circle size by 1 then make/get made an even easier easy (which would be nice to have anyway), but you don't have to.

Nice map. Call me back laytahs
Elly-chan
SPOILER
the whistles are fine for that section imo *hides*

Download: Noisestorm - Pulse (Shiirn) [Elly's Hard].osu
Topic Starter
Shiirn
SPOILER

RandomJibberish wrote:

HEY HEY HEEEY HEEEEEEEY

General
The taiko diff misses out on the SB and has an ugly background instead and this makes me sad. It'd be pretty easy to modify it so all the action happened out of the way of the rollbar (You just need to move bg2 and bg3 down a bit) We discussed this and I really, really, really like the bg for some reason so i'd like it to stay.
You haven't really used any normal whistles: If you don't like them, consider finding a custom hitsound to use instead? Might break the hit sound monotony a little


Another
Another as a diff name has never made sense to me on non Beatmania maps but OKAY The way I see it is that the "Another/hyper naming style fits well for maps that can be considered more "gaming based" than "music based" ie songs that were practically made for making games with.
Is it me or did the AR used to be lower? I prefer it with AR-1, but I am a low-ARfag and it's perfectly playable as it is so you're welcome to ignore me
01:05:855 (1) - This slider is pretty ugly and doesn't really get the slow at the start message across as well as something like this would Changed to a wave slider with a stack
01:14:084 (1) - ^ I like the effect as it is, it's small and doesn't really detract from anything. Not changed.
02:10:312 (1,2,3,4,5,6,7,8,1) - Rearrange this so it doesn't double back on itself? The flow as it is feels pretty awkward Changed a bit...want to discuss this.
02:31:912 (4) - This slider's super hard to see under all the hitbursts Moved down so that the start is where (1)'s track was before. Very readable.
02:52:827 (1,2,3,4) - Mrhm, these patterns are pretty unnecessarily clustered (The last circle is more than half covered up by the rest) Modfied a bit.

Hyper
01:11:341 (1,2,3,4) - Aaaah this slider ladder isn't evenly spaced out and it annoys me it is now

Elly's Hard
00:49:569 - Aaah what happened to all the hitsounds
01:06:541 - Contrary to Shiirn's whistleless diffs, this section is a bit whistle heavy. Tone them down a little?
02:00:712 (1,2,3) - Spacing would make more sense if the sliders went outwards instead of in.

Basic
The spacing is super low compared to the slider speed and everything overlaps slightly. WHY DO PEOPLE DO THIS. I think it'd be best to decrease circle size by 1 then make/get made an even easier easy (which would be nice to have anyway), but you don't have to.

Nice map. Call me back laytahs

ok
arien666
[Hyper]
03:15:455 (2,3,4) - Spacing?

[Ono's Taiko Oni]
00:01:398 (1,2,3,4,1) - Hey, don't warm up yet ;___;
00:23:855 (1) - don?
01:58:141 (1) - kat?



Not much to say about this :D
:3
:3
:3

/me eats Suika orz
OnosakiHito

RandomJibberish wrote:

Taiko
Congratulations for not putting random 1/6 everywhere. There are random streams everywhere, but I don't understand Taiko mapping and apparently horrible overmapping is legit >_>
Sorry, I need to say that:
Congratulation for blaming your self. Try to defend your self now for this dump command and I'm going to blame you more.
Yeah, I hate people who think they know everything but never done something by them self in the Taiko section.

@arken:
Thank you for mod, changed the two last things.


Download: Noisestorm - Pulse (Shiirn) [Ono's Taiko Oni].osu
Katsuri

OnosakiHito wrote:

RandomJibberish wrote:

Taiko
Congratulations for not putting random 1/6 everywhere. There are random streams everywhere, but I don't understand Taiko mapping and apparently horrible overmapping is legit >_>
Sorry, I need to say that:
Congratulation for blaming your self. Try to defend your self now for this dump command and I'm going to blame you more.
Yeah, I hate people who think they know everything but never done something by them self in the Taiko section. RandomJibberish is just giving his opinion about your diff(or diffs), please don't be retarded.

@arken:
Thank you for mod, changed the two last things.
Anyways, good job Shiirn, other nice map :P
Topic Starter
Shiirn
Both of you, shut up. It has nothing to do with you, Katsuri. Why even post? and shame on you, ono =3=
NukEzZz
very nice beatmap i think :)

i really enjoy to play it

favourit =)
RandomJibberish
Sorry for taking a while getting back to this. It all looks good now.

@Ono: My apologies, I didn't mean to offend you. I was pointing out that the vast majority of Taiko diffs make absolutely no logical sense to me (where I must me missing something, since I'm apparently in the insignificant minority), but this one is much better than most.
ziin
trilolol modding bubbles.

[taiko]

RandomJibberish wrote:

The taiko diff misses out on the SB and has an ugly background instead and this makes me sad. It'd be pretty easy to modify it so all the action happened out of the way of the rollbar (You just need to move bg2 and bg3 down a bit)
I can do this for you if you want, but I'll need your permission to do so.

Also, I know I'm supposed to stay out of this, but this is not overmapped at all according to my definition of overmapping. I haven't payed attention to many of ono's taiko maps, but the few that I have are 99% accurate to the music (I'm pretty sure I've seen a few overmapped notes here and there). In taiko it doesn't matter so much because the taiko itself is an instrument and apparently you're not supposed to map to the music (I found overmapping in a taiko authentic, for example). This is another reason why many osu players do not understand taiko at all.

irc
[sb]
make the end of the storyboard look like this:
_F,0,197512,198884,1,0
Sprite,Foreground,Centre,"bg3.png",320,240
_S,0,0,,0.8
_F,2,197512,198884,1
I originally wanted it to flash the gradient slightly because I thought it was cool, but someone didn't, so whatever. If you like the grayscale keep it as is and just delete last 2 characters on last line. It just looks weird to fade out in 2 parts.

[hyper]
00:55:569 (3,4,1) - silly spacing
02:34:312 (3,4,1) - ^
OnosakiHito
@RandomJibberish:
Well, rude how I said it, but it's the only way to avoid that own Taiko guest diff's are going to be deleted(it happened severel times because of unlogic reasons). - Maybe I overtook it a bit?

@Ziin:
I couldn't answer last time why I don't want a SB, sorry.
I remarked that most Taiko players are deleting it again, because of lags or too much interrupted. So I have decided to try to avoid SBs in Taiko diffs in most cases. Anyway, thank you.

And what you said about Taiko is right.


Anway, good luck with rank.
DelMann2
Autoranked. More DNB, more Noisestorming, more anything from Shiirn, he does it all.
Doomsday
I'm not very keen on Another, but it seems like the kind of map that others would get a kick out of (the responses here say it all), and the other difficulties look pretty cool, Everything checks out.

Sooooo ranked!
Topic Starter
Shiirn
\o/

thanks doomy
Hika
YESSSSSSSSSSSSSSS <3
Elly-chan
my first ranked guest diff
grats
OnosakiHito
Once again congratulation.
Yeeeeeeah we are the best dsaklfsdjfaöwejfcbnwaeeldjqkwehd
.
.
.
Verdisphena
Grats Shiirn :3!
Luna
Really fun map, congratz :D
Firo Prochainezo
Soooo ~ fast.
Chewin
Awesome map, congratz :D
peachiwitch
The SB is so pretty. ;_;

Congrats. c:
It's a fun map~
roleykatsu
Oh yes, I enjoy my daily dose of Noisestorm.

'Grats, shiirn~
Faust
Congratulations.

The poetry made me cringeilu
RaVEz_old
very nice 8-)
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