m4m part 1
[Hideous Fairytale]
Love that diffname
00:08:691 (4) - silence the last 3 ticks cause there’s definitely no sound there
00:27:782 up to 01:38:117 - slider shape aesthetics have a polishing problem here. While it makes sense to not make them aesthetically pleasing shapes because you can argue that the song’s mood doesn’t support it, here it looks more like you tried to make perfectly round shapes, etc, but you didn’t take the time to really do them ( 00:35:419 (1),00:52:873 (1) and 01:25:600 (1) - are good examples for that ). If you want to give your map an oppressing tone, consider using more red anchors and sharp turns ; this is also true for transitioning between 2 sliders, since shapes like 00:38:691 (1,1) which aren’t regular give the same impression as the individual sliders I’ve listed before because of the clear change between the curves. Besides, the rather linear flow of your patterns make for pretty fluid movement, which isn’t what you’d want in a map called Hideous Fairytale.
01:41:831 (3,4) - should be 1 slider to be consistent with 01:38:402 (3) as both measures are identical
02:04:402 (1,2,3,4,1) - drum beats sound off here ; probably a timing issue since a stream on yellow ticks would be pretty uncommon. Consider asking for a timing check - update : according to GoldenWolf ( who is by all means a trustworthy source when it comes to timing issues ), there needs to be a red bar to compensate for the drums being off, so do get a timing check.
02:05:902 (6,7,8,1,2,3,4,5,6,7,8,1) - needs more polishing
02:10:117 (1,2,3,4,5,1) - 02:08:402 (1,2,3,4,5,6) - etc - just my opinion here so this is in no way a mistake, but I’m not fond of using blankets in such a chaotic part of the song, since to me they express cleanness and the likes ; technically fine though, so it’s still a pretty subjective issue ; your move here
02:49:759 (4) - pretty sure there’s no drum sound here
03:30:971 (1,2) - following the logic you set up before with your usage of kicksliders at the end of bursts, there shouldn’t be no voice when there’s one ; 03:30:971 (1) might be better off moved to 03:31:113 in terms of rhythm
04:38:616 (8,1,2,3,4,5,6,7,8,1,2) - I think you have trouble with managing transitions between different curves in a long stream, and you ended up with an unpolished shape here. What you can do to have a polished transition is this ; basically make your first stream and then make another one whose curve starts on the penultimate circle of your first stream and your transition should be smooth ( hope the video explains it better than I do cause damn lol )
03:57:613 (1,1,1,1) - just my opinion but spinners here feel kind of underwhelming ; maybe do a slider which is repeated every time but slightly distorted ( like at the very beginning of rrtyui’s camellia ) to show that the ‘ violence ‘ is getting more chaotic each time it’s pronounced
04:04:685 (2,1) - both are identical, yet they’re mapped differently ; I’d just make 04:05:828 (1) a single circle for the sake of consistency
Really solid map for a good song, good luck :>
[Hideous Fairytale]
Love that diffname
00:08:691 (4) - silence the last 3 ticks cause there’s definitely no sound there
00:27:782 up to 01:38:117 - slider shape aesthetics have a polishing problem here. While it makes sense to not make them aesthetically pleasing shapes because you can argue that the song’s mood doesn’t support it, here it looks more like you tried to make perfectly round shapes, etc, but you didn’t take the time to really do them ( 00:35:419 (1),00:52:873 (1) and 01:25:600 (1) - are good examples for that ). If you want to give your map an oppressing tone, consider using more red anchors and sharp turns ; this is also true for transitioning between 2 sliders, since shapes like 00:38:691 (1,1) which aren’t regular give the same impression as the individual sliders I’ve listed before because of the clear change between the curves. Besides, the rather linear flow of your patterns make for pretty fluid movement, which isn’t what you’d want in a map called Hideous Fairytale.
01:41:831 (3,4) - should be 1 slider to be consistent with 01:38:402 (3) as both measures are identical
02:04:402 (1,2,3,4,1) - drum beats sound off here ; probably a timing issue since a stream on yellow ticks would be pretty uncommon. Consider asking for a timing check - update : according to GoldenWolf ( who is by all means a trustworthy source when it comes to timing issues ), there needs to be a red bar to compensate for the drums being off, so do get a timing check.
02:05:902 (6,7,8,1,2,3,4,5,6,7,8,1) - needs more polishing
02:10:117 (1,2,3,4,5,1) - 02:08:402 (1,2,3,4,5,6) - etc - just my opinion here so this is in no way a mistake, but I’m not fond of using blankets in such a chaotic part of the song, since to me they express cleanness and the likes ; technically fine though, so it’s still a pretty subjective issue ; your move here
02:49:759 (4) - pretty sure there’s no drum sound here
03:30:971 (1,2) - following the logic you set up before with your usage of kicksliders at the end of bursts, there shouldn’t be no voice when there’s one ; 03:30:971 (1) might be better off moved to 03:31:113 in terms of rhythm
04:38:616 (8,1,2,3,4,5,6,7,8,1,2) - I think you have trouble with managing transitions between different curves in a long stream, and you ended up with an unpolished shape here. What you can do to have a polished transition is this ; basically make your first stream and then make another one whose curve starts on the penultimate circle of your first stream and your transition should be smooth ( hope the video explains it better than I do cause damn lol )
03:57:613 (1,1,1,1) - just my opinion but spinners here feel kind of underwhelming ; maybe do a slider which is repeated every time but slightly distorted ( like at the very beginning of rrtyui’s camellia ) to show that the ‘ violence ‘ is getting more chaotic each time it’s pronounced
04:04:685 (2,1) - both are identical, yet they’re mapped differently ; I’d just make 04:05:828 (1) a single circle for the sake of consistency
Really solid map for a good song, good luck :>