Yes it
should be rankable.
I'm not 100% sure how to explain this, but this is how i do my SB hitsounds
Sample,168305,3,"soft-hitfinish.wav",85
Sample,95964,3,"soft-hitwhistle.wav",100
Sample,97480,3,"normalhit.wav",90
Sample, Timing, Layer, Hitsoundfile, Hitsound volume.
using 3 or 0, i think it works the same.
viewtopic.php?f=20&t=1869 here's a topic that should explain a little more how SB works.
EDIT:
Echo wrote:
Storyboarding by Scripting
In the .osu file under [Events] or in the .osb file:
Note: underscores can be replaced with spaces.
Sound effects
Sample,time,layer,"filepath",volume
time: the time in milliseconds to start playing the sound effect
layer:
Background = 0
Fail = 1
Pass = 2
Foreground = 3
filepath: relative path of the sound file (should be in the same directory as the .osu file)
Note: file path must be in double quotes
volume: volume of the sound file. (1-100) Can be left off for 100.