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cillia - FIRST

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Topic Starter
HibikiDesu
This beatmap was submitted using in-game submission on Friday, May 12, 2017 at 5:22:40 PM

Artist: cillia
Title: FIRST
Tags: vocaloid
BPM: 190
Filesize: 9027kb
Play Time: 03:04
Difficulties Available:
  1. Deceit (6.54 stars, 746 notes)
Download: cillia - FIRST
Information: Scores/Beatmap Listing
---------------
Another map in progress. Looking for mods and GDs

Deceit by me - complete, looking for mods
aetwuns
aaaaaaaaaaaaaaaaaaaaaaaaaaaaa

aaaaaaaaaaaaaaaaaa
21:01 HibikiDesu: hello
21:01 HibikiDesu: are you there?
21:02 Smolboi: ye
21:02 HibikiDesu: would you mind checking out my latest map and telling me what you think?
21:02 Smolboi: sure
21:02 Smolboi: np it
21:03 *HibikiDesu is editing [https://osu.ppy.sh/b/1283284 cillia - FIRST [LAST]]
21:03 HibikiDesu: i want it to be about 6* when its done
21:03 HibikiDesu: maybe a bit higher
21:03 Smolboi: nice diffname
21:03 HibikiDesu: does it work?
21:03 HibikiDesu: i think its appropriate
21:05 Smolboi: plis no spectater totts
21:05 HibikiDesu: sorry does it lag you?
21:05 HibikiDesu: oops
21:05 Smolboi: don't look at how overinflated my rank is for how bad my aim is
21:05 Smolboi: :^(
21:05 HibikiDesu: dont even talk to me about that
21:05 HibikiDesu: do you know how bad my aim is for my rank?
21:05 HibikiDesu: lol
21:06 HibikiDesu: i get beat on NM maps by like 20ks if im on a bad day
21:06 Smolboi: you forgot to remove the watermark in the picture
21:06 HibikiDesu: yeah but it will take work and im bad at editing photos like that
21:06 Smolboi: give me 2 minutes
21:07 HibikiDesu: :o
21:07 HibikiDesu: really?
21:09 Smolboi: http://imgur.com/a/WeEsC
21:09 HibikiDesu: owo thank you
21:10 Smolboi: 00:16:496 (1) - wouldn't bother with a spinner, there's no incomming sound anyway
21:10 Smolboi: 00:23:285 (3) - give me a minutes, i'll show you how to do good squiggles
21:10 HibikiDesu: rip spinner
21:12 HibikiDesu: 00:43:022 (1,2,3,4) - does this work or would a different pattern like repeating 1/4 sliders work better?
21:12 HibikiDesu: 01:01:969 (1,2,3,4,1,2,3,4,1,2,3,4) - is my only other unsure section. i was going for a cool expanding pattern feel but it might be too hard to read
21:13 Smolboi: 00:43:022 (1,2,3,4,5,6,7,8,9,10,11,12,1) - yes this is finr
21:13 Smolboi: fine
21:14 Smolboi: 01:01:969 (1,2,3,4,1,2,3,4,1,2,3,4) - no this is not fine
21:14 HibikiDesu: rip
21:14 Smolboi: it looks deformed
21:14 Smolboi: like it has down syndrome
21:14 HibikiDesu: lol
21:14 Smolboi: it needs assistance in school
21:14 Smolboi: and is not eligable for a diploma
21:14 HibikiDesu: damn
21:15 Smolboi: if that pattern went to school and tried to get a degree
21:15 Smolboi: it would instead get a certificate of compleation
21:15 Smolboi: so yeah
21:15 Smolboi: uh
21:15 Smolboi: change it to something that isn't worse than the holocaust
21:16 HibikiDesu: lol
21:16 Smolboi: 01:05:917 (1,2,3,4,5,6,7) -
21:16 Smolboi: it just keeps happening
21:16 Smolboi: we can't escape
21:16 HibikiDesu: sorry, i like that pattern
21:16 HibikiDesu: the drum hits are on the bottom notes
21:17 HibikiDesu: it has reason behind its use this time
21:17 Smolboi: well, atleast you have a favorite
21:17 HibikiDesu: i liked the downward motion to hit the snares
21:17 HibikiDesu: i used some blanket sliders :^)
21:17 HibikiDesu: i really like how they flow with the section of music
21:17 Smolboi: i see that
21:18 Smolboi: http://i.imgur.com/xFcJdRW.png
21:19 Smolboi: this is how you aquiggle slider
21:19 Smolboi: need to work on that blanketing around the squiggles anyways
21:20 HibikiDesu: i was just doing the squiggle based on how i remember it
21:20 HibikiDesu: i dont use them that often so mine are bad lol
21:20 Smolboi: yeah
21:20 HibikiDesu: can you show the slider points please?
21:20 Smolboi: don't listen to other mappers on how to do squiggles
21:20 Smolboi: oh
21:20 Smolboi: oops
21:22 Smolboi: http://i.imgur.com/H142Nro.png
21:23 Smolboi: use approach circles
21:23 Smolboi: they are your friends
21:23 HibikiDesu: ok
21:23 Smolboi: don't listen to other mappers on how to do squiggles
21:23 Smolboi: everyone does them wrong but me
21:24 HibikiDesu: lol
21:24 Smolboi: 00:34:022 (5) - now sound on this
21:24 Smolboi: no
21:24 Smolboi: fucjisao can i type todays pls sdasdfasdg
21:26 HibikiDesu: typing fast is not allowed
21:26 Smolboi: in general i would keep spacing down in the beginning
21:26 Smolboi: like at 00:31:496 (5,1,2,3) -
21:26 Smolboi: and 00:33:864 (4,5,1,2,3) -
21:26 Smolboi: like, singletaps instead of jumps
21:27 Smolboi: helps to keep a good contrast between kiai and normal sections
21:27 HibikiDesu: well i havent mapped the kiai yet
21:27 HibikiDesu: i used a 4.0 spacing on the snare hits in the second section of the beginning
21:27 HibikiDesu: does it work or is it too much?
21:28 HibikiDesu: i wanted to add emphasis on the snare hits
21:28 Smolboi: example pls
21:29 HibikiDesu: 00:44:601 (3,6) -
21:29 HibikiDesu: and all of the hits on 2 and 4 counts after that
21:30 Smolboi: the snare is really frequent so i wouldn't emphasize it that much
21:30 Smolboi: overuse of emphasis makes it not emphasis anymore
21:31 Smolboi: if everything is emphasized then nothing is
21:31 HibikiDesu: well its the repeating pattern i wanted to use in that section
21:31 Smolboi: i think shiirn is rubbing off on me
21:31 Smolboi: help
21:31 Smolboi: i sound like a jackass
21:31 HibikiDesu: lol
21:31 HibikiDesu: nah, you're pretty helpful
21:31 Smolboi: i've been modding and talking a ton with him recently so aaaaaaaaaaaa
21:32 HibikiDesu: im still learning and experimenting with stuff
21:32 Smolboi: saaaaaaame
21:32 HibikiDesu: i need to know what works and what doesntr
21:32 HibikiDesu: i think this one is turning out pretty well, just some small stuff so far (except for you know what)
21:32 HibikiDesu: lol
21:33 Smolboi: you seem to overdo spacing emphasis though
21:33 Smolboi: and then alot of sections feel kind of freehanded as a result
21:34 Smolboi: my recomendation would be to just stick to DS a little more and emphasize less
21:34 Smolboi: it'll make your maps feel more tight as a result
21:35 HibikiDesu: i mean, i did make sure that the spacing was consistent
21:35 HibikiDesu: at least in terms of groups of notes
21:35 HibikiDesu: like when i used the 2.0 3.0 and 4.0
21:35 HibikiDesu: is that not considered consisten spacing?
21:35 Smolboi: again, the frequent spacing emphasis makes it seem like the notes are at random spacings
21:37 HibikiDesu: 01:04:496 (1) - from here on is better right?
21:37 HibikiDesu: at least in those terms
21:37 Smolboi: yes that is one of the tighter sections
21:38 Smolboi: notes like 01:05:601 (5) - 01:08:128 (5) - 01:10:654 (5) - would work better as sliders
21:38 Smolboi: covers the gaps nicely
21:40 Smolboi: oh my god
21:40 Smolboi: 01:01:969 (1,2,3,4,1,2,3,4,1,2,3,4) - THESE ARE TRAPEZOIDS TOO
21:41 HibikiDesu: hehe
21:41 HibikiDesu: i actually just changed that part
21:42 Smolboi: 00:44:284 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - what exactly are the sliders emphasizing
21:43 HibikiDesu: they are mapped to the upbeat where the vocal is stressed
21:43 HibikiDesu: i wanted to make it so that it wasnt just constant 1/2 circles
21:43 Smolboi: interesting
21:44 HibikiDesu: i found it to be a nice repeating pattern for tapping
21:44 HibikiDesu: that also allowed me to map the sounds i wanted
21:44 Smolboi: then this one doesn't really fit then does it 00:49:022 (6) -
21:44 Smolboi: also theres no strong sound on that tail
21:44 HibikiDesu: if i was gonna use highish spacing, i wanted a repeating pattern to make it easier to read
21:44 Smolboi: idk why you put a clap on it
21:45 HibikiDesu: im not allowed to add my own drum part?
21:45 HibikiDesu: i liked how the second clasp sounded
21:45 Smolboi: could put an extended slider
21:45 Smolboi: would better reflect the rythym and would add some variation
21:46 HibikiDesu: please explain
21:46 HibikiDesu: what do you mean by extended?
21:46 Smolboi: 3/4 with a note at the end
21:46 HibikiDesu: oh i see
21:47 HibikiDesu: that would cause me to lose the drum hit i liked though :(
21:47 HibikiDesu: idk, is making up your own drum parts a bad thing?
21:47 Smolboi: not necicarily, but alot of people look down on it
21:47 HibikiDesu: i thought it was a nice sound that kind of showed the section was repeating
21:48 Smolboi: 01:04:496 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,1,2,3,4,5,6) - in general i would like to see more of this
21:48 HibikiDesu: wait actually i think i know
21:48 HibikiDesu: i have the snare hit from my skin
21:48 HibikiDesu: its like an actual snare drum
21:49 HibikiDesu: ill put it in as a custom hitsound later
21:49 Smolboi: you can make up for the odd, consistant rythym by making it more pattern based like this
21:49 HibikiDesu: i updated the map
21:49 HibikiDesu: i changed "the section"
21:49 Smolboi: that would make emphasized notes stand out more ny breaking the pattern
21:49 HibikiDesu: i gtg for a bit so just take a look and tell me stuff
21:49 Smolboi: k
21:49 HibikiDesu: ill repsond when i get back in a few minutes
21:50 Smolboi: ok i'll just write some general thoughts
21:51 Smolboi: Clean up blanketing and the general slide shapes of the squiggles, shit looks ugly yo
21:52 Smolboi: use less spacing emphasis, as overuse defeats the purpose of spacing emphasis in the first place
21:54 Smolboi: Try to organize things in a more pattern based way like at 01:04:496 (1,2,3,4,5,1,2,3,4,5,6,7) - in order to keep things clean, given how unclear the rythym is
21:55 Smolboi: that would help to make up for the rythym and to make pattern-breaking notes with the intent of emphasis more, emphasizing
21:56 Smolboi: also find a few more slider shapes, espicily if you do make it more patten based, otherwise it will end up being boring as fuuuuuck
21:56 HibikiDesu: back
21:57 HibikiDesu: and i was planning on changing the slider shapes in the kiai section
21:57 HibikiDesu: since its a different part of the music
21:57 HibikiDesu: also i gtg for the night so could you quickly give me some feedback on the changes i made to 01:01:969 (1,2,3,4,1,2,3,4,1,2,3,4) -
21:57 Smolboi: i noticed you map more like a player than a mapper
21:58 Smolboi: you don't really think in patterns, you think in spacing any rhythyms
21:58 HibikiDesu: is that a bad thing?
21:59 Smolboi: no, it's just an observation
21:59 Smolboi: i think it's important that you get a split perspective when it comes to mapping
21:59 HibikiDesu: i guess i am just mapping how i like to play
Reihara
hiiiiii~~ just a quick mod owo

00:44:759 - (4) the slider is a little too close to (3) relative to the mouse speed~
00:47:285 - (4) same as above point!
there's a few other places in the map that's like that where it feels like suddenly slowing in mouse speed because the object is too close ;~; jumping is okay but when there's no de-emphasis in the music the sudden space reduction feels reallyyyy weird x-x
01:32:285 - the slider velocity is a liiiittle to slow
01:34:811 to 01:49:653 - there's a lot of triplets and quintuplets that don't reflect a lot in the music ;x;
01:50:759 - (5,6,1,2,3,4,5) the amount of distance the jumps increase by and the direction isn't that big in the music so it feels out of place here >x<

but keep it up!!!! i like the beat emphasis a lot n-n keep practicing~~~~~
Ali-
irc
2017-05-06 18:58 Okinami: 00:21:548 (1) - 
2017-05-06 18:59 Okinami: this jump is a bit much
2017-05-06 19:00 HibikiDesu: i was actually planning on remapping the first parts
2017-05-06 19:00 Okinami: should i ignore then?
2017-05-06 19:00 HibikiDesu: after making it i start noticing spacing things like that
2017-05-06 19:00 HibikiDesu: well if you want to look over them and give any ideas go ahead
2017-05-06 19:00 Okinami: 00:31:653 (1,2,3,4) -
2017-05-06 19:01 Okinami: try ctrl+h on this triangle
2017-05-06 19:01 HibikiDesu: 01:04:496 (1) - up until here is subject to remapping
2017-05-06 19:01 Okinami: so that the 3 and 4
2017-05-06 19:01 Okinami: have a sharper angle to turn on
2017-05-06 19:01 HibikiDesu: thanks
2017-05-06 19:01 HibikiDesu: also forget what i said about the remapping part at first
2017-05-06 19:01 HibikiDesu: 00:44:284 (1) -
2017-05-06 19:01 HibikiDesu: this is the section i want to remap
2017-05-06 19:01 HibikiDesu: sorry
2017-05-06 19:02 Okinami: okok
2017-05-06 19:02 Okinami: https://imgur-archive.ppy.sh/LmwWCCm.png
2017-05-06 19:02 Okinami: something like this is fitting enough
2017-05-06 19:03 HibikiDesu: is that still for 00:31:653 (1,2,3,4) - ?
2017-05-06 19:03 Okinami: yes
2017-05-06 19:04 Okinami: https://imgur-archive.ppy.sh/LmwWCCm.png
2017-05-06 19:04 Okinami: oops
2017-05-06 19:04 Okinami: 00:43:653 (5,6,7,8,9,10,11,12,1) -
2017-05-06 19:04 Okinami: consider giving this a sharper turn
2017-05-06 19:05 Okinami: the previous pattern was in a square, so this looks unnatural being so close to a straight line
2017-05-06 19:05 HibikiDesu: ok
2017-05-06 19:05 Okinami: also
2017-05-06 19:05 HibikiDesu: you'll start too see my poor use of spacing in the next section
2017-05-06 19:06 Okinami: ya
2017-05-06 19:06 HibikiDesu: i had an idea to use higher spacing on the snare hits but i didnt execute it well
2017-05-06 19:06 HibikiDesu: so i am gonna remap in the future
2017-05-06 19:06 Okinami: i also noticed that your rhythm is kinda bad
2017-05-06 19:06 Okinami: like the snares are circles
2017-05-06 19:06 Okinami: thats good
2017-05-06 19:06 Okinami: but the sliders are on the red tick
2017-05-06 19:06 Okinami: when theres no held sound
2017-05-06 19:06 Okinami: instead the sliders should happen on the snare
2017-05-06 19:07 HibikiDesu: really?
2017-05-06 19:07 Okinami: yea
2017-05-06 19:07 HibikiDesu: i was putting the sliders on vocals which are on the reds
2017-05-06 19:07 Okinami: the vocals should be a secondary rhythm
2017-05-06 19:07 Okinami: if they're on the reds
2017-05-06 19:07 Okinami: to avoid confusion
2017-05-06 19:08 Okinami: it goes against music theory to place sliders on red ticks
2017-05-06 19:08 Okinami: because they're next to never an emphasized sound
2017-05-06 19:08 Okinami: itll also give you a lot more opportunities for structure
2017-05-06 19:08 Okinami: had you placed them on the white ticks
2017-05-06 19:08 HibikiDesu: well this whole song has a theme with placing strong sounds on the red ticks
2017-05-06 19:08 HibikiDesu: so i was kind of going off of that
2017-05-06 19:09 Okinami: well for this section
2017-05-06 19:09 Okinami: second and 3rd beat are the most emphasized
2017-05-06 19:09 Okinami: according to the loud snare hit
2017-05-06 19:09 Okinami: second and 4th
2017-05-06 19:09 Okinami: *
2017-05-06 19:09 HibikiDesu: yes i know
2017-05-06 19:10 HibikiDesu: when i remap should i move the sliders to the snare hits?
2017-05-06 19:10 Okinami: https://imgur-archive.ppy.sh/1lYmC6S.png
2017-05-06 19:10 Okinami: move sliders to these red ticks
2017-05-06 19:10 Okinami: doesnt have to be strictly that rhythm for the entire section
2017-05-06 19:10 Okinami: you can add in some cariety here and there
2017-05-06 19:11 Okinami: just dont place sliders on red ticks
2017-05-06 19:12 Okinami: 00:59:285 -
2017-05-06 19:12 Okinami: here theres a faint sound
2017-05-06 19:12 Okinami: so instead of stopping the 1/2 spam
2017-05-06 19:12 Okinami: you can make the 7 a slider
2017-05-06 19:12 Okinami: to add a filler rhythm
2017-05-06 19:13 HibikiDesu: it was actually like that when i originally did it
2017-05-06 19:13 HibikiDesu: but i had a few people say it would be better without to emphasize the emtpy space in the song
2017-05-06 19:13 Okinami: well if you really want to do that itd probably confuse the player to have the 1 on the next combo spaced like a 1/2 beat
2017-05-06 19:13 Okinami: just stack the 7 and the 1
2017-05-06 19:14 Okinami: so the player can tell that there is a full beat gap between the two
2017-05-06 19:14 Okinami: ill give you an example since this looks pretty challenging
2017-05-06 19:15 HibikiDesu: i know what you mean
2017-05-06 19:15 HibikiDesu: its hard to read if you look at the similar spacing
2017-05-06 19:15 Okinami: mhm
2017-05-06 19:15 Okinami: https://imgur-archive.ppy.sh/hl5nyrP.jpg
2017-05-06 19:15 Okinami: do something like this
2017-05-06 19:15 Okinami: should be fine to read
2017-05-06 19:16 Okinami: 01:13:653 (6) -
2017-05-06 19:16 Okinami: you undermapped a sound on the red tick
2017-05-06 19:16 Okinami: idk if you noticed or not
2017-05-06 19:17 Okinami: 01:16:969 (6) -
2017-05-06 19:17 Okinami: there isnt really any sound here which calls for a double
2017-05-06 19:17 HibikiDesu: 02:03:864 (5,6) - should i make it like this one?
2017-05-06 19:17 Okinami: yes
2017-05-06 19:17 Okinami: def
2017-05-06 19:17 HibikiDesu: alright
2017-05-06 19:18 HibikiDesu: i was using the doubles to emphasize the vocal hold on those notes
2017-05-06 19:18 Okinami: could just use a slider for that
2017-05-06 19:18 Okinami: a 1/1 slider would work perfect there
2017-05-06 19:18 Okinami: but a 1/2 slider would also be passable
2017-05-06 19:19 Okinami: 01:22:022 (1) -
2017-05-06 19:19 Okinami: the red tick sliders here are good
2017-05-06 19:19 Okinami: since they land on very emphasized held sounds
2017-05-06 19:19 Okinami: but dont forget about variety
2017-05-06 19:19 HibikiDesu: well a 1/1 slider would be massive i think due to the high speed and i wanted to keep the cursor on the same place for the hits
2017-05-06 19:20 Okinami: yes
2017-05-06 19:20 HibikiDesu: i might rethink the slider part there
2017-05-06 19:21 HibikiDesu: i was keeping it simpler for the first kiai section
2017-05-06 19:21 HibikiDesu: i add more things on the later kiais
2017-05-06 19:21 Okinami: well thats another thing i was going to bring up
2017-05-06 19:21 Okinami: your SV
2017-05-06 19:21 Okinami: is very high
2017-05-06 19:22 HibikiDesu: that was the intended purpose
2017-05-06 19:22 HibikiDesu: i was contrasting the kiais from the rest of the song by using straight sliders with high SV
2017-05-06 19:23 Okinami: hm ok
2017-05-06 19:23 Okinami: 01:33:706 -
2017-05-06 19:23 Okinami: undermapped another red tick here
2017-05-06 19:23 HibikiDesu: which red tick?
2017-05-06 19:23 Okinami: inbetween the 3 and the 4
2017-05-06 19:23 HibikiDesu: is it a bass drum hit?
2017-05-06 19:23 Okinami: ya
2017-05-06 19:24 Okinami: bassy tom hit
2017-05-06 19:24 Okinami: could be mapped with a slider
2017-05-06 19:24 HibikiDesu: would adding a stack on 3 be appropriate?
2017-05-06 19:24 Okinami: yes that'd work aswell
2017-05-06 19:24 Okinami: since the 3 and has the same intensity
2017-05-06 19:24 HibikiDesu: alright thanks
2017-05-06 19:25 Okinami: 01:49:653 (9) -
2017-05-06 19:25 Okinami: consider
2017-05-06 19:25 Okinami: making this note
2017-05-06 19:25 Okinami: a 1/1 slider
2017-05-06 19:25 Okinami: since all of the sounds are held
2017-05-06 19:26 Okinami: 01:50:759 (5) -
2017-05-06 19:26 Okinami: and oridinary jump that increases in spacing would be better here
2017-05-06 19:26 Okinami: you dont want to overuse back and forths
2017-05-06 19:26 Okinami: players hate that
2017-05-06 19:26 HibikiDesu: hmm i personally like them
2017-05-06 19:27 HibikiDesu: i thought it was appropriate because of the stressed vocals all being hit on the top note
2017-05-06 19:27 HibikiDesu: 01:51:074 (1,3,5) -
2017-05-06 19:27 HibikiDesu: if you understand what i'm saying
2017-05-06 19:27 HibikiDesu: and 5 of the last combo at that
2017-05-06 19:27 Okinami: well if thats true
2017-05-06 19:27 Okinami: you could move just the first two notes
2017-05-06 19:27 Okinami: so it doesnt looke weird
2017-05-06 19:28 HibikiDesu: what do you mean? how does it looks weird?
2017-05-06 19:28 Okinami: well
2017-05-06 19:28 Okinami: the combos
2017-05-06 19:28 Okinami: dont sync with the pattern
2017-05-06 19:29 HibikiDesu: should i NC 01:50:759 (5) - ?
2017-05-06 19:29 Okinami: no
2017-05-06 19:29 HibikiDesu: actually that does look better
2017-05-06 19:29 Okinami: the combos are right
2017-05-06 19:29 Okinami: because they should start on every new beat or every new measure
2017-05-06 19:29 Okinami: but like we already said
2017-05-06 19:29 HibikiDesu: true
2017-05-06 19:29 Okinami: the vocals are on the red tick
2017-05-06 19:29 Okinami: so they're right
2017-05-06 19:30 HibikiDesu: yeah this song has a thing with red ticks
2017-05-06 19:30 Okinami: https://imgur-archive.ppy.sh/RAL6ah5.jpg
2017-05-06 19:30 Okinami: i was thinking like this
2017-05-06 19:30 Okinami: flows good
2017-05-06 19:30 HibikiDesu: hmm
2017-05-06 19:30 Okinami: and it looks better
2017-05-06 19:30 HibikiDesu: let me try that
2017-05-06 19:30 Okinami: 01:51:706 (5) -
2017-05-06 19:31 Okinami: you also undermapped a burst here
2017-05-06 19:31 HibikiDesu: oh you're right
2017-05-06 19:32 Okinami: i like how you emphasized the next kiai with triples
2017-05-06 19:33 Okinami: 02:14:443 (5,6,7,8) -
2017-05-06 19:33 Okinami: would match the establish flow better if you ctrl+g this part
2017-05-06 19:34 HibikiDesu: thanks
2017-05-06 19:34 Okinami: 02:22:022 (3) -
2017-05-06 19:34 Okinami: this could easily be mistaken for a triple
2017-05-06 19:34 Okinami: you could just
2017-05-06 19:34 Okinami: move 4 to 5
2017-05-06 19:34 Okinami: move 5 to 6
2017-05-06 19:34 Okinami: etc
2017-05-06 19:35 HibikiDesu: ok
2017-05-06 19:35 HibikiDesu: when i do that should i just leave 7 stacked on top of the triple?
2017-05-06 19:35 HibikiDesu: or would that also be hard to read?
2017-05-06 19:35 Okinami: thatd be hard to read
2017-05-06 19:36 Okinami: you could blanket 4
2017-05-06 19:36 Okinami: with it
2017-05-06 19:36 Okinami: lemme try
2017-05-06 19:36 HibikiDesu: yeah but then the spacing wouldnt be the same for that note
2017-05-06 19:36 HibikiDesu: i could remove it and rreplace 5 with a slider that points at it
2017-05-06 19:37 Okinami: nono
2017-05-06 19:37 Okinami: you also have to rotate that pattern
2017-05-06 19:37 Okinami: to make the spacing right
2017-05-06 19:37 Okinami: lemme show you
2017-05-06 19:37 Okinami: https://imgur-archive.ppy.sh/GdrQPk9.jpg
2017-05-06 19:37 Okinami: like this
2017-05-06 19:37 Okinami: you just have to find a new place
2017-05-06 19:37 Okinami: to put the stream
2017-05-06 19:38 HibikiDesu: oh i see
2017-05-06 19:38 HibikiDesu: sorry i guess i misread your thing
2017-05-06 19:38 HibikiDesu: or pictured it incorrectly
2017-05-06 19:38 Okinami: you just didnt think about rotating it
2017-05-06 19:38 Okinami: it was my bad
2017-05-06 19:39 Okinami: the way you did the last kiai
2017-05-06 19:39 Okinami: other than it being spaced like an arles map
2017-05-06 19:39 Okinami: its way better than the others
2017-05-06 19:40 Okinami: 02:55:653 -
2017-05-06 19:40 Okinami: for this part
2017-05-06 19:40 HibikiDesu: can you elaborate on what makes it better than the others?
2017-05-06 19:40 Okinami: oh
2017-05-06 19:40 Okinami: its just the way you made the jumps
2017-05-06 19:40 HibikiDesu: oh
2017-05-06 19:40 Okinami: and how well you evened out your gimmicks
2017-05-06 19:40 Okinami: like the doubles
2017-05-06 19:41 Okinami: also there's 1/1 sliders
2017-05-06 19:41 Okinami: which really improves your rhythm
2017-05-06 19:41 Okinami: 02:39:074 (1) -
2017-05-06 19:41 Okinami: this one
2017-05-06 19:41 Okinami: you have an opportunity to overlap the 5
2017-05-06 19:41 Okinami: with your turn
2017-05-06 19:42 HibikiDesu: oh thank you
2017-05-06 19:42 Okinami: also the way you follow the intensity
2017-05-06 19:42 Okinami: and use back and forths correctly
2017-05-06 19:42 Okinami: really boosts up the quality
2017-05-06 19:43 Okinami: 02:55:653 -
2017-05-06 19:43 Okinami: now to this section
2017-05-06 19:43 Okinami: you dont have to use those 1/2 sliders like that
2017-05-06 19:44 HibikiDesu: can you explian please?
2017-05-06 19:44 Okinami: https://imgur-archive.ppy.sh/wNoozT0.png
2017-05-06 19:44 Okinami: you couldve done something like this
2017-05-06 19:44 Okinami: since the previous red tick is emphasized more than the next red tick
2017-05-06 19:45 Okinami: 02:57:074 (1,2,3,4,5) -
2017-05-06 19:45 Okinami: this part of the back and forth is fine
2017-05-06 19:45 Okinami: but the hits dont continue for another beat
2017-05-06 19:46 Okinami: https://imgur-archive.ppy.sh/VaYuCDI.jpg
2017-05-06 19:46 Okinami: just change up the flow a tiny bit
2017-05-06 19:46 Okinami: and itll play a lot better
2017-05-06 19:46 HibikiDesu: alright
2017-05-06 19:47 Okinami: thats about it
2017-05-06 19:47 Okinami: looks like a fun map
2017-05-06 19:48 HibikiDesu: yeah pretty much all of my friends that have playtested said its fun
2017-05-06 19:48 HibikiDesu: which is more important to me than ranking tbh
2017-05-06 19:48 Okinami: should I post this on the forums?
2017-05-06 19:48 Okinami: or are you not taking mods for it
2017-05-06 19:48 HibikiDesu: but i would still like to improve my general mapping technique
2017-05-06 19:48 HibikiDesu: and sure
2017-05-06 19:48 HibikiDesu: i'll give you some kudos
2017-05-06 19:48 HibikiDesu: very helpful stuff

cute map
Topic Starter
HibikiDesu

Reihara wrote:

hiiiiii~~ just a quick mod owo

00:44:759 - (4) the slider is a little too close to (3) relative to the mouse speed~ Planning on remapping this section due to bad idea execution
00:47:285 - (4) same as above point! same as above
there's a few other places in the map that's like that where it feels like suddenly slowing in mouse speed because the object is too close ;~; jumping is okay but when there's no de-emphasis in the music the sudden space reduction feels reallyyyy weird x-x
01:32:285 - the slider velocity is a liiiittle to slow I did this to emphasize a hold on the long notes, but I am open to suggestion on other ways to accomplish this
01:34:811 to 01:49:653 - there's a lot of triplets and quintuplets that don't reflect a lot in the music ;x; I did this to add variety and differentiate it from the last section similar to it, but I will look at different ways to accomplish this
01:50:759 - (5,6,1,2,3,4,5) the amount of distance the jumps increase by and the direction isn't that big in the music so it feels out of place here >x< I did this to emphasize the vocals which in my opinion seemed to be growing in intensity

but keep it up!!!! i like the beat emphasis a lot n-n keep practicing~~~~~

Thank you for your mod. It really helps :D
timemon
Hey its me ur mod queue

Deceit

There is this cool tip by creating a slider and press Ctrl+Shift+F they will turn into notes! Very good for making streams without having to manually put them.

02:02:601 (1,2,3) - Your map spacing is very huge, so a 3/4 note will not stand out why not make them very close to each others. So the players can clear differentiate them. (and make them standout so they don't be mistaken for regular 1/2 notes)

I see that the map is very jump very heavy, but try to be consistent with your map as well. Similar sections should have similar difficulty and spacing. You could even make a specific type of jumps and repeat it on similar sections of the song. (Not copy pasting but don't make them too different from each other) That way your map will have a good structure and consistent for the players. (They will know what your map offer even before finishing it)

00:28:812 (4,1) - Another neat trick to use for 1/1 note is to put it under the 1/2 note (the 4 in this case) It's just a different way of using it. But it helps the players to differentiate them from regular 1/2 notes.

Another thing to be wary about. You can use spacing to emphasize sounds. But if everything is large jump it makes it very hard to emphasize something.

Good luck with your maps. Gotta start somewhere, I hope you find my advice useful. I also recommend Pishifat's mapping tutorials. (HELLO THERE) They're a good way to spend time on youtube if you're bored and you can learn from him.
Deramok
m4m as requested

-
  1. 00:50:917 (3) - the spacing here should be bigger as you usually put a lot of emphasis on the snares
  2. 00:59:759 (3,4,5,6,7) - any back or forth is usually supported by 1/2 vocals in this part and the spacing kills any emphasis concept you established. additionally 7 isn't in it's proper place it looks like i'd suggest just making 00:59:917 (4,5) - a slider again, there's really not much reason to go away from that here of all places
  3. 01:01:969 (1,2,3,4,1,2,3,4,1,2,3,4) - another idea might be to move between patterns on snares rather than vocals sich you put a lot of emphasis on them until now
  4. 01:01:969 (1,2,3,4,1,2,3,4,1,2,3,4) - might not want to make these continuous 1/2 since you mad ea point out of not following the guitar anymore with 01:01:180 (4,5,1) - .either that or make it consistent the other way around
  5. 01:04:180 (5) - would be good to redesign the stream so that it puts emphasis on this note as it clearly isn't a simple continuation of a drum roll without change as the stream mimplies. so yeah, it's lackluster
  6. 01:06:232 (3,4,5,6) - 01:08:759 (3,4,5,6,7) - these are two tripples. making them just jumps seems a bit spammy, making the impression to ignore the song for the sake of jumps. especially with a vocal being on 6 which also btw kills the contrast in spacing with 01:06:863 (7) - , making 01:07:022 (1) - seem less important than the inaudible 7 (i'd even suggest removing that one)
  7. 01:13:338 (5) - ctrl for circular flow
  8. 01:13:969 (6,1) - as you've mad ea point out of following vocals id put two low spacing singletaps with larger spacing to 1 between here
  9. 01:17:127 (1) - 01:18:864 (4) - just leaving this overmapped note out has a better effect in terms of song representation and emphasis
  10. 01:17:127 (1,2,3,4,5,6,7) - with 3 and 4 having the same spacing to them and 5 being a stack instead.. i don't see what you're following with this pattern
  11. 01:16:811 (5) - 01:18:706 (3) - no distinction between how you map vocals and drums for jumps, might want to look into it. it's probably acceptable, but certainly not ideal (here you made a distinction 01:21:074 (2,3,5,6) - )
  12. 01:27:232 (2,6) - 01:28:732 (2) - these notes are not supported by the song, hence overmapped
  13. 01:32:127 (5,6,1) - just start the slider on 5, there's no tripple in the song and the vocal starts there.
  14. 01:32:285 (1,2) - the spacing neither fits with the previous nor with the latter parts of this section. decreasing the sv is fine, but the spacing should still be higher. simply seems out of place like this in various ways
  15. 01:34:180 (1,2,3,4,5,6,7,8,1) - the stream starts on 3, so 2 is unwanted
  16. 01:35:285 (4,5,6) - this is a quint, not a tripple
  17. 01:44:522 (5) - 01:46:732 (5) - 01:45:469 (4) - 01:49:258 (5) - 01:54:468 (2,3,4) - and a lot of tripples in the second kiai - not supported
  18. 01:10:022 (3,5) - 00:46:022 (4,7) - 00:47:759 (6,2) - 01:04:969 (3,5) - 01:04:969 (3,5) - 01:04:496 (1,4) - 01:15:548 (6,2) - 01:19:180 (6,1) - 01:29:127 (5,1) - ect - examples of unneat overlaps

    many things i said for the first kiai just repeat themselfes as they are exemplary for conceptual things, so just look out for those same things in the other two kiais

    generally your pattern layout needs some work, your object choice and flow works, but spacing emphasis, overmapping and visual structure needs to be addressed overall. some, not all, patterns look slapped into the editor without care for indication of rhythms or visual composure. makes things look messy and unorderly. one major thing that plays into this is linkage, so that's a term to look into. it describes for example how you focus a lot on local patterns and lose the sight of the bigger picture at times.
Topic Starter
HibikiDesu

timemon wrote:

Hey its me ur mod queue

Deceit

There is this cool tip by creating a slider and press Ctrl+Shift+F they will turn into notes! Very good for making streams without having to manually put them.

02:02:601 (1,2,3) - Your map spacing is very huge, so a 3/4 note will not stand out why not make them very close to each others. So the players can clear differentiate them. (and make them standout so they don't be mistaken for regular 1/2 notes) I would like to keep the larger spacing on the 3/4s, but I saw your point and reduced the spacing that the previous combo had to contrast them better

I see that the map is very jump very heavy, but try to be consistent with your map as well. Similar sections should have similar difficulty and spacing. You could even make a specific type of jumps and repeat it on similar sections of the song. (Not copy pasting but don't make them too different from each other) That way your map will have a good structure and consistent for the players. (They will know what your map offer even before finishing it)

00:28:812 (4,1) - Another neat trick to use for 1/1 note is to put it under the 1/2 note (the 4 in this case) It's just a different way of using it. But it helps the players to differentiate them from regular 1/2 notes. Noted and changed, will use for later

Another thing to be wary about. You can use spacing to emphasize sounds. But if everything is large jump it makes it very hard to emphasize something.

Good luck with your maps. Gotta start somewhere, I hope you find my advice useful. I also recommend Pishifat's mapping tutorials. (HELLO THERE) They're a good way to spend time on youtube if you're bored and you can learn from him.

Deramok wrote:

m4m as requested

  1. 00:50:917 (3) - the spacing here should be bigger as you usually put a lot of emphasis on the snares Thank you, it looks like i missed that one
  2. 00:59:759 (3,4,5,6,7) - any back or forth is usually supported by 1/2 vocals in this part and the spacing kills any emphasis concept you established. additionally 7 isn't in it's proper place it looks like i'd suggest just making 00:59:917 (4,5) - a slider again, there's really not much reason to go away from that here of all places Note 7 moved to correct location I don't really want to add a slider because I was using back and forths to keep an upwards flicking motion on each red tick vocal
  3. 01:01:969 (1,2,3,4,1,2,3,4,1,2,3,4) - another idea might be to move between patterns on snares rather than vocals sich you put a lot of emphasis on them until now The pattern I chose there was meant as a transition between the sections of song and got more complex with each combo for an effect I wanted, but I will keep your idea in mind if I go back to revise it
  4. 01:01:969 (1,2,3,4,1,2,3,4,1,2,3,4) - might not want to make these continuous 1/2 since you mad ea point out of not following the guitar anymore with 01:01:180 (4,5,1) - .either that or make it consistent the other way around As stated above, this pattern was chosen to create a transitional effect that I envisioned, but will keep in mind in case of revise
  5. 01:04:180 (5) - would be good to redesign the stream so that it puts emphasis on this note as it clearly isn't a simple continuation of a drum roll without change as the stream mimplies. so yeah, it's lackluster Noted, will think of ways to implement this
  6. 01:06:232 (3,4,5,6) - 01:08:759 (3,4,5,6,7) - these are two tripples. making them just jumps seems a bit spammy, making the impression to ignore the song for the sake of jumps. especially with a vocal being on 6 which also btw kills the contrast in spacing with 01:06:863 (7) - , making 01:07:022 (1) - seem less important than the inaudible 7 (i'd even suggest removing that one) I was actually focusing more on the drums than the vocals in this section. The jumps are meant to show off the snare drum. Note 7 on both patterns is being used for a bass drum hitsound. I will reconsider the placement of slider 1 though since I see your point. I was originally just using them to complete the previous shape pattern and contrasting them with the slower cursor movement with the SV if that makes any sense
  7. 01:13:338 (5) - ctrl for circular flow i moved 5 and 6 around to better reflect the flow
  8. 01:13:969 (6,1) - as you've mad ea point out of following vocals id put two low spacing singletaps with larger spacing to 1 between here I actually decided to replace circle 6 with a 5/4 slider leading into 1 to map the held guitar note right before the kiai
  9. 01:17:127 (1) - 01:18:864 (4) - just leaving this overmapped note out has a better effect in terms of song representation and emphasis I used note 1 in that stack in order to keep the player's cursor in the same place because that's how i envisioned the map.
    Note 4 was removed
  10. 01:17:127 (1,2,3,4,5,6,7) - with 3 and 4 having the same spacing to them and 5 being a stack instead.. i don't see what you're following with this pattern I was using the stacks to keep the cursor in the same place on the held vocal notes, but i used a jump on 3 because it was a snare hit
  11. 01:16:811 (5) - 01:18:706 (3) - no distinction between how you map vocals and drums for jumps, might want to look into it. it's probably acceptable, but certainly not ideal (here you made a distinction 01:21:074 (2,3,5,6) - ) Noted. I will look for other ways to accomplish this section
  12. 01:27:232 (2,6) - 01:28:732 (2) - these notes are not supported by the song, hence overmapped I was using this pattern as not only a break from the 1/2 sliders, but also each point of the triangle is used as a symbol hit. However, I put new combo on every 2 notes to better express my idea
  13. 01:32:127 (5,6,1) - just start the slider on 5, there's no tripple in the song and the vocal starts there. Done
  14. 01:32:285 (1,2) - the spacing neither fits with the previous nor with the latter parts of this section. decreasing the sv is fine, but the spacing should still be higher. simply seems out of place like this in various ways Spacing increased
  15. 01:34:180 (1,2,3,4,5,6,7,8,1) - the stream starts on 3, so 2 is unwanted I opted to remove both 1 and 2 from the stream
  16. 01:35:285 (4,5,6) - this is a quint, not a tripple Slider 6 converted to 3 note stream to create the quintuple
  17. 01:44:522 (5) - 01:46:732 (5) - 01:45:469 (4) - 01:49:258 (5) - 01:54:468 (2,3,4) - and a lot of tripples in the second kiai - not supported
  18. 01:10:022 (3,5) - 00:46:022 (4,7) - 00:47:759 (6,2) - 01:04:969 (3,5) - 01:04:969 (3,5) - 01:04:496 (1,4) - 01:15:548 (6,2) - 01:19:180 (6,1) - 01:29:127 (5,1) - ect - examples of unneat overlaps All noted, will go back and fix

    many things i said for the first kiai just repeat themselfes as they are exemplary for conceptual things, so just look out for those same things in the other two kiais

    generally your pattern layout needs some work, your object choice and flow works, but spacing emphasis, overmapping and visual structure needs to be addressed overall. some, not all, patterns look slapped into the editor without care for indication of rhythms or visual composure. makes things look messy and unorderly. one major thing that plays into this is linkage, so that's a term to look into. it describes for example how you focus a lot on local patterns and lose the sight of the bigger picture at times.
Thank you. These mods really help me to improve :)
Einja
[Deceit]
Your map has a lot of sudden SV changes for a normal non-dubstep map. Try avoiding that because it will throw off players really easily, and it's not fun losing combo/failing :c

Offset is 1290 btw, the sliders and streams sounded very off.

00:43:022 (1,2,3,4) - I think these notes should be streams, because a drumroll is in the music, and since this is the top diff, I would recommend turning these notes into a stream.

01:12:074 (1) - Sudden SV change here is unnecessary, it throws people off and the song didn't change rhythm at all. So there isn't really need for that.
01:32:127 (1) - ^

01:33:864 (5) - Make this a 1/1 slider, or put a 1/2 slider after it. Leaving that area blank makes no sense since the lyrics keep going.

01:35:285 (4,5,6) - why are these notes stacked?

02:17:601 (1,1,1,1,) - Remove the NCs here, there's really no need for it since you didn't do it with the previous jump pattern. It also looks much neater without it c:
02:47:917 (1,2,1,2,1,2,1,2) - ^

That's all I have to say. GL!

oh and i wanna make a 5.5-6* extra if that's okay with you
Topic Starter
HibikiDesu

Einja wrote:

[Deceit]
Your map has a lot of sudden SV changes for a normal non-dubstep map. Try avoiding that because it will throw off players really easily, and it's not fun losing combo/failing :c will look into this

Offset is 1290 btw, the sliders and streams sounded very off. Are you sure you don't have a universal offset? It sounds fine to me. I also wont lie, I got the mp3 and timing off of moph's mapset

00:43:022 (1,2,3,4) - I think these notes should be streams, because a drumroll is in the music, and since this is the top diff, I would recommend turning these notes into a stream. I would rather these stay as 1/4 sliders since my idea behind this small part was to increase the tapping speed and transition to the stream at the same time. Also im pretty sure while it is on a drum roll, the drums used change between the sliders and the stream

01:12:074 (1) - Sudden SV change here is unnecessary, it throws people off and the song didn't change rhythm at all. So there isn't really need for that. I don't think the slight SV change really effects that much since they are 3/4 sliders
01:32:127 (1) - ^ I wanted to emphasize the vocal hold here, but I will look into a better way to do this

01:33:864 (5) - Make this a 1/1 slider, or put a 1/2 slider after it. Leaving that area blank makes no sense since the lyrics keep going.
Changed to 1/1 slider
01:35:285 (4,5,6) - why are these notes stacked? They are stacked to show how the 1/4 rhythm kind of trails off of the vocal hit but I might change it to a straight stream or something

02:17:601 (1,1,1,1,) - Remove the NCs here, there's really no need for it since you didn't do it with the previous jump pattern. It also looks much neater without it c: I am using the NC's to distinguish each vocal hit. I also wanted to remove the follow points between the notes where NCs are
02:47:917 (1,2,1,2,1,2,1,2) - ^ same as above

That's all I have to say. GL!

oh and i wanna make a 5.5-6* extra if that's okay with you Go ahead! I would love a GD :)
Thank you for the mod!
Einja
then shouldn't the offset be 19023?
Topic Starter
HibikiDesu

Einja wrote:

then shouldn't the offset be 19023?
Well yes but i moved it back 4 white ticks back when i had a spinner at the beginning that i removed
Einja

HibikiDesu wrote:

Einja wrote:

then shouldn't the offset be 19023?
Well yes but i moved it back 4 white ticks back when i had a spinner at the beginning that i removed
I think you should bring it back to 19023, because that's when the vocals start
Topic Starter
HibikiDesu

Einja wrote:

I think you should bring it back to 19023, because that's when the vocals start
I will fix the next time i go in to make changes
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