Problems in bold, i consider unrankable. Not in bold makes them suggestions.
[Hanny]
The first thing I notice is that, give or take the kiai, you don't have much in the way of hitsounds in here, or if you do they arent noticable. Your map would be a lot more interesting if you could throw those in there at a rate of at least 1 hitsound per 10 notes.
On a related note, you could stand to increase the volume of the hits pretty much throughout the map. (if the above statement is incorrect, this is why)
This is a leetle rough for the lowest of 4 difficulties. Its also somewhat unintuitive in primarily following the backbeat rather than the melody.
01:47:238 (1) - comes awfully soon after spinner end for a lowest difficulty
otherwise a fairly nice and polished map, if somewhat repetitive and uninteresting.
[Nyo]
This looks more like an easy to me than the above did, are the two "switched" for some reason? If so, you might want to indicate that or find a way to deswitch them.
On second thought, its likely that the difference is based on the fact that this one is much more intuitive.
higher hit volume again
01:14:931 (1) - although this would have the same problem with the spinner if this is the intended easy
01:31:373 (3) - a finish on the end of this in addition to the whistle would sound rad
01:34:834 (1) - ^
01:42:046 (7) - ^
01:58:200 (1) - i was expecting this combo to mimic the yellow one two before it...might wanna give that a shot and see if you like it
02:17:238 (2,3) - can you make the hitsounds on these two match since they follow the same background pattern?
again, your map is polished but uninteresting. Part of the problem appears to be that the only hitsounds you can hear over the music are finishes, which you don't use often, and the other part is that you are mapping the beat rather than the melody. If you don't like remapping and you want it to be interesting, I'd suggest working on the hitsounds more.
[Ugu]
Before I even start, I'm going to take a guess that your hitsound volume is too low.
Good hitsounds would do wonders.
00:10:748 (3) - hitsound goes here
00:12:911 (4) - also at the end of this
etc.
00:15:940 (1,2,3) - feels weird
00:59:498 (1,2,1) - the overlap between sliders is ugly and confusing
01:12:911 (3) - consider removing this entirely and starting the spinner where it starts. Your spinner is depressingly short and this doesn't feel like it belongs.
01:38:584 (1,2) - was expecting this combo to reflect the previous one. You might want to cause it to do so if you can not fuck up the nice symmetry with the following combo when the music actually changes
01:50:267 (1) - this triple seems forced. If you were doing it for variety...its detracting more than its adding.
02:08:152 (4,1) - the hiccup here feels weird
02:17:959 (1,2,3,1) - You um...cut off a combo and a stream in the middle of a rising flourish of the music? why? you even have the right pattern for it!
Lots more intuitive. If you have trouble making easies, ask someone who doesn't for help instead of shitting one out like you're constipated
[Hyper Weapon]
Hit volume, etc.
Hitsounds are actually good here, and that tells me you can improve them in the earlier diffs.
00:46:084 (5) - what would be really cool here...put in a few more inherited timing sections and make them progressively louder for this whole slider, then drop it back to normal at the end.
01:12:911 (5) - consider including this in your spinner
01:21:277 (1,2,3,4) - Try using 3 notes instead, with the endpoints the same and the third in precisely the middle
01:35:700 (2,3) - slider overlap is ugly and confusing. Try moving the first two up and flipping 3 vertically
01:39:450 (1,2,3,4,5) - niiice slider art
01:42:623 (1,2,3) - feels weird
02:13:344 (1,2,3,4) - doesnt really follow the music well
02:21:277 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - oooh you're mean >_>
I'll send you a potential "easy" later tonight