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ZUN - Locked Girl ~ The Girl's Secret Room

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Topic Starter
Tenshi-nyan

Kite wrote:

Uuuh.. finally finished this.
Sorry for taking so long been kinda busy irl and also got bored of osu lately.
I missed out the hitsound since I know that you would prefer to set them yourself?
Thx for the diff, but there are a few things I don't like about this diff.

1. The breaks. I'd prefer to have no breaks in this diff.
2. The length, it ends 15 seconds too early - should end here: 02:07:049 - , just like in all the other diffs.
3. I kinda dislike this mapping style. But since I'm too lazy to map the diff myself, I'll gladly accept the diff if you fix the above 2 points.
Kite
Fixed length and the 2nd break a bit... it was okay imo.
Sorry that you dont like the style

Download: ZUN - Locked Girl ~ The Girl's Secret Room (Tenshi-nyan) [Normal].osu
Topic Starter
Tenshi-nyan

Kite wrote:

Fixed length and the 2nd break a bit... it was okay imo.
Sorry that you dont like the style
The style itself is fine, it's just that it's hard to apply my style of hitsounds to it without making it sound like shit.

Anyway, uploaded.
ziin
[general]
Timing feels off. I think it's the song more than anything else. Damn zun. I'm hitting the beginning at least 10 ms early, often times up to 40 ms early.

[yukisy]
I really dislike it when the difficulty isn't in the name.
01:19:555 (1) - unsnapped spinner end

[hard]
00:25:147 (5) - sounds better 1/4 later, but both fit, and it adds difficulty
00:28:561 (4,3) - ambiguous, probably shouldn't map
00:57:055 (6) - awfully high, you can angle it to the right to avoid any HP bar/number problems
01:57:092 (1,1) - ambiguous, probably shouldn't map. Also note that the combos differ here than before.

[lunatic]
same ambiguity as in hard. Could probably map the hi hat there and get away with it though.
00:37:910 (6) - no clap
01:35:147 (1) - felt weird, since slider ends on the beginning of the beginning of the next phrase in the melody.
Selee

ziin wrote:

[general]
Timing feels off. I think it's the song more than anything else. Damn zun. I'm hitting the beginning at least 10 ms early, often times up to 40 ms early.
When I time this, I thought the 1st offset should be like -10ms or something...but unfortunately, you couldn't have any note on negative offset ._. ...so I just change to 0.

However, the song's offset might be exact 0 since players often hit earlier in high level difficulty and also instrumental musics like this, so imo the best way is to left it as it is now.

also the rest parts sounds fine to me, and it turns out good enough during my test plays.. ._.
Komeiji Yuki

ziin wrote:

[yukisy]
I really dislike it when the difficulty isn't in the name.
OK Change it ._.

01:19:555 (1) - unsnapped spinner end
Done
thx for mod~

Download: ZUN - Locked Girl ~ The Girl's Secret Room (Tenshi-nyan) [Yuki's Easy].osu
p3n
[General]
The purple combo color (C2) was very hard to see against the BG on my netbook's screen (the approaching circles). Might very well be a problem with the low budget TN-panels that are used in netbooks but mentioning it here anyway.

[Yuki's Easy]
00:05:102 (1) - kicksliders should not be used in easy-maps as the repeats are not directly readable and that will throw beginners off. To use more than 1 repeat sliders should be long enough like this 01:29:029 (1)
00:44:621 (1,1,1) - lazy? :D Maybe you'll get some problems as those spinners are a bit short (and imo you should map this part properly...spinners don't really fit here)
00:49:752 (2) - kickslider; limit short 1/2 beat sliders to maximum 1x repeat for easy diffs
01:02:384 (1) - ^
01:33:963 (1) - kickslider
01:46:595 (1) - ^

[Kite's Normal]
why did I even bother checking...there's nothing to do here :roll:

[Hard]
Overall object usage felt weird, especially in the 2nd half: Without changes in the beatpattern or breaks in the beat/melody it feels better to start sliders on white ticks and use slider endings or if appropriate circles/repeats to cover the 1/2 red ticks. Most of the short 1/2 sliders feel utterly misplaced as they don't supplement the beat while playing (it always feels a bit off as the beat is not on button-press but on -release...and it made me completely freak out because until I noticed this I thought the timing for this diff was messed up :cry: )

00:15:213 (7,1,2) - kinda weird beat placement. At least map 00:15:809 (X) since you did emphasize the upbeats with claps before...so why should you leave this one out? Also: better start the NC on downbeat @00:16:206 (2)
00:17:299 (5) - why do you break your hitsound pattern again? The missing clap on the ending point (on upbeat) really stands out
01:19:160 (X) - again leaving out the upbeat? Melody-wise it makes sense but then you might want to actually map the piano cover it with a longer (repeat?)slider and get rid of the random background melody mapping @01:19:358 (1)? :o
01:22:220 (5) - same as 00:17:299 (5)
01:25:871 (1,1) - maybe end spinner on big white tick and start the drumroll where it really starts in the song @01:28:239?

[Lunatic]
Similar problem as in [Hard] but since this is the hardest diff of the set you could justify it by saying it is an intended focus on the background ;)

still a well done map



Good job on the hitsounds (as expected), the problems with the off-beat sliders should be fixed imo (I'm surprised ziin didn't mention it :o )
wmfchris
Lunatic
00:05:102 (1,2,3) - spacing...?
00:25:246 (3,5) - remvoe clap?
00:38:107 (1) - clap here~
01:03:371 (1,2,3) - quiet would better? remove hitsounds
[maybe a SB for speeding up?]
01:59:092 (2) - A softer finish?

Hard
00:25:157 (5) - clap?
----------------------------
That's all I see for solo diff. Clapping works well with the music, but finish seems a bit loud especially in the ending: after the kiai time there're several finishes but the music sounds quite quiet and calm. You may consider to soften the finish sound or remvoe some of them.

Taiko
00:24:948 - Try "kkdk kkkd"?

speechless :3
Impressive beating pattern and lovely use of 4-plets~
8/10
Lilac
[General]
Wouldn't it be easier if you moved all the custom hitsound sets into just one custom group and if you need the soft wihistle, just use the default softset? It doesn't matter though.

[Yuki's Easy]
00:44:621 (1,1,1) - You still haven't got rid of this, you need to because this isn't easy to play.

Speaking of which, this difficulty has way too many spinners and kicksliders to be an Easy. You might have to remap this altogether.

[Kite's Normal]
00:16:206 - New combo?
01:03:766 - The 3 breaks in this difficulty don't seem right to me. Taken straight out of an Easy, having short breaks like those consecutively is usually ugly. Plus this is a Normal, I'd expect something to be mapped within those breaks as well.

[Hard]
There's something I don't like about this difficulty. It really feels like the Insane, only flipped vertically and changed slightly in pattern. No wonder there are certain jumps which don't seem like good jumps for Hard. Examples would be 00:18:590 (4) as it reads the same distance between (2,3) but not (3,4) plus that overlap seems that (4) will be covered partly by the hitburst...

What I also don't like is the chorus in both Hard and Insane. The speed of the 01:30:805 - slider made me think that 01:31:397 - (2,3,4) are actually 1/2 apart when they are actually 1/1.

I'll continue with this and Insane tomorrow. I started this late when I shouldn't have and I don't want to lose my internet.
Komeiji Yuki
Destroy the spinner on 00:44:621 (1,1,1) and some kicksliders

.

sorry I'm noob that I put 15 kicksliders on easy diff of my map . _ . ...

Download: ZUN - Locked Girl ~ The Girl's Secret Room (Tenshi-nyan) [Yuki's Easy].osu
Topic Starter
Tenshi-nyan

Komeiji Yuki wrote:

Destroy the spinner on 00:44:621 (1,1,1) and some kicksliders

.

sorry I'm noob that I put 15 kicksliders on easy diff of my map . _ . ...

Update~

Waiting for Lilac to finish the mod now.
nanoRL
noskill mod:

[Normal]
1:06:924 (1) - finish
1:10:081 (^) - ^
1:13:239 (^) - ^

[Hard]
overall +1

[Lunatic]
1:10:871 (3) - suggestion: finish
1:11:660 (5) - ^
1:12:845 (8) - ^
1:13:239 (9) - ^
1:13:818 (1) - ^
overall +1
Magicphoenix
TENSHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII~nyan

General

Fine

[Insane]

*00:03:265 (9) - Den hier genau in der Mitte platzieren? Um den Vergleich zu den anderen 1/2-doubles hervorzuheben
*00:22:564 (10,1) - Combo swappen um die Tonerhöhung hervorzuheben
*00:24:153 (9,1) - ^
*00:43:831 (8) - Das hier auf (2) anstatt (5) stacken, spielt sich sehr viel besser für mich
*01:09:292 (4,5,6) - Fänds besser wenn das Dreieck breiter wird, sieht momentan komisch aus beim Spielen
*01:13:239 (9) - New Combo
*01:14:818 (1) - Remove New Combo wenn oben eingehalten
*01:15:410 (2) - New Combo wenn oben eingehalten. Ändern, um die Konsistenz zu 00:09:795 (1,2,1) zu halten !
*01:30:805 (7) - Um den Ton hervorzuheben NC ?
*01:33:568 (1) - Strg + J
*01:33:766 (2) - Strg + R ? Spielt sich IMO besser
*01:36:924 (1,2) - Wecken sich da wieder alte Erinnerungen? xD Mach die Slider nur ein wenig schöner !
*01:43:042 (1) - Remove NC um die Konsistenz mit 01:30:016 - zu halten. Wenn du das machst, dann wieder bei dem einen Ton NC aufm Slider?

[Hard]

*00:17:796 (2,3,4) - Das ist ne sehr tricky pattern weil die Distanz sich ändert aber weder die Combo noch die Zeit
Remove 00:17:597 (1) - hier Combo und 00:17:994 (3) - Mach hier ne neue
*01:57:092 (1) - Hier Combo removen um Konsistenz zu 00:27:353 - zu halten
*01:58:892 (1) - ^
*01:59:692 (3) - Hier New Combo
*02:00:292 (1) - Hier removen
*02:00:890 (2) - NC

[Kite's Normal]

*00:15:412 (6) - New Combo? ne 10er Combo auf [Normal] ist schon ne harte Sache :D
*01:30:805 (4) - ^ , der 1/2 ist sehr unerwartet wenn man das Lied nicht kennt, und das Spacing könnte auch manche denken lassen es wäre ne 1/1
*01:32:187 (1,2) - Mach hier dann Combo swap

[Yuki's Easy]

*01:46:595 (1) - Might be a little confusing for beginners, change if possible




KAPOOSH ICH BIN FERTIG LANDSMANN !! STAR GOGO

PS : Nächste mal Queue Regeln beachten plz :(
Kite
[Kite's Normal]

*00:15:412 (6) - New Combo? ne 10er Combo auf [Normal] ist schon ne harte Sache :D


Tenshi kann das fixen, anderes find ich ok so wie es ist
Topic Starter
Tenshi-nyan

Magicphoenix wrote:

TENSHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII~nyan

General

Fine

[Insane]

*00:03:265 (9) - Den hier genau in der Mitte platzieren? Um den Vergleich zu den anderen 1/2-doubles hervorzuheben
*00:22:564 (10,1) - Combo swappen um die Tonerhöhung hervorzuheben
*00:24:153 (9,1) - ^
*00:43:831 (8) - Das hier auf (2) anstatt (5) stacken, spielt sich sehr viel besser für mich
*01:09:292 (4,5,6) - Fänds besser wenn das Dreieck breiter wird, sieht momentan komisch aus beim Spielen
*01:13:239 (9) - New Combo
*01:14:818 (1) - Remove New Combo wenn oben eingehalten
*01:15:410 (2) - New Combo wenn oben eingehalten. Ändern, um die Konsistenz zu 00:09:795 (1,2,1) zu halten !
*01:30:805 (7) - Um den Ton hervorzuheben NC ?
*01:33:568 (1) - Strg + J
*01:33:766 (2) - Strg + R ? Spielt sich IMO besser
*01:36:924 (1,2) - Wecken sich da wieder alte Erinnerungen? xD Mach die Slider nur ein wenig schöner !
*01:43:042 (1) - Remove NC um die Konsistenz mit 01:30:016 - zu halten. Wenn du das machst, dann wieder bei dem einen Ton NC aufm Slider?

[Hard]

*00:17:796 (2,3,4) - Das ist ne sehr tricky pattern weil die Distanz sich ändert aber weder die Combo noch die Zeit
Remove 00:17:597 (1) - hier Combo und 00:17:994 (3) - Mach hier ne neue
*01:57:092 (1) - Hier Combo removen um Konsistenz zu 00:27:353 - zu halten
*01:58:892 (1) - ^
*01:59:692 (3) - Hier New Combo
*02:00:292 (1) - Hier removen
*02:00:890 (2) - NC

[Kite's Normal]

*00:15:412 (6) - New Combo? ne 10er Combo auf [Normal] ist schon ne harte Sache :D
*01:30:805 (4) - ^ , der 1/2 ist sehr unerwartet wenn man das Lied nicht kennt, und das Spacing könnte auch manche denken lassen es wäre ne 1/1
*01:32:187 (1,2) - Mach hier dann Combo swap

[Yuki's Easy]

*01:46:595 (1) - Might be a little confusing for beginners, change if possible




KAPOOSH ICH BIN FERTIG LANDSMANN !! STAR GOGO

PS : Nächste mal Queue Regeln beachten plz :(
Regeln? Was für Regeln?

AHHHHHHHHHHHHHHHHHH
Komeiji Yuki

Magicphoenix wrote:

[Yuki's Easy]

*01:46:595 (1) - Might be a little confusing for beginners, change if possible
It's fine imo but I will change if someone also thinks so o.o

Thx for mod :oops:
JauiPlaY
:( Sorry that I'm late...
Some suggestions:

[General]
The end of the song is extremely weird imo...but, well it's fine maybe.

[Yuki's Easy]
Try to control your combo please. I guess combos between 3 and 5 should be fine for an easy.
00:02:244 (T) - Useless timing point?
00:49:752 (1) - A slider with 2 reverse arrows may be confusing for new players, I guess a long slider here?
01:02:384 (1) - ^
01:32:187 (1) - Too short for an easy, maybe a long slider?
01:36:924 (4) - Remove whistle and add a clap on the reverse arrow?
01:44:818 (1) - Too short for an easy, maybe a long slider?
01:46:595 (1) - I'm not sure, is that rankable?
01:47:779 (T) - Useless timing point?

[Kite's Normal]
01:28:239 (5) - Move the clap to the end?
01:28:634 (6) - ^
01:37:121 (3) - Move to 01:36:924.
Nice diff.

[Hard]
00:15:809 (x) - I expect a note here.
01:19:160 (x) - ^
01:28:437 (1) - Should move to 01:28:239 with 2 more repeat and, of course, you should make the before spinner shorter.
01:34:752 (5) - Needs clap badly.
01:38:305 (x) - I expect a note here.
01:38:502 (1) - Should ends on 01:39:983.
01:40:180 (1) - Should starts at 01:40:081.
01:47:384 (3) - Add clap to the beginning.
01:51:134 (1,1) - Same suggestion as before.

[Lunatic]
01:13:239 (9) - Why not a spinner like before?
01:19:160 (x) - I expect a note here.
01:38:601 (1,1) - Same suggestion as Hard.
01:47:384 (5) - Needs clap badly.
01:51:233 (1,1) - Same suggestion as Hard.

That's all~
Topic Starter
Tenshi-nyan

JauiPlaY wrote:

:( Sorry that I'm late...
Some suggestions:

[General]
The end of the song is extremely weird imo...but, well it's fine maybe.

[Yuki's Easy]
Try to control your combo please. I guess combos between 3 and 5 should be fine for an easy.
00:02:244 (T) - Useless timing point?
00:49:752 (1) - A slider with 2 reverse arrows may be confusing for new players, I guess a long slider here?
01:02:384 (1) - ^
01:32:187 (1) - Too short for an easy, maybe a long slider?
01:36:924 (4) - Remove whistle and add a clap on the reverse arrow?
01:44:818 (1) - Too short for an easy, maybe a long slider?
01:46:595 (1) - I'm not sure, is that rankable?
01:47:779 (T) - Useless timing point?

[Kite's Normal]
01:28:239 (5) - Move the clap to the end?
01:28:634 (6) - ^
01:37:121 (3) - Move to 01:36:924.
Nice diff.

[Hard]
00:15:809 (x) - I expect a note here.
01:19:160 (x) - ^
01:28:437 (1) - Should move to 01:28:239 with 2 more repeat and, of course, you should make the before spinner shorter.
01:34:752 (5) - Needs clap badly.
01:38:305 (x) - I expect a note here.
01:38:502 (1) - Should ends on 01:39:983.
01:40:180 (1) - Should starts at 01:40:081.
01:47:384 (3) - Add clap to the beginning.
01:51:134 (1,1) - Same suggestion as before.

[Lunatic]
01:13:239 (9) - Why not a spinner like before?
01:19:160 (x) - I expect a note here.
01:38:601 (1,1) - Same suggestion as Hard.
01:47:384 (5) - Needs clap badly.
01:51:233 (1,1) - Same suggestion as Hard.

That's all~
No changes on my parts - waitin for guest diff mappers before handing out le kudosu.
Kite
Sorry I rarely check for mods on guest diffs I made.
You are free to change anything you think is worth fixing :P

kd to JauiPlaY

Download: ZUN - Locked Girl ~ The Girl's Secret Room (Tenshi-nyan) [Kite's Normal].osu
Komeiji Yuki

JauiPlaY wrote:

[Yuki's Easy]
Try to control your combo please. I guess combos between 3 and 5 should be fine for an easy.
00:02:244 (T) - Useless timing point? Done
00:49:752 (1) - A slider with 2 reverse arrows may be confusing for new players, I guess a long slider here? I don't think beginners will read it as the slider with only 1 repeat then hit a further circle o_o (unless the next notes to the start and the end of the slider , the distance are tha same)
01:02:384 (1) - ^ ^
01:32:187 (1) - Too short for an easy, maybe a long slider? no
01:36:924 (4) - Remove whistle and add a clap on the reverse arrow? Done
01:44:818 (1) - Too short for an easy, maybe a long slider? no
01:46:595 (1) - I'm not sure, is that rankable? The guildline breaks the fun of sliders
01:47:779 (T) - Useless timing point? Done
Download: ZUN - Locked Girl ~ The Girl's Secret Room (Tenshi-nyan) [Yuki's Easy].osu
imRitaka
Here's your requested mod.

[Yuki's Easy]
01:03:766 (3) - I've got two suggestions here. Add a new combo here, or remove the new combo from 00:51:134 (1).

[Kite's Normal]
00:09:795 (4) - New combo.
00:11:428 (1) - If you did ^, remove this new combo.
00:13:028 (7) - If you did ^, add a new combo here.

[Hard]
00:05:101 (1) - Put the whistle on the start of this slider instead of the end?
00:13:028 (4) - Add a new combo here?
00:13:226 (1) - If you did ^, remove this new combo.
00:55:674 (5) - Add a new combo?
00:55:871 (1) - If you did ^, remove this new combo.
01:30:805 (1) - Remove this new combo?
01:32:187 (9) - If you did ^, add a new combo here.
01:32:384 (1) - If you did ^, remove this new combo.
01:43:437 (1) - Remove this new combo.
01:44:818 (8) - If you did ^, add a new combo.
01:45:016 (1) - If you did ^, remove this new combo.

Just a little combo work here.

[Lunatic]
00:32:175 (5) - Add a new combo here?
00:32:372 (1) - If you did ^, remove this new combo.
00:36:130 (6) - New combo?
00:36:525 (1) - If you did ^, remove this new combo.
00:38:503 (5) - New combo?
00:38:700 (1) - If you did ^, remove this new combo.
00:44:818 (8) - New combo?
00:45:016 (1) - If you did ^, then remove the new combo.
00:57:450 (10) - New combo.
00:57:647 (1) - Remove new combo if you did ^.
02:00:692 (5) - New combo?
02:00:890 (1) - If you did ^, remove this new combo.

Overall, it's a nice map. I enjoyed modding it.
Star'd.
Topic Starter
Tenshi-nyan

Ritaka wrote:

Here's your requested mod.

[Yuki's Easy]
01:03:766 (3) - I've got two suggestions here. Add a new combo here, or remove the new combo from 00:51:134 (1).

[Kite's Normal]
00:09:795 (4) - New combo.
00:11:428 (1) - If you did ^, remove this new combo.
00:13:028 (7) - If you did ^, add a new combo here.

[Hard]
00:05:101 (1) - Put the whistle on the start of this slider instead of the end?
00:13:028 (4) - Add a new combo here?
00:13:226 (1) - If you did ^, remove this new combo.
00:55:674 (5) - Add a new combo?
00:55:871 (1) - If you did ^, remove this new combo.
01:30:805 (1) - Remove this new combo?
01:32:187 (9) - If you did ^, add a new combo here.
01:32:384 (1) - If you did ^, remove this new combo.
01:43:437 (1) - Remove this new combo.
01:44:818 (8) - If you did ^, add a new combo.
01:45:016 (1) - If you did ^, remove this new combo.

Just a little combo work here.

[Lunatic]
00:32:175 (5) - Add a new combo here?
00:32:372 (1) - If you did ^, remove this new combo.
00:36:130 (6) - New combo?
00:36:525 (1) - If you did ^, remove this new combo.
00:38:503 (5) - New combo?
00:38:700 (1) - If you did ^, remove this new combo.
00:44:818 (8) - New combo?
00:45:016 (1) - If you did ^, then remove the new combo.
00:57:450 (10) - New combo.
00:57:647 (1) - Remove new combo if you did ^.
02:00:692 (5) - New combo?
02:00:890 (1) - If you did ^, remove this new combo.

Overall, it's a nice map. I enjoyed modding it.
Star'd.
Thanks for the mod and star, but I won't change anything, because my New Combos follow my own style, and I don't want to change that.
Komeiji Yuki
Fix nothing :roll:
Topic Starter
Tenshi-nyan
inb4 anti graveyard post
IceBeam
hai

yeah,the music fades out a bit sudden D:
but oh well..

set audio lead-in to 2000 in all diffs for consistency
that'd be..better,yeah.

[Yuki's Easy]
01:32:187 (1) - nope it's too short in any case for the easiest difficulty..slider would be fine
01:44:818 (1) - ^

[Kite's Normal]
00:09:795 (4) - following your combo logic,nc should be here,not at 00:11:428,and then another nc at 00:13:028 (3)
01:47:976 (1,2,3,4,5,6,7) - I didn't really get this rhytm..it'd probably be better to follow melody,but if you want to keep your own rhytm,then move 01:50:345 (6) 1/2 later..um,that'd be better

[Hard]
01:28:437 (1) - silly me,but mind on changing combo colour as default spinner-approachcircle is blue as well,so they merge a bit
01:30:805 (1) - oh,it wasn't expected much at all,and there aren't any sliderticks to show this speed change..but at least it has something to take with a map
thus,techically,it's rankable,but not so good anyway,so you could think of SV2 or removing 1.5x section in Hard at least
01:43:437 (1) - ^

[Dunskin's Taiko Oni]
it's nice

[Insane]
nothing major to complain about,but kiai part looks not that epic,but overdone
maybe just to me though


so,then,call me back if you made some changes
Topic Starter
Tenshi-nyan

IceBeam wrote:

hai

yeah,the music fades out a bit sudden D: I don't have the original MP3 anymore D:
but oh well..

set audio lead-in to 2000 in all diffs for consistency uhh k, dem 29 miliseconds
that'd be..better,yeah.

[Yuki's Easy]
01:32:187 (1) - nope it's too short in any case for the easiest difficulty..slider would be fine
01:44:818 (1) - ^ I dunno about this, it seems to be OK to me, but I'll still contact Yuki about this.

[Kite's Normal]
00:09:795 (4) - following your combo logic,nc should be here,not at 00:11:428,and then another nc at 00:13:028 (3)
01:47:976 (1,2,3,4,5,6,7) - I didn't really get this rhytm..it'd probably be better to follow melody,but if you want to keep your own rhytm,then move 01:50:345 (6) 1/2 later..um,that'd be better changed it myself so it makes moar sense, got permission from Kite
if ya'r not OK with dat, just mail me.


[Hard]
01:28:437 (1) - silly me,but mind on changing combo colour as default spinner-approachcircle is blue as well,so they merge a bit lol, k.
01:30:805 (1) - oh,it wasn't expected much at all,and there aren't any sliderticks to show this speed change..but at least it has something to take with a map
thus,techically,it's rankable,but not so good anyway,so you could think of SV2 or removing 1.5x section in Hard at least
01:43:437 (1) - ^ I like this. I don't wanna use Tick Rate 2. I think it's fine.

I changed the pattern at 01:33:963 (1,2,3,4,5,6) - to be a a bit easier to play - I used to miss it all the time, and it pissed it me off so much...

[Dunskin's Taiko Oni]
it's nice

[Insane]
nothing major to complain about,but kiai part looks not that epic,but overdone
maybe just to me though huge spacing FTW :<


so,then,call me back if you made some changes
lol, took me 2 days to realize you modded this map. stupid mail notification doesn't work.
Komeiji Yuki

IceBeam wrote:

[Yuki's Easy]
01:32:187 (1) - nope it's too short in any case for the easiest difficulty..slider would be fine
01:44:818 (1) - ^

Hmm I think 5000 bonus is okay for easy

It's not difficult at all imo :l

Change nothing but thx for mod :3
IceBeam

Tenshi-nyan wrote:

I changed the pattern at 01:33:963 (1,2,3,4,5,6) - to be a a bit easier to play - I used to miss it all the time, and it pissed it me off so much...
I actually liked the previous one lol
but,okay

bubbled
Sakura
[General]
This map lacks a lot of hitsounds in certain sections

[Timing]
Timing really feels awkward i recommend consulting with a timing expert

[Lunatic]
Nice to finally see a touhou map that actually uses Lunatic as diff name for their Insane difficulty.
AR/OD+1 feels better, this is for less clustered notes, and to make it slightly harder to get a 300, its an insane leveled diff D:
00:40:476 (2,3,4) - Move these lower D:
01:08:700 (1,2,3,4,5,6) - May i suggest something like this instead? http://puu.sh/ac3y
Idk the spacing is kinda dodgy, but i could read it fine.

[Dunskin's Taiko Oni]
Center all difficulty settings (although lower HP drain by 1)

[Hard]
01:19:160 (X) - Missed a note? there's a hole in the rythm here.
01:20:345 (4,5) - Sounds awkward.
01:21:924 (4,5) - ^

[Kite's Normal]
01:06:924 (1,1,1) - I recommend you remove the breaks in between these notes, hp drain is low enough and they are all new combo anyways.

That's about it, unless Timing is confirmed to be correct (which i doubt there was another user saying timing was wrong as well) im afraid all i can do is rebubble after fixes. sorry :<
Topic Starter
Tenshi-nyan

Sakura Hana wrote:

[General]
This map lacks a lot of hitsounds in certain sections Guess the hitsounds mix in a bit too well, eh? But it's intended that way, yes.

[Timing]
Timing really feels awkward i recommend consulting with a timing expert Timing was done by Selee... and it feels good to me, but oh well.

[Lunatic]
Nice to finally see a touhou map that actually uses Lunatic as diff name for their Insane difficulty.
AR/OD+1 feels better, this is for less clustered notes, and to make it slightly harder to get a 300, its an insane leveled diff D: I don't think this map needs AR9 as I can read it nicely, and I prefer AR7 over AR8... especially because it doesn't give the diff more points.
00:40:476 (2,3,4) - Move these lower D:nah, that's just a jump.
01:08:700 (1,2,3,4,5,6) - May i suggest something like this instead? http://puu.sh/ac3y [nah, I like my own pattern.
Idk the spacing is kinda dodgy, but i could read it fine.

[Dunskin's Taiko Oni]
Center all difficulty settings (although lower HP drain by 1) I don't think it makes any difference, but did it anyway cept for HP-1.

[Hard]
01:19:160 (X) - Missed a note? there's a hole in the rythm here. nope. no note missing if you follow the bass line as I did.
01:20:345 (4,5) - Sounds awkward. ^
01:21:924 (4,5) - ^ ^[b]

[b][Kite's Normal]

01:06:924 (1,1,1) - I recommend you remove the breaks in between these notes, hp drain is low enough and they are all new combo anyways. k

That's about it, unless Timing is confirmed to be correct (which i doubt there was another user saying timing was wrong as well) im afraid all i can do is rebubble after fixes. sorry :<
Louis Cyphre
Timing really feels awkward i recommend consulting with a timing expert Timing was done by Selee... and it feels good to me, but oh well.
It feels a bit weird at first section, imo first offset should +13 ms late, also bpm feels incorrect.
DarkDunskin
Hey don't mess around with my settings D:
OD stays at 4 please~

That Oni is not really hard, except for that unusual xxxx xx patterns so I dont see why I have to lower the HP Drain.
It makes much more sense to have a low OD so Players can hit them more easily instead.
CS and AR may stay centered as they make no real difference.

Thanks for checking that map though~
Sakura
About the HP Drain thing, you get HP per note, according to the ammount of notes on the map, which is affected by the length of the map too, ergo, if your map is longer than usual (a.k.a the usual length on TnT games) it needs a lower Hp Drain to counter.
Shiro
I was asked to check the timing~

  1. offset -00018 || BPM 147,000
  2. offset 013024 || BPM 151,000
  3. offset 025743 || BPM 149,000
  4. offset 030570 || BPM 150,000
  5. offset 032175 || BPM 151,700
  6. offset 038503 || BPM 152,000
  7. offset 114285 || BPM 149,300
  8. offset 120710 || BPM 152,000
Topic Starter
Tenshi-nyan
Uploaded a new MP3 cus it's impossible to set notes at negative offsets.

I hope the MP3 is alright.

Sorry Odaril, but you gotta do that timing again D:
Sakura
uhh i recall it being possible to set negative offsets o.o but ok
Shiro

Tenshi-nyan wrote:

Uploaded a new MP3 cus it's impossible to set notes at negative offsets.

I hope the MP3 is alright.

Sorry Odaril, but you gotta do that timing again D:
I'm the one who told you to change the mp3, it's not a problem~

  1. offset 000235 || BPM 147,000 <-this one's only for the first note
  2. offset 000830 || BPM 147,000
  3. offset 001850 || BPM 147,000 <-stanza fix
  4. offset 011650 | |BPM 150,000
  5. offset 013255 || BPM 151,000
  6. offset 025975 || BPM 149,000
  7. offset 030813 || BPM 150,000
  8. offset 032411 || BPM 151,700
  9. offset 038739 || BPM 152,000
  10. offset 114515 || BPM 149,300
  11. offset 120950 || BPM 151,700
There you go.
Topic Starter
Tenshi-nyan
Alrighty then, updated the diffs with the new timing. Gotta check everything twice now.

Sakura Hana wrote:

uhh i recall it being possible to set negative offsets o.o but ok
The problem with that is that you apparently can't put notes at a negative offset, like -18, thus fucking up the whole map.
Sakura
[Insane]
Are you sure you dont want to do OD 8? i'd prefer the map to be actually hard to get 300 at :<

[Hard]
01:34:199 (1,2,3,4,5,6) - Hmm, this may lead the player to think it's a star pattern, when it isn't, but i'll leave it up to you (Unless it was unintentional).

[Normal]
01:15:054 (2) - New combo.

[Easy]
00:11:650 (1,2,1) - These notes would feel better unstacked.
02:07:278 (1) - Remove new combo, it's anti-climatic to have 2 katu/geki in a row like this.
Topic Starter
Tenshi-nyan

Sakura Hana wrote:

[Insane]
Are you sure you dont want to do OD 8? i'd prefer the map to be actually hard to get 300 at :< Yeah, I'm sure about OD7.

[Hard]
01:34:199 (1,2,3,4,5,6) - Hmm, this may lead the player to think it's a star pattern, when it isn't, but i'll leave it up to you (Unless it was unintentional). I changed it earlier to be like this, so it's intentional. I think it plays better like this.

[Normal]
01:15:054 (2) - New combo. k

[Easy]
00:11:650 (1,2,1) - These notes would feel better unstacked.
02:07:278 (1) - Remove new combo, it's anti-climatic to have 2 katu/geki in a row like this. changing both on my own since it's nothing major.
OK~
DarkDunskin
Fixed a few notes at the end of mah diff.
Applied Sakuras Settings~

Download: ZUN - Locked Girl ~ The Girl's Secret Room (Tenshi-nyan) [Dunskin's Taiko Oni].osu
Topic Starter
Tenshi-nyan

DarkDunskin wrote:

Fixed a few notes at the end of mah diff.
Applied Sakuras Settings~

[attachment=0:055ee]ZUN - Locked Girl ~ The Girl's Secret Room (Tenshi-nyan) [Dunskin's Taiko Oni].osu[/attachment:055ee]

upped
IceBeam
kiai in Easy,Hard and Insane starts -1 earlier then it should be
also..as you removed breaks in Normal,maybe you could remove them in Easy too? looks kinda inconsistent atm..or add them back to Normal? I'm fine with both
Topic Starter
Tenshi-nyan

IceBeam wrote:

kiai in Easy,Hard and Insane starts -1 earlier then it should be
also..as you removed breaks in Normal,maybe you could remove them in Easy too? looks kinda inconsistent atm..or add them back to Normal? I'm fine with both
fixed all.
IceBeam
restoring bubble
Sakura
Argh how did i miss this last time.

In Kite's normal: 00:00:235 (1) - Unsnapped slider end.

A way to fix it, is to divide it into 2 hitcircles, this is caused because of the red lines, hope you can find an appropiate fix.

Edit: Ok, now that that got fixed, Ranked.
OzzyOzrock
WOO
Topic Starter
Tenshi-nyan


Now, let's see how the rating for this is going to turn out.
lolcubes
Grats. :p
Komeiji Yuki
Gratz tenshi :3 ~

/me votes 10
endlessHorizon
Gratz :3
*brohoof*
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