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ARForest - Colors

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Yusomi
hii, m4m from my queue (you can mod just 1 diff of my map :) )

Colorful Meadow
00:19:711 (2) - i don't think this should have the same spacing as 00:18:044 (1,2) - since 00:19:711 (2) - has loud cymbals on it and you previously spaced this sound out much more like 00:18:711 (3) - here or 00:09:044 (2) - here.
00:28:211 (4) - i don't think such a strong sound should be on sliderend. maybe just make it a stack like you did here 00:29:877 (4,5) -
00:31:211 (3,5) - space these out a little more
00:31:877 (2) - such a strong sound on sliderend here
00:32:211 (1,2,3,4,5,1,2,3,1,2,3,4) - by making these all have such similar spacing you don't emphasise anything. 00:32:211 (1,2,4,1,2,1,2,3,4) - these sounds should feel stronger in gameplay than the other notes, but currently they do not
00:52:211 (1,2,3,4) - spacing here could be made much tidier
00:53:794 (2,3,4,5) - this spacing doesn't really make sense. 00:53:961 (4) - why is this note spaced when the strong sound is on 00:53:877 (3) - .
01:38:322 (5) - the sounds after this really aren't strong enough to be clickable except that last piano note so maybe just make this a long slider finishing on 01:40:475 (1) - and ignore those weird quiet clicking noise

walt's insane
00:30:877 (2,3) - maybe stack these to be consistent with 00:28:211 (2,3) -
00:39:044 (3) - stack under 00:37:878 (2) - ?
00:49:044 (5,6) - looks out of place compared to the rest of the map, suggest just making spacing even here
01:13:210 (7) - maybe make this a 1/4 to emphasise extended sound

hard diff looks good

alright, good luck !
Topic Starter
CucumberCuc

Yusomi wrote:

hii, m4m from my queue (you can mod just 1 diff of my map :) )

Colorful Meadow
00:19:711 (2) - i don't think this should have the same spacing as 00:18:044 (1,2) - since 00:19:711 (2) - has loud cymbals on it and you previously spaced this sound out much more like 00:18:711 (3) - here or 00:09:044 (2) - here. but I'm not going to particularly change this, because it will be strange to see here the proximity between objects, and at 00:20:711 (5,6) they will have distance like 00:18:044 (1,2)
00:28:211 (4) - i don't think such a strong sound should be on sliderend. maybe just make it a stack like you did here 00:29:877 (4,5) - no, this moment I specifically made others not to do again stack circles
00:31:211 (3,5) - space these out a little more k
00:31:877 (2) - such a strong sound on sliderend here looks okay to me
00:32:211 (1,2,3,4,5,1,2,3,1,2,3,4) - by making these all have such similar spacing you don't emphasise anything. 00:32:211 (1,2,4,1,2,1,2,3,4) - these sounds should feel stronger in gameplay than the other notes, but currently they do not k
00:52:211 (1,2,3,4) - spacing here could be made much tidier k
00:53:794 (2,3,4,5) - this spacing doesn't really make sense. 00:53:961 (4) - why is this note spaced when the strong sound is on 00:53:877 (3) - . k, changed
01:38:322 (5) - the sounds after this really aren't strong enough to be clickable except that last piano note so maybe just make this a long slider finishing on 01:40:475 (1) - and ignore those weird quiet clicking noise again... looks like I will not leave this time... well, then OK, i'm will remove it

hard diff looks good

alright, good luck ! thx ^^
Rakphine
Hi from my Modding Queue
M4M

I can't do much here, Nice mapset.
I'm suck at modding,


[Easy]
00:25:711 Useless note, sound bad
00:26:044 I guess it should be a hitcircle
00:29:044 for me it's weird watch this circle between those sliders
00:54:544 this slider is near to leave the screen
00:57:044 hit cirlcle here?

Sorry for mod only 1 diff, it's just i can find any problems with the mapset :( :cry:
if you want, don't give me Kudos
So I shoot a Star
Topic Starter
CucumberCuc

Lissel wrote:

Hi from my Modding Queue
M4M

I can't do much here, Nice mapset. Thx u ^^
I'm suck at modding,


[Easy]
00:25:711 Useless note, sound bad but i'm leave as is
00:26:044 I guess it should be a hitcircle of course it was possible, but I don't particularly like this idea here, it will be almost irrelevant
00:29:044 for me it's weird watch this circle between those sliders then the same can be said about the 00:30:877 (2,3,1), but still OK (although there is a slight overlap of the circle, but still)
00:54:544 this slider is near to leave the screen k
00:57:044 hit cirlcle here? in kiai, I focused only on the loud sounds, but here it is not so loud to put the circle

Sorry for mod only 1 diff, it's just i can find any problems with the mapset :( :cry:
if you want, don't give me Kudos
So I shoot a Star
lit120
[x]
  1. this diff is way too overdone tbh
  2. 00:53:794 (2,3,4,5) - what the...? try to look at those spacings again
  3. 01:03:877 (4) - why's this ending up at white tick as it was supposed to be clickable?
  4. 01:05:544 (1,2,3,4,5,6,7,1,2) - this looks like you're moving a cursor in a circular way like a circle shape with the same distance there
  5. calm parts on 00:05:377 - 01:24:044 - don't deserve a jump with such spacing and require an easy to play with to follow its feel from it
i don't think you're ready to map wub songs here on extra tbh

[walt]
  1. 00:47:878 (5,1) - it'd be the best thing to separate these 2 to get its emphasize by spacing from (1)
[saltking]
  1. 00:45:378 (1,2,1) - for a triplets here, i'd suggest providing more space there for readable
  2. 01:40:475 (1) - that reverse didn't have a note there. just a slider without it is enough
[n]
  1. NC should work like every 3 to 5 or sth that emphasize would work everytime
  2. 00:08:044 (5) - NC this
  3. 01:07:711 (1,1) - i wouldn't NC these 2 notes tbh
  4. 01:15:377 - a calm part right here doesn't deserve having too much notes around for a diff like this. reducing it with 1/1 sliders would be friendly there
  5. 01:36:525 (1) - i wouldn't add a note here for following a piano note for outro better
[e]
  1. DS' spacing aren't rly consistent tbh, like 0.9x then 0.95x. i'd just use 1x better
  2. 00:47:544 (3,1) - don't try to stick the slider end to (1)'s body for the sake of visual
  3. 00:56:044 - trying to pause this without mapping sth here wouldn't be a good idea tbh
uh, your own diffs need a lot of work there tbh

gl
Topic Starter
CucumberCuc

lit120 wrote:

[x]
  1. this diff is way too overdone tbh
  2. 00:53:794 (2,3,4,5) - what the...? try to look at those spacings again hope now be better
  3. 01:03:877 (4) - why's this ending up at white tick as it was supposed to be clickable? changed
  4. 01:05:544 (1,2,3,4,5,6,7,1,2) - this looks like you're moving a cursor in a circular way like a circle shape with the same distance there okay, be changed
  5. calm parts on 00:05:377 - 01:24:044 - don't deserve a jump with such spacing and require an easy to play with to follow its feel from it changed certain distance between objects, but most left as is
i don't think you're ready to map wub songs here on extra tbh

[n]
  1. NC should work like every 3 to 5 or sth that emphasize would work everytime slightly change NCs
  2. 00:08:044 (5) - NC this k
  3. 01:07:711 (1,1) - i wouldn't NC these 2 notes tbh
  4. 01:15:377 - a calm part right here doesn't deserve having too much notes around for a diff like this. reducing it with 1/1 sliders would be friendly there this part was slightly change
  5. 01:36:525 (1) - i wouldn't add a note here for following a piano note for outro better but I'll leave this note here so as not to miss a loud crunching sound
[e]
  1. DS' spacing aren't rly consistent tbh, like 0.9x then 0.95x. i'd just use 1x better but I will leave as is
  2. 00:47:544 (3,1) - don't try to stick the slider end to (1)'s body for the sake of visual slightly fixed
  3. 00:56:044 - trying to pause this without mapping sth here wouldn't be a good idea tbh k, changed
uh, your own diffs need a lot of work there tbh

gl thx ^^
J1_
Heyo, from my mod queue,

Normal:

01:40:475 (4) - NC

SaltKing's Hard:

01:04:045 (1,2) - This part can be confusing, as people can think that this is a half beat gap instead of a full beat gap. I suggest either increasing the spacing or stack the two.

Colorful Meadow:

00:42:711 (4) - NC

00:54:044 (4,5) - Don't think spacing here needs to be this large, the song doesn't have much of a variation

01:14:044 (3) - Make this 1/4 beat

General:

Cool song~! Idk if you still accept GDs, but I would love to map an extra difficulty for this song (pm me on forums to reply)

Anyways, GL!
Topic Starter
CucumberCuc

xJ1 wrote:

Heyo, from my mod queue,

Normal:

01:40:475 (4) - NC oops

Colorful Meadow:

00:42:711 (4) - NC k

00:54:044 (4,5) - Don't think spacing here needs to be this large, the song doesn't have much of a variation but i'm probably leave as is, now not see big problem in this spacing

01:14:044 (3) - Make this 1/4 beat oops

General:

Cool song~! Idk if you still accept GDs, but I would love to map an extra difficulty for this song (pm me on forums to reply) sry, it's full mapset :(

Anyways, GL! thx ^^
6th
Hi.

[Colorful Meadow]
00:07:377 (1,2,3,1,2,1) - You used symmetry at the beginning so symmetry is expected here too.
00:10:711 (1) - Its end could look smoother.
00:13:711 (1,2,3) - They are overspaced if you compare them to 00:14:044 (3,1,2) - which feels like a speed decrease for no real reason.
00:24:711 (2,3,1) - This uses 1/1 and 1/2 but spacing is visually the same.
00:35:211 - https://osu.ppy.sh/ss/9658503 This rhythm is a bit more intuitive since it makes white tick clickable.
00:38:711 (2,3,4) - It's strange that they don't flow like the others since they belong to the same combo.
00:40:044 (1,2) - Decreasing SV to use such a high spacing is pointless and confuses the player.
00:56:044 (1,2,3,4,5,6) - Spacing is so high here considering how calm the song is, please reduce it.
01:00:377 (2,3,4,5,6,7) - What happened to the concept ? Use consistent spacing like before.
01:31:071 - Maybe make their ends silent.
01:38:322 (4) - Why does spacing increase here ?

[Insane]
00:30:877 (2,3,4,5) - Use doublets instead, so it fits your drive to stack claps like you did at the beginning.
00:33:544 (2,3,4,5) - Looks like spacing is inconsistent here for no real reason.
00:57:044 (1,1,1,1) - You may want to avoid this in an Insane difficulty. (at least remove NC spam btw)
01:31:071 (1,2,3) - Considering how you mapped that section, circles would fit the song way better tbh.

[Hard]
00:37:378 (1,2,3,4,5,1) - The diff spikes a lot here. This pattern is much harder than the rest for 3,5* players.
00:05:378 (1,2,3) - 00:08:712 (1,2,1) - 00:12:045 (3) - these are not stacked so why would 00:14:045 (2,3) - be stacked ?
01:04:378 (2) - a NC would help reading and would make sense since you NC'ed 01:05:545 (1) -
Topic Starter
CucumberCuc

6th wrote:

Hi.

[Colorful Meadow]
00:07:377 (1,2,3,1,2,1) - You used symmetry at the beginning so symmetry is expected here too. slightly changed
00:10:711 (1) - Its end could look smoother. i think it's ok
00:13:711 (1,2,3) - They are overspaced if you compare them to 00:14:044 (3,1,2) - which feels like a speed decrease for no real reason. hope now be better
00:24:711 (2,3,1) - This uses 1/1 and 1/2 but spacing is visually the same. fixed
00:35:211 - https://osu.ppy.sh/ss/9658503 This rhythm is a bit more intuitive since it makes white tick clickable. hm... k
00:38:711 (2,3,4) - It's strange that they don't flow like the others since they belong to the same combo. the first two slider were specially made from a different species, so they were not like the other 4-9
00:40:044 (1,2) - Decreasing SV to use such a high spacing is pointless and confuses the player. changed little SV and I made it clear to the player that the sliders on the sound such moments will reduce your speed than to be as quick
00:56:044 (1,2,3,4,5,6) - Spacing is so high here considering how calm the song is, please reduce it. slightly changed
01:00:377 (2,3,4,5,6,7) - What happened to the concept ? Use consistent spacing like before. changed
01:31:071 - Maybe make their ends silent. but here 5% sound, dk how can make lower...
01:38:322 (4) - Why does spacing increase here ? I wanted to somehow highlight the end of the last piano key pressed and the poet made a slightly different distance than the last 3 circles
_Crow

Yusomi wrote:

00:30:877 (2,3) - maybe stack these to be consistent with 00:28:211 (2,3) - I only stacked those with 2 consecutive claps, there are 4 here
00:39:044 (3) - stack under 00:37:878 (2) - ? ok
00:49:044 (5,6) - looks out of place compared to the rest of the map, suggest just making spacing even here That's the point. It emphasizes the slider head since you can kinda feel a stop in the music with 5 and 6
01:13:210 (7) - maybe make this a 1/4 to emphasise extended sound idk if it's a good idea because it's right before the stream, it may loook a bit messy

lit120 wrote:

[walt]
  1. 00:47:878 (5,1) - it'd be the best thing to separate these 2 to get its emphasize by spacing from (1) it's still emphasized if i leave it as it is

6th wrote:

[Insane]
00:30:877 (2,3,4,5) - Use doublets instead, so it fits your drive to stack claps like you did at the beginning. explained above
00:33:544 (2,3,4,5) - Looks like spacing is inconsistent here for no real reason. fixed
00:57:044 (1,1,1,1) - You may want to avoid this in an Insane difficulty. (at least remove NC spam btw) nothing wrong with it
01:31:071 (1,2,3) - Considering how you mapped that section, circles would fit the song way better tbh. it's to avoid unnecessary 100s because of the timing change
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37377
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 10711,13377,21377,26711,34711,36044,37377,56044,58711,63462,64128,73377,74711,80044,84044,100579
DistanceSpacing: 1.5
BeatDivisor: 16
GridSize: 4
TimelineZoom: 3.699998

[Metadata]
Title:Colors
TitleUnicode:Colors
Artist:ARForest
ArtistUnicode:ARForest
Creator:CucumberCuc
Version:walt's Insane
Source:
Tags:Future Bass walter85 SaltKing
BeatmapID:1288643
BeatmapSetID:606367

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ARForest.jpg",0,0
//Break Periods
2,80244,83444
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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431,136,73210,1,0,0:0:0:0:
292,75,73377,5,0,0:0:0:0:
275,70,73460,1,0,0:0:0:0:
258,68,73543,1,0,0:0:0:0:
242,68,73627,1,0,0:0:0:0:
225,71,73710,1,0,1:0:0:0:
209,76,73793,1,0,0:0:0:0:
194,83,73877,1,0,0:0:0:0:
179,92,73960,1,0,0:0:0:0:
167,103,74043,6,0,L|160:147,1,45,8|0,0:1|0:0,0:0:0:0:
248,171,74210,2,0,L|255:215,1,45,2|0,3:2|0:2,0:2:0:0:
167,239,74377,2,0,L|160:283,1,45,2|0,3:2|0:2,0:2:0:0:
248,307,74543,2,0,L|255:351,1,45,2|0,3:2|0:2,0:2:0:0:
167,375,74710,5,4,0:0:0:0:
256,352,75377,5,2,0:0:0:0:
268,280,75711,1,0,0:0:0:0:
280,208,76044,1,2,0:0:0:0:
270,135,76377,1,0,0:0:0:0:
212,181,76711,1,2,0:0:0:0:
280,208,77044,1,0,0:0:0:0:
268,280,77377,5,2,0:0:0:0:
280,208,77711,1,0,0:0:0:0:
270,135,78044,1,2,0:0:0:0:
204,100,78377,1,0,0:0:0:0:
170,94,78544,1,0,0:0:0:0:
137,88,78711,5,2,0:0:0:0:
88,144,79044,1,0,0:0:0:0:
137,88,79377,1,2,0:0:0:0:
132,16,79711,1,2,0:0:0:0:
256,116,80044,5,6,0:0:0:0:
252,324,84044,6,0,P|208:280|232:212,1,135,2|0,0:0|0:0,0:0:0:0:
226,216,84711,1,0,0:0:0:0:
308,232,85044,1,2,0:0:0:0:
320,308,85711,5,0,0:0:0:0:
308,232,86044,1,2,0:0:0:0:
332,156,86378,1,0,0:0:0:0:
288,88,86711,6,0,L|192:84,1,90,2|0,0:0|0:0,0:0:0:0:
198,84,87211,1,0,0:0:0:0:
198,84,87378,1,2,0:0:0:0:
132,192,87711,6,0,B|175:213|218:192|218:192|261:170|304:192,1,180,2|0,0:0|0:0,0:0:0:0:
360,248,88711,1,2,0:0:0:0:
380,172,89044,1,0,0:0:0:0:
396,316,89378,5,2,0:0:0:0:
328,352,89711,1,0,0:0:0:0:
256,320,90044,1,2,0:0:0:0:
232,244,90378,1,0,0:0:0:0:
160,276,90711,1,2,0:0:0:0:
88,248,91071,6,0,P|84:212|88:180,1,67.5
16,148,91531,2,0,P|20:112|16:80,1,67.5,2|0,0:0|0:0,0:0:0:0:
72,28,92020,1,0,0:0:0:0:
132,84,92736,6,0,P|192:96|264:72,1,135,2|0,0:0|0:0,0:0:0:0:
324,180,94548,6,0,P|264:192|192:168,1,135,2|0,0:0|0:0,0:0:0:0:
195,170,97128,5,2,0:0:0:0:
269,192,97490,1,0,0:0:0:0:
337,156,97909,1,2,0:0:0:0:
360,83,98322,1,0,0:0:0:0:
360,83,100475,6,0,L|364:95,2,11.25,0|0|2,0:0|0:0|0:0,0:0:0:0:
josh1024
m4m plz
Box.
Colorful Meadow
  1. 00:25:211 (1) not predictable? I'd add note 00:25:211 and start slider 00:25:377
  2. 00:26:711 (1,2,3,4,5,6) spacing emphasis could be clearer
  3. 00:27:211 (4,5) and 00:28:211 (4) and 00:33:044 (1,2) consistency?
  4. 00:30:377 (1,2,3) smaller to constrast 00:30:877 (1,2,3)
  5. 00:31:711 (1,2) I'd rather copy 1 to replace 2 and have a circle 00:32:044 here. feel safer if there's something to click on.
  6. 00:32:211 (1,2,3,4,5) too symmetical for the music?
  7. 00:34:211 (5) oops?
  8. 00:34:794 (2) unreadable?(or, uh, I suck) suggestion(timeline) (cursor at 00:34:877 - )
  9. 00:37:377 (3) nc?
  10. 00:38:711 (2,3,4,5,6,7,8,9) I see that 8 9 are different but yeah I'd appreciate more movement oriented stuff
    suggestion (at 00:38:794 - ) ignore the skin lol and this (at 00:39:544 - ) something like these.
  11. 00:48:377 - 00:48:877 I'd have a crooked slider for this
  12. 00:56:044 could have less intensity here and more 00:57:377 (1,2,3) here
  13. 00:58:711 (4) nc?
  14. 01:03:544 (2,3,4) map differently
  15. 01:05:544 unintuitive spacing?
  16. 01:10:711 (1) slience the end
  17. 01:15:377 a bit random?
  18. 01:32:765 having circles from here on feels unnecessary but it's up to u
Topic Starter
CucumberCuc

josh1024 wrote:

m4m plz
Box.
Colorful Meadow
  1. 00:25:211 (1) not predictable? I'd add note 00:25:211 and start slider 00:25:377 i think it's okay
  2. 00:26:711 (1,2,3,4,5,6) spacing emphasis could be clearer k
  3. 00:27:211 (4,5) and 00:28:211 (4) and 00:33:044 (1,2) consistency? there was added the difference between similar sounds that all 3 times were not just circles
  4. 00:30:377 (1,2,3) smaller to constrast 00:30:877 (1,2,3) all because the last 1,2,3 are clapping, than in the first, so it made
  5. 00:31:711 (1,2) I'd rather copy 1 to replace 2 and have a circle 00:32:044 here. feel safer if there's something to click on. no, i'm not like this idea
  6. 00:32:211 (1,2,3,4,5) too symmetical for the music? hm... a bit change i think it's okay
  7. 00:34:211 (5) oops? why? o.o
  8. 00:34:794 (2) unreadable?(or, uh, I suck) suggestion(timeline) (cursor at 00:34:877 - ) it's okay, srsly
  9. 00:37:377 (3) nc? nope
  10. 00:38:711 (2,3,4,5,6,7,8,9) I see that 8 9 are different but yeah I'd appreciate more movement oriented stuff cause o
    suggestion (at 00:38:794 - ) ignore the skin lol and this (at 00:39:544 - ) something like these. if we imagine a situation that I'm do this, it will be too Chaos for the map, isn't it? looking at the following sliders in kiai I have to do the same spacing for them, but it will be very bad for the card when I don't want to do too much spacing(and i think it's okay)
  11. 00:48:377 - 00:48:877 I'd have a crooked slider for this it's a bad idea
  12. 00:56:044 could have less intensity here and more 00:57:377 (1,2,3) here changed
  13. 00:58:711 (4) nc? no
  14. 01:03:544 (2,3,4) map differently k
  15. 01:05:544 unintuitive spacing? *surprise for players*
  16. 01:10:711 (1) slience the end here nothing haves o.o
  17. 01:15:377 a bit random? probably, but i'm not sure in this
  18. 01:32:765 having circles from here on feels unnecessary but it's up to u The circles were added to the time when there is a piano sound
Ty ^~^
hi-mei
дружище, хватит мучать карту и моддеров

в одной только ласт дифе почти нет структуры (01:13:710 (1,2,3,4,5,6,7) - ), нет контроля звука (00:15:377 (1,2,3,4,5,6,7,8,1) - ), местами ритм совсем необоснован (00:25:211 (1,2) - )

забей и делай некст карту, иначе долго будешь прогрессировать (это я по себе знаю)
Topic Starter
CucumberCuc

hi-mei wrote:

дружище, хватит мучать карту и моддеров

в одной только ласт дифе почти нет структуры (01:13:710 (1,2,3,4,5,6,7) - ), нет контроля звука (00:15:377 (1,2,3,4,5,6,7,8,1) - ), местами ритм совсем необоснован (00:25:211 (1,2) - )

забей и делай некст карту, иначе долго будешь прогрессировать (это я по себе знаю)
Сам уже начал это осознавать, что похоже придётся забросить карту ( или забросить моддинг 5*+ сложностей, пока не научусь их делать ( хотя врятли это "обучение" произойдёт... ) )
Но всем людям спасибо за их поддержку и пока есть хоть немного надежды, я пока не прекращу её забывать, а вот когда её уже не станет (имею в виду надежду), то будет обидно конечно за столько времени стараний
Но за мод спасибо, хоть и обидно, что уже бесполезно её как-то ранкать, т.к. БН тупо будут игнорить повтор или эту карту :(

*Возможно это последний kudosu на этой карте...*
Djulus
Привет хотел мнение сказать о мапе, ремапай мапу или бросай ее( ее реально сложно мапать ) скорее всего рекоммендую бросить мапу имхо, мапай другие треки( по крайней мере легкие сонги тв сайзики там), и не стоит всем бнам так просто сказать им "дай мне шанс" и.т.д таким образом себя мемишь, но все равно ты храбрый, старайся лучше мапать, ты классный!
Topic Starter
CucumberCuc

Djulus wrote:

Привет хотел мнение сказать о мапе, ремапай мапу или бросай ее (ее реально сложно мапать ) скорее всего рекоммендую бросить мапу имхо, мапай другие треки( по крайней мере легкие сонги тв сайзики там), и не стоит всем бнам так просто сказать им "дай мне шанс" и.т.д таким образом себя мемишь, но все равно ты храбрый, старайся лучше мапать, ты классный!
спасибо за слова в конце :)
realy0_
Nice song 👌 shooting 7 kudos
Topic Starter
CucumberCuc

realy0_ wrote:

Nice song 👌 shooting 7 kudos
u can don't do this, but ty :)
realy0_

CucumberCuc wrote:

realy0_ wrote:

Nice song 👌 shooting 7 kudos
u can don't do this, but ty :)
I like shooting kudos xd
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