forum

Little Glee Monster - Dakara, Hitori ja nai

posted
Total Posts
65
Topic Starter
Shishou
This beatmap was submitted using in-game submission on Tuesday, July 10, 2018 at 12:25:16 PM

Artist: Little Glee Monster
Title: Dakara, Hitori ja nai
Source: 僕のヒーローアカデミア 第2期
Tags: boku no hero academia my That's Why I'm not Alone ending season 2 s2 2nd ed misaka 10032 tyrantseye2014 Finshie abanes16
BPM: 180
Filesize: 6572kb
Play Time: 01:28
Difficulties Available:
  1. Finshie's Normal (2.12 stars, 183 notes)
  2. Hard (3.43 stars, 256 notes)
  3. Insane (4.53 stars, 285 notes)
  4. Together (5.32 stars, 304 notes)
  5. Tyrant's Easy (1.45 stars, 111 notes)
Download: Little Glee Monster - Dakara, Hitori ja nai
Information: Scores/Beatmap Listing
---------------
for rank

Boku no Hero Academia S2 Opening. mapped by finshie
Mapset
Easy:Tyrantseye2014
Normal:Finshie
Hard:Me
Insane:Me
Extra:Me
zeliaR
markyuuuuuuuuunnn
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57791
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Dakara, Hitori ja nai
TitleUnicode:だから、ひとりじゃない
Artist:Litte Glee Monster
ArtistUnicode:リトル・グリー・モンスター
Creator:Shishou
Version:Tyrant's Easy
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia my That's Why I'm not Alone ending season 2 s2 2nd ed
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.79999988079071
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Shishou
thank you babe
Finshie
Ako bahala
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Dakara, Hitori ja nai
TitleUnicode:だから、ひとりじゃない
Artist:Litte Glee Monster
ArtistUnicode:リトル・グリー・モンスター
Creator:Shishou
Version:Finshie's Normal
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia my That's Why I'm not Alone ending season 2 s2 2nd ed misaka 10032 tyrantseye2014 Finshie
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:3
OverallDifficulty:4
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SliderMultiplier:1.1
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DeletedUser_423548
M4M


  • [Tyrant's Easy]
  1. 00:00:125 - 00:05:124 - Why not put any objects?
    How about adding spinner alone? 00:04:124 - spinner end
  2. 00:05:458 - Add finish
  3. 00:20:791 (6,1) - Ctrl+J is better

  • [Finshie's Normal]
    Why are you fixing the distance at 0.8?
    I think it is difficult for beginners because the overlap of objects is large
    For example 00:56:124 (1,2,3,4) -
    Distance 1.0 is better
    If you remap it I will mod again

  • [Hard]
  1. 00:07:458 (3,4) - Ctrl+J is better
  2. 00:10:624 (5,1) - bad is flow
    00:10:458 (4,5) - I think it better to stack than move
  3. 00:11:958 (4,1) - Since it is a downbeat, it is better to move than the stack
  4. 00:12:624 (2,3,4) - It looks bad
  5. 00:14:624 (5,1) - I think that it is good to enlarge the distance somewhat more
    00:14:624 (5,1) - Distance 2~2.20 is better
  6. 00:16:791 (3,1) - Since you are using NC, should refrain from stacking up
    00:23:458 (3,1) - 00:28:791 (3,1) - 00:31:458 (3,1) -
  7. 00:18:458 (4,1) - Why DS 1.22?
    Why shrink the distance while using the finish?
  8. 00:22:124 (3,4) - It is a quiet part and the distance is very large.
  9. 00:36:291 - Why will not you pick this up if you are picking up the sound of the drums?
  10. 00:59:458 (3,4,5,1) - This arrangement is very hard to beat
  11. 01:09:124 (4,5,1) - ^
  12. 01:26:791 (1) - I think that it is okay to extend the distance as it is the last one

  • [Insane]
  1. 00:04:291 (3) - Add NC
    Just like Hard
  2. 00:17:124 (4,1) - Distance is big although it is a quiet part
  3. 00:27:458 (3,1) - I think you better not have a stack if your mapping
    It is better to have consistency in map
  4. 00:28:791 (3,4) - Distance is big although it is a quiet part
    00:32:791 (3,4) -
  5. 00:45:124 (1) - Why NC?
  6. 00:53:124 (8,9,10,11,1) - It looks bad
  7. 01:11:958 (5,1) - Shrinking the distance is uncomfortable
I am just making an opening for my hero academy!

Good luck with each other :)
Finshie

Yasaija 714 wrote:

M4M


  • [Finshie's Normal]
    Why are you fixing the distance at 0.8?
    I think it is difficult for beginners because the overlap of objects is large
    For example 00:56:124 (1,2,3,4) -
    Distance 1.0 is better
    If you remap it I will mod again

    Readjust the ds from .80x > .85x
    1.0x DS is just too much for me and sv is fine either.
I am just making an opening for my hero academy!

Good luck with each other :)
Thanks for mod!
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.85
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Dakara, Hitori ja nai
TitleUnicode:だから、ひとりじゃない
Artist:Litte Glee Monster
ArtistUnicode:リトル・グリー・モンスター
Creator:Shishou
Version:Finshie's Normal
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia my That's Why I'm not Alone ending season 2 s2 2nd ed misaka 10032 tyrantseye2014 Finshie
BeatmapID:1293678
BeatmapSetID:610738

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-746053.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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16124,-100,4,2,1,60,0,0
37458,-100,4,2,1,50,0,0
53458,-100,4,2,1,60,0,0
58791,-100,4,2,1,70,0,1
86791,-100,4,2,1,70,0,0


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Combo2 : 255,0,255
Combo3 : 0,255,64
Combo4 : 128,128,192

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zeliaR

Yasaija 714 wrote:


  • [Tyrant's Easy]
  1. 00:00:125 - 00:05:124 - Why not put any objects?
    How about adding spinner alone? 00:04:124 - spinner end
  2. 00:05:458 - Add finish
  3. 00:20:791 (6,1) - Ctrl+J is better
all applied.
thanks for mod!

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Dakara, Hitori ja nai
TitleUnicode:だから、ひとりじゃない
Artist:Litte Glee Monster
ArtistUnicode:リトル・グリー・モンスター
Creator:Shishou
Version:Tyrant's Easy
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia my That's Why I'm not Alone ending season 2 s2 2nd ed misaka 10032 tyrantseye2014 Finshie
BeatmapID:1292478
BeatmapSetID:610738

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.79999988079071
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-746053.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
125,333.333333333333,4,2,1,70,1,0
58791,-100,4,2,1,70,0,1
86791,-100,4,2,1,70,0,0


[Colours]
Combo1 : 255,255,128
Combo2 : 255,0,255
Combo3 : 0,255,0
Combo4 : 128,128,192

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256,192,85458,12,4,86791,0:0:[/box]0:0:
KantanDez
cute mo
Topic Starter
Shishou

Yasaija 714 wrote:

M4M




  • [list:1337]
    [Hard]
  1. 00:07:458 (3,4) - Ctrl+J is better bad flow
  2. 00:10:624 (5,1) - bad is flow oke
    00:10:458 (4,5) - I think it better to stack than move oke
  3. 00:11:958 (4,1) - Since it is a downbeat, it is better to move than the stack oke
  4. 00:12:624 (2,3,4) - It looks bad oke
  5. 00:14:624 (5,1) - I think that it is good to enlarge the distance somewhat more oke
    00:14:624 (5,1) - Distance 2~2.20 is better oke
  6. 00:16:791 (3,1) - Since you are using NC, should refrain from stacking up oke
    00:23:458 (3,1) - 00:28:791 (3,1) - 00:31:458 (3,1) -
  7. 00:18:458 (4,1) - Why DS 1.22?sorry
    Why shrink the distance while using the finish?
  8. 00:22:124 (3,4) - It is a quiet part and the distance is very large.oke
  9. 00:36:291 - Why will not you pick this up if you are picking up the sound of the drums? fixed
  10. 00:59:458 (3,4,5,1) - This arrangement is very hard to beatfixed
  11. 01:09:124 (4,5,1) - ^ ^
  12. 01:26:791 (1) - I think that it is okay to extend the distance as it is the last one okay

  • [Insane]
  1. 00:04:291 (3) - Add NC oke
    Just like Hard
  2. 00:17:124 (4,1) - Distance is big although it is a quiet part I think it's fine because it's a downbeat
  3. 00:27:458 (3,1) - I think you better not have a stack if your mapping
    It is better to have consistency in map fixed
  4. 00:28:791 (3,4) - Distance is big although it is a quiet part fixed
    00:32:791 (3,4) - ^
  5. 00:45:124 (1) - Why NC? xD
  6. 00:53:124 (8,9,10,11,1) - It looks bad
  7. 01:11:958 (5,1) - Shrinking the distance is uncomfortable fixed
I am just making an opening for my hero academy! :o

Good luck with each other :)
Thanks for modding :)
Kaniken
Haven't seen the update yet but trying out NM for the first time

Just trying out NM on my own
Tyrant’s Easy:
I think t]here’s no harm adding spinner at the beginning part here 00:02:791 and ending it here 00:04:791 or here 00:05:124 (but I think this would make it harder for new players or not since it’s 1 tick away), but what you did also was great so welp…
00:20:124 (5,6) – I do n’t know why you didn’t make it the same as this one 00:29:458 (1) – I think they correlates with each other, so what you did kinda contradicts the rhythm you follow. Since this 00:20:458 and this 00:29:791- doesn’t have any vocals. I don’t know if you’re trying to match that part with this 00:22:791 (3,4) – but I think you have to take this into consideration
What you did here was good but, 00:17:458 (1) - the part before there is kinda “empty” when you only hear and look at it from the editor and also you have to wait a little to click the slider head which seems kinda “awkward” I dunno how to explain it.
How bout reducing the second spinner ticks back and stop down to this part 00:15:458 -then you can put some objects on this part 00:16:124 -, this wouldn’t make a difference on what you did. I test-played what I mod, I think it was better. I think this part 00:25:458 (3) – wouldn’t affect that much, knowing that you have to match those two. You could make it look like this http://puu.sh/vRuIO.png
Try making this into 1/1 00:30:791 (3) – then circle here 00:31:791 (4) – I know you’re doing the same as what you did here 00:25:458 (3) – but the rhythm’s kinda off for me, so just try it out. If you follow what I said then you could make it look like this http://puu.sh/vRuLF.png
Just take this part into consideration, how bout making this a slider here a 1/1 slider here 01:06:458 (4) – then make this into slider here too 01:07:124 (5) – that extends up to here 01:07:791 – (just try the rhythm) this way the word “yo” would be more emphasized.
You could try reducing this spinner 00:56:124 (1) – ticks back then stop here 00:57:458 – I had the same problem as this saying that gaps could make a miss so I think you would try this. Also, this is Kiai Time too so, the spinner length would give the map a little spice.
If you do what’s stated above then you could add object here too 00:58:124 -or make that a pause and could instead add an object here 00:58:791 – that way the exact time where Kiai Time was put would be more fun. Try playing with this applied, this way you’ll get to decide things. ;)
01:25:124 – this part, ahh, I get what you’re trying to do so this is very optional. Either make a circle here or not. But if you add a circle here I wonder how the greenhorn would play it?? also would this add some kiai boost to players…?
Also here, when I play it I seem to have this weird feeling listening the rhythm in this part 00:06:458 – till here 00:07:791 – Try making this 00:06:458 – a 1/1 slider and this 00:07:124 – a long 1/1 slider that ends here 00:07:791 – I think this would make the rhythm more consistent.
The drum here isn’t emphasized, I think this should have the spotlight and make this clickable, so how ‘bout making this 00:11:124 (1) – into 1/1 slider then make this into 1/1 here 00:11:791 – ignore this 00:12:124 – then extend the long 1/1 slider (00:11:791 – ) up to here 00:12:458 (3) – this should also make the rhythm more better.
Since you didn’t ignore the “ke” of “sakebe” here (I don’t know if that’s what she said or d spelling) you should add circle here 01:19:791 – I got your point here but not adding one makes the player miss, like when I played it. Also there should be more kiai in this part since this is Kiai Time; the intensity and playability of the song (chorus) should make here a more reason to add one.
Kindly apply my mods and play it before you make a decision then if it doesn’t help, you could just not update it and discard local changes, right?  I played what I mod so I think it’s much more better, there’s added fun and the playability (and flow) was good.
Finishie’s Normal
Consider adding spinner here 00:02:791 – (see^ Tyrant’s for explanation)
Try making this into 1/1 slider 00:47:458 (5) – and add a circle here 00:47:958 (6) – I think it still matches with the rhythm structure plus the part isn’t that intense.
How bout following what you did here 00:10:791 (1,2,3) - like moving this slider here 00:16:791 (2) – a tick back which makes the end tail of this 00:16:124 (1) – and the head of this 00:16:791 (2) – a ½ slider this should have more fun rhythm than the 1/1 thingy. Playing this part 00:10:791 (1,2,3) – was very fun for me as a player.
And if you apply that one add circle here 00:17:124 –
Consider revising this one 00:18:124 (5,6) – Do the same with the mod above (if you apply that mod), the rhythm was kinda, not off, but… ahh can’t explain it in words… let’s just say “weird”… I understand the rhythm you’re trying to build here but I think this one should have one of those factors where players play a certain with just their instinct. Move the ½ 00:18:124 (5) – a tick back then make that into 1/1. Object 6 should be ½ with the tail of 00:18:124 (5) -
If you follow the mod, then do these also for consistency:
00:19:458 (2) – same
00:20:791 (4,5) – same
00:22:124 (2) – same
This part also 00:34:791 (1) – and this 00:35:624 (3) – make the same rhythm.
I think this 00:24:624 (2,3) – should also have the same rhythm as well. Hmm, but changing this would be ignoring the vocals “datta” and “hitori to” (was it how the bitch said it?), I don’t know if it’s rhythm over vocals or vocals over rhythm. So just make this optional.
READ THIS BEFORE CHANGING WHAT’S STATED ABOVE: And this would really ruin the structure (not the rhythm, I think) of the map, SO THIS IS VERY OPTIONAL. You could just Discard Local Changes as if no changes ever happened. If you wanna take risk and apply this, kindly play with the mod applied then hear it for yourself. If you’re worried changing this because of the song’s intensity then see this 00:46:624 (3,4) – the part isn’t that intense but you’ve made ½ objects and the rest after that. Though the rhythm repetitive I think this has more “life” than the “former” one.
Make this 00:43:458 (3,4,5,6,7,1) – more hexagon-ic.
If you refuse to follow what I said above, I understand you. Those are only an opinion as a player myself, I don’t know if it’s only me but I think I had more fun playing your diff with the mod applied.
Here’s the last one: Delete this 01:27:124 (1,2) - , this kinda bugged me for some reason, either playing with skin or not I think this should be deleted. Do like what Shishou and Tyrant did also this would give the player some kind of nice feeling, can’t really explain it well. See NewIpas’ Kisetsu Wa TsugiTsugi Shindeiku, you should get what I’m trying to say. I think deleting this would give the player more satisfaction than amazarashii’s last line, “kurikaeru” because I think the bitches’ synchronized vocals has more impact and has this kind of “heart-striking” factor. Lol I talk too much.
Hard
I have problem playing here 00:03:791 (1,2) – The spinner and the distance of the objects are making this quite hard
Make this 3 a bit more triangular 00:21:458 (1,2,3) – puu.sh/vRuSa.png
Then stack this 00:22:124 (3) – here 00:21:958 (2) -
How bout making this look more triangular? 00:04:791 (2,3,1) –
Since this is hard, can you make this part 00:05:958 (2) – into 1/1 slider? It won’t mess up the rhythm you built and putting the slider here 00:06:124 (3) - seems weird.
If you apply ^above, then consider making changes on this also 00:07:291 (2) – for rhythm consistency.
I know why you did this but I think you should stack this 00:07:791 (4) –
If you stack that then make adjustments to this 00:08:124 (1) – since it would be spaced farther.
00:08:624 (2) – same here, 1/1
Can you try making this into ½ slider 00:10:458 (4) -? Since “wow/whoa” is greatly emphasized.
Understand you but consider stacking this 00:24:124 (1) –
00:31:291 (2,4) – Stack two objects (you have to make adjustments with object 2 first, I think. Before stacking it)
If you stack the two objects then, move this 00:31:458 (3) - a BIT closer to object 2 then stack 00:32:124 (1) – this slider to object 3’s tail. This way the map would look cleaner.
00:35:458 - Are you trying to match the rhythm with 00:36:124 (1) – because you ignored this 00:35:458- vocal, this should be more clickable coz this is more hearable than the head of this slider 00:35:291 (3) .
If you do above, then read this. The line “chi” 00:35:458 (3) – should be 1/1 and this 00:35:124 (2) – should be ½ slider then circle here 00:35:958 (4) -
You missed a beat here 00:41:958 – if you listen to it more carefully then you should be able to identify the off-rhythm of this one 00:38:791 (1,2,3) – and this one 00:41:291 (3,1,2) – Try counting the objects of the two parts starting from the tail of this one 00:38:124 (2) – and this one 00:40:791 (2) – it doesn’t match. In this case, having an odd numbers (count of objects I told you) is making the rhythm off, so better try making this 00:41:791 (2) - into ½ slider and stack the circle 00:42:124 (3) – here 00:42:458 (4) – http://puu.sh/vRuPo.png
I know this would make the part more intense but not making this 00:43:458 (2) - into ½ sounds weird. The “kotae”, especially the “ko” syllable isn’t emphasize. I understand that you are trying to match the pace of the song but if the rhythm is what you’re worrying then how bout making this 00:44:124 (1) – into 1/1 slider then add circle here 00:44:624 (2) -
I understand you here so this is OPTIONAL, try adding circle here 00:47:958 -
Try making a 1/1 slider here 00:53:458 (1) – on “bokura”, this should also make a rhythm and since the “ra” is stressed long that should be the one you have to focus on than this unheard sound here 00:53:624 -(you should only put object here 00:53:624 – on insane)
Try adding object here on the syllable “ru” of “iru” 00:55:458 (3) – just to test the waters.
Make just a little bit of adjustment here 01:01:458 (1) – try not to make these two 01:00:124 (1) - 01:01:458 (1) – in contact with each other.
I got your point here 01:02:124 (3) – you are constructing some rhythm but since the “da” of “datta” (I don’t know if that’s what the bitch said) is stressed long, you should turn this into 1/1 slider and make this 01:03:291 (6) – into ½ instead. Though rhythmically okay, I think you should consider revising this one.
01:02:624 (4) – make this look a BIT better
Try adding object on “koete” 01:03:458 – if you add an object here, make sure the “ko” should be clickable as is the “te” 01:03:624 (2) - of “koete”
Make this 01:03:791 – into ½ slider, this part 01:03:958 – shouldn’t be clickable because the “mi” of “misete” is more hearable.
Try stacking this 01:04:791 (3) – to 01:02:624 (4) – slider tail.
You could make this 01:06:124 (3) – into 1/1 coz there’s no sound that you can hear in this part 01:06:291 – more elaborated mapping should be on insane and higher.
Here, consider adding object here 01:06:791 –
Just to test the waters, try here 01:08:291 -
Try making this into ½ slider 01:08:124 (1) – just test the rhythm if you think it’s okay.
Try making this 01:12:791 (3) – into 1/1 slider this way you could emphasize the “yu” of “yuzure”
If you apply above, make this into ½ slider 01:13:291 (4) -
The rhythm you made was great but just try making this into ½ slider 01:13:458 (1) – see if you think it wouldn’t ruin the rhythm structure of the map.
I know this is would’nt be perceptible to players but just making the map neater, try stacking each other’s tail 01:16:124 (1) - 01:13:458 (1) –
TRY adding object here 01:13:624 - just to test if the rhythm would be still ok
Make this 01:13:958 (2) – into 1/1 slider that ends up to here 01:14:291 – this way you could avoid ½ spams if you would try applying what’s above^
Since “ni” (nigenai) can be heard more, this should be clickable 01:22:124 –
Make this into 1/1 slider 01:23:291 (2) – then stop here 01:23:624 – the rhythm should be also fine this way
Also this 01:24:624 (2) – for consistency^ and this way this would give the map some kind of “dynamic” or somthn. This 01:24:624 (2) – would be the signal for upcoming intensity which is here 01:25:124 (3) -

Sorry if this is a bad mod and kinda long, I’m trying to earn more experience, that’s why. And also if I’m spouting some misheard words/lyrics lel
Finshie

Kaniken wrote:

Haven't seen the update yet but trying out NM for the first time

Finishie’s Normal
Consider adding spinner here 00:02:791 – (see^ Tyrant’s for explanation) I prefer starting the spinner from the beginning of the song. Its kinda short for me to start at 00:02:791 –
Try making this into 1/1 slider 00:47:458 (5) – and add a circle here 00:47:958 (6) – I think it still matches with the rhythm structure plus the part isn’t that intense.
How bout following what you did here 00:10:791 (1,2,3) - like moving this slider here 00:16:791 (2) – a tick back which makes the end tail of this 00:16:124 (1) – and the head of this 00:16:791 (2) – a ½ slider this should have more fun rhythm than the 1/1 thingy. Playing this part 00:10:791 (1,2,3) – was very fun for me as a player. They dont sound the same and 00:16:624 - has faint sound rather than 00:16:791 -
And if you apply that one add circle here 00:17:124 –
Consider revising this one 00:18:124 (5,6) – Do the same with the mod above (if you apply that mod), the rhythm was kinda, not off, but… ahh can’t explain it in words… let’s just say “weird”… I understand the rhythm you’re trying to build here but I think this one should have one of those factors where players play a certain with just their instinct. Move the ½ 00:18:124 (5) – a tick back then make that into 1/1. Object 6 should be ½ with the tail of 00:18:124 (5) - if i move it 1tick then change to 1/1 itll ignore the vocals at 00:18:124 - also the reason i made this 1/2+note is becuz 00:28:962 - sound is noticable for me, otherwise i just made it 1/1
If you follow the mod, then do these also for consistency:
00:19:458 (2) – same
00:20:791 (4,5) – same
00:22:124 (2) – same
This part also 00:34:791 (1) – and this 00:35:624 (3) – make the same rhythm. mdae 00:35:458 (3) - 1/2
I think this 00:24:624 (2,3) – should also have the same rhythm as well. Hmm, but changing this would be ignoring the vocals “datta” and “hitori to” (was it how the bitch said it?), I don’t know if it’s rhythm over vocals or vocals over rhythm. So just make this optional. since the way i mapped this was based on vocals mainly, im gonna stick with it.
READ THIS BEFORE CHANGING WHAT’S STATED ABOVE: And this would really ruin the structure (not the rhythm, I think) of the map, SO THIS IS VERY OPTIONAL. You could just Discard Local Changes as if no changes ever happened. If you wanna take risk and apply this, kindly play with the mod applied then hear it for yourself. If you’re worried changing this because of the song’s intensity then see this 00:46:624 (3,4) – the part isn’t that intense but you’ve made ½ objects and the rest after that. Though the rhythm repetitive I think this has more “life” than the “former” one. following vocals. I even did this earlier here at 00:40:791 (2,3,4) -
Make this 00:43:458 (3,4,5,6,7,1) – more hexagon-ic. fixed
If you refuse to follow what I said above, I understand you. Those are only an opinion as a player myself, I don’t know if it’s only me but I think I had more fun playing your diff with the mod applied.
Here’s the last one: Delete this 01:27:124 (1,2) - , this kinda bugged me for some reason, either playing with skin or not I think this should be deleted. Do like what Shishou and Tyrant did also this would give the player some kind of nice feeling, can’t really explain it well. See NewIpas’ Kisetsu Wa TsugiTsugi Shindeiku, you should get what I’m trying to say. I think deleting this would give the player more satisfaction than amazarashii’s last line, “kurikaeru” because I think the bitches’ synchronized vocals has more impact and has this kind of “heart-striking” factor. Lol I talk too much. idk it feels ok to me but made it a spinner for now
thanks for mod
Update
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 57791
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
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[Editor]
DistanceSpacing: 0.85
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Dakara, Hitori ja nai
TitleUnicode:だから、ひとりじゃない
Artist:Litte Glee Monster
ArtistUnicode:リトル・グリー・モンスター
Creator:Shishou
Version:Finshie's Normal
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia my That's Why I'm not Alone ending season 2 s2 2nd ed misaka 10032 tyrantseye2014 Finshie
BeatmapID:1293678
BeatmapSetID:610738

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Bursthammy
TSUYU BEST GIRL

General

Consider shortening the end spinners for all difficulties that have them by 1 bar, so the spinner ends with the main impactful vocal note at 01:27:791 - instead of at 01:28:124 - where the music kind of... trails off.


Tyrant's Easy

I think some of the choices regarding usage of spinners could be improved. I tend to see a lot of Easy difficulties using a spinner until the very start of a kiai time (00:58:791 -) which, because of the 4/1 gap rule for easy difficulties, means that the beginning of the most impactful part of the music goes unmapped and it ends up sounding/playing pretty awkward. In some circumstances, this can't be avoided due to the nature of the song, however, luckily this song allows for a much better alternative.

00:13:458 (1) - End this at 00:14:791 - Start mapping here (00:16:124 - ) where the vocals kick in.

00:56:124 (1) - End this at 00:57:458 - Start mapping here (00:58:791 - ) where the kiai time begins.

Really solid difficulty, nice spacing and flow, good use of symmetrical patterns.


...And that's actually my only real concern with the entire mapset.

A+++++++

Good luck!
zeliaR

Kaniken wrote:

Tyrant’s Easy:
I think t]here’s no harm adding spinner at the beginning part here 00:02:791 and ending it here 00:04:791 or here 00:05:124 (but I think this would make it harder for new players or not since it’s 1 tick away), but what you did also was great so welp… done
00:20:124 (5,6) – I don’t know why you didn’t make it the same as this one 00:29:458 (1) – I think they correlates with each other, so what you did kinda contradicts the rhythm you follow. Since this 00:20:458 and this 00:29:791- doesn’t have any vocals. I don’t know if you’re trying to match that part with this 00:22:791 (3,4) – but I think you have to take this into consideration made 00:28:124 (3,4) - 1/2
What you did here was good but, 00:17:458 (1) - the part before there is kinda “empty” when you only hear and look at it from the editor and also you have to wait a little to click the slider head which seems kinda “awkward” I dunno how to explain it. it's fine coz easy diff
How bout reducing the second spinner ticks back and stop down to this part 00:15:458 -then you can put some objects on this part 00:16:124 -, this wouldn’t make a difference on what you did. I test-played what I mod, I think it was better. I think this part 00:25:458 (3) – wouldn’t affect that much, knowing that you have to match those two. You could make it look like this http://puu.sh/vRuIO.png there's no specific vocal or instrument in 00:15:458, so.. i'll keep it
Try making this into 1/1 00:30:791 (3) – then circle here 00:31:791 (4) – I know you’re doing the same as what you did here 00:25:458 (3) – but the rhythm’s kinda off for me, so just try it out. If you follow what I said then you could make it look like this http://puu.sh/vRuLF.png
Just take this part into consideration, how bout making this a slider here a 1/1 slider here 01:06:458 (4) – then make this into slider here too 01:07:124 (5) – that extends up to here 01:07:791 – (just try the rhythm) this way the word “yo” would be more emphasized. ehh... but instrument is more noticable imo.
You could try reducing this spinner 00:56:124 (1) – ticks back then stop here 00:57:458 – I had the same problem as this saying that gaps could make a miss so I think you would try this. Also, this is Kiai Time too so, the spinner length would give the map a little spice. okay
If you do what’s stated above then you could add object here too 00:58:124 -or make that a pause and could instead add an object here 00:58:791 – that way the exact time where Kiai Time was put would be more fun. Try playing with this applied, this way you’ll get to decide things. ;) placed a note here 00:58:791 (1) -
01:25:124 – this part, ahh, I get what you’re trying to do so this is very optional. Either make a circle here or not. But if you add a circle here I wonder how the greenhorn would play it?? also would this add some kiai boost to players…? made this 01:24:124 (3) - 1/2 instead
Also here, when I play it I seem to have this weird feeling listening the rhythm in this part 00:06:458 – till here 00:07:791 – Try making this 00:06:458 – a 1/1 slider and this 00:07:124 – a long 1/1 slider that ends here 00:07:791 – I think this would make the rhythm more consistent. nah. it's okay
The drum here isn’t emphasized, I think this should have the spotlight and make this clickable, so how ‘bout making this 00:11:124 (1) – into 1/1 slider then make this into 1/1 here 00:11:791 – ignore this 00:12:124 – then extend the long 1/1 slider (00:11:791 – ) up to here 00:12:458 (3) – this should also make the rhythm more better. okay. but i didn't ignore this 00:12:124 (2) -
Since you didn’t ignore the “ke” of “sakebe” here (I don’t know if that’s what she said or d spelling) you should add circle here 01:19:791 – I got your point here but not adding one makes the player miss, like when I played it. Also there should be more kiai in this part since this is Kiai Time; the intensity and playability of the song (chorus) should make here a more reason to add one. done
Kindly apply my mods and play it before you make a decision then if it doesn’t help, you could just not update it and discard local changes, right?  I played what I mod so I think it’s much more better, there’s added fun and the playability (and flow) was good.

Weber wrote:

Tyrant's Easy

I think some of the choices regarding usage of spinners could be improved. I tend to see a lot of Easy difficulties using a spinner until the very start of a kiai time (00:58:791 -) which, because of the 4/1 gap rule for easy difficulties, means that the beginning of the most impactful part of the music goes unmapped and it ends up sounding/playing pretty awkward. In some circumstances, this can't be avoided due to the nature of the song, however, luckily this song allows for a much better alternative.

00:13:458 (1) - End this at 00:14:791 - Start mapping here (00:16:124 - ) where the vocals kick in.

00:56:124 (1) - End this at 00:57:458 - Start mapping here (00:58:791 - ) where the kiai time begins. both applied

Good luck!
thank you guys! :D
update
osu file format v14

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Title:Dakara, Hitori ja nai
TitleUnicode:だから、ひとりじゃない
Artist:Litte Glee Monster
ArtistUnicode:リトル・グリー・モンスター
Creator:Shishou
Version:Tyrant's Easy
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia my That's Why I'm not Alone ending season 2 s2 2nd ed misaka 10032 tyrantseye2014 Finshie
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Topic Starter
Shishou
updated.
thanks for modding :)
Ambrew
Hey there, really enjoyed this mapset.
My computer is pobrbaly gonna shut down again so I'll add some more later in the future. here is what I have so far
both gd's are good
hard
  1. 00:05:124 (4,1) - if you're going to blanket these you could polish the shape a bit
  2. 00:09:458 (1,2,3) - How come you chose to make these all have different shapes?
  3. 00:10:458 (4) - x:210 y:102
  4. 00:22:124 (3) - I would take 00:22:458 (4) - and just have ctrl h ctrl j without the slight rotation
  5. 00:29:124 (4) - I would move this at x:324 y:58, so that gaps look more equal
  6. 00:31:791 (4) - I feel the spacing is different here but for no reason (1.92 amidst all the 1.5x), you could try maybe something like this?
  7. 00:37:458 (1) - move your green tick on this
  8. 00:41:791 (2) - I would make the tail of this clickable, but just my preference
  9. 01:02:624 (4) - stack
  10. 01:19:791 (4) - again, not sure why the slight rotation if it'll still flow into 01:20:124 (1) - just ctrl j the 01:19:458 (3) - slider
  11. 01:24:791 (3,4) - same with these
Topic Starter
Shishou

Ambrew wrote:

Hey there, really enjoyed this mapset.
My computer is pobrbaly gonna shut down again so I'll add some more later in the future. here is what I have so far
both gd's are good
hard
  1. 00:05:124 (4,1) - if you're going to blanket these you could polish the shape a bit
  2. 00:09:458 (1,2,3) - How come you chose to make these all have different shapes? why not? lolol
  3. 00:10:458 (4) - x:210 y:102
  4. 00:22:124 (3) - I would take 00:22:458 (4) - and just have ctrl h ctrl j without the slight rotation
  5. 00:29:124 (4) - I would move this at x:324 y:58, so that gaps look more equal
  6. 00:31:791 (4) - I feel the spacing is different here but for no reason (1.92 amidst all the 1.5x), you could try maybe something like this?
  7. 00:37:458 (1) - move your green tick on this
  8. 00:41:791 (2) - I would make the tail of this clickable, but just my preference
  9. 01:02:624 (4) - stack
  10. 01:19:791 (4) - again, not sure why the slight rotation if it'll still flow into 01:20:124 (1) - just ctrl j the 01:19:458 (3) - slider
  11. 01:24:791 (3,4) - same with these

no reply = fixed
thanks for modding :)
-NeBu-
Together:

00:04:791 (3) - maybe something like this? https://osu.ppy.sh/ss/8141692
00:08:624 (3) - make this flexure on this slider smaller (just make red points closer) - currently it looks pretty weird for me ;o
00:19:291 (2,4) - blanket
00:34:624 (5) - maybe put it little bit higher? there will be no overlap and distance will be same between 00:34:458 (4,5,1) - every note/slider
00:38:624 (3,4,5) - wrong rhythm, circle on red tick and next two sliders on white one's (just ctrl+g it and check rhythm this way)
00:46:124 (2) - rotate it by -10 and position it back (will look better since it kinda overlaps the slider - when you gonna check it, you will see what I was thinking of)
00:53:458 (1,3) - blanket
01:07:624 (3,4,5) - there's pretty bad flow here, but since I can't think of anything different because of current placeing it's up to you if you wanna change it your way :p

I like it, really, great map, just some small things that can make it better, good luck!

ps. OD7 seem to be pretty low, try OD8/8.5 and on Insane OD7.
Topic Starter
Shishou

-NeBu- wrote:

Together:

00:04:791 (3) - maybe something like this? https://osu.ppy.sh/ss/8141692
00:08:624 (3) - make this flexure on this slider smaller (just make red points closer) - currently it looks pretty weird for me ;o
00:19:291 (2,4) - blanket
00:34:624 (5) - maybe put it little bit higher? there will be no overlap and distance will be same between 00:34:458 (4,5,1) - every note/slider
00:38:624 (3,4,5) - wrong rhythm, circle on red tick and next two sliders on white one's (just ctrl+g it and check rhythm this way) wat
00:46:124 (2) - rotate it by -10 and position it back (will look better since it kinda overlaps the slider - when you gonna check it, you will see what I was thinking of)
00:53:458 (1,3) - blanket
01:07:624 (3,4,5) - there's pretty bad flow here, but since I can't think of anything different because of current placeing it's up to you if you wanna change it your way :p

I like it, really, great map, just some small things that can make it better, good luck!

ps. OD7 seem to be pretty low, try OD8/8.5 and on Insane OD7.
no reply = fixed
thanks for modding :)
Cris-
M4M from your queue

General: BG is wrong resolution, put this at 1366x768 or 1920x1080
Nice bg

Tyrant's Easy
Maybe use DS?
  1. 00:09:458 (3) - Move it left for better flow with 00:09:124 (2,1)
  2. 00:09:124 (2,1) - Stack?
  3. 00:13:458 (1) - Imo this spinner is too fast, you can change this for:

^ i think this emphazises better with the vocals :)
  1. 00:17:458 (3) - Clap in tail?
  2. 00:20:124 (3) - ^
  3. 00:22:791 (3) - ^
  4. 00:28:124 (3) - ^ - i stop with this but you cap the idea, you can check the normal for the hs (normal is really good hitsounded)
  5. 00:20:791 (4) - Move it down for flow
  6. 00:31:791 - Missing note
  7. 00:43:458 (1,2,3,4) - Very close, please expand this
  8. 00:46:124 (4,5) - Unstack?
  9. 01:02:458 (2) - x:400 y:112?
  10. 01:03:458 (4) - Down for flow

Finshie's Normal
*Good work at hitsounds, i really like it :D
  1. 00:07:291 (5) - Move it a bit down
  2. 00:11:791 (3,4) - You can do a blanket here
  3. 00:16:791 (2,3) - ^
  4. 00:42:458 (6,1) - ^
  5. 00:45:124 (6,1) - ^
  6. 01:04:124 (1,2) - ^
  7. 01:23:791 (3,4) - ^
  8. 00:14:791 (3) - Maybe you can put this up for better flow
  9. 00:15:291 (4,1) - Fix blanket
  10. 00:32:124 (1) - This slider is so down, i suggest move it up (anyway now is fine)
  11. 01:25:124 (6,1,2,3) - You can do something like 00:33:458 (3,4,5,6)
    Funny diff :)

Hard
General: imo this is so distanced for a hard diff, please consider it. Or create a new hard and rename this Hyper xdx
1/8 lul
  1. 00:09:791 (2) - Move this a bit down
  2. 00:18:791 (1) - Ctrl+H for better flow
  3. 00:38:124 (2) - I suggest replace this for sliders 1/4 for follow vocals
  4. 00:41:791 (2) - End this at 00:41:958
  5. 00:46:124 (2,3,4) - very close, space pls
  6. 00:57:458 (5) - This hitsound whistle is sooo long (And a little annoying) please remove it or change it for other more short (and down the volume please,
    this broke my ears ;-;)
  7. 01:10:791 (1,2,3) - Very close, expand pls
  8. 01:13:458 (1) - Maybe expand a bit more the red ticks?
  9. 01:21:458 (1) - Ctrl+J
  10. 01:24:124 (1,2,3) - Expand this

Insane
  1. 00:04:291 (1) - Do this slider curved for better flow with 00:05:124 (2,3,4,5,1)
  2. 00:05:458 (1,3) - Stack?
  3. 00:10:458 (6) - x:256 y:32
  4. 00:22:791 (1) - Maybe make this slider as 00:24:124 (1) ?
  5. 00:36:458 (2,3,4,5,6,7) - Imo this jump section isn't good, decreass the distance please
  6. 00:37:291 (7,1) - Too far
  7. 00:42:458 (3,1) - Stack
  8. 00:46:124 (3,4,5) - Very close
  9. 00:47:458 (7,8) - Ok in this part, i had 2 suggestions: remove 8 and extend the kickslider at this or put a circle at 00:47:874
  10. 00:57:458 (1) - Same with hitsound i mentioned in Hard
  11. 00:59:458 (3,1) - Stack
  12. 01:00:791 (3,1) - ^
  13. 01:01:458 (1,3) - ^
  14. 01:02:458 (4,1) - Fix the blanket at tail
  15. 01:08:791 (3,1) - Stack?
  16. 01:19:458 (3,1) - ^
  17. 01:11:791 (4,5,1) - Bad flow, remap this part please
  18. 01:16:624 (2) - Too far from 1

Together
  1. 00:14:791 (1,2,3,4,5,6,7,8) - nice pp
  2. 00:19:291 (2,4) - Fix blanket
  3. 00:29:458 (1) - Expand red tics
  4. 00:45:458 (1,2) - Bad flow
  5. 00:47:874 - Missing note?
  6. 00:56:124 (1,2,3,4,5,6,7,8,1,2) - Wtf this jump hahah, please decrease space
  7. 00:57:458 (1) - Same with hs
  8. 01:00:624 (2,3,4,5,6) - Fix this star jump
  9. 01:04:624 (2) - Put this at head of 01:03:791 (5)
  10. 01:05:791 (2,3,4,5) - convert this in a normal section, imo jumps aren't neccesary at this part (or maybe not)
  11. 01:11:291 (2,3,4,5,6) - ^
  12. 01:12:791 (3,5) - Stack
  13. 01:25:458 (1,2,1,2,1,2,1,2,1) - This remember me Fycho's maps

thx for pp

I love this song and the anime, i really hope this gets ranked :D
GL! :)
Finshie

Cris_1 wrote:

M4M from your queue


Finshie's Normal
*Good work at hitsounds, i really like it :D
  1. 00:07:291 (5) - Move it a bit down fixed
  2. 00:11:791 (3,4) - You can do a blanket here blanketing everything limits/ruins the flow so keeping all these
  3. 00:16:791 (2,3) - ^
  4. 00:42:458 (6,1) - ^
  5. 00:45:124 (6,1) - ^
  6. 01:04:124 (1,2) - ^
  7. 01:23:791 (3,4) - ^
  8. 00:14:791 (3) - Maybe you can put this up for better flow its fine.
  9. 00:15:291 (4,1) - Fix blanket blanket is fine?
  10. 00:32:124 (1) - This slider is so down, i suggest move it up (anyway now is fine) moved it up anyway
  11. 01:25:124 (6,1,2,3) - You can do something like 00:33:458 (3,4,5,6) it sounds different. the previous parts are for note per syllable of the vocals.
    Funny diff :)

I love this song and the anime, i really hope this gets ranked :D
GL! :)
thanks for mod!

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.85
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Dakara, Hitori ja nai
TitleUnicode:だから、ひとりじゃない
Artist:Little Glee Monster
ArtistUnicode:リトル・グリー・モンスター
Creator:Shishou
Version:Finshie's Normal
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia my That's Why I'm not Alone ending season 2 s2 2nd ed misaka 10032 tyrantseye2014 Finshie
BeatmapID:1293678
BeatmapSetID:610738

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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Topic Starter
Shishou

Cris_1 wrote:

M4M from your queue

General: BG is wrong resolution, put this at 1366x768 or 1920x1080
Nice bg


Hard
General: imo this is so distanced for a hard diff, please consider it. Or create a new hard and rename this Hyper xdx
1/8 lul
  1. 00:09:791 (2) - Move this a bit down
  2. 00:18:791 (1) - Ctrl+H for better flow
  3. 00:38:124 (2) - I suggest replace this for sliders 1/4 for follow vocals
  4. 00:41:791 (2) - End this at 00:41:958
  5. 00:46:124 (2,3,4) - very close, space pls
  6. 00:57:458 (5) - This hitsound whistle is sooo long (And a little annoying) please remove it or change it for other more short (and down the volume please,
    this broke my ears ;-;)
  7. 01:10:791 (1,2,3) - Very close, expand pls
  8. 01:13:458 (1) - Maybe expand a bit more the red ticks?
  9. 01:21:458 (1) - Ctrl+J
  10. 01:24:124 (1,2,3) - Expand this

Insane
  1. 00:04:291 (1) - Do this slider curved for better flow with 00:05:124 (2,3,4,5,1)
  2. 00:05:458 (1,3) - Stack?
  3. 00:10:458 (6) - x:256 y:32
  4. 00:22:791 (1) - Maybe make this slider as 00:24:124 (1) ? nah
  5. 00:36:458 (2,3,4,5,6,7) - Imo this jump section isn't good, decreass the distance please
  6. 00:37:291 (7,1) - Too far it's fine
  7. 00:42:458 (3,1) - Stack intentional
  8. 00:46:124 (3,4,5) - Very close
  9. 00:47:458 (7,8) - Ok in this part, i had 2 suggestions: remove 8 and extend the kickslider at this or put a circle at 00:47:874 nah
  10. 00:57:458 (1) - Same with hitsound i mentioned in Hard
  11. 00:59:458 (3,1) - Stack
  12. 01:00:791 (3,1) - ^ intentional
  13. 01:01:458 (1,3) - ^^
  14. 01:02:458 (4,1) - Fix the blanket at tail
  15. 01:08:791 (3,1) - Stack?
  16. 01:19:458 (3,1) - ^
  17. 01:11:791 (4,5,1) - Bad flow, remap this part please
  18. 01:16:624 (2) - Too far from 1

Together
  1. 00:14:791 (1,2,3,4,5,6,7,8) - nice pp
  2. 00:19:291 (2,4) - Fix blanket
  3. 00:29:458 (1) - Expand red tics
  4. 00:45:458 (1,2) - Bad flow
  5. 00:47:874 - Missing note? no
  6. 00:56:124 (1,2,3,4,5,6,7,8,1,2) - Wtf this jump hahah, please decrease space
  7. 00:57:458 (1) - Same with hs
  8. 01:00:624 (2,3,4,5,6) - Fix this star jump
  9. 01:04:624 (2) - Put this at head of 01:03:791 (5)
  10. 01:05:791 (2,3,4,5) - convert this in a normal section, imo jumps aren't neccesary at this part (or maybe not) nop
  11. 01:11:291 (2,3,4,5,6) - ^nop
  12. 01:12:791 (3,5) - Stack
  13. 01:25:458 (1,2,1,2,1,2,1,2,1) - This remember me Fycho's maps ded

thx for pp

I love this song and the anime, i really hope this gets ranked :D
GL! :)
thanks for modding :D
zeliaR

Cris_1 wrote:

M4M from your queue

Tyrant's Easy
Maybe use DS?
  1. 00:09:458 (3) - Move it left for better flow with 00:09:124 (2,1)
  2. 00:09:124 (2,1) - Stack?
  3. 00:13:458 (1) - Imo this spinner is too fast, you can change this for:

^ i think this emphazises better with the vocals :)
  1. 00:17:458 (3) - Clap in tail?
  2. 00:20:124 (3) - ^
  3. 00:22:791 (3) - ^
  4. 00:28:124 (3) - ^ - i stop with this but you cap the idea, you can check the normal for the hs (normal is really good hitsounded)
  5. 00:20:791 (4) - Move it down for flow
  6. 00:31:791 - Missing note
  7. 00:43:458 (1,2,3,4) - Very close, please expand this it's fine coz i used 1x DS
  8. 00:46:124 (4,5) - Unstack? nah
  9. 01:02:458 (2) - x:400 y:112?
  10. 01:03:458 (4) - Down for flow

no reply=fixed

thanks :)

hi
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Dakara, Hitori ja nai
TitleUnicode:だから、ひとりじゃない
Artist:Little Glee Monster
ArtistUnicode:リトル・グリー・モンスター
Creator:Shishou
Version:Tyrant's Easy
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia my That's Why I'm not Alone ending season 2 s2 2nd ed misaka 10032 tyrantseye2014 Finshie
BeatmapID:1292478
BeatmapSetID:610738

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.79999988079071
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-746053.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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58791,-100,4,2,1,70,0,1
82791,-100,4,2,1,70,0,0


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Combo2 : 255,0,255
Combo3 : 0,255,0
Combo4 : 128,128,192

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Topic Starter
Shishou
updated
Shiranai
Hello from your queue~
Sugestion,

General
  1. You can try to add a silent soft-sliderslide on your set to silent the slider body
Easy
  1. 00:09:458 (3) - Forget whistle on slider tail?
  2. 00:46:124 (4,5) - Try to avoid stacked between them on lower diff, so far only that part that has a stacked notes and seems out of place imo
  3. 00:25:458 (3) - How about the shape on that one more paralel with previous slider, like https://osu.ppy.sh/ss/8151083 ?
  4. 00:54:791 (3) - Maybe a bit more curve will looks good for aesthetic like https://osu.ppy.sh/ss/8151022
  5. 01:13:458 (3) - Same thing as above, a bit curve may looks better https://osu.ppy.sh/ss/8151044
  6. 01:25:458 (1) - Try to add clap on the spinner? you can highlight the drum sound better if you do that

    Good one
Normal
  1. 00:00:125 (1) - and 01:26:958 (1) - Try to add finish to highlight the snare sounds better?
  2. 00:11:791 (3,4) - and 00:42:458 (6,1) - I think you can try to avoid that small overlaping? Looks a bit sloopy imo. For reference you can take a look on a better one 00:31:791 (5,1) -
  3. 00:56:124 (1,2,3,4,5) - Too many 1/2 beat makes the diff hard to play imo, considering the song itself is on 180 bpm
  4. 00:34:791 (1,2,3,4) - Same as above, maybe you should reconsider your rhythm choice
  5. 00:41:291 (3) - You miss whistle on slider tail for the bass sound

    Great diff, nice hitsounding btw
Hard
  1. 00:03:791 (1) - If you try to follow the drum sequence, then I think that slider better be replaced by two circles instead like https://osu.ppy.sh/ss/8151247 , I think by clicking the notes will give more impact on gameplay
  2. 00:04:291 (2) - On slider tail, I think you can delete the finish sound since it's a bit redundant with another finish sound here 00:04:791 (3) - on its slider head, also you can add anothe drum additions clap on here 00:04:958 - to follow both bass and drum sequences better
  3. 00:15:874 - 00:15:958 - 00:16:041 - Try to add clap on those three to higlight the drum sounds better
  4. 00:30:791 (1) - Just aesthetic things, try to move up that one a bit to x:425 y:47 to have a proper overlapping on 00:30:458 (4,1) - https://osu.ppy.sh/ss/8151362
  5. 00:34:791 (1) - You're missing whistle on slider head, also by adding that, you can delete the whistle on the tail since they'll contradictive to each other
  6. 00:37:458 (1) - Missing whistle for bass on slider tail
  7. 00:46:624 (4) - Missing whistle on both head tail of the slider, also you can add whistle on the tail of 00:47:458 (6) - for the bass
  8. 00:50:791 (1) - Again missing whistle on tail

    Nice diff actually, but sometimes you're missing important hitsound on some parts which make the overall hitsound sounds a bit odd xD
Good luck!
Topic Starter
Shishou

Shiranai wrote:

Hello from your queue~
Sugestion,

General
  1. You can try to add a silent soft-sliderslide on your set to silent the slider body

Hard
  1. 00:03:791 (1) - If you try to follow the drum sequence, then I think that slider better be replaced by two circles instead like https://osu.ppy.sh/ss/8151247 , I think by clicking the notes will give more impact on gameplay
  2. 00:04:291 (2) - On slider tail, I think you can delete the finish sound since it's a bit redundant with another finish sound here 00:04:791 (3) - on its slider head, also you can add anothe drum additions clap on here 00:04:958 - to follow both bass and drum sequences better
  3. 00:15:874 - 00:15:958 - 00:16:041 - Try to add clap on those three to higlight the drum sounds better
  4. 00:30:791 (1) - Just aesthetic things, try to move up that one a bit to x:425 y:47 to have a proper overlapping on 00:30:458 (4,1) - https://osu.ppy.sh/ss/8151362
  5. 00:34:791 (1) - You're missing whistle on slider head, also by adding that, you can delete the whistle on the tail since they'll contradictive to each other
  6. 00:37:458 (1) - Missing whistle for bass on slider tail
  7. 00:46:624 (4) - Missing whistle on both head tail of the slider, also you can add whistle on the tail of 00:47:458 (6) - for the bass
  8. 00:50:791 (1) - Again missing whistle on tail

    Nice diff actually, but sometimes you're missing important hitsound on some parts which make the overall hitsound sounds a bit odd xD
Good luck!
no reply=fixed
thanks for modding :)
zeliaR

Shiranai wrote:

Hello from your queue~
Easy
  1. 00:09:458 (3) - Forget whistle on slider tail?
  2. 00:46:124 (4,5) - Try to avoid stacked between them on lower diff, so far only that part that has a stacked notes and seems out of place imo
  3. 00:25:458 (3) - How about the shape on that one more paralel with previous slider, like https://osu.ppy.sh/ss/8151083 ?
  4. 00:54:791 (3) - Maybe a bit more curve will looks good for aesthetic like https://osu.ppy.sh/ss/8151022 but this looks better ;w;
  5. 01:13:458 (3) - Same thing as above, a bit curve may looks better https://osu.ppy.sh/ss/8151044
  6. 01:25:458 (1) - Try to add clap on the spinner? you can highlight the drum sound better if you do that

    Good one
no reply=fixed

tnx! :D

mahal q
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Dakara, Hitori ja nai
TitleUnicode:だから、ひとりじゃない
Artist:Little Glee Monster
ArtistUnicode:リトル・グリー・モンスター
Creator:Shishou
Version:Tyrant's Easy
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia my That's Why I'm not Alone ending season 2 s2 2nd ed misaka 10032 tyrantseye2014 Finshie
BeatmapID:1292478
BeatmapSetID:610738

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.79999988079071
SliderTickRate:1

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Topic Starter
Shishou
updated bhe
Finshie

Shiranai wrote:

Hello from your queue~

Normal
  1. 00:00:125 (1) - and 01:26:958 (1) - Try to add finish to highlight the snare sounds better? added finish to both.
  2. 00:11:791 (3,4) - and 00:42:458 (6,1) - I think you can try to avoid that small overlaping? Looks a bit sloopy imo. For reference you can take a look on a better one 00:31:791 (5,1) - tried not to overlap it as best as i can.
  3. 00:56:124 (1,2,3,4,5) - Too many 1/2 beat makes the diff hard to play imo, considering the song itself is on 180 bpm nerfed alittle.
  4. 00:34:791 (1,2,3,4) - Same as above, maybe you should reconsider your rhythm choice also nerfed. probably the best i could do since reverse slider doesnt look good.
  5. 00:41:291 (3) - You miss whistle on slider tail for the bass sound fixedd

    Great diff, nice hitsounding btw
Good luck!
Thanks for mod! :)

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.85
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Dakara, Hitori ja nai
TitleUnicode:だから、ひとりじゃない
Artist:Little Glee Monster
ArtistUnicode:リトル・グリー・モンスター
Creator:Shishou
Version:Finshie's Normal
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia my That's Why I'm not Alone ending season 2 s2 2nd ed misaka 10032 tyrantseye2014 Finshie
BeatmapID:1293678
BeatmapSetID:610738

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-746053.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
125,333.333333333333,4,2,1,70,1,0
16124,-100,4,2,1,60,0,0
37458,-100,4,2,1,50,0,0
53458,-100,4,2,1,60,0,0
58791,-100,4,2,1,70,0,1
86791,-100,4,2,1,70,0,0


[Colours]
Combo1 : 255,255,128
Combo2 : 255,0,255
Combo3 : 0,255,64
Combo4 : 128,128,192

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Topic Starter
Shishou
updated labyu 2
dsco
hi! m4m

Together
HP i think is just slightly too high, hp6.5 even would be a decent improvement
00:04:124 (1) - unnecessary NC (also it is inconsistent with the insane where 00:04:291 - is NC'd instead)
00:15:958 (8) - if you move this down 4 pixels the blanket will be better on the wave slider
00:21:458 (1,3) - vs 00:36:124 (1,3) - inconsistent, i dont think you should full overlap
00:33:958 (2,3) - this stack feels quite out of place, you dont use it anywhere else previous in the section
00:47:458 (3) - dont like the way this plays + its the only 1/4 slider with any repeats in this map
00:50:124 (3) - if the 1st and 3rd segment were parallel itd look nicer
00:57:624 (2,3) - i think this should have the same slight overlap spacing as 00:54:791 (1,3) - 00:36:124 (1,3) - 00:43:791 (3,1) - etc
01:12:791 (3,5) - should be slight overlap instead of full like elsewhere in section

Insane
00:14:791 (1,3,5) - would be a little neater if 1 was the midpoint of 3 and 5
00:22:458 (4,1) - minor blanket error
00:26:124 (3,5) - i think its better if these stack and you drop stackleniency to 5, 7 is overkill
00:31:791 (4,1) - fix blanket
00:32:624 (2,4) - slight overlap doesnt look great
00:33:124 (4,1) - fix blanket
00:46:458 (4,5) - ^
01:02:791 (1,4) - fix stack
01:15:791 (4,1) - fix blanket
01:18:458 (4) - i think this would flow better if it was rotated 180 since you use back and forth flow more than linear for this part of the song

Hard
AR feels a little low, very many objects visible at once. also AR7 to AR9 on insane is a big gap, maybe AR8 or just 7.5 for this diff
00:03:958 (2,2) - not a fan of this overlap in a hard diff but subjective i guess
00:16:791 (3,4,1) - inconsistent visual spacing, 1 is closer to 3 tail than 4 is
00:42:124 (3,4) - this is pretty confusing especially on such a slow AR since its around half of the DS as the jumps are but twice the rhythm gap. reads like 1/2. i think a 1/1 slider would make more sense for a hard, as well
00:50:458 (2,1) - again possible to misread, spacing more would help though the player is more familiar with rhythm now so might not be a problem
01:01:958 (2,4) - increase stackleniency so these dont overlap (-> 8)
01:06:624 (5,7) - ^
01:23:291 (2,4) - ^

Finshie's Normal
00:06:458 (3,4) - too close
00:31:458 (4,5) - minor spacing error

Tyrant's Easy
00:05:458 (1) - poor rhythm, the white tick in the middle is very emphasized by the vocals. (also: 00:08:124 (1) -
00:06:791 (3) - tail ought to be clickable (also 00:12:124 (2) - )
00:30:458 (2,4) - i think this overlap is not okay for an easy
00:36:791 (4) - tail should be clickable
00:38:791 (2,3,4) - rhythm is pretty poor, a lot of the vocals and music goes un-mapped and under emphasized
00:46:124 (4,5) - out of place stack, you stack nothing else in the map
00:58:791 (1,2,3,4) - rhythm doesnt feel like it follows the music well. the vocal on the tail of 01:00:124 (3) - should be clickable i think.

good luck!
Finshie

dsco wrote:

Finshie's Normal
00:06:458 (3,4) - too close
00:31:458 (4,5) - minor spacing error

good luck!
fixed both. thanks for mod!

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.85
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Dakara, Hitori ja nai
TitleUnicode:だから、ひとりじゃない
Artist:Little Glee Monster
ArtistUnicode:リトル・グリー・モンスター
Creator:Shishou
Version:Finshie's Normal
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia my That's Why I'm not Alone ending season 2 s2 2nd ed misaka 10032 tyrantseye2014 Finshie
BeatmapID:1293678
BeatmapSetID:610738

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-746053.png",0,0
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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zeliaR

dsco wrote:

hi! m4m

Tyrant's Easy
00:05:458 (1) - poor rhythm, the white tick in the middle is very emphasized by the vocals. (also: 00:08:124 (1) -
00:06:791 (3) - tail ought to be clickable (also 00:12:124 (2) - )
00:30:458 (2,4) - i think this overlap is not okay for an easy
00:36:791 (4) - tail should be clickable
00:38:791 (2,3,4) - rhythm is pretty poor, a lot of the vocals and music goes un-mapped and under emphasized
00:46:124 (4,5) - out of place stack, you stack nothing else in the map
00:58:791 (1,2,3,4) - rhythm doesnt feel like it follows the music well. the vocal on the tail of 01:00:124 (3) - should be clickable i think.
all applied except the last one. since it's easy diff i don't want it to be more difficult to newbie players.

thanks for modding!

mahal ang bigas
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Dakara, Hitori ja nai
TitleUnicode:だから、ひとりじゃない
Artist:Little Glee Monster
ArtistUnicode:リトル・グリー・モンスター
Creator:Shishou
Version:Tyrant's Easy
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia my That's Why I'm not Alone ending season 2 s2 2nd ed misaka 10032 tyrantseye2014 Finshie
BeatmapID:1292478
BeatmapSetID:610738

[Difficulty]
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CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.79999988079071
SliderTickRate:1

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Topic Starter
Shishou

dsco wrote:

hi! m4m

Together
HP i think is just slightly too high, hp6.5 even would be a decent improvement
00:04:124 (1) - unnecessary NC (also it is inconsistent with the insane where 00:04:291 - is NC'd instead)
00:15:958 (8) - if you move this down 4 pixels the blanket will be better on the wave slider
00:21:458 (1,3) - vs 00:36:124 (1,3) - inconsistent, i dont think you should full overlap
00:33:958 (2,3) - this stack feels quite out of place, you dont use it anywhere else previous in the section
00:47:458 (3) - dont like the way this plays + its the only 1/4 slider with any repeats in this map what's wrong with that
00:50:124 (3) - if the 1st and 3rd segment were parallel itd look nicer
00:57:624 (2,3) - i think this should have the same slight overlap spacing as 00:54:791 (1,3) - 00:36:124 (1,3) - 00:43:791 (3,1) - etc
01:12:791 (3,5) - should be slight overlap instead of full like elsewhere in section

Insane
00:14:791 (1,3,5) - would be a little neater if 1 was the midpoint of 3 and 5
00:22:458 (4,1) - minor blanket error
00:26:124 (3,5) - i think its better if these stack and you drop stackleniency to 5, 7 is overkill the flow is better this way
00:31:791 (4,1) - fix blanket
00:32:624 (2,4) - slight overlap doesnt look great
00:33:124 (4,1) - fix blanket
00:46:458 (4,5) - ^
01:02:791 (1,4) - fix stack
01:15:791 (4,1) - fix blanket
01:18:458 (4) - i think this would flow better if it was rotated 180 since you use back and forth flow more than linear for this part of the song flow will be bad at the next note

Hard
AR feels a little low, very many objects visible at once. also AR7 to AR9 on insane is a big gap, maybe AR8 or just 7.5 for this diff
00:03:958 (2,2) - not a fan of this overlap in a hard diff but subjective i guess
00:16:791 (3,4,1) - inconsistent visual spacing, 1 is closer to 3 tail than 4 is
00:42:124 (3,4) - this is pretty confusing especially on such a slow AR since its around half of the DS as the jumps are but twice the rhythm gap. reads like 1/2. i think a 1/1 slider would make more sense for a hard, as well
00:50:458 (2,1) - again possible to misread, spacing more would help though the player is more familiar with rhythm now so might not be a problem
01:01:958 (2,4) - increase stackleniency so these dont overlap (-> 8)
01:06:624 (5,7) - ^
01:23:291 (2,4) - ^



good luck!
no=reply = fixed
thanks for modding :)
Shion Maker
Sorry for I am not good at modding
General
you can disable the widescreen support since you may not using storyboarding so it's useless.


Easy
Maybe OD3&HP3 is hard for this level ,i prefer using OD2(2.5) and HP2(2.5)
00:06:458 (3) - there is no sound so i prefer putting a note in 00:06:791 -
00:56:124 (1) - i think this spinner is too short , you can edit by using slider or note
00:58:791 - i can't feel it is kiai time , maybe you can increase the slider speed in kiai time or increase the distance snap
01:25:458 (1) - i prefer the spinner end at 01:28:124 -

Normal
Maybe AR5 is hard for this level ,i prefer using AR4(4.5)
00:09:458 (4) - NC
00:57:958 (6,7) - my preference is putting it at 00:57:958 (6) - and 00:58:462 - (7) , so that 00:58:791 (1) - maybe you can edit the distance snap maybe 00:57:958 (6,7) - can insert a NC
00:58:791 - Same as easy level,i can't feel it is kiai time
Topic Starter
Shishou
thanks for modding
Finshie

-Noel wrote:

Sorry for I am not good at modding

Normal
Maybe AR5 is hard for this level ,i prefer using AR4(4.5) its fine 5 isnt that high
00:09:458 (4) - NC maybe but ill choose to keep 2 measure NCs
00:57:958 (6,7) - my preference is putting it at 00:57:958 (6) - and 00:58:462 - (7) , so that 00:58:791 (1) - maybe you can edit the distance snap maybe 00:57:958 (6,7) - can insert a NC what xD
00:58:791 - Same as easy level,i can't feel it is kiai time low diffs should stay only at 1.0x even if its kiai. its for beginners.
thanks for mod!
Update
No changes
My Angel Kitten
m4m req
Insane
00:42:624 - add a circle
00:51:958 (5) - better make reverse slider

another diff are good for me ^-^
Topic Starter
Shishou

My Angel Kitten wrote:

m4m req
Insane
00:42:624 - add a circle I don't hear a sound there
00:51:958 (5) - better make reverse slider will ruin the rhythm

another diff are good for me ^-^
thanks for modding
what map should I mod?
My Angel Kitten

Shishou wrote:

thanks for modding
what map should I mod?
this one https://osu.ppy.sh/s/606732
thanks ^-^
fattypikachu
Hello from your M4M queue! ^-^

[General]
AIMod says the BG image is too big. Downsize it to 1366x768.


[Tyrant's Easy]
Easy
00:09:458 (3) - Move slightly to the right to align with 00:09:124 (2) -
00:26:458 - Add a note here
00:35:791 (2) - Move to x372 y272 so it follows 00:35:791 (2) -
00:53:458 (1) - Move tail down so it's symmetrical
00:54:791 (3) - Add another point in the middle so it's blanketed by 00:53:458 (1) - (https://puu.sh/vVIRW/c5aafdeb6b.jpg)
01:00:791 (4) - Move a little to the left so it aligns with 01:00:124 (3) -
01:02:458 (2) - Move to the right so it follows 01:01:458 (1) -
01:07:458 (2) - Point the tail down so 01:08:124 (3) - follows it
01:12:124 (1,2) - Move down for more counter-clockwise rotation (https://puu.sh/vVJ6U/12ee6828a5.jpg)
01:17:458 (1) - ctrl+J for better clockwise rotation
01:19:791 (3) - Move up a little to form a triangle with 01:17:458 (1,2) -
01:24:124 (3) - Move to x45 y162 to form a triangle with 01:22:791 (1,2) -
01:24:791 (4) - If you do the above, you will have to move this out of the way

[Finshie's Normal]
00:24:624 (2) - Move to x118 y26 to line up with 00:24:124 (1) - (You will have to move 00:24:791 (3,4) - to keep DS)
00:42:458 (6,1) - Slight overlap
00:43:458 (2,3,4,5,6,1) - Make into a better hexagon, sorta like https://puu.sh/vYHOt/e4727bc6f1.jpg
00:57:458 (5) - NC
00:58:124 (6) - Start the slider at 00:57:958 - so it follows the vocals
01:25:124 (6) - Move to x53 y28 so it lines up with 01:24:624 (5) -

[Hard]
Hard
00:04:124 (1) - Remove NC, no strong beat here
00:05:124 (4) - Copy and paste 00:04:791 (3) - , then rotate -120 degrees
00:05:458 (1) - Move the head to x242 y117 so the bump blankets 00:04:791 (3) - , then move the tail down so it points to 00:05:958 (2) - (https://puu.sh/vYIEK/84ac045f7f.jpg)
00:07:791 (4) - Copy and paste 00:07:458 (3) - , rotate 180 degrees then stack on the tail of 00:06:791 (1) -
00:09:458 (1) - Maybe straighten so it compliments 00:09:791 (2) - ?
00:12:124 (1) - Move to x453 y157 so it forms a triangle with 00:11:624 (3,4) -
00:15:291 (3,4) - Change the rhythm to (https://puu.sh/vYJh7/fe77e6b516.png) so it makes a pattern with 00:14:791 (1,2) -
00:26:458 (4) - Maybe copy 00:26:458 (4) -'s curve?
00:26:458 (4) - Move down to x62 y349 so the head gets blanketed by 00:27:791 (4) -
00:28:791 (3) - Move a little to the right so the tail aligns with 00:29:124 (4) -
00:31:291 (2) - Stack on 00:31:791 (4) - ?
00:39:458 (3,1) - Space these farther apart? The DS is 1.1 here compared to the ~1.7 around it
00:41:791 (2,3,1) - ^
00:47:458 (6,1) - ^ especially, this looks like a 1/2 beat spacing when it's actually a 1/1
00:46:624 (4) - Move the head slightly up so it aligns with 00:46:458 (3) -
00:49:124 (4) - Blanket a little better
00:54:791 (1) - Blanket 00:55:124 (2) - ?
00:55:291 (3) - Point the tail up a little so 00:55:791 (4) - better follows it
00:57:458 (5) - Since you have a huge wind chime hitsound here, I suggest moving the NC here from 00:57:624 (1) -
01:00:124 (1) - Move the head down so it follows 00:59:958 (5) -

For the next two, I'm assuming the non-stacking is a deliberate style choice.

[Insane]
Insane
00:18:458 (4,1) - Overlap?
00:19:458 (3,4,5,1) - Make this a square?
00:20:124 (1,4) - Stack the tail of 1?
00:23:291 (2) - Move to x354 y142 so it fits inside 00:24:124 (1) -
00:26:458 (4,1) - Slight overlap
00:30:458 (4) - Either stack with 00:29:458 (1) - or blanket 00:29:958 (2) -
00:32:624 (2,4) - overlap
00:41:791 (2,3,1) - Space 3 out like in Hard, right now it looks exactly like 00:42:791 (1,2,3) - even though the time spacing is different
01:11:791 (4,1) - - ^
01:05:958 (2,4) - Stack
01:13:958 (2,3,4,5,1) - Make into a pentagon (https://puu.sh/vZnil/2010418f1b.jpg)

01:16:624 (2) - I think you should put this closer to the tail of 1, since the spacing seems to put an emphasis on 2 even though the music doesn't emphasize the beat (this idea can be applied across the map)

[Together]
Together
00:04:124 (1) - Remove NC
00:14:124 (3,4) - ctrl+G, then place 00:14:458 (5) - to the right of (4). Clockwise flow should reverse at 00:14:791 (1) -
00:19:791 (4) - Blanket better
00:33:958 (2,3) - I think you should move (3). Suddenly stopping motion here feels awkward.
01:01:958 (2,3) - ^
01:12:624 (2,3) - ^, but move (2)
00:34:791 (1) - I find it weird that you don't emphasise the drums at all here like what happened in Insane. I'd suggest a 1/2 slider with a repeat.
00:41:791 (5) - You have a 3.2 DS before it and a 1.1 after it. Either ctrl+G the slider or move it so people don't get furious why they hit (6) too early.
00:47:458 (3) - People won't have time to figure out how many repeats there are. Maybe try something like this (https://puu.sh/vZMAt/b5595f201a.jpg) or just add a stream here.
00:50:124 (3) - Slider looks uneven. Move the two red points back.
00:53:791 (2) - Move this up a bit so the follow line from 00:53:791 (2) - goes straight through it
01:06:291 (5) - Move to x423 y170 so it makes a better rectangle with 01:05:791 (2,3,4,5) -
01:10:124 (3) - Maybe copy 01:10:458 (4) - then rotate 180 degrees

Good luck on getting ranked! :)
Finshie

fattypikachu wrote:

Hello from your M4M queue! ^-^

[Finshie's Normal]
00:24:624 (2) - Move to x118 y26 to line up with 00:24:124 (1) - (You will have to move 00:24:791 (3,4) - to keep DS)
00:42:458 (6,1) - Slight overlap
00:43:458 (2,3,4,5,6,1) - Make into a better hexagon, sorta like https://puu.sh/vYHOt/e4727bc6f1.jpg
00:57:458 (5) - NC its gonna ruin the 2 measure nc im doing so im keeping it.
00:58:124 (6) - Start the slider at 00:57:958 - so it follows the vocals it still follows the vocal on white tick and i wanna break the 1/2 chain there cause its too long and it also have those 2 1/2 sliders along with it.
01:25:124 (6) - Move to x53 y28 so it lines up with 01:24:624 (5) -

Good luck on getting ranked! :)
no reply=fixed
thanks for mod!
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.85
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Dakara, Hitori ja nai
TitleUnicode:だから、ひとりじゃない
Artist:Little Glee Monster
ArtistUnicode:リトル・グリー・モンスター
Creator:Shishou
Version:Finshie's Normal
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia my That's Why I'm not Alone ending season 2 s2 2nd ed misaka 10032 tyrantseye2014 Finshie abanes16
BeatmapID:1293678
BeatmapSetID:610738

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-746053.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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37458,-100,4,2,1,50,0,0
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58791,-100,4,2,1,70,0,1
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Combo2 : 255,0,255
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Combo4 : 128,128,192

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Topic Starter
Shishou

fattypikachu wrote:

Hello from your M4M queue! ^-^

[General]
AIMod says the BG image is too big. Downsize it to 1366x768.


[Hard]
Hard
00:04:124 (1) - Remove NC, no strong beat here downbeat
00:05:124 (4) - Copy and paste 00:04:791 (3) - , then rotate -120 degrees
00:05:458 (1) - Move the head to x242 y117 so the bump blankets 00:04:791 (3) - , then move the tail down so it points to 00:05:958 (2) - (https://puu.sh/vYIEK/84ac045f7f.jpg)
00:07:791 (4) - Copy and paste 00:07:458 (3) - , rotate 180 degrees then stack on the tail of 00:06:791 (1) -
00:09:458 (1) - Maybe straighten so it compliments 00:09:791 (2) - ?
00:12:124 (1) - Move to x453 y157 so it forms a triangle with 00:11:624 (3,4) -nah
00:15:291 (3,4) - Change the rhythm to (https://puu.sh/vYJh7/fe77e6b516.png) so it makes a pattern with 00:14:791 (1,2) - it's fine
00:26:458 (4) - Maybe copy 00:26:458 (4) -'s curve? wat
00:26:458 (4) - Move down to x62 y349 so the head gets blanketed by 00:27:791 (4) -
00:28:791 (3) - Move a little to the right so the tail aligns with 00:29:124 (4) -
00:31:291 (2) - Stack on 00:31:791 (4) - ? too far
00:39:458 (3,1) - Space these farther apart? The DS is 1.1 here compared to the ~1.7 around it
00:41:791 (2,3,1) - ^
00:47:458 (6,1) - ^ especially, this looks like a 1/2 beat spacing when it's actually a 1/1
00:46:624 (4) - Move the head slightly up so it aligns with 00:46:458 (3) -
00:49:124 (4) - Blanket a little better
00:54:791 (1) - Blanket 00:55:124 (2) - ? nah flow's better that way
00:55:291 (3) - Point the tail up a little so 00:55:791 (4) - better follows it
00:57:458 (5) - Since you have a huge wind chime hitsound here, I suggest moving the NC here from 00:57:624 (1) -
01:00:124 (1) - Move the head down so it follows 00:59:958 (5) -

For the next two, I'm assuming the non-stacking is a deliberate style choice.

[Insane]
Insane
00:18:458 (4,1) - Overlap? nah
00:19:458 (3,4,5,1) - Make this a square? nope
00:20:124 (1,4) - Stack the tail of 1? intentional
00:23:291 (2) - Move to x354 y142 so it fits inside 00:24:124 (1) - no but i stack it instead
00:26:458 (4,1) - Slight overlap nah
00:30:458 (4) - Either stack with 00:29:458 (1) - or blanket 00:29:958 (2) - stacked it
00:32:624 (2,4) - overlap
00:41:791 (2,3,1) - Space 3 out like in Hard, right now it looks exactly like 00:42:791 (1,2,3) - even though the time spacing is different
01:11:791 (4,1) - - ^
01:05:958 (2,4) - Stack
01:13:958 (2,3,4,5,1) - Make into a pentagon (https://puu.sh/vZnil/2010418f1b.jpg)

01:16:624 (2) - I think you should put this closer to the tail of 1, since the spacing seems to put an emphasis on 2 even though the music doesn't emphasize the beat (this idea can be applied across the map)

[Together]
Together
00:04:124 (1) - Remove NC
00:14:124 (3,4) - ctrl+G, then place 00:14:458 (5) - to the right of (4). Clockwise flow should reverse at 00:14:791 (1) -
00:19:791 (4) - Blanket better
00:33:958 (2,3) - I think you should move (3). Suddenly stopping motion here feels awkward.
01:01:958 (2,3) - ^
01:12:624 (2,3) - ^, but move (2)
00:34:791 (1) - I find it weird that you don't emphasise the drums at all here like what happened in Insane. I'd suggest a 1/2 slider with a repeat.
00:41:791 (5) - You have a 3.2 DS before it and a 1.1 after it. Either ctrl+G the slider or move it so people don't get furious why they hit (6) too early.
00:47:458 (3) - People won't have time to figure out how many repeats there are. Maybe try something like this (https://puu.sh/vZMAt/b5595f201a.jpg) or just add a stream here. nah
00:50:124 (3) - Slider looks uneven. Move the two red points back.
00:53:791 (2) - Move this up a bit so the follow line from 00:53:791 (2) - goes straight through it
01:06:291 (5) - Move to x423 y170 so it makes a better rectangle with 01:05:791 (2,3,4,5) -
01:10:124 (3) - Maybe copy 01:10:458 (4) - then rotate 180 degrees

Good luck on getting ranked! :)
no reply = fixed
thanks for modding :D
zeliaR

-Noel wrote:

Sorry for I am not good at modding
General
you can disable the widescreen support since you may not using storyboarding so it's useless.


Easy
Maybe OD3&HP3 is hard for this level ,i prefer using OD2(2.5) and HP2(2.5) not really. i think its fine for beginners.
00:06:458 (3) - there is no sound so i prefer putting a note in 00:06:791 - done
00:56:124 (1) - i think this spinner is too short , you can edit by using slider or note i prefer spinner
00:58:791 - i can't feel it is kiai time , maybe you can increase the slider speed in kiai time or increase the distance snap i think that is not allowed in easy diff
01:25:458 (1) - i prefer the spinner end at 01:28:124 -yea but sound here 01:26:791 is more loud than you mentioned

fattypikachu wrote:

Hello from your M4M queue! ^-^

[General]
AIMod says the BG image is too big. Downsize it to 1366x768.


[Tyrant's Easy]
Easy
00:09:458 (3) - Move slightly to the right to align with 00:09:124 (2) - done
00:26:458 - Add a note here done
00:35:791 (2) - Move to x372 y272 so it follows 00:35:791 (2) - i move this instead 00:36:124 (3) -
00:53:458 (1) - Move tail down so it's symmetrical done
00:54:791 (3) - Add another point in the middle so it's blanketed by 00:53:458 (1) - (https://puu.sh/vVIRW/c5aafdeb6b.jpg) no changes since you said that i move the slidertail down on 00:53:458 (1) -
01:00:791 (4) - Move a little to the left so it aligns with 01:00:124 (3) - done
01:02:458 (2) - Move to the right so it follows 01:01:458 (1) - done
01:07:458 (2) - Point the tail down so 01:08:124 (3) - follows it done
01:12:124 (1,2) - Move down for more counter-clockwise rotation (https://puu.sh/vVJ6U/12ee6828a5.jpg) done
01:17:458 (1) - ctrl+J for better clockwise rotation done
01:19:791 (3) - Move up a little to form a triangle with 01:17:458 (1,2) - done
01:24:124 (3) - Move to x45 y162 to form a triangle with 01:22:791 (1,2) - done
01:24:791 (4) - If you do the above, you will have to move this out of the way done
thanks guys! sorry for late ;w;
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57791
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Dakara, Hitori ja nai
TitleUnicode:だから、ひとりじゃない
Artist:Little Glee Monster
ArtistUnicode:リトル・グリー・モンスター
Creator:Shishou
Version:Tyrant's Easy
Source:僕のヒーローアカデミア 第2期
Tags:boku no hero academia my That's Why I'm not Alone ending season 2 s2 2nd ed misaka 10032 tyrantseye2014 Finshie abanes16
BeatmapID:1292478
BeatmapSetID:610738

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.79999988079071
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-746053.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
125,333.333333333333,4,2,1,70,1,0
58791,-100,4,2,1,70,0,1
82791,-100,4,2,1,70,0,0


[Colours]
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Combo2 : 255,0,255
Combo3 : 0,255,0
Combo4 : 128,128,192

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110,92,47791,1,2,0:0:0:0:
45,137,48124,6,0,P|41:215|90:275,1,159.999976158142,6|8,0:0|0:0,0:0:0:0:
156,321,49124,1,0,0:0:0:0:
237,317,49458,2,0,L|330:311,1,79.999988079071,2|0,0:0|0:0,0:0:0:0:
395,292,50124,2,0,P|402:246|393:208,1,79.999988079071,8|0,0:0|0:0,0:0:0:0:
368,138,50791,6,0,P|297:107|223:132,1,159.999976158142,6|8,0:0|0:0,0:0:0:0:
160,182,51791,1,0,0:0:0:0:
121,251,52124,2,0,L|42:241,2,79.999988079071,2|2|8,0:0|0:0|0:0,0:0:0:0:
194,284,53124,1,2,0:0:0:0:
274,286,53458,6,0,P|352:272|432:279,1,159.999976158142,6|2,0:0|0:0,0:0:0:0:
500,238,54458,1,8,0:0:0:0:
473,162,54791,2,0,L|393:162,1,79.999988079071,2|8,0:0|0:0,0:0:0:0:
313,167,55458,2,0,P|274:171|235:187,1,79.999988079071,2|8,0:0|0:0,0:0:0:0:
256,192,56124,12,4,57458,0:0:0:0:
397,333,58791,6,0,B|354:344|318:333|318:333|282:320|233:330,1,159.999976158142,6|2,0:0|0:0,0:0:0:0:
163,355,59791,1,8,0:0:0:0:
88,324,60124,2,0,L|83:219,1,79.999988079071,2|8,0:0|0:0,0:0:0:0:
84,163,60791,2,0,P|95:120|131:72,1,79.999988079071,2|8,0:0|0:0,0:0:0:0:
178,42,61458,6,0,P|262:32|354:57,1,159.999976158142,6|2,0:0|0:0,0:0:0:0:
385,110,62458,1,8,0:0:0:0:
376,189,62791,2,0,L|365:289,1,79.999988079071,2|8,0:0|0:0,0:0:0:0:
291,295,63458,2,0,P|245:286|181:301,1,79.999988079071,2|8,0:0|0:0,0:0:0:0:
136,313,64124,6,0,L|150:132,1,159.999976158142,6|2,0:0|0:0,0:0:0:0:
178,81,65124,1,8,0:0:0:0:
255,102,65458,2,0,P|332:118|410:99,1,159.999976158142,2|2,0:0|0:0,0:0:0:0:
477,55,66458,1,8,0:0:0:0:
493,133,66791,6,0,L|487:233,1,79.999988079071,2|8,0:0|0:0,0:0:0:0:
429,267,67458,2,0,P|383:258|319:273,1,79.999988079071,2|8,0:0|0:0,0:0:0:0:
279,298,68124,2,0,P|201:314|124:295,1,159.999976158142,2|2,0:0|0:0,0:0:0:0:
82,226,69124,1,8,0:0:0:0:
91,146,69458,6,0,B|134:135|170:146|170:146|206:159|255:149,1,159.999976158142,6|2,0:0|0:0,0:0:0:0:
329,149,70458,1,8,0:0:0:0:
406,129,70791,2,0,P|413:79|405:31,1,79.999988079071,2|8,0:0|0:0,0:0:0:0:
330,36,71458,2,0,L|233:32,1,79.999988079071,2|8,0:0|0:0,0:0:0:0:
172,53,72124,6,0,P|148:123|175:227,1,159.999976158142,2|2,0:0|0:0,0:0:0:0:
238,231,73124,1,8,0:0:0:0:
318,227,73458,2,0,P|358:223|405:230,1,79.999988079071,2|8,0:0|0:0,0:0:0:0:
465,269,74124,2,0,P|468:320|456:362,1,79.999988079071,2|8,0:0|0:0,0:0:0:0:
381,344,74791,6,0,P|305:330|191:356,1,159.999976158142,2|2,0:0|0:0,0:0:0:0:
144,350,75791,1,8,0:0:0:0:
88,292,76124,2,0,P|102:216|76:102,1,159.999976158142,2|2,0:0|0:0,0:0:0:0:
65,58,77124,1,8,0:0:0:0:
142,41,77458,6,0,B|208:20|257:36|257:36|313:58|394:39,1,239.999964237213,2|8,0:0|0:0,0:0:0:0:
432,100,78791,2,0,L|535:94,2,79.999988079071,2|8|2,0:0|0:0|0:0,0:0:0:0:
354,118,79791,1,8,0:0:0:0:
285,159,80124,6,0,P|270:246|380:335,1,239.999964237213,2|8,0:0|0:0,0:0:0:0:
446,301,81458,2,0,L|451:201,1,79.999988079071,2|8,0:0|0:0,0:0:0:0:
443,141,82124,2,0,P|403:136|361:144,1,79.999988079071,2|8,0:0|0:0,0:0:0:0:
285,159,82791,6,0,P|201:166|128:146,1,159.999976158142,6|2,0:0|0:0,0:0:0:0:
69,86,83791,1,8,0:0:0:0:
45,162,84124,2,0,L|39:271,1,79.999988079071,2|8,0:0|0:0,0:0:0:0:
102,292,84791,2,0,P|161:283|205:292,1,79.999988079071,2|8,0:0|0:0,0:0:0:0:
256,192,85458,12,0,86791,0:0:0:0:
Topic Starter
Shishou
updated bhe labyu
Winnie
Hello from modding queue



[Together]
Based on my rule I'll be only modding the diffs that you made.
Using hp 6.5 or 6 would tone down the drain a bit for consistency
00:05:458 (1,3) - Could be blanketed better
00:09:458 (1,2) - Try to make them identical, they follow the same vocal train so keeping them identical potentially makes your map cleaner
00:10:124 (3,4,5) - These 3 could be identical in spacing because it follows the melody in the music which doesn't have that dramatic of a change to one another since your end goal was to make 00:10:624 (6,1) - have a gap for that strong beat
00:13:958 (2,3,4,5,6) - Could make pattern smaller and more intuitive of a design to make the next portion of jumps leave an impact. Just an Example: http://puu.sh/w2lhq/b02d48515c.jpg
00:16:624 (2) - Too much additive hitsounds, I think just having a whistle would leave a much cleaner hitsound palette. I'll be brought up a lot if it stays but I'll just mod accordinging to mapping style
00:23:291 (2,3) - This rhythm should be Ctrl+G to map intuitively to the vocals. Maybe another could be http://puu.sh/w2lqo/27f6fa9c16.jpg or http://puu.sh/w2lrj/94f2034ba4.jpg
00:29:291 (5,1) - Doesn't need to be a forced jump to a strong beat it'll do the same being just as close http://puu.sh/w2ltZ/552638df89.jpg
00:31:791 (4,1) - Ew Blanket
00:35:124 (2,3,4,5,6,7) - Excessive jumps just thrown in. Should've been a rhythm along the lines of http://puu.sh/w2lx5/01690b1dfb.jpg to map more according to the strong beginning vocals and then into the 4 notes
00:37:291 (5,1) - Quite a large spacing. Just something random definitely better to do it your way but spacing like this could work http://puu.sh/w2lAv/efff4cc364.jpg so it doesn't seem too forced
00:38:124 (2,3) - Not that clean of a rhythm choice here. Your main focus I believe should be following the vocals and making sure 00:38:624 - is clickable in its own right/ So something like http://puu.sh/w2lFz/1d4a43706a.jpg
00:40:791 (2,3,4) - Same with rhythm choice here, http://puu.sh/w2lHq/fffe7bb0a9.jpg Even though I do agree that mapping that downbeat sound is nice but it's lacking impact because the red ticks area the one that takes over this area You can do whatever you feel is good for you though
00:57:458 (1,2,3) - Such clean hitsounding makes me hot
01:05:791 (2,3,4,5,6) - Same with things previously, just feels like a back and forth pattern without much backing it up

[Insane]
00:36:458 (2,3,4,5,6,7) - pattern doesn't seem clean can somehow adjust this to make pattern intuitive. Not to hate or anything but visually it looks clustered

Not much more looks fairly clean


No matter what people tell you, words and ideas can change the world. ~Robin Williams
Do your best my friend.
Topic Starter
Shishou

Kocari wrote:

Hello from modding queue



[Together]
Based on my rule I'll be only modding the diffs that you made.
Using hp 6.5 or 6 would tone down the drain a bit for consistency
00:05:458 (1,3) - Could be blanketed better
00:09:458 (1,2) - Try to make them identical, they follow the same vocal train so keeping them identical potentially makes your map cleaner
00:10:124 (3,4,5) - These 3 could be identical in spacing because it follows the melody in the music which doesn't have that dramatic of a change to one another since your end goal was to make 00:10:624 (6,1) - have a gap for that strong beat
00:13:958 (2,3,4,5,6) - Could make pattern smaller and more intuitive of a design to make the next portion of jumps leave an impact. Just an Example: http://puu.sh/w2lhq/b02d48515c.jpg
00:16:624 (2) - Too much additive hitsounds, I think just having a whistle would leave a much cleaner hitsound palette. I'll be brought up a lot if it stays but I'll just mod accordinging to mapping style
00:23:291 (2,3) - This rhythm should be Ctrl+G to map intuitively to the vocals. Maybe another could be http://puu.sh/w2lqo/27f6fa9c16.jpg or http://puu.sh/w2lrj/94f2034ba4.jpg
00:29:291 (5,1) - Doesn't need to be a forced jump to a strong beat it'll do the same being just as close http://puu.sh/w2ltZ/552638df89.jpg
00:31:791 (4,1) - Ew Blanket
00:35:124 (2,3,4,5,6,7) - Excessive jumps just thrown in. Should've been a rhythm along the lines of http://puu.sh/w2lx5/01690b1dfb.jpg to map more according to the strong beginning vocals and then into the 4 notes
00:37:291 (5,1) - Quite a large spacing. Just something random definitely better to do it your way but spacing like this could work http://puu.sh/w2lAv/efff4cc364.jpg so it doesn't seem too forced
00:38:124 (2,3) - Not that clean of a rhythm choice here. Your main focus I believe should be following the vocals and making sure 00:38:624 - is clickable in its own right/ So something like http://puu.sh/w2lFz/1d4a43706a.jpg
00:40:791 (2,3,4) - Same with rhythm choice here, http://puu.sh/w2lHq/fffe7bb0a9.jpg Even though I do agree that mapping that downbeat sound is nice but it's lacking impact because the red ticks area the one that takes over this area You can do whatever you feel is good for you though
00:57:458 (1,2,3) - Such clean hitsounding makes me hot
01:05:791 (2,3,4,5,6) - Same with things previously, just feels like a back and forth pattern without much backing it up

[Insane]
00:36:458 (2,3,4,5,6,7) - pattern doesn't seem clean can somehow adjust this to make pattern intuitive. Not to hate or anything but visually it looks clustered

Not much more looks fairly clean


No matter what people tell you, words and ideas can change the world. ~Robin Williams
Do your best my friend.
No reply= fixed
Thanks for modding :D
Joe Castle
Hi! i dont really know if you posted this map on #modreq or i saw you needed a mod :S but anyway, i think my mod will help a Little bit at least :S
I hope it helps:

Tyrant Easy:

1. 00:08:124 (1) - i think this slider (i mean they way its made) doesnt fit with the cheerful song, try doing this https://osu.ppy.sh/ss/8197706 (i know isnt place well, but im just showing you my idea of how it can look that specific slider)

2. 01:03:458 (4,1) - give this sliders the same spacing you used in the rest of the map uwu so they dont collide

3. 01:20:124 (1,2) - same reason as #2 here


Finshie Normal:

1. It looks amazing :3



Hard:

1. 00:14:791 (1,2) - why not giving this part the same spacing between their objects like 00:14:124 (3,4,5) ? im saying this because the space between the Green slider and the first circle looks weird (this is just my opinión, sorry if im wrong)

2. 00:24:124 (1,2,3) - try doing something like this? :S https://osu.ppy.sh/ss/8197780

3. 00:43:958 (3) - move this circle probably to X:132-Y:360 or a similar coordinate, so there is a pretty good spacing between the sliders and the circle (maybe im wrong by saying that :S)

4. 00:54:791 (1,2,3) - kind of the same problem in #3, move the circle in a way that it can créate a cute triangle with the sliders (kinda like this *sorry for bad example x.x http://osu.ppy.sh/ss/8197805)

5. 00:58:124 (3,4,1) - i dont know if i can say that this objects should have a equal spacing between them, but idk

6. 01:18:124 (3,4) - why not trying the same thing you did at 01:19:458 (3,4) ?


Insane:

1. 00:29:458 (1,2,3) - can you try move the "2,3" part a Little bit down? like https://osu.ppy.sh/ss/8197827 this?

2. 00:40:791 (3,4,1) - should this part have an equal spacing? :S sorry if im wrong

3. 01:04:791 (3,4) - in my (maybe wrong) opinión, this sliders shouldnt be different, it kinda doesnt fit in the song, try looking at 01:06:124 (3,4) for example


Forever (*Together*) with you- (bad pun to a rick astley song :s)

1. 00:27:458 (3,4) - for me (i think im wrong again xd) this sliders should be the same (i mean, something like 00:31:458 (3,4) they are kinda the same)

2. 00:45:458 (1,2) - separate this sliders a bit more, they look too close

3. 01:09:124 (4,5,1) - move the circles a bit down, like this https://osu.ppy.sh/ss/8197879

4. 01:18:458 (4,1) - fix the place of the purple slider like this https://osu.ppy.sh/ss/8198017


i hope this kinda helps uwu
Topic Starter
Shishou

Joe Castle wrote:

Hi! i dont really know if you posted this map on #modreq or i saw you needed a mod :S but anyway, i think my mod will help a Little bit at least :S
I hope it helps:

Tyrant Easy:

1. 00:08:124 (1) - i think this slider (i mean they way its made) doesnt fit with the cheerful song, try doing this https://osu.ppy.sh/ss/8197706 (i know isnt place well, but im just showing you my idea of how it can look that specific slider)

2. 01:03:458 (4,1) - give this sliders the same spacing you used in the rest of the map uwu so they dont collide

3. 01:20:124 (1,2) - same reason as #2 here


Finshie Normal:

1. It looks amazing :3



Hard:

1. 00:14:791 (1,2) - why not giving this part the same spacing between their objects like 00:14:124 (3,4,5) ? im saying this because the space between the Green slider and the first circle looks weird (this is just my opinión, sorry if im wrong)

2. 00:24:124 (1,2,3) - try doing something like this? :S https://osu.ppy.sh/ss/8197780

3. 00:43:958 (3) - move this circle probably to X:132-Y:360 or a similar coordinate, so there is a pretty good spacing between the sliders and the circle (maybe im wrong by saying that :S)

4. 00:54:791 (1,2,3) - kind of the same problem in #3, move the circle in a way that it can créate a cute triangle with the sliders (kinda like this *sorry for bad example x.x http://osu.ppy.sh/ss/8197805)

5. 00:58:124 (3,4,1) - i dont know if i can say that this objects should have a equal spacing between them, but idk

6. 01:18:124 (3,4) - why not trying the same thing you did at 01:19:458 (3,4) ?


Insane:

1. 00:29:458 (1,2,3) - can you try move the "2,3" part a Little bit down? like https://osu.ppy.sh/ss/8197827 this?

2. 00:40:791 (3,4,1) - should this part have an equal spacing? :S sorry if im wrong

3. 01:04:791 (3,4) - in my (maybe wrong) opinión, this sliders shouldnt be different, it kinda doesnt fit in the song, try looking at 01:06:124 (3,4) for example
flow is better this way

Forever (*Together*) with you- (bad pun to a rick astley song :s)

1. 00:27:458 (3,4) - for me (i think im wrong again xd) this sliders should be the same (i mean, something like 00:31:458 (3,4) they are kinda the same) it's fine

2. 00:45:458 (1,2) - separate this sliders a bit more, they look too close

3. 01:09:124 (4,5,1) - move the circles a bit down, like this https://osu.ppy.sh/ss/8197879

4. 01:18:458 (4,1) - fix the place of the purple slider like this https://osu.ppy.sh/ss/8198017


i hope this kinda helps uwu
no reply = fixed
thanks for modding :)
aotti
Hard, ingame chat
21:14 lucciachan: is dat map really need another mods?
21:15 Shishou: nope
21:15 Shishou: i need a hard diff
21:15 lucciachan: need a hard diff?
21:16 Shishou: wait
21:16 Shishou: what map are you talking abou?
21:16 lucciachan: ur map
21:16 *lucciachan is editing [https://osu.ppy.sh/b/1290327 Little Glee Monster - Dakara, Hitori ja nai [Hard]]
21:16 lucciachan: u asking for NM
21:17 Shishou: ohh
21:17 Shishou: yes
21:17 Shishou: i need mod
21:17 Shishou: i thought you're talking abut this map
21:17 *Shishou is editing [https://osu.ppy.sh/b/1304276 Kokoru Genjin - Chiisana Koi no Uta (Synth Rock Cover) [Extra]]
21:17 lucciachan: lol
21:18 lucciachan: if u dont get any mods, maybe ur map is already good
21:18 lucciachan: good enough
21:19 Shishou: nah
21:19 lucciachan: hm....
21:19 lucciachan: mapping is harder than bigblack
21:20 Shishou: lol
21:20 lucciachan: i dont really cant give mods for this map, but can u....
21:21 lucciachan: um wait, my english bad
21:21 lucciachan: can u try..
21:21 Shishou: can i try what?
21:23 lucciachan: 00:34:958 i dont really know, but if u add whistle hitsound on slider tail, is that feel better?
21:23 lucciachan: and here 00:36:291
21:24 lucciachan: 00:36:291
21:24 lucciachan: oh,
21:24 lucciachan: this is hard diff
21:25 Shishou: oke
21:25 lucciachan: just learn some mapping stuff from phisi videos, but still need more...
21:25 Shishou: pishi
21:25 lucciachan: oh
21:26 lucciachan: sry, i dont remember
21:26 Shishou: pishifat xD
21:26 lucciachan: lel, ya
21:28 Shishou: good luck in mapping xD
21:29 lucciachan: lel, mapping sux but i want get ranked :p
21:30 Shishou: ye i know xD
21:32 lucciachan: oh
21:32 lucciachan: sir
21:32 Shishou: yes?
21:34 lucciachan: 00:41:208 (3) can u move this circle to x331 y339 for better looks? *sryfordamnenglish
21:34 Shishou: what duff?
21:34 Shishou: diff*
21:34 lucciachan: still hard XD
21:34 *lucciachan is editing [https://osu.ppy.sh/b/1290327 Little Glee Monster - Dakara, Hitori ja nai [Hard]]
21:34 lucciachan: cant move my hand to other diff :p
21:36 Shishou: moved
21:36 lucciachan: kk
21:36 lucciachan: i will try
21:36 lucciachan: trying giving good mods for this map
21:36 lucciachan: cuz i like the song too
21:37 Shishou: i like you too >///<
21:37 lucciachan: oh
21:37 Shishou: jk
21:37 lucciachan: so dat emoticon mean shy? lol
21:37 Shishou: yes xD
21:37 lucciachan: XD
21:37 lucciachan: nice, i need more emoticon...
21:38 Shishou: :)
21:38 lucciachan: um, should i repost my mods to forum?
21:38 Shishou: hey
21:38 Shishou: sure
21:38 Shishou: i was about to say that ^ xD
21:38 lucciachan: lol
21:38 lucciachan: um
21:38 lucciachan: i will take ss
21:38 Shishou: just type /savelog
21:38 lucciachan: oh
21:38 lucciachan: god
21:38 lucciachan: tyvm XD
21:39 lucciachan: almost catch ss
21:39 lucciachan: #ripengpls
Topic Starter
Shishou
thanks for modding :D
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