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ClariS - Sayonara Memories [Taiko]

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Stefan
02:03:826 (15,16) - I tend to switch these two notes to give the vocals with kat the impact.

02:07:107 (7) - I whole-heartely suggest to remove that note. 02:06:920 (6) - has such a good impact for the song but gets down a bit due the next note. Additionally I'd also remove 02:07:482 (8,9,10) - too, the break fits very well to the atmosphere of the song.

02:39:826 (121) - the stream feels overdone for what the song gives. pattern-wise it's okay but I'd just cut out (121) and make kdk ddkkd instead.

03:39:826 (24,25) - same case like 02:03:826 (15,16) - .

04:37:295 - add a green line with 0.90x SV, change 04:35:701 - to 1.00x. 04:35:795 (1) - shouldn't be slower since it's part of the previous combo pattern.

05:49:951 (8) - stream pattern sounds much better if you'd change that note to d. More a personal suggestion, just give it a check.

05:54:987 - copy the red line of 05:53:127 - at this timestamp and use the "omit first barline" function. We have a silly barline bugging here.

05:55:215 (1) - We don't need to stick 05:55:095 (9,1) - so much, move the spinner to 05:55:336 - , adjust the end of the spinner then.


pretty song.
Topic Starter
Akemi_Homura
Stefan

Stefan wrote:

02:03:826 (15,16) - I tend to switch these two notes to give the vocals with kat the impact. okay~ I think change is better.

02:07:107 (7) - I whole-heartely suggest to remove that note. 02:06:920 (6) - has such a good impact for the song but gets down a bit due the next note. Additionally I'd also remove 02:07:482 (8,9,10) - too, the break fits very well to the atmosphere of the song. remove them all. remove them all. so make a huge break that part. :3

02:39:826 (121) - the stream feels overdone for what the song gives. pattern-wise it's okay but I'd just cut out (121) and make kdk ddkkd instead. I feel 02:39:826 has a weak sound. so maybe I can ignore that sound. remove that note.

03:39:826 (24,25) - same case like 02:03:826 (15,16) - . fixed.

04:37:295 - add a green line with 0.90x SV, change 04:35:701 - to 1.00x. 04:35:795 (1) - shouldn't be slower since it's part of the previous combo pattern.
remove overlapped timing and fixed. finally, 04:35:795 - 1.00x(end of kiai) & 04:37:295 - 0.90x.
05:49:951 (8) - stream pattern sounds much better if you'd change that note to d. More a personal suggestion, just give it a check. I agree that. (8) is almost same sound with (7). and (9) pitch is higher. so I should change (8) to d for better flow. fixed that.

05:54:987 - copy the red line of 05:53:127 - at this timestamp and use the "omit first barline" function. We have a silly barline bugging here. fixed.

05:55:215 (1) - We don't need to stick 05:55:095 (9,1) - so much, move the spinner to 05:55:336 - , adjust the end of the spinner then. fixed. spin move to 05:55:336 and adjust end of spinner.


pretty song.

Thank you so much~ Stefan~ :)
Stefan
Pretty.
Warfu
Surono
halo, bubble check.

>General
00:06:926 - you must change this as bpm 160 to avoid this barlines https://osu.ppy.sh/ss/8394693
00:12:054 - add green timing 1.10x to avoid a little bundled approaching
00:10:167 - add here green timing 0.90x to make neat slow drop with notes

>Mod
* 00:29:420 - high impact beat, wanna fill finish?
* 00:34:388 - at least put here don to keep layering the burst drum
* 00:41:795 - 00:42:357 - 00:43:295 - 00:44:420 - such as 1st point, would be good as intense emphasize
* 00:59:045 - how about dkkd 1/3 here? just too bad if you ignore these sounds since those sounds are noticeable
* 01:41:795 - why not finisher here? and 01:53:795 - here too
* 02:14:795 - 02:17:795 - 02:19:295 - 02:20:420 - about finishers just like 00:41:795 -from here
* 03:17:795 - 03:20:795 - 03:29:795 - something thats really need to intense with finishers, bcus its kiai.
* 04:11:701 - I think is not needed and you can 04:11:795 - finish it if you decided to delete 04:11:701 - this
* 04:20:795 - still related imo with 04:19:107 (1,2,3,4) - these finishers emphasize, wanna fill finish in 04:20:795 - here?
* 05:41:795 - 05:47:795 - about fill finishers
* 05:52:491 - add note

just something in general points that I still unsure, so call me back for rebubble.
Topic Starter
Akemi_Homura
Surono

Surono wrote:

halo, bubble check.

>General
00:06:926 - you must change this as bpm 160 to avoid this barlines https://osu.ppy.sh/ss/8394693 fixed.
00:12:054 - add green timing 1.10x to avoid a little bundled approaching okay~
00:10:167 - add here green timing 0.90x to make neat slow drop with notes add that.

>Mod
* 00:29:420 - high impact beat, wanna fill finish? okay~ add finish there.
* 00:34:388 - at least put here don to keep layering the burst drum add d and change pattern ddkdkkd. I think it's better for consistent kat rhythm.
* 00:41:795 - 00:42:357 - 00:43:295 - 00:44:420 - such as 1st point, would be good as intense emphasize add finisher them. plus, add 00:38:795 and 00:44:795 - finisher. for consistency with 02:14:795 and 05:47:795.
* 00:59:045 - how about dkkd 1/3 here? just too bad if you ignore these sounds since those sounds are noticeable changed that 1/3 rhythm. but changed kddk pattern. I think 00:59:045 and 00:59:420 pitch is high so make them kat.
* 01:41:795 - why not finisher here? and 01:53:795 - here too add finisher them~ :3
* 02:14:795 - 02:17:795 - 02:19:295 - 02:20:420 - about finishers just like 00:41:795 -from here add finisher them too~ and 02:20:795 add finisher too. for consistency with 05:47:795.
* 03:17:795 - 03:20:795 - 03:29:795 - something thats really need to intense with finishers, bcus its kiai. add finisher them.
* 04:11:701 - I think is not needed and you can 04:11:795 - finish it if you decided to delete 04:11:701 - this delete 04:11:701 and add finisher 04:11:795. so kkd K now.
* 04:20:795 - still related imo with 04:19:107 (1,2,3,4) - these finishers emphasize, wanna fill finish in 04:20:795 - here? okay. that's not bad. :D add finisher that.
* 05:41:795 - 05:47:795 - about fill finishers add finisher at 05:41:795, 05:44:795, 05:46:295, 05:47:795.
* 05:52:491 - add note add d there, and 05:51:741 - add d too. for express drum sound.

just something in general points that I still unsure, so call me back for rebubble.
Thank you for checking this map. Sir Surono~ :D
Updated~
Stefan
Okay, I have no idea how I've overseen this. If the map is rebubbled, let me know.
Surono
added more finishers kek and the barlines looks good for me, now sir stefan can recheck this again.

edit:
nice timing settings, idk but someone will post timing mod here.
Topic Starter
Akemi_Homura

Surono wrote:

added more finishers kek and the barlines looks good for me, now sir stefan can recheck this again.

edit:
nice timing settings, idk but someone will post timing mod here.

Stefan wrote:

Okay, I have no idea how I've overseen this. If the map is rebubbled, let me know.
Thank you Sir Surono & Stefan~ :3
waiting for rechecking now.
Skylish
Hi, from my modding queue, and actually I come here because of the #mapfeed stuff in Discord lol. I am here for suggesting some timing issues:

! Some critical concepts of setting up red timing points imo:

They should be set on the instrumental parts, but not vocal because instruments will give a stronger and solider feelings to players in the case of presence of both vocal and instrument.

Secondly, vocal is usually delayed. Humans have errors but synthesizer does not. (You will see this concept in some of my suggestions below later on)

The following timing links may be a bit confused, but I hope you can understand the meaning there by comparing my new timings below, with your previous own settings.

[Timing]

> 00:00:920 - The BPM should be in half until 00:17:795 - , judged by the music strong beats there. (add back suitable green timing points there to prevent super low scrolling speed which will damage the gaming effect)

> 00:06:170 - there should be a BPM=76 here as I can see the pattern of tempo changes at 00:07:671 - (00:06:564 - so this one is fitter now imo, and no extra timing point is needed for 00:06:959 - )

! 00:08:924 (5) - this new timing is based on the instrument but not the vocal, just for example. Some timings are fine-tuned as well, but it's very time-consuming to list them one by one, so I will just pick the most impt points for mentioning.

! 00:11:972 - should be hitting on the early instrumental note rather than the delayed vocal.

> 05:51:546 - this red timing point seems useless as the drum kick at 05:51:921 - is identical to 05:51:358 - under BPM=160.

> 05:52:679 - / 05:53:127 - confusing bar lines here, fixed with my new timings though

All red timing points you needed below:
920,750,4,1,0,30,1,0
6170,789.473684210526,4,1,0,30,1,8
6959,714.285714285714,4,1,0,30,1,0
7673,833.333333333333,4,1,0,30,1,8
8089,882.352941176471,4,1,0,30,1,8
8456,909.090909090909,4,1,0,30,1,8
9289,872.727272727273,4,1,0,30,1,8
9725,789.473684210526,4,1,0,30,1,8
10185,789.473684210526,4,1,0,30,1,0
10974,937.5,4,1,0,30,1,8
11442,789.473684210526,4,1,0,30,1,8
11738,937.5,4,1,0,30,1,8
11972,1000,4,1,0,30,1,8
14472,800,4,1,0,30,1,0
15272,800,4,1,0,30,1,8
15672,821.917808219178,4,1,0,30,1,8
16082,845.070422535211,4,1,0,30,1,0
16927,845.070422535211,4,1,0,30,1,8
17349,895.522388059701,4,1,0,30,1,8
17796,375,4,1,0,40,1,0
352296,400,4,1,0,70,1,0
352696,434.782608695652,4,1,0,70,1,8
353130,461.538461538462,4,1,0,70,1,8
353591,400,4,1,0,70,1,8
353991,551.724137931035,4,1,0,70,1,0
355094,551.724137931035,4,1,0,70,1,0

Please add suitable green timing points by yourself, I am tired X_X

Popped due to critical timing issues figured.
Topic Starter
Akemi_Homura
Skylish

Skylish wrote:

Hi, from my modding queue, and actually I come here because of the #mapfeed stuff in Discord lol. I am here for suggesting some timing issues:

! Some critical concepts of setting up red timing points imo:

They should be set on the instrumental parts, but not vocal because instruments will give a stronger and solider feelings to players in the case of presence of both vocal and instrument.

Secondly, vocal is usually delayed. Humans have errors but synthesizer does not. (You will see this concept in some of my suggestions below later on)

The following timing links may be a bit confused, but I hope you can understand the meaning there by comparing my new timings below, with your previous own settings.

[Timing]

> 00:00:920 - The BPM should be in half until 00:17:795 - , judged by the music strong beats there. (add back suitable green timing points there to prevent super low scrolling speed which will damage the gaming effect)

> 00:06:170 - there should be a BPM=76 here as I can see the pattern of tempo changes at 00:07:671 - (00:06:564 - so this one is fitter now imo, and no extra timing point is needed for 00:06:959 - )

! 00:08:924 (5) - this new timing is based on the instrument but not the vocal, just for example. Some timings are fine-tuned as well, but it's very time-consuming to list them one by one, so I will just pick the most impt points for mentioning.

! 00:11:972 - should be hitting on the early instrumental note rather than the delayed vocal.

> 05:51:546 - this red timing point seems useless as the drum kick at 05:51:921 - is identical to 05:51:358 - under BPM=160.

> 05:52:679 - / 05:53:127 - confusing bar lines here, fixed with my new timings though

All red timing points you needed below:
920,750,4,1,0,30,1,0
6170,789.473684210526,4,1,0,30,1,8
6959,714.285714285714,4,1,0,30,1,0
7673,833.333333333333,4,1,0,30,1,8
8089,882.352941176471,4,1,0,30,1,8
8456,909.090909090909,4,1,0,30,1,8
9289,872.727272727273,4,1,0,30,1,8
9725,789.473684210526,4,1,0,30,1,8
10185,789.473684210526,4,1,0,30,1,0
10974,937.5,4,1,0,30,1,8
11442,789.473684210526,4,1,0,30,1,8
11738,937.5,4,1,0,30,1,8
11972,1000,4,1,0,30,1,8
14472,800,4,1,0,30,1,0
15272,800,4,1,0,30,1,8
15672,821.917808219178,4,1,0,30,1,8
16082,845.070422535211,4,1,0,30,1,0
16927,845.070422535211,4,1,0,30,1,8
17349,895.522388059701,4,1,0,30,1,8
17796,375,4,1,0,40,1,0
352296,400,4,1,0,70,1,0
352696,434.782608695652,4,1,0,70,1,8
353130,461.538461538462,4,1,0,70,1,8
353591,400,4,1,0,70,1,8
353991,551.724137931035,4,1,0,70,1,0
355094,551.724137931035,4,1,0,70,1,0

Please add suitable green timing points by yourself, I am tired X_X

Popped due to critical timing issues figured.
Thank you for checking timing and detailed explanation Skylish~! :)
apply your timing & adjust green timing point for better note flow.
Updated~ (I hope fixed correctly.. owo..)

edit : re-adjust green timing points. (make 00:07:673 ~ 00:11:972 and 05:51:358 ~ 05:55:094 getting slower for better flow.)
and updated.
waiting for rechecking again. :3
Surono
dem ty stylish, now me let sir stefan check this. he wanted checking tha barlines with omit might.
Skylish
Continued mod, NO KDS

EDIT: Adding General column

[General]

> 'SPRING TRACKS -春のうた-' 'Haru no Uta' you can add them to the tag column, it's the album of the song.

[Timing]

> 00:13:972 - I forgot to mention that you need to add a red timing point to omit the barline here. When the BPM is too low (<100), barlines will appear in every two beats (normally barlines should appear in every four beats). This barline should be omitted in this case.

[Oni]

> 01:44:421 - Although there are some inconsistent kicks-matching notes, they are okay because of vocals behind. However, this note is outstanding because there's no vocal at the background, the drum kicks should be the HL point. A kat would fit better. (take 01:56:421 - as reference)

> 02:04:483 - it is different from 01:52:483 - , there's a vocal existing but without notes to state its difference. Maybe adding d would fit the vocal pitch much.

> 03:40:483 - / 05:10:483 - ^ same as above

> From 04:11:796 - to 04:17:796 - , the climax still continues from the last section's strong ending, but the density drops too drastically here. I am kinda confused esp.ly you put Kiai. It is expected to have a higher density frankly speaking, unless you have very special mapping rationale behind, and I would like to know it if there is any.

> 05:06:171 - / 05:06:921 - / 05:07:671 - / 05:08:421 - umm.... where are those familiar polychrome triplets?

> 05:17:421 - / 05:18:171 - / .... This ddd K pattern is too dry when the vocal pitch is rising. If you want to create a good ladder effect, I would recommend adding some k along the repeated uses of triplets:

+ 05:17:421 - ddd, the initial start
+ 05:18:171 - / 05:18:921 - kdd, start building up some kats to show the high-pitch ladder on going
+ 05:19:671 - kkd
+ 05:20:421 - kkd, or even kkk to state the climax



Leave things to Stefan / Surono later, call me back when you are ready.
Topic Starter
Akemi_Homura
Skylish

Skylish wrote:

Continued mod, NO KDS

EDIT: Adding General column

[General]

> 'SPRING TRACKS -春のうた-' 'Haru no Uta' you can add them to the tag column, it's the album of the song. Thank you for nice information. add them in tag.

[Timing]

> 00:13:972 - I forgot to mention that you need to add a red timing point to omit the barline here. When the BPM is too low (<100), barlines will appear in every two beats (normally barlines should appear in every four beats). This barline should be omitted in this case. add new 'red-timing' in 00:13:972. (BPM :60, Checked 'Omit first bar line.') so barline is deleted at 00:13:972.

[Oni]

> 01:44:421 - Although there are some inconsistent kicks-matching notes, they are okay because of vocals behind. However, this note is outstanding because there's no vocal at the background, the drum kicks should be the HL point. A kat would fit better. (take 01:56:421 - as reference) I agree that. fixed to k that note.

> 02:04:483 - it is different from 01:52:483 - , there's a vocal existing but without notes to state its difference. Maybe adding d would fit the vocal pitch much. okay~ add d there. I think It's better for pattern diversity.

> 03:40:483 - / 05:10:483 - ^ same as above add d them too.

> From 04:11:796 - to 04:17:796 - , the climax still continues from the last section's strong ending, but the density drops too drastically here. I am kinda confused esp.ly you put Kiai. It is expected to have a higher density frankly speaking, unless you have very special mapping rationale behind, and I would like to know it if there is any. tbh, at first I feel this accompaniment part is climax of this song(exactly, because of from 04:19:108 to 04:20:233 have stereo effect.) But, It's personal feeling. In fact, this part(from 04:11:796 to 04:17:796) is more fit to 'descent part.' before calm & rest part.(from 04:35:796 to start of next kiai.) So I decide to delete this kiai. Plus, I rechecked all kiai parts, and add new kiai part.(from 05:32:796 to 05:37:671.) I thought this excessive vocal(and lyrics) part should be a highlight of this song. so I think kiai is more clear than before. :3
> 05:06:171 - / 05:06:921 - / 05:07:671 - / 05:08:421 - umm.... where are those familiar polychrome triplets? fixed to polychrome pattern like other same parts.

> 05:17:421 - / 05:18:171 - / .... This ddd K pattern is too dry when the vocal pitch is rising. If you want to create a good ladder effect, I would recommend adding some k along the repeated uses of triplets:

+ 05:17:421 - ddd, the initial start
+ 05:18:171 - / 05:18:921 - kdd, start building up some kats to show the high-pitch ladder on going
+ 05:19:671 - kkd
+ 05:20:421 - kkd, or even kkk to state the climax
Changed this pattern by reference your suggestion. now ddd K kdd K kdd K kkd K kkd K.


Leave things to Stefan / Surono later, call me back when you are ready.
Thank you again for your checking Skylish~ :3
Updated.
Skylish
Topic Starter
Akemi_Homura

Skylish wrote:

Metadata source: https://www.sonymusicshop.jp/m/item/ite ... L000001857

Re^2 Bubbled ~
Thank you~ :)

And I found better quality 1366 x 768 BG now. So I hope to change this next check. :3
Stefan
Quick IRC Log about SV lines
18:13 Stefan: a
18:13 Stefan: hello there
18:13 Akemi_Homura: Halo~ Stefan~ o/
18:14 Stefan: Soo, we're almost there for qualification
18:14 Stefan: just let me see if I can find anything worth to change.
18:15 Akemi_Homura: hmm, I'm already send to you PM about change to new BG =3=
18:16 Stefan: Yeah, saw that.
18:16 Akemi_Homura: :3
18:16 Stefan: We'll do this with the current update since I've found things already.
18:17 Akemi_Homura: okay~ :) Thanks~
18:17 Stefan: 00:00:920 - It's okay that we have the correct BPM for the intro now, however I find it's really really slow and doesn't look natural, considering we have 160 BPM then.
18:17 Stefan: Put a green line of 1.80x here, or 2.00x if you want the previous SV
18:18 Stefan: Just let me know what you want to use here.
18:18 Stefan: So the next lines will be adjusted like that.
18:19 Akemi_Homura: hmm wait plez
18:20 Akemi_Homura: I put 1.8x then
18:21 Akemi_Homura: from start to 00:05:420 is maybe fast.
18:21 Akemi_Homura: from 00:06:170 ~ slow again.
18:23 Stefan: Yeah, I know.
18:23 Stefan: Let me see what else we need here.
18:26 Akemi_Homura: uhh timing is too hard. owo
18:27 Akemi_Homura: idk what to do.. lol
18:29 Stefan: Don't worry
18:29 Stefan: I will adjust it for you, just give me some more seconds. :DD
18:30 Akemi_Homura: sure~ I can wait at any time. :3
18:41 Stefan: Alright
18:41 Stefan: Do you know how to paste text in your .osu?
18:42 Akemi_Homura: hmm maybe I can that.
18:43 Stefan: just delete all lines between 00:06:170 - 00:17:349 -
18:43 Stefan: And paste this in your .osu file: https://derpovic.s-ul.eu/XozWYPFM.txt
18:43 Stefan: In the [TimingPoints] section
18:44 Stefan: If you need help, let me know
18:45 Akemi_Homura: okay~ done. :3
18:45 Stefan: Okay, update it so I can also see the new BG
18:46 Akemi_Homura: okay~
18:47 Akemi_Homura: Updated~
18:49 Stefan: Looks good, just change 00:11:972 - to 1.75x
18:49 Stefan: because it looks too slow for now.
18:50 Akemi_Homura: alright.
18:51 Akemi_Homura: changed and update. owo

aaaand there we go
Surono
gratz!111 dem sir teacher m(_ _ )m
Topic Starter
Akemi_Homura
Thank you~ Stefan & Surono~ :)
Skylish
The structure is so clean with clear flow. I learn a new mapping concept from you, Akemi!

Well done, and gratz on your 3rd ranked Taiko mapset.
Ozu
congratz xDDDDDDDD
more ClariS
Surono

Skylish wrote:

The structure is so clean with clear flow. I learn a new mapping concept from you, Akemi!
Long Live Life Akemi sensei <3
zigizigiefe
Congratz Akemi <3
-Sh1n1-
yaay Gratz Akemi :3 you totally deserve it <3
Charlotte
GRATZZZZZZZ :)
Topic Starter
Akemi_Homura
Thank you all~~ :3/
yuzu__rinrin
gratz Akemi san ~ :)
PatZar
wow, so fast!
gratz!
Topic Starter
Akemi_Homura
Thank you~ yuzu san, PatZar~ :)
toara_fict
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Warfu
Hey! You should had let me know there were Timing changes needed :(
At least I wanted to read Skylish's posts on time, so I could learn and get better... you're the best
--Follow instruments instead of vocals, got it. It's a rhythm game v:
Suronuh you should have told me too pls

Anyways I'm happy you could do it!!
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