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cYsmix - Arcade Busters

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Topic Starter
peaceGiant
This map has been deleted on the request of its creator. It is no longer available.
Peuniak
Okay, so heres mod I've promised to you :D
Godlike
I have problem with unconsistency of this map, once it looks good, once awful, and I also cant tell a lot about 8* mapping because i dont play it and i never map like this, but I'll try my best.
00:05:373 (1,2,3,4,5) - this pattern is just ugly imo and it plays badly
00:08:343 (6,1) - god this jumpstream, its to damn hard, id make a slider of these 00:08:282 (5,6)
00:09:767 - why 3.4x man, unreadable
00:15:858 (1,2,3,4) - this jump is unnecessary
00:16:403 - again this big SV change, i dont know why
00:21:676 (4,1) - id stack these
00:30:585 - i dont feel like this 1/8 sliders is a good concept, id just make some bigass spaced streams in this part (like here for example https://osu.ppy.sh/b/1135897&m=0) also i kinda dont get this part, its just really messy in its rythym structure (i mean the way its mapped not the song), at the beginning you attack with crazy 1/8 and here you use long sliders that are really easy to play 00:33:858 (1,2,3) , this is what i meant saying this map is unconsistant at the beginning
Both kiais 00:30:585 and 00:42:221 - they are really strange srsly i dont feel what do you emphasize in song, patterns are weird, rythm is messy (I mod this map with completly silenced hitsounds, they are too loud and i cant hear whats in the song etc.) cant point out the problems here its just hard patterns and thats it i guess
00:50:221 (1,2,3,4,1,2,3,4) - when i see patterns like that for example i cant tell if this map was meant to be serious, its just so damn hard, so damn unreadable, so damn unplayable and this is so unmatched with those 2 slow sliders 00:49:494 (1) and 00:50:949 (1)
01:01:312 (1) - this should start at white tick here 01:01:130
01:01:676 (2) - how player is supposed to read how many times this will repeat
01:02:585 (1,2) - whaaat is this jump
01:03:312 (1,2) - ^
01:04:040 (1,2) - ^
01:04:585 (7) - usally streams should change their direction at the strong notes (white ticks so 9 is a nice note to change the direction) if you want a proof just look for Kroytz's maps like this onehttps://osu.ppy.sh/b/975588&m=0
01:21:494 - Kiai?
01:22:949 - this Kiai is even more confusing than the other ones, jumps are mostly okay but for example this is not okay at all 01:24:494 (10,11,12,1,2,3,4)
01:37:494 (1,2,3,4,5,1,2,3,4,5) - wow now this is some good shit srsly, great pattern
I'm confused as fck... Is this a serious map? If no, theres no need to mod this, if yes, its just too messy, overmapped and unreadable. I suggest easing it, you cant handle mapping 8* at your current state. Sorry if i was to harsh or smth, just the way i mod :D
Good luck ~~
Topic Starter
peaceGiant

Peuniak wrote:

Okay, so heres mod I've promised to you :D
Godlike
I have problem with unconsistency of this map, once it looks good, once awful, and I also cant tell a lot about 8* mapping because i dont play it and i never map like this, but I'll try my best.
00:05:373 (1,2,3,4,5) - this pattern is just ugly imo and it plays badly - Ctrl +g'd 2 and 4, play better and looks better now
00:08:343 (6,1) - god this jumpstream, its to damn hard, id make a slider of these 00:08:282 (5,6) - Thats the point, being hard because the intensity changes there, also a slider wouldn't work because of the song its self.
00:09:767 - why 3.4x man, unreadable - cuz im noob, will change probably if i ever come back to this song
00:15:858 (1,2,3,4) - this jump is unnecessary - Dissagree, there is a change in the song, which in this part is irregular, so i follow it as i did
00:16:403 - again this big SV change, i dont know why - To contrast the song
00:21:676 (4,1) - id stack these - No real reason too
00:30:585 - i dont feel like this 1/8 sliders is a good concept, id just make some bigass spaced streams in this part (like here for example https://osu.ppy.sh/b/1135897&m=0) also i kinda dont get this part, its just really messy in its rythym structure (i mean the way its mapped not the song), at the beginning you attack with crazy 1/8 and here you use long sliders that are really easy to play 00:33:858 (1,2,3) , this is what i meant saying this map is unconsistant at the beginning
Both kiais 00:30:585 and 00:42:221 - they are really strange srsly i dont feel what do you emphasize in song, patterns are weird, rythm is messy (I mod this map with completly silenced hitsounds, they are too loud and i cant hear whats in the song etc.) cant point out the problems here its just hard patterns and thats it i guess - That's why its 8 stars, totally agree with you1
00:50:221 (1,2,3,4,1,2,3,4) - when i see patterns like that for example i cant tell if this map was meant to be serious, its just so damn hard, so damn unreadable, so damn unplayable and this is so unmatched with those 2 slow sliders 00:49:494 (1) and 00:50:949 (1) - Idk what i was thinking when i was mapping this map lel
01:01:312 (1) - this should start at white tick here 01:01:130 -what..no,the repeat sliders should just be stand alone 1/4s imo
01:01:676 (2) - how player is supposed to read how many times this will repeat - ^
01:02:585 (1,2) - whaaat is this jump - Welcome to osu
01:03:312 (1,2) - ^ ^
01:04:040 (1,2) - ^ ^
01:04:585 (7) - usally streams should change their direction at the strong notes (white ticks so 9 is a nice note to change the direction) if you want a proof just look for Kroytz's maps like this onehttps://osu.ppy.sh/b/975588&m=0 i agree
01:21:494 - Kiai? yes
01:22:949 - this Kiai is even more confusing than the other ones, jumps are mostly okay but for example this is not okay at all 01:24:494 (10,11,12,1,2,3,4)
I dont think i understanded mapping 20 days ago tbh
01:37:494 (1,2,3,4,5,1,2,3,4,5) - wow now this is some good shit srsly, great pattern Remapped
I'm confused as fck... Is this a serious map? If no, theres no need to mod this, if yes, its just too messy, overmapped and unreadable. I suggest easing it, you cant handle mapping 8* at your current state. Sorry if i was to harsh or smth, just the way i mod :DFirst off it was a serious map,
but looking back now, the concepts structure, and overall quallity is really bad, if i ever come back to this song, i would probably start a new diff and delete this one, but thanks for the time spent in this noob diff ♥
Good luck ~~ Huh? What is this voodoo magic! Thanks again lolololo
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