09:08 burntcedar13: I don't know if I'll have enough to say for it to be called a mod
09:08 burntcedar13: idk tho, I'm only three objects in lol
09:08 timemon: you already earned a kudosu Kappa
09:08 timemon: just make the irc chat long enough
09:09 burntcedar13: xd
09:09 burntcedar13: 00:10:013 (1) - maybe rotate this counter clockwise a bit, so that it looks more like a mirror of 00:09:117 (3) -
09:10 burntcedar13: 00:10:013 (1,2) - bad blanket
09:10 burntcedar13: (I'll not mention any more blankets lol)
09:10 timemon: o
09:11 burntcedar13: 00:11:804 (1,2,3,4,5) - I think a different shape for these circles would fit the song better
09:11 timemon: [http://i.imgur.com/350EkU4.png better?]
09:11 burntcedar13: lol ye
09:11 timemon: what shape do you suggest though I can try square
09:12 burntcedar13: m, sure
09:12 burntcedar13: I would probably do something linear, even overlapping them
09:13 burntcedar13:
https://osu.ppy.sh/ss/8086834 I'd probably do something like this
09:13 timemon: mmmm
09:13 timemon: stacking 1/1 is nice but I tend to only do that when the rhythm is changing
09:14 burntcedar13: m, to each his own, I'm but a single opinion
09:14 timemon: I have changed to a square
09:14 timemon: at least it looks like a shape
09:14 burntcedar13: m, if that's what you feel would be best lol
09:15 burntcedar13: 01:18:072 (1,2,3,4,5,6,7,8) - are these
09:15 burntcedar13: distance snapped
09:16 timemon: no
09:16 timemon: the 7 and 8 look ugly
09:16 burntcedar13: ok, in that case, I'd suggest moving the 01:19:416 (7) - up and to the left a bit, maybe overlap it perfectly with where the 2 was
09:17 burntcedar13: and maybe make 01:19:640 (8) - a bit less off the edge :v
09:17 timemon: alright
09:18 burntcedar13: 01:53:893 (1) - ehhhhh?
09:19 timemon: what do you mean
09:19 burntcedar13: maybe it would be better to just map 01:54:453 (2,3,4,5) - as a five burst, with a circle on 01:54:341 - , rather than that slider, which seems to not really be mapped to anything
09:19 timemon: it has a sound though
09:21 burntcedar13: I hear the bass hitting on the head and the tail, but there's no reason for that to be a slider, rather than having a circle where the head is and one where the tail is
09:21 timemon: I can make the slider 3/4
09:21 timemon: and making the white tick clickable
09:21 burntcedar13: why would you make it a slider tho?
09:22 timemon: because this section it's mostly 1/1 slider
09:22 timemon: as first combo
09:22 burntcedar13: m, why?
09:22 timemon: I want to focus on the new sounds
09:23 timemon: 1/1 sliders are there as some sort of filler
09:23 burntcedar13: m, well, filler rhythm isn't really something I'm familiar with, so I probably shouldn't comment further on that lol
09:23 timemon: but you can see the clickable notes are pretty loud
09:23 timemon: it's the stream and double sounds
09:23 timemon: that's the focus in this section
09:24 timemon: this map has horrible blanket because I mapped it quite awhile ago when I wasn't very similar with blanketing
09:24 timemon: the other map was way better with blanket lol
09:25 burntcedar13: ye, blanketing is pretty poor, but hey, as long as you learned from it ^^
09:25 timemon: this map also copy pastes a lot less which can have some pretty bad slider shape issue
09:26 burntcedar13: m, that's understandable
09:26 burntcedar13: 01:56:580 (1,2) - since it's an insane, I would map these as circles
09:26 burntcedar13: 02:01:058 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - putting jump streams 2 minutes in, that's pretty cruel ;w;
09:26 timemon: right after a 1/3? I think that can be very confusing
09:27 burntcedar13: m, yeah. It really depends on what you want your map to play like
09:27 timemon: if you think this map is cruel my other map is satan lul
09:27 timemon: double spam everywhere
09:28 timemon: it's more refined than this but only insane was done
09:28 burntcedar13: doubles are ezpz
09:28 timemon: also this map is more or less DT map
09:29 burntcedar13: there's not really a problem with jump streams, but I wouldn't really recommend putting them 2 minutes in when there were plenty of places you could've introduced them earlier
09:29 timemon: that section is the peak of the difficulty
09:30 burntcedar13: jump streams are sortof a gimmick tho
09:30 timemon: yeah it's not introduced for the players
09:30 burntcedar13: and with gimmicks, you want to introduce them earlier on, so they aren't just a diffspike when the player gets to them
09:31 burntcedar13: 01:19:863 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - you could maybe make this smaller jump streams to introduce them early on
09:31 timemon: it's definitely a gimmick and if people aren't good they will probably break here
09:32 timemon: I was thinking about it as well
09:32 timemon: but im too sure about that tbh having spaced streams after a series of jumps
09:34 timemon: though I had a few players palytested these streams before
09:34 timemon: all of them could sightread FC'd both of them fine
09:34 burntcedar13: I don't want to be 'that guy,' but [https://www.youtube.com/watch?v=lkpfDgG_oxE watch this]. it covers what I'm trying to say by 2 minutes in
09:34 timemon: they knew it was 1/4 streams right away
09:34 timemon: is that even much of a spike?
09:35 timemon: the curved spaced streams are just as hard if not harder
09:35 burntcedar13: wat curved spaced streams
09:35 timemon: and 16 note stream was shown before the kiai
09:35 timemon: 01:19:863 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
09:36 burntcedar13: that's not really spaced, but, that aside, consistent spacing is easier than jumpstreams
09:36 timemon: also the video you talks about
09:36 timemon: those are gimmick maps
09:36 timemon: my map only has 2 gimmick streams and that's it
09:36 burntcedar13: that's
09:36 burntcedar13: that's the point of what I sent you
09:36 burntcedar13: did you watch til at least 2 minutes in?
09:37 timemon: I have seen the vid before
09:37 burntcedar13: ok, so you understand that
09:37 timemon: the difficulty spike is kinda justified here but in the vid it's out of nowhere
09:37 burntcedar13: you build a map around a concept
09:37 burntcedar13: you don't just through a gimmick in a map
09:38 burntcedar13: throw* 10/10 english me
09:38 timemon: it's hard to introduce a gimmick that's used exactly 2 times in 3 minute map
09:38 burntcedar13: there are opportunities to introduce it earlier tho
09:39 timemon: mmm
09:39 burntcedar13: you don't need them to be jumps of the same size
09:39 burntcedar13: that part is more intense, so it deserves larger jumps
09:40 timemon: either that or I make a harder spaced stream there
09:40 timemon: I will keep that in mind
09:40 timemon: if people think it's an issue I will change it to match the less of the maps
09:41 timemon: rest*
09:42 burntcedar13: m, I'm just one opinion
09:43 timemon: thanks for your concern though no one has talked about these jump streams before
09:44 timemon: my idea was spacing emphasis for the section
09:44 timemon: because it has cymbal sound every white tick which is significantly louder
09:44 timemon: so I decide to make a jumpstream
09:44 burntcedar13: ye, jumpstreams are fine, jump streams are sexy
09:45 burntcedar13:
https://youtu.be/lkpfDgG_oxE?t=6m7s09:46 timemon: pishifat is correct here
09:46 timemon: this is a difficulty spike but the spike is very mild
09:47 burntcedar13: m, if you say so
09:47 burntcedar13: I've clarified my opinion, that's the most I should do as a modder
09:48 burntcedar13:
https://osu.ppy.sh/ss/8087203 there's the issue that you didn't use the left edge of the playfield, but that's all I really saw to mod
09:49 timemon: yeah that's pretty bad
09:49 timemon: though it's too late now to fix that
09:49 burntcedar13: not too bad of a map overall, since you're pretty new to mapping
09:52 timemon: don't forget to post chat logs for kudosu
09:52 burntcedar13: nah, not worth kds
09:52 timemon: your mod is helpful
09:53 timemon: that's kudosu
09:53 burntcedar13: :p