BIKININ HS AAA
thanks for modding XD[Shana Lesus] wrote:
DoNotMess[DnM's Insanity]
I do not know why you left so much empty space in your diff, if you add notes, it does not really affect your starrate
00:02:072 - 00:02:793 - 00:03:226 - 00:03:514 - 00:03:947 - 00:05:750 - 00:07:409 - these notes you must add And they do not really interfere with your style of mapping the thing here is i want to make it different with EXtinction diff. if i were to put the notes you mentioned, it doesnt really affect my star-rating but it makes my map intro denser than the X diff
00:13:611 - https://osu.ppy.sh/ss/8364841 will be better 00:13:611 (13611|2,13683|1,13755|2,13827|1,13899|2) - this is the pitch, as it is played as trills like
00:45:197 (45197|2,45341|1) - ctrl + g to emphasize rhythm ???? u mean 00:45:197 (45197|1,45197|0,45197|3) - ?
00:45:918 - https://osu.ppy.sh/ss/8364863 it will be more comfortable to play ^
00:55:149 - ^ ^
01:59:764 (119764|3) - move to 2 ok
02:04:091 (124091|0) - move to 4 ok
02:25:582 (145582|1) - move to 1 ok
02:27:889 (147889|2) - move to 4 ok
02:39:716 (159716|0,159716|1) - https://osu.ppy.sh/ss/8364888 hm, not sure whats the difference here.. i will keep
In general, diff is good enough
Tofu1222 wrote:
Hi Archy NM Request in my modding queue
[General][Hard]
- Hard diff has I notion, which is the thing I am not so agreeing with. I suggest change 'intermediate' to 'hard', 'hard' to 'light insanity' or what, but correspondence with the notion will be nice
- OD HP Suggestion: normal 7, intermediate 7.5 , hard 8, insanity 8.5, extinction 8.5
[DnM's Insanity]
- 00:08:563 - add one in column 1 cuz it should be a double
- 00:09:139 (9139|0,9139|1) - be a single like 00:06:832 -
- 00:44:476 - 00:44:764 - sounds here so add notes
- 00:49:091 - ^
- 00:49:596 - kick so add
- 00:51:760 - ^
- 01:26:736 (86736|1) - i think this is unnecessary, if u wanna keep this plz also add note at 01:26:880 -
- 01:55:438 (115438|0,115438|1) - 01:55:726 (115726|2,115726|3) - i dont think these double are necessary cuz they are not like these 01:55:293 (115293|3,115293|1) - sounds that has kick+hihat
- 02:21:111 - a LN replace the single note cuz there are similar sounds like 02:20:822 (140822|1) -
- 02:23:779 (143779|3,143779|2,144212|2,144212|3) - guess it's better to ctrl+h
- 02:33:082 - why no note here?
I guess that's all. Insanity is nice pattern for me. I really like your style DnM lol. Good job! and hope my mods can help you! good luck with rank lol >w<
- 00:05:750 - note here actually this is for kick but lets try
- 00:33:010 (33010|2) - 00:33:587 (33587|2) - i believe it's better to make these double notes cuz they have essentially same sound as 00:32:938 (32938|0,32938|1) - i want to emphasize the snare on 00:33:082 (33082|3,33082|0) - , making the kick doubles made it jack
- 00:40:582 (40582|2) - this should be a double 00:40:582 (40582|2,40798|1) - same 00:40:293 (40293|3,40293|0,40438|1,40438|3,40654|0,40654|3) - kicks
- 01:04:957 - a tripple as u did this before 01:03:082 (63082|0,63082|3,63082|1) - no cymbal here
- 02:47:577 (167577|2,167649|1,167721|0) - the sound s are pretty unclear, i suggest delete them for flow... if i delete it, feels empty (i tried)
- 02:49:813 (169813|3,169813|2,169813|0) - double is enough i guess cuz volume goes down herehmm ok for now but lets see if this one gets modded in the future XD
helpful, thanks tofu! <3 <3Tofu1222 wrote:
Hi Archy NM Request in my modding queue
[General]// all done
- Hard diff has I notion, which is the thing I am not so agreeing with. I suggest change 'intermediate' to 'hard', 'hard' to 'light insanity' or what, but correspondence with the notion will be nice
- OD HP Suggestion: normal 7, intermediate 7.5 , hard 8, insanity 8.5, extinction 8.5
[Hard]
- 00:08:563 - add one in column 1 cuz it should be a double // ok
- 00:09:139 (9139|0,9139|1) - be a single like 00:06:832 - // ok
- 00:44:476 - 00:44:764 - sounds here so add notes
- 00:49:091 - ^
- 00:49:596 - kick so add
- 00:51:760 - ^
- 01:26:736 (86736|1) - i think this is unnecessary, if u wanna keep this plz also add note at 01:26:880 - // all keep, regarding the empty notes, its for simplification
- 01:55:438 (115438|0,115438|1) - 01:55:726 (115726|2,115726|3) - i dont think these double are necessary cuz they are not like these 01:55:293 (115293|3,115293|1) - sounds that has kick+hihat // o.o there's no double here
- 02:21:111 - a LN replace the single note cuz there are similar sounds like 02:20:822 (140822|1) - // ok
- 02:23:779 (143779|3,143779|2,144212|2,144212|3) - guess it's better to ctrl+h // mm k k k k
- 02:33:082 - why no note here?// catchy stuff, simplification
replied! awesome mod! just want to say the mod is very helpful, thank you very much!TheToaphster wrote:
EXtinction00:02:978 - Missing a note? // added! i kinda want some spacing emphasis but doesn't seems working
00:04:131 - Another missing note? // i'll keep this one
00:04:276 (4276|0) - Even with the stream coming up here its probably best to keep these sounds as doubles (This includes 00:04:564 - , 00:05:141 - , 00:05:285 - , 00:05:429 - , 00:05:718 - , etc etc as well) // added some as you suggested!
00:06:295 - Ya know, by all mapping conventions this technically isn't incorrect, but god damn if it isn't the most aggravating pattern in the game. If anything I'd delete 00:06:223 (6223|3) - this note because its not going to hurt that much especially in the slowest part of the map // you right, removed!
00:07:016 - So this is a weird question but are you mapping the string guitar w/e thing? Because you've missed a bunch of notes specifically for that instrument and it seemed like you were. I'd go through this section again and make sure you aren't missing any notes on guitar sounds // i was thinking of 'oh monorhythm would be great to make a different kind of flow', but doesn't seems work too, so added!
00:09:179 - Why is this a double // synth? lelelel
00:09:396 - This sound does not exist // idk i can hear some cue sound
00:09:612 - This note should at least be a double given its significance (you could even maybe form a minijack with 00:09:684 - to accentuate the sound (This suggestion may also work for 00:06:151 - ) // okay
00:10:550 - Not sure if this exists or not // same, but i can hear some cue sound
00:11:199 - This 00:11:487 - 00:11:776 - should all very clearly be triples // i only put triples each 4 lines to layer the hi-hat
00:12:064 - That was a weird change. Relating this to the previous mod, you either accent all of the loud drum hits as triples or accent all of them as doubles with the guitar liokely being singles for both regardless. Choose something and stick with it. The doubles probably work better in general just because of the triples for the crashes at the end of each measure // i don't really like that kind of thought, also keeping this one because the reason above
00:22:809 - Confused about what this roll is going to // 1/4 & 1/6 polyrhythm, edgy one :^)
00:24:179 - This pattern is reaaaallly focused on columns 2 and 3 for no discernable reason. I wouldn't necessarily suggest changing it to a roll, since that would likely kill any difficulty that you desired here by putting it in, but the patterns should be reworked to focus less on 2 and 3 // nope, i ain't going to use any JS able 1/8, that will kill the challenge purpose
00:26:271 - Probably a ghost? // probably but it still the same sound like previous 1/4, will keep this
00:26:920 - You could afford an extra note here. Actually, I'll take this time just to suggest going through this part again with 50% speed to more clearly capture which beats have notes and which don't. What you have now is noticeably off in this respect // mmmmmmmmmm i'll think about that, i love the spacing emphasis i put here.
00:29:155 - Should be a double // the percussion is toned down here and so the song hype.. i'll keep
00:34:564 - If the three first notes of this portion are triples this sound (as well as any others that are the same sound) should be triples as well. (e.g. 00:34:853 - 00:35:141 - 00:35:429 - etc) // nah i'll keep this part with these consecutive double, that would somehow looks overly layered doe
00:38:242 - I'll agree with the minijack usage but the note should also ba a jump, probably a [14] or [24] to not be a straight [34][34] minijack, but make sure you avoid the next minijack at 00:38:314 - if you change (See 00:38:819 - as example) // mm i think i fixed this in some way
00:43:218 - I am going to be completely frank here, and I'm sorry if this sounds rude or unaccepting of your style, but these SVs just don't fit. I don't hear a specific sound that screams that it should have an SV, nor do I think the shift in tone between sections would justify the transition between no SVs to every note having a jump SV. Outside of that the section is fine, but the SVs could afford to not be there at all // well, first time i hear this song i was like "ok this is going to be great with SV", removing them will completely remove the initial intention i put, that would be really sad tbh :C
00:49:636 - This note probably shouldn't form a minijack given the earlier presented conventions // keep this, 2 consecutive percussion, and i love how it plays with current pattern hehe
00:51:944 - Ghost note probably? Hard to tell but I think it would feel better if the note were deleted // ok
00:55:550 - Same deal, kinda hard to tell but seems like a ghost note // ok
00:59:372 - This could probably be just a triple so that a note can be added at 00:59:444 - to start the stream where the sound starts in the song // ok
01:01:103 - Not sure I see the point in putting the glutt-y jumptrills here, probs would have just made it rolly dense jumpstream with a triple at 01:01:391 - // mmm nice <3
01:09:035 - Just want to say I really love the LN usage in this section, but also that there should probably be an ln stream starting here to continue your ln usage (plus an ln trill at 01:09:612 - to do the same) // ok
01:10:910 - Hmmmmmmmm. Not sure what to say here. Obviously the sounds somewhat support the jumps. Minijacks are *okay* too I suppose. 01:13:218 - For variety's sake I suppose you could change this 5 note chain to be [24] and [13] jumps instead, doesn't really hurt playability despite that. Its a bit awkward in general as a section, but not grossly overdone. I will say that it does serve as a difficulty increase between it and the section before it that is a bit more noticeably than it probably should be, but I can talk with some others and see what they think about that. // suuuuuuree i like the way you think :^D
01:15:526 - This section though. haha. Wow. Ok this needs a bit of cleaning up. The patterns do not play well and I'm also not sure why those two minijack patterns are in the initial parts of it. For the bursts such as at 01:16:391 - and 01:17:112 - it is most likely better to get rid of the jumps at the ends of them especially if there isn't a sound there. It supports the playability of the section by doing this while still maintaining a sufficient amount of intensity. The inverse after it is probably fine. If you would like a specific patterning suggestion for this section just ask but I won't give one for the time being // mmmm i think it should plays better now, lots of cleanup while reducing the note density is very minimum
01:20:718 - Would highly suggest making anything with this sound a double and anything with 01:21:295 - this sound a triple. If you listen closely those two are not the same and should be treated as such. This also allows you to make 01:24:756 - not a quad but rather a triple, which would vastly improve the playability here (The rest of the quads there would also likely be changed to triples) // ok, major cleanup here
01:27:064 - Oof that is a reeeeaaaaaalllllly long chain of these. Don't know if that is necessary but also don't have a separate suggestion right now outside of boiling it down to a regular jumptrill or just dense jumpstream, which I wouldn't really suggest here // no reason to change, sheriruth wasn't a mistake :^)
01:38:603 - I feel in this section that there should be a noticeable difference between the drum sounds and the synth sounds, which would lead me to suggest you change the synth to just be singles with the drum and snare hits to be doubles. You could also do some LN play here with the synth, since theres a noticeable volume and length increase, it could be a good showcase of LNs progressively increasing in length as the section goes on to reflect the sound. This would be especially useful to showcase the transition in style youre going for as shown through your ln choices from 01:47:833 - here on // i disagree, that way it will kills the variation i try to give for this chart
01:38:603 - Alright another really sad comment about these SVs. Same as before. I don't think they fit. They seem to fit noticeably better than the first section because of the introduction of the synth but the SVs don't do enough to properly represent them, nor do I think every synth should be represented by SVs. Usually in cases like this where the sounds by themselves don't convey something SV-worthy its up to the tone of the section to determine what should and shouldn't be SV'd, and in this case, the tone doesn't do enough for the section to support (especially these kinds of) aggressive SVs // same reason above, also this time the rougher sv are fitting the previous, less aggressive sv
01:55:333 - Not sure I agree with the minijack jumptrill here.// mmm i am making a build up with minijack
01:57:929 - Why did you change these to mini-LNs? Same synth sound and lengths as before, so should be mapped in the same way // i sacrifice the consistency here, my intention is to make this map is still interesting visually rather than forcing a technical approach on mapping (where i'm suck at it)
02:01:679 - I don't really agree with the way you extended some of these LNs here. I can hear the violin added to the background but that would likely be better represent by simply adding another LN as opposed to trying to arbitrarily lengthen the LNs representing the synth // same reason above, and actually i always map like this all because i love how it create a different flow.
02:06:151 - No sound here to support a minijack // rip jack, rose.. fixed!
02:07:160 - Same statement as before regarding LN lengths // same, will keep this
02:11:343 - This probably shouldn't be a quad because it doesn't layer all the same sounds as the one before it, though i personally dont think any of them should be quads, but rather push everything down a layer except the stuff thats already doubles or singles // mmmm major cleanup done!
02:11:631 - Same here //
02:14:372 - What was the point of making this a minijack? Straight jumptrill or dense jumpstream with a simpler transition into the jumprill change would probably work better // creating some other kind of different build up, i rearranged it in some other way and it should be simpler now
02:23:819 - Same as before, where these probably don't have to be quads, and triples would likely suffice (especially with this 02:24:612 - ) // i'll keep this
02:28:651 - Why the minijack? // identity of this map :^)
02:29:372 - Same comment regarding the quads here // same, i want to make it denseee D:
02:29:660 - Could be a single probably // mmm nope, reason above
02:31:175 - this and 02:31:391 - should be singles // keep
02:31:607 - // aaaaaaaaaaaaaaaaa
02:33:122 - lol where did the note go // oh that's for the fainted percussion sound over the synth sound, different kind of flow for variation
02:33:554 - why minijack tho // reason above
02:36:295 - This ln section right here kinda feels overkill and also like there was a bit of a random introduction of super dense LN patterning. The pattern right before it feels similar but i can kinda see where you are coming from with it. Consider toning this portion down, this goes for a large part of this section // i disagree, the super dense ln patterning are meant to maintain the player's hype because previous part was rough with those quads, reducing them will kill that purpose
02:40:622 - Take right here, for example, where there are double LNs in places that right after it, at 02:41:631 - , there are single LNs. Gotta stay consistent my man, and also keep the LN play relevant to what you are working with // mm keep, reason above
02:42:497 - This LN stream is probably fine though, for example, because it is one note per synth sound and there is a significant emphasis on the volume here that supports the increased length // :^) thanks
02:50:141 - No offense but this patterning is actually disgusting and is also an extremely unnecessary spike in difficulty. You're better off doing one of those minijack jumptrills from earlier (even though that probably still isn't favorable) // same reason above, this time i want to keep the identity of what challenge is, also reducing the spike will kills the purpose of overall structure i designed for this map.
02:51:439 - Missing a note // mm it was intentional
This is just the first part of my mod. I will get the other four difficulties soon, this one just took a little bit longer than I expected. The other mods will also likely be shorter, since a lot of what I found as problems or suggestions through this map were related to over-doing difficulty, despite it not necessarily looking that way. The map is trying a bit too hard to be difficult and could benefit from toning down a lot of patterns. You shouldn't make it basic or really easy in comparison but its also a bit all over the place in its current state. Like I said, will be back again with mods on the rest of the difficulties
// thanks for your time to checking this map, i appreciate it so much! other difficulty looks okay in my vision because they mostly following the mapping mainstream and less gimmicky.
Anyways, I think that'll be my last response, regardless of whether I agree with your decisions here on out, I hope you luck with the rest of the process!Arzenvald wrote:
replied! awesome mod! just want to say the mod is very helpful, thank you very much!TheToaphster wrote:
EXtinction00:02:978 - Missing a note? // added! i kinda want some spacing emphasis but doesn't seems working
00:04:131 - Another missing note? // i'll keep this one
00:04:276 (4276|0) - Even with the stream coming up here its probably best to keep these sounds as doubles (This includes 00:04:564 - , 00:05:141 - , 00:05:285 - , 00:05:429 - , 00:05:718 - , etc etc as well) // added some as you suggested!
00:06:295 - Ya know, by all mapping conventions this technically isn't incorrect, but god damn if it isn't the most aggravating pattern in the game. If anything I'd delete 00:06:223 (6223|3) - this note because its not going to hurt that much especially in the slowest part of the map // you right, removed!
00:07:016 - So this is a weird question but are you mapping the string guitar w/e thing? Because you've missed a bunch of notes specifically for that instrument and it seemed like you were. I'd go through this section again and make sure you aren't missing any notes on guitar sounds // i was thinking of 'oh monorhythm would be great to make a different kind of flow', but doesn't seems work too, so added!
00:09:179 - Why is this a double // synth? lelelel
00:09:396 - This sound does not exist // idk i can hear some cue sound
00:09:612 - This note should at least be a double given its significance (you could even maybe form a minijack with 00:09:684 - to accentuate the sound (This suggestion may also work for 00:06:151 - ) // okay
00:10:550 - Not sure if this exists or not // same, but i can hear some cue sound
00:11:199 - This 00:11:487 - 00:11:776 - should all very clearly be triples // i only put triples each 4 lines to layer the hi-hat
00:12:064 - That was a weird change. Relating this to the previous mod, you either accent all of the loud drum hits as triples or accent all of them as doubles with the guitar liokely being singles for both regardless. Choose something and stick with it. The doubles probably work better in general just because of the triples for the crashes at the end of each measure // i don't really like that kind of thought, also keeping this one because the reason above
00:22:809 - Confused about what this roll is going to // 1/4 & 1/6 polyrhythm, edgy one :^)
00:24:179 - This pattern is reaaaallly focused on columns 2 and 3 for no discernable reason. I wouldn't necessarily suggest changing it to a roll, since that would likely kill any difficulty that you desired here by putting it in, but the patterns should be reworked to focus less on 2 and 3 // nope, i ain't going to use any JS able 1/8, that will kill the challenge purpose i didn't say make is js-able, I said make it so that it doesnt focus on columns 2 and 3. There is a difference
00:26:271 - Probably a ghost? // probably but it still the same sound like previous 1/4, will keep this
00:26:920 - You could afford an extra note here. Actually, I'll take this time just to suggest going through this part again with 50% speed to more clearly capture which beats have notes and which don't. What you have now is noticeably off in this respect // mmmmmmmmmm i'll think about that, i love the spacing emphasis i put here. I don't know if spacing emphasis is really enough to defend placing notes seemingly randomly? Idk the sound you seem to be following can be heard and followed exactly, and there would still be spacing so idk
00:29:155 - Should be a double // the percussion is toned down here and so the song hype.. i'll keep
00:34:564 - If the three first notes of this portion are triples this sound (as well as any others that are the same sound) should be triples as well. (e.g. 00:34:853 - 00:35:141 - 00:35:429 - etc) // nah i'll keep this part with these consecutive double, that would somehow looks overly layered doe
00:38:242 - I'll agree with the minijack usage but the note should also ba a jump, probably a [14] or [24] to not be a straight [34][34] minijack, but make sure you avoid the next minijack at 00:38:314 - if you change (See 00:38:819 - as example) // mm i think i fixed this in some way
00:43:218 - I am going to be completely frank here, and I'm sorry if this sounds rude or unaccepting of your style, but these SVs just don't fit. I don't hear a specific sound that screams that it should have an SV, nor do I think the shift in tone between sections would justify the transition between no SVs to every note having a jump SV. Outside of that the section is fine, but the SVs could afford to not be there at all // well, first time i hear this song i was like "ok this is going to be great with SV", removing them will completely remove the initial intention i put, that would be really sad tbh :C :C I get the initial intention thing, but the SVs kinda come out of nowhere. I really strongly disagree with their usage here since they aren't really representing anything that wasn't already shown by the notes themselves and idk, the song just doesn't feel like it supports these kinds of SVs.
00:49:636 - This note probably shouldn't form a minijack given the earlier presented conventions // keep this, 2 consecutive percussion, and i love how it plays with current pattern hehe
00:51:944 - Ghost note probably? Hard to tell but I think it would feel better if the note were deleted // ok
00:55:550 - Same deal, kinda hard to tell but seems like a ghost note // ok
00:59:372 - This could probably be just a triple so that a note can be added at 00:59:444 - to start the stream where the sound starts in the song // ok
01:01:103 - Not sure I see the point in putting the glutt-y jumptrills here, probs would have just made it rolly dense jumpstream with a triple at 01:01:391 - // mmm nice <3
01:09:035 - Just want to say I really love the LN usage in this section, but also that there should probably be an ln stream starting here to continue your ln usage (plus an ln trill at 01:09:612 - to do the same) // ok
01:10:910 - Hmmmmmmmm. Not sure what to say here. Obviously the sounds somewhat support the jumps. Minijacks are *okay* too I suppose. 01:13:218 - For variety's sake I suppose you could change this 5 note chain to be [24] and [13] jumps instead, doesn't really hurt playability despite that. Its a bit awkward in general as a section, but not grossly overdone. I will say that it does serve as a difficulty increase between it and the section before it that is a bit more noticeably than it probably should be, but I can talk with some others and see what they think about that. // suuuuuuree i like the way you think :^D
01:15:526 - This section though. haha. Wow. Ok this needs a bit of cleaning up. The patterns do not play well and I'm also not sure why those two minijack patterns are in the initial parts of it. For the bursts such as at 01:16:391 - and 01:17:112 - it is most likely better to get rid of the jumps at the ends of them especially if there isn't a sound there. It supports the playability of the section by doing this while still maintaining a sufficient amount of intensity. The inverse after it is probably fine. If you would like a specific patterning suggestion for this section just ask but I won't give one for the time being // mmmm i think it should plays better now, lots of cleanup while reducing the note density is very minimum
01:20:718 - Would highly suggest making anything with this sound a double and anything with 01:21:295 - this sound a triple. If you listen closely those two are not the same and should be treated as such. This also allows you to make 01:24:756 - not a quad but rather a triple, which would vastly improve the playability here (The rest of the quads there would also likely be changed to triples) // ok, major cleanup here
01:27:064 - Oof that is a reeeeaaaaaalllllly long chain of these. Don't know if that is necessary but also don't have a separate suggestion right now outside of boiling it down to a regular jumptrill or just dense jumpstream, which I wouldn't really suggest here // no reason to change, sheriruth wasn't a mistake :^)
01:38:603 - I feel in this section that there should be a noticeable difference between the drum sounds and the synth sounds, which would lead me to suggest you change the synth to just be singles with the drum and snare hits to be doubles. You could also do some LN play here with the synth, since theres a noticeable volume and length increase, it could be a good showcase of LNs progressively increasing in length as the section goes on to reflect the sound. This would be especially useful to showcase the transition in style youre going for as shown through your ln choices from 01:47:833 - here on // i disagree, that way it will kills the variation i try to give for this chart I would say that adding these kinds of LNs would do nothing to hurt your vartiation in the map lmao. If anything it would add to it and give it a chance to showcase some really neat development of ideas
01:38:603 - Alright another really sad comment about these SVs. Same as before. I don't think they fit. They seem to fit noticeably better than the first section because of the introduction of the synth but the SVs don't do enough to properly represent them, nor do I think every synth should be represented by SVs. Usually in cases like this where the sounds by themselves don't convey something SV-worthy its up to the tone of the section to determine what should and shouldn't be SV'd, and in this case, the tone doesn't do enough for the section to support (especially these kinds of) aggressive SVs // same reason above, also this time the rougher sv are fitting the previous, less aggressive sv eh, same comment I gave before, they just really don't fit imo. They feel weird, out of nowhere, and then they disappear in the kiai despite the same sounds being present.
01:55:333 - Not sure I agree with the minijack jumptrill here.// mmm i am making a build up with minijack
01:57:929 - Why did you change these to mini-LNs? Same synth sound and lengths as before, so should be mapped in the same way // i sacrifice the consistency here, my intention is to make this map is still interesting visually rather than forcing a technical approach on mapping (where i'm suck at it) eh, i don't necessarily agree but w/e
02:01:679 - I don't really agree with the way you extended some of these LNs here. I can hear the violin added to the background but that would likely be better represent by simply adding another LN as opposed to trying to arbitrarily lengthen the LNs representing the synth // same reason above, and actually i always map like this all because i love how it create a different flow.
02:06:151 - No sound here to support a minijack // rip jack, rose.. fixed!
02:07:160 - Same statement as before regarding LN lengths // same, will keep this
02:11:343 - This probably shouldn't be a quad because it doesn't layer all the same sounds as the one before it, though i personally dont think any of them should be quads, but rather push everything down a layer except the stuff thats already doubles or singles // mmmm major cleanup done!
02:11:631 - Same here //
02:14:372 - What was the point of making this a minijack? Straight jumptrill or dense jumpstream with a simpler transition into the jumprill change would probably work better // creating some other kind of different build up, i rearranged it in some other way and it should be simpler now
02:23:819 - Same as before, where these probably don't have to be quads, and triples would likely suffice (especially with this 02:24:612 - ) // i'll keep this
02:28:651 - Why the minijack? // identity of this map :^)
02:29:372 - Same comment regarding the quads here // same, i want to make it denseee D:
02:29:660 - Could be a single probably // mmm nope, reason above
02:31:175 - this and 02:31:391 - should be singles // keep
02:31:607 - // aaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaa
02:33:122 - lol where did the note go // oh that's for the fainted percussion sound over the synth sound, different kind of flow for variation
02:33:554 - why minijack tho // reason above
02:36:295 - This ln section right here kinda feels overkill and also like there was a bit of a random introduction of super dense LN patterning. The pattern right before it feels similar but i can kinda see where you are coming from with it. Consider toning this portion down, this goes for a large part of this section // i disagree, the super dense ln patterning are meant to maintain the player's hype because previous part was rough with those quads, reducing them will kill that purpose I think hype is a weird way to describe your purpose in this seciton, and i get wanting to keep intensity but I'd say keeping it dense note-wise and toning down the LNs would still keep the intensity of the section. Maybe im wrong tho who knows
02:40:622 - Take right here, for example, where there are double LNs in places that right after it, at 02:41:631 - , there are single LNs. Gotta stay consistent my man, and also keep the LN play relevant to what you are working with // mm keep, reason above
02:42:497 - This LN stream is probably fine though, for example, because it is one note per synth sound and there is a significant emphasis on the volume here that supports the increased length // :^) thanks
02:50:141 - No offense but this patterning is actually disgusting and is also an extremely unnecessary spike in difficulty. You're better off doing one of those minijack jumptrills from earlier (even though that probably still isn't favorable) // same reason above, this time i want to keep the identity of what challenge is, also reducing the spike will kills the purpose of overall structure i designed for this map.Simplay changing the pattern so its not gross would still keep the hype lmao. In its current state tho its kinda unplayable to some extent (which I get, was partially the point) but forcing the player to experience a spike like this not only reduces the overall enjoyment by the player but also really doesn't represent the song properly. Would still highly suggesting toning it down even a slight bit
02:51:439 - Missing a note // mm it was intentional
This is just the first part of my mod. I will get the other four difficulties soon, this one just took a little bit longer than I expected. The other mods will also likely be shorter, since a lot of what I found as problems or suggestions through this map were related to over-doing difficulty, despite it not necessarily looking that way. The map is trying a bit too hard to be difficult and could benefit from toning down a lot of patterns. You shouldn't make it basic or really easy in comparison but its also a bit all over the place in its current state. Like I said, will be back again with mods on the rest of the difficulties
// thanks for your time to checking this map, i appreciate it so much! other difficulty looks okay in my vision because they mostly following the mapping mainstream and less gimmicky.
thanks :3TheToaphster wrote:
DnM's Extreme00:02:833 - The LN here is fine to represent the hihat but adding an SV makes one of the two redundant. I personally would prefer using only the LN and getting rid of the SV kept for gimmick and something "new"
00:03:987 - Same goes for this and any other hihat sound you put the LN and the SV to (check for em through the section)
00:05:862 (5862|2,5934|1) - I don't think these two notes need to be there, since you're mapping the drums and not the guitar ok
00:10:910 - Given upcoming scheme this should be a double 00:10:910 (10910|2) - 1 extra note represents the high pitch flute here
00:12:064 - Same statement about SV as earlier
00:22:449 (22449|1,22521|2,22593|1,22665|2,22737|1,22809|2,22881|1,22954|2) - I like the trills a lot but maybe change the notes of these to 1 and 4 perhaps so that it differentiates itself from the first trill re-arranged in different way
00:28:939 - SV is a bit awkward, the LNs do enough to represent the note well ok
00:34:420 - Curious why you changed the mapping scheme here to make the synths doubles instead of singles like before, since there is no added layering to these sounds in particular. I would suggest changing them back to singles variation, the 1/2 melody represented with 2 notes , kick also 2 notes, while the 1/4 ones are still in 1s
00:38:098 - Shouldn't be a double ok i got it
00:39:756 - Compare this five-note sequence to 00:41:487 - . Either both of them should be dense js or both should be jumptrills...Please choose js :ok_hand:
00:42:929 - Same comment about SVs from eariler where I feel the LN does enough by itself to represent the sound properly and effectively keep
00:51:006 - I don't know if its just me but this could be a single to push the difference between the notes preceding and after it snare sound
00:56:054 - Could probably be a double both snare with previous one
00:56:559 - Single plz snare
01:10:910 - Jumptrills are fine, but its better to keep these in-line with the transition starting at 01:15:526 - so that there isn't a change in structural choices for the same sound hm, sr inflation and diff gap would be the new problem if i apply that
01:17:401 - I like the LN usage owob, but again, they do enough for the sound imo that the SVs are not needed lol im consistently doing this sorry... i will probably delete it if it gets mentioned by others again in the future mod
01:39:756 - Same comment about SVs as from the intro
01:52:449 - I feel like making this lighter jumpstream to stasrt and then going into dense js at 01:54:756 - would be better, so my suggestion would be to just reduce density overall to complement the transition better ok
01:56:776 - One of these probably shouldn't be an LN keep.. for looks
02:29:372 - I don't know if I'm okay with these SVs or if they are really painful. They feel unneeded idk. changed sv with something more sightreadable
02:40:622 - Why are these extended more. There isn't much of a need to extend them mapping style, besides it's pretty easy to press the shields
02:42:497 - Would suggest an LN stream to hold consistency ok
02:46:103 (166103|3) - Again, why are these types of notes extended so much, keeping the same themes as before would hold better
02:47:112 - Another LN stream suggestedlayering the drum here
TheToaphster wrote:
00:24:179 - i didn't say make is js-able, I said make it so that it doesnt focus on columns 2 and 3. There is a difference // ahh i see, i'll find some suggestion for this part
TheToaphster wrote:
00:26:920 - I don't know if spacing emphasis is really enough to defend placing notes seemingly randomly? Idk the sound you seem to be following can be heard and followed exactly, and there would still be spacing so idk // yeah there's a mapable sound, it just i prefer to map things that stands out more over the other, and making some contrast with spacing sometimes. which its kinda interesting when playing it.. i'll add this tho!
TheToaphster wrote:
00:43:218 - :C I get the initial intention thing, but the SVs kinda come out of nowhere. I really strongly disagree with their usage here since they aren't really representing anything that wasn't already shown by the notes themselves and idk, the song just doesn't feel like it supports these kinds of SVs. // i can't afford to remove these aaa (it took long to finish orz), i use this sv for a visual gimmick rather than being technically correct to add filler inside this difficulty, plus imo the section is fitting with the sv to support that intention..
TheToaphster wrote:
01:38:603 - I would say that adding these kinds of LNs would do nothing to hurt your vartiation in the map lmao. If anything it would add to it and give it a chance to showcase some really neat development of ideas // woop i see, i'll keep it this way instead then since i'm still keeping my sv, reading will be cluttered
TheToaphster wrote:
01:38:603 - eh, same comment I gave before, they just really don't fit imo. They feel weird, out of nowhere, and then they disappear in the kiai despite the same sounds being present. // i put gradient sv, they disappearing by purpose to create a transition actually and i love how it looks.. quiet gimmicky
the unreplied one is mostly fixed, thank you again for the recheck!TheToaphster wrote:
02:50:141 - Simplay changing the pattern so its not gross would still keep the hype lmao. In its current state tho its kinda unplayable to some extent (which I get, was partially the point) but forcing the player to experience a spike like this not only reduces the overall enjoyment by the player but also really doesn't represent the song properly. Would still highly suggesting toning it down even a slight bit // i will ask some advice from other mappers and player regarding this part.
all unreplied means fixed! thank you <3 <3Insanity00:02:978 - Missing notes that correspond to guitar here. Could make some anchor play as well with the missing notes (00:03:266 - There needs to be a note here too)
00:08:603 - Should be a double
00:09:179 - Should be a single
00:10:550 - Ghost note // keeping this
00:44:516 - Missing note similar to my comment from earlier (Same with 00:44:804 - )
00:45:381 - Single? // keeping this
00:46:391 - Missing a double
00:49:131 - Missing note
01:03:338 - Don't see this note as necessary
01:20:718 - This should be a double to contrast with the crashes (eg the crash on 01:21:295 - ), this goes for 01:21:872 - and 01:23:026 - as well
01:24:756 - 01:25:333 - 01:25:910 - 01:26:487 - Could all have triples // i'll keep this
01:31:896 (91896|2,93050|3) - Both of these sound late with respect to the start of each respective sound. I get youre trying to follow the peak of the sound but the nature of these kinds of sounds means you really shouldn't be charting the peak but rather the start, though maybe thats just me // i will fix this part for the rest of this map once its confirmed which snapping i should follow, thanks for reminding!
01:57:064 - The beginning of this section doesn't make too much sense, for example, the double at 01:57:208 - and the double at 01:57:785 - Don't seem to follow the same things that you continue on for later in the section. 02:00:958 - This one also doesn't seem to, so I'd look through the section and make sure you're keeping everything consistent with what you want to
02:16:103 (136103|2) - Not mapped to the same sounds as the other LNs? LN should probably be moved to 02:16:535 -
02:21:006 - Missing LN here and at 02:21:151 - ?
02:24:901 - 02:25:045 - 02:25:622 - 02:25:766 - Should have LNs 02:25:333 - Should not
02:36:583 (156583|1) - Why is this LN here 02:36:944 (156944|0,156944|2,157160|3,157160|1,157377|3,157377|0,157593|2,157593|1) - Also why are all these LN doubles? // variation C:
02:40:622 - Same question // ^
02:45:814 (165814|1) - Should be shortened
02:46:175 (166175|3,166175|2,166391|2,166391|1,166607|1,166607|0,166824|2,166824|1) - :thinking:
Also one more note
01:38:603 - SVs uhhh. I have a similar comment about these as earlier, where they don't necessarily fit, and also serve as a void in the map since its the only section with these kinds of SVs. Same suggestion as in EXtinction // nope, this sound supports the sv imo, and same reason i replied earlierHarder00:02:978 - From what you did to this map and the previous difficulty i modded it seems you are just ignoring these anchor guitar sounds, which i don't think you should do
01:22:304 - Could be a double
01:29:083 - Maybe a double?
01:31:896 (91896|2,93050|1) - Same comment as the previous difficulty. Imo would be better to place these notes where the sound starts not where the sounds peak because of the sound's nature
02:16:103 - Better to leave this as a single note and make 02:16:535 - A long note
02:21:006 - Could put an LN here
02:24:901 - Pay attention to the sounds you did this in insanity too with the LNs
02:27:064 - Missing the LNs in the first part ofthis measureSya's Normal00:08:603 - Maybe a double?
00:58:218 - Maybe a double?
01:13:795 (73795|3) - Interested in why this wasn't extended in favor of putting those extra notes there
01:14:804 - Given the mapping scheme this could also be turned into an LN
oops i didn't find much here sorry. Well structured I think and keeps itself mostly consistent
Here's the rest of that mod, sorry it took so long lmao. 5 diffs at 3 minutes each is a tall task but we made it fam. Good luck with the rest of the process!
Also side note; Ima make a response to your mod response for EXtinction because you disagreed with a lot of stuff that I really don't think should be overlooked with reasoning that is sub-par for me, I'll have that done in a few minutes probably