Foster the People - Pumped Up Kicks (DJ Tato's Cumbia Remix)

posted
Total Posts
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Topic Starter
Mister
This beatmap was submitted using in-game submission on domingo, 27 de agosto de 2017 at 10:48:15

Artist: Foster the People
Title: Pumped Up Kicks (DJ Tato's Cumbia Remix)
Tags: cumbia, dj tato remix
BPM: 93
Filesize: 2750kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1,35 stars, 106 notes)
  2. Hard (3,29 stars, 253 notes)
  3. Normal (2,03 stars, 150 notes)
  4. Pumped up kicks (4,61 stars, 134 notes)


Download: Foster the People - Pumped Up Kicks (DJ Tato's Cumbia Remix)
Information: Scores/Beatmap Listing
---------------
Going for ranked :v
To Bluekrait for modding.
To Joe Castle for modding.
To megafanx3 for modding.
To tatatat for modding.
To Doyak for teaching me everything I know of mapping.
To Zunv for modding.
To Ovac for modding.
To Walshy for modding.



Accepting GD.
Pumped up kicks: In progress
Bluekrait
MisterJeton's #modhelp mod

[General]
  1. Offset is inconsistent (480 on Normal and 490 on Hard). They need to be the same.
  2. Comboing on both Normal and Hard are inconsistent, so I will not point out the NC mistakes that are prevalent in nearly every measure of the first halves. Stick with one combo per measure (every big white tick). Still confused? https://www.youtube.com/watch?v=neycvFQ5Ug4


[Normal]
  1. For Easy and Normal, you want to keep distance snap pretty much the same throughout the whole map. Exceptions for normal would be stacking notes creating a DS of 0. 00:10:479 (2,1) - DS too big. Since you put a inherit point that increases SV to 1.5 where 1 starts, the real DS is actually greater than the listed DS in the top right. (it's 2.26, not 1.51). However there should not be any DS changes in Easy or Normal diffs. Move 00:10:479 (2) to x:59 y:247.
  2. 00:14:028 (3,1) - Jump too big for normal. Decrease DS to at least 1.2
  3. 00:20:480 (3,1) - ^
  4. There are some off-putting sliders used; 00:32:738 (3) - 00:36:609 (1,3) - 00:39:189 (1,2) - I think this is suppose to be a heart, but I don't see how it fits with the music/lyrics.


[Hard]
  1. Like Easy and Normal, you want to keep DS fairly consistent, except you have a bit more leeway with how much you want to vary the spacing.
  2. Stick with two combos per measure for the kiai section and beyond
  3. 00:14:523 (4,1,2,3,4,5) - This pattern may be a bit too intense for a Hard due to the repetitive circles at 1.5 DS.
  4. 00:30:812 (4,5) - So after the kiai, it's just 1/1 sliders with this random two circle pattern thrown in... At least try to show some variation since this is Hard diff.
Dakken
HailGrasa :v
Joe Castle
:) HI! came here from #modreqs since you requested a mod there, so im here to see if i can help you :)

lets see what you have done! (this is just my opinión)

General:

You should get a better background, because the one you have looks kinda pixelated, remember that the recommended size is 1920x1080 :)
Also, you have a problema with the tags:

1. is Foster, not fooster.
2. is dj tato, no tato dj
3. you dont need to put "etc" as a tag.

Easy:

1. The objects in general are too close for each other, i know is a easy diff, but a Little bit of space between them will not hurt anyone ;)
2. 00:35:021 (2) - this slider isnt correctly done. if it is a curved slider, why would you need a red point?




Normal:

1. Same as the easy one, dont be afraid on using more spacing between the objects, because they look too close of each other :( try separating them, ok?
2. 00:09:214 (3) - you can improve this slider, its shape is not like a good curve
3. 00:11:472 (2,3) - i dont see the point of this circles away of each other, stacking them looks better
4. 00:12:279 (4,5) - same as #3, stacking this objects may make them look better
5. 00:20:827 (1) - there are too much red dots in this slider, use only 2 of them.
6. 00:21:472 (3) - same as #5
7. 00:35:021 (3) - this slider looks weird, and that final grey dot isnt necessary, improve it :)
8. 00:52:763 (5,1,2) - replace the circles with a short slider, it will make it better
9. 01:04:698 (1,2,3) - try putting the circle in the middle of those sliders




Hard:

1. 00:23:085 (4,5,1) - in my opinión, the spacing between this combo feels weird, you should take a look and check it
2. 01:22:440 (3,1) - the transition doesnt look good, fix it
3. 01:24:698 (4,5,1) - it doesnt feel good this part... there is something weird that doesnt look good actually, check it please


nice song tho :v
Topic Starter
Mister

Joe Castle wrote:

:) HI! came here from #modreqs since you requested a mod there, so im here to see if i can help you :)

lets see what you have done! (this is just my opinión)

General:

You should get a better background, because the one you have looks kinda pixelated, remember that the recommended size is 1920x1080 :)
Also, you have a problema with the tags:

1. is Foster, not fooster.
2. is dj tato, no tato dj
3. you dont need to put "etc" as a tag. Es una broma :v

Easy:

1. The objects in general are too close for each other, i know is a easy diff, but a Little bit of space between them will not hurt anyone ;)Si lo separaba mas me quedaba demasiado dificil para un easy
2. 00:35:021 (2) - this slider isnt correctly done. if it is a curved slider, why would you need a red point? Lo que pasa ahi es que primero es recto y luego se curva




Normal:

1. Same as the easy one, dont be afraid on using more spacing between the objects, because they look too close of each other :( try separating them, ok? Si tal vez, pero era porque ponia demasiados 1/4, ahora para hacerlo mas facil le saque unos cuantos de esos y no quedan tan juntos
2. 00:09:214 (3) - you can improve this slider, its shape is not like a good curve No hay casi diferencia pero gracias por el dato :v
3. 00:11:472 (2,3) - i dont see the point of this circles away of each other, stacking them looks better Esta es solo tu opinion, ami me gusta asi
4. 00:12:279 (4,5) - same as #3, stacking this objects may make them look better Esto no se como estaba porque lo cambie y despues fui a ver el thread, ahora es un slider y un punto
5. 00:20:827 (1) - there are too much red dots in this slider, use only 2 of them. Los 4 puntos de esa forma es para que quede un efecto en el slider, tipo una bolita cuando dobla
6. 00:21:472 (3) - same as #5 Lo de arriba x2
7. 00:35:021 (3) - this slider looks weird, and that final grey dot isnt necessary, improve it :)A numa sisierto me habia olvidado de cambarlo
8. 00:52:763 (5,1,2) - replace the circles with a short slider, it will make it better Esto tambien lo habia editado antes de ver esto
9. 01:04:698 (1,2,3) - try putting the circle in the middle of those sliders oc




Hard:

1. 00:23:085 (4,5,1) - in my opinión, the spacing between this combo feels weird, you should take a look and check it No entendi, quiza te parece raro porque es un slider apuntando hacia arriba
2. 01:22:440 (3,1) - the transition doesnt look good, fix it Lesto
3. 01:24:698 (4,5,1) - it doesnt feel good this part... there is something weird that doesnt look good actually, check it please Probablemente sea porque esta situado en un 1/8 para que suene en con la percusion de la cumbia, todavia no se si dejarlo asi o ponerle en la linea roja


nice song tho :v
Megafan
Vine porque escuche que necesitabas publicar este cumbion para toda la gente latinoamericana alv (Solo vine del #modreqs)

Primero que nada, El OD y el HP deberian ser de 2 en lugar de 3, es un Easy despues de todo
00:04:053 - Este slider deberia ser de 1/1, entiendo que el espacio que hay entre las dos notas esta bien hecho, pero eso lo hace mas dificil de leer, aparte de que no puedo oir la forma en la que eso sigue al ritmo de la rola

Como es en realidad


Como deberia ser


00:07:924 - Lo mismo que el anterior
00:12:440 - Haz que este mas cerca para no dificultarlo tanto
00:20:182 - x2
00:44:053 - x3
00:47:924 - Para no hacer esto tan repetitivo te sugiero agregar un kickslider
00:53:085 - Tienes para elegir, hacerlo mas cercano o remplazarlo por un kickslider
01:00:827 - Aqui vamos otra vez con el triple con espacio, tranquilo viejo
01:04:698 - Lo que dije en el segundo consejo
OD y HP cambialo a 4, esto ya no se pero igual v:
00:09:859 - Se siente vacio aqui
00:42:440 - Esto por alguna razon lo veo dificil
Al CS cambialo a 4, es feo jugar un mapa facil (Si es que puedo denominarlo facil) con semejante tamaño, el AR cambialo a 7 porque no... no se puede jugar sin eso, y por ultimo el HP a 5, tengo que decir por que?
00:05:021 - Recuerdas a los triples con espacio de sobra del Easy? Pues volvieron x ¿Que debes hacer? lo mismo que en el Easy
00:29:859(1,2,3) - Estan demasiado separados
00:33:085(4,5) - x2
00:33:569 - Aqui deberia comenzar el Combo en lugar del siguiente slider
00:49:053 - Este kicksilder deberia ser de 1/6 en lugar de 1/4
00:59:322 - x2


En si, los mapas tienen una velocidad bastante rapida para que un novato lo juegue (Incluso en el Easy)

Mi trabajo aqui esta hecho pero el suyo acaba de empezar

EDIT: Por cierto, en lugar de poner (Cumbia Remix) porque no poner (DJ Tato Cumbia's Remix)? [Si es que el Remix lo hizo el]
tatatat
You don't need to include the artist or the title in the tags. Instead include things like the genre of music, and perhaps the album name if applicable.
Why do you have 3 green combo colors? It just seems a little strange.
Combo colors 2 and 6 may be too similar. Consider changing one or both of them. Their hue values differ by only one, and saturation by zero. They are essentially the same color but one is brighter.
You might want to change up combo color's 4, 5, and 6. Right now they are pure red ,blue, and green respectively. Pure colors are kinda ugly. I mean they are pure because combo color 4 is 255,0,0 RGB(#FF0000), combo color 5 is 0,0,255 RGB(#0000FF), and combo color 6 is 0,255,0 RGB(#00FF00). Combo color 7 is also apparently a pure color. Use a site such as http://www.color-hex.com/ to find nicer colors, or experiment on your own.
Easy:
00:12:440 (3,4,1) - Consider using a reverse slider here instead of three single circles since the pattern is probably too hard for an easy difficulty. If you don't decide to replace them, make them their own combo.
00:29:214 (2,3,4) - Same as above, except for the combo part.
00:34:375 (2,3,4) - Same as above.
00:44:053 (1,2,3) - Same as above
00:53:085 (2,3,4) - Same as above
01:16:311 (3,4,5) - Same as above
Normal:
00:21:472 (2,4) - This may be too hard for a normal. The end of slider 2 overlaps the start of slider 4, but slider 4 isn't directly after slider 2, its confusing to newer players. Consider increasing the AR or moving these sliders.
00:58:246 - This might also be too hard for a normal difficulty. The multiple quick 1/4 beat reverses might be hard to read for newer players.
Increase the AR?
Why does nearly the entire map have 1.5x slider velocity?
01:02:763 (2,3,4) - This pattern might be too hard.
Topic Starter
Mister

tatatat wrote:

You don't need to include the artist or the title in the tags. Instead include things like the genre of music, and perhaps the album name if applicable.
Why do you have 3 green combo colors? It just seems a little strange.
Combo colors 2 and 6 may be too similar. Consider changing one or both of them. Their hue values differ by only one, and saturation by zero. They are essentially the same color but one is brighter.
You might want to change up combo color's 4, 5, and 6. Right now they are pure red ,blue, and green respectively. Pure colors are kinda ugly. I mean they are pure because combo color 4 is 255,0,0 RGB(#FF0000), combo color 5 is 0,0,255 RGB(#0000FF), and combo color 6 is 0,255,0 RGB(#00FF00). Combo color 7 is also apparently a pure color. Use a site such as http://www.color-hex.com/ to find nicer colors, or experiment on your own.

The reason of this colours is this: in the non kiak part its supposed to be those first 3 colours, and in the kiak part, its supposed to be those pure colors. Why? Its a meme here in our communty. Example: https://www.youtube.com/watch?v=Cc_g-Te1doQ

Easy:
00:12:440 (3,4,1) - Consider using a reverse slider here instead of three single circles since the pattern is probably too hard for an easy difficulty. If you don't decide to replace them, make them their own combo.
00:29:214 (2,3,4) - Same as above, except for the combo part.
00:34:375 (2,3,4) - Same as above.
00:44:053 (1,2,3) - Same as above
00:53:085 (2,3,4) - Same as above
01:16:311 (3,4,5) - Same as above
Normal:
00:21:472 (2,4) - This may be too hard for a normal. The end of slider 2 overlaps the start of slider 4, but slider 4 isn't directly after slider 2, its confusing to newer players. Consider increasing the AR or moving these sliders.
00:58:246 - This might also be too hard for a normal difficulty. The multiple quick 1/4 beat reverses might be hard to read for newer players.
Increase the AR?
Why does nearly the entire map have 1.5x slider velocity?
The first part of the map is 1.0x


01:02:763 (2,3,4) - This pattern might be too hard.
Einja
why
Topic Starter
Mister

Einja wrote:

why
why not
Zunv
Hey,

NM from my Modding Queue

Hard


  • Right at the start: Your beatmap would be unrankable because of your stack leniency! You have to use at least Stack leniency 5!!


    Flow: Your flow is pretty good throughout the map
    Aesthetics: Clean Aesthetics. I didn't like some stacks and overlaps you used tho.
    Emphasizes: You sometimes had weird Rhythm choices or emphasized the wrong sounds

    Emphasizes


  1. 00:04:053 (1,1,1,1,3) - Some of these, and some of these are not, why? You should either map all of these jumps or none, since they are all the same sounds wich should emphasized equally
  2. 00:16:956 (1,2,3) - you was mapping to the maracas and bongos all the time now you suddenly changed it without any reason. You should now switch between what you wana emphasize. Same goes for here 00:22:117 (1,2,3) - Either only map the vocals or only map the percussion etc.
  3. 00:28:569 (1,2,3) - You emphasized this wrong. You definitely want the sliderend of 00:28:892 (3) - clickable since the vocals there are much more outstanding there. Like so for example
  4. 00:35:504 (2,3) - Look how you Emphasized this here 00:25:343 (2,3) - The way you did it earlier is much better since it follows the vocals more.
  5. 00:43:085 (2,3) - Here you emphasized stuff less than you did before. it should be the other way round since you always want to increase the difficulty throughout the song.
  6. 00:45:343 (1,2,3,4,5,6) - This is just weird, idk why you mapped this single part suddenly so different from all the others. You never emphasized stuff like this after in that way. 00:45:343 (1,4) - Those should be slider ending on 00:45:666 (2,5) - like you did 00:50:504 (1,2,3,4) - OR map those short parts without vocals like you did here 00:45:343 (1,2,3,4,5) - but you gotta choose one way.
  7. 00:56:795 (4,1) - There is no reason at all for an increased spacing. 00:57:440 (3,4) - here the spacing is lower. Also I would change 00:56:795 (4,1,2,3) - entirely since this is to confusing for new player.
  8. 01:00:666 (4) - Emphasized the wrong sounds here since the sliderend is so much more distinct.


    Aesthetics

  9. 00:25:988 (1,3) - This overlap doesn't look good at all also it would be pretty confusing to new players
  10. 00:31:150 (5,6,1,2,5) - This also looks not very nice. 00:31:150 (5,6) - these should blanket and the overlap of 00:31:150 (5,1,2) - these should either be similar because you used symmetries there or you should do it different without those overlaps
  11. 00:42:117 (3,1,2,3) - This loos really really bad. You should get rid of the overlaps here and also not curve those small sliders like that, because you always used straight sliders for there 1/4 sliders


    Flow
  12. 00:38:246 (6) - I would fill this so it doesn't break your flow. Especially since you are in Kiai time
  13. 00:47:763 (4,1) - Why did you stack these? There is really no reason to do so. Every other time you did not use stacks. It would make sense to distinguish between different time windows on where to click the circle, but since this is 1/4 snap you should map these 1/4 snaps all with the similar distance. It's just to hard for new player. Another way that allows stack would be to Emphasize a special sound or such



The biggest problems I see, are:
You very very often emphasize the wrong stuff and in a wrong way.
You should not switch between what you are mapping to like: percussion then suddenly vocals for 1 second then again percussion, and so on.
Sometimes you DS is weird and just random. You increased spacing for things you didn't it increase before or on the wrong stuff. When there are some outstanding sounds or when there is a finish, you then can increase/ decrease the spacing just to emphasize that sound. You can also do it by changing the direction of flow.
You also sometimes put weird "breaks" in your map where you shouldn't this destroys the flow entirely what you may not want especially in your kiai time.
Remember: You want to start your maps easy increase the difficulty throughout the song untill it climaxes at the end. You want people to feel the increased difficulty at the Kiai time. You can do that with more note density, spacing, SV speeds, etc.

I recommend you watching Pishis mapping tutorials on youtube, especially the videos about filler rhythm, spacing emphasis and basic rhythm.
Also you may want to get familiar with the Ranking Criteria

Go through your map again after you watched those. Keep in mind what I told you earlier and try to apply it to the rest of your map.

GL untill then with your Map :)
Topic Starter
Mister

Zunv wrote:

Hey,

NM from my Modding Queue

Hard


  • Right at the start: Your beatmap would be unrankable because of your stack leniency! You have to use at least Stack leniency 5!!


    Flow: Your flow is pretty good throughout the map
    Aesthetics: Clean Aesthetics. I didn't like some stacks and overlaps you used tho.
    Emphasizes: You sometimes had weird Rhythm choices or emphasized the wrong sounds

    Emphasizes


  1. 00:04:053 (1,1,1,1,3) - Some of these, and some of these are not, why? You should either map all of these jumps or none, since they are all the same sounds wich should emphasized equally. I'll Fix
  2. 00:16:956 (1,2,3) - you was mapping to the maracas and bongos all the time now you suddenly changed it without any reason. You should now switch between what you wana emphasize. Same goes for here 00:22:117 (1,2,3) - Either only map the vocals or only map the percussion etc. Listen again, I keep mapping the percussion, never focused on vocals in not-kiai time.
  3. 00:28:569 (1,2,3) - You emphasized this wrong. You definitely want the sliderend of 00:28:892 (3) - clickable since the vocals there are much more outstanding there. Like so for example Fixed
  4. 00:35:504 (2,3) - Look how you Emphasized this here 00:25:343 (2,3) - The way you did it earlier is much better since it follows the vocals more. Fixed
  5. 00:43:085 (2,3) - Here you emphasized stuff less than you did before. it should be the other way round since you always want to increase the difficulty throughout the song. Um... what?
  6. 00:45:343 (1,2,3,4,5,6) - This is just weird, idk why you mapped this single part suddenly so different from all the others. You never emphasized stuff like this after in that way. 00:45:343 (1,4) - Those should be slider ending on 00:45:666 (2,5) - like you did 00:50:504 (1,2,3,4) - OR map those short parts without vocals like you did here 00:45:343 (1,2,3,4,5) - but you gotta choose one way. Fixed
  7. 00:56:795 (4,1) - There is no reason at all for an increased spacing. 00:57:440 (3,4) - here the spacing is lower. Also I would change 00:56:795 (4,1,2,3) - entirely since this is to confusing for new player. I think I fixed, anyways in a hard diff there isn't supposed to be 'new' players
  8. 01:00:666 (4) - Emphasized the wrong sounds here since the sliderend is so much more distinct. Fixed


    Aesthetics

  9. 00:25:988 (1,3) - This overlap doesn't look good at all also it would be pretty confusing to new players Fixed? I think.
  10. 00:31:150 (5,6,1,2,5) - This also looks not very nice. 00:31:150 (5,6) - these should blanket and the overlap of 00:31:150 (5,1,2) - these should either be similar because you used symmetries there or you should do it different without those overlaps Changed the pattern
  11. 00:42:117 (3,1,2,3) - This loos really really bad. You should get rid of the overlaps here and also not curve those small sliders like that, because you always used straight sliders for there 1/4 sliders Fixed


    Flow
  12. 00:38:246 (6) - I would fill this so it doesn't break your flow. Especially since you are in Kiai time
  13. 00:47:763 (4,1) - Why did you stack these? There is really no reason to do so. Every other time you did not use stacks. It would make sense to distinguish between different time windows on where to click the circle, but since this is 1/4 snap you should map these 1/4 snaps all with the similar distance. It's just to hard for new player. Another way that allows stack would be to Emphasize a special sound or such Fixed both



The biggest problems I see, are:
You very very often emphasize the wrong stuff and in a wrong way.
You should not switch between what you are mapping to like: percussion then suddenly vocals for 1 second then again percussion, and so on.
Sometimes you DS is weird and just random. You increased spacing for things you didn't it increase before or on the wrong stuff. When there are some outstanding sounds or when there is a finish, you then can increase/ decrease the spacing just to emphasize that sound. You can also do it by changing the direction of flow.
You also sometimes put weird "breaks" in your map where you shouldn't this destroys the flow entirely what you may not want especially in your kiai time.
Remember: You want to start your maps easy increase the difficulty throughout the song untill it climaxes at the end. You want people to feel the increased difficulty at the Kiai time. You can do that with more note density, spacing, SV speeds, etc.

I recommend you watching Pishis mapping tutorials on youtube, especially the videos about filler rhythm, spacing emphasis and basic rhythm.
Also you may want to get familiar with the Ranking Criteria

Go through your map again after you watched those. Keep in mind what I told you earlier and try to apply it to the rest of your map.

GL untill then with your Map :)
Thanks for the mod
Arphimigon
[Easy]
Note at 00:03:408 - should be placed at: [183, 51] currently at: [183, 54]
Your percentage of perfect blankets is: 80.0 %
Your average distance off of a perfect blanket was 3!

[Hard]
Note at 00:14:860 - should be placed at: [84, 213] currently at: [81, 210]
Note at 00:16:795 - should be placed at: [160, 221] currently at: [159, 224]
Note at 00:24:537 - should be placed at: [233, 245] currently at: [233, 242]
Slider head at 00:35:988 - should be placed at: [166, 184] currently at: [169, 185]
Note at 00:45:827 - should be placed at: [327, 29] currently at: [327, 32]
Note at 00:47:117 - should be placed at: [307, 185] currently at: [311, 185]
Slider head at 00:47:924 - should be placed at: [307, 185] currently at: [311, 185]
Note at 00:51:633 - should be placed at: [331, 169] currently at: [333, 173]
Note at 00:54:214 - should be placed at: [281, 171] currently at: [283, 174]
Note at 00:56:150 - should be placed at: [92, 245] currently at: [92, 248]
Note at 00:56:795 - should be placed at: [333, 222] currently at: [336, 222]
Slider head at 00:57:601 - should be placed at: [333, 222] currently at: [336, 222]
Note at 01:00:666 - should be placed at: [316, 136] currently at: [316, 140]
Note at 01:01:956 - should be placed at: [290, 227] currently at: [291, 224]
Slider head at 01:05:020 - should be placed at: [132, 333] currently at: [131, 330]
Slider head at 01:04:698 - should be placed at: [81, 250] currently at: [83, 254]
Note at 01:05:827 - should be placed at: [240, 263] currently at: [240, 260]
Slider head at 01:17:278 - should be placed at: [166, 184] currently at: [169, 185]
Your percentage of perfect blankets is: 43.75 %
Your average distance off of a perfect blanket was 3!

[Normal]
Note at 01:05:666 - should be placed at: [312, 289] currently at: [312, 293]
Note at 01:08:730 - should be placed at: [217, 161] currently at: [220, 159]
Your percentage of perfect blankets is: 50.0 %
Your average distance off of a perfect blanket was 4!
Yahuri
blanket mod from modhelp w/ some extra stuff

Easy
00:32:440 (3,1) - fix blanket
00:35:021 (4,1) - ^
01:21:472 (3,2) - blanket?
00:12:440 (1,2,3) - changing DS is discouraged in Easy diffs unless it is absolutely necessary, make these DS 1.20x
00:34:375 (2,3,4) - ^
01:00:827 (3,4,5) - ^
01:16:311 (3,4,5) - ^

Normal
00:04:053 (3,4) - not look good because of the super small visual spacing, should get rid of the blanket imo
00:13:730 (2,1) - fix blanket around tail of 2
00:16:311 (2,3) - ^
00:18:892 (2,3) - fix blanket on both sides
00:23:408 (1,3) - overlap looks bad
00:48:569 (5,1) - fix blanket
00:49:214 (1,2) - ^
00:56:311 (5,1) - ^
01:02:117 (1,2) - ^ both sides can be improved
01:04:053 (5,1) - fix blanket
01:12:117 (5,6) - ^?

Hard
00:16:795 (4,1) - fix blanket
00:20:022 (2,3) - ^
00:21:311 (2,3) - ^
00:23:408 (1,2) - ^?
00:33:730 (1,2) - ^?
00:46:472 (4,1) - ^
00:54:375 (1,2) - ^
00:56:795 (4,2,3) - ^
00:59:537 (1,2) - ^
01:00:666 (4,1) - ^
00:16:795 (4,1,2) - having differently spaced blankets from 4 looks weird imo, i would just not make 2 blanket 4
00:19:537 (1,1) - fix stack
00:51:150 (3,4,1) - make the blankets the same size, 3 is closer to 4 than 4 is to 1 right now
01:25:343 - should be a click here because of the strong crash cymbal

good luck~
Loli Knight
Hi

Timing:

BPM is correct
Offset is correct
Kiai time is also correct

Note Placement:

Hard

00:05:182 (3) - Get this note closer to slider
00:29:859 (1,2) - Make these sliders shorter
01:19:537 (1) - Get this slider littlebit up

Normal

00:43:085 (3) - I reccomend to delete this note
00:54:214 (3) - Same for this
00:54:214 (3) - I think if you make here only one reverse arrow, then it can looks cooler.
01:08:730 (2) - This note move here 01:08:892 (2) -

Easy

Make AR highter.

Thats all i found :) I hope this map will be ranked someday
Topic Starter
Mister

Ovec wrote:

Hi

Timing:

BPM is correct
Offset is correct
Kiai time is also correct

Note Placement:

Hard

00:05:182 (3) - Get this note closer to slider Disagree, every newcombo in the first part is a little jump
00:29:859 (1,2) - Make these sliders shorter The lenght of the sliders its on purpose
01:19:537 (1) - Get this slider littlebit up k?

Normal

00:43:085 (3) - I reccomend to delete this note Did it
00:54:214 (3) - Same for this Done
00:54:214 (3) - I think if you make here only one reverse arrow, then it can looks cooler. Done
01:08:730 (2) - This note move here 01:08:892 (2) - What?

Easy

Make AR highter. Nope

From ranking criteria (Easy diff):

Difficulty Setting Guidelines

Approach Rate should be 5 or less.
Overall Difficulty / HP Drain Rate should be between 1 and 3.

Thats all i found :) I hope this map will be ranked someday
Walshy
modreqs

Easy:
00:34:375 (2,3,4) - only time in the map you decide to recognize this beat seems weird
01:16:311 (3,4,5) - only time in the map you decide to map to the "pumped up kicks" lyric seems weird
You could also move 00:34:375 (2,3,4) - to 00:35:020 to map to the "pumped up kicks"

Normal:
00:09:859 (4) - Shouldn't be a note here to match 00:05:988 and 00:08:569
Maybe differentiate 00:11:472 (2,3) from 00:12:440 (4,5) because a different instrument is introduced in 00:12:440 (4,5)
00:42:601 (2) - NC?

Hard:
00:25:666 (4) - Change this to a different type of slider or two circles so it doesn't blend in with the previous three sliders to emphasize the "pumped up kicks" lyric more. It's hard to explain, but maybe I'm just misunderstanding it
00:30:827 (4) - ^
00:35:988 (4) - ^
00:41:150 (4) - ^
01:06:956 (4) - ^
01:06:956 (4) - ^
01:12:117 (4) - ^
01:17:279 (4) - ^
01:22:440 (4) - ^ Yea so it clearly happens a lot, obviously intentional. Seems like you really want to emphasize the phrase and I think changing the 4th slider would help it but, it is really an opinion thing :) Very fun difficulty
Topic Starter
Mister

Walshy wrote:

modreqs

Easy:
00:34:375 (2,3,4) - only time in the map you decide to recognize this beat seems weird
01:16:311 (3,4,5) - only time in the map you decide to map to the "pumped up kicks" lyric seems weird
You could also move 00:34:375 (2,3,4) - to 00:35:020 to map to the "pumped up kicks"

Fixed all. Now every "Pumped up Kicks" is a 1/2

Normal:
00:09:859 (4) - Shouldn't be a note here to match 00:05:988 and 00:08:569
Maybe differentiate 00:11:472 (2,3) from 00:12:440 (4,5) because a different instrument is introduced in 00:12:440 (4,5)
00:42:601 (2) - NC?

Im remapping the normal because its just not well organized

Hard:
00:25:666 (4) - Change this to a different type of slider or two circles so it doesn't blend in with the previous three sliders to emphasize the "pumped up kicks" lyric more. It's hard to explain, but maybe I'm just misunderstanding it
00:30:827 (4) - ^
00:35:988 (4) - ^
00:41:150 (4) - ^
01:06:956 (4) - ^
01:06:956 (4) - ^
01:12:117 (4) - ^
01:17:279 (4) - ^
01:22:440 (4) - ^ Yea so it clearly happens a lot, obviously intentional. Seems like you really want to emphasize the phrase and I think changing the 4th slider would help it but, it is really an opinion thing :) Very fun difficulty
Fixed it
BanchoBot
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